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<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"><html xmlns="http://www.w3.org/1999/xhtml"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><title>Chapter 22. Policy-Based Data Structures</title><meta name="generator" content="DocBook XSL Stylesheets Vsnapshot" /><meta name="keywords" content="ISO C++, policy, container, data, structure, associated, tree, trie, hash, metaprogramming" /><meta name="keywords" content="ISO C++, library" /><meta name="keywords" content="ISO C++, runtime, library" /><link rel="home" href="../index.html" title="The GNU C++ Library" /><link rel="up" href="extensions.html" title="Part III.  Extensions" /><link rel="prev" href="bitmap_allocator_impl.html" title="Implementation" /><link rel="next" href="policy_data_structures_using.html" title="Using" /></head><body><div class="navheader"><table width="100%" summary="Navigation header"><tr><th colspan="3" align="center">Chapter 22. Policy-Based Data Structures</th></tr><tr><td width="20%" align="left"><a accesskey="p" href="bitmap_allocator_impl.html">Prev</a> </td><th width="60%" align="center">Part III. 
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</th><td width="20%" align="right"> <a accesskey="n" href="policy_data_structures_using.html">Next</a></td></tr></table><hr /></div><div class="chapter"><div class="titlepage"><div><div><h2 class="title"><a id="manual.ext.containers.pbds"></a>Chapter 22. Policy-Based Data Structures</h2></div></div></div><div class="toc"><p><strong>Table of Contents</strong></p><dl class="toc"><dt><span class="section"><a href="policy_data_structures.html#pbds.intro">Intro</a></span></dt><dd><dl><dt><span class="section"><a href="policy_data_structures.html#pbds.intro.issues">Performance Issues</a></span></dt><dd><dl><dt><span class="section"><a href="policy_data_structures.html#pbds.intro.issues.associative">Associative</a></span></dt><dt><span class="section"><a href="policy_data_structures.html#pbds.intro.issues.priority_queue">Priority Que</a></span></dt></dl></dd><dt><span class="section"><a href="policy_data_structures.html#pbds.intro.motivation">Goals</a></span></dt><dd><dl><dt><span class="section"><a href="policy_data_structures.html#pbds.intro.motivation.associative">Associative</a></span></dt><dd><dl><dt><span class="section"><a href="policy_data_structures.html#motivation.associative.policy">Policy Choices</a></span></dt><dt><span class="section"><a href="policy_data_structures.html#motivation.associative.underlying">Underlying Data Structures</a></span></dt><dt><span class="section"><a href="policy_data_structures.html#motivation.associative.iterators">Iterators</a></span></dt><dt><span class="section"><a href="policy_data_structures.html#motivation.associative.functions">Functional</a></span></dt></dl></dd><dt><span class="section"><a href="policy_data_structures.html#pbds.intro.motivation.priority_queue">Priority Queues</a></span></dt><dd><dl><dt><span class="section"><a href="policy_data_structures.html#motivation.priority_queue.policy">Policy Choices</a></span></dt><dt><span class="section"><a href="policy_data_structures.html#motivation.priority_queue.underlying">Underlying Data Structures</a></span></dt><dt><span class="section"><a href="policy_data_structures.html#motivation.priority_queue.binary_heap">Binary Heaps</a></span></dt></dl></dd></dl></dd></dl></dd><dt><span class="section"><a href="policy_data_structures_using.html">Using</a></span></dt><dd><dl><dt><span class="section"><a href="policy_data_structures_using.html#pbds.using.prereq">Prerequisites</a></span></dt><dt><span class="section"><a href="policy_data_structures_using.html#pbds.using.organization">Organization</a></span></dt><dt><span class="section"><a href="policy_data_structures_using.html#pbds.using.tutorial">Tutorial</a></span></dt><dd><dl><dt><span class="section"><a href="policy_data_structures_using.html#pbds.using.tutorial.basic">Basic Use</a></span></dt><dt><span class="section"><a href="policy_data_structures_using.html#pbds.using.tutorial.configuring">
	    Configuring via Template Parameters
	  </a></span></dt><dt><span class="section"><a href="policy_data_structures_using.html#pbds.using.tutorial.traits">
	    Querying Container Attributes
	  </a></span></dt><dt><span class="section"><a href="policy_data_structures_using.html#pbds.using.tutorial.point_range_iteration">
	    Point and Range Iteration
	  </a></span></dt></dl></dd><dt><span class="section"><a href="policy_data_structures_using.html#pbds.using.examples">Examples</a></span></dt><dd><dl><dt><span class="section"><a href="policy_data_structures_using.html#pbds.using.examples.basic">Intermediate Use</a></span></dt><dt><span class="section"><a href="policy_data_structures_using.html#pbds.using.examples.query">Querying with <code class="classname">container_traits</code> </a></span></dt><dt><span class="section"><a href="policy_data_structures_using.html#pbds.using.examples.container">By Container Method</a></span></dt><dd><dl><dt><span class="section"><a href="policy_data_structures_using.html#pbds.using.examples.container.hash">Hash-Based</a></span></dt><dt><span class="section"><a href="policy_data_structures_using.html#pbds.using.examples.container.branch">Branch-Based</a></span></dt><dt><span class="section"><a href="policy_data_structures_using.html#pbds.using.examples.container.priority_queue">Priority Queues</a></span></dt></dl></dd></dl></dd></dl></dd><dt><span class="section"><a href="policy_data_structures_design.html">Design</a></span></dt><dd><dl><dt><span class="section"><a href="policy_data_structures_design.html#pbds.design.concepts">Concepts</a></span></dt><dd><dl><dt><span class="section"><a href="policy_data_structures_design.html#pbds.design.concepts.null_type">Null Policy Classes</a></span></dt><dt><span class="section"><a href="policy_data_structures_design.html#pbds.design.concepts.associative_semantics">Map and Set Semantics</a></span></dt><dd><dl><dt><span class="section"><a href="policy_data_structures_design.html#concepts.associative_semantics.set_vs_map">
	    Distinguishing Between Maps and Sets
	  </a></span></dt><dt><span class="section"><a href="policy_data_structures_design.html#concepts.associative_semantics.multi">Alternatives to <code class="classname">std::multiset</code> and <code class="classname">std::multimap</code></a></span></dt></dl></dd><dt><span class="section"><a href="policy_data_structures_design.html#pbds.design.concepts.iterator_semantics">Iterator Semantics</a></span></dt><dd><dl><dt><span class="section"><a href="policy_data_structures_design.html#concepts.iterator_semantics.point_and_range">Point and Range Iterators</a></span></dt><dt><span class="section"><a href="policy_data_structures_design.html#concepts.iterator_semantics.both">Distinguishing Point and Range Iterators</a></span></dt><dt><span class="section"><a href="policy_data_structures_design.html#pbds.design.concepts.invalidation">Invalidation Guarantees</a></span></dt></dl></dd><dt><span class="section"><a href="policy_data_structures_design.html#pbds.design.concepts.genericity">Genericity</a></span></dt><dd><dl><dt><span class="section"><a href="policy_data_structures_design.html#concepts.genericity.tag">Tag</a></span></dt><dt><span class="section"><a href="policy_data_structures_design.html#concepts.genericity.traits">Traits</a></span></dt></dl></dd></dl></dd><dt><span class="section"><a href="policy_data_structures_design.html#pbds.design.container">By Container</a></span></dt><dd><dl><dt><span class="section"><a href="policy_data_structures_design.html#pbds.design.container.hash">hash</a></span></dt><dd><dl><dt><span class="section"><a href="policy_data_structures_design.html#container.hash.interface">Interface</a></span></dt><dt><span class="section"><a href="policy_data_structures_design.html#container.hash.details">Details</a></span></dt></dl></dd><dt><span class="section"><a href="policy_data_structures_design.html#pbds.design.container.tree">tree</a></span></dt><dd><dl><dt><span class="section"><a href="policy_data_structures_design.html#container.tree.interface">Interface</a></span></dt><dt><span class="section"><a href="policy_data_structures_design.html#container.tree.details">Details</a></span></dt></dl></dd><dt><span class="section"><a href="policy_data_structures_design.html#pbds.design.container.trie">Trie</a></span></dt><dd><dl><dt><span class="section"><a href="policy_data_structures_design.html#container.trie.interface">Interface</a></span></dt><dt><span class="section"><a href="policy_data_structures_design.html#container.trie.details">Details</a></span></dt></dl></dd><dt><span class="section"><a href="policy_data_structures_design.html#pbds.design.container.list">List</a></span></dt><dd><dl><dt><span class="section"><a href="policy_data_structures_design.html#container.list.interface">Interface</a></span></dt><dt><span class="section"><a href="policy_data_structures_design.html#container.list.details">Details</a></span></dt></dl></dd><dt><span class="section"><a href="policy_data_structures_design.html#pbds.design.container.priority_queue">Priority Queue</a></span></dt><dd><dl><dt><span class="section"><a href="policy_data_structures_design.html#container.priority_queue.interface">Interface</a></span></dt><dt><span class="section"><a href="policy_data_structures_design.html#container.priority_queue.details">Details</a></span></dt></dl></dd></dl></dd></dl></dd><dt><span class="section"><a href="policy_based_data_structures_test.html">Testing</a></span></dt><dd><dl><dt><span class="section"><a href="policy_based_data_structures_test.html#pbds.test.regression">Regression</a></span></dt><dt><span class="section"><a href="policy_based_data_structures_test.html#pbds.test.performance">Performance</a></span></dt><dd><dl><dt><span class="section"><a href="policy_based_data_structures_test.html#performance.hash">Hash-Based</a></span></dt><dd><dl><dt><span class="section"><a href="policy_based_data_structures_test.html#performance.hash.text_find">
	  Text <code class="function">find</code>
	</a></span></dt><dt><span class="section"><a href="policy_based_data_structures_test.html#performance.hash.int_find">
	  Integer <code class="function">find</code>
	</a></span></dt><dt><span class="section"><a href="policy_based_data_structures_test.html#performance.hash.int_subscript_find">
	  Integer Subscript <code class="function">find</code>
	</a></span></dt><dt><span class="section"><a href="policy_based_data_structures_test.html#performance.hash.int_subscript_insert">
	  Integer Subscript <code class="function">insert</code>
	</a></span></dt><dt><span class="section"><a href="policy_based_data_structures_test.html#performance.hash.zlob_int_find">
	  Integer <code class="function">find</code> with Skewed-Distribution
	</a></span></dt><dt><span class="section"><a href="policy_based_data_structures_test.html#performance.hash.erase_mem">
	  Erase Memory Use
	</a></span></dt></dl></dd><dt><span class="section"><a href="policy_based_data_structures_test.html#performance.branch">Branch-Based</a></span></dt><dd><dl><dt><span class="section"><a href="policy_based_data_structures_test.html#performance.branch.text_insert">
	  Text <code class="function">insert</code>
	</a></span></dt><dt><span class="section"><a href="policy_based_data_structures_test.html#performance.branch.text_find">
	  Text <code class="function">find</code>
	</a></span></dt><dt><span class="section"><a href="policy_based_data_structures_test.html#performance.branch.text_lor_find">
	  Text <code class="function">find</code> with Locality-of-Reference
	</a></span></dt><dt><span class="section"><a href="policy_based_data_structures_test.html#performance.branch.split_join">
	  <code class="function">split</code> and <code class="function">join</code>
	</a></span></dt><dt><span class="section"><a href="policy_based_data_structures_test.html#performance.branch.order_statistics">
	  Order-Statistics
	</a></span></dt></dl></dd><dt><span class="section"><a href="policy_based_data_structures_test.html#performance.multimap">Multimap</a></span></dt><dd><dl><dt><span class="section"><a href="policy_based_data_structures_test.html#performance.multimap.text_find_small">
	  Text <code class="function">find</code> with Small Secondary-to-Primary Key Ratios 
	</a></span></dt><dt><span class="section"><a href="policy_based_data_structures_test.html#performance.multimap.text_find_large">
	  Text <code class="function">find</code> with Large Secondary-to-Primary Key Ratios 
	</a></span></dt><dt><span class="section"><a href="policy_based_data_structures_test.html#performance.multimap.text_insert_small">
	  Text <code class="function">insert</code> with Small
	  Secondary-to-Primary Key Ratios
	</a></span></dt><dt><span class="section"><a href="policy_based_data_structures_test.html#performance.multimap.text_insert_large">
	  Text <code class="function">insert</code> with Small
	  Secondary-to-Primary Key Ratios
	</a></span></dt><dt><span class="section"><a href="policy_based_data_structures_test.html#performance.multimap.text_insert_mem_small">
	  Text <code class="function">insert</code> with Small
	  Secondary-to-Primary Key Ratios Memory Use
	</a></span></dt><dt><span class="section"><a href="policy_based_data_structures_test.html#performance.multimap.text_insert_mem_large">
	  Text <code class="function">insert</code> with Small
	  Secondary-to-Primary Key Ratios Memory Use
	</a></span></dt></dl></dd><dt><span class="section"><a href="policy_based_data_structures_test.html#performance.priority_queue">Priority Queue</a></span></dt><dd><dl><dt><span class="section"><a href="policy_based_data_structures_test.html#performance.priority_queue.text_push">
	  Text <code class="function">push</code>
	</a></span></dt><dt><span class="section"><a href="policy_based_data_structures_test.html#performance.priority_queue.text_push_pop">
	  Text <code class="function">push</code> and <code class="function">pop</code>
	</a></span></dt><dt><span class="section"><a href="policy_based_data_structures_test.html#performance.priority_queue.int_push">
	  Integer <code class="function">push</code>
	</a></span></dt><dt><span class="section"><a href="policy_based_data_structures_test.html#performance.priority_queue.int_push_pop">
	  Integer <code class="function">push</code>
	</a></span></dt><dt><span class="section"><a href="policy_based_data_structures_test.html#performance.priority_queue.text_pop">
	  Text <code class="function">pop</code> Memory Use
	</a></span></dt><dt><span class="section"><a href="policy_based_data_structures_test.html#performance.priority_queue.text_join">
	  Text <code class="function">join</code>
	</a></span></dt><dt><span class="section"><a href="policy_based_data_structures_test.html#performance.priority_queue.text_modify_up">
	  Text <code class="function">modify</code> Up
	</a></span></dt><dt><span class="section"><a href="policy_based_data_structures_test.html#performance.priority_queue.text_modify_down">
	  Text <code class="function">modify</code> Down
	</a></span></dt></dl></dd><dt><span class="section"><a href="policy_based_data_structures_test.html#pbds.test.performance.observations">Observations</a></span></dt><dd><dl><dt><span class="section"><a href="policy_based_data_structures_test.html#observations.associative">Associative</a></span></dt><dt><span class="section"><a href="policy_based_data_structures_test.html#observations.priority_queue">Priority_Queue</a></span></dt></dl></dd></dl></dd></dl></dd><dt><span class="section"><a href="policy_data_structures_ack.html">Acknowledgments</a></span></dt><dt><span class="bibliography"><a href="policy_data_structures.html#pbds.biblio">Bibliography</a></span></dt></dl></div><div class="section"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a id="pbds.intro"></a>Intro</h2></div></div></div><p>
      This is a library of policy-based elementary data structures:
      associative containers and priority queues. It is designed for
      high-performance, flexibility, semantic safety, and conformance to
      the corresponding containers in <code class="literal">std</code> and
      <code class="literal">std::tr1</code> (except for some points where it differs
      by design).
    </p><p>
    </p><div class="section"><div class="titlepage"><div><div><h3 class="title"><a id="pbds.intro.issues"></a>Performance Issues</h3></div></div></div><p>
      </p><p>
	An attempt is made to categorize the wide variety of possible
	container designs in terms of performance-impacting factors. These
	performance factors are translated into design policies and
	incorporated into container design.
      </p><p>
	There is tension between unravelling factors into a coherent set of
	policies. Every attempt is made to make a minimal set of
	factors. However, in many cases multiple factors make for long
	template names. Every attempt is made to alias and use typedefs in
	the source files, but the generated names for external symbols can
	be large for binary files or debuggers.
      </p><p>
	In many cases, the longer names allow capabilities and behaviours
	controlled by macros to also be unamibiguously emitted as distinct
	generated names.
      </p><p>
	Specific issues found while unraveling performance factors in the
	design of associative containers and priority queues follow.
      </p><div class="section"><div class="titlepage"><div><div><h4 class="title"><a id="pbds.intro.issues.associative"></a>Associative</h4></div></div></div><p>
	  Associative containers depend on their composite policies to a very
	  large extent. Implicitly hard-wiring policies can hamper their
	  performance and limit their functionality. An efficient hash-based
	  container, for example, requires policies for testing key
	  equivalence, hashing keys, translating hash values into positions
	  within the hash table, and determining when and how to resize the
	  table internally. A tree-based container can efficiently support
	  order statistics, i.e. the ability to query what is the order of
	  each key within the sequence of keys in the container, but only if
	  the container is supplied with a policy to internally update
	  meta-data. There are many other such examples.
	</p><p>
	  Ideally, all associative containers would share the same
	  interface. Unfortunately, underlying data structures and mapping
	  semantics differentiate between different containers. For example,
	  suppose one writes a generic function manipulating an associative
	  container.
	</p><pre class="programlisting">
	  template&lt;typename Cntnr&gt;
	  void
	  some_op_sequence(Cntnr&amp; r_cnt)
	  {
	  ...
	  }
	</pre><p>
	  Given this, then what can one assume about the instantiating
	  container? The answer varies according to its underlying data
	  structure. If the underlying data structure of
	  <code class="literal">Cntnr</code> is based on a tree or trie, then the order
	  of elements is well defined; otherwise, it is not, in general. If
	  the underlying data structure of <code class="literal">Cntnr</code> is based
	  on a collision-chaining hash table, then modifying
	  r_<code class="literal">Cntnr</code> will not invalidate its iterators' order;
	  if the underlying data structure is a probing hash table, then this
	  is not the case. If the underlying data structure is based on a tree
	  or trie, then a reference to the container can efficiently be split;
	  otherwise, it cannot, in general. If the underlying data structure
	  is a red-black tree, then splitting a reference to the container is
	  exception-free; if it is an ordered-vector tree, exceptions can be
	  thrown.
	</p></div><div class="section"><div class="titlepage"><div><div><h4 class="title"><a id="pbds.intro.issues.priority_queue"></a>Priority Que</h4></div></div></div><p>
	  Priority queues are useful when one needs to efficiently access a
	  minimum (or maximum) value as the set of values changes.
	</p><p>
	  Most useful data structures for priority queues have a relatively
	  simple structure, as they are geared toward relatively simple
	  requirements. Unfortunately, these structures do not support access
	  to an arbitrary value, which turns out to be necessary in many
	  algorithms. Say, decreasing an arbitrary value in a graph
	  algorithm. Therefore, some extra mechanism is necessary and must be
	  invented for accessing arbitrary values. There are at least two
	  alternatives: embedding an associative container in a priority
	  queue, or allowing cross-referencing through iterators. The first
	  solution adds significant overhead; the second solution requires a
	  precise definition of iterator invalidation. Which is the next
	  point...
	</p><p>
	  Priority queues, like hash-based containers, store values in an
	  order that is meaningless and undefined externally. For example, a
	  <code class="code">push</code> operation can internally reorganize the
	  values. Because of this characteristic, describing a priority
	  queues' iterator is difficult: on one hand, the values to which
	  iterators point can remain valid, but on the other, the logical
	  order of iterators can change unpredictably.
	</p><p>
	  Roughly speaking, any element that is both inserted to a priority
	  queue (e.g. through <code class="code">push</code>) and removed
	  from it (e.g., through <code class="code">pop</code>), incurs a
	  logarithmic overhead (in the amortized sense). Different underlying
	  data structures place the actual cost differently: some are
	  optimized for amortized complexity, whereas others guarantee that
	  specific operations only have a constant cost. One underlying data
	  structure might be chosen if modifying a value is frequent
	  (Dijkstra's shortest-path algorithm), whereas a different one might
	  be chosen otherwise. Unfortunately, an array-based binary heap - an
	  underlying data structure that optimizes (in the amortized sense)
	  <code class="code">push</code> and <code class="code">pop</code> operations, differs from the
	  others in terms of its invalidation guarantees. Other design
	  decisions also impact the cost and placement of the overhead, at the
	  expense of more difference in the kinds of operations that the
	  underlying data structure can support. These differences pose a
	  challenge when creating a uniform interface for priority queues.
	</p></div></div><div class="section"><div class="titlepage"><div><div><h3 class="title"><a id="pbds.intro.motivation"></a>Goals</h3></div></div></div><p>
	Many fine associative-container libraries were already written,
	most notably, the C++ standard's associative containers. Why
	then write another library? This section shows some possible
	advantages of this library, when considering the challenges in
	the introduction. Many of these points stem from the fact that
	the ISO C++ process introduced associative-containers in a
	two-step process (first standardizing tree-based containers,
	only then adding hash-based containers, which are fundamentally
	different), did not standardize priority queues as containers,
	and (in our opinion) overloads the iterator concept.
      </p><div class="section"><div class="titlepage"><div><div><h4 class="title"><a id="pbds.intro.motivation.associative"></a>Associative</h4></div></div></div><p>
	</p><div class="section"><div class="titlepage"><div><div><h5 class="title"><a id="motivation.associative.policy"></a>Policy Choices</h5></div></div></div><p>
	    Associative containers require a relatively large number of
	    policies to function efficiently in various settings. In some
	    cases this is needed for making their common operations more
	    efficient, and in other cases this allows them to support a
	    larger set of operations
	  </p><div class="orderedlist"><ol class="orderedlist" type="1"><li class="listitem"><p>
		Hash-based containers, for example, support look-up and
		insertion methods (<code class="function">find</code> and
		<code class="function">insert</code>). In order to locate elements
		quickly, they are supplied a hash functor, which instruct
		how to transform a key object into some size type; a hash
		functor might transform <code class="constant">"hello"</code>
		into <code class="constant">1123002298</code>. A hash table, though,
		requires transforming each key object into some size-type
		type in some specific domain; a hash table with a 128-long
		table might transform <code class="constant">"hello"</code> into
		position <code class="constant">63</code>. The policy by which the
		hash value is transformed into a position within the table
		can dramatically affect performance.  Hash-based containers
		also do not resize naturally (as opposed to tree-based
		containers, for example). The appropriate resize policy is
		unfortunately intertwined with the policy that transforms
		hash value into a position within the table.
	      </p></li><li class="listitem"><p>
		Tree-based containers, for example, also support look-up and
		insertion methods, and are primarily useful when maintaining
		order between elements is important. In some cases, though,
		one can utilize their balancing algorithms for completely
		different purposes.
	      </p><p>
		Figure A shows a tree whose each node contains two entries:
		a floating-point key, and some size-type
		<span class="emphasis"><em>metadata</em></span> (in bold beneath it) that is
		the number of nodes in the sub-tree. (The root has key 0.99,
		and has 5 nodes (including itself) in its sub-tree.) A
		container based on this data structure can obviously answer
		efficiently whether 0.3 is in the container object, but it
		can also answer what is the order of 0.3 among all those in
		the container object: see <a class="xref" href="policy_data_structures.html#biblio.clrs2001" title="Introduction to Algorithms, 2nd edition">[biblio.clrs2001]</a>.

	      </p><p>
		As another example, Figure B shows a tree whose each node
		contains two entries: a half-open geometric line interval,
		and a number <span class="emphasis"><em>metadata</em></span> (in bold beneath
		it) that is the largest endpoint of all intervals in its
		sub-tree.  (The root describes the interval <code class="constant">[20,
		36)</code>, and the largest endpoint in its sub-tree is
		99.) A container based on this data structure can obviously
		answer efficiently whether <code class="constant">[3, 41)</code> is
		in the container object, but it can also answer efficiently
		whether the container object has intervals that intersect
		<code class="constant">[3, 41)</code>. These types of queries are
		very useful in geometric algorithms and lease-management
		algorithms.
	      </p><p>
		It is important to note, however, that as the trees are
		modified, their internal structure changes. To maintain
		these invariants, one must supply some policy that is aware
		of these changes.  Without this, it would be better to use a
		linked list (in itself very efficient for these purposes).
	      </p></li></ol></div><div class="figure"><a id="id-1.3.5.9.2.5.3.3.4"></a><p class="title"><strong>Figure 22.1. Node Invariants</strong></p><div class="figure-contents"><div class="mediaobject" align="center"><img src="../images/pbds_node_invariants.png" align="middle" alt="Node Invariants" /></div></div></div><br class="figure-break" /></div><div class="section"><div class="titlepage"><div><div><h5 class="title"><a id="motivation.associative.underlying"></a>Underlying Data Structures</h5></div></div></div><p>
	    The standard C++ library contains associative containers based on
	    red-black trees and collision-chaining hash tables. These are
	    very useful, but they are not ideal for all types of
	    settings.
	  </p><p>
	    The figure below shows the different underlying data structures
	    currently supported in this library.
	  </p><div class="figure"><a id="id-1.3.5.9.2.5.3.4.4"></a><p class="title"><strong>Figure 22.2. Underlying Associative Data Structures</strong></p><div class="figure-contents"><div class="mediaobject" align="center"><img src="../images/pbds_different_underlying_dss_1.png" align="middle" alt="Underlying Associative Data Structures" /></div></div></div><br class="figure-break" /><p>
	    A shows a collision-chaining hash-table, B shows a probing
	    hash-table, C shows a red-black tree, D shows a splay tree, E shows
	    a tree based on an ordered vector(implicit in the order of the
	    elements), F shows a PATRICIA trie, and G shows a list-based
	    container with update policies.
	  </p><p>
	    Each of these data structures has some performance benefits, in
	    terms of speed, size or both. For now, note that vector-based trees
	    and probing hash tables manipulate memory more efficiently than
	    red-black trees and collision-chaining hash tables, and that
	    list-based associative containers are very useful for constructing
	    "multimaps".
	  </p><p>
	    Now consider a function manipulating a generic associative
	    container,
	  </p><pre class="programlisting">
	    template&lt;class Cntnr&gt;
	    int
	    some_op_sequence(Cntnr &amp;r_cnt)
	    {
	    ...
	    }
	  </pre><p>
	    Ideally, the underlying data structure
	    of <code class="classname">Cntnr</code> would not affect what can be
	    done with <code class="varname">r_cnt</code>.  Unfortunately, this is not
	    the case.
	  </p><p>
	    For example, if <code class="classname">Cntnr</code>
	    is <code class="classname">std::map</code>, then the function can
	    use
	  </p><pre class="programlisting">
	    std::for_each(r_cnt.find(foo), r_cnt.find(bar), foobar)
	  </pre><p>
	    in order to apply <code class="classname">foobar</code> to all
	    elements between <code class="classname">foo</code> and
	    <code class="classname">bar</code>. If
	    <code class="classname">Cntnr</code> is a hash-based container,
	    then this call's results are undefined.
	  </p><p>
	    Also, if <code class="classname">Cntnr</code> is tree-based, the type
	    and object of the comparison functor can be
	    accessed. If <code class="classname">Cntnr</code> is hash based, these
	    queries are nonsensical.
	  </p><p>
	    There are various other differences based on the container's
	    underlying data structure. For one, they can be constructed by,
	    and queried for, different policies. Furthermore:
	  </p><div class="orderedlist"><ol class="orderedlist" type="1"><li class="listitem"><p>
		Containers based on C, D, E and F store elements in a
		meaningful order; the others store elements in a meaningless
		(and probably time-varying) order. By implication, only
		containers based on C, D, E and F can
		support <code class="function">erase</code> operations taking an
		iterator and returning an iterator to the following element
		without performance loss.
	      </p></li><li class="listitem"><p>
		Containers based on C, D, E, and F can be split and joined
		efficiently, while the others cannot. Containers based on C
		and D, furthermore, can guarantee that this is exception-free;
		containers based on E cannot guarantee this.
	      </p></li><li class="listitem"><p>
		Containers based on all but E can guarantee that
		erasing an element is exception free; containers based on E
		cannot guarantee this. Containers based on all but B and E
		can guarantee that modifying an object of their type does
		not invalidate iterators or references to their elements,
		while containers based on B and E cannot. Containers based
		on C, D, and E can furthermore make a stronger guarantee,
		namely that modifying an object of their type does not
		affect the order of iterators.
	      </p></li></ol></div><p>
	    A unified tag and traits system (as used for the C++ standard
	    library iterators, for example) can ease generic manipulation of
	    associative containers based on different underlying data
	    structures.
	  </p></div><div class="section"><div class="titlepage"><div><div><h5 class="title"><a id="motivation.associative.iterators"></a>Iterators</h5></div></div></div><p>
	    Iterators are centric to the design of the standard library
	    containers, because of the container/algorithm/iterator
	    decomposition that allows an algorithm to operate on a range
	    through iterators of some sequence.  Iterators, then, are useful
	    because they allow going over a
	    specific <span class="emphasis"><em>sequence</em></span>.  The standard library
	    also uses iterators for accessing a
	    specific <span class="emphasis"><em>element</em></span>: when an associative
	    container returns one through <code class="function">find</code>. The
	    standard library consistently uses the same types of iterators
	    for both purposes: going over a range, and accessing a specific
	    found element. Before the introduction of hash-based containers
	    to the standard library, this made sense (with the exception of
	    priority queues, which are discussed later).
	  </p><p>
	    Using the standard associative containers together with
	    non-order-preserving associative containers (and also because of
	    priority-queues container), there is a possible need for
	    different types of iterators for self-organizing containers:
	    the iterator concept seems overloaded to mean two different
	    things (in some cases). <em><span class="remark"> XXX
	    "ds_gen.html#find_range"&gt;Design::Associative
	    Containers::Data-Structure Genericity::Point-Type and Range-Type
	    Methods</span></em>.
	  </p><div class="section"><div class="titlepage"><div><div><h6 class="title"><a id="associative.iterators.using"></a>Using Point Iterators for Range Operations</h6></div></div></div><p>
	      Suppose <code class="classname">cntnr</code> is some associative
	      container, and say <code class="varname">c</code> is an object of
	      type <code class="classname">cntnr</code>. Then what will be the outcome
	      of
	    </p><pre class="programlisting">
	      std::for_each(c.find(1), c.find(5), foo);
	    </pre><p>
	      If <code class="classname">cntnr</code> is a tree-based container
	      object, then an in-order walk will
	      apply <code class="classname">foo</code> to the relevant elements,
	      as in the graphic below, label A. If <code class="varname">c</code> is
	      a hash-based container, then the order of elements between any
	      two elements is undefined (and probably time-varying); there is
	      no guarantee that the elements traversed will coincide with the
	      <span class="emphasis"><em>logical</em></span> elements between 1 and 5, as in
	      label B.
	    </p><div class="figure"><a id="id-1.3.5.9.2.5.3.5.4.5"></a><p class="title"><strong>Figure 22.3. Range Iteration in Different Data Structures</strong></p><div class="figure-contents"><div class="mediaobject" align="center"><img src="../images/pbds_point_iterators_range_ops_1.png" align="middle" alt="Node Invariants" /></div></div></div><br class="figure-break" /><p>
	      In our opinion, this problem is not caused just because
	      red-black trees are order preserving while
	      collision-chaining hash tables are (generally) not - it
	      is more fundamental. Most of the standard's containers
	      order sequences in a well-defined manner that is
	      determined by their <span class="emphasis"><em>interface</em></span>:
	      calling <code class="function">insert</code> on a tree-based
	      container modifies its sequence in a predictable way, as
	      does calling <code class="function">push_back</code> on a list or
	      a vector. Conversely, collision-chaining hash tables,
	      probing hash tables, priority queues, and list-based
	      containers (which are very useful for "multimaps") are
	      self-organizing data structures; the effect of each
	      operation modifies their sequences in a manner that is
	      (practically) determined by their
	      <span class="emphasis"><em>implementation</em></span>.
	    </p><p>
	      Consequently, applying an algorithm to a sequence obtained from most
	      containers may or may not make sense, but applying it to a
	      sub-sequence of a self-organizing container does not.
	    </p></div><div class="section"><div class="titlepage"><div><div><h6 class="title"><a id="associative.iterators.cost"></a>Cost to Point Iterators to Enable Range Operations</h6></div></div></div><p>
	      Suppose <code class="varname">c</code> is some collision-chaining
	      hash-based container object, and one calls
	    </p><pre class="programlisting">c.find(3)</pre><p>
	      Then what composes the returned iterator?
	    </p><p>
	      In the graphic below, label A shows the simplest (and
	      most efficient) implementation of a collision-chaining
	      hash table.  The little box marked
	      <code class="classname">point_iterator</code> shows an object
	      that contains a pointer to the element's node. Note that
	      this "iterator" has no way to move to the next element (
	      it cannot support
	      <code class="function">operator++</code>). Conversely, the little
	      box marked <code class="classname">iterator</code> stores both a
	      pointer to the element, as well as some other
	      information (the bucket number of the element). the
	      second iterator, then, is "heavier" than the first one-
	      it requires more time and space. If we were to use a
	      different container to cross-reference into this
	      hash-table using these iterators - it would take much
	      more space. As noted above, nothing much can be done by
	      incrementing these iterators, so why is this extra
	      information needed?
	    </p><p>
	      Alternatively, one might create a collision-chaining hash-table
	      where the lists might be linked, forming a monolithic total-element
	      list, as in the graphic below, label B.  Here the iterators are as
	      light as can be, but the hash-table's operations are more
	      complicated.
	    </p><div class="figure"><a id="id-1.3.5.9.2.5.3.5.5.7"></a><p class="title"><strong>Figure 22.4. Point Iteration in Hash Data Structures</strong></p><div class="figure-contents"><div class="mediaobject" align="center"><img src="../images/pbds_point_iterators_range_ops_2.png" align="middle" alt="Point Iteration in Hash Data Structures" /></div></div></div><br class="figure-break" /><p>
	      It should be noted that containers based on collision-chaining
	      hash-tables are not the only ones with this type of behavior;
	      many other self-organizing data structures display it as well.
	    </p></div><div class="section"><div class="titlepage"><div><div><h6 class="title"><a id="associative.iterators.invalidation"></a>Invalidation Guarantees</h6></div></div></div><p>Consider the following snippet:</p><pre class="programlisting">
	      it = c.find(3);
	      c.erase(5);
	    </pre><p>
	      Following the call to <code class="classname">erase</code>, what is the
	      validity of <code class="classname">it</code>: can it be de-referenced?
	      can it be incremented?
	    </p><p>
	      The answer depends on the underlying data structure of the
	      container. The graphic below shows three cases: A1 and A2 show
	      a red-black tree; B1 and B2 show a probing hash-table; C1 and C2
	      show a collision-chaining hash table.
	    </p><div class="figure"><a id="id-1.3.5.9.2.5.3.5.6.6"></a><p class="title"><strong>Figure 22.5. Effect of erase in different underlying data structures</strong></p><div class="figure-contents"><div class="mediaobject" align="center"><img src="../images/pbds_invalidation_guarantee_erase.png" align="middle" alt="Effect of erase in different underlying data structures" /></div></div></div><br class="figure-break" /><div class="orderedlist"><ol class="orderedlist" type="1"><li class="listitem"><p>
		  Erasing 5 from A1 yields A2. Clearly, an iterator to 3 can
		  be de-referenced and incremented. The sequence of iterators
		  changed, but in a way that is well-defined by the interface.
		</p></li><li class="listitem"><p>
		  Erasing 5 from B1 yields B2. Clearly, an iterator to 3 is
		  not valid at all - it cannot be de-referenced or
		  incremented; the order of iterators changed in a way that is
		  (practically) determined by the implementation and not by
		  the interface.
		</p></li><li class="listitem"><p>
		  Erasing 5 from C1 yields C2. Here the situation is more
		  complicated. On the one hand, there is no problem in
		  de-referencing <code class="classname">it</code>. On the other hand,
		  the order of iterators changed in a way that is
		  (practically) determined by the implementation and not by
		  the interface.
		</p></li></ol></div><p>
	      So in the standard library containers, it is not always possible
	      to express whether <code class="varname">it</code> is valid or not. This
	      is true also for <code class="function">insert</code>. Again, the
	      iterator concept seems overloaded.
	    </p></div></div><div class="section"><div class="titlepage"><div><div><h5 class="title"><a id="motivation.associative.functions"></a>Functional</h5></div></div></div><p>
	  </p><p>
	    The design of the functional overlay to the underlying data
	    structures differs slightly from some of the conventions used in
	    the C++ standard.  A strict public interface of methods that
	    comprise only operations which depend on the class's internal
	    structure; other operations are best designed as external
	    functions. (See <a class="xref" href="policy_data_structures.html#biblio.meyers02both" title="Class Template, Member Template - or Both?">[biblio.meyers02both]</a>).With this
	    rubric, the standard associative containers lack some useful
	    methods, and provide other methods which would be better
	    removed.
	  </p><div class="section"><div class="titlepage"><div><div><h6 class="title"><a id="motivation.associative.functions.erase"></a><code class="function">erase</code></h6></div></div></div><div class="orderedlist"><ol class="orderedlist" type="1"><li class="listitem"><p>
		  Order-preserving standard associative containers provide the
		  method
		</p><pre class="programlisting">
		  iterator
		  erase(iterator it)
		</pre><p>
		  which takes an iterator, erases the corresponding
		  element, and returns an iterator to the following
		  element. Also standardd hash-based associative
		  containers provide this method. This seemingly
		  increasesgenericity between associative containers,
		  since it is possible to use
		</p><pre class="programlisting">
		  typename C::iterator it = c.begin();
		  typename C::iterator e_it = c.end();

		  while(it != e_it)
		  it = pred(*it)? c.erase(it) : ++it;
		</pre><p>
		  in order to erase from a container object <code class="varname">
		  c</code> all element which match a
		  predicate <code class="classname">pred</code>. However, in a
		  different sense this actually decreases genericity: an
		  integral implication of this method is that tree-based
		  associative containers' memory use is linear in the total
		  number of elements they store, while hash-based
		  containers' memory use is unbounded in the total number of
		  elements they store. Assume a hash-based container is
		  allowed to decrease its size when an element is
		  erased. Then the elements might be rehashed, which means
		  that there is no "next" element - it is simply
		  undefined. Consequently, it is possible to infer from the
		  fact that the standard library's hash-based containers
		  provide this method that they cannot downsize when
		  elements are erased. As a consequence, different code is
		  needed to manipulate different containers, assuming that
		  memory should be conserved. Therefor, this library's
		  non-order preserving associative containers omit this
		  method.
		</p></li><li class="listitem"><p>
		  All associative containers include a conditional-erase method
		</p><pre class="programlisting">
		  template&lt;
		  class Pred&gt;
		  size_type
		  erase_if
		  (Pred pred)
		</pre><p>
		  which erases all elements matching a predicate. This is probably the
		  only way to ensure linear-time multiple-item erase which can
		  actually downsize a container.
		</p></li><li class="listitem"><p>
		  The standard associative containers provide methods for
		  multiple-item erase of the form
		</p><pre class="programlisting">
		  size_type
		  erase(It b, It e)
		</pre><p>
		  erasing a range of elements given by a pair of
		  iterators. For tree-based or trie-based containers, this can
		  implemented more efficiently as a (small) sequence of split
		  and join operations. For other, unordered, containers, this
		  method isn't much better than an external loop. Moreover,
		  if <code class="varname">c</code> is a hash-based container,
		  then
		</p><pre class="programlisting">
		  c.erase(c.find(2), c.find(5))
		</pre><p>
		  is almost certain to do something
		  different than erasing all elements whose keys are between 2
		  and 5, and is likely to produce other undefined behavior.
		</p></li></ol></div></div><div class="section"><div class="titlepage"><div><div><h6 class="title"><a id="motivation.associative.functions.split"></a>
		<code class="function">split</code> and <code class="function">join</code>
	      </h6></div></div></div><p>
	      It is well-known that tree-based and trie-based container
	      objects can be efficiently split or joined (See
	      <a class="xref" href="policy_data_structures.html#biblio.clrs2001" title="Introduction to Algorithms, 2nd edition">[biblio.clrs2001]</a>). Externally splitting or
	      joining trees is super-linear, and, furthermore, can throw
	      exceptions. Split and join methods, consequently, seem good
	      choices for tree-based container methods, especially, since as
	      noted just before, they are efficient replacements for erasing
	      sub-sequences.
	    </p></div><div class="section"><div class="titlepage"><div><div><h6 class="title"><a id="motivation.associative.functions.insert"></a>
		<code class="function">insert</code>
	      </h6></div></div></div><p>
	      The standard associative containers provide methods of the form
	    </p><pre class="programlisting">
	      template&lt;class It&gt;
	      size_type
	      insert(It b, It e);
	    </pre><p>
	      for inserting a range of elements given by a pair of
	      iterators. At best, this can be implemented as an external loop,
	      or, even more efficiently, as a join operation (for the case of
	      tree-based or trie-based containers). Moreover, these methods seem
	      similar to constructors taking a range given by a pair of
	      iterators; the constructors, however, are transactional, whereas
	      the insert methods are not; this is possibly confusing.
	    </p></div><div class="section"><div class="titlepage"><div><div><h6 class="title"><a id="motivation.associative.functions.compare"></a>
		<code class="function">operator==</code> and <code class="function">operator&lt;=</code>
	      </h6></div></div></div><p>
	      Associative containers are parametrized by policies allowing to
	      test key equivalence: a hash-based container can do this through
	      its equivalence functor, and a tree-based container can do this
	      through its comparison functor. In addition, some standard
	      associative containers have global function operators, like
	      <code class="function">operator==</code> and <code class="function">operator&lt;=</code>,
	      that allow comparing entire associative containers.
	    </p><p>
	      In our opinion, these functions are better left out. To begin
	      with, they do not significantly improve over an external
	      loop. More importantly, however, they are possibly misleading -
	      <code class="function">operator==</code>, for example, usually checks for
	      equivalence, or interchangeability, but the associative
	      container cannot check for values' equivalence, only keys'
	      equivalence; also, are two containers considered equivalent if
	      they store the same values in different order? this is an
	      arbitrary decision.
	    </p></div></div></div><div class="section"><div class="titlepage"><div><div><h4 class="title"><a id="pbds.intro.motivation.priority_queue"></a>Priority Queues</h4></div></div></div><div class="section"><div class="titlepage"><div><div><h5 class="title"><a id="motivation.priority_queue.policy"></a>Policy Choices</h5></div></div></div><p>
	    Priority queues are containers that allow efficiently inserting
	    values and accessing the maximal value (in the sense of the
	    container's comparison functor). Their interface
	    supports <code class="function">push</code>
	    and <code class="function">pop</code>. The standard
	    container <code class="classname">std::priorityqueue</code> indeed support
	    these methods, but little else. For algorithmic and
	    software-engineering purposes, other methods are needed:
	  </p><div class="orderedlist"><ol class="orderedlist" type="1"><li class="listitem"><p>
		Many graph algorithms (see
		<a class="xref" href="policy_data_structures.html#biblio.clrs2001" title="Introduction to Algorithms, 2nd edition">[biblio.clrs2001]</a>) require increasing a
		value in a priority queue (again, in the sense of the
		container's comparison functor), or joining two
		priority-queue objects.
	      </p></li><li class="listitem"><p>The return type of <code class="classname">priority_queue</code>'s
	      <code class="function">push</code> method is a point-type iterator, which can
	      be used for modifying or erasing arbitrary values. For
	      example:</p><pre class="programlisting">
		priority_queue&lt;int&gt; p;
		priority_queue&lt;int&gt;::point_iterator it = p.push(3);
		p.modify(it, 4);
	      </pre><p>These types of cross-referencing operations are necessary
	      for making priority queues useful for different applications,
	      especially graph applications.</p></li><li class="listitem"><p>
		It is sometimes necessary to erase an arbitrary value in a
		priority queue. For example, consider
		the <code class="function">select</code> function for monitoring
		file descriptors:
	      </p><pre class="programlisting">
		int
		select(int nfds, fd_set *readfds, fd_set *writefds, fd_set *errorfds,
		struct timeval *timeout);
	      </pre><p>
		then, as the select documentation states:
	      </p><p>
		<span class="quote">“<span class="quote">
		  The nfds argument specifies the range of file
		  descriptors to be tested. The select() function tests file
		descriptors in the range of 0 to nfds-1.</span>”</span>
	      </p><p>
		It stands to reason, therefore, that we might wish to
		maintain a minimal value for <code class="varname">nfds</code>, and
		priority queues immediately come to mind. Note, though, that
		when a socket is closed, the minimal file description might
		change; in the absence of an efficient means to erase an
		arbitrary value from a priority queue, we might as well
		avoid its use altogether.
	      </p><p>
		The standard containers typically support iterators. It is
		somewhat unusual
		for <code class="classname">std::priority_queue</code> to omit them
		(See <a class="xref" href="policy_data_structures.html#biblio.meyers01stl" title="Effective STL: 50 Specific Ways to Improve Your Use of the Standard Template Library">[biblio.meyers01stl]</a>). One might
		ask why do priority queues need to support iterators, since
		they are self-organizing containers with a different purpose
		than abstracting sequences. There are several reasons:
	      </p><div class="orderedlist"><ol class="orderedlist" type="a"><li class="listitem"><p>
		    Iterators (even in self-organizing containers) are
		    useful for many purposes: cross-referencing
		    containers, serialization, and debugging code that uses
		    these containers.
		  </p></li><li class="listitem"><p>
		    The standard library's hash-based containers support
		    iterators, even though they too are self-organizing
		    containers with a different purpose than abstracting
		    sequences.
		  </p></li><li class="listitem"><p>
		    In standard-library-like containers, it is natural to specify the
		    interface of operations for modifying a value or erasing
		    a value (discussed previously) in terms of a iterators.
		    It should be noted that the standard
		    containers also use iterators for accessing and
		    manipulating a specific value. In hash-based
		    containers, one checks the existence of a key by
		    comparing the iterator returned by <code class="function">find</code> to the
		    iterator returned by <code class="function">end</code>, and not by comparing a
		    pointer returned by <code class="function">find</code> to <span class="type">NULL</span>.
		  </p></li></ol></div></li></ol></div></div><div class="section"><div class="titlepage"><div><div><h5 class="title"><a id="motivation.priority_queue.underlying"></a>Underlying Data Structures</h5></div></div></div><p>
	    There are three main implementations of priority queues: the
	    first employs a binary heap, typically one which uses a
	    sequence; the second uses a tree (or forest of trees), which is
	    typically less structured than an associative container's tree;
	    the third simply uses an associative container. These are
	    shown in the figure below with labels A1 and A2, B, and C.
	  </p><div class="figure"><a id="id-1.3.5.9.2.5.4.3.3"></a><p class="title"><strong>Figure 22.6. Underlying Priority Queue Data Structures</strong></p><div class="figure-contents"><div class="mediaobject" align="center"><img src="../images/pbds_different_underlying_dss_2.png" align="middle" alt="Underlying Priority Queue Data Structures" /></div></div></div><br class="figure-break" /><p>
	    No single implementation can completely replace any of the
	    others. Some have better <code class="function">push</code>
	    and <code class="function">pop</code> amortized performance, some have
	    better bounded (worst case) response time than others, some
	    optimize a single method at the expense of others, etc. In
	    general the "best" implementation is dictated by the specific
	    problem.
	  </p><p>
	    As with associative containers, the more implementations
	    co-exist, the more necessary a traits mechanism is for handling
	    generic containers safely and efficiently. This is especially
	    important for priority queues, since the invalidation guarantees
	    of one of the most useful data structures - binary heaps - is
	    markedly different than those of most of the others.
	  </p></div><div class="section"><div class="titlepage"><div><div><h5 class="title"><a id="motivation.priority_queue.binary_heap"></a>Binary Heaps</h5></div></div></div><p>
	    Binary heaps are one of the most useful underlying
	    data structures for priority queues. They are very efficient in
	    terms of memory (since they don't require per-value structure
	    metadata), and have the best amortized <code class="function">push</code> and
	    <code class="function">pop</code> performance for primitive types like
	    <span class="type">int</span>.
	  </p><p>
	    The standard library's <code class="classname">priority_queue</code>
	    implements this data structure as an adapter over a sequence,
	    typically
	    <code class="classname">std::vector</code>
	    or <code class="classname">std::deque</code>, which correspond to labels
	    A1 and A2 respectively in the graphic above.
	  </p><p>
	    This is indeed an elegant example of the adapter concept and
	    the algorithm/container/iterator decomposition. (See <a class="xref" href="policy_data_structures.html#biblio.nelson96stlpq" title="Priority Queues and the STL">[biblio.nelson96stlpq]</a>). There are
	    several reasons why a binary-heap priority queue
	    may be better implemented as a container instead of a
	    sequence adapter:
	  </p><div class="orderedlist"><ol class="orderedlist" type="1"><li class="listitem"><p>
		<code class="classname">std::priority_queue</code> cannot erase values
		from its adapted sequence (irrespective of the sequence
		type). This means that the memory use of
		an <code class="classname">std::priority_queue</code> object is always
		proportional to the maximal number of values it ever contained,
		and not to the number of values that it currently
		contains. (See <code class="filename">performance/priority_queue_text_pop_mem_usage.cc</code>.)
		This implementation of binary heaps acts very differently than
		other underlying data structures (See also pairing heaps).
	      </p></li><li class="listitem"><p>
		Some combinations of adapted sequences and value types
		are very inefficient or just don't make sense. If one uses
		<code class="classname">std::priority_queue&lt;std::vector&lt;std::string&gt;
		&gt; &gt;</code>, for example, then not only will each
		operation perform a logarithmic number of
		<code class="classname">std::string</code> assignments, but, furthermore, any
		operation (including <code class="function">pop</code>) can render the container
		useless due to exceptions. Conversely, if one uses
		<code class="classname">std::priority_queue&lt;std::deque&lt;int&gt; &gt;
		&gt;</code>, then each operation uses incurs a logarithmic
		number of indirect accesses (through pointers) unnecessarily.
		It might be better to let the container make a conservative
		deduction whether to use the structure in the graphic above, labels A1 or A2.
	      </p></li><li class="listitem"><p>
		There does not seem to be a systematic way to determine
		what exactly can be done with the priority queue.
	      </p><div class="orderedlist"><ol class="orderedlist" type="a"><li class="listitem"><p>
		    If <code class="classname">p</code> is a priority queue adapting an
		    <code class="classname">std::vector</code>, then it is possible to iterate over
		    all values by using <code class="function">&amp;p.top()</code> and
		    <code class="function">&amp;p.top() + p.size()</code>, but this will not work
		    if <code class="varname">p</code> is adapting an <code class="classname">std::deque</code>; in any
		    case, one cannot use <code class="classname">p.begin()</code> and
		    <code class="classname">p.end()</code>. If a different sequence is adapted, it
		    is even more difficult to determine what can be
		    done.
		  </p></li><li class="listitem"><p>
		    If <code class="varname">p</code> is a priority queue adapting an
		    <code class="classname">std::deque</code>, then the reference return by
		  </p><pre class="programlisting">
		    p.top()
		  </pre><p>
		    will remain valid until it is popped,
		    but if <code class="varname">p</code> adapts an <code class="classname">std::vector</code>, the
		    next <code class="function">push</code> will invalidate it. If a different
		    sequence is adapted, it is even more difficult to
		    determine what can be done.
		  </p></li></ol></div></li><li class="listitem"><p>
		Sequence-based binary heaps can still implement
		linear-time <code class="function">erase</code> and <code class="function">modify</code> operations.
		This means that if one needs to erase a small
		(say logarithmic) number of values, then one might still
		choose this underlying data structure. Using
		<code class="classname">std::priority_queue</code>, however, this will generally
		change the order of growth of the entire sequence of
		operations.
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