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Breadcrumbs go here --> </ul> </div> <div class="toolbuttons toolblock"> <ul> <li id="smallA" class="t_button">A</li> <li id="medA" class="t_button active">A</li> <li id="bigA" class="t_button">A</li> <li id="print" class="t_button"><a href="javascript:this.print();"> <span>Print</span></a></li> </ul> </div> </div> <div class="content mainContent"> <h1 class="title">view.h Example File</h1> <span class="small-subtitle">graphicsview/portedasteroids/view.h</span> <!-- $$$graphicsview/portedasteroids/view.h-description --> <div class="descr"> <a name="details"></a> <pre class="cpp"> <span class="comment">/**************************************************************************** ** ** Copyright (C) 2015 The Qt Company Ltd. ** Contact: http://www.qt.io/licensing/ ** ** This file is part of the examples of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:BSD$ ** You may use this file under the terms of the BSD license as follows: ** ** "Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions are ** met: ** * Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** * Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in ** the documentation and/or other materials provided with the ** distribution. ** * Neither the name of The Qt Company Ltd nor the names of its ** contributors may be used to endorse or promote products derived ** from this software without specific prior written permission. ** ** ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT ** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR ** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." ** ** $QT_END_LICENSE$ ** ****************************************************************************/</span> <span class="comment">/* * KAsteroids - Copyright (c) Martin R. Jones 1997 * * Part of the KDE project */</span> <span class="preprocessor">#ifndef __AST_VIEW_H__</span> <span class="preprocessor">#define __AST_VIEW_H__</span> <span class="preprocessor">#include <QWidget></span> <span class="preprocessor">#include <QList></span> <span class="preprocessor">#include <QMultiHash></span> <span class="preprocessor">#include <QTimer></span> <span class="preprocessor">#include <QGraphicsScene></span> <span class="preprocessor">#include <QGraphicsView></span> <span class="preprocessor">#include <QTimerEvent></span> <span class="preprocessor">#include <QShowEvent></span> <span class="preprocessor">#include <QResizeEvent></span> <span class="preprocessor">#include "sprites.h"</span> <span class="preprocessor">#define MAX_POWER_LEVEL 1000</span> <span class="keyword">class</span> KAsteroidsView : <span class="keyword">public</span> <span class="type"><a href="qwidget.html">QWidget</a></span> { Q_OBJECT <span class="keyword">public</span>: KAsteroidsView( <span class="type"><a href="qwidget.html">QWidget</a></span> <span class="operator">*</span>parent <span class="operator">=</span> <span class="number">0</span>); <span class="keyword">virtual</span> <span class="operator">~</span>KAsteroidsView(); <span class="type">int</span> refreshRate; <span class="type">void</span> reset(); <span class="type">void</span> setRockSpeed( <span class="type">double</span> rs ) { rockSpeed <span class="operator">=</span> rs; } <span class="type">void</span> addRocks( <span class="type">int</span> num ); <span class="type">void</span> newGame(); <span class="type">void</span> endGame(); <span class="type">void</span> newShip(); <span class="type">void</span> rotateLeft( <span class="type">bool</span> r ) { rotateL <span class="operator">=</span> r; rotateSlow <span class="operator">=</span> <span class="number">5</span>; } <span class="type">void</span> rotateRight( <span class="type">bool</span> r ) { rotateR <span class="operator">=</span> r; rotateSlow <span class="operator">=</span> <span class="number">5</span>; } <span class="type">void</span> thrust( <span class="type">bool</span> t ) { thrustShip <span class="operator">=</span> t <span class="operator">&</span><span class="operator">&</span> shipPower <span class="operator">></span> <span class="number">0</span>; } <span class="type">void</span> shoot( <span class="type">bool</span> s ) { shootShip <span class="operator">=</span> s; shootDelay <span class="operator">=</span> <span class="number">0</span>; } <span class="type">void</span> setShield( <span class="type">bool</span> s ); <span class="type">void</span> teleport( <span class="type">bool</span> te) { teleportShip <span class="operator">=</span> te <span class="operator">&</span><span class="operator">&</span> mTeleportCount; } <span class="type">void</span> brake( <span class="type">bool</span> b ); <span class="type">void</span> pause( <span class="type">bool</span> p); <span class="type">void</span> showText( <span class="keyword">const</span> <span class="type"><a href="qstring.html">QString</a></span> <span class="operator">&</span>text<span class="operator">,</span> <span class="keyword">const</span> <span class="type"><a href="qcolor.html">QColor</a></span> <span class="operator">&</span>color<span class="operator">,</span> <span class="type">bool</span> scroll<span class="operator">=</span>TRUE ); <span class="type">void</span> hideText(); <span class="type">int</span> shots() <span class="keyword">const</span> { <span class="keyword">return</span> shotsFired; } <span class="type">int</span> hits() <span class="keyword">const</span> { <span class="keyword">return</span> shotsHit; } <span class="type">int</span> power() <span class="keyword">const</span> { <span class="keyword">return</span> shipPower; } <span class="type">int</span> teleportCount() <span class="keyword">const</span> { <span class="keyword">return</span> mTeleportCount; } <span class="type">int</span> brakeCount() <span class="keyword">const</span> { <span class="keyword">return</span> mBrakeCount; } <span class="type">int</span> shieldCount() <span class="keyword">const</span> { <span class="keyword">return</span> mShieldCount; } <span class="type">int</span> shootCount() <span class="keyword">const</span> { <span class="keyword">return</span> mShootCount; } <span class="keyword">signals</span>: <span class="type">void</span> shipKilled(); <span class="type">void</span> rockHit( <span class="type">int</span> size ); <span class="type">void</span> rocksRemoved(); <span class="type">void</span> updateVitals(); <span class="keyword">private</span> <span class="keyword">slots</span>: <span class="type">void</span> hideShield(); <span class="keyword">protected</span>: <span class="type">bool</span> readSprites(); <span class="type">void</span> wrapSprite( <span class="type"><a href="qgraphicsitem.html">QGraphicsItem</a></span> <span class="operator">*</span> ); <span class="type">void</span> rockHit( AnimatedPixmapItem <span class="operator">*</span> ); <span class="type">void</span> reducePower( <span class="type">int</span> val ); <span class="type">void</span> addExhaust( <span class="type">double</span> x<span class="operator">,</span> <span class="type">double</span> y<span class="operator">,</span> <span class="type">double</span> dx<span class="operator">,</span> <span class="type">double</span> dy<span class="operator">,</span> <span class="type">int</span> count ); <span class="type">void</span> processMissiles(); <span class="type">void</span> processShip(); <span class="type">void</span> processPowerups(); <span class="type">void</span> processShield(); <span class="type">double</span> randDouble(); <span class="type">int</span> randInt( <span class="type">int</span> range ); <span class="keyword">virtual</span> <span class="type">void</span> resizeEvent( <span class="type"><a href="qresizeevent.html">QResizeEvent</a></span> <span class="operator">*</span>event ); <span class="keyword">virtual</span> <span class="type">void</span> timerEvent( <span class="type"><a href="qtimerevent.html">QTimerEvent</a></span> <span class="operator">*</span> ); <span class="type">void</span> showEvent( <span class="type"><a href="qshowevent.html">QShowEvent</a></span> <span class="operator">*</span> ); <span class="keyword">private</span>: <span class="type"><a href="qgraphicsscene.html">QGraphicsScene</a></span> field; <span class="type"><a href="qgraphicsview.html">QGraphicsView</a></span> view; <span class="type"><a href="qmap.html">QMap</a></span><span class="operator"><</span><span class="type">int</span><span class="operator">,</span> <span class="type"><a href="qlist.html">QList</a></span><span class="operator"><</span><span class="type"><a href="qpixmap.html">QPixmap</a></span><span class="operator">></span> <span class="operator">></span> animation; <span class="type"><a href="qlist.html">QList</a></span><span class="operator"><</span>AnimatedPixmapItem<span class="operator">*</span><span class="operator">></span> rocks; <span class="type"><a href="qlist.html">QList</a></span><span class="operator"><</span>KMissile<span class="operator">*</span><span class="operator">></span> missiles; <span class="type"><a href="qlist.html">QList</a></span><span class="operator"><</span>KBit<span class="operator">*</span><span class="operator">></span> bits; <span class="type"><a href="qlist.html">QList</a></span><span class="operator"><</span>KExhaust<span class="operator">*</span><span class="operator">></span> exhaust; <span class="type"><a href="qlist.html">QList</a></span><span class="operator"><</span>KPowerup<span class="operator">*</span><span class="operator">></span> powerups; KShield <span class="operator">*</span>shield; AnimatedPixmapItem <span class="operator">*</span>ship; <span class="type"><a href="qgraphicstextitem.html">QGraphicsTextItem</a></span> <span class="operator">*</span>textSprite; <span class="type">bool</span> rotateL; <span class="type">bool</span> rotateR; <span class="type">bool</span> thrustShip; <span class="type">bool</span> shootShip; <span class="type">bool</span> teleportShip; <span class="type">bool</span> brakeShip; <span class="type">bool</span> pauseShip; <span class="type">bool</span> shieldOn; <span class="type">bool</span> vitalsChanged; <span class="type">int</span> shipAngle; <span class="type">int</span> rotateSlow; <span class="type">int</span> rotateRate; <span class="type">int</span> shipPower; <span class="type">int</span> shotsFired; <span class="type">int</span> shotsHit; <span class="type">int</span> shootDelay; <span class="type">int</span> mBrakeCount; <span class="type">int</span> mShieldCount; <span class="type">int</span> mTeleportCount; <span class="type">int</span> mShootCount; <span class="type">double</span> shipDx; <span class="type">double</span> shipDy; <span class="type">int</span> textDy; <span class="type">int</span> mFrameNum; <span class="type">bool</span> mPaused; <span class="type">int</span> mTimerId; <span class="type">double</span> rockSpeed; <span class="type">double</span> powerupSpeed; <span class="type">bool</span> can_destroy_powerups; <span class="type"><a href="qtimer.html">QTimer</a></span> <span class="operator">*</span>shieldTimer; <span class="type">bool</span> initialized; }; <span class="preprocessor">#endif</span></pre> </div> <!-- @@@graphicsview/portedasteroids/view.h --> </div> </div> </div> <div class="ft"> <span></span> </div> </div> <div class="footer"> <p> <acronym title="Copyright">©</acronym> 2015 The Qt Company Ltd. 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