<?xml version="1.0" encoding="UTF-8"?> <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd"> <html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en_US" lang="en_US"> <head> <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> <title>Qt 4.8: gameengine.cpp Example File (demos/mobile/quickhit/gameengine.cpp)</title> <link rel="stylesheet" type="text/css" href="style/style.css" /> <script src="scripts/jquery.js" type="text/javascript"></script> <script src="scripts/functions.js" type="text/javascript"></script> <link rel="stylesheet" type="text/css" href="style/superfish.css" /> <link rel="stylesheet" type="text/css" href="style/narrow.css" /> <!--[if IE]> <meta name="MSSmartTagsPreventParsing" content="true"> <meta http-equiv="imagetoolbar" content="no"> <![endif]--> <!--[if lt IE 7]> <link rel="stylesheet" type="text/css" href="style/style_ie6.css"> <![endif]--> <!--[if IE 7]> <link rel="stylesheet" type="text/css" href="style/style_ie7.css"> <![endif]--> <!--[if IE 8]> <link rel="stylesheet" type="text/css" href="style/style_ie8.css"> <![endif]--> <script src="scripts/superfish.js" type="text/javascript"></script> <script src="scripts/narrow.js" type="text/javascript"></script> </head> <body class="" onload="CheckEmptyAndLoadList();"> <div class="header" id="qtdocheader"> <div class="content"> <div id="nav-logo"> <a href="index.html">Home</a></div> <a href="index.html" class="qtref"><span>Qt Reference Documentation</span></a> <div id="narrowsearch"></div> <div id="nav-topright"> <ul> <li class="nav-topright-home"><a href="http://qt.digia.com/">Qt HOME</a></li> <li class="nav-topright-dev"><a href="http://qt-project.org/">DEV</a></li> <li class="nav-topright-doc nav-topright-doc-active"><a href="http://qt-project.org/doc/"> DOC</a></li> <li class="nav-topright-blog"><a href="http://blog.qt.digia.com/">BLOG</a></li> </ul> </div> <div id="shortCut"> <ul> <li class="shortCut-topleft-inactive"><span><a href="index.html">Qt 4.8</a></span></li> <li class="shortCut-topleft-active"><a href="http://qt-project.org/doc/">ALL VERSIONS </a></li> </ul> </div> <ul class="sf-menu" id="narrowmenu"> <li><a href="#">API Lookup</a> <ul> <li><a href="classes.html">Class index</a></li> <li><a href="functions.html">Function index</a></li> <li><a href="modules.html">Modules</a></li> <li><a href="namespaces.html">Namespaces</a></li> <li><a href="qtglobal.html">Global Declarations</a></li> <li><a href="qdeclarativeelements.html">QML elements</a></li> </ul> </li> <li><a href="#">Qt Topics</a> <ul> <li><a href="qt-basic-concepts.html">Programming with Qt</a></li> <li><a href="qtquick.html">Device UIs & Qt Quick</a></li> <li><a href="qt-gui-concepts.html">UI Design with Qt</a></li> <li><a href="supported-platforms.html">Supported Platforms</a></li> <li><a href="technology-apis.html">Qt and Key Technologies</a></li> <li><a href="best-practices.html">How-To's and Best Practices</a></li> </ul> </li> <li><a href="#">Examples</a> <ul> <li><a href="all-examples.html">Examples</a></li> <li><a href="tutorials.html">Tutorials</a></li> <li><a href="demos.html">Demos</a></li> <li><a href="qdeclarativeexamples.html">QML Examples</a></li> </ul> </li> </ul> </div> </div> <div class="wrapper"> <div class="hd"> <span></span> </div> <div class="bd group"> <div class="sidebar"> <div class="searchlabel"> Search index:</div> <div class="search" id="sidebarsearch"> <form id="qtdocsearch" action="" onsubmit="return false;"> <fieldset> <input type="text" name="searchstring" id="pageType" value="" /> <div id="resultdialog"> <a href="#" id="resultclose">Close</a> <p id="resultlinks" class="all"><a href="#" id="showallresults">All</a> | <a href="#" id="showapiresults">API</a> | <a href="#" id="showarticleresults">Articles</a> | <a href="#" id="showexampleresults">Examples</a></p> <p id="searchcount" class="all"><span id="resultcount"></span><span id="apicount"></span><span id="articlecount"></span><span id="examplecount"></span> results:</p> <ul id="resultlist" class="all"> </ul> </div> </fieldset> </form> </div> <div class="box first bottombar" id="lookup"> <h2 title="API Lookup"><span></span> API Lookup</h2> <div id="list001" class="list"> <ul id="ul001" > <li class="defaultLink"><a href="classes.html">Class index</a></li> <li class="defaultLink"><a href="functions.html">Function index</a></li> <li class="defaultLink"><a href="modules.html">Modules</a></li> <li class="defaultLink"><a href="namespaces.html">Namespaces</a></li> <li class="defaultLink"><a href="qtglobal.html">Global Declarations</a></li> <li class="defaultLink"><a href="qdeclarativeelements.html">QML elements</a></li> </ul> </div> </div> <div class="box bottombar" id="topics"> <h2 title="Qt Topics"><span></span> Qt Topics</h2> <div id="list002" class="list"> <ul id="ul002" > <li class="defaultLink"><a href="qt-basic-concepts.html">Programming with Qt</a></li> <li class="defaultLink"><a href="qtquick.html">Device UIs & Qt Quick</a></li> <li class="defaultLink"><a href="qt-gui-concepts.html">UI Design with Qt</a></li> <li class="defaultLink"><a href="supported-platforms.html">Supported Platforms</a></li> <li class="defaultLink"><a href="technology-apis.html">Qt and Key Technologies</a></li> <li class="defaultLink"><a href="best-practices.html">How-To's and Best Practices</a></li> </ul> </div> </div> <div class="box" id="examples"> <h2 title="Examples"><span></span> Examples</h2> <div id="list003" class="list"> <ul id="ul003"> <li class="defaultLink"><a href="all-examples.html">Examples</a></li> <li class="defaultLink"><a href="tutorials.html">Tutorials</a></li> <li class="defaultLink"><a href="demos.html">Demos</a></li> <li class="defaultLink"><a href="qdeclarativeexamples.html">QML Examples</a></li> </ul> </div> </div> </div> <div class="wrap"> <div class="toolbar"> <div class="breadcrumb toolblock"> <ul> <li class="first"><a href="index.html">Home</a></li> <!-- Breadcrumbs go here --> </ul> </div> <div class="toolbuttons toolblock"> <ul> <li id="smallA" class="t_button">A</li> <li id="medA" class="t_button active">A</li> <li id="bigA" class="t_button">A</li> <li id="print" class="t_button"><a href="javascript:this.print();"> <span>Print</span></a></li> </ul> </div> </div> <div class="content mainContent"> <h1 class="title">gameengine.cpp Example File</h1> <span class="small-subtitle">demos/mobile/quickhit/gameengine.cpp</span> <!-- $$$demos/mobile/quickhit/gameengine.cpp-description --> <div class="descr"> <a name="details"></a> <pre class="cpp"> <span class="comment">/**************************************************************************** ** ** Copyright (C) 2015 The Qt Company Ltd. ** Contact: http://www.qt.io/licensing/ ** ** This file is part of the QtDeclarative module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:BSD$ ** You may use this file under the terms of the BSD license as follows: ** ** "Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions are ** met: ** * Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** * Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in ** the documentation and/or other materials provided with the ** distribution. ** * Neither the name of The Qt Company Ltd nor the names of its ** contributors may be used to endorse or promote products derived ** from this software without specific prior written permission. ** ** ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT ** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR ** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." ** ** $QT_END_LICENSE$ ** ****************************************************************************/</span> <span class="preprocessor">#include "gameengine.h"</span> <span class="preprocessor">#include "plugins/levelplugininterface.h"</span> <span class="preprocessor">#include "InvSounds.h"</span> <span class="preprocessor">#include <QDebug></span> <span class="preprocessor">#include <QTimerEvent></span> <span class="preprocessor">#include <QTime></span> <span class="preprocessor">#include <QDesktopServices></span> <span class="keyword">const</span> <span class="type">int</span> TIMER_SPEED <span class="operator">=</span> <span class="number">80</span>; GameEngine<span class="operator">::</span>GameEngine(<span class="type"><a href="qobject.html">QObject</a></span><span class="operator">*</span> parent) :<span class="type"><a href="qobject.html">QObject</a></span>(parent) { m_timerId <span class="operator">=</span> <span class="number">0</span>; m_doEnemyMissile <span class="operator">=</span> <span class="number">1500</span> <span class="operator">/</span> TIMER_SPEED; m_GameGml <span class="operator">=</span> <span class="number">0</span>; m_gameLevel <span class="operator">=</span> <span class="number">0</span>; clearQmlObjects(); <span class="comment">// For random</span> <span class="type"><a href="qtime.html">QTime</a></span> time <span class="operator">=</span> <span class="type"><a href="qtime.html">QTime</a></span><span class="operator">::</span>currentTime(); qsrand((<span class="type"><a href="qtglobal.html#uint-typedef">uint</a></span>)time<span class="operator">.</span>msec()); <span class="comment">// Sound engine</span> m_soundEngine <span class="operator">=</span> <span class="keyword">new</span> CInvSounds(<span class="keyword">this</span>); <span class="comment">// Device profile</span> m_silent <span class="operator">=</span> <span class="keyword">false</span>; <span class="preprocessor">#ifdef Q_OS_SYMBIAN</span> iVibrate <span class="operator">=</span> CHWRMVibra<span class="operator">::</span>NewL(); <span class="preprocessor">#endif</span> <span class="comment">// Get device profile, is it silent?</span> <span class="preprocessor">#if defined Q_OS_SYMBIAN || defined Q_WS_MAEMO_5</span> m_systemDeviceInfo <span class="operator">=</span> <span class="keyword">new</span> <span class="type">QSystemDeviceInfo</span>(<span class="keyword">this</span>); <span class="type"><a href="qobject.html">QObject</a></span><span class="operator">::</span>connect(m_systemDeviceInfo<span class="operator">,</span>SIGNAL(currentProfileChanged(<span class="type">QSystemDeviceInfo</span><span class="operator">::</span>Profile))<span class="operator">,</span><span class="keyword">this</span><span class="operator">,</span> SLOT(currentProfileChanged(<span class="type">QSystemDeviceInfo</span><span class="operator">::</span>Profile))); <span class="type">QSystemDeviceInfo</span><span class="operator">::</span>Profile p <span class="operator">=</span> m_systemDeviceInfo<span class="operator">-</span><span class="operator">></span>currentProfile(); <span class="keyword">if</span> (p <span class="operator">=</span><span class="operator">=</span> <span class="type">QSystemDeviceInfo</span><span class="operator">::</span>SilentProfile) { m_silent <span class="operator">=</span> <span class="keyword">true</span>; } <span class="preprocessor">#endif</span> } GameEngine<span class="operator">::</span><span class="operator">~</span>GameEngine() { <span class="preprocessor">#ifdef Q_OS_SYMBIAN</span> <span class="keyword">delete</span> iVibrate; <span class="preprocessor">#endif</span> } <span class="type">void</span> GameEngine<span class="operator">::</span>gameStartSound() { <span class="keyword">if</span> (<span class="operator">!</span>m_silent) m_soundEngine<span class="operator">-</span><span class="operator">></span>gameStartSound(); } <span class="preprocessor">#if defined Q_OS_SYMBIAN || defined Q_WS_MAEMO_5</span> <span class="type">void</span> GameEngine<span class="operator">::</span>currentProfileChanged(<span class="type">QSystemDeviceInfo</span><span class="operator">::</span>Profile p) { <span class="keyword">if</span> (p <span class="operator">=</span><span class="operator">=</span> <span class="type">QSystemDeviceInfo</span><span class="operator">::</span>SilentProfile) { enableSounds(<span class="type"><a href="qvariant.html">QVariant</a></span>(<span class="keyword">false</span>)); } <span class="keyword">else</span> { enableSounds(<span class="type"><a href="qvariant.html">QVariant</a></span>(<span class="keyword">true</span>)); } } <span class="preprocessor">#endif</span> <span class="type">void</span> GameEngine<span class="operator">::</span>enableSounds(<span class="type"><a href="qvariant.html">QVariant</a></span> enable) { m_silent <span class="operator">=</span> <span class="operator">!</span>enable<span class="operator">.</span>toBool(); <span class="keyword">if</span> (m_silent) <span class="keyword">this</span><span class="operator">-</span><span class="operator">></span>m_soundEngine<span class="operator">-</span><span class="operator">></span>enableSounds(<span class="keyword">false</span>); <span class="keyword">else</span> <span class="keyword">this</span><span class="operator">-</span><span class="operator">></span>m_soundEngine<span class="operator">-</span><span class="operator">></span>enableSounds(<span class="keyword">true</span>); } <span class="type"><a href="qvariant.html">QVariant</a></span> GameEngine<span class="operator">::</span>randInt(<span class="type"><a href="qvariant.html">QVariant</a></span> low<span class="operator">,</span> <span class="type"><a href="qvariant.html">QVariant</a></span> high) { <span class="comment">// Random number between low and high</span> <span class="keyword">return</span> qrand() <span class="operator">%</span> ((high<span class="operator">.</span>toInt() <span class="operator">+</span> <span class="number">1</span>) <span class="operator">-</span> low<span class="operator">.</span>toInt()) <span class="operator">+</span> low<span class="operator">.</span>toInt(); } <span class="type">void</span> GameEngine<span class="operator">::</span>setGameLevel(LevelPluginInterface<span class="operator">*</span> level) { <span class="comment">// Set used game level</span> m_gameLevel <span class="operator">=</span> level; <span class="keyword">if</span> (m_gameLevel) { <span class="comment">// Set used sound from the level into sound engine</span> m_soundEngine<span class="operator">-</span><span class="operator">></span>enableSounds(m_gameLevel<span class="operator">-</span><span class="operator">></span>levelSounds()); <span class="comment">// Invoke QML to take new level in use</span> <span class="type"><a href="qmetaobject.html">QMetaObject</a></span><span class="operator">::</span>invokeMethod(m_GameGml<span class="operator">,</span> <span class="string">"levelReadyForCreation"</span><span class="operator">,</span> <span class="type"><a href="qt.html">Qt</a></span><span class="operator">::</span>AutoConnection); m_doEnemyMissile <span class="operator">=</span> m_gameLevel<span class="operator">-</span><span class="operator">></span>enemyFireSpeed()<span class="operator">.</span>toInt() <span class="operator">/</span> TIMER_SPEED; } } <span class="type">void</span> GameEngine<span class="operator">::</span>setPluginList(<span class="type"><a href="qlist.html">QList</a></span><span class="operator"><</span><span class="type"><a href="qpluginloader.html">QPluginLoader</a></span><span class="operator">*</span><span class="operator">></span> plugins) { m_pluginList <span class="operator">=</span> plugins; } <span class="type"><a href="qvariant.html">QVariant</a></span> GameEngine<span class="operator">::</span>pluginList() { <span class="type"><a href="qstringlist.html">QStringList</a></span> list; <span class="type"><a href="qpluginloader.html">QPluginLoader</a></span><span class="operator">*</span> loader; foreach (loader<span class="operator">,</span>m_pluginList) { <span class="type"><a href="qstring.html">QString</a></span> s <span class="operator">=</span> loader<span class="operator">-</span><span class="operator">></span>fileName(); s <span class="operator">=</span> s<span class="operator">.</span>mid(s<span class="operator">.</span>lastIndexOf(<span class="string">"/"</span>)<span class="operator">+</span><span class="number">1</span>); s <span class="operator">=</span> s<span class="operator">.</span>left(s<span class="operator">.</span>lastIndexOf(<span class="string">"."</span>)); s <span class="operator">=</span> s<span class="operator">.</span>toUpper(); <span class="preprocessor">#ifdef Q_WS_MAEMO_5</span> <span class="keyword">if</span> (s<span class="operator">.</span>contains(<span class="string">"LIB"</span>)) { s <span class="operator">=</span> s<span class="operator">.</span>right(s<span class="operator">.</span>length() <span class="operator">-</span> (s<span class="operator">.</span>indexOf(<span class="string">"LIB"</span>)<span class="operator">+</span><span class="number">3</span>)); } <span class="preprocessor">#endif</span> list<span class="operator">.</span>append(s); } <span class="keyword">return</span> <span class="type"><a href="qvariant.html">QVariant</a></span>(list); } <span class="type">void</span> GameEngine<span class="operator">::</span>pauseLevel(<span class="type"><a href="qvariant.html">QVariant</a></span> doPause) { <span class="type">bool</span> enableTimer <span class="operator">=</span> <span class="operator">!</span>doPause<span class="operator">.</span>toBool(); enableEngineTimer(<span class="type"><a href="qvariant.html">QVariant</a></span>(enableTimer)); <span class="type"><a href="qmetaobject.html">QMetaObject</a></span><span class="operator">::</span>invokeMethod(m_levelQml<span class="operator">,</span> <span class="string">"pause"</span><span class="operator">,</span> <span class="type"><a href="qt.html">Qt</a></span><span class="operator">::</span>AutoConnection<span class="operator">,</span>Q_ARG(<span class="type"><a href="qvariant.html">QVariant</a></span><span class="operator">,</span> doPause)); } <span class="type">void</span> GameEngine<span class="operator">::</span>findQmlObjects() { <span class="keyword">if</span> (m_GameGml) { <a href="qtglobal.html#qDebug">qDebug</a>() <span class="operator"><</span><span class="operator"><</span> <span class="string">"GameEngine::findQmlObjects()"</span>; <span class="comment">// Find Missiles objects</span> m_missileList<span class="operator">.</span>clear(); m_enemyMissileList<span class="operator">.</span>clear(); findMissiles(m_GameGml); <span class="comment">// Set QMLs</span> setLevelQml(m_GameGml<span class="operator">-</span><span class="operator">></span>findChild<span class="operator"><</span><span class="type"><a href="qobject.html">QObject</a></span><span class="operator">*</span><span class="operator">></span>(<span class="string">"level"</span>)); setEnemiesGridQml(m_GameGml<span class="operator">-</span><span class="operator">></span>findChild<span class="operator"><</span><span class="type"><a href="qobject.html">QObject</a></span><span class="operator">*</span><span class="operator">></span>(<span class="string">"enemiesGrid"</span>)); setMyShipQml(m_GameGml<span class="operator">-</span><span class="operator">></span>findChild<span class="operator"><</span><span class="type"><a href="qobject.html">QObject</a></span><span class="operator">*</span><span class="operator">></span>(<span class="string">"myShip"</span>)); <span class="comment">// Find Enemies objects</span> m_enemyList<span class="operator">.</span>clear(); <a href="qtglobal.html#qDebug">qDebug</a>() <span class="operator"><</span><span class="operator"><</span> <span class="string">"GameEngine::findQmlObjects() find enemies from: level QML"</span>; findEnemies(m_levelQml); } <span class="keyword">else</span> { <a href="qtglobal.html#qDebug">qDebug</a>() <span class="operator"><</span><span class="operator"><</span> <span class="string">"GameEngine::findQmlObjects() rootObject NULL"</span>; } } <span class="type">void</span> GameEngine<span class="operator">::</span>clearQmlObjects() { m_missileList<span class="operator">.</span>clear(); m_enemyMissileList<span class="operator">.</span>clear(); m_enemyList<span class="operator">.</span>clear(); m_levelQml <span class="operator">=</span> <span class="number">0</span>; m_enemiesGridGml <span class="operator">=</span> <span class="number">0</span>; m_myShipGml <span class="operator">=</span> <span class="number">0</span>; <span class="comment">//m_GameGml = 0; // NOTE: Do not delete this</span> } <span class="type">void</span> GameEngine<span class="operator">::</span>findMissiles(<span class="type"><a href="qobject.html">QObject</a></span> <span class="operator">*</span>rootObject) { <span class="keyword">if</span> (rootObject) { <span class="type"><a href="qobject.html#QObjectList-typedef">QObjectList</a></span> list <span class="operator">=</span> rootObject<span class="operator">-</span><span class="operator">></span>children(); <span class="type"><a href="qobject.html">QObject</a></span><span class="operator">*</span> item; foreach (item<span class="operator">,</span>list) { <span class="keyword">if</span> (item<span class="operator">-</span><span class="operator">></span>children()<span class="operator">.</span>count()<span class="operator">></span><span class="number">0</span>) { findMissiles(item); } <span class="keyword">else</span> { <span class="keyword">if</span> (rootObject<span class="operator">-</span><span class="operator">></span>objectName()<span class="operator">=</span><span class="operator">=</span><span class="string">"missile"</span>) { <span class="type"><a href="qdeclarativeitem.html">QDeclarativeItem</a></span><span class="operator">*</span> missile <span class="operator">=</span> <span class="keyword">static_cast</span><span class="operator"><</span><span class="type"><a href="qdeclarativeitem.html">QDeclarativeItem</a></span><span class="operator">*</span><span class="operator">></span>(rootObject); m_missileList<span class="operator">.</span>append(missile); } <span class="keyword">else</span> <span class="keyword">if</span> (rootObject<span class="operator">-</span><span class="operator">></span>objectName()<span class="operator">=</span><span class="operator">=</span><span class="string">"enemy_missile"</span>) { <span class="type"><a href="qdeclarativeitem.html">QDeclarativeItem</a></span><span class="operator">*</span> enemyMissile <span class="operator">=</span> <span class="keyword">static_cast</span><span class="operator"><</span><span class="type"><a href="qdeclarativeitem.html">QDeclarativeItem</a></span><span class="operator">*</span><span class="operator">></span>(rootObject); m_enemyMissileList<span class="operator">.</span>append(enemyMissile); } } } } <span class="keyword">else</span> { <a href="qtglobal.html#qDebug">qDebug</a>() <span class="operator"><</span><span class="operator"><</span> <span class="string">"GameEngine::findMissiles() rootObject NULL"</span>; } } <span class="type">void</span> GameEngine<span class="operator">::</span>findEnemies(<span class="type"><a href="qobject.html">QObject</a></span> <span class="operator">*</span>rootObject) { <span class="keyword">if</span> (rootObject) { <span class="type"><a href="qobject.html#QObjectList-typedef">QObjectList</a></span> list <span class="operator">=</span> rootObject<span class="operator">-</span><span class="operator">></span>children(); <span class="type"><a href="qobject.html">QObject</a></span><span class="operator">*</span> item; foreach (item<span class="operator">,</span>list) { <span class="keyword">if</span> (item<span class="operator">-</span><span class="operator">></span>children()<span class="operator">.</span>count()<span class="operator">></span><span class="number">0</span> <span class="operator">&</span><span class="operator">&</span> item<span class="operator">-</span><span class="operator">></span>objectName()<span class="operator">!</span><span class="operator">=</span><span class="string">"enemy"</span>) { <span class="comment">//qDebug() << "Enemy children found from: " << item->objectName();</span> findEnemies(item); } <span class="keyword">else</span> { <span class="keyword">if</span> (item<span class="operator">-</span><span class="operator">></span>objectName()<span class="operator">=</span><span class="operator">=</span><span class="string">"enemy"</span>) { <span class="comment">//qDebug() << "Enemy child founds: " << item->objectName();</span> <span class="type"><a href="qdeclarativeitem.html">QDeclarativeItem</a></span><span class="operator">*</span> enemy <span class="operator">=</span> <span class="keyword">static_cast</span><span class="operator"><</span><span class="type"><a href="qdeclarativeitem.html">QDeclarativeItem</a></span><span class="operator">*</span><span class="operator">></span>(item); m_enemyList<span class="operator">.</span>append(enemy); } } } } <span class="keyword">else</span> { <a href="qtglobal.html#qDebug">qDebug</a>() <span class="operator"><</span><span class="operator"><</span> <span class="string">"GameEngine::findEnemies() rootObject NULL"</span>; } } <span class="type">void</span> GameEngine<span class="operator">::</span>setEnemiesGridQml(<span class="type"><a href="qobject.html">QObject</a></span><span class="operator">*</span> o) { m_enemiesGridGml <span class="operator">=</span> <span class="keyword">static_cast</span><span class="operator"><</span><span class="type"><a href="qdeclarativeitem.html">QDeclarativeItem</a></span><span class="operator">*</span><span class="operator">></span>(o); } <span class="type">void</span> GameEngine<span class="operator">::</span>setMyShipQml(<span class="type"><a href="qobject.html">QObject</a></span><span class="operator">*</span> o) { m_myShipGml <span class="operator">=</span> <span class="keyword">static_cast</span><span class="operator"><</span><span class="type"><a href="qdeclarativeitem.html">QDeclarativeItem</a></span><span class="operator">*</span><span class="operator">></span>(o); } <span class="type">void</span> GameEngine<span class="operator">::</span>setGameQml(<span class="type"><a href="qobject.html">QObject</a></span><span class="operator">*</span> o) { m_GameGml <span class="operator">=</span> <span class="keyword">static_cast</span><span class="operator"><</span><span class="type"><a href="qdeclarativeitem.html">QDeclarativeItem</a></span><span class="operator">*</span><span class="operator">></span>(o); } <span class="type">void</span> GameEngine<span class="operator">::</span>timerEvent(<span class="type"><a href="qtimerevent.html">QTimerEvent</a></span> <span class="operator">*</span>e) { <span class="keyword">if</span> (e<span class="operator">-</span><span class="operator">></span>timerId()<span class="operator">=</span><span class="operator">=</span>m_timerId) { <span class="comment">// Do hit test</span> doHitTest(); m_doEnemyMissile<span class="operator">-</span><span class="operator">-</span>; <span class="keyword">if</span> (m_gameLevel <span class="operator">&</span><span class="operator">&</span> m_doEnemyMissile<span class="operator"><</span><span class="number">0</span>) { m_doEnemyMissile <span class="operator">=</span> m_gameLevel<span class="operator">-</span><span class="operator">></span>enemyFireSpeed()<span class="operator">.</span>toInt() <span class="operator">/</span> TIMER_SPEED; <span class="comment">// Do emeny missile launch</span> doEnemyMissile(); } } } <span class="type">void</span> GameEngine<span class="operator">::</span>enableEngineTimer(<span class="type"><a href="qvariant.html">QVariant</a></span> enable) { <span class="keyword">if</span> (m_gameLevel) { <span class="keyword">if</span> (m_timerId<span class="operator">=</span><span class="operator">=</span><span class="number">0</span> <span class="operator">&</span><span class="operator">&</span> enable<span class="operator">.</span>toBool()) { m_timerId <span class="operator">=</span> <span class="type"><a href="qobject.html">QObject</a></span><span class="operator">::</span>startTimer(TIMER_SPEED); } <span class="keyword">else</span> <span class="keyword">if</span> (m_timerId <span class="operator">!</span><span class="operator">=</span> <span class="number">0</span> <span class="operator">&</span><span class="operator">&</span> <span class="operator">!</span>enable<span class="operator">.</span>toBool()) { <span class="type"><a href="qobject.html">QObject</a></span><span class="operator">::</span>killTimer(m_timerId); m_timerId <span class="operator">=</span> <span class="number">0</span>; } } } <span class="type">void</span> GameEngine<span class="operator">::</span>selectVisibleEnemy(<span class="type">int</span><span class="operator">&</span> start<span class="operator">,</span> <span class="type">int</span><span class="operator">&</span> end) { <span class="type"><a href="qdeclarativeitem.html">QDeclarativeItem</a></span><span class="operator">*</span> enemy <span class="operator">=</span> <span class="number">0</span>; <span class="keyword">for</span> (<span class="type">int</span> i<span class="operator">=</span><span class="number">0</span> ; i<span class="operator"><</span>m_enemyList<span class="operator">.</span>count() ; i<span class="operator">+</span><span class="operator">+</span>) { enemy <span class="operator">=</span> m_enemyList<span class="operator">[</span>i<span class="operator">]</span>; <span class="keyword">if</span> (enemy<span class="operator">-</span><span class="operator">></span>opacity()<span class="operator">=</span><span class="operator">=</span><span class="number">1</span>) { start <span class="operator">=</span> i; <span class="keyword">break</span>; } } enemy <span class="operator">=</span> <span class="number">0</span>; <span class="keyword">for</span> (<span class="type">int</span> e<span class="operator">=</span>m_enemyList<span class="operator">.</span>count()<span class="operator">-</span><span class="number">1</span> ; e<span class="operator">></span><span class="number">0</span> ; e<span class="operator">-</span><span class="operator">-</span>) { enemy <span class="operator">=</span> m_enemyList<span class="operator">[</span>e<span class="operator">]</span>; <span class="keyword">if</span> (enemy<span class="operator">-</span><span class="operator">></span>opacity()<span class="operator">=</span><span class="operator">=</span><span class="number">1</span>) { end <span class="operator">=</span> e; <span class="keyword">break</span>; } } } <span class="type">void</span> GameEngine<span class="operator">::</span>doEnemyMissile() { <span class="type"><a href="qmutexlocker.html">QMutexLocker</a></span> locker(<span class="operator">&</span>m_enemyListMutex); <span class="type"><a href="qdeclarativeitem.html">QDeclarativeItem</a></span><span class="operator">*</span> missile <span class="operator">=</span> <span class="number">0</span>; <span class="type"><a href="qdeclarativeitem.html">QDeclarativeItem</a></span><span class="operator">*</span> enemy <span class="operator">=</span> <span class="number">0</span>; <span class="comment">// Find free missile</span> foreach (missile<span class="operator">,</span> m_enemyMissileList) { <span class="keyword">if</span> (missile<span class="operator">-</span><span class="operator">></span>opacity()<span class="operator">=</span><span class="operator">=</span><span class="number">0</span>){ <span class="comment">// Random select enemy who fire</span> <span class="type">int</span> start<span class="operator">=</span><span class="number">0</span>; <span class="type">int</span> end<span class="operator">=</span><span class="number">0</span>; selectVisibleEnemy(start<span class="operator">,</span>end); <span class="type">int</span> whoWillFire <span class="operator">=</span> randInt(<span class="type"><a href="qvariant.html">QVariant</a></span>(start)<span class="operator">,</span><span class="type"><a href="qvariant.html">QVariant</a></span>(end))<span class="operator">.</span>toInt(); <span class="keyword">if</span> (m_enemyList<span class="operator">.</span>count() <span class="operator"><</span> whoWillFire<span class="operator">+</span><span class="number">1</span>) <span class="keyword">break</span>; enemy <span class="operator">=</span> m_enemyList<span class="operator">.</span>at(whoWillFire); <span class="keyword">if</span> (enemy <span class="operator">&</span><span class="operator">&</span> enemy<span class="operator">-</span><span class="operator">></span>opacity()<span class="operator">=</span><span class="operator">=</span><span class="number">1</span>) { <span class="type"><a href="qpointf.html">QPointF</a></span> enemyP <span class="operator">=</span> enemy<span class="operator">-</span><span class="operator">></span>pos(); <span class="keyword">if</span> (m_enemiesGridGml) { enemyP <span class="operator">+</span><span class="operator">=</span> m_enemiesGridGml<span class="operator">-</span><span class="operator">></span>pos(); } <span class="comment">//qDebug() << "QMetaObject::invokeMethod() - fireEnemyMissile";</span> <span class="type"><a href="qmetaobject.html">QMetaObject</a></span><span class="operator">::</span>invokeMethod(m_GameGml<span class="operator">,</span> <span class="string">"fireEnemyMissile"</span><span class="operator">,</span> <span class="type"><a href="qt.html">Qt</a></span><span class="operator">::</span>AutoConnection<span class="operator">,</span> Q_ARG(<span class="type"><a href="qvariant.html">QVariant</a></span><span class="operator">,</span> enemyP<span class="operator">.</span>x()<span class="operator">+</span>enemy<span class="operator">-</span><span class="operator">></span>boundingRect()<span class="operator">.</span>width()<span class="operator">/</span><span class="number">4</span>)<span class="operator">,</span> Q_ARG(<span class="type"><a href="qvariant.html">QVariant</a></span><span class="operator">,</span> enemyP<span class="operator">.</span>y()<span class="operator">+</span>enemy<span class="operator">-</span><span class="operator">></span>boundingRect()<span class="operator">.</span>height())<span class="operator">,</span> Q_ARG(<span class="type"><a href="qvariant.html">QVariant</a></span><span class="operator">,</span> m_GameGml<span class="operator">-</span><span class="operator">></span>boundingRect()<span class="operator">.</span>height())); } <span class="keyword">break</span>; } } } <span class="type">void</span> GameEngine<span class="operator">::</span>doHitTest() { <span class="type"><a href="qmutexlocker.html">QMutexLocker</a></span> locker(<span class="operator">&</span>m_enemyListMutex); <span class="type"><a href="qdeclarativeitem.html">QDeclarativeItem</a></span><span class="operator">*</span> missile <span class="operator">=</span> <span class="number">0</span>; <span class="type"><a href="qdeclarativeitem.html">QDeclarativeItem</a></span><span class="operator">*</span> enemy <span class="operator">=</span> <span class="number">0</span>; <span class="comment">// No enemies?</span> <span class="keyword">if</span> (m_enemyList<span class="operator">.</span>count()<span class="operator">=</span><span class="operator">=</span><span class="number">0</span>) { enableEngineTimer(<span class="type"><a href="qvariant.html">QVariant</a></span>(<span class="keyword">false</span>)); <a href="qtglobal.html#qDebug">qDebug</a>() <span class="operator"><</span><span class="operator"><</span> <span class="string">"No enemies left"</span>; gameOver(<span class="keyword">true</span>); <span class="keyword">return</span>; } <span class="keyword">if</span> (<span class="operator">!</span>m_myShipGml) { <span class="keyword">return</span>; } <span class="comment">// Check ship collision</span> <span class="keyword">if</span> (m_myShipGml<span class="operator">-</span><span class="operator">></span>opacity()<span class="operator">=</span><span class="operator">=</span><span class="number">1</span>) { <span class="keyword">for</span> (<span class="type">int</span> e<span class="operator">=</span><span class="number">0</span>; e<span class="operator"><</span>m_enemyList<span class="operator">.</span>count(); e<span class="operator">+</span><span class="operator">+</span>) { enemy <span class="operator">=</span> m_enemyList<span class="operator">[</span>e<span class="operator">]</span>; <span class="keyword">if</span> (enemy<span class="operator">-</span><span class="operator">></span>opacity()<span class="operator">=</span><span class="operator">=</span><span class="number">0</span>) { <span class="keyword">break</span>; } <span class="type"><a href="qpointf.html">QPointF</a></span> enemyP <span class="operator">=</span> enemy<span class="operator">-</span><span class="operator">></span>pos(); <span class="keyword">if</span> (m_enemiesGridGml) { enemyP <span class="operator">+</span><span class="operator">=</span> m_enemiesGridGml<span class="operator">-</span><span class="operator">></span>pos(); } <span class="type"><a href="qrectf.html">QRectF</a></span> enemyR(enemyP<span class="operator">,</span><span class="type"><a href="qsize.html">QSize</a></span>(enemy<span class="operator">-</span><span class="operator">></span>boundingRect()<span class="operator">.</span>width()<span class="operator">,</span>enemy<span class="operator">-</span><span class="operator">></span>boundingRect()<span class="operator">.</span>height())); <span class="comment">// Collision?</span> <span class="keyword">if</span> (enemyR<span class="operator">.</span>contains(m_myShipGml<span class="operator">-</span><span class="operator">></span>pos())) { enableEngineTimer(<span class="type"><a href="qvariant.html">QVariant</a></span>(<span class="keyword">false</span>)); <span class="comment">// Collision explosion</span> <span class="type"><a href="qpointf.html">QPointF</a></span> myP <span class="operator">=</span> m_myShipGml<span class="operator">-</span><span class="operator">></span>pos(); playSound(<span class="number">1</span>); <span class="type"><a href="qmetaobject.html">QMetaObject</a></span><span class="operator">::</span>invokeMethod(m_levelQml<span class="operator">,</span> <span class="string">"explode"</span><span class="operator">,</span> <span class="type"><a href="qt.html">Qt</a></span><span class="operator">::</span>AutoConnection<span class="operator">,</span> Q_ARG(<span class="type"><a href="qvariant.html">QVariant</a></span><span class="operator">,</span> myP<span class="operator">.</span>x()<span class="operator">+</span>m_myShipGml<span class="operator">-</span><span class="operator">></span>boundingRect()<span class="operator">.</span>width()<span class="operator">/</span><span class="number">2</span>)<span class="operator">,</span> Q_ARG(<span class="type"><a href="qvariant.html">QVariant</a></span><span class="operator">,</span> myP<span class="operator">.</span>y()<span class="operator">+</span>m_myShipGml<span class="operator">-</span><span class="operator">></span>boundingRect()<span class="operator">.</span>height())); m_myShipGml<span class="operator">-</span><span class="operator">></span>setOpacity(<span class="number">0</span>); gameOver(<span class="keyword">false</span>); <a href="qtglobal.html#qDebug">qDebug</a>() <span class="operator"><</span><span class="operator"><</span> <span class="string">"Collision"</span>; <span class="keyword">return</span>; } <span class="comment">// Enemy too deep?</span> <span class="keyword">else</span> <span class="keyword">if</span> (enemyR<span class="operator">.</span>bottomLeft()<span class="operator">.</span>y() <span class="operator">></span> m_myShipGml<span class="operator">-</span><span class="operator">></span>pos()<span class="operator">.</span>y()<span class="operator">+</span>m_myShipGml<span class="operator">-</span><span class="operator">></span>pos()<span class="operator">.</span>y()<span class="operator">*</span><span class="number">0.1</span>) { enableEngineTimer(<span class="type"><a href="qvariant.html">QVariant</a></span>(<span class="keyword">false</span>)); <span class="comment">// Enemy too deep explosion</span> <span class="type"><a href="qpointf.html">QPointF</a></span> myP <span class="operator">=</span> m_myShipGml<span class="operator">-</span><span class="operator">></span>pos(); playSound(<span class="number">1</span>); <span class="type"><a href="qmetaobject.html">QMetaObject</a></span><span class="operator">::</span>invokeMethod(m_levelQml<span class="operator">,</span> <span class="string">"explode"</span><span class="operator">,</span> <span class="type"><a href="qt.html">Qt</a></span><span class="operator">::</span>AutoConnection<span class="operator">,</span> Q_ARG(<span class="type"><a href="qvariant.html">QVariant</a></span><span class="operator">,</span> myP<span class="operator">.</span>x()<span class="operator">+</span>m_myShipGml<span class="operator">-</span><span class="operator">></span>boundingRect()<span class="operator">.</span>width()<span class="operator">/</span><span class="number">2</span>)<span class="operator">,</span> Q_ARG(<span class="type"><a href="qvariant.html">QVariant</a></span><span class="operator">,</span> myP<span class="operator">.</span>y()<span class="operator">+</span>m_myShipGml<span class="operator">-</span><span class="operator">></span>boundingRect()<span class="operator">.</span>height())); m_myShipGml<span class="operator">-</span><span class="operator">></span>setOpacity(<span class="number">0</span>); gameOver(<span class="keyword">false</span>); <a href="qtglobal.html#qDebug">qDebug</a>() <span class="operator"><</span><span class="operator"><</span> <span class="string">"Enemy too deep"</span>; <span class="keyword">return</span>; } } } <span class="comment">// Check your missiles hit to enemies</span> foreach (missile<span class="operator">,</span> m_missileList) { <span class="keyword">if</span> (missile<span class="operator">-</span><span class="operator">></span>opacity()<span class="operator">=</span><span class="operator">=</span><span class="number">1</span>){ <span class="keyword">for</span> (<span class="type">int</span> e<span class="operator">=</span><span class="number">0</span>; e<span class="operator"><</span>m_enemyList<span class="operator">.</span>count(); e<span class="operator">+</span><span class="operator">+</span>) { enemy <span class="operator">=</span> m_enemyList<span class="operator">[</span>e<span class="operator">]</span>; <span class="keyword">if</span> (enemy<span class="operator">-</span><span class="operator">></span>opacity()<span class="operator"><</span><span class="number">1</span>) { <span class="keyword">break</span>; } <span class="type"><a href="qpointf.html">QPointF</a></span> missileP <span class="operator">=</span> missile<span class="operator">-</span><span class="operator">></span>pos(); missileP<span class="operator">.</span>setX(missileP<span class="operator">.</span>rx() <span class="operator">+</span> missile<span class="operator">-</span><span class="operator">></span>boundingRect()<span class="operator">.</span>width()<span class="operator">/</span><span class="number">2</span>); <span class="type"><a href="qpointf.html">QPointF</a></span> enemyP <span class="operator">=</span> enemy<span class="operator">-</span><span class="operator">></span>pos(); <span class="keyword">if</span> (m_enemiesGridGml) { enemyP <span class="operator">+</span><span class="operator">=</span> m_enemiesGridGml<span class="operator">-</span><span class="operator">></span>pos(); } <span class="type"><a href="qrectf.html">QRectF</a></span> r(enemyP<span class="operator">,</span><span class="type"><a href="qsize.html">QSize</a></span>(enemy<span class="operator">-</span><span class="operator">></span>boundingRect()<span class="operator">.</span>width()<span class="operator">,</span>enemy<span class="operator">-</span><span class="operator">></span>boundingRect()<span class="operator">.</span>height())); <span class="keyword">if</span> (r<span class="operator">.</span>contains(missileP)) { <span class="comment">// Hit !</span> playSound(<span class="number">0</span>); <span class="comment">//qDebug() << "QMetaObject::invokeMethod() - explode";</span> <span class="type"><a href="qmetaobject.html">QMetaObject</a></span><span class="operator">::</span>invokeMethod(m_levelQml<span class="operator">,</span> <span class="string">"explode"</span><span class="operator">,</span> <span class="type"><a href="qt.html">Qt</a></span><span class="operator">::</span>AutoConnection<span class="operator">,</span> Q_ARG(<span class="type"><a href="qvariant.html">QVariant</a></span><span class="operator">,</span> enemyP<span class="operator">.</span>x()<span class="operator">+</span>enemy<span class="operator">-</span><span class="operator">></span>boundingRect()<span class="operator">.</span>width()<span class="operator">/</span><span class="number">2</span>)<span class="operator">,</span> Q_ARG(<span class="type"><a href="qvariant.html">QVariant</a></span><span class="operator">,</span> enemyP<span class="operator">.</span>y()<span class="operator">+</span>enemy<span class="operator">-</span><span class="operator">></span>boundingRect()<span class="operator">.</span>height())); missile<span class="operator">-</span><span class="operator">></span>setOpacity(<span class="number">0</span>); <span class="comment">//fastVibra();</span> <span class="keyword">if</span> (m_enemiesGridGml) { <span class="comment">// Set transparent placeholder for enemy when using GridView</span> enemy<span class="operator">-</span><span class="operator">></span>setProperty(<span class="string">"source"</span><span class="operator">,</span><span class="type"><a href="qvariant.html">QVariant</a></span>(<span class="string">"file:/"</span><span class="operator">+</span>m_gameLevel<span class="operator">-</span><span class="operator">></span>pathToTransparentEnemyPic()<span class="operator">.</span>toString())); } <span class="keyword">else</span> { <span class="comment">// Hide enemy after explode</span> enemy<span class="operator">-</span><span class="operator">></span>setOpacity(<span class="number">0</span>); } <span class="comment">// Remove enemy from list</span> m_enemyList<span class="operator">.</span>removeAt(e); e<span class="operator">-</span><span class="operator">-</span>; } enemy <span class="operator">=</span> <span class="number">0</span>; } } } <span class="comment">// Check enemies missiles hit to you</span> <span class="keyword">if</span> (m_myShipGml<span class="operator">-</span><span class="operator">></span>opacity()<span class="operator">=</span><span class="operator">=</span><span class="number">1</span>) { foreach (missile<span class="operator">,</span> m_enemyMissileList) { <span class="keyword">if</span> (missile<span class="operator">-</span><span class="operator">></span>opacity()<span class="operator">=</span><span class="operator">=</span><span class="number">1</span>){ <span class="type"><a href="qpointf.html">QPointF</a></span> missileP <span class="operator">=</span> missile<span class="operator">-</span><span class="operator">></span>pos(); missileP<span class="operator">.</span>setX(missileP<span class="operator">.</span>rx() <span class="operator">+</span> missile<span class="operator">-</span><span class="operator">></span>boundingRect()<span class="operator">.</span>width()<span class="operator">/</span><span class="number">2</span>); <span class="type"><a href="qpointf.html">QPointF</a></span> myP <span class="operator">=</span> m_myShipGml<span class="operator">-</span><span class="operator">></span>pos(); <span class="type"><a href="qrectf.html">QRectF</a></span> r(myP<span class="operator">,</span><span class="type"><a href="qsize.html">QSize</a></span>(m_myShipGml<span class="operator">-</span><span class="operator">></span>boundingRect()<span class="operator">.</span>width()<span class="operator">,</span>m_myShipGml<span class="operator">-</span><span class="operator">></span>boundingRect()<span class="operator">.</span>height())); <span class="keyword">if</span> (r<span class="operator">.</span>contains(missileP)) { <span class="comment">// Hit !</span> playSound(<span class="number">1</span>); <span class="comment">//qDebug() << "QMetaObject::invokeMethod() - explode";</span> <span class="type"><a href="qmetaobject.html">QMetaObject</a></span><span class="operator">::</span>invokeMethod(m_levelQml<span class="operator">,</span> <span class="string">"explode"</span><span class="operator">,</span> <span class="type"><a href="qt.html">Qt</a></span><span class="operator">::</span>AutoConnection<span class="operator">,</span> Q_ARG(<span class="type"><a href="qvariant.html">QVariant</a></span><span class="operator">,</span> myP<span class="operator">.</span>x()<span class="operator">+</span>m_myShipGml<span class="operator">-</span><span class="operator">></span>boundingRect()<span class="operator">.</span>width()<span class="operator">/</span><span class="number">2</span>)<span class="operator">,</span> Q_ARG(<span class="type"><a href="qvariant.html">QVariant</a></span><span class="operator">,</span> myP<span class="operator">.</span>y()<span class="operator">+</span>m_myShipGml<span class="operator">-</span><span class="operator">></span>boundingRect()<span class="operator">.</span>height())); missile<span class="operator">-</span><span class="operator">></span>setOpacity(<span class="number">0</span>); m_myShipGml<span class="operator">-</span><span class="operator">></span>setOpacity(<span class="number">0</span>); <span class="keyword">break</span>; } } } } <span class="keyword">else</span> { <span class="comment">// You was killed</span> enableEngineTimer(<span class="type"><a href="qvariant.html">QVariant</a></span>(<span class="keyword">false</span>)); gameOver(<span class="keyword">false</span>); <a href="qtglobal.html#qDebug">qDebug</a>() <span class="operator"><</span><span class="operator"><</span> <span class="string">"You was killed by enemy missile"</span>; } } <span class="type">void</span> GameEngine<span class="operator">::</span>playSound(<span class="type"><a href="qvariant.html">QVariant</a></span> index) { <span class="keyword">if</span> (<span class="operator">!</span>m_silent) { <span class="type">int</span> i <span class="operator">=</span> index<span class="operator">.</span>toInt(); m_soundEngine<span class="operator">-</span><span class="operator">></span>playSound(i); } } <span class="type">void</span> GameEngine<span class="operator">::</span>playSounds(<span class="type"><a href="qvariant.html">QVariant</a></span> index<span class="operator">,</span> <span class="type"><a href="qvariant.html">QVariant</a></span> count) { <span class="keyword">if</span> (<span class="operator">!</span>m_silent) { m_soundEngine<span class="operator">-</span><span class="operator">></span>playSounds(index<span class="operator">.</span>toInt()<span class="operator">,</span>count<span class="operator">.</span>toInt()); } } <span class="type">void</span> GameEngine<span class="operator">::</span>playInternalSound(<span class="type"><a href="qvariant.html">QVariant</a></span> index) { <span class="keyword">if</span> (<span class="operator">!</span>m_silent) { m_soundEngine<span class="operator">-</span><span class="operator">></span>playInternalSound(index<span class="operator">.</span>toInt()); } } <span class="type">void</span> GameEngine<span class="operator">::</span>playInternalSounds(<span class="type"><a href="qvariant.html">QVariant</a></span> index<span class="operator">,</span> <span class="type"><a href="qvariant.html">QVariant</a></span> count) { <span class="keyword">if</span> (<span class="operator">!</span>m_silent) { m_soundEngine<span class="operator">-</span><span class="operator">></span>playInternalSounds(index<span class="operator">.</span>toInt()<span class="operator">,</span>count<span class="operator">.</span>toInt()); } } <span class="type">void</span> GameEngine<span class="operator">::</span>gameOver(<span class="type">bool</span> youWin) { <a href="qtglobal.html#qDebug">qDebug</a>() <span class="operator"><</span><span class="operator"><</span> <span class="string">"GameEngine::gameOver() "</span><span class="operator"><</span><span class="operator"><</span> youWin; <span class="type"><a href="qmetaobject.html">QMetaObject</a></span><span class="operator">::</span>invokeMethod(m_GameGml<span class="operator">,</span> <span class="string">"gameOver"</span><span class="operator">,</span> <span class="type"><a href="qt.html">Qt</a></span><span class="operator">::</span>AutoConnection<span class="operator">,</span>Q_ARG(<span class="type"><a href="qvariant.html">QVariant</a></span><span class="operator">,</span> youWin)); } <span class="type">void</span> GameEngine<span class="operator">::</span>pauseGame() { <span class="type"><a href="qmetaobject.html">QMetaObject</a></span><span class="operator">::</span>invokeMethod(m_GameGml<span class="operator">,</span> <span class="string">"pauseGame"</span><span class="operator">,</span> <span class="type"><a href="qt.html">Qt</a></span><span class="operator">::</span>AutoConnection); } <span class="type"><a href="qvariant.html">QVariant</a></span> GameEngine<span class="operator">::</span>isSymbian() { <span class="preprocessor">#ifdef Q_OS_SYMBIAN</span> <span class="keyword">return</span> <span class="type"><a href="qvariant.html">QVariant</a></span>(<span class="keyword">true</span>); <span class="preprocessor">#else</span> <span class="keyword">return</span> <span class="type"><a href="qvariant.html">QVariant</a></span>(<span class="keyword">false</span>); <span class="preprocessor">#endif</span> } <span class="type"><a href="qvariant.html">QVariant</a></span> GameEngine<span class="operator">::</span>isMaemo() { <span class="preprocessor">#ifdef Q_WS_MAEMO_5</span> <span class="keyword">return</span> <span class="type"><a href="qvariant.html">QVariant</a></span>(<span class="keyword">true</span>); <span class="preprocessor">#else</span> <span class="keyword">return</span> <span class="type"><a href="qvariant.html">QVariant</a></span>(<span class="keyword">false</span>); <span class="preprocessor">#endif</span> } <span class="type"><a href="qvariant.html">QVariant</a></span> GameEngine<span class="operator">::</span>isWindows() { <span class="preprocessor">#ifdef Q_OS_WIN</span> <span class="keyword">return</span> <span class="type"><a href="qvariant.html">QVariant</a></span>(<span class="keyword">true</span>); <span class="preprocessor">#else</span> <span class="keyword">return</span> <span class="type"><a href="qvariant.html">QVariant</a></span>(<span class="keyword">false</span>); <span class="preprocessor">#endif</span> } <span class="type">void</span> GameEngine<span class="operator">::</span>vibra() { <span class="preprocessor">#ifdef Q_OS_SYMBIAN</span> <span class="keyword">if</span> (iVibrate){ TRAPD(err<span class="operator">,</span> iVibrate<span class="operator">-</span><span class="operator">></span>StartVibraL(<span class="number">4000</span><span class="operator">,</span>KHWRMVibraMaxIntensity)); } <span class="preprocessor">#endif</span> } <span class="type">void</span> GameEngine<span class="operator">::</span>fastVibra() { <span class="preprocessor">#ifdef Q_OS_SYMBIAN</span> <span class="keyword">if</span> (iVibrate){ TRAPD(err<span class="operator">,</span> iVibrate<span class="operator">-</span><span class="operator">></span>StartVibraL(<span class="number">100</span><span class="operator">,</span>KHWRMVibraMaxIntensity)); } <span class="preprocessor">#endif</span> } <span class="type">void</span> GameEngine<span class="operator">::</span>openLink(<span class="type"><a href="qvariant.html">QVariant</a></span> link) { <span class="type"><a href="qdesktopservices.html">QDesktopServices</a></span><span class="operator">::</span>openUrl(<span class="type"><a href="qurl.html">QUrl</a></span>(link<span class="operator">.</span>toString())); }</pre> </div> <!-- @@@demos/mobile/quickhit/gameengine.cpp --> </div> </div> </div> <div class="ft"> <span></span> </div> </div> <div class="footer"> <p> <acronym title="Copyright">©</acronym> 2015 The Qt Company Ltd. Documentation contributions included herein are the copyrights of their respective owners.</p> <br /> <p> The documentation provided herein is licensed under the terms of the <a href="http://www.gnu.org/licenses/fdl.html">GNU Free Documentation License version 1.3</a> as published by the Free Software Foundation.</p> <p> Documentation sources may be obtained from <a href="http://www.qt-project.org"> www.qt-project.org</a>.</p> <br /> <p> Qt and respective logos are trademarks of The Qt Company Ltd in Finland and/or other countries worldwide. All other trademarks are property of their respective owners. <a title="Privacy Policy" href="http://en.gitorious.org/privacy_policy/">Privacy Policy</a></p> </div> <script src="scripts/functions.js" type="text/javascript"></script> </body> </html>