<?xml version="1.0" encoding="UTF-8"?> <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd"> <html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en_US" lang="en_US"> <head> <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> <title>Qt 4.8: Game.qml Example File (demos/mobile/quickhit/Game.qml)</title> <link rel="stylesheet" type="text/css" href="style/style.css" /> <script src="scripts/jquery.js" type="text/javascript"></script> <script src="scripts/functions.js" type="text/javascript"></script> <link rel="stylesheet" type="text/css" href="style/superfish.css" /> <link rel="stylesheet" type="text/css" href="style/narrow.css" /> <!--[if IE]> <meta name="MSSmartTagsPreventParsing" content="true"> <meta http-equiv="imagetoolbar" content="no"> <![endif]--> <!--[if lt IE 7]> <link rel="stylesheet" type="text/css" href="style/style_ie6.css"> <![endif]--> <!--[if IE 7]> <link rel="stylesheet" type="text/css" href="style/style_ie7.css"> <![endif]--> <!--[if IE 8]> <link rel="stylesheet" type="text/css" href="style/style_ie8.css"> <![endif]--> <script src="scripts/superfish.js" type="text/javascript"></script> <script src="scripts/narrow.js" type="text/javascript"></script> </head> <body class="" onload="CheckEmptyAndLoadList();"> <div class="header" id="qtdocheader"> <div class="content"> <div id="nav-logo"> <a href="index.html">Home</a></div> <a href="index.html" class="qtref"><span>Qt Reference Documentation</span></a> <div id="narrowsearch"></div> <div id="nav-topright"> <ul> <li class="nav-topright-home"><a href="http://qt.digia.com/">Qt HOME</a></li> <li class="nav-topright-dev"><a href="http://qt-project.org/">DEV</a></li> <li class="nav-topright-doc nav-topright-doc-active"><a href="http://qt-project.org/doc/"> DOC</a></li> <li class="nav-topright-blog"><a href="http://blog.qt.digia.com/">BLOG</a></li> </ul> </div> <div id="shortCut"> <ul> <li class="shortCut-topleft-inactive"><span><a href="index.html">Qt 4.8</a></span></li> <li class="shortCut-topleft-active"><a href="http://qt-project.org/doc/">ALL VERSIONS </a></li> </ul> </div> <ul class="sf-menu" id="narrowmenu"> <li><a href="#">API Lookup</a> <ul> <li><a href="classes.html">Class index</a></li> <li><a href="functions.html">Function index</a></li> <li><a href="modules.html">Modules</a></li> <li><a href="namespaces.html">Namespaces</a></li> <li><a href="qtglobal.html">Global Declarations</a></li> <li><a href="qdeclarativeelements.html">QML elements</a></li> </ul> </li> <li><a href="#">Qt Topics</a> <ul> <li><a href="qt-basic-concepts.html">Programming with Qt</a></li> <li><a href="qtquick.html">Device UIs & Qt Quick</a></li> <li><a href="qt-gui-concepts.html">UI Design with Qt</a></li> <li><a href="supported-platforms.html">Supported Platforms</a></li> <li><a href="technology-apis.html">Qt and Key Technologies</a></li> <li><a href="best-practices.html">How-To's and Best Practices</a></li> </ul> </li> <li><a href="#">Examples</a> <ul> <li><a href="all-examples.html">Examples</a></li> <li><a href="tutorials.html">Tutorials</a></li> <li><a href="demos.html">Demos</a></li> <li><a href="qdeclarativeexamples.html">QML Examples</a></li> </ul> </li> </ul> </div> </div> <div class="wrapper"> <div class="hd"> <span></span> </div> <div class="bd group"> <div class="sidebar"> <div class="searchlabel"> Search index:</div> <div class="search" id="sidebarsearch"> <form id="qtdocsearch" action="" onsubmit="return false;"> <fieldset> <input type="text" name="searchstring" id="pageType" value="" /> <div id="resultdialog"> <a href="#" id="resultclose">Close</a> <p id="resultlinks" class="all"><a href="#" id="showallresults">All</a> | <a href="#" id="showapiresults">API</a> | <a href="#" id="showarticleresults">Articles</a> | <a href="#" id="showexampleresults">Examples</a></p> <p id="searchcount" class="all"><span id="resultcount"></span><span id="apicount"></span><span id="articlecount"></span><span id="examplecount"></span> results:</p> <ul id="resultlist" class="all"> </ul> </div> </fieldset> </form> </div> <div class="box first bottombar" id="lookup"> <h2 title="API Lookup"><span></span> API Lookup</h2> <div id="list001" class="list"> <ul id="ul001" > <li class="defaultLink"><a href="classes.html">Class index</a></li> <li class="defaultLink"><a href="functions.html">Function index</a></li> <li class="defaultLink"><a href="modules.html">Modules</a></li> <li class="defaultLink"><a href="namespaces.html">Namespaces</a></li> <li class="defaultLink"><a href="qtglobal.html">Global Declarations</a></li> <li class="defaultLink"><a href="qdeclarativeelements.html">QML elements</a></li> </ul> </div> </div> <div class="box bottombar" id="topics"> <h2 title="Qt Topics"><span></span> Qt Topics</h2> <div id="list002" class="list"> <ul id="ul002" > <li class="defaultLink"><a href="qt-basic-concepts.html">Programming with Qt</a></li> <li class="defaultLink"><a href="qtquick.html">Device UIs & Qt Quick</a></li> <li class="defaultLink"><a href="qt-gui-concepts.html">UI Design with Qt</a></li> <li class="defaultLink"><a href="supported-platforms.html">Supported Platforms</a></li> <li class="defaultLink"><a href="technology-apis.html">Qt and Key Technologies</a></li> <li class="defaultLink"><a href="best-practices.html">How-To's and Best Practices</a></li> </ul> </div> </div> <div class="box" id="examples"> <h2 title="Examples"><span></span> Examples</h2> <div id="list003" class="list"> <ul id="ul003"> <li class="defaultLink"><a href="all-examples.html">Examples</a></li> <li class="defaultLink"><a href="tutorials.html">Tutorials</a></li> <li class="defaultLink"><a href="demos.html">Demos</a></li> <li class="defaultLink"><a href="qdeclarativeexamples.html">QML Examples</a></li> </ul> </div> </div> </div> <div class="wrap"> <div class="toolbar"> <div class="breadcrumb toolblock"> <ul> <li class="first"><a href="index.html">Home</a></li> <!-- Breadcrumbs go here --> </ul> </div> <div class="toolbuttons toolblock"> <ul> <li id="smallA" class="t_button">A</li> <li id="medA" class="t_button active">A</li> <li id="bigA" class="t_button">A</li> <li id="print" class="t_button"><a href="javascript:this.print();"> <span>Print</span></a></li> </ul> </div> </div> <div class="content mainContent"> <h1 class="title">Game.qml Example File</h1> <span class="small-subtitle">demos/mobile/quickhit/Game.qml</span> <!-- $$$demos/mobile/quickhit/Game.qml-description --> <div class="descr"> <a name="details"></a> <pre class="qml"> <span class="comment">/**************************************************************************** ** ** Copyright (C) 2015 The Qt Company Ltd. ** Contact: http://www.qt.io/licensing/ ** ** This file is part of the QtDeclarative module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:BSD$ ** You may use this file under the terms of the BSD license as follows: ** ** "Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions are ** met: ** * Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** * Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in ** the documentation and/or other materials provided with the ** distribution. ** * Neither the name of The Qt Company Ltd nor the names of its ** contributors may be used to endorse or promote products derived ** from this software without specific prior written permission. ** ** ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT ** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR ** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." ** ** $QT_END_LICENSE$ ** ****************************************************************************/</span> import QtQuick 1.0 import "Game.js" as GameScript <span class="type"><a href="qml-item.html">Item</a></span> { <span class="name">id</span>: <span class="name">gameArea</span> <span class="name">width</span>: <span class="number">360</span>; <span class="name">height</span>: <span class="number">640</span> <span class="comment">// NOTE: have to exists some default sizes</span> <span class="name">anchors</span>.fill: <span class="name">parent</span> <span class="name">objectName</span>: <span class="string">"gameArea"</span> <span class="comment">// Who win, you or computer</span> property <span class="type">bool</span> <span class="name">gameOverProperty</span>: <span class="number">false</span> <span class="comment">// for info message to user</span> property <span class="type">variant</span> <span class="name">messageBox</span> <span class="comment">// Level activated signal for Qt side to load activated level</span> signal <span class="type">levelActivated</span>(int index) <span class="comment">// Pause whole game, if level is loaded</span> <span class="keyword">function</span> <span class="name">pauseGame</span>() { <span class="keyword">if</span> (<span class="name">GameScript</span>.<span class="name">levelPlugin</span>) { <span class="name">GameScript</span>.<span class="name">pauseGame</span>(<span class="number">true</span>) <span class="name">myShip</span>.<span class="name">focus</span> <span class="operator">=</span> <span class="number">false</span> <span class="name">btnPause</span>.<span class="name">opacity</span> <span class="operator">=</span> <span class="number">0</span> <span class="name">menu</span>.<span class="name">showPauseMenu</span>() } } <span class="comment">// Qt side call this for QML take new level into use</span> <span class="keyword">function</span> <span class="name">levelReadyForCreation</span>() { <span class="comment">// Hide menu</span> <span class="name">menu</span>.<span class="name">hideMenu</span>() <span class="comment">// Show message</span> <span class="name">message</span>.<span class="name">showMessage</span>(<span class="string">"Loading Level..."</span>,<span class="number">2000</span>) <span class="comment">// Wait before create level</span> <span class="name">levelCreationTimer</span>.<span class="name">restart</span>() } <span class="comment">// Fires ememy missile. Function is called from Qt side</span> <span class="keyword">function</span> <span class="name">fireEnemyMissile</span>(<span class="name">aXpox</span>, aFromYpos, aToYpos) { <span class="name">GameScript</span>.<span class="name">fireEnemyMissile</span>(<span class="name">aXpox</span>, <span class="name">aFromYpos</span>, <span class="name">aToYpos</span>) } <span class="comment">// Game Over handling. Function is called from Qt side</span> <span class="keyword">function</span> <span class="name">gameOver</span>(<span class="name">youWin</span>) { <span class="comment">// Stop GameEngine timers</span> <span class="name">GameEngine</span>.<span class="name">enableEngineTimer</span>(<span class="number">false</span>) <span class="name">gameOverProperty</span> <span class="operator">=</span> <span class="name">youWin</span> <span class="name">GameScript</span>.<span class="name">hideMissiles</span>() <span class="name">gameOverTimer</span>.<span class="name">restart</span>() <span class="comment">//GameEngine.vibra()</span> } <span class="comment">// End game and show menu</span> <span class="keyword">function</span> <span class="name">endGame</span>(<span class="name">showMessage</span>) { <span class="name">backgroundPic</span>.<span class="name">opacity</span> <span class="operator">=</span> <span class="number">1</span> <span class="comment">// Stop GameEngine timers</span> <span class="name">GameEngine</span>.<span class="name">enableEngineTimer</span>(<span class="number">false</span>) <span class="comment">// Do game over</span> <span class="name">GameScript</span>.<span class="name">gameOver</span>() <span class="name">GameScript</span>.<span class="name">hideMissiles</span>() <span class="comment">// Clear GameEngine QML objects</span> <span class="name">GameEngine</span>.<span class="name">clearQmlObjects</span>() <span class="name">myShip</span>.<span class="name">opacity</span> <span class="operator">=</span> <span class="number">0</span> <span class="name">myShip</span>.<span class="name">focus</span> <span class="operator">=</span> <span class="number">false</span> <span class="name">btnPause</span>.<span class="name">opacity</span> <span class="operator">=</span> <span class="number">0</span> <span class="name">idMainLogo</span>.<span class="name">opacity</span> <span class="operator">=</span> <span class="number">1</span> <span class="name">menu</span>.<span class="name">showLevelMenu</span>() <span class="keyword">if</span> (<span class="name">showMessage</span>) { <span class="name">message</span>.<span class="name">showMessage</span>(<span class="string">"Game End"</span>,<span class="number">2000</span>) } } <span class="comment">// Timer for level creationing</span> <span class="type"><a href="qml-timer.html">Timer</a></span> { <span class="name">id</span>: <span class="name">levelCreationTimer</span> <span class="name">interval</span>: <span class="number">1000</span>; <span class="name">running</span>: <span class="number">false</span>; <span class="name">repeat</span>: <span class="number">false</span> <span class="name">onTriggered</span>: { <span class="name">btnPause</span>.<span class="name">opacity</span> <span class="operator">=</span> <span class="number">1</span> <span class="name">myShip</span>.<span class="name">opacity</span> <span class="operator">=</span> <span class="number">1</span> <span class="name">myShip</span>.<span class="name">focus</span> <span class="operator">=</span> <span class="number">true</span> <span class="comment">// Create new level</span> var <span class="name">ret</span> = <span class="name">GameScript</span>.<span class="name">createLevel</span>() <span class="keyword">if</span> (<span class="name">ret</span><span class="operator">==</span><span class="number">0</span>) { <span class="name">backgroundPic</span>.<span class="name">opacity</span> <span class="operator">=</span> <span class="number">0</span> <span class="comment">// Find QML object for GameEngine</span> <span class="name">GameEngine</span>.<span class="name">findQmlObjects</span>() <span class="comment">// Enable GameEngine timer</span> <span class="name">GameEngine</span>.<span class="name">enableEngineTimer</span>(<span class="number">true</span>) } else { <span class="comment">// Level cannot be created!</span> <span class="name">endGame</span>(<span class="number">false</span>) } } } <span class="comment">// Timer for game over</span> <span class="type"><a href="qml-timer.html">Timer</a></span> { <span class="name">id</span>: <span class="name">gameOverTimer</span> <span class="name">interval</span>: <span class="number">1500</span>; <span class="name">running</span>: <span class="number">false</span>; <span class="name">repeat</span>: <span class="number">false</span> <span class="name">onTriggered</span>: { <span class="name">backgroundPic</span>.<span class="name">opacity</span> <span class="operator">=</span> <span class="number">1</span> <span class="name">idMainLogo</span>.<span class="name">opacity</span> <span class="operator">=</span> <span class="number">1</span> <span class="comment">// Do game over</span> <span class="name">GameScript</span>.<span class="name">gameOver</span>() <span class="comment">// Clear GameEngine QML objects</span> <span class="name">GameEngine</span>.<span class="name">clearQmlObjects</span>() <span class="name">menu</span>.<span class="name">showLevelMenu</span>() <span class="keyword">if</span> (<span class="name">gameOverProperty</span>) { <span class="name">GameEngine</span>.<span class="name">playInternalSound</span>(<span class="number">4</span>) <span class="name">message</span>.<span class="name">showMessage</span>(<span class="string">"Game Over, You win!"</span>,<span class="number">2000</span>) } else { <span class="name">GameEngine</span>.<span class="name">playInternalSounds</span>(<span class="number">3</span>,<span class="number">3</span>) <span class="name">message</span>.<span class="name">showMessage</span>(<span class="string">"Game Over, You lose"</span>,<span class="number">2000</span>) } } } <span class="comment">// Menu signal to slot connections</span> <span class="type"><a href="qml-connections.html">Connections</a></span> { <span class="name">target</span>: <span class="name">menu</span> <span class="comment">// Level selected</span> <span class="name">onLevelSelected</span>: { <span class="comment">// Stop bigship animation</span> <span class="name">bigShipAnim</span>.<span class="name">stop</span>() <span class="name">bigShip</span>.<span class="name">opacity</span> <span class="operator">=</span> <span class="number">0</span> <span class="comment">// Hide logo</span> <span class="name">idMainLogo</span>.<span class="name">opacity</span> <span class="operator">=</span> <span class="number">0</span> <span class="comment">// Signal level activated</span> <span class="name">gameArea</span>.<span class="name">levelActivated</span>(<span class="name">levelIndex</span>) } <span class="comment">// Level resumed selected</span> <span class="name">onResumeSelected</span>: { <span class="name">menu</span>.<span class="name">hideMenu</span>() <span class="name">GameScript</span>.<span class="name">pauseGame</span>(<span class="number">false</span>) <span class="name">myShip</span>.<span class="name">focus</span> <span class="operator">=</span> <span class="number">true</span> } } <span class="comment">// This component creation completed</span> <span class="name">Component</span>.onCompleted: { <span class="comment">// Show main Level selection menu</span> <span class="name">menu</span>.<span class="name">showLevelMenu</span>() <span class="comment">// Start big ship animation</span> <span class="name">bigShipAnim</span>.<span class="name">restart</span>() <span class="comment">// Set variable</span> <span class="name">messageBox</span> <span class="operator">=</span> <span class="name">message</span> <span class="comment">// Play game start sound</span> <span class="name">GameEngine</span>.<span class="name">gameStartSound</span>() <span class="comment">// Fade splash screen</span> <span class="name">fadeAnim</span>.<span class="name">restart</span>() <span class="comment">// Rotate splash logo</span> <span class="name">rotAnim</span>.<span class="name">restart</span>() } <span class="comment">// Background image for the game</span> <span class="type"><a href="qml-image.html">Image</a></span> { <span class="name">id</span>: <span class="name">backgroundPic</span> <span class="name">z</span>:<span class="number">1</span> <span class="name">source</span>: <span class="string">"qrc:/gfx/background2.png"</span> <span class="name">fillMode</span>: <span class="name">Image</span>.<span class="name">PreserveAspectCrop</span> <span class="name">smooth</span>: <span class="number">true</span> <span class="name">anchors</span>.fill: <span class="name">parent</span> } <span class="type"><a href="qml-image.html">Image</a></span> { <span class="name">id</span>: <span class="name">bigShip</span> <span class="name">source</span>: <span class="string">"qrc:/gfx/bigship.png"</span> <span class="name">z</span>:<span class="number">1.5</span> <span class="name">smooth</span>: <span class="number">true</span> <span class="name">x</span>: <span class="name">width</span> <span class="operator">*</span> -<span class="number">1</span> <span class="name">y</span>: <span class="name">parent</span>.<span class="name">height</span> <span class="operator">*</span> <span class="number">0.55</span> } <span class="type"><a href="qml-sequentialanimation.html">SequentialAnimation</a></span> { <span class="name">id</span>: <span class="name">bigShipAnim</span>; <span class="type"><a href="qml-numberanimation.html">NumberAnimation</a></span> {<span class="name">target</span>:<span class="name">bigShip</span>; <span class="name">property</span>:<span class="string">"x"</span>; <span class="name">to</span>:<span class="name">gameArea</span>.<span class="name">width</span>; <span class="name">easing</span>.type: <span class="name">Easing</span>.<span class="name">Linear</span>; <span class="name">duration</span>: <span class="number">80000</span> } <span class="type"><a href="qml-propertyaction.html">PropertyAction</a></span> {<span class="name">target</span>:<span class="name">bigShip</span>; <span class="name">properties</span>: <span class="string">"opacity"</span>; <span class="name">value</span>: <span class="number">0</span>} } <span class="comment">// Enemies grid</span> <span class="type"><a href="qml-item.html">Item</a></span> { <span class="comment">// This is general level QML plaseholder</span> <span class="comment">// Into this is level QML created in createLevel()</span> <span class="name">id</span>:<span class="name">levelId</span> <span class="name">anchors</span>.fill: <span class="name">parent</span> <span class="name">z</span>:<span class="number">2</span> } <span class="type"><a href="qml-image.html">Image</a></span> { <span class="name">id</span>: <span class="name">idMainLogo</span> <span class="name">z</span>:<span class="number">19</span> <span class="name">source</span>: <span class="string">"qrc:/gfx/quickhit_logo.png"</span> <span class="name">smooth</span>: <span class="number">true</span> <span class="name">anchors</span>.horizontalCenter: <span class="name">gameArea</span>.<span class="name">horizontalCenter</span> <span class="name">y</span>:<span class="name">gameArea</span>.<span class="name">height</span> <span class="operator">/</span> <span class="number">10</span> <span class="operator">*</span> <span class="number">1</span> } <span class="comment">// Game menu</span> <span class="type">Menu</span> { <span class="name">z</span>:<span class="number">20</span> <span class="name">id</span>:<span class="name">menu</span> <span class="name">width</span>: <span class="name">gameArea</span>.<span class="name">width</span> <span class="operator">/</span> <span class="number">5</span> <span class="operator">*</span> <span class="number">4</span> <span class="name">height</span>: <span class="name">gameArea</span>.<span class="name">height</span> <span class="operator">/</span> <span class="number">10</span> <span class="operator">*</span> <span class="number">4</span> <span class="name">anchors</span>.verticalCenter: <span class="name">gameArea</span>.<span class="name">verticalCenter</span> <span class="name">anchors</span>.horizontalCenter: <span class="name">gameArea</span>.<span class="name">horizontalCenter</span> } <span class="comment">// My ship</span> <span class="type">MyShip</span> { <span class="name">z</span>:<span class="number">10</span> <span class="name">id</span>: <span class="name">myShip</span> <span class="name">opacity</span>: <span class="number">0</span> } <span class="comment">// Mouse area of your ship</span> <span class="type"><a href="qml-mousearea.html">MouseArea</a></span> { <span class="comment">//anchors.fill: parent</span> <span class="name">width</span>: <span class="name">parent</span>.<span class="name">width</span> <span class="name">height</span>: <span class="name">myShip</span>.<span class="name">height</span> <span class="name">x</span>:<span class="number">0</span> <span class="name">y</span>:<span class="name">gameArea</span>.<span class="name">height</span> <span class="operator">-</span> <span class="name">myShip</span>.<span class="name">height</span> <span class="name">drag</span>.target: <span class="name">myShip</span> <span class="name">drag</span>.axis: <span class="name">Drag</span>.<span class="name">XAxis</span> <span class="name">drag</span>.minimumX: <span class="number">0</span> <span class="name">drag</span>.maximumX: <span class="name">gameArea</span>.<span class="name">width</span> <span class="operator">-</span> <span class="name">myShip</span>.<span class="name">width</span> property <span class="type">int</span> <span class="name">startPos</span>: <span class="number">0</span> property <span class="type">int</span> <span class="name">dragCount</span>: <span class="number">0</span> <span class="name">onPressed</span>: { <span class="name">startPos</span> <span class="operator">=</span> <span class="name">mouseX</span> <span class="name">dragCount</span> <span class="operator">=</span> <span class="number">0</span> } <span class="name">onPositionChanged</span>: { <span class="comment">//dragCount = Math.abs(mouseX-startPos)</span> } <span class="name">onReleased</span>: { <span class="comment">//if (dragCount<20) {</span> <span class="name">myShip</span>.<span class="name">fire</span>() <span class="comment">//}</span> } } <span class="comment">// Pause button</span> <span class="type">Button</span> { <span class="name">id</span>: <span class="name">btnSound</span> <span class="name">z</span>:<span class="number">12</span> <span class="comment">//animationEnabled: false</span> <span class="name">anchors</span>.top: <span class="name">parent</span>.<span class="name">top</span> <span class="name">anchors</span>.topMargin: <span class="number">10</span> <span class="name">buttonPath</span>: <span class="string">"qrc:/gfx/soundOn.png"</span> <span class="name">buttonId</span>: <span class="number">4</span> <span class="name">width</span>: <span class="name">gameArea</span>.<span class="name">width</span> <span class="operator">/</span> <span class="number">10</span> <span class="name">height</span>: <span class="name">gameArea</span>.<span class="name">width</span> <span class="operator">/</span> <span class="number">10</span> <span class="name">x</span>: <span class="name">gameArea</span>.<span class="name">width</span> <span class="operator">-</span> <span class="name">width</span> <span class="operator">-</span> <span class="number">15</span> <span class="name">opacity</span>: <span class="number">1</span> <span class="type"><a href="qml-connections.html">Connections</a></span> { <span class="name">target</span>: <span class="name">btnSound</span> <span class="name">onBtnClicked</span>: { <span class="keyword">if</span> (<span class="name">btnSound</span>.<span class="name">buttonId</span><span class="operator">==</span><span class="number">4</span>) { <span class="comment">// Sound off</span> <span class="name">btnSound</span>.<span class="name">buttonPath</span> <span class="operator">=</span> <span class="string">"qrc:/gfx/soundOff.png"</span> <span class="name">btnSound</span>.<span class="name">buttonId</span> <span class="operator">=</span> <span class="number">5</span> <span class="name">GameEngine</span>.<span class="name">enableSounds</span>(<span class="number">false</span>) } else { <span class="comment">// Sound on</span> <span class="name">btnSound</span>.<span class="name">buttonPath</span> <span class="operator">=</span> <span class="string">"qrc:/gfx/soundOn.png"</span> <span class="name">btnSound</span>.<span class="name">buttonId</span> <span class="operator">=</span> <span class="number">4</span> <span class="name">GameEngine</span>.<span class="name">enableSounds</span>(<span class="number">true</span>) } } } } <span class="comment">// Pause button</span> <span class="type">Button</span> { <span class="name">id</span>: <span class="name">btnPause</span> <span class="name">z</span>:<span class="number">13</span> <span class="name">anchors</span>.top: <span class="name">parent</span>.<span class="name">top</span> <span class="name">anchors</span>.topMargin: <span class="number">10</span> <span class="name">buttonPath</span>: <span class="string">"qrc:/gfx/pause.png"</span> <span class="name">buttonId</span>: <span class="number">3</span> <span class="name">width</span>: <span class="name">gameArea</span>.<span class="name">width</span> <span class="operator">/</span> <span class="number">10</span> <span class="name">height</span>: <span class="name">gameArea</span>.<span class="name">width</span> <span class="operator">/</span> <span class="number">10</span> <span class="name">x</span>: <span class="name">gameArea</span>.<span class="name">width</span> <span class="operator">-</span> <span class="name">width</span> <span class="operator">-</span> <span class="name">btnPause</span>.<span class="name">width</span> <span class="operator">-</span> <span class="number">15</span><span class="operator">*</span><span class="number">2</span> <span class="name">opacity</span>: <span class="number">0</span> <span class="type"><a href="qml-connections.html">Connections</a></span> { <span class="name">target</span>: <span class="name">btnPause</span> <span class="name">onBtnClicked</span>: { <span class="name">GameScript</span>.<span class="name">pauseGame</span>(<span class="number">true</span>) <span class="name">myShip</span>.<span class="name">focus</span> <span class="operator">=</span> <span class="number">false</span> <span class="name">btnPause</span>.<span class="name">opacity</span> <span class="operator">=</span> <span class="number">0</span> <span class="name">menu</span>.<span class="name">showPauseMenu</span>() } } } <span class="comment">// Hidden missiles ready for to be launched</span> <span class="type">Missile</span> { <span class="name">z</span>:<span class="number">3</span> <span class="name">id</span>: <span class="name">missile_1</span> <span class="name">x</span>:<span class="number">0</span> <span class="name">y</span>:<span class="number">10</span> } <span class="type">Missile</span> { <span class="name">z</span>:<span class="number">4</span> <span class="name">id</span>: <span class="name">missile_2</span> <span class="name">x</span>: <span class="number">20</span> <span class="name">y</span>:<span class="number">10</span> } <span class="type">Missile</span> { <span class="name">z</span>:<span class="number">5</span> <span class="name">id</span>: <span class="name">missile_3</span> <span class="name">x</span>: <span class="number">40</span> <span class="name">y</span>:<span class="number">10</span> } <span class="type">Missile</span> { <span class="name">z</span>:<span class="number">6</span> <span class="name">id</span>: <span class="name">missile_4</span> <span class="name">x</span>: <span class="number">60</span> <span class="name">y</span>:<span class="number">10</span> } <span class="type">Missile</span> { <span class="name">z</span>:<span class="number">7</span> <span class="name">id</span>: <span class="name">missile_5</span> <span class="name">x</span>: <span class="number">80</span> <span class="name">y</span>:<span class="number">10</span> } <span class="type">Missile</span> { <span class="name">z</span>:<span class="number">8</span> <span class="name">objectName</span>: <span class="string">"enemy_missile"</span> <span class="name">id</span>: <span class="name">enemy_missile_1</span> <span class="name">enemyMissile</span>: <span class="number">true</span> } <span class="type">Missile</span> { <span class="name">z</span>:<span class="number">9</span> <span class="name">objectName</span>: <span class="string">"enemy_missile"</span> <span class="name">id</span>: <span class="name">enemy_missile_2</span> <span class="name">enemyMissile</span>: <span class="number">true</span> } <span class="comment">// Messages to the user</span> <span class="type">Message</span> { <span class="name">id</span>: <span class="name">message</span> <span class="name">z</span>:<span class="number">21</span> } <span class="comment">// Splach screen</span> <span class="type"><a href="qml-rectangle.html">Rectangle</a></span> { <span class="name">id</span>: <span class="name">blackFace</span> <span class="name">x</span>:-<span class="number">2</span> <span class="name">y</span>:<span class="number">0</span> <span class="name">width</span>: <span class="name">parent</span>.<span class="name">width</span> <span class="operator">+</span> <span class="number">2</span> <span class="name">height</span>: <span class="name">parent</span>.<span class="name">height</span> <span class="name">z</span>:<span class="number">100</span> <span class="name">color</span>: <span class="string">"black"</span> <span class="name">opacity</span>: <span class="number">1</span> <span class="type"><a href="qml-mousearea.html">MouseArea</a></span> { <span class="name">anchors</span>.fill: <span class="name">parent</span> <span class="name">onPressed</span>: { <span class="name">mouse</span>.<span class="name">accepted</span> <span class="operator">=</span> <span class="number">true</span> <span class="name">fadeAnim</span>.<span class="name">stop</span>() <span class="name">blackFace</span>.<span class="name">opacity</span> <span class="operator">=</span> <span class="number">0</span> } } <span class="type"><a href="qml-image.html">Image</a></span> { <span class="name">id</span>: <span class="name">idLogo</span> <span class="name">source</span>: <span class="string">"qrc:/gfx/quickhit_logo.png"</span> <span class="name">smooth</span>: <span class="number">true</span> <span class="name">anchors</span>.horizontalCenter: <span class="name">parent</span>.<span class="name">horizontalCenter</span> <span class="name">anchors</span>.verticalCenter: <span class="name">parent</span>.<span class="name">verticalCenter</span> <span class="name">opacity</span>: <span class="number">0</span> } <span class="type"><a href="qml-numberanimation.html">NumberAnimation</a></span> { <span class="name">id</span>: <span class="name">rotAnim</span>; <span class="name">target</span>: <span class="name">idLogo</span>; <span class="name">property</span>: <span class="string">"rotation"</span>; <span class="name">to</span>: <span class="number">20</span>; <span class="name">duration</span>: <span class="number">9000</span> } } <span class="comment">// Splach screen animation</span> <span class="type"><a href="qml-sequentialanimation.html">SequentialAnimation</a></span> { <span class="name">id</span>: <span class="name">fadeAnim</span> <span class="type"><a href="qml-pauseanimation.html">PauseAnimation</a></span> {<span class="name">duration</span>: <span class="number">1000</span> } <span class="type"><a href="qml-numberanimation.html">NumberAnimation</a></span> {<span class="name">target</span>: <span class="name">idLogo</span>; <span class="name">property</span>: <span class="string">"opacity"</span>; <span class="name">from</span>: <span class="number">0</span>; <span class="name">to</span>: <span class="number">1</span>; <span class="name">duration</span>: <span class="number">2000</span> } <span class="type"><a href="qml-pauseanimation.html">PauseAnimation</a></span> {<span class="name">duration</span>: <span class="number">2000</span> } <span class="type"><a href="qml-numberanimation.html">NumberAnimation</a></span> {<span class="name">target</span>: <span class="name">idLogo</span>; <span class="name">property</span>: <span class="string">"opacity"</span>; <span class="name">from</span>: <span class="number">1</span>; <span class="name">to</span>: <span class="number">0</span>; <span class="name">duration</span>: <span class="number">2000</span> } <span class="type"><a href="qml-numberanimation.html">NumberAnimation</a></span> {<span class="name">target</span>: <span class="name">blackFace</span>; <span class="name">property</span>: <span class="string">"opacity"</span>; <span class="name">from</span>: <span class="number">1</span>; <span class="name">to</span>: <span class="number">0</span>; <span class="name">duration</span>: <span class="number">2000</span> } } }</pre> </div> <!-- @@@demos/mobile/quickhit/Game.qml --> </div> </div> </div> <div class="ft"> <span></span> </div> </div> <div class="footer"> <p> <acronym title="Copyright">©</acronym> 2015 The Qt Company Ltd. Documentation contributions included herein are the copyrights of their respective owners.</p> <br /> <p> The documentation provided herein is licensed under the terms of the <a href="http://www.gnu.org/licenses/fdl.html">GNU Free Documentation License version 1.3</a> as published by the Free Software Foundation.</p> <p> Documentation sources may be obtained from <a href="http://www.qt-project.org"> www.qt-project.org</a>.</p> <br /> <p> Qt and respective logos are trademarks of The Qt Company Ltd in Finland and/or other countries worldwide. All other trademarks are property of their respective owners. <a title="Privacy Policy" href="http://en.gitorious.org/privacy_policy/">Privacy Policy</a></p> </div> <script src="scripts/functions.js" type="text/javascript"></script> </body> </html>