<?xml version="1.0" encoding="UTF-8"?> <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd"> <html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en_US" lang="en_US"> <head> <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> <!-- qglshaderprogram.cpp --> <title>Qt 4.8: List of All Members for QGLShaderProgram</title> <link rel="stylesheet" type="text/css" href="style/style.css" /> <script src="scripts/jquery.js" type="text/javascript"></script> <script src="scripts/functions.js" type="text/javascript"></script> <link rel="stylesheet" type="text/css" href="style/superfish.css" /> <link rel="stylesheet" type="text/css" href="style/narrow.css" /> <!--[if IE]> <meta name="MSSmartTagsPreventParsing" content="true"> <meta http-equiv="imagetoolbar" content="no"> <![endif]--> <!--[if lt IE 7]> <link rel="stylesheet" type="text/css" href="style/style_ie6.css"> <![endif]--> <!--[if IE 7]> <link rel="stylesheet" type="text/css" href="style/style_ie7.css"> <![endif]--> <!--[if IE 8]> <link rel="stylesheet" type="text/css" href="style/style_ie8.css"> <![endif]--> <script src="scripts/superfish.js" type="text/javascript"></script> <script src="scripts/narrow.js" type="text/javascript"></script> </head> <body class="" onload="CheckEmptyAndLoadList();"> <div class="header" id="qtdocheader"> <div class="content"> <div id="nav-logo"> <a href="index.html">Home</a></div> <a href="index.html" class="qtref"><span>Qt Reference Documentation</span></a> <div id="narrowsearch"></div> <div id="nav-topright"> <ul> <li class="nav-topright-home"><a href="http://qt.digia.com/">Qt HOME</a></li> <li class="nav-topright-dev"><a href="http://qt-project.org/">DEV</a></li> <li class="nav-topright-doc nav-topright-doc-active"><a href="http://qt-project.org/doc/"> DOC</a></li> <li class="nav-topright-blog"><a href="http://blog.qt.digia.com/">BLOG</a></li> </ul> </div> <div id="shortCut"> <ul> <li class="shortCut-topleft-inactive"><span><a href="index.html">Qt 4.8</a></span></li> <li class="shortCut-topleft-active"><a href="http://qt-project.org/doc/">ALL VERSIONS </a></li> </ul> </div> <ul class="sf-menu" id="narrowmenu"> <li><a href="#">API Lookup</a> <ul> <li><a href="classes.html">Class index</a></li> <li><a href="functions.html">Function index</a></li> <li><a href="modules.html">Modules</a></li> <li><a href="namespaces.html">Namespaces</a></li> <li><a href="qtglobal.html">Global Declarations</a></li> <li><a href="qdeclarativeelements.html">QML elements</a></li> </ul> </li> <li><a href="#">Qt Topics</a> <ul> <li><a href="qt-basic-concepts.html">Programming with Qt</a></li> <li><a href="qtquick.html">Device UIs & Qt Quick</a></li> <li><a href="qt-gui-concepts.html">UI Design with Qt</a></li> <li><a href="supported-platforms.html">Supported Platforms</a></li> <li><a href="technology-apis.html">Qt and Key Technologies</a></li> <li><a href="best-practices.html">How-To's and Best Practices</a></li> </ul> </li> <li><a href="#">Examples</a> <ul> <li><a href="all-examples.html">Examples</a></li> <li><a href="tutorials.html">Tutorials</a></li> <li><a href="demos.html">Demos</a></li> <li><a href="qdeclarativeexamples.html">QML Examples</a></li> </ul> </li> </ul> </div> </div> <div class="wrapper"> <div class="hd"> <span></span> </div> <div class="bd group"> <div class="sidebar"> <div class="searchlabel"> Search index:</div> <div class="search" id="sidebarsearch"> <form id="qtdocsearch" action="" onsubmit="return false;"> <fieldset> <input type="text" name="searchstring" id="pageType" value="" /> <div id="resultdialog"> <a href="#" id="resultclose">Close</a> <p id="resultlinks" class="all"><a href="#" id="showallresults">All</a> | <a href="#" id="showapiresults">API</a> | <a href="#" id="showarticleresults">Articles</a> | <a href="#" id="showexampleresults">Examples</a></p> <p id="searchcount" class="all"><span id="resultcount"></span><span id="apicount"></span><span id="articlecount"></span><span id="examplecount"></span> results:</p> <ul id="resultlist" class="all"> </ul> </div> </fieldset> </form> </div> <div class="box first bottombar" id="lookup"> <h2 title="API Lookup"><span></span> API Lookup</h2> <div id="list001" class="list"> <ul id="ul001" > <li class="defaultLink"><a href="classes.html">Class index</a></li> <li class="defaultLink"><a href="functions.html">Function index</a></li> <li class="defaultLink"><a href="modules.html">Modules</a></li> <li class="defaultLink"><a href="namespaces.html">Namespaces</a></li> <li class="defaultLink"><a href="qtglobal.html">Global Declarations</a></li> <li class="defaultLink"><a href="qdeclarativeelements.html">QML elements</a></li> </ul> </div> </div> <div class="box bottombar" id="topics"> <h2 title="Qt Topics"><span></span> Qt Topics</h2> <div id="list002" class="list"> <ul id="ul002" > <li class="defaultLink"><a href="qt-basic-concepts.html">Programming with Qt</a></li> <li class="defaultLink"><a href="qtquick.html">Device UIs & Qt Quick</a></li> <li class="defaultLink"><a href="qt-gui-concepts.html">UI Design with Qt</a></li> <li class="defaultLink"><a href="supported-platforms.html">Supported Platforms</a></li> <li class="defaultLink"><a href="technology-apis.html">Qt and Key Technologies</a></li> <li class="defaultLink"><a href="best-practices.html">How-To's and Best Practices</a></li> </ul> </div> </div> <div class="box" id="examples"> <h2 title="Examples"><span></span> Examples</h2> <div id="list003" class="list"> <ul id="ul003"> <li class="defaultLink"><a href="all-examples.html">Examples</a></li> <li class="defaultLink"><a href="tutorials.html">Tutorials</a></li> <li class="defaultLink"><a href="demos.html">Demos</a></li> <li class="defaultLink"><a href="qdeclarativeexamples.html">QML Examples</a></li> </ul> </div> </div> </div> <div class="wrap"> <div class="toolbar"> <div class="breadcrumb toolblock"> <ul> <li class="first"><a href="index.html">Home</a></li> <!-- Breadcrumbs go here --> <li><a href="modules.html">Modules</a></li> <li><a href="qtopengl.html">QtOpenGL</a></li> <li>QGLShaderProgram</li> </ul> </div> <div class="toolbuttons toolblock"> <ul> <li id="smallA" class="t_button">A</li> <li id="medA" class="t_button active">A</li> <li id="bigA" class="t_button">A</li> <li id="print" class="t_button"><a href="javascript:this.print();"> <span>Print</span></a></li> </ul> </div> </div> <div class="content mainContent"> <h1 class="title">List of All Members for QGLShaderProgram</h1> <p>This is the complete list of members for <a href="qglshaderprogram.html">QGLShaderProgram</a>, including inherited members.</p> <table class="propsummary"> <tr><td class="topAlign"><ul> <li class="fn"><span class="name"><b><a href="qglshaderprogram.html#QGLShaderProgram">QGLShaderProgram</a></b></span> ( QObject * )</li> <li class="fn"><span class="name"><b><a href="qglshaderprogram.html#QGLShaderProgram-2">QGLShaderProgram</a></b></span> ( const QGLContext *, QObject * )</li> <li class="fn"><span class="name"><b><a href="qglshaderprogram.html#dtor.QGLShaderProgram">~QGLShaderProgram</a></b></span> ()</li> <li class="fn"><span class="name"><b><a href="qglshaderprogram.html#addShader">addShader</a></b></span> ( QGLShader * ) : bool</li> <li class="fn"><span class="name"><b><a href="qglshaderprogram.html#addShaderFromSourceCode">addShaderFromSourceCode</a></b></span> ( QGLShader::ShaderType, const char * ) : bool</li> <li class="fn"><span class="name"><b><a href="qglshaderprogram.html#addShaderFromSourceCode-2">addShaderFromSourceCode</a></b></span> ( QGLShader::ShaderType, const QByteArray & ) : bool</li> <li class="fn"><span class="name"><b><a href="qglshaderprogram.html#addShaderFromSourceCode-3">addShaderFromSourceCode</a></b></span> ( QGLShader::ShaderType, const QString & ) : bool</li> <li class="fn"><span class="name"><b><a href="qglshaderprogram.html#addShaderFromSourceFile">addShaderFromSourceFile</a></b></span> ( QGLShader::ShaderType, const QString & ) : bool</li> <li class="fn"><span class="name"><b><a href="qglshaderprogram.html#attributeLocation">attributeLocation</a></b></span> ( const char * ) const : int</li> <li class="fn"><span class="name"><b><a href="qglshaderprogram.html#attributeLocation-2">attributeLocation</a></b></span> ( const QByteArray & ) const : int</li> <li class="fn"><span class="name"><b><a href="qglshaderprogram.html#attributeLocation-3">attributeLocation</a></b></span> ( const QString & ) const : int</li> <li class="fn"><span class="name"><b><a href="qglshaderprogram.html#bind">bind</a></b></span> () : bool</li> <li class="fn"><span class="name"><b><a href="qglshaderprogram.html#bindAttributeLocation">bindAttributeLocation</a></b></span> ( const char *, int )</li> <li class="fn"><span class="name"><b><a href="qglshaderprogram.html#bindAttributeLocation-2">bindAttributeLocation</a></b></span> ( const QByteArray &, int )</li> <li class="fn"><span class="name"><b><a href="qglshaderprogram.html#bindAttributeLocation-3">bindAttributeLocation</a></b></span> ( const QString &, int )</li> <li class="fn"><span class="name"><b><a href="qobject.html#blockSignals">blockSignals</a></b></span> ( bool ) : bool</li> <li class="fn"><span class="name"><b><a href="qobject.html#childEvent">childEvent</a></b></span> ( QChildEvent * )</li> <li class="fn"><span class="name"><b><a href="qobject.html#children">children</a></b></span> () const : const QObjectList &</li> <li class="fn"><span class="name"><b><a href="qobject.html#connect">connect</a></b></span> ( const QObject *, const char *, const QObject *, const char *, Qt::ConnectionType ) : bool</li> <li class="fn"><span class="name"><b><a href="qobject.html#connect-2">connect</a></b></span> ( const QObject *, const QMetaMethod &, const QObject *, const QMetaMethod &, Qt::ConnectionType ) : bool</li> <li class="fn"><span class="name"><b><a href="qobject.html#connect-3">connect</a></b></span> ( const QObject *, const char *, const char *, Qt::ConnectionType ) const : bool</li> <li class="fn"><span class="name"><b><a href="qobject.html#connectNotify">connectNotify</a></b></span> ( const char * )</li> <li class="fn"><span class="name"><b><a href="qobject.html#customEvent">customEvent</a></b></span> ( QEvent * )</li> <li class="fn"><span class="name"><b><a href="qobject.html#d_ptr-var">d_ptr</a></b></span> : QScopedPointer<QObjectData></li> <li class="fn"><span class="name"><b><a href="qobject.html#deleteLater">deleteLater</a></b></span> ()</li> <li class="fn"><span class="name"><b><a href="qobject.html#destroyed">destroyed</a></b></span> ( QObject * )</li> <li class="fn"><span class="name"><b><a href="qglshaderprogram.html#disableAttributeArray">disableAttributeArray</a></b></span> ( int )</li> <li class="fn"><span class="name"><b><a href="qglshaderprogram.html#disableAttributeArray-2">disableAttributeArray</a></b></span> ( const char * )</li> <li class="fn"><span class="name"><b><a href="qobject.html#disconnect">disconnect</a></b></span> ( const QObject *, const char *, const QObject *, const char * ) : bool</li> <li class="fn"><span class="name"><b><a href="qobject.html#disconnect-2">disconnect</a></b></span> ( const QObject *, const QMetaMethod &, const QObject *, const QMetaMethod & ) : bool</li> <li class="fn"><span class="name"><b><a href="qobject.html#disconnect-3">disconnect</a></b></span> ( const char *, const QObject *, const char * ) : bool</li> <li class="fn"><span class="name"><b><a href="qobject.html#disconnect-4">disconnect</a></b></span> ( const QObject *, const char * ) : bool</li> <li class="fn"><span class="name"><b><a href="qobject.html#disconnectNotify">disconnectNotify</a></b></span> ( const char * )</li> <li class="fn"><span class="name"><b><a href="qobject.html#dumpObjectInfo">dumpObjectInfo</a></b></span> ()</li> <li class="fn"><span class="name"><b><a href="qobject.html#dumpObjectTree">dumpObjectTree</a></b></span> ()</li> <li class="fn"><span class="name"><b><a href="qobject.html#dynamicPropertyNames">dynamicPropertyNames</a></b></span> () const : QList<QByteArray></li> <li class="fn"><span class="name"><b><a href="qglshaderprogram.html#enableAttributeArray">enableAttributeArray</a></b></span> ( int )</li> <li class="fn"><span class="name"><b><a href="qglshaderprogram.html#enableAttributeArray-2">enableAttributeArray</a></b></span> ( const char * )</li> <li class="fn"><span class="name"><b><a href="qobject.html#event">event</a></b></span> ( QEvent * ) : bool</li> <li class="fn"><span class="name"><b><a href="qobject.html#eventFilter">eventFilter</a></b></span> ( QObject *, QEvent * ) : bool</li> <li class="fn"><span class="name"><b><a href="qobject.html#findChild">findChild</a></b></span> ( const QString & ) const : T</li> <li class="fn"><span class="name"><b><a href="qobject.html#findChildren">findChildren</a></b></span> ( const QString & ) const : QList<T></li> <li class="fn"><span class="name"><b><a href="qobject.html#findChildren-2">findChildren</a></b></span> ( const QRegExp & ) const : QList<T></li> <li class="fn"><span class="name"><b><a href="qglshaderprogram.html#geometryInputType">geometryInputType</a></b></span> () const : GLenum</li> <li class="fn"><span class="name"><b><a href="qglshaderprogram.html#geometryOutputType">geometryOutputType</a></b></span> () const : GLenum</li> <li class="fn"><span class="name"><b><a href="qglshaderprogram.html#geometryOutputVertexCount">geometryOutputVertexCount</a></b></span> () const : int</li> <li class="fn"><span class="name"><b><a href="qglshaderprogram.html#hasOpenGLShaderPrograms">hasOpenGLShaderPrograms</a></b></span> ( const QGLContext * ) : bool</li> <li class="fn"><span class="name"><b><a href="qobject.html#inherits">inherits</a></b></span> ( const char * ) const : bool</li> <li class="fn"><span class="name"><b><a href="qobject.html#installEventFilter">installEventFilter</a></b></span> ( QObject * )</li> <li class="fn"><span class="name"><b><a href="qglshaderprogram.html#isLinked">isLinked</a></b></span> () const : bool</li> <li class="fn"><span class="name"><b><a href="qobject.html#isWidgetType">isWidgetType</a></b></span> () const : bool</li> <li class="fn"><span class="name"><b><a href="qobject.html#killTimer">killTimer</a></b></span> ( int )</li> <li class="fn"><span class="name"><b><a href="qglshaderprogram.html#link">link</a></b></span> () : bool</li> <li class="fn"><span class="name"><b><a href="qglshaderprogram.html#log">log</a></b></span> () const : QString</li> <li class="fn"><span class="name"><b><a href="qglshaderprogram.html#maxGeometryOutputVertices">maxGeometryOutputVertices</a></b></span> () const : int</li> <li class="fn"><span class="name"><b><a href="qobject.html#metaObject">metaObject</a></b></span> () const : const QMetaObject *</li> <li class="fn"><span class="name"><b><a href="qobject.html#moveToThread">moveToThread</a></b></span> ( QThread * )</li> <li class="fn"><span class="name"><b><a href="qobject.html#objectName-prop">objectName</a></b></span> () const : QString</li> <li class="fn"><span class="name"><b><a href="qobject.html#parent">parent</a></b></span> () const : QObject *</li> <li class="fn"><span class="name"><b><a href="qglshaderprogram.html#programId">programId</a></b></span> () const : GLuint</li> <li class="fn"><span class="name"><b><a href="qobject.html#property">property</a></b></span> ( const char * ) const : QVariant</li> <li class="fn"><span class="name"><b><a href="qobject.html#receivers">receivers</a></b></span> ( const char * ) const : int</li> <li class="fn"><span class="name"><b><a href="qglshaderprogram.html#release">release</a></b></span> ()</li> <li class="fn"><span class="name"><b><a href="qglshaderprogram.html#removeAllShaders">removeAllShaders</a></b></span> ()</li> <li class="fn"><span class="name"><b><a href="qobject.html#removeEventFilter">removeEventFilter</a></b></span> ( QObject * )</li> <li class="fn"><span class="name"><b><a href="qglshaderprogram.html#removeShader">removeShader</a></b></span> ( QGLShader * )</li> <li class="fn"><span class="name"><b><a href="qobject.html#sender">sender</a></b></span> () const : QObject *</li> <li class="fn"><span class="name"><b><a href="qobject.html#senderSignalIndex">senderSignalIndex</a></b></span> () const : int</li> <li class="fn"><span class="name"><b><a href="qglshaderprogram.html#setAttributeArray">setAttributeArray</a></b></span> ( int, const GLfloat *, int, int )</li> <li class="fn"><span class="name"><b><a href="qglshaderprogram.html#setAttributeArray-2">setAttributeArray</a></b></span> ( int, const QVector2D *, int )</li> <li class="fn"><span class="name"><b><a href="qglshaderprogram.html#setAttributeArray-3">setAttributeArray</a></b></span> ( int, const QVector3D *, int )</li> <li class="fn"><span class="name"><b><a href="qglshaderprogram.html#setAttributeArray-4">setAttributeArray</a></b></span> ( int, const QVector4D *, int )</li> <li class="fn"><span class="name"><b><a href="qglshaderprogram.html#setAttributeArray-5">setAttributeArray</a></b></span> ( int, GLenum, const void *, int, int )</li> <li class="fn"><span class="name"><b><a href="qglshaderprogram.html#setAttributeArray-6">setAttributeArray</a></b></span> ( const char *, const GLfloat *, int, int )</li> <li class="fn"><span class="name"><b><a href="qglshaderprogram.html#setAttributeArray-7">setAttributeArray</a></b></span> ( const char *, const QVector2D *, int )</li> <li class="fn"><span class="name"><b><a href="qglshaderprogram.html#setAttributeArray-8">setAttributeArray</a></b></span> ( const char *, const QVector3D *, int )</li> <li class="fn"><span class="name"><b><a href="qglshaderprogram.html#setAttributeArray-9">setAttributeArray</a></b></span> ( const char *, const QVector4D *, int )</li> <li class="fn"><span class="name"><b><a href="qglshaderprogram.html#setAttributeArray-10">setAttributeArray</a></b></span> ( const char *, GLenum, const void *, int, int )</li> <li class="fn"><span class="name"><b><a href="qglshaderprogram.html#setAttributeBuffer">setAttributeBuffer</a></b></span> ( int, GLenum, int, int, int )</li> <li class="fn"><span class="name"><b><a href="qglshaderprogram.html#setAttributeBuffer-2">setAttributeBuffer</a></b></span> ( const char *, GLenum, int, int, int )</li> <li class="fn"><span class="name"><b><a href="qglshaderprogram.html#setAttributeValue">setAttributeValue</a></b></span> ( int, GLfloat )</li> <li class="fn"><span class="name"><b><a href="qglshaderprogram.html#setAttributeValue-2">setAttributeValue</a></b></span> ( int, GLfloat, GLfloat )</li> <li class="fn"><span class="name"><b><a href="qglshaderprogram.html#setAttributeValue-3">setAttributeValue</a></b></span> ( int, GLfloat, GLfloat, GLfloat )</li> <li class="fn"><span class="name"><b><a href="qglshaderprogram.html#setAttributeValue-4">setAttributeValue</a></b></span> ( int, GLfloat, GLfloat, GLfloat, GLfloat )</li> <li class="fn"><span class="name"><b><a href="qglshaderprogram.html#setAttributeValue-5">setAttributeValue</a></b></span> ( int, const QVector2D & )</li> <li class="fn"><span class="name"><b><a href="qglshaderprogram.html#setAttributeValue-6">setAttributeValue</a></b></span> ( int, const QVector3D & )</li> <li class="fn"><span class="name"><b><a href="qglshaderprogram.html#setAttributeValue-7">setAttributeValue</a></b></span> ( int, const QVector4D & )</li> <li class="fn"><span class="name"><b><a href="qglshaderprogram.html#setAttributeValue-8">setAttributeValue</a></b></span> ( int, const QColor & )</li> <li class="fn"><span class="name"><b><a href="qglshaderprogram.html#setAttributeValue-9">setAttributeValue</a></b></span> ( int, const GLfloat *, int, int )</li> <li class="fn"><span class="name"><b><a href="qglshaderprogram.html#setAttributeValue-10">setAttributeValue</a></b></span> ( const char *, GLfloat )</li> <li class="fn"><span class="name"><b><a href="qglshaderprogram.html#setAttributeValue-11">setAttributeValue</a></b></span> ( const char *, GLfloat, GLfloat )</li> <li class="fn"><span class="name"><b><a href="qglshaderprogram.html#setAttributeValue-12">setAttributeValue</a></b></span> ( const char *, GLfloat, GLfloat, GLfloat )</li> <li class="fn"><span class="name"><b><a href="qglshaderprogram.html#setAttributeValue-13">setAttributeValue</a></b></span> ( const char *, GLfloat, GLfloat, GLfloat, GLfloat )</li> <li class="fn"><span class="name"><b><a href="qglshaderprogram.html#setAttributeValue-14">setAttributeValue</a></b></span> ( const char *, const QVector2D & )</li> <li class="fn"><span class="name"><b><a href="qglshaderprogram.html#setAttributeValue-15">setAttributeValue</a></b></span> ( const char *, const QVector3D & )</li> <li class="fn"><span class="name"><b><a href="qglshaderprogram.html#setAttributeValue-16">setAttributeValue</a></b></span> ( const char *, const QVector4D & )</li> <li class="fn"><span class="name"><b><a href="qglshaderprogram.html#setAttributeValue-17">setAttributeValue</a></b></span> ( const char *, const QColor & )</li> <li class="fn"><span class="name"><b><a href="qglshaderprogram.html#setAttributeValue-18">setAttributeValue</a></b></span> ( const char *, const GLfloat *, int, int )</li> <li class="fn"><span class="name"><b><a href="qglshaderprogram.html#setGeometryInputType">setGeometryInputType</a></b></span> ( GLenum )</li> <li class="fn"><span class="name"><b><a href="qglshaderprogram.html#setGeometryOutputType">setGeometryOutputType</a></b></span> ( GLenum )</li> </ul></td><td class="topAlign"><ul> <li class="fn"><span class="name"><b><a href="qglshaderprogram.html#setGeometryOutputVertexCount">setGeometryOutputVertexCount</a></b></span> ( int )</li> <li class="fn"><span class="name"><b><a href="qobject.html#objectName-prop">setObjectName</a></b></span> ( const QString & )</li> <li class="fn"><span class="name"><b><a href="qobject.html#setParent">setParent</a></b></span> ( QObject * )</li> <li class="fn"><span class="name"><b><a href="qobject.html#setProperty">setProperty</a></b></span> ( const char *, const QVariant & ) : bool</li> <li class="fn"><span class="name"><b><a href="qglshaderprogram.html#setUniformValue">setUniformValue</a></b></span> ( int, GLfloat )</li> <li class="fn"><span class="name"><b><a href="qglshaderprogram.html#setUniformValue-36">setUniformValue</a></b></span> ( const char *, const QPointF & )</li> <li class="fn"><span class="name"><b><a href="qglshaderprogram.html#setUniformValue-37">setUniformValue</a></b></span> ( const char *, const QSize & )</li> <li class="fn"><span class="name"><b><a href="qglshaderprogram.html#setUniformValue-38">setUniformValue</a></b></span> ( const char *, const QSizeF & )</li> <li class="fn"><span class="name"><b><a href="qglshaderprogram.html#setUniformValue-39">setUniformValue</a></b></span> ( const char *, const QMatrix2x2 & )</li> <li class="fn"><span class="name"><b><a href="qglshaderprogram.html#setUniformValue-40">setUniformValue</a></b></span> ( const char *, const QMatrix2x3 & )</li> <li class="fn"><span class="name"><b><a href="qglshaderprogram.html#setUniformValue-41">setUniformValue</a></b></span> ( const char *, const QMatrix2x4 & )</li> <li class="fn"><span class="name"><b><a href="qglshaderprogram.html#setUniformValue-42">setUniformValue</a></b></span> ( const char *, const QMatrix3x2 & )</li> <li class="fn"><span class="name"><b><a href="qglshaderprogram.html#setUniformValue-43">setUniformValue</a></b></span> ( const char *, const QMatrix3x3 & )</li> <li class="fn"><span class="name"><b><a href="qglshaderprogram.html#setUniformValue-44">setUniformValue</a></b></span> ( const char *, const QMatrix3x4 & )</li> <li class="fn"><span class="name"><b><a href="qglshaderprogram.html#setUniformValue-45">setUniformValue</a></b></span> ( const char *, const QMatrix4x2 & )</li> <li class="fn"><span class="name"><b><a href="qglshaderprogram.html#setUniformValue-46">setUniformValue</a></b></span> ( const char *, const QMatrix4x3 & )</li> <li class="fn"><span class="name"><b><a href="qglshaderprogram.html#setUniformValue-47">setUniformValue</a></b></span> ( const char *, const QMatrix4x4 & )</li> <li class="fn"><span class="name"><b><a href="qglshaderprogram.html#setUniformValue-48">setUniformValue</a></b></span> ( int, const GLfloat[2][2] )</li> <li class="fn"><span class="name"><b><a href="qglshaderprogram.html#setUniformValue-49">setUniformValue</a></b></span> ( int, const GLfloat[3][3] )</li> <li class="fn"><span class="name"><b><a href="qglshaderprogram.html#setUniformValue-50">setUniformValue</a></b></span> ( int, const GLfloat[4][4] )</li> <li class="fn"><span class="name"><b><a href="qglshaderprogram.html#setUniformValue-51">setUniformValue</a></b></span> ( const char *, const GLfloat[2][2] )</li> <li class="fn"><span class="name"><b><a href="qglshaderprogram.html#setUniformValue-52">setUniformValue</a></b></span> ( const char *, const GLfloat[3][3] )</li> <li class="fn"><span class="name"><b><a href="qglshaderprogram.html#setUniformValue-53">setUniformValue</a></b></span> ( const char *, const GLfloat[4][4] )</li> <li class="fn"><span class="name"><b><a href="qglshaderprogram.html#setUniformValue-54">setUniformValue</a></b></span> ( const char *, const QTransform & )</li> <li class="fn"><span class="name"><b><a href="qglshaderprogram.html#setUniformValue-2">setUniformValue</a></b></span> ( int, GLint )</li> <li class="fn"><span class="name"><b><a href="qglshaderprogram.html#setUniformValue-3">setUniformValue</a></b></span> ( int, GLuint )</li> <li class="fn"><span class="name"><b><a href="qglshaderprogram.html#setUniformValue-4">setUniformValue</a></b></span> ( int, GLfloat, GLfloat )</li> <li class="fn"><span class="name"><b><a href="qglshaderprogram.html#setUniformValue-5">setUniformValue</a></b></span> ( int, GLfloat, GLfloat, GLfloat )</li> <li class="fn"><span class="name"><b><a href="qglshaderprogram.html#setUniformValue-6">setUniformValue</a></b></span> ( int, GLfloat, GLfloat, GLfloat, GLfloat )</li> <li class="fn"><span class="name"><b><a href="qglshaderprogram.html#setUniformValue-7">setUniformValue</a></b></span> ( int, const QVector2D & )</li> <li class="fn"><span class="name"><b><a href="qglshaderprogram.html#setUniformValue-8">setUniformValue</a></b></span> ( int, const QVector3D & )</li> <li class="fn"><span class="name"><b><a href="qglshaderprogram.html#setUniformValue-9">setUniformValue</a></b></span> ( int, const QVector4D & )</li> <li class="fn"><span class="name"><b><a href="qglshaderprogram.html#setUniformValue-10">setUniformValue</a></b></span> ( int, const QColor & )</li> <li class="fn"><span class="name"><b><a href="qglshaderprogram.html#setUniformValue-11">setUniformValue</a></b></span> ( int, const QPoint & )</li> <li class="fn"><span class="name"><b><a href="qglshaderprogram.html#setUniformValue-12">setUniformValue</a></b></span> ( int, const QPointF & )</li> <li class="fn"><span class="name"><b><a href="qglshaderprogram.html#setUniformValue-13">setUniformValue</a></b></span> ( int, const QSize & )</li> <li class="fn"><span class="name"><b><a href="qglshaderprogram.html#setUniformValue-14">setUniformValue</a></b></span> ( int, const QSizeF & )</li> <li class="fn"><span class="name"><b><a href="qglshaderprogram.html#setUniformValue-15">setUniformValue</a></b></span> ( int, const QMatrix2x2 & )</li> <li class="fn"><span class="name"><b><a href="qglshaderprogram.html#setUniformValue-16">setUniformValue</a></b></span> ( int, const QMatrix2x3 & )</li> <li class="fn"><span class="name"><b><a href="qglshaderprogram.html#setUniformValue-17">setUniformValue</a></b></span> ( int, const QMatrix2x4 & )</li> <li class="fn"><span class="name"><b><a href="qglshaderprogram.html#setUniformValue-18">setUniformValue</a></b></span> ( int, const QMatrix3x2 & )</li> <li class="fn"><span class="name"><b><a href="qglshaderprogram.html#setUniformValue-19">setUniformValue</a></b></span> ( int, const QMatrix3x3 & )</li> <li class="fn"><span class="name"><b><a href="qglshaderprogram.html#setUniformValue-20">setUniformValue</a></b></span> ( int, const QMatrix3x4 & )</li> <li class="fn"><span class="name"><b><a href="qglshaderprogram.html#setUniformValue-21">setUniformValue</a></b></span> ( int, const QMatrix4x2 & )</li> <li class="fn"><span class="name"><b><a href="qglshaderprogram.html#setUniformValue-22">setUniformValue</a></b></span> ( int, const QMatrix4x3 & )</li> <li class="fn"><span class="name"><b><a href="qglshaderprogram.html#setUniformValue-23">setUniformValue</a></b></span> ( int, const QMatrix4x4 & )</li> <li class="fn"><span class="name"><b><a href="qglshaderprogram.html#setUniformValue-24">setUniformValue</a></b></span> ( int, const QTransform & )</li> <li class="fn"><span class="name"><b><a href="qglshaderprogram.html#setUniformValue-25">setUniformValue</a></b></span> ( const char *, GLfloat )</li> <li class="fn"><span class="name"><b><a href="qglshaderprogram.html#setUniformValue-26">setUniformValue</a></b></span> ( const char *, GLint )</li> <li class="fn"><span class="name"><b><a href="qglshaderprogram.html#setUniformValue-27">setUniformValue</a></b></span> ( const char *, GLuint )</li> <li class="fn"><span class="name"><b><a href="qglshaderprogram.html#setUniformValue-28">setUniformValue</a></b></span> ( const char *, GLfloat, GLfloat )</li> <li class="fn"><span class="name"><b><a href="qglshaderprogram.html#setUniformValue-29">setUniformValue</a></b></span> ( const char *, GLfloat, GLfloat, GLfloat )</li> <li class="fn"><span class="name"><b><a href="qglshaderprogram.html#setUniformValue-30">setUniformValue</a></b></span> ( const char *, GLfloat, GLfloat, GLfloat, GLfloat )</li> <li class="fn"><span class="name"><b><a href="qglshaderprogram.html#setUniformValue-31">setUniformValue</a></b></span> ( const char *, const QVector2D & )</li> <li class="fn"><span class="name"><b><a href="qglshaderprogram.html#setUniformValue-32">setUniformValue</a></b></span> ( const char *, const QVector3D & )</li> <li class="fn"><span class="name"><b><a href="qglshaderprogram.html#setUniformValue-33">setUniformValue</a></b></span> ( const char *, const QVector4D & )</li> <li class="fn"><span class="name"><b><a href="qglshaderprogram.html#setUniformValue-34">setUniformValue</a></b></span> ( const char *, const QColor & )</li> <li class="fn"><span class="name"><b><a href="qglshaderprogram.html#setUniformValue-35">setUniformValue</a></b></span> ( const char *, const QPoint & )</li> <li class="fn"><span class="name"><b><a href="qglshaderprogram.html#setUniformValueArray">setUniformValueArray</a></b></span> ( int, const GLfloat *, int, int )</li> <li class="fn"><span class="name"><b><a href="qglshaderprogram.html#setUniformValueArray-2">setUniformValueArray</a></b></span> ( int, const GLint *, int )</li> <li class="fn"><span class="name"><b><a href="qglshaderprogram.html#setUniformValueArray-3">setUniformValueArray</a></b></span> ( int, const GLuint *, int )</li> <li class="fn"><span class="name"><b><a href="qglshaderprogram.html#setUniformValueArray-4">setUniformValueArray</a></b></span> ( int, const QVector2D *, int )</li> <li class="fn"><span class="name"><b><a href="qglshaderprogram.html#setUniformValueArray-5">setUniformValueArray</a></b></span> ( int, const QVector3D *, int )</li> <li class="fn"><span class="name"><b><a href="qglshaderprogram.html#setUniformValueArray-6">setUniformValueArray</a></b></span> ( int, const QVector4D *, int )</li> <li class="fn"><span class="name"><b><a href="qglshaderprogram.html#setUniformValueArray-7">setUniformValueArray</a></b></span> ( int, const QMatrix2x2 *, int )</li> <li class="fn"><span class="name"><b><a href="qglshaderprogram.html#setUniformValueArray-8">setUniformValueArray</a></b></span> ( int, const QMatrix2x3 *, int )</li> <li class="fn"><span class="name"><b><a href="qglshaderprogram.html#setUniformValueArray-9">setUniformValueArray</a></b></span> ( int, const QMatrix2x4 *, int )</li> <li class="fn"><span class="name"><b><a href="qglshaderprogram.html#setUniformValueArray-10">setUniformValueArray</a></b></span> ( int, const QMatrix3x2 *, int )</li> <li class="fn"><span class="name"><b><a href="qglshaderprogram.html#setUniformValueArray-11">setUniformValueArray</a></b></span> ( int, const QMatrix3x3 *, int )</li> <li class="fn"><span class="name"><b><a href="qglshaderprogram.html#setUniformValueArray-12">setUniformValueArray</a></b></span> ( int, const QMatrix3x4 *, int )</li> <li class="fn"><span class="name"><b><a href="qglshaderprogram.html#setUniformValueArray-13">setUniformValueArray</a></b></span> ( int, const QMatrix4x2 *, int )</li> <li class="fn"><span class="name"><b><a href="qglshaderprogram.html#setUniformValueArray-14">setUniformValueArray</a></b></span> ( int, const QMatrix4x3 *, int )</li> <li class="fn"><span class="name"><b><a href="qglshaderprogram.html#setUniformValueArray-15">setUniformValueArray</a></b></span> ( int, const QMatrix4x4 *, int )</li> <li class="fn"><span class="name"><b><a href="qglshaderprogram.html#setUniformValueArray-16">setUniformValueArray</a></b></span> ( const char *, const GLint *, int )</li> <li class="fn"><span class="name"><b><a href="qglshaderprogram.html#setUniformValueArray-17">setUniformValueArray</a></b></span> ( const char *, const GLuint *, int )</li> <li class="fn"><span class="name"><b><a href="qglshaderprogram.html#setUniformValueArray-18">setUniformValueArray</a></b></span> ( const char *, const GLfloat *, int, int )</li> <li class="fn"><span class="name"><b><a href="qglshaderprogram.html#setUniformValueArray-19">setUniformValueArray</a></b></span> ( const char *, const QVector2D *, int )</li> <li class="fn"><span class="name"><b><a href="qglshaderprogram.html#setUniformValueArray-20">setUniformValueArray</a></b></span> ( const char *, const QVector3D *, int )</li> <li class="fn"><span class="name"><b><a href="qglshaderprogram.html#setUniformValueArray-21">setUniformValueArray</a></b></span> ( const char *, const QVector4D *, int )</li> <li class="fn"><span class="name"><b><a href="qglshaderprogram.html#setUniformValueArray-22">setUniformValueArray</a></b></span> ( const char *, const QMatrix2x2 *, int )</li> <li class="fn"><span class="name"><b><a href="qglshaderprogram.html#setUniformValueArray-23">setUniformValueArray</a></b></span> ( const char *, const QMatrix2x3 *, int )</li> <li class="fn"><span class="name"><b><a href="qglshaderprogram.html#setUniformValueArray-24">setUniformValueArray</a></b></span> ( const char *, const QMatrix2x4 *, int )</li> <li class="fn"><span class="name"><b><a href="qglshaderprogram.html#setUniformValueArray-25">setUniformValueArray</a></b></span> ( const char *, const QMatrix3x2 *, int )</li> <li class="fn"><span class="name"><b><a href="qglshaderprogram.html#setUniformValueArray-26">setUniformValueArray</a></b></span> ( const char *, const QMatrix3x3 *, int )</li> <li class="fn"><span class="name"><b><a href="qglshaderprogram.html#setUniformValueArray-27">setUniformValueArray</a></b></span> ( const char *, const QMatrix3x4 *, int )</li> <li class="fn"><span class="name"><b><a href="qglshaderprogram.html#setUniformValueArray-28">setUniformValueArray</a></b></span> ( const char *, const QMatrix4x2 *, int )</li> <li class="fn"><span class="name"><b><a href="qglshaderprogram.html#setUniformValueArray-29">setUniformValueArray</a></b></span> ( const char *, const QMatrix4x3 *, int )</li> <li class="fn"><span class="name"><b><a href="qglshaderprogram.html#setUniformValueArray-30">setUniformValueArray</a></b></span> ( const char *, const QMatrix4x4 *, int )</li> <li class="fn"><span class="name"><b><a href="qglshaderprogram.html#shaders">shaders</a></b></span> () const : QList<QGLShader *></li> <li class="fn"><span class="name"><b><a href="qobject.html#signalsBlocked">signalsBlocked</a></b></span> () const : bool</li> <li class="fn"><span class="name"><b><a href="qobject.html#startTimer">startTimer</a></b></span> ( int ) : int</li> <li class="fn"><span class="name"><b><a href="qobject.html#staticMetaObject-var">staticMetaObject</a></b></span> : const QMetaObject</li> <li class="fn"><span class="name"><b><a href="qobject.html#staticQtMetaObject-var">staticQtMetaObject</a></b></span> : const QMetaObject</li> <li class="fn"><span class="name"><b><a href="qobject.html#thread">thread</a></b></span> () const : QThread *</li> <li class="fn"><span class="name"><b><a href="qobject.html#timerEvent">timerEvent</a></b></span> ( QTimerEvent * )</li> <li class="fn"><span class="name"><b><a href="qobject.html#tr">tr</a></b></span> ( const char *, const char *, int ) : QString</li> <li class="fn"><span class="name"><b><a href="qobject.html#trUtf8">trUtf8</a></b></span> ( const char *, const char *, int ) : QString</li> <li class="fn"><span class="name"><b><a href="qglshaderprogram.html#uniformLocation">uniformLocation</a></b></span> ( const char * ) const : int</li> <li class="fn"><span class="name"><b><a href="qglshaderprogram.html#uniformLocation-2">uniformLocation</a></b></span> ( const QByteArray & ) const : int</li> <li class="fn"><span class="name"><b><a href="qglshaderprogram.html#uniformLocation-3">uniformLocation</a></b></span> ( const QString & ) const : int</li> </ul> </td></tr> </table> </div> </div> </div> <div class="ft"> <span></span> </div> </div> <div class="footer"> <p> <acronym title="Copyright">©</acronym> 2015 The Qt Company Ltd. Documentation contributions included herein are the copyrights of their respective owners.</p> <br /> <p> The documentation provided herein is licensed under the terms of the <a href="http://www.gnu.org/licenses/fdl.html">GNU Free Documentation License version 1.3</a> as published by the Free Software Foundation.</p> <p> Documentation sources may be obtained from <a href="http://www.qt-project.org"> www.qt-project.org</a>.</p> <br /> <p> Qt and respective logos are trademarks of The Qt Company Ltd in Finland and/or other countries worldwide. All other trademarks are property of their respective owners. <a title="Privacy Policy" href="http://en.gitorious.org/privacy_policy/">Privacy Policy</a></p> </div> <script src="scripts/functions.js" type="text/javascript"></script> </body> </html>