<?xml version="1.0" encoding="UTF-8"?> <!DOCTYPE html> <html lang="en"> <head> <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> <title>Qt3DInput Namespace | Qt 3D 5.12.2</title> <link rel="stylesheet" type="text/css" href="style/offline-simple.css" /> <script type="text/javascript"> document.getElementsByTagName("link").item(0).setAttribute("href", "style/offline.css"); // loading style sheet breaks anchors that were jumped to before // so force jumping to anchor again setTimeout(function() { var anchor = location.hash; // need to jump to different anchor first (e.g. none) location.hash = "#"; setTimeout(function() { location.hash = anchor; }, 0); }, 0); </script> </head> <body> <div class="header" id="qtdocheader"> <div class="main"> <div class="main-rounded"> <div class="navigationbar"> <table><tr> <td >Qt 5.12</td><td ><a href="qt3d-index.html">Qt 3D</a></td><td >Qt3DInput Namespace</td></tr></table><table class="buildversion"><tr> <td id="buildversion" width="100%" align="right"><a href="qt3d-index.html">Qt 5.12.2 Reference Documentation</a></td> </tr></table> </div> </div> <div class="content"> <div class="line"> <div class="content mainContent"> <div class="sidebar"> <div class="toc"> <h3><a name="toc">Contents</a></h3> <ul> <li class="level1"><a href="#classes">Classes</a></li> <li class="level1"><a href="#types">Types</a></li> </ul> </div> <div class="sidebar-content" id="sidebar-content"></div></div> <h1 class="title">Qt3DInput Namespace</h1> <ul> </ul> <a name="classes"></a> <h2 id="classes">Classes</h2> <div class="table"><table class="alignedsummary"> <tr><td class="memItemLeft rightAlign topAlign"> class </td><td class="memItemRight bottomAlign"><b><a href="qt3dinput-qabstractactioninput.html">QAbstractActionInput</a></b></td></tr> <tr><td class="memItemLeft rightAlign topAlign"> class </td><td class="memItemRight bottomAlign"><b><a href="qt3dinput-qabstractaxisinput.html">QAbstractAxisInput</a></b></td></tr> <tr><td class="memItemLeft rightAlign topAlign"> class </td><td class="memItemRight bottomAlign"><b><a href="qt3dinput-qabstractphysicaldevice.html">QAbstractPhysicalDevice</a></b></td></tr> <tr><td class="memItemLeft rightAlign topAlign"> class </td><td class="memItemRight bottomAlign"><b><a href="qt3dinput-qabstractphysicaldeviceproxy.html">QAbstractPhysicalDeviceProxy</a></b></td></tr> <tr><td class="memItemLeft rightAlign topAlign"> class </td><td class="memItemRight bottomAlign"><b><a href="qt3dinput-qaction.html">QAction</a></b></td></tr> <tr><td class="memItemLeft rightAlign topAlign"> class </td><td class="memItemRight bottomAlign"><b><a href="qt3dinput-qactioninput.html">QActionInput</a></b></td></tr> <tr><td class="memItemLeft rightAlign topAlign"> class </td><td class="memItemRight bottomAlign"><b><a href="qt3dinput-qanalogaxisinput.html">QAnalogAxisInput</a></b></td></tr> <tr><td class="memItemLeft rightAlign topAlign"> class </td><td class="memItemRight bottomAlign"><b><a href="qt3dinput-qaxis.html">QAxis</a></b></td></tr> <tr><td class="memItemLeft rightAlign topAlign"> class </td><td class="memItemRight bottomAlign"><b><a href="qt3dinput-qaxisaccumulator.html">QAxisAccumulator</a></b></td></tr> <tr><td class="memItemLeft rightAlign topAlign"> class </td><td class="memItemRight bottomAlign"><b><a href="qt3dinput-qaxissetting.html">QAxisSetting</a></b></td></tr> <tr><td class="memItemLeft rightAlign topAlign"> class </td><td class="memItemRight bottomAlign"><b><a href="qt3dinput-qbuttonaxisinput.html">QButtonAxisInput</a></b></td></tr> <tr><td class="memItemLeft rightAlign topAlign"> class </td><td class="memItemRight bottomAlign"><b><a href="qt3dinput-qinputaspect.html">QInputAspect</a></b></td></tr> <tr><td class="memItemLeft rightAlign topAlign"> class </td><td class="memItemRight bottomAlign"><b><a href="qt3dinput-qinputchord.html">QInputChord</a></b></td></tr> <tr><td class="memItemLeft rightAlign topAlign"> class </td><td class="memItemRight bottomAlign"><b><a href="qt3dinput-qinputdeviceintegration.html">QInputDeviceIntegration</a></b></td></tr> <tr><td class="memItemLeft rightAlign topAlign"> class </td><td class="memItemRight bottomAlign"><b><a href="qt3dinput-qinputsequence.html">QInputSequence</a></b></td></tr> <tr><td class="memItemLeft rightAlign topAlign"> class </td><td class="memItemRight bottomAlign"><b><a href="qt3dinput-qinputsettings.html">QInputSettings</a></b></td></tr> <tr><td class="memItemLeft rightAlign topAlign"> class </td><td class="memItemRight bottomAlign"><b><a href="qt3dinput-qkeyevent.html">QKeyEvent</a></b></td></tr> <tr><td class="memItemLeft rightAlign topAlign"> class </td><td class="memItemRight bottomAlign"><b><a href="qt3dinput-qkeyboarddevice.html">QKeyboardDevice</a></b></td></tr> <tr><td class="memItemLeft rightAlign topAlign"> class </td><td class="memItemRight bottomAlign"><b><a href="qt3dinput-qkeyboardhandler.html">QKeyboardHandler</a></b></td></tr> <tr><td class="memItemLeft rightAlign topAlign"> class </td><td class="memItemRight bottomAlign"><b><a href="qt3dinput-qlogicaldevice.html">QLogicalDevice</a></b></td></tr> <tr><td class="memItemLeft rightAlign topAlign"> class </td><td class="memItemRight bottomAlign"><b><a href="qt3dinput-qmousedevice.html">QMouseDevice</a></b></td></tr> <tr><td class="memItemLeft rightAlign topAlign"> class </td><td class="memItemRight bottomAlign"><b><a href="qt3dinput-qmouseevent.html">QMouseEvent</a></b></td></tr> <tr><td class="memItemLeft rightAlign topAlign"> class </td><td class="memItemRight bottomAlign"><b><a href="qt3dinput-qmousehandler.html">QMouseHandler</a></b></td></tr> <tr><td class="memItemLeft rightAlign topAlign"> class </td><td class="memItemRight bottomAlign"><b><a href="qt3dinput-qphysicaldevicecreatedchangebase.html">QPhysicalDeviceCreatedChangeBase</a></b></td></tr> <tr><td class="memItemLeft rightAlign topAlign"> class </td><td class="memItemRight bottomAlign"><b><a href="qt3dinput-qwheelevent.html">QWheelEvent</a></b></td></tr> </table></div> <a name="types"></a> <h2 id="types">Types</h2> <div class="table"><table class="alignedsummary"> <tr><td class="memItemLeft rightAlign topAlign"> typedef </td><td class="memItemRight bottomAlign"><b><a href="qt3dinput-qkeyevent.html#QKeyEventPtr-typedef">QKeyEventPtr</a></b></td></tr> <tr><td class="memItemLeft rightAlign topAlign"> typedef </td><td class="memItemRight bottomAlign"><b><a href="qt3dinput-qmouseevent.html#QMouseEventPtr-typedef">QMouseEventPtr</a></b></td></tr> <tr><td class="memItemLeft rightAlign topAlign"> typedef </td><td class="memItemRight bottomAlign"><b><a href="qt3dinput-qwheelevent.html#QWheelEventPtr-typedef">QWheelEventPtr</a></b></td></tr> </table></div> <a name="details"></a> <div class="classes"> <h2>Classes</h2> <h3> class <a href="qt3dinput-qabstractactioninput.html">QAbstractActionInput</a></h3><!-- $$$QAbstractActionInput-brief --> <p><a href="qt3dinput-qabstractactioninput.html">QAbstractActionInput</a> is the base class for the Action Input and all Aggregate Action Inputs. <a href="qt3dinput-qabstractactioninput.html#details">More...</a></p> <!-- @@@QAbstractActionInput --> <h3> class <a href="qt3dinput-qabstractaxisinput.html">QAbstractAxisInput</a></h3><!-- $$$QAbstractAxisInput-brief --> <p><a href="qt3dinput-qabstractactioninput.html">QAbstractActionInput</a> is the base class for all Axis Input. <a href="qt3dinput-qabstractaxisinput.html#details">More...</a></p> <!-- @@@QAbstractAxisInput --> <h3> class <a href="qt3dinput-qabstractphysicaldevice.html">QAbstractPhysicalDevice</a></h3><!-- $$$QAbstractPhysicalDevice-brief --> <p><a href="qt3dinput-qabstractphysicaldevice.html">QAbstractPhysicalDevice</a> is the base class used by Qt3d to interact with arbitrary input devices. <a href="qt3dinput-qabstractphysicaldevice.html#details">More...</a></p> <!-- @@@QAbstractPhysicalDevice --> <h3> class <a href="qt3dinput-qabstractphysicaldeviceproxy.html">QAbstractPhysicalDeviceProxy</a></h3><!-- $$$QAbstractPhysicalDeviceProxy-brief --> <p><a href="qt3dinput-qabstractphysicaldeviceproxy.html">Qt3DInput::QAbstractPhysicalDeviceProxy</a> acts as a proxy for an actual Qt3DInput::QQAbstractPhysicalDevice device. <a href="qt3dinput-qabstractphysicaldeviceproxy.html#details">More...</a></p> <!-- @@@QAbstractPhysicalDeviceProxy --> <h3> class <a href="qt3dinput-qaction.html">QAction</a></h3><!-- $$$QAction-brief --> <p>Links a set of <a href="qt3dinput-qabstractactioninput.html">QAbstractActionInput</a> that trigger the same event. <a href="qt3dinput-qaction.html#details">More...</a></p> <!-- @@@QAction --> <h3> class <a href="qt3dinput-qactioninput.html">QActionInput</a></h3><!-- $$$QActionInput-brief --> <p><a href="qt3dinput-qactioninput.html">QActionInput</a> stores Device and Buttons used to trigger an input event. <a href="qt3dinput-qactioninput.html#details">More...</a></p> <!-- @@@QActionInput --> <h3> class <a href="qt3dinput-qanalogaxisinput.html">QAnalogAxisInput</a></h3><!-- $$$QAnalogAxisInput-brief --> <p>An axis input controlled by an analog input The axis value is controlled like a traditional analog input such as a joystick. <a href="qt3dinput-qanalogaxisinput.html#details">More...</a></p> <!-- @@@QAnalogAxisInput --> <h3> class <a href="qt3dinput-qaxis.html">QAxis</a></h3><!-- $$$QAxis-brief --> <p><a href="qt3dinput-qaxis.html">QAxis</a> stores QAbstractAxisInputs used to trigger an input event. <a href="qt3dinput-qaxis.html#details">More...</a></p> <!-- @@@QAxis --> <h3> class <a href="qt3dinput-qaxisaccumulator.html">QAxisAccumulator</a></h3><!-- $$$QAxisAccumulator-brief --> <p><a href="qt3dinput-qaxisaccumulator.html">QAxisAccumulator</a> processes velocity or acceleration data from a <a href="qt3dinput-qaxis.html">QAxis</a>. <a href="qt3dinput-qaxisaccumulator.html#details">More...</a></p> <!-- @@@QAxisAccumulator --> <h3> class <a href="qt3dinput-qaxissetting.html">QAxisSetting</a></h3><!-- $$$QAxisSetting-brief --> <p><a href="qt3dinput-qaxissetting.html">QAxisSetting</a> stores settings for the specified list of Axis. <a href="qt3dinput-qaxissetting.html#details">More...</a></p> <!-- @@@QAxisSetting --> <h3> class <a href="qt3dinput-qbuttonaxisinput.html">QButtonAxisInput</a></h3><!-- $$$QButtonAxisInput-brief --> <p>An axis input controlled by buttons The axis value is controlled by buttons rather than a traditional analog input such as a joystick. <a href="qt3dinput-qbuttonaxisinput.html#details">More...</a></p> <!-- @@@QButtonAxisInput --> <h3> class <a href="qt3dinput-qinputaspect.html">QInputAspect</a></h3><!-- $$$QInputAspect-brief --> <p>Responsible for creating physical devices and handling associated jobs. <a href="qt3dinput-qinputaspect.html#details">More...</a></p> <!-- @@@QInputAspect --> <h3> class <a href="qt3dinput-qinputchord.html">QInputChord</a></h3><!-- $$$QInputChord-brief --> <p><a href="qt3dinput-qinputchord.html">QInputChord</a> represents a set of <a href="qt3dinput-qabstractactioninput.html">QAbstractActionInput</a>'s that must be triggerd at once. <a href="qt3dinput-qinputchord.html#details">More...</a></p> <!-- @@@QInputChord --> <h3> class <a href="qt3dinput-qinputdeviceintegration.html">QInputDeviceIntegration</a></h3><!-- $$$QInputDeviceIntegration-brief --> <p>Abstract base class used to define new input methods such as game controllers. <a href="qt3dinput-qinputdeviceintegration.html#details">More...</a></p> <!-- @@@QInputDeviceIntegration --> <h3> class <a href="qt3dinput-qinputsequence.html">QInputSequence</a></h3><!-- $$$QInputSequence-brief --> <p><a href="qt3dinput-qinputsequence.html">QInputSequence</a> represents a set of <a href="qt3dinput-qabstractactioninput.html">QAbstractActionInput</a>'s that must be triggerd one after the other. <a href="qt3dinput-qinputsequence.html#details">More...</a></p> <!-- @@@QInputSequence --> <h3> class <a href="qt3dinput-qinputsettings.html">QInputSettings</a></h3><!-- $$$QInputSettings-brief --> <p><a href="qt3dinput-qinputsettings.html">QInputSettings</a> class holds the pointer to an input event source object. <a href="qt3dinput-qinputsettings.html#details">More...</a></p> <!-- @@@QInputSettings --> <h3> class <a href="qt3dinput-qkeyevent.html">QKeyEvent</a></h3><!-- $$$QKeyEvent-brief --> <p><a href="qt3dinput-qkeyevent.html">QKeyEvent</a> event type send by KeyBoardHandler. <a href="qt3dinput-qkeyevent.html#details">More...</a></p> <!-- @@@QKeyEvent --> <h3> class <a href="qt3dinput-qkeyboarddevice.html">QKeyboardDevice</a></h3><!-- $$$QKeyboardDevice-brief --> <p><a href="qt3dinput-qkeyboarddevice.html">QKeyboardDevice</a> is in charge of dispatching keyboard events to attached QQKeyboardHandler objects. <a href="qt3dinput-qkeyboarddevice.html#details">More...</a></p> <!-- @@@QKeyboardDevice --> <h3> class <a href="qt3dinput-qkeyboardhandler.html">QKeyboardHandler</a></h3><!-- $$$QKeyboardHandler-brief --> <p>Provides keyboard event notification. <a href="qt3dinput-qkeyboardhandler.html#details">More...</a></p> <!-- @@@QKeyboardHandler --> <h3> class <a href="qt3dinput-qlogicaldevice.html">QLogicalDevice</a></h3><!-- $$$QLogicalDevice-brief --> <p><a href="qt3dinput-qlogicaldevice.html">QLogicalDevice</a> allows the user to define a set of actions that they wish to use within an application. <a href="qt3dinput-qlogicaldevice.html#details">More...</a></p> <!-- @@@QLogicalDevice --> <h3> class <a href="qt3dinput-qmousedevice.html">QMouseDevice</a></h3><!-- $$$QMouseDevice-brief --> <p>Delegates mouse events to the attached <a href="qml-qt3d-input-mousehandler.html">MouseHandler</a> objects. <a href="qt3dinput-qmousedevice.html#details">More...</a></p> <!-- @@@QMouseDevice --> <h3> class <a href="qt3dinput-qmouseevent.html">QMouseEvent</a></h3><!-- $$$QMouseEvent-brief --> <p>The Qt3DCore::QMouseEvent contains parameters that describe a mouse event. <a href="qt3dinput-qmouseevent.html#details">More...</a></p> <!-- @@@QMouseEvent --> <h3> class <a href="qt3dinput-qmousehandler.html">QMouseHandler</a></h3><!-- $$$QMouseHandler-brief --> <p>Provides a means of being notified about mouse events when attached to a <a href="qt3dinput-qmousedevice.html">QMouseDevice</a> instance. <a href="qt3dinput-qmousehandler.html#details">More...</a></p> <!-- @@@QMouseHandler --> <h3> class <a href="qt3dinput-qphysicaldevicecreatedchangebase.html">QPhysicalDeviceCreatedChangeBase</a></h3><!-- $$$QPhysicalDeviceCreatedChangeBase-brief --> <p>Base class for handling changes in physical devices. <a href="qt3dinput-qphysicaldevicecreatedchangebase.html#details">More...</a></p> <!-- @@@QPhysicalDeviceCreatedChangeBase --> <h3> class <a href="qt3dinput-qwheelevent.html">QWheelEvent</a></h3><!-- $$$QWheelEvent-brief --> <p>The <a href="qt3dinput-qwheelevent.html">QWheelEvent</a> class contains parameters that describe a mouse wheel event. <a href="qt3dinput-qwheelevent.html#details">More...</a></p> <!-- @@@QWheelEvent --> </div> <div class="types"> <h2>Type Documentation</h2> <!-- $$$QKeyEventPtr --> <h3 class="fn" id="QKeyEventPtr-typedef"><a name="QKeyEventPtr-typedef"></a>typedef Qt3DInput::<span class="name">QKeyEventPtr</span></h3> <p>A shared pointer for <a href="qt3dinput-qkeyevent.html">QKeyEvent</a>.</p> <!-- @@@QKeyEventPtr --> <!-- $$$QMouseEventPtr --> <h3 class="fn" id="QMouseEventPtr-typedef"><a name="QMouseEventPtr-typedef"></a>typedef Qt3DInput::<span class="name">QMouseEventPtr</span></h3> <p>A shared pointer for <a href="qt3dinput-qmouseevent.html">QMouseEvent</a>.</p> <!-- @@@QMouseEventPtr --> <!-- $$$QWheelEventPtr --> <h3 class="fn" id="QWheelEventPtr-typedef"><a name="QWheelEventPtr-typedef"></a>typedef Qt3DInput::<span class="name">QWheelEventPtr</span></h3> <p>A shared pointer for <a href="qt3dinput-qwheelevent.html">QWheelEvent</a>.</p> <!-- @@@QWheelEventPtr --> </div> </div> </div> </div> </div> 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Documentation contributions included herein are the copyrights of their respective owners.<br/> The documentation provided herein is licensed under the terms of the <a href="http://www.gnu.org/licenses/fdl.html">GNU Free Documentation License version 1.3</a> as published by the Free Software Foundation.<br/> Qt and respective logos are trademarks of The Qt Company Ltd. in Finland and/or other countries worldwide. All other trademarks are property of their respective owners. </p> </div> </body> </html>