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<td >Qt 5.12</td><td ><a href="qt3d-index.html">Qt 3D</a></td><td ><a href="qt3d-cpp.html">C++ Classes</a></td><td >QAbstractFunctor</td></tr></table><table class="buildversion"><tr>
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<h3><a name="toc">Contents</a></h3>
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<li class="level1"><a href="#public-functions">Public Functions</a></li>
<li class="level1"><a href="#macros">Macros</a></li>
<li class="level1"><a href="#details">Detailed Description</a></li>
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<h1 class="title">QAbstractFunctor Class</h1>
<span class="small-subtitle">(<a href="qt3drender-qabstractfunctor.html">Qt3DRender::QAbstractFunctor</a>)<br/></span>
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<p><a href="qt3drender-qabstractfunctor.html">QAbstractFunctor</a> is an abstract base class for all functors. <a href="#details">More...</a></p>
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<tr><td class="memItemLeft rightAlign topAlign"> Header:</td><td class="memItemRight bottomAlign">   <span class="preprocessor">#include &lt;QAbstractFunctor&gt;</span>
</td></tr><tr><td class="memItemLeft rightAlign topAlign"> qmake:</td><td class="memItemRight bottomAlign"> QT += 3drender</td></tr><tr><td class="memItemLeft rightAlign topAlign"> Since:</td><td class="memItemRight bottomAlign">  Qt 5.7</td></tr><tr><td class="memItemLeft rightAlign topAlign"> Inherited By:</td><td class="memItemRight bottomAlign"> <p><a href="qt3drender-qbufferdatagenerator.html">Qt3DRender::QBufferDataGenerator</a>, <a href="qt3drender-qtexturegenerator.html">Qt3DRender::QTextureGenerator</a>, and <a href="qt3drender-qtextureimagedatagenerator.html">Qt3DRender::QTextureImageDataGenerator</a></p>
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<li><a href="qt3drender-qabstractfunctor-members.html">List of all members, including inherited members</a></li>
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<h2 id="public-functions">Public Functions</h2>
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<tr><td class="memItemLeft rightAlign topAlign"> </td><td class="memItemRight bottomAlign"><b><a href="qt3drender-qabstractfunctor.html#QAbstractFunctor">QAbstractFunctor</a></b>()</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> virtual </td><td class="memItemRight bottomAlign"><b><a href="qt3drender-qabstractfunctor.html#dtor.QAbstractFunctor">~QAbstractFunctor</a></b>()</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> const T *</td><td class="memItemRight bottomAlign"><b><a href="qt3drender-qabstractfunctor.html#functor_cast">functor_cast</a></b>(const Qt3DRender::QAbstractFunctor *<i>other</i>) const</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> virtual qintptr </td><td class="memItemRight bottomAlign"><b><a href="qt3drender-qabstractfunctor.html#id">id</a></b>() const = 0</td></tr>
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<h2 id="macros">Macros</h2>
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<tr><td class="memItemLeft rightAlign topAlign"> </td><td class="memItemRight bottomAlign"><b><a href="qt3drender-qabstractfunctor.html#QT3D_FUNCTOR">QT3D_FUNCTOR</a></b>(<i>Class</i>)</td></tr>
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<h2 id="details">Detailed Description</h2>
<p><a href="qt3drender-qabstractfunctor.html">QAbstractFunctor</a> is an abstract base class for all functors.</p>
<p>The <a href="qt3drender-qabstractfunctor.html">QAbstractFunctor</a> is used as a base class for all functors and data generators in <a href="qt3drender-module.html">Qt3DRender</a> module.</p>
<p>When user defines a new functor or generator, they need to implement the <a href="qt3drender-qabstractfunctor.html#id">QAbstractFunctor::id</a>() method, which should be done using the <code>QT3D_FUNCTOR</code> macro in the class definition.</p>
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<h2>Member Function Documentation</h2>
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<h3 class="fn" id="QAbstractFunctor"><a name="QAbstractFunctor"></a>QAbstractFunctor::<span class="name">QAbstractFunctor</span>()</h3>
<p>Default constructs an instance of QAbstractFunctor.</p><!-- @@@QAbstractFunctor -->
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<h3 class="fn" id="dtor.QAbstractFunctor"><a name="dtor.QAbstractFunctor"></a><code>[virtual] </code>QAbstractFunctor::<span class="name">~QAbstractFunctor</span>()</h3>
<p>Desctructor</p>
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<h3 class="fn" id="functor_cast"><a name="functor_cast"></a>const <span class="type">T</span> *QAbstractFunctor::<span class="name">functor_cast</span>(const <span class="type"><a href="qt3drender-qabstractfunctor.html">Qt3DRender::QAbstractFunctor</a></span> *<i>other</i>) const</h3>
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<h3 class="fn" id="id"><a name="id"></a><code>[pure virtual] </code><span class="type">qintptr</span> QAbstractFunctor::<span class="name">id</span>() const</h3>
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<h2>Macro Documentation</h2>
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<h3 class="fn" id="QT3D_FUNCTOR"><a name="QT3D_FUNCTOR"></a><span class="name">QT3D_FUNCTOR</span>(<i>Class</i>)</h3>
<p>This macro assigns functor id to the <i>Class</i>, which is used by QAbstractFunctor::functor_cast to determine if the cast can be done.</p>
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