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Breadcrumbs go here --> <li><a href="modules.html">Modules</a></li> <li><a href="qaxcontainer.html">QAxContainer</a></li> <li>QAxScript</li> </ul> </div> <div class="toolbuttons toolblock"> <ul> <li id="smallA" class="t_button">A</li> <li id="medA" class="t_button active">A</li> <li id="bigA" class="t_button">A</li> <li id="print" class="t_button"><a href="javascript:this.print();"> <span>Print</span></a></li> </ul> </div> </div> <div class="content mainContent"> <div class="toc"> <h3><a name="toc">Contents</a></h3> <ul> <li class="level1"><a href="#public-types">Public Types</a></li> <li class="level1"><a href="#public-functions">Public Functions</a></li> <li class="level1"><a href="#signals">Signals</a></li> <li class="level1"><a href="#details">Detailed Description</a></li> </ul> </div> <h1 class="title">QAxScript Class Reference</h1> <!-- $$$QAxScript-brief --> <p>The QAxScript class provides a wrapper around script code. <a href="#details">More...</a></p> <!-- @@@QAxScript --> <pre class="cpp"> <span class="preprocessor">#include <QAxScript></span></pre><p><b>Inherits: </b><a href="qobject.html">QObject</a>.</p> <ul> <li><a href="qaxscript-members.html">List of all members, including inherited members</a></li> </ul> <a name="public-types"></a> <h2>Public Types</h2> <table class="alignedsummary"> <tr><td class="memItemLeft rightAlign topAlign"> enum </td><td class="memItemRight bottomAlign"><b><a href="qaxscript.html#FunctionFlags-enum">FunctionFlags</a></b> { FunctionNames, FunctionSignatures }</td></tr> </table> <a name="public-functions"></a> <h2>Public Functions</h2> <table class="alignedsummary"> <tr><td class="memItemLeft rightAlign topAlign"> </td><td class="memItemRight bottomAlign"><b><a href="qaxscript.html#QAxScript">QAxScript</a></b> ( const QString & <i>name</i>, QAxScriptManager * <i>manager</i> )</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> </td><td class="memItemRight bottomAlign"><b><a href="qaxscript.html#dtor.QAxScript">~QAxScript</a></b> ()</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> QVariant </td><td class="memItemRight bottomAlign"><b><a href="qaxscript.html#call">call</a></b> ( const QString & <i>function</i>, const QVariant & <i>var1</i> = QVariant(), const QVariant & <i>var2</i> = QVariant(), const QVariant & <i>var3</i> = QVariant(), const QVariant & <i>var4</i> = QVariant(), const QVariant & <i>var5</i> = QVariant(), const QVariant & <i>var6</i> = QVariant(), const QVariant & <i>var7</i> = QVariant(), const QVariant & <i>var8</i> = QVariant() )</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> QVariant </td><td class="memItemRight bottomAlign"><b><a href="qaxscript.html#call-2">call</a></b> ( const QString & <i>function</i>, QList<QVariant> & <i>arguments</i> )</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> QStringList </td><td class="memItemRight bottomAlign"><b><a href="qaxscript.html#functions">functions</a></b> ( FunctionFlags <i>flags</i> = FunctionNames ) const</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> bool </td><td class="memItemRight bottomAlign"><b><a href="qaxscript.html#load">load</a></b> ( const QString & <i>code</i>, const QString & <i>language</i> = QString() )</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> QString </td><td class="memItemRight bottomAlign"><b><a href="qaxscript.html#scriptCode">scriptCode</a></b> () const</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> QAxScriptEngine * </td><td class="memItemRight bottomAlign"><b><a href="qaxscript.html#scriptEngine">scriptEngine</a></b> () const</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> QString </td><td class="memItemRight bottomAlign"><b><a href="qaxscript.html#scriptName">scriptName</a></b> () const</td></tr> </table> <ul> <li class="fn">29 public functions inherited from <a href="qobject.html#public-functions">QObject</a></li> </ul> <a name="signals"></a> <h2>Signals</h2> <table class="alignedsummary"> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qaxscript.html#entered">entered</a></b> ()</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qaxscript.html#error">error</a></b> ( int <i>code</i>, const QString & <i>description</i>, int <i>sourcePosition</i>, const QString & <i>sourceText</i> )</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qaxscript.html#finished">finished</a></b> ()</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qaxscript.html#finished-2">finished</a></b> ( const QVariant & <i>result</i> )</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qaxscript.html#finished-3">finished</a></b> ( int <i>code</i>, const QString & <i>source</i>, const QString & <i>description</i>, const QString & <i>help</i> )</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qaxscript.html#stateChanged">stateChanged</a></b> ( int <i>state</i> )</td></tr> </table> <ul> <li class="fn">1 signal inherited from <a href="qobject.html#signals">QObject</a></li> </ul> <h3>Additional Inherited Members</h3> <ul> <li class="fn">1 property inherited from <a href="qobject.html#properties">QObject</a></li> <li class="fn">1 public slot inherited from <a href="qobject.html#public-slots">QObject</a></li> <li class="fn">7 static public members inherited from <a href="qobject.html#static-public-members">QObject</a></li> <li class="fn">8 protected functions inherited from <a href="qobject.html#protected-functions">QObject</a></li> </ul> <a name="details"></a> <!-- $$$QAxScript-description --> <div class="descr"> <h2>Detailed Description</h2> <p>The QAxScript class provides a wrapper around script code.</p> <p>Every instance of the QAxScript class represents a piece of scripting code in a particular scripting language. The code is loaded into the script engine using <a href="qaxscript.html#load">load</a>(). Functions declared in the code can be called using <a href="qaxscript.html#call">call</a>().</p> <p>The script provides <a href="qaxscript.html#scriptEngine">scriptEngine</a>() provides feedback to the application through signals. The most important signal is the <a href="qaxscript.html#error">error</a>() signal. Direct access to the <a href="qaxscriptengine.html">QAxScriptEngine</a> is provided through the <a href="qaxscript.html#scriptEngine">scriptEngine</a>() function.</p> <p><b>Warning:</b> This class is not available with the bcc5.5 and MingW compilers.</p> </div> <p><b>See also </b><a href="qaxscriptengine.html">QAxScriptEngine</a>, <a href="qaxscriptmanager.html">QAxScriptManager</a>, <a href="qaxbase.html">QAxBase</a>, and <a href="activeqt.html#activeqt-framework">ActiveQt Framework</a>.</p> <!-- @@@QAxScript --> <div class="types"> <h2>Member Type Documentation</h2> <!-- $$$FunctionFlags$$$FunctionNames$$$FunctionSignatures --> <h3 class="fn"><a name="FunctionFlags-enum"></a>enum QAxScript::<span class="name">FunctionFlags</span></h3> <p>This FunctionFlags enum describes formatting for function introspection.</p> <table class="valuelist"><tr valign="top" class="odd"><th class="tblConst">Constant</th><th class="tblval">Value</th><th class="tbldscr">Description</th></tr> <tr><td class="topAlign"><tt>QAxScript::FunctionNames</tt></td><td class="topAlign"><tt>0</tt></td><td class="topAlign">Only function names are returned.</td></tr> <tr><td class="topAlign"><tt>QAxScript::FunctionSignatures</tt></td><td class="topAlign"><tt>1</tt></td><td class="topAlign">Returns the functions with signatures.</td></tr> </table> <!-- @@@FunctionFlags --> </div> <div class="func"> <h2>Member Function Documentation</h2> <!-- $$$QAxScript[overload1]$$$QAxScriptconstQString&QAxScriptManager* --> <h3 class="fn"><a name="QAxScript"></a>QAxScript::<span class="name">QAxScript</span> ( const <span class="type"><a href="qstring.html">QString</a></span> & <i>name</i>, <span class="type"><a href="qaxscriptmanager.html">QAxScriptManager</a></span> * <i>manager</i> )</h3> <p>Constructs a <a href="qaxscript.html">QAxScript</a> object called <i>name</i> and registers it with the <a href="qaxscriptmanager.html">QAxScriptManager</a> <i>manager</i>. This is usually done by the <a href="qaxscriptmanager.html">QAxScriptManager</a> class when <a href="qaxscriptmanager.html#load">loading a script</a>.</p> <p>A script should always have a name. A manager is necessary to allow the script code to reference objects in the application. The <i>manager</i> takes ownership of the object.</p> <!-- @@@QAxScript --> <!-- $$$~QAxScript[overload1]$$$~QAxScript --> <h3 class="fn"><a name="dtor.QAxScript"></a>QAxScript::<span class="name">~QAxScript</span> ()</h3> <p>Destroys the object, releasing all allocated resources.</p> <!-- @@@~QAxScript --> <!-- $$$call[overload1]$$$callconstQString&constQVariant&constQVariant&constQVariant&constQVariant&constQVariant&constQVariant&constQVariant&constQVariant& --> <h3 class="fn"><a name="call"></a><span class="type"><a href="qvariant.html">QVariant</a></span> QAxScript::<span class="name">call</span> ( const <span class="type"><a href="qstring.html">QString</a></span> & <i>function</i>, const <span class="type"><a href="qvariant.html">QVariant</a></span> & <i>var1</i> = QVariant(), const <span class="type"><a href="qvariant.html">QVariant</a></span> & <i>var2</i> = QVariant(), const <span class="type"><a href="qvariant.html">QVariant</a></span> & <i>var3</i> = QVariant(), const <span class="type"><a href="qvariant.html">QVariant</a></span> & <i>var4</i> = QVariant(), const <span class="type"><a href="qvariant.html">QVariant</a></span> & <i>var5</i> = QVariant(), const <span class="type"><a href="qvariant.html">QVariant</a></span> & <i>var6</i> = QVariant(), const <span class="type"><a href="qvariant.html">QVariant</a></span> & <i>var7</i> = QVariant(), const <span class="type"><a href="qvariant.html">QVariant</a></span> & <i>var8</i> = QVariant() )</h3> <p>Calls <i>function</i>, passing the parameters <i>var1</i>, <i>var1</i>, <i>var2</i>, <i>var3</i>, <i>var4</i>, <i>var5</i>, <i>var6</i>, <i>var7</i> and <i>var8</i> as arguments and returns the value returned by the function, or an invalid <a href="qvariant.html">QVariant</a> if the function does not return a value or when the function call failed.</p> <p>See <a href="qaxscriptmanager.html#call">QAxScriptManager::call</a>() for more information about how to call script functions.</p> <!-- @@@call --> <!-- $$$call$$$callconstQString&QList<QVariant>& --> <h3 class="fn"><a name="call-2"></a><span class="type"><a href="qvariant.html">QVariant</a></span> QAxScript::<span class="name">call</span> ( const <span class="type"><a href="qstring.html">QString</a></span> & <i>function</i>, <span class="type"><a href="qlist.html">QList</a></span><<span class="type"><a href="qvariant.html">QVariant</a></span>> & <i>arguments</i> )</h3> <p>This is an overloaded function.</p> <p>Calls <i>function</i> passing <i>arguments</i> as parameters, and returns the result. Returns when the script's execution has finished.</p> <p>See <a href="qaxscriptmanager.html#call">QAxScriptManager::call</a>() for more information about how to call script functions.</p> <!-- @@@call --> <!-- $$$entered[overload1]$$$entered --> <h3 class="fn"><a name="entered"></a><span class="type">void</span> QAxScript::<span class="name">entered</span> ()<tt> [signal]</tt></h3> <p>This signal is emitted when a script engine has started executing code.</p> <!-- @@@entered --> <!-- $$$error[overload1]$$$errorintconstQString&intconstQString& --> <h3 class="fn"><a name="error"></a><span class="type">void</span> QAxScript::<span class="name">error</span> ( <span class="type">int</span> <i>code</i>, const <span class="type"><a href="qstring.html">QString</a></span> & <i>description</i>, <span class="type">int</span> <i>sourcePosition</i>, const <span class="type"><a href="qstring.html">QString</a></span> & <i>sourceText</i> )<tt> [signal]</tt></h3> <p>This signal is emitted when an execution error occurred while running a script.</p> <p><i>code</i>, <i>description</i>, <i>sourcePosition</i> and <i>sourceText</i> contain information about the execution error.</p> <!-- @@@error --> <!-- $$$finished[overload1]$$$finished --> <h3 class="fn"><a name="finished"></a><span class="type">void</span> QAxScript::<span class="name">finished</span> ()<tt> [signal]</tt></h3> <p>This signal is emitted when a script engine has finished executing code.</p> <!-- @@@finished --> <!-- $$$finished$$$finishedconstQVariant& --> <h3 class="fn"><a name="finished-2"></a><span class="type">void</span> QAxScript::<span class="name">finished</span> ( const <span class="type"><a href="qvariant.html">QVariant</a></span> & <i>result</i> )<tt> [signal]</tt></h3> <p>This is an overloaded function.</p> <p><i>result</i> contains the script's result. This will be an invalid <a href="qvariant.html">QVariant</a> if the script has no return value.</p> <!-- @@@finished --> <!-- $$$finished$$$finishedintconstQString&constQString&constQString& --> <h3 class="fn"><a name="finished-3"></a><span class="type">void</span> QAxScript::<span class="name">finished</span> ( <span class="type">int</span> <i>code</i>, const <span class="type"><a href="qstring.html">QString</a></span> & <i>source</i>, const <span class="type"><a href="qstring.html">QString</a></span> & <i>description</i>, const <span class="type"><a href="qstring.html">QString</a></span> & <i>help</i> )<tt> [signal]</tt></h3> <p>This is an overloaded function.</p> <p><i>code</i>, <i>source</i>, <i>description</i> and <i>help</i> contain exception information when the script terminated.</p> <!-- @@@finished --> <!-- $$$functions[overload1]$$$functionsFunctionFlags --> <h3 class="fn"><a name="functions"></a><span class="type"><a href="qstringlist.html">QStringList</a></span> QAxScript::<span class="name">functions</span> ( <span class="type"><a href="qaxscript.html#FunctionFlags-enum">FunctionFlags</a></span> <i>flags</i> = FunctionNames ) const</h3> <p>Returns a list of all the functions in this script if the respective script engine supports introspection; otherwise returns an empty list. The functions are either provided with full prototypes or only as names, depending on the value of <i>flags</i>.</p> <p><b>See also </b><a href="qaxscriptengine.html#hasIntrospection">QAxScriptEngine::hasIntrospection</a>().</p> <!-- @@@functions --> <!-- $$$load[overload1]$$$loadconstQString&constQString& --> <h3 class="fn"><a name="load"></a><span class="type">bool</span> QAxScript::<span class="name">load</span> ( const <span class="type"><a href="qstring.html">QString</a></span> & <i>code</i>, const <span class="type"><a href="qstring.html">QString</a></span> & <i>language</i> = QString() )</h3> <p>Loads the script source <i>code</i> written in language <i>language</i> into the script engine. Returns true if <i>code</i> was successfully entered into the script engine; otherwise returns false.</p> <p>If <i>language</i> is empty (the default) it will be determined heuristically. If <i>code</i> contains the string <tt>End Sub</tt> it will be interpreted as VBScript, otherwise as JScript. Additional scripting languages can be registered using QAxScript::registerEngine().</p> <p>This function can only be called once for each <a href="qaxscript.html">QAxScript</a> object, which is done automatically when using <a href="qaxscriptmanager.html#load">QAxScriptManager::load</a>().</p> <!-- @@@load --> <!-- $$$scriptCode[overload1]$$$scriptCode --> <h3 class="fn"><a name="scriptCode"></a><span class="type"><a href="qstring.html">QString</a></span> QAxScript::<span class="name">scriptCode</span> () const</h3> <p>Returns the script's code, or the null-string if no code has been loaded yet.</p> <p><b>See also </b><a href="qaxscript.html#load">load</a>().</p> <!-- @@@scriptCode --> <!-- $$$scriptEngine[overload1]$$$scriptEngine --> <h3 class="fn"><a name="scriptEngine"></a><span class="type"><a href="qaxscriptengine.html">QAxScriptEngine</a></span> * QAxScript::<span class="name">scriptEngine</span> () const</h3> <p>Returns a pointer to the script engine.</p> <p>You can use the object returned to connect signals to the script functions, or to access the script engine directly.</p> <!-- @@@scriptEngine --> <!-- $$$scriptName[overload1]$$$scriptName --> <h3 class="fn"><a name="scriptName"></a><span class="type"><a href="qstring.html">QString</a></span> QAxScript::<span class="name">scriptName</span> () const</h3> <p>Returns the name of the script.</p> <!-- @@@scriptName --> <!-- $$$stateChanged[overload1]$$$stateChangedint --> <h3 class="fn"><a name="stateChanged"></a><span class="type">void</span> QAxScript::<span class="name">stateChanged</span> ( <span class="type">int</span> <i>state</i> )<tt> [signal]</tt></h3> <p>This signal is emitted when a script engine changes state. <i>state</i> can be any value in the QAxScriptEngineState enumeration.</p> <!-- @@@stateChanged --> </div> </div> </div> </div> <div class="ft"> <span></span> </div> </div> <div class="footer"> <p> <acronym title="Copyright">©</acronym> 2015 The Qt Company Ltd. Documentation contributions included herein are the copyrights of their respective owners.</p> <br /> <p> The documentation provided herein is licensed under the terms of the <a href="http://www.gnu.org/licenses/fdl.html">GNU Free Documentation License version 1.3</a> as published by the Free Software Foundation.</p> <p> Documentation sources may be obtained from <a href="http://www.qt-project.org"> www.qt-project.org</a>.</p> <br /> <p> Qt and respective logos are trademarks of The Qt Company Ltd in Finland and/or other countries worldwide. All other trademarks are property of their respective owners. <a title="Privacy Policy" href="http://en.gitorious.org/privacy_policy/">Privacy Policy</a></p> </div> <script src="scripts/functions.js" type="text/javascript"></script> </body> </html>