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<td >Qt 5.12</td><td ><a href="qt3d-index.html">Qt 3D</a></td><td ><a href="qt3d-cpp.html">C++ Classes</a></td><td >QAbstractTextureImage</td></tr></table><table class="buildversion"><tr>
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<h3><a name="toc">Contents</a></h3>
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<li class="level1"><a href="#properties">Properties</a></li>
<li class="level1"><a href="#public-functions">Public Functions</a></li>
<li class="level1"><a href="#public-slots">Public Slots</a></li>
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<li class="level1"><a href="#static-public-members">Static Public Members</a></li>
<li class="level1"><a href="#protected-functions">Protected Functions</a></li>
<li class="level1"><a href="#details">Detailed Description</a></li>
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<h1 class="title">QAbstractTextureImage Class</h1>
<span class="small-subtitle">(<a href="qt3drender-qabstracttextureimage.html">Qt3DRender::QAbstractTextureImage</a>)<br/></span>
<!-- $$$QAbstractTextureImage-brief -->
<p>Encapsulates the necessary information to create an OpenGL texture image. <a href="#details">More...</a></p>
<!-- @@@QAbstractTextureImage -->
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<tr><td class="memItemLeft rightAlign topAlign"> Header:</td><td class="memItemRight bottomAlign">   <span class="preprocessor">#include &lt;QAbstractTextureImage&gt;</span>
</td></tr><tr><td class="memItemLeft rightAlign topAlign"> qmake:</td><td class="memItemRight bottomAlign"> QT += 3drender</td></tr><tr><td class="memItemLeft rightAlign topAlign"> Since:</td><td class="memItemRight bottomAlign">  Qt 5.5</td></tr><tr><td class="memItemLeft rightAlign topAlign"> Instantiated By:</td><td class="memItemRight bottomAlign"> <a href="qml-qt3d-render-abstracttextureimage.html">AbstractTextureImage</a></td></tr><tr><td class="memItemLeft rightAlign topAlign"> Inherits:</td><td class="memItemRight bottomAlign"> <a href="qt3dcore-qnode.html">Qt3DCore::QNode</a></td></tr><tr><td class="memItemLeft rightAlign topAlign"> Inherited By:</td><td class="memItemRight bottomAlign"> <p><a href="qt3drender-qpaintedtextureimage.html">Qt3DRender::QPaintedTextureImage</a> and <a href="qt3drender-qtextureimage.html">Qt3DRender::QTextureImage</a></p>
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<li><a href="qt3drender-qabstracttextureimage-members.html">List of all members, including inherited members</a></li>
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<a name="properties"></a>
<h2 id="properties">Properties</h2>
<ul>
<li class="fn"><b><a href="qt3drender-qabstracttextureimage.html#face-prop">face</a></b> : Qt3DRender::QAbstractTexture::CubeMapFace</li>
<li class="fn"><b><a href="qt3drender-qabstracttextureimage.html#layer-prop">layer</a></b> : int</li>
<li class="fn"><b><a href="qt3drender-qabstracttextureimage.html#mipLevel-prop">mipLevel</a></b> : int</li>
</ul>
<ul>
<li class="fn">3 properties inherited from <a href="qt3dcore-qnode.html#properties">Qt3DCore::QNode</a></li>
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<a name="public-functions"></a>
<h2 id="public-functions">Public Functions</h2>
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<tr><td class="memItemLeft rightAlign topAlign"> </td><td class="memItemRight bottomAlign"><b><a href="qt3drender-qabstracttextureimage.html#QAbstractTextureImage">QAbstractTextureImage</a></b>(Qt3DCore::QNode *<i>parent</i> = nullptr)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> QAbstractTexture::CubeMapFace </td><td class="memItemRight bottomAlign"><b><a href="qt3drender-qabstracttextureimage.html#face-prop">face</a></b>() const</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> int </td><td class="memItemRight bottomAlign"><b><a href="qt3drender-qabstracttextureimage.html#layer-prop">layer</a></b>() const</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> int </td><td class="memItemRight bottomAlign"><b><a href="qt3drender-qabstracttextureimage.html#mipLevel-prop">mipLevel</a></b>() const</td></tr>
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<ul>
<li class="fn">13 public functions inherited from <a href="qt3dcore-qnode.html#public-functions">Qt3DCore::QNode</a></li>
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<a name="public-slots"></a>
<h2 id="public-slots">Public Slots</h2>
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<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3drender-qabstracttextureimage.html#setFace">setFace</a></b>(QAbstractTexture::CubeMapFace <i>face</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3drender-qabstracttextureimage.html#setLayer">setLayer</a></b>(int <i>layer</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3drender-qabstracttextureimage.html#setMipLevel">setMipLevel</a></b>(int <i>level</i>)</td></tr>
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<li class="fn">3 public slots inherited from <a href="qt3dcore-qnode.html#public-slots">Qt3DCore::QNode</a></li>
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<a name="signals"></a>
<h2 id="signals">Signals</h2>
<div class="table"><table class="alignedsummary">
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3drender-qabstracttextureimage.html#face-prop">faceChanged</a></b>(QAbstractTexture::CubeMapFace <i>face</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3drender-qabstracttextureimage.html#layer-prop">layerChanged</a></b>(int <i>layer</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3drender-qabstracttextureimage.html#mipLevel-prop">mipLevelChanged</a></b>(int <i>mipLevel</i>)</td></tr>
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<li class="fn">4 signals inherited from <a href="qt3dcore-qnode.html#signals">Qt3DCore::QNode</a></li>
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<a name="static-public-members"></a>
<h2 id="static-public-members">Static Public Members</h2>
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<tr><td class="memItemLeft rightAlign topAlign"> const QMetaObject </td><td class="memItemRight bottomAlign"><b><a href="qt3drender-qabstracttextureimage.html#staticMetaObject-var">staticMetaObject</a></b></td></tr>
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<a name="protected-functions"></a>
<h2 id="protected-functions">Protected Functions</h2>
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<tr><td class="memItemLeft rightAlign topAlign"> virtual Qt3DRender::QTextureImageDataGeneratorPtr </td><td class="memItemRight bottomAlign"><b><a href="qt3drender-qabstracttextureimage.html#dataGenerator">dataGenerator</a></b>() const = 0</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3drender-qabstracttextureimage.html#notifyDataGeneratorChanged">notifyDataGeneratorChanged</a></b>()</td></tr>
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<li class="fn">2 protected functions inherited from <a href="qt3dcore-qnode.html#protected-functions">Qt3DCore::QNode</a></li>
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<a name="details"></a>
<!-- $$$QAbstractTextureImage-description -->
<div class="descr">
<h2 id="details">Detailed Description</h2>
<p>Encapsulates the necessary information to create an OpenGL texture image.</p>
<p><a href="qt3drender-qabstracttextureimage.html">QAbstractTextureImage</a> should be used as the means of providing image data to a <a href="qt3drender-qabstracttexture.html">QAbstractTexture</a>. It contains the necessary information: mipmap level, layer, cube face load at the proper place data into an OpenGL texture.</p>
<p>The actual data is provided through a <a href="qt3drender-qtextureimagedatagenerator.html">QTextureImageDataGenerator</a> that will be executed by Aspect jobs in the backend. <a href="qt3drender-qabstracttextureimage.html">QAbstractTextureImage</a> should be subclassed to provide a functor and eventual additional properties needed by the functor to load actual data.</p>
<p><b>Note: </b>: <a href="qt3drender-qabstracttextureimage.html">QAbstractTextureImage</a> should never be shared. Expect crashes, undefined behavior at best if this rule is not respected.</p></div>
<!-- @@@QAbstractTextureImage -->
<div class="prop">
<h2>Property Documentation</h2>
<!-- $$$face-prop$$$face$$$setFaceQAbstractTexture::CubeMapFace$$$faceChangedQAbstractTexture::CubeMapFace -->
<h3 class="fn" id="face-prop"><a name="face-prop"></a><span class="name">face</span> : <span class="type"><a href="qt3drender-qabstracttexture.html#CubeMapFace-enum">Qt3DRender::QAbstractTexture::CubeMapFace</a></span></h3>
<p>Holds the cube map face of the texture image.</p>
<p><b>Note: </b>The cube map face has a meaning only for <a href="qt3drender-qabstracttexture.html#Target-enum">TargetCubeMap</a> and <a href="qt3drender-qabstracttexture.html#Target-enum">TargetCubeMapArray</a>.</p><p><b>Access functions:</b></p>
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<tr><td class="memItemLeft topAlign rightAlign"> QAbstractTexture::CubeMapFace </td><td class="memItemRight bottomAlign"><span class="name"><b>face</b></span>() const</td></tr>
<tr><td class="memItemLeft topAlign rightAlign"> void </td><td class="memItemRight bottomAlign"><span class="name"><b><a href="qt3drender-qabstracttextureimage.html#setFace">setFace</a></b></span>(QAbstractTexture::CubeMapFace <i>face</i>)</td></tr>
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<p><b>Notifier signal:</b></p>
<div class="table"><table class="alignedsummary">
<tr><td class="memItemLeft topAlign rightAlign"> void </td><td class="memItemRight bottomAlign"><span class="name"><b>faceChanged</b></span>(QAbstractTexture::CubeMapFace <i>face</i>)</td></tr>
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<!-- @@@face -->
<!-- $$$layer-prop$$$layer$$$setLayerint$$$layerChangedint -->
<h3 class="fn" id="layer-prop"><a name="layer-prop"></a><span class="name">layer</span> : <span class="type">int</span></h3>
<p>Returns the layer of the texture image.</p>
<p><b>Access functions:</b></p>
<div class="table"><table class="alignedsummary">
<tr><td class="memItemLeft topAlign rightAlign"> int </td><td class="memItemRight bottomAlign"><span class="name"><b>layer</b></span>() const</td></tr>
<tr><td class="memItemLeft topAlign rightAlign"> void </td><td class="memItemRight bottomAlign"><span class="name"><b><a href="qt3drender-qabstracttextureimage.html#setLayer">setLayer</a></b></span>(int <i>layer</i>)</td></tr>
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<p><b>Notifier signal:</b></p>
<div class="table"><table class="alignedsummary">
<tr><td class="memItemLeft topAlign rightAlign"> void </td><td class="memItemRight bottomAlign"><span class="name"><b>layerChanged</b></span>(int <i>layer</i>)</td></tr>
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<!-- @@@layer -->
<!-- $$$mipLevel-prop$$$mipLevel$$$setMipLevelint$$$mipLevelChangedint -->
<h3 class="fn" id="mipLevel-prop"><a name="mipLevel-prop"></a><span class="name">mipLevel</span> : <span class="type">int</span></h3>
<p>Holds the mipmap level of the texture image.</p>
<p><b>Access functions:</b></p>
<div class="table"><table class="alignedsummary">
<tr><td class="memItemLeft topAlign rightAlign"> int </td><td class="memItemRight bottomAlign"><span class="name"><b>mipLevel</b></span>() const</td></tr>
<tr><td class="memItemLeft topAlign rightAlign"> void </td><td class="memItemRight bottomAlign"><span class="name"><b><a href="qt3drender-qabstracttextureimage.html#setMipLevel">setMipLevel</a></b></span>(int <i>level</i>)</td></tr>
</table></div>
<p><b>Notifier signal:</b></p>
<div class="table"><table class="alignedsummary">
<tr><td class="memItemLeft topAlign rightAlign"> void </td><td class="memItemRight bottomAlign"><span class="name"><b>mipLevelChanged</b></span>(int <i>mipLevel</i>)</td></tr>
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<!-- @@@mipLevel -->
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<div class="func">
<h2>Member Function Documentation</h2>
<!-- $$$QAbstractTextureImage[overload1]$$$QAbstractTextureImageQt3DCore::QNode* -->
<h3 class="fn" id="QAbstractTextureImage"><a name="QAbstractTextureImage"></a>QAbstractTextureImage::<span class="name">QAbstractTextureImage</span>(<span class="type"><a href="qt3dcore-qnode.html">Qt3DCore::QNode</a></span> *<i>parent</i> = nullptr)</h3>
<p>Constructs a new <a href="qt3drender-qabstracttextureimage.html">QAbstractTextureImage</a> instance with <i>parent</i> as parent.</p>
<!-- @@@QAbstractTextureImage -->
<!-- $$$dataGenerator[overload1]$$$dataGenerator -->
<h3 class="fn" id="dataGenerator"><a name="dataGenerator"></a><code>[pure virtual protected] </code><span class="type"><a href="qt3drender.html#QTextureImageDataGeneratorPtr-typedef">Qt3DRender::QTextureImageDataGeneratorPtr</a></span> QAbstractTextureImage::<span class="name">dataGenerator</span>() const</h3>
<!-- @@@dataGenerator -->
<!-- $$$notifyDataGeneratorChanged[overload1]$$$notifyDataGeneratorChanged -->
<h3 class="fn" id="notifyDataGeneratorChanged"><a name="notifyDataGeneratorChanged"></a><code>[protected] </code><span class="type">void</span> QAbstractTextureImage::<span class="name">notifyDataGeneratorChanged</span>()</h3>
<p>Triggers an update of the data generator that is sent to the backend.</p>
<!-- @@@notifyDataGeneratorChanged -->
<!-- $$$setFace -->
<h3 class="fn" id="setFace"><a name="setFace"></a><code>[slot] </code><span class="type">void</span> QAbstractTextureImage::<span class="name">setFace</span>(<span class="type"><a href="qt3drender-qabstracttexture.html#CubeMapFace-enum">QAbstractTexture::CubeMapFace</a></span> <i>face</i>)</h3>
<p>Sets the texture image face to <i>face</i>. <i>face</i></p>
<p><b>Note:</b> Setter function for property <a href="qt3drender-qabstracttextureimage.html#face-prop">face</a>. </p><p><b>See also </b><a href="qt3drender-qabstracttextureimage.html#face-prop">face</a>().</p>
<!-- @@@setFace -->
<!-- $$$setLayer -->
<h3 class="fn" id="setLayer"><a name="setLayer"></a><code>[slot] </code><span class="type">void</span> QAbstractTextureImage::<span class="name">setLayer</span>(<span class="type">int</span> <i>layer</i>)</h3>
<p>Sets the layer of a texture to <i>layer</i>. <i>layer</i></p>
<p><b>Note:</b> Setter function for property <a href="qt3drender-qabstracttextureimage.html#layer-prop">layer</a>. </p><p><b>See also </b><a href="qt3drender-qabstracttextureimage.html#layer-prop">layer</a>().</p>
<!-- @@@setLayer -->
<!-- $$$setMipLevel -->
<h3 class="fn" id="setMipLevel"><a name="setMipLevel"></a><code>[slot] </code><span class="type">void</span> QAbstractTextureImage::<span class="name">setMipLevel</span>(<span class="type">int</span> <i>level</i>)</h3>
<p>Sets the mip level of a texture to <i>level</i>. <i>level</i></p>
<p><b>Note:</b> Setter function for property <a href="qt3drender-qabstracttextureimage.html#mipLevel-prop">mipLevel</a>. </p><p><b>See also </b><a href="qt3drender-qabstracttextureimage.html#mipLevel-prop">mipLevel</a>().</p>
<!-- @@@setMipLevel -->
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