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  <title>PlyGeometryLoader Class | Qt 3D 5.12.2</title>
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<td >Qt 5.12</td><td ><a href="qt3d-index.html">Qt 3D</a></td><td ><a href="qt3d-cpp.html">C++ Classes</a></td><td >PlyGeometryLoader</td></tr></table><table class="buildversion"><tr>
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<h3><a name="toc">Contents</a></h3>
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<li class="level1"><a href="#public-types">Public Types</a></li>
<li class="level1"><a href="#details">Detailed Description</a></li>
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<h1 class="title">PlyGeometryLoader Class</h1>
<span class="small-subtitle">(<a href="qt3drender-plygeometryloader.html">Qt3DRender::PlyGeometryLoader</a>)<br/></span>
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<li><a href="qt3drender-plygeometryloader-members.html">List of all members, including inherited members</a></li>
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<h2 id="public-types">Public Types</h2>
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<tr><td class="memItemLeft rightAlign topAlign"> enum </td><td class="memItemRight bottomAlign"><b><a href="qt3drender-plygeometryloader.html#DataType-enum">DataType</a></b> { Int8, Uint8, Int16, Uint16, ..., TypeUnknown }</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> enum </td><td class="memItemRight bottomAlign"><b><a href="qt3drender-plygeometryloader.html#ElementType-enum">ElementType</a></b> { ElementVertex, ElementFace, ElementUnknown }</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> enum </td><td class="memItemRight bottomAlign"><b><a href="qt3drender-plygeometryloader.html#Format-enum">Format</a></b> { FormatAscii, FormatBinaryLittleEndian, FormatBinaryBigEndian, FormatUnknown }</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> enum </td><td class="memItemRight bottomAlign"><b><a href="qt3drender-plygeometryloader.html#PropertyType-enum">PropertyType</a></b> { PropertyVertexIndex, PropertyX, PropertyY, PropertyZ, ..., PropertyUnknown }</td></tr>
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<h2>Member Type Documentation</h2>
<!-- $$$DataType$$$Int8$$$Uint8$$$Int16$$$Uint16$$$Int32$$$Uint32$$$Float32$$$Float64$$$TypeList$$$TypeUnknown -->
<h3 class="fn" id="DataType-enum"><a name="DataType-enum"></a>enum PlyGeometryLoader::<span class="name">DataType</span></h3>
<p>Specifies the data type specified in the parsed file.</p>
<div class="table"><table class="valuelist"><tr><th class="tblConst">Constant</th><th class="tblVal">Value</th></tr>
<tr><td class="topAlign"><code>Qt3DRender::PlyGeometryLoader::Int8</code></td><td class="topAlign tblval"><code>0</code></td></tr>
<tr><td class="topAlign"><code>Qt3DRender::PlyGeometryLoader::Uint8</code></td><td class="topAlign tblval"><code>1</code></td></tr>
<tr><td class="topAlign"><code>Qt3DRender::PlyGeometryLoader::Int16</code></td><td class="topAlign tblval"><code>2</code></td></tr>
<tr><td class="topAlign"><code>Qt3DRender::PlyGeometryLoader::Uint16</code></td><td class="topAlign tblval"><code>3</code></td></tr>
<tr><td class="topAlign"><code>Qt3DRender::PlyGeometryLoader::Int32</code></td><td class="topAlign tblval"><code>4</code></td></tr>
<tr><td class="topAlign"><code>Qt3DRender::PlyGeometryLoader::Uint32</code></td><td class="topAlign tblval"><code>5</code></td></tr>
<tr><td class="topAlign"><code>Qt3DRender::PlyGeometryLoader::Float32</code></td><td class="topAlign tblval"><code>6</code></td></tr>
<tr><td class="topAlign"><code>Qt3DRender::PlyGeometryLoader::Float64</code></td><td class="topAlign tblval"><code>7</code></td></tr>
<tr><td class="topAlign"><code>Qt3DRender::PlyGeometryLoader::TypeList</code></td><td class="topAlign tblval"><code>8</code></td></tr>
<tr><td class="topAlign"><code>Qt3DRender::PlyGeometryLoader::TypeUnknown</code></td><td class="topAlign tblval"><code>9</code></td></tr>
</table></div>
<!-- @@@DataType -->
<!-- $$$ElementType$$$ElementVertex$$$ElementFace$$$ElementUnknown -->
<h3 class="fn" id="ElementType-enum"><a name="ElementType-enum"></a>enum PlyGeometryLoader::<span class="name">ElementType</span></h3>
<p>Specifies the element type mentioned in the header of the file.</p>
<div class="table"><table class="valuelist"><tr><th class="tblConst">Constant</th><th class="tblVal">Value</th></tr>
<tr><td class="topAlign"><code>Qt3DRender::PlyGeometryLoader::ElementVertex</code></td><td class="topAlign tblval"><code>0</code></td></tr>
<tr><td class="topAlign"><code>Qt3DRender::PlyGeometryLoader::ElementFace</code></td><td class="topAlign tblval"><code>1</code></td></tr>
<tr><td class="topAlign"><code>Qt3DRender::PlyGeometryLoader::ElementUnknown</code></td><td class="topAlign tblval"><code>2</code></td></tr>
</table></div>
<!-- @@@ElementType -->
<!-- $$$Format$$$FormatAscii$$$FormatBinaryLittleEndian$$$FormatBinaryBigEndian$$$FormatUnknown -->
<h3 class="fn" id="Format-enum"><a name="Format-enum"></a>enum PlyGeometryLoader::<span class="name">Format</span></h3>
<p>Specifies the format mentioned in the header of the parsed file.</p>
<div class="table"><table class="valuelist"><tr><th class="tblConst">Constant</th><th class="tblVal">Value</th></tr>
<tr><td class="topAlign"><code>Qt3DRender::PlyGeometryLoader::FormatAscii</code></td><td class="topAlign tblval"><code>0</code></td></tr>
<tr><td class="topAlign"><code>Qt3DRender::PlyGeometryLoader::FormatBinaryLittleEndian</code></td><td class="topAlign tblval"><code>1</code></td></tr>
<tr><td class="topAlign"><code>Qt3DRender::PlyGeometryLoader::FormatBinaryBigEndian</code></td><td class="topAlign tblval"><code>2</code></td></tr>
<tr><td class="topAlign"><code>Qt3DRender::PlyGeometryLoader::FormatUnknown</code></td><td class="topAlign tblval"><code>3</code></td></tr>
</table></div>
<!-- @@@Format -->
<!-- $$$PropertyType$$$PropertyVertexIndex$$$PropertyX$$$PropertyY$$$PropertyZ$$$PropertyNormalX$$$PropertyNormalY$$$PropertyNormalZ$$$PropertyTextureU$$$PropertyTextureV$$$PropertyUnknown -->
<h3 class="fn" id="PropertyType-enum"><a name="PropertyType-enum"></a>enum PlyGeometryLoader::<span class="name">PropertyType</span></h3>
<p>Specifies the property type from the PLY format file that has been loaded.</p>
<div class="table"><table class="valuelist"><tr valign="top" class="odd"><th class="tblConst">Constant</th><th class="tblval">Value</th><th class="tbldscr">Description</th></tr>
<tr><td class="topAlign"><code>Qt3DRender::PlyGeometryLoader::PropertyVertexIndex</code></td><td class="topAlign tblval"><code>0</code></td><td class="topAlign">Property name in header is <code>vertex_index</code></td></tr>
<tr><td class="topAlign"><code>Qt3DRender::PlyGeometryLoader::PropertyX</code></td><td class="topAlign tblval"><code>1</code></td><td class="topAlign">Property name in header is <code>X</code></td></tr>
<tr><td class="topAlign"><code>Qt3DRender::PlyGeometryLoader::PropertyY</code></td><td class="topAlign tblval"><code>2</code></td><td class="topAlign">Property name in header is <code>Y</code></td></tr>
<tr><td class="topAlign"><code>Qt3DRender::PlyGeometryLoader::PropertyZ</code></td><td class="topAlign tblval"><code>3</code></td><td class="topAlign">Property name in header is <code>Z</code></td></tr>
<tr><td class="topAlign"><code>Qt3DRender::PlyGeometryLoader::PropertyNormalX</code></td><td class="topAlign tblval"><code>4</code></td><td class="topAlign">Property name in header is <code>NormalX</code></td></tr>
<tr><td class="topAlign"><code>Qt3DRender::PlyGeometryLoader::PropertyNormalY</code></td><td class="topAlign tblval"><code>5</code></td><td class="topAlign">Property name in header is <code>NormalY</code></td></tr>
<tr><td class="topAlign"><code>Qt3DRender::PlyGeometryLoader::PropertyNormalZ</code></td><td class="topAlign tblval"><code>6</code></td><td class="topAlign">Property name in header is <code>NormalZ</code></td></tr>
<tr><td class="topAlign"><code>Qt3DRender::PlyGeometryLoader::PropertyTextureU</code></td><td class="topAlign tblval"><code>7</code></td><td class="topAlign">Property name in header is <code>TextureU</code></td></tr>
<tr><td class="topAlign"><code>Qt3DRender::PlyGeometryLoader::PropertyTextureV</code></td><td class="topAlign tblval"><code>8</code></td><td class="topAlign">Property name in header is <code>TextureV</code></td></tr>
<tr><td class="topAlign"><code>Qt3DRender::PlyGeometryLoader::PropertyUnknown</code></td><td class="topAlign tblval"><code>9</code></td><td class="topAlign">Property name in header is unknown</td></tr>
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<!-- @@@PropertyType -->
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