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Breadcrumbs go here --> <li><a href="modules.html">Modules</a></li> <li><a href="qtgui.html">QtGui</a></li> <li>QPolygon</li> </ul> </div> <div class="toolbuttons toolblock"> <ul> <li id="smallA" class="t_button">A</li> <li id="medA" class="t_button active">A</li> <li id="bigA" class="t_button">A</li> <li id="print" class="t_button"><a href="javascript:this.print();"> <span>Print</span></a></li> </ul> </div> </div> <div class="content mainContent"> <div class="toc"> <h3><a name="toc">Contents</a></h3> <ul> <li class="level1"><a href="#public-functions">Public Functions</a></li> <li class="level1"><a href="#related-non-members">Related Non-Members</a></li> <li class="level1"><a href="#details">Detailed Description</a></li> </ul> </div> <h1 class="title">QPolygon Class Reference</h1> <!-- $$$QPolygon-brief --> <p>The QPolygon class provides a vector of points using integer precision. <a href="#details">More...</a></p> <!-- @@@QPolygon --> <pre class="cpp"> <span class="preprocessor">#include <QPolygon></span></pre><p><b>Inherits: </b><a href="qvector.html">QVector<QPoint></a>.</p> <p><b>Inherited by: </b><a href="q3pointarray.html" class="compat">Q3PointArray</a>.</p> <p><b>Note:</b> All functions in this class are <a href="threads-reentrancy.html#reentrant">reentrant</a>.</p> <ul> <li><a href="qpolygon-members.html">List of all members, including inherited members</a></li> </ul> <a name="public-functions"></a> <h2>Public Functions</h2> <table class="alignedsummary"> <tr><td class="memItemLeft rightAlign topAlign"> </td><td class="memItemRight bottomAlign"><b><a href="qpolygon.html#QPolygon">QPolygon</a></b> ()</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> </td><td class="memItemRight bottomAlign"><b><a href="qpolygon.html#QPolygon-2">QPolygon</a></b> ( int <i>size</i> )</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> </td><td class="memItemRight bottomAlign"><b><a href="qpolygon.html#QPolygon-3">QPolygon</a></b> ( const QPolygon & <i>polygon</i> )</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> </td><td class="memItemRight bottomAlign"><b><a href="qpolygon.html#QPolygon-4">QPolygon</a></b> ( const QVector<QPoint> & <i>points</i> )</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> </td><td class="memItemRight bottomAlign"><b><a href="qpolygon.html#QPolygon-5">QPolygon</a></b> ( const QRect & <i>rectangle</i>, bool <i>closed</i> = false )</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> </td><td class="memItemRight bottomAlign"><b><a href="qpolygon.html#dtor.QPolygon">~QPolygon</a></b> ()</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> QRect </td><td class="memItemRight bottomAlign"><b><a href="qpolygon.html#boundingRect">boundingRect</a></b> () const</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> bool </td><td class="memItemRight bottomAlign"><b><a href="qpolygon.html#containsPoint">containsPoint</a></b> ( const QPoint & <i>point</i>, Qt::FillRule <i>fillRule</i> ) const</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> QPolygon </td><td class="memItemRight bottomAlign"><b><a href="qpolygon.html#intersected">intersected</a></b> ( const QPolygon & <i>r</i> ) const</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qpolygon.html#point">point</a></b> ( int <i>index</i>, int * <i>x</i>, int * <i>y</i> ) const</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> QPoint </td><td class="memItemRight bottomAlign"><b><a href="qpolygon.html#point-2">point</a></b> ( int <i>index</i> ) const</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qpolygon.html#putPoints">putPoints</a></b> ( int <i>index</i>, int <i>nPoints</i>, int <i>firstx</i>, int <i>firsty</i>, ... )</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qpolygon.html#putPoints-3">putPoints</a></b> ( int <i>index</i>, int <i>nPoints</i>, const QPolygon & <i>fromPolygon</i>, int <i>fromIndex</i> = 0 )</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qpolygon.html#setPoint">setPoint</a></b> ( int <i>index</i>, int <i>x</i>, int <i>y</i> )</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qpolygon.html#setPoint-2">setPoint</a></b> ( int <i>index</i>, const QPoint & <i>point</i> )</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qpolygon.html#setPoints">setPoints</a></b> ( int <i>nPoints</i>, const int * <i>points</i> )</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qpolygon.html#setPoints-2">setPoints</a></b> ( int <i>nPoints</i>, int <i>firstx</i>, int <i>firsty</i>, ... )</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> QPolygon </td><td class="memItemRight bottomAlign"><b><a href="qpolygon.html#subtracted">subtracted</a></b> ( const QPolygon & <i>r</i> ) const</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qpolygon.html#swap">swap</a></b> ( QPolygon & <i>other</i> )</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qpolygon.html#translate">translate</a></b> ( int <i>dx</i>, int <i>dy</i> )</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qpolygon.html#translate-2">translate</a></b> ( const QPoint & <i>offset</i> )</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> QPolygon </td><td class="memItemRight bottomAlign"><b><a href="qpolygon.html#translated">translated</a></b> ( int <i>dx</i>, int <i>dy</i> ) const</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> QPolygon </td><td class="memItemRight bottomAlign"><b><a href="qpolygon.html#translated-2">translated</a></b> ( const QPoint & <i>offset</i> ) const</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> QPolygon </td><td class="memItemRight bottomAlign"><b><a href="qpolygon.html#united">united</a></b> ( const QPolygon & <i>r</i> ) const</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> </td><td class="memItemRight bottomAlign"><b><a href="qpolygon.html#operator-QVariant">operator QVariant</a></b> () const</td></tr> </table> <ul> <li class="fn">65 public functions inherited from <a href="qvector.html#public-functions">QVector</a></li> </ul> <a name="related-non-members"></a> <h2>Related Non-Members</h2> <table class="alignedsummary"> <tr><td class="memItemLeft rightAlign topAlign"> QDataStream & </td><td class="memItemRight bottomAlign"><b><a href="qpolygon.html#operator-lt-lt-150">operator<<</a></b> ( QDataStream & <i>stream</i>, const QPolygon & <i>polygon</i> )</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> QDataStream & </td><td class="memItemRight bottomAlign"><b><a href="qpolygon.html#operator-gt-gt-78">operator>></a></b> ( QDataStream & <i>stream</i>, QPolygon & <i>polygon</i> )</td></tr> </table> <h3>Additional Inherited Members</h3> <ul> <li class="fn">2 static public members inherited from <a href="qvector.html#static-public-members">QVector</a></li> </ul> <a name="details"></a> <!-- $$$QPolygon-description --> <div class="descr"> <h2>Detailed Description</h2> <p>The QPolygon class provides a vector of points using integer precision.</p> <p>A QPolygon object is a <a href="qvector.html">QVector</a><<a href="qpoint.html">QPoint</a>>. The easiest way to add points to a QPolygon is to use <a href="qvector.html">QVector</a>'s streaming operator, as illustrated below:</p> <pre class="cpp"> <span class="type">QPolygon</span> polygon; polygon <span class="operator"><</span><span class="operator"><</span> <span class="type"><a href="qpoint.html">QPoint</a></span>(<span class="number">10</span><span class="operator">,</span> <span class="number">20</span>) <span class="operator"><</span><span class="operator"><</span> <span class="type"><a href="qpoint.html">QPoint</a></span>(<span class="number">20</span><span class="operator">,</span> <span class="number">30</span>);</pre> <p>In addition to the functions provided by <a href="qvector.html">QVector</a>, QPolygon provides some point-specific functions.</p> <p>Each point in a polygon can be retrieved by passing its index to the <a href="qpolygon.html#point">point</a>() function. To populate the polygon, QPolygon provides the <a href="qpolygon.html#setPoint">setPoint</a>() function to set the point at a given index, the <a href="qpolygon.html#setPoints">setPoints</a>() function to set all the points in the polygon (resizing it to the given number of points), and the <a href="qpolygon.html#putPoints">putPoints</a>() function which copies a number of given points into the polygon from a specified index (resizing the polygon if necessary).</p> <p>QPolygon provides the <a href="qpolygon.html#boundingRect">boundingRect</a>() and <a href="qpolygon.html#translate">translate</a>() functions for geometry functions. Use the <a href="qmatrix.html#map">QMatrix::map</a>() function for more general transformations of QPolygons.</p> <p>The QPolygon class is <a href="implicit-sharing.html#implicit-data-sharing">implicitly shared</a>.</p> </div> <p><b>See also </b><a href="qvector.html">QVector</a>, <a href="qpolygonf.html">QPolygonF</a>, and <a href="qline.html">QLine</a>.</p> <!-- @@@QPolygon --> <div class="func"> <h2>Member Function Documentation</h2> <!-- $$$QPolygon[overload1]$$$QPolygon --> <h3 class="fn"><a name="QPolygon"></a>QPolygon::<span class="name">QPolygon</span> ()</h3> <p>Constructs a polygon with no points.</p> <p><b>See also </b><a href="qvector.html#isEmpty">QVector::isEmpty</a>().</p> <!-- @@@QPolygon --> <!-- $$$QPolygon$$$QPolygonint --> <h3 class="fn"><a name="QPolygon-2"></a>QPolygon::<span class="name">QPolygon</span> ( <span class="type">int</span> <i>size</i> )</h3> <p>Constructs a polygon of the given <i>size</i>. Creates an empty polygon if <i>size</i> == 0.</p> <p><b>See also </b><a href="qvector.html#isEmpty">QVector::isEmpty</a>().</p> <!-- @@@QPolygon --> <!-- $$$QPolygon$$$QPolygonconstQPolygon& --> <h3 class="fn"><a name="QPolygon-3"></a>QPolygon::<span class="name">QPolygon</span> ( const <span class="type">QPolygon</span> & <i>polygon</i> )</h3> <p>Constructs a copy of the given <i>polygon</i>.</p> <p><b>See also </b><a href="qpolygon.html#setPoints">setPoints</a>().</p> <!-- @@@QPolygon --> <!-- $$$QPolygon$$$QPolygonconstQVector<QPoint>& --> <h3 class="fn"><a name="QPolygon-4"></a>QPolygon::<span class="name">QPolygon</span> ( const <span class="type"><a href="qvector.html">QVector</a></span><<span class="type"><a href="qpoint.html">QPoint</a></span>> & <i>points</i> )</h3> <p>Constructs a polygon containing the specified <i>points</i>.</p> <p><b>See also </b><a href="qpolygon.html#setPoints">setPoints</a>().</p> <!-- @@@QPolygon --> <!-- $$$QPolygon$$$QPolygonconstQRect&bool --> <h3 class="fn"><a name="QPolygon-5"></a>QPolygon::<span class="name">QPolygon</span> ( const <span class="type"><a href="qrect.html">QRect</a></span> & <i>rectangle</i>, <span class="type">bool</span> <i>closed</i> = false )</h3> <p>Constructs a polygon from the given <i>rectangle</i>. If <i>closed</i> is false, the polygon just contains the four points of the rectangle ordered clockwise, otherwise the polygon's fifth point is set to <i>rectangle</i>.topLeft().</p> <p>Note that the bottom-right corner of the rectangle is located at (rectangle.x() + rectangle.width(), rectangle.y() + rectangle.height()).</p> <p><b>See also </b><a href="qpolygon.html#setPoints">setPoints</a>().</p> <!-- @@@QPolygon --> <!-- $$$~QPolygon[overload1]$$$~QPolygon --> <h3 class="fn"><a name="dtor.QPolygon"></a>QPolygon::<span class="name">~QPolygon</span> ()</h3> <p>Destroys the polygon.</p> <!-- @@@~QPolygon --> <!-- $$$boundingRect[overload1]$$$boundingRect --> <h3 class="fn"><a name="boundingRect"></a><span class="type"><a href="qrect.html">QRect</a></span> QPolygon::<span class="name">boundingRect</span> () const</h3> <p>Returns the bounding rectangle of the polygon, or <a href="qrect.html">QRect</a>(0, 0, 0, 0) if the polygon is empty.</p> <p><b>See also </b><a href="qvector.html#isEmpty">QVector::isEmpty</a>().</p> <!-- @@@boundingRect --> <!-- $$$containsPoint[overload1]$$$containsPointconstQPoint&Qt::FillRule --> <h3 class="fn"><a name="containsPoint"></a><span class="type">bool</span> QPolygon::<span class="name">containsPoint</span> ( const <span class="type"><a href="qpoint.html">QPoint</a></span> & <i>point</i>, <span class="type"><a href="qt.html#FillRule-enum">Qt::FillRule</a></span> <i>fillRule</i> ) const</h3> <p>Returns true if the given <i>point</i> is inside the polygon according to the specified <i>fillRule</i>; otherwise returns false.</p> <p>This function was introduced in Qt 4.3.</p> <!-- @@@containsPoint --> <!-- $$$intersected[overload1]$$$intersectedconstQPolygon& --> <h3 class="fn"><a name="intersected"></a><span class="type">QPolygon</span> QPolygon::<span class="name">intersected</span> ( const <span class="type">QPolygon</span> & <i>r</i> ) const</h3> <p>Returns a polygon which is the intersection of this polygon and <i>r</i>.</p> <p>Set operations on polygons will treat the polygons as areas. Non-closed polygons will be treated as implicitly closed.</p> <p>This function was introduced in Qt 4.3.</p> <!-- @@@intersected --> <!-- $$$point[overload1]$$$pointintint*int* --> <h3 class="fn"><a name="point"></a><span class="type">void</span> QPolygon::<span class="name">point</span> ( <span class="type">int</span> <i>index</i>, <span class="type">int</span> * <i>x</i>, <span class="type">int</span> * <i>y</i> ) const</h3> <p>Extracts the coordinates of the point at the given <i>index</i> to *<i>x</i> and *<i>y</i> (if they are valid pointers).</p> <p><b>See also </b><a href="qpolygon.html#setPoint">setPoint</a>().</p> <!-- @@@point --> <!-- $$$point$$$pointint --> <h3 class="fn"><a name="point-2"></a><span class="type"><a href="qpoint.html">QPoint</a></span> QPolygon::<span class="name">point</span> ( <span class="type">int</span> <i>index</i> ) const</h3> <p>This is an overloaded function.</p> <p>Returns the point at the given <i>index</i>.</p> <!-- @@@point --> <!-- $$$putPoints[overload1]$$$putPointsintintintint... --> <h3 class="fn"><a name="putPoints"></a><span class="type">void</span> QPolygon::<span class="name">putPoints</span> ( <span class="type">int</span> <i>index</i>, <span class="type">int</span> <i>nPoints</i>, <span class="type">int</span> <i>firstx</i>, <span class="type">int</span> <i>firsty</i>, ... )</h3> <p>Copies <i>nPoints</i> points from the variable argument list into this polygon from the given <i>index</i>.</p> <p>The points are given as a sequence of integers, starting with <i>firstx</i> then <i>firsty</i>, and so on. The polygon is resized if <tt>index+nPoints</tt> exceeds its current size.</p> <p>The example code creates a polygon with three points (4,5), (6,7) and (8,9), by expanding the polygon from 1 to 3 points:</p> <pre class="cpp"> <span class="type"><a href="qpolygon.html">QPolygon</a></span> polygon(<span class="number">1</span>); polygon<span class="operator">[</span><span class="number">0</span><span class="operator">]</span> <span class="operator">=</span> <span class="type"><a href="qpoint.html">QPoint</a></span>(<span class="number">4</span><span class="operator">,</span> <span class="number">5</span>); polygon<span class="operator">.</span>putPoints(<span class="number">1</span><span class="operator">,</span> <span class="number">2</span><span class="operator">,</span> <span class="number">6</span><span class="operator">,</span><span class="number">7</span><span class="operator">,</span> <span class="number">8</span><span class="operator">,</span><span class="number">9</span>);</pre> <p>The following code has the same result, but here the putPoints() function overwrites rather than extends:</p> <pre class="cpp"> <span class="type"><a href="qpolygon.html">QPolygon</a></span> polygon(<span class="number">3</span>); polygon<span class="operator">.</span>putPoints(<span class="number">0</span><span class="operator">,</span> <span class="number">3</span><span class="operator">,</span> <span class="number">4</span><span class="operator">,</span><span class="number">5</span><span class="operator">,</span> <span class="number">0</span><span class="operator">,</span><span class="number">0</span><span class="operator">,</span> <span class="number">8</span><span class="operator">,</span><span class="number">9</span>); polygon<span class="operator">.</span>putPoints(<span class="number">1</span><span class="operator">,</span> <span class="number">1</span><span class="operator">,</span> <span class="number">6</span><span class="operator">,</span><span class="number">7</span>);</pre> <p><b>See also </b><a href="qpolygon.html#setPoints">setPoints</a>().</p> <!-- @@@putPoints --> <!-- $$$putPoints$$$putPointsintintconstQPolygon&int --> <h3 class="fn"><a name="putPoints-3"></a><span class="type">void</span> QPolygon::<span class="name">putPoints</span> ( <span class="type">int</span> <i>index</i>, <span class="type">int</span> <i>nPoints</i>, const <span class="type">QPolygon</span> & <i>fromPolygon</i>, <span class="type">int</span> <i>fromIndex</i> = 0 )</h3> <p>This is an overloaded function.</p> <p>Copies <i>nPoints</i> points from the given <i>fromIndex</i> ( 0 by default) in <i>fromPolygon</i> into this polygon, starting at the specified <i>index</i>. For example:</p> <pre class="cpp"> <span class="type"><a href="qpolygon.html">QPolygon</a></span> polygon1; polygon1<span class="operator">.</span>putPoints(<span class="number">0</span><span class="operator">,</span> <span class="number">3</span><span class="operator">,</span> <span class="number">1</span><span class="operator">,</span><span class="number">2</span><span class="operator">,</span> <span class="number">0</span><span class="operator">,</span><span class="number">0</span><span class="operator">,</span> <span class="number">5</span><span class="operator">,</span><span class="number">6</span>); <span class="comment">// polygon1 is now the three-point polygon(1,2, 0,0, 5,6);</span> <span class="type"><a href="qpolygon.html">QPolygon</a></span> polygon2; polygon2<span class="operator">.</span>putPoints(<span class="number">0</span><span class="operator">,</span> <span class="number">3</span><span class="operator">,</span> <span class="number">4</span><span class="operator">,</span><span class="number">4</span><span class="operator">,</span> <span class="number">5</span><span class="operator">,</span><span class="number">5</span><span class="operator">,</span> <span class="number">6</span><span class="operator">,</span><span class="number">6</span>); <span class="comment">// polygon2 is now (4,4, 5,5, 6,6);</span> polygon1<span class="operator">.</span>putPoints(<span class="number">2</span><span class="operator">,</span> <span class="number">3</span><span class="operator">,</span> polygon2); <span class="comment">// polygon1 is now the five-point polygon(1,2, 0,0, 4,4, 5,5, 6,6);</span></pre> <!-- @@@putPoints --> <!-- $$$setPoint[overload1]$$$setPointintintint --> <h3 class="fn"><a name="setPoint"></a><span class="type">void</span> QPolygon::<span class="name">setPoint</span> ( <span class="type">int</span> <i>index</i>, <span class="type">int</span> <i>x</i>, <span class="type">int</span> <i>y</i> )</h3> <p>Sets the point at the given <i>index</i> to the point specified by (<i>x</i>, <i>y</i>).</p> <p><b>See also </b><a href="qpolygon.html#point">point</a>(), <a href="qpolygon.html#putPoints">putPoints</a>(), and <a href="qpolygon.html#setPoints">setPoints</a>().</p> <!-- @@@setPoint --> <!-- $$$setPoint$$$setPointintconstQPoint& --> <h3 class="fn"><a name="setPoint-2"></a><span class="type">void</span> QPolygon::<span class="name">setPoint</span> ( <span class="type">int</span> <i>index</i>, const <span class="type"><a href="qpoint.html">QPoint</a></span> & <i>point</i> )</h3> <p>This is an overloaded function.</p> <p>Sets the point at the given <i>index</i> to the given <i>point</i>.</p> <!-- @@@setPoint --> <!-- $$$setPoints[overload1]$$$setPointsintconstint* --> <h3 class="fn"><a name="setPoints"></a><span class="type">void</span> QPolygon::<span class="name">setPoints</span> ( <span class="type">int</span> <i>nPoints</i>, const <span class="type">int</span> * <i>points</i> )</h3> <p>Resizes the polygon to <i>nPoints</i> and populates it with the given <i>points</i>.</p> <p>The example code creates a polygon with two points (10, 20) and (30, 40):</p> <pre class="cpp"> <span class="keyword">static</span> <span class="keyword">const</span> <span class="type">int</span> points<span class="operator">[</span><span class="operator">]</span> <span class="operator">=</span> { <span class="number">10</span><span class="operator">,</span> <span class="number">20</span><span class="operator">,</span> <span class="number">30</span><span class="operator">,</span> <span class="number">40</span> }; <span class="type"><a href="qpolygon.html">QPolygon</a></span> polygon; polygon<span class="operator">.</span>setPoints(<span class="number">2</span><span class="operator">,</span> points);</pre> <p><b>See also </b><a href="qpolygon.html#setPoint">setPoint</a>() and <a href="qpolygon.html#putPoints">putPoints</a>().</p> <!-- @@@setPoints --> <!-- $$$setPoints$$$setPointsintintint... --> <h3 class="fn"><a name="setPoints-2"></a><span class="type">void</span> QPolygon::<span class="name">setPoints</span> ( <span class="type">int</span> <i>nPoints</i>, <span class="type">int</span> <i>firstx</i>, <span class="type">int</span> <i>firsty</i>, ... )</h3> <p>This is an overloaded function.</p> <p>Resizes the polygon to <i>nPoints</i> and populates it with the points specified by the variable argument list. The points are given as a sequence of integers, starting with <i>firstx</i> then <i>firsty</i>, and so on.</p> <p>The example code creates a polygon with two points (10, 20) and (30, 40):</p> <pre class="cpp"> <span class="type"><a href="qpolygon.html">QPolygon</a></span> polygon; polygon<span class="operator">.</span>setPoints(<span class="number">2</span><span class="operator">,</span> <span class="number">10</span><span class="operator">,</span> <span class="number">20</span><span class="operator">,</span> <span class="number">30</span><span class="operator">,</span> <span class="number">40</span>);</pre> <!-- @@@setPoints --> <!-- $$$subtracted[overload1]$$$subtractedconstQPolygon& --> <h3 class="fn"><a name="subtracted"></a><span class="type">QPolygon</span> QPolygon::<span class="name">subtracted</span> ( const <span class="type">QPolygon</span> & <i>r</i> ) const</h3> <p>Returns a polygon which is <i>r</i> subtracted from this polygon.</p> <p>Set operations on polygons will treat the polygons as areas. Non-closed polygons will be treated as implicitly closed.</p> <p>This function was introduced in Qt 4.3.</p> <!-- @@@subtracted --> <!-- $$$swap[overload1]$$$swapQPolygon& --> <h3 class="fn"><a name="swap"></a><span class="type">void</span> QPolygon::<span class="name">swap</span> ( <span class="type">QPolygon</span> & <i>other</i> )</h3> <p>Swaps polygon <i>other</i> with this polygon. This operation is very fast and never fails.</p> <p>This function was introduced in Qt 4.8.</p> <!-- @@@swap --> <!-- $$$translate[overload1]$$$translateintint --> <h3 class="fn"><a name="translate"></a><span class="type">void</span> QPolygon::<span class="name">translate</span> ( <span class="type">int</span> <i>dx</i>, <span class="type">int</span> <i>dy</i> )</h3> <p>Translates all points in the polygon by (<i>dx</i>, <i>dy</i>).</p> <p><b>See also </b><a href="qpolygon.html#translated">translated</a>().</p> <!-- @@@translate --> <!-- $$$translate$$$translateconstQPoint& --> <h3 class="fn"><a name="translate-2"></a><span class="type">void</span> QPolygon::<span class="name">translate</span> ( const <span class="type"><a href="qpoint.html">QPoint</a></span> & <i>offset</i> )</h3> <p>This is an overloaded function.</p> <p>Translates all points in the polygon by the given <i>offset</i>.</p> <p><b>See also </b><a href="qpolygon.html#translated">translated</a>().</p> <!-- @@@translate --> <!-- $$$translated[overload1]$$$translatedintint --> <h3 class="fn"><a name="translated"></a><span class="type">QPolygon</span> QPolygon::<span class="name">translated</span> ( <span class="type">int</span> <i>dx</i>, <span class="type">int</span> <i>dy</i> ) const</h3> <p>Returns a copy of the polygon that is translated by (<i>dx</i>, <i>dy</i>).</p> <p>This function was introduced in Qt 4.6.</p> <p><b>See also </b><a href="qpolygon.html#translate">translate</a>().</p> <!-- @@@translated --> <!-- $$$translated$$$translatedconstQPoint& --> <h3 class="fn"><a name="translated-2"></a><span class="type">QPolygon</span> QPolygon::<span class="name">translated</span> ( const <span class="type"><a href="qpoint.html">QPoint</a></span> & <i>offset</i> ) const</h3> <p>This is an overloaded function.</p> <p>Returns a copy of the polygon that is translated by the given <i>offset</i>.</p> <p>This function was introduced in Qt 4.6.</p> <p><b>See also </b><a href="qpolygon.html#translate">translate</a>().</p> <!-- @@@translated --> <!-- $$$united[overload1]$$$unitedconstQPolygon& --> <h3 class="fn"><a name="united"></a><span class="type">QPolygon</span> QPolygon::<span class="name">united</span> ( const <span class="type">QPolygon</span> & <i>r</i> ) const</h3> <p>Returns a polygon which is the union of this polygon and <i>r</i>.</p> <p>Set operations on polygons, will treat the polygons as areas, and implicitly close the polygon.</p> <p>This function was introduced in Qt 4.3.</p> <p><b>See also </b><a href="qpolygon.html#intersected">intersected</a>() and <a href="qpolygon.html#subtracted">subtracted</a>().</p> <!-- @@@united --> <!-- $$$operator QVariant[overload1]$$$operator QVariant --> <h3 class="fn"><a name="operator-QVariant"></a>QPolygon::<span class="name">operator QVariant</span> () const</h3> <p>Returns the polygon as a <a href="qvariant.html">QVariant</a></p> <!-- @@@operator QVariant --> </div> <div class="relnonmem"> <h2>Related Non-Members</h2> <!-- $$$operator<<$$$operator<<QDataStream&constQPolygon& --> <h3 class="fn"><a name="operator-lt-lt-150"></a><span class="type"><a href="qdatastream.html">QDataStream</a></span> & <span class="name">operator<<</span> ( <span class="type"><a href="qdatastream.html">QDataStream</a></span> & <i>stream</i>, const <span class="type">QPolygon</span> & <i>polygon</i> )</h3> <p>Writes the given <i>polygon</i> to the given <i>stream</i>, and returns a reference to the stream.</p> <p>This function was introduced in Qt 4.4.</p> <p><b>See also </b><a href="datastreamformat.html">Serializing Qt Data Types</a>.</p> <!-- @@@operator<< --> <!-- $$$operator>>$$$operator>>QDataStream&QPolygon& --> <h3 class="fn"><a name="operator-gt-gt-78"></a><span class="type"><a href="qdatastream.html">QDataStream</a></span> & <span class="name">operator>></span> ( <span class="type"><a href="qdatastream.html">QDataStream</a></span> & <i>stream</i>, <span class="type">QPolygon</span> & <i>polygon</i> )</h3> <p>Reads a polygon from the given <i>stream</i> into the given <i>polygon</i>, and returns a reference to the stream.</p> <p>This function was introduced in Qt 4.4.</p> <p><b>See also </b><a href="datastreamformat.html">Serializing Qt Data Types</a>.</p> <!-- @@@operator>> --> </div> </div> </div> </div> <div class="ft"> <span></span> </div> </div> <div class="footer"> <p> <acronym title="Copyright">©</acronym> 2015 The Qt Company Ltd. Documentation contributions included herein are the copyrights of their respective owners.</p> <br /> <p> The documentation provided herein is licensed under the terms of the <a href="http://www.gnu.org/licenses/fdl.html">GNU Free Documentation License version 1.3</a> as published by the Free Software Foundation.</p> <p> Documentation sources may be obtained from <a href="http://www.qt-project.org"> www.qt-project.org</a>.</p> <br /> <p> Qt and respective logos are trademarks of The Qt Company Ltd in Finland and/or other countries worldwide. All other trademarks are property of their respective owners. <a title="Privacy Policy" href="http://en.gitorious.org/privacy_policy/">Privacy Policy</a></p> </div> <script src="scripts/functions.js" type="text/javascript"></script> </body> </html>