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<td >Qt 5.12</td><td ><a href="qt3d-index.html">Qt 3D</a></td><td ><a href="qt3d-cpp.html">C++ Classes</a></td><td >QBuffer</td></tr></table><table class="buildversion"><tr>
<td id="buildversion" width="100%" align="right"><a href="qt3d-index.html">Qt 5.12.2 Reference Documentation</a></td>
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<h3><a name="toc">Contents</a></h3>
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<li class="level1"><a href="#public-types">Public Types</a></li>
<li class="level1"><a href="#properties">Properties</a></li>
<li class="level1"><a href="#public-functions">Public Functions</a></li>
<li class="level1"><a href="#public-slots">Public Slots</a></li>
<li class="level1"><a href="#signals">Signals</a></li>
<li class="level1"><a href="#static-public-members">Static Public Members</a></li>
<li class="level1"><a href="#related-non-members">Related Non-Members</a></li>
<li class="level1"><a href="#details">Detailed Description</a></li>
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<h1 class="title">QBuffer Class</h1>
<span class="small-subtitle">(<a href="qt3drender-qbuffer.html">Qt3DRender::QBuffer</a>)<br/></span>
<!-- $$$QBuffer-brief -->
<p>Provides a data store for raw data to later be used as vertices or uniforms. <a href="#details">More...</a></p>
<!-- @@@QBuffer -->
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<tr><td class="memItemLeft rightAlign topAlign"> Header:</td><td class="memItemRight bottomAlign">   <span class="preprocessor">#include &lt;Qt3DRender/QBuffer&gt;</span>
</td></tr><tr><td class="memItemLeft rightAlign topAlign"> qmake:</td><td class="memItemRight bottomAlign"> QT += 3drender</td></tr><tr><td class="memItemLeft rightAlign topAlign"> Instantiated By:</td><td class="memItemRight bottomAlign"> <a href="qml-qt3d-render-buffer.html">Buffer</a></td></tr><tr><td class="memItemLeft rightAlign topAlign"> Inherits:</td><td class="memItemRight bottomAlign"> <a href="qt3dcore-qnode.html">Qt3DCore::QNode</a></td></tr></table></div><ul>
<li><a href="qt3drender-qbuffer-members.html">List of all members, including inherited members</a></li>
<li><a href="qt3drender-qbuffer-obsolete.html">Obsolete members</a></li>
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<a name="public-types"></a>
<h2 id="public-types">Public Types</h2>
<div class="table"><table class="alignedsummary">
<tr><td class="memItemLeft rightAlign topAlign"> enum </td><td class="memItemRight bottomAlign"><b><a href="qt3drender-qbuffer.html#AccessType-enum">AccessType</a></b> { Write, Read, ReadWrite }</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> enum </td><td class="memItemRight bottomAlign"><b><a href="qt3drender-qbuffer.html#UsageType-enum">UsageType</a></b> { StreamDraw, StreamRead, StreamCopy, StaticDraw, ..., DynamicCopy }</td></tr>
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<a name="properties"></a>
<h2 id="properties">Properties</h2>
<ul>
<li class="fn"><b><a href="qt3drender-qbuffer.html#accessType-prop">accessType</a></b> : AccessType</li>
<li class="fn"><b><a href="qt3drender-qbuffer.html#syncData-prop">syncData</a></b> : bool</li>
<li class="fn"><b><a href="qt3drender-qbuffer.html#usage-prop">usage</a></b> : UsageType</li>
</ul>
<ul>
<li class="fn">3 properties inherited from <a href="qt3dcore-qnode.html#properties">Qt3DCore::QNode</a></li>
</ul>
<a name="public-functions"></a>
<h2 id="public-functions">Public Functions</h2>
<div class="table"><table class="alignedsummary">
<tr><td class="memItemLeft rightAlign topAlign"> </td><td class="memItemRight bottomAlign"><b><a href="qt3drender-qbuffer.html#QBuffer">QBuffer</a></b>(Qt3DCore::QNode *<i>parent</i> = nullptr)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> Qt3DRender::QBuffer::AccessType </td><td class="memItemRight bottomAlign"><b><a href="qt3drender-qbuffer.html#accessType-prop">accessType</a></b>() const</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> QByteArray </td><td class="memItemRight bottomAlign"><b><a href="qt3drender-qbuffer.html#data">data</a></b>() const</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> Qt3DRender::QBufferDataGeneratorPtr </td><td class="memItemRight bottomAlign"><b><a href="qt3drender-qbuffer.html#dataGenerator">dataGenerator</a></b>() const</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> bool </td><td class="memItemRight bottomAlign"><b><a href="qt3drender-qbuffer.html#syncData-prop">isSyncData</a></b>() const</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3drender-qbuffer.html#setData">setData</a></b>(const QByteArray &amp;<i>bytes</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3drender-qbuffer.html#setDataGenerator">setDataGenerator</a></b>(const Qt3DRender::QBufferDataGeneratorPtr &amp;<i>functor</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3drender-qbuffer.html#updateData">updateData</a></b>(int <i>offset</i>, const QByteArray &amp;<i>bytes</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> Qt3DRender::QBuffer::UsageType </td><td class="memItemRight bottomAlign"><b><a href="qt3drender-qbuffer.html#usage-prop">usage</a></b>() const</td></tr>
</table></div>
<ul>
<li class="fn">13 public functions inherited from <a href="qt3dcore-qnode.html#public-functions">Qt3DCore::QNode</a></li>
</ul>
<a name="public-slots"></a>
<h2 id="public-slots">Public Slots</h2>
<div class="table"><table class="alignedsummary">
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3drender-qbuffer.html#accessType-prop">setAccessType</a></b>(Qt3DRender::QBuffer::AccessType <i>access</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3drender-qbuffer.html#syncData-prop">setSyncData</a></b>(bool <i>syncData</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3drender-qbuffer.html#usage-prop">setUsage</a></b>(Qt3DRender::QBuffer::UsageType <i>usage</i>)</td></tr>
</table></div>
<ul>
<li class="fn">3 public slots inherited from <a href="qt3dcore-qnode.html#public-slots">Qt3DCore::QNode</a></li>
</ul>
<a name="signals"></a>
<h2 id="signals">Signals</h2>
<div class="table"><table class="alignedsummary">
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3drender-qbuffer.html#accessType-prop">accessTypeChanged</a></b>(Qt3DRender::QBuffer::AccessType <i>access</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3drender-qbuffer.html#dataAvailable">dataAvailable</a></b>()</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3drender-qbuffer.html#dataChanged">dataChanged</a></b>(const QByteArray &amp;<i>bytes</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3drender-qbuffer.html#syncData-prop">syncDataChanged</a></b>(bool <i>syncData</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3drender-qbuffer.html#usage-prop">usageChanged</a></b>(Qt3DRender::QBuffer::UsageType <i>usage</i>)</td></tr>
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<ul>
<li class="fn">4 signals inherited from <a href="qt3dcore-qnode.html#signals">Qt3DCore::QNode</a></li>
</ul>
<a name="static-public-members"></a>
<h2 id="static-public-members">Static Public Members</h2>
<div class="table"><table class="alignedsummary">
<tr><td class="memItemLeft rightAlign topAlign"> const QMetaObject </td><td class="memItemRight bottomAlign"><b><a href="qt3drender-qbuffer.html#staticMetaObject-var">staticMetaObject</a></b></td></tr>
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<a name="related-non-members"></a>
<h2 id="related-non-members">Related Non-Members</h2>
<div class="table"><table class="alignedsummary">
<tr><td class="memItemLeft rightAlign topAlign"> typedef </td><td class="memItemRight bottomAlign"><b><a href="qt3drender-qbuffer.html#QBufferDataGeneratorPtr-typedef">QBufferDataGeneratorPtr</a></b></td></tr>
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<h3>Additional Inherited Members</h3>
<ul>
<li class="fn">2 protected functions inherited from <a href="qt3dcore-qnode.html#protected-functions">Qt3DCore::QNode</a></li>
</ul>
<a name="details"></a>
<!-- $$$QBuffer-description -->
<div class="descr">
<h2 id="details">Detailed Description</h2>
<p>Provides a data store for raw data to later be used as vertices or uniforms.</p>
<p>Data can either be provided directly using <a href="qt3drender-qbuffer.html#setData">QBuffer::setData</a>() or by specifying a generator with <a href="qt3drender-qbuffer.html#setDataGenerator">QBuffer::setDataGenerator</a>() and providing a <a href="qt3drender-qbuffer.html#QBufferDataGeneratorPtr-typedef">Qt3DRender::QBufferDataGeneratorPtr</a>.</p>
<p>When using a generator the data will be loaded asynchronously in a job. The loaded data can be read back if the <a href="qt3drender-qbuffer.html#syncData-prop">QBuffer::syncData</a> flag is set to true.</p>
</div>
<!-- @@@QBuffer -->
<div class="types">
<h2>Member Type Documentation</h2>
<!-- $$$AccessType$$$Write$$$Read$$$ReadWrite -->
<h3 class="fn" id="AccessType-enum"><a name="AccessType-enum"></a>enum QBuffer::<span class="name">AccessType</span></h3>
<!-- @@@AccessType -->
<!-- $$$UsageType$$$StreamDraw$$$StreamRead$$$StreamCopy$$$StaticDraw$$$StaticRead$$$StaticCopy$$$DynamicDraw$$$DynamicRead$$$DynamicCopy -->
<h3 class="fn" id="UsageType-enum"><a name="UsageType-enum"></a>enum QBuffer::<span class="name">UsageType</span></h3>
<p>The type of the usage.</p>
<div class="table"><table class="valuelist"><tr valign="top" class="odd"><th class="tblConst">Constant</th><th class="tblval">Value</th><th class="tbldscr">Description</th></tr>
<tr><td class="topAlign"><code>Qt3DRender::QBuffer::StreamDraw</code></td><td class="topAlign tblval"><code>0x88E0</code></td><td class="topAlign">GL_STREAM_DRAW</td></tr>
<tr><td class="topAlign"><code>Qt3DRender::QBuffer::StreamRead</code></td><td class="topAlign tblval"><code>0x88E1</code></td><td class="topAlign">GL_STREAM_READ</td></tr>
<tr><td class="topAlign"><code>Qt3DRender::QBuffer::StreamCopy</code></td><td class="topAlign tblval"><code>0x88E2</code></td><td class="topAlign">GL_STREAM_COPY</td></tr>
<tr><td class="topAlign"><code>Qt3DRender::QBuffer::StaticDraw</code></td><td class="topAlign tblval"><code>0x88E4</code></td><td class="topAlign">GL_STATIC_DRAW</td></tr>
<tr><td class="topAlign"><code>Qt3DRender::QBuffer::StaticRead</code></td><td class="topAlign tblval"><code>0x88E5</code></td><td class="topAlign">GL_STATIC_READ</td></tr>
<tr><td class="topAlign"><code>Qt3DRender::QBuffer::StaticCopy</code></td><td class="topAlign tblval"><code>0x88E6</code></td><td class="topAlign">GL_STATIC_COPY</td></tr>
<tr><td class="topAlign"><code>Qt3DRender::QBuffer::DynamicDraw</code></td><td class="topAlign tblval"><code>0x88E8</code></td><td class="topAlign">GL_DYNAMIC_DRAW</td></tr>
<tr><td class="topAlign"><code>Qt3DRender::QBuffer::DynamicRead</code></td><td class="topAlign tblval"><code>0x88E9</code></td><td class="topAlign">GL_DYNAMIC_READ</td></tr>
<tr><td class="topAlign"><code>Qt3DRender::QBuffer::DynamicCopy</code></td><td class="topAlign tblval"><code>0x88EA</code></td><td class="topAlign">GL_DYNAMIC_COPY</td></tr>
</table></div>
<!-- @@@UsageType -->
</div>
<div class="prop">
<h2>Property Documentation</h2>
<!-- $$$accessType-prop$$$accessType$$$setAccessTypeQt3DRender::QBuffer::AccessType$$$accessTypeChangedQt3DRender::QBuffer::AccessType -->
<h3 class="fn" id="accessType-prop"><a name="accessType-prop"></a><span class="name">accessType</span> : <span class="type"><a href="qt3drender-qbuffer.html#AccessType-enum">AccessType</a></span></h3>
<p><b>Access functions:</b></p>
<div class="table"><table class="alignedsummary">
<tr><td class="memItemLeft topAlign rightAlign"> Qt3DRender::QBuffer::AccessType </td><td class="memItemRight bottomAlign"><span class="name"><b>accessType</b></span>() const</td></tr>
<tr><td class="memItemLeft topAlign rightAlign"> void </td><td class="memItemRight bottomAlign"><span class="name"><b>setAccessType</b></span>(Qt3DRender::QBuffer::AccessType <i>access</i>)</td></tr>
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<p><b>Notifier signal:</b></p>
<div class="table"><table class="alignedsummary">
<tr><td class="memItemLeft topAlign rightAlign"> void </td><td class="memItemRight bottomAlign"><span class="name"><b>accessTypeChanged</b></span>(Qt3DRender::QBuffer::AccessType <i>access</i>)</td></tr>
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<!-- @@@accessType -->
<!-- $$$syncData-prop$$$isSyncData$$$setSyncDatabool$$$syncDataChangedbool -->
<h3 class="fn" id="syncData-prop"><a name="syncData-prop"></a><span class="name">syncData</span> : <span class="type">bool</span></h3>
<p>Holds the syncData flag. When syncData is true, this will force data created by a <a href="qt3drender-qbufferdatagenerator.html">Qt3DRender::QBufferDataGenerator</a> to also be updated on the frontend <a href="qt3drender-qbuffer.html">Qt3DRender::QBuffer</a> node. By default syncData is false.</p>
<p><b>Note: </b>: This has no effect if the buffer's data was set directly using the data property.</p><p><b>Access functions:</b></p>
<div class="table"><table class="alignedsummary">
<tr><td class="memItemLeft topAlign rightAlign"> bool </td><td class="memItemRight bottomAlign"><span class="name"><b>isSyncData</b></span>() const</td></tr>
<tr><td class="memItemLeft topAlign rightAlign"> void </td><td class="memItemRight bottomAlign"><span class="name"><b>setSyncData</b></span>(bool <i>syncData</i>)</td></tr>
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<p><b>Notifier signal:</b></p>
<div class="table"><table class="alignedsummary">
<tr><td class="memItemLeft topAlign rightAlign"> void </td><td class="memItemRight bottomAlign"><span class="name"><b>syncDataChanged</b></span>(bool <i>syncData</i>)</td></tr>
</table></div>
<!-- @@@syncData -->
<!-- $$$usage-prop$$$usage$$$setUsageQt3DRender::QBuffer::UsageType$$$usageChangedQt3DRender::QBuffer::UsageType -->
<h3 class="fn" id="usage-prop"><a name="usage-prop"></a><span class="name">usage</span> : <span class="type"><a href="qt3drender-qbuffer.html#UsageType-enum">UsageType</a></span></h3>
<p>Holds the buffer usage.</p>
<p><b>Access functions:</b></p>
<div class="table"><table class="alignedsummary">
<tr><td class="memItemLeft topAlign rightAlign"> Qt3DRender::QBuffer::UsageType </td><td class="memItemRight bottomAlign"><span class="name"><b>usage</b></span>() const</td></tr>
<tr><td class="memItemLeft topAlign rightAlign"> void </td><td class="memItemRight bottomAlign"><span class="name"><b>setUsage</b></span>(Qt3DRender::QBuffer::UsageType <i>usage</i>)</td></tr>
</table></div>
<p><b>Notifier signal:</b></p>
<div class="table"><table class="alignedsummary">
<tr><td class="memItemLeft topAlign rightAlign"> void </td><td class="memItemRight bottomAlign"><span class="name"><b>usageChanged</b></span>(Qt3DRender::QBuffer::UsageType <i>usage</i>)</td></tr>
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<!-- @@@usage -->
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<div class="func">
<h2>Member Function Documentation</h2>
<!-- $$$QBuffer[overload1]$$$QBufferQt3DCore::QNode* -->
<h3 class="fn" id="QBuffer"><a name="QBuffer"></a>QBuffer::<span class="name">QBuffer</span>(<span class="type"><a href="qt3dcore-qnode.html">Qt3DCore::QNode</a></span> *<i>parent</i> = nullptr)</h3>
<p>Constructs a new <a href="qt3drender-qbuffer.html">QBuffer</a> with <i>parent</i>.</p>
<!-- @@@QBuffer -->
<!-- $$$data[overload1]$$$data -->
<h3 class="fn" id="data"><a name="data"></a><span class="type">QByteArray</span> QBuffer::<span class="name">data</span>() const</h3>
<p>Returns the data.</p>
<p><b>See also </b><a href="qt3drender-qbuffer.html#setData">setData</a>().</p>
<!-- @@@data -->
<!-- $$$dataAvailable[overload1]$$$dataAvailable -->
<h3 class="fn" id="dataAvailable"><a name="dataAvailable"></a><code>[signal] </code><span class="type">void</span> QBuffer::<span class="name">dataAvailable</span>()</h3>
<!-- @@@dataAvailable -->
<!-- $$$dataChanged[overload1]$$$dataChangedconstQByteArray& -->
<h3 class="fn" id="dataChanged"><a name="dataChanged"></a><code>[signal] </code><span class="type">void</span> QBuffer::<span class="name">dataChanged</span>(const <span class="type">QByteArray</span> &amp;<i>bytes</i>)</h3>
<!-- @@@dataChanged -->
<!-- $$$dataGenerator[overload1]$$$dataGenerator -->
<h3 class="fn" id="dataGenerator"><a name="dataGenerator"></a><span class="type"><a href="qt3drender-qbuffer.html#QBufferDataGeneratorPtr-typedef">Qt3DRender::QBufferDataGeneratorPtr</a></span> QBuffer::<span class="name">dataGenerator</span>() const</h3>
<p>Returns the buffer functor.</p>
<p><b>See also </b><a href="qt3drender-qbuffer.html#setDataGenerator">setDataGenerator</a>().</p>
<!-- @@@dataGenerator -->
<!-- $$$setData[overload1]$$$setDataconstQByteArray& -->
<h3 class="fn" id="setData"><a name="setData"></a><span class="type">void</span> QBuffer::<span class="name">setData</span>(const <span class="type">QByteArray</span> &amp;<i>bytes</i>)</h3>
<p>Sets <i>bytes</i> as data.</p>
<p><b>See also </b><a href="qt3drender-qbuffer.html#data">data</a>().</p>
<!-- @@@setData -->
<!-- $$$setDataGenerator[overload1]$$$setDataGeneratorconstQt3DRender::QBufferDataGeneratorPtr& -->
<h3 class="fn" id="setDataGenerator"><a name="setDataGenerator"></a><span class="type">void</span> QBuffer::<span class="name">setDataGenerator</span>(const <span class="type"><a href="qt3drender-qbuffer.html#QBufferDataGeneratorPtr-typedef">Qt3DRender::QBufferDataGeneratorPtr</a></span> &amp;<i>functor</i>)</h3>
<p>Sets the buffer <i>functor</i>.</p>
<p><b>See also </b><a href="qt3drender-qbuffer.html#dataGenerator">dataGenerator</a>().</p>
<!-- @@@setDataGenerator -->
<!-- $$$updateData[overload1]$$$updateDataintconstQByteArray& -->
<h3 class="fn" id="updateData"><a name="updateData"></a><span class="type">void</span> QBuffer::<span class="name">updateData</span>(<span class="type">int</span> <i>offset</i>, const <span class="type">QByteArray</span> &amp;<i>bytes</i>)</h3>
<p>Updates the data by replacing it with <i>bytes</i> at <i>offset</i>.</p>
<p><b>Note: </b>This function can be invoked via the meta-object system and from QML. See Q_INVOKABLE.</p>
<!-- @@@updateData -->
</div>
<div class="relnonmem">
<h2>Related Non-Members</h2>
<!-- $$$QBufferDataGeneratorPtr -->
<h3 class="fn" id="QBufferDataGeneratorPtr-typedef"><a name="QBufferDataGeneratorPtr-typedef"></a>typedef Qt3DRender::<span class="name">QBufferDataGeneratorPtr</span></h3>
<!-- @@@QBufferDataGeneratorPtr -->
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