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Breadcrumbs go here --> </ul> </div> <div class="toolbuttons toolblock"> <ul> <li id="smallA" class="t_button">A</li> <li id="medA" class="t_button active">A</li> <li id="bigA" class="t_button">A</li> <li id="print" class="t_button"><a href="javascript:this.print();"> <span>Print</span></a></li> </ul> </div> </div> <div class="content mainContent"> <h1 class="title">scene.h Example File</h1> <span class="small-subtitle">demos/boxes/scene.h</span> <!-- $$$demos/boxes/scene.h-description --> <div class="descr"> <a name="details"></a> <pre class="cpp"> <span class="comment">/**************************************************************************** ** ** Copyright (C) 2015 The Qt Company Ltd. ** Contact: http://www.qt.io/licensing/ ** ** This file is part of the demonstration applications of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see http://www.qt.io/terms-conditions. For further ** information use the contact form at http://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 2.1 or version 3 as published by the Free ** Software Foundation and appearing in the file LICENSE.LGPLv21 and ** LICENSE.LGPLv3 included in the packaging of this file. Please review the ** following information to ensure the GNU Lesser General Public License ** requirements will be met: https://www.gnu.org/licenses/lgpl.html and ** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** As a special exception, The Qt Company gives you certain additional ** rights. These rights are described in The Qt Company LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3.0 as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU General Public License version 3.0 requirements will be ** met: http://www.gnu.org/copyleft/gpl.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/</span> <span class="preprocessor">#ifndef SCENE_H</span> <span class="preprocessor">#define SCENE_H</span> <span class="comment">//#include <GL/glew.h></span> <span class="preprocessor">#include "glextensions.h"</span> <span class="preprocessor">#include <QtGui></span> <span class="preprocessor">#include <QtOpenGL></span> <span class="preprocessor">#include "roundedbox.h"</span> <span class="preprocessor">#include "gltrianglemesh.h"</span> <span class="preprocessor">#include "trackball.h"</span> <span class="preprocessor">#include "glbuffers.h"</span> <span class="preprocessor">#include "qtbox.h"</span> <span class="preprocessor">#define PI 3.14159265358979</span> <span class="keyword">class</span> QMatrix4x4; <span class="keyword">class</span> ParameterEdit : <span class="keyword">public</span> <span class="type"><a href="qwidget.html">QWidget</a></span> { <span class="keyword">public</span>: <span class="keyword">virtual</span> <span class="type">void</span> emitChange() <span class="operator">=</span> <span class="number">0</span>; }; <span class="keyword">class</span> ColorEdit : <span class="keyword">public</span> ParameterEdit { Q_OBJECT <span class="keyword">public</span>: ColorEdit(<span class="type"><a href="qcolor.html#QRgb-typedef">QRgb</a></span> initialColor<span class="operator">,</span> <span class="type">int</span> id); <span class="type"><a href="qcolor.html#QRgb-typedef">QRgb</a></span> color() <span class="keyword">const</span> {<span class="keyword">return</span> m_color;} <span class="keyword">virtual</span> <span class="type">void</span> emitChange() {<span class="keyword">emit</span> colorChanged(m_color<span class="operator">,</span> m_id);} <span class="keyword">public</span> <span class="keyword">slots</span>: <span class="type">void</span> editDone(); <span class="keyword">signals</span>: <span class="type">void</span> colorChanged(<span class="type"><a href="qcolor.html#QRgb-typedef">QRgb</a></span> color<span class="operator">,</span> <span class="type">int</span> id); <span class="keyword">protected</span>: <span class="keyword">virtual</span> <span class="type">void</span> mousePressEvent(<span class="type"><a href="qmouseevent.html">QMouseEvent</a></span> <span class="operator">*</span>event); <span class="type">void</span> setColor(<span class="type"><a href="qcolor.html#QRgb-typedef">QRgb</a></span> color); <span class="comment">// also emits colorChanged()</span> <span class="keyword">private</span>: <span class="type"><a href="qgraphicsscene.html">QGraphicsScene</a></span> <span class="operator">*</span>m_dialogParentScene; <span class="type"><a href="qlineedit.html">QLineEdit</a></span> <span class="operator">*</span>m_lineEdit; <span class="type"><a href="qframe.html">QFrame</a></span> <span class="operator">*</span>m_button; <span class="type"><a href="qcolor.html#QRgb-typedef">QRgb</a></span> m_color; <span class="type">int</span> m_id; }; <span class="keyword">class</span> FloatEdit : <span class="keyword">public</span> ParameterEdit { Q_OBJECT <span class="keyword">public</span>: FloatEdit(<span class="type">float</span> initialValue<span class="operator">,</span> <span class="type">int</span> id); <span class="type">float</span> value() <span class="keyword">const</span> {<span class="keyword">return</span> m_value;} <span class="keyword">virtual</span> <span class="type">void</span> emitChange() {<span class="keyword">emit</span> valueChanged(m_value<span class="operator">,</span> m_id);} <span class="keyword">public</span> <span class="keyword">slots</span>: <span class="type">void</span> editDone(); <span class="keyword">signals</span>: <span class="type">void</span> valueChanged(<span class="type">float</span> value<span class="operator">,</span> <span class="type">int</span> id); <span class="keyword">private</span>: <span class="type"><a href="qgraphicsscene.html">QGraphicsScene</a></span> <span class="operator">*</span>m_dialogParentScene; <span class="type"><a href="qlineedit.html">QLineEdit</a></span> <span class="operator">*</span>m_lineEdit; <span class="type">float</span> m_value; <span class="type">int</span> m_id; }; <span class="keyword">class</span> GraphicsWidget : <span class="keyword">public</span> <span class="type"><a href="qgraphicsproxywidget.html">QGraphicsProxyWidget</a></span> { <span class="keyword">public</span>: GraphicsWidget() : <span class="type"><a href="qgraphicsproxywidget.html">QGraphicsProxyWidget</a></span>(<span class="number">0</span><span class="operator">,</span> <span class="type"><a href="qt.html">Qt</a></span><span class="operator">::</span>Window) {} <span class="keyword">protected</span>: <span class="keyword">virtual</span> <span class="type"><a href="qvariant.html">QVariant</a></span> itemChange(GraphicsItemChange change<span class="operator">,</span> <span class="keyword">const</span> <span class="type"><a href="qvariant.html">QVariant</a></span> <span class="operator">&</span>value); <span class="keyword">virtual</span> <span class="type">void</span> resizeEvent(<span class="type"><a href="qgraphicssceneresizeevent.html">QGraphicsSceneResizeEvent</a></span> <span class="operator">*</span>event); <span class="keyword">virtual</span> <span class="type">void</span> paint(<span class="type"><a href="qpainter.html">QPainter</a></span> <span class="operator">*</span>painter<span class="operator">,</span> <span class="keyword">const</span> <span class="type"><a href="qstyleoptiongraphicsitem.html">QStyleOptionGraphicsItem</a></span> <span class="operator">*</span>option<span class="operator">,</span> <span class="type"><a href="qwidget.html">QWidget</a></span> <span class="operator">*</span>widget); }; <span class="keyword">class</span> TwoSidedGraphicsWidget : <span class="keyword">public</span> <span class="type"><a href="qobject.html">QObject</a></span> { Q_OBJECT <span class="keyword">public</span>: TwoSidedGraphicsWidget(<span class="type"><a href="qgraphicsscene.html">QGraphicsScene</a></span> <span class="operator">*</span>scene); <span class="type">void</span> setWidget(<span class="type">int</span> index<span class="operator">,</span> <span class="type"><a href="qwidget.html">QWidget</a></span> <span class="operator">*</span>widget); <span class="type"><a href="qwidget.html">QWidget</a></span> <span class="operator">*</span>widget(<span class="type">int</span> index); <span class="keyword">public</span> <span class="keyword">slots</span>: <span class="type">void</span> flip(); <span class="keyword">protected</span> <span class="keyword">slots</span>: <span class="type">void</span> animateFlip(); <span class="keyword">private</span>: GraphicsWidget <span class="operator">*</span>m_proxyWidgets<span class="operator">[</span><span class="number">2</span><span class="operator">]</span>; <span class="type">int</span> m_current; <span class="type">int</span> m_angle; <span class="comment">// angle in degrees</span> <span class="type">int</span> m_delta; }; <span class="keyword">class</span> RenderOptionsDialog : <span class="keyword">public</span> <span class="type"><a href="qdialog.html">QDialog</a></span> { Q_OBJECT <span class="keyword">public</span>: RenderOptionsDialog(); <span class="type">int</span> addTexture(<span class="keyword">const</span> <span class="type"><a href="qstring.html">QString</a></span> <span class="operator">&</span>name); <span class="type">int</span> addShader(<span class="keyword">const</span> <span class="type"><a href="qstring.html">QString</a></span> <span class="operator">&</span>name); <span class="type">void</span> emitParameterChanged(); <span class="keyword">protected</span> <span class="keyword">slots</span>: <span class="type">void</span> setColorParameter(<span class="type"><a href="qcolor.html#QRgb-typedef">QRgb</a></span> color<span class="operator">,</span> <span class="type">int</span> id); <span class="type">void</span> setFloatParameter(<span class="type">float</span> value<span class="operator">,</span> <span class="type">int</span> id); <span class="keyword">signals</span>: <span class="type">void</span> dynamicCubemapToggled(<span class="type">int</span>); <span class="type">void</span> colorParameterChanged(<span class="keyword">const</span> <span class="type"><a href="qstring.html">QString</a></span> <span class="operator">&</span><span class="operator">,</span> <span class="type"><a href="qcolor.html#QRgb-typedef">QRgb</a></span>); <span class="type">void</span> floatParameterChanged(<span class="keyword">const</span> <span class="type"><a href="qstring.html">QString</a></span> <span class="operator">&</span><span class="operator">,</span> <span class="type">float</span>); <span class="type">void</span> textureChanged(<span class="type">int</span>); <span class="type">void</span> shaderChanged(<span class="type">int</span>); <span class="type">void</span> doubleClicked(); <span class="keyword">protected</span>: <span class="keyword">virtual</span> <span class="type">void</span> mouseDoubleClickEvent(<span class="type"><a href="qmouseevent.html">QMouseEvent</a></span> <span class="operator">*</span>event); <span class="type"><a href="qvector.html">QVector</a></span><span class="operator"><</span><span class="type"><a href="qbytearray.html">QByteArray</a></span><span class="operator">></span> m_parameterNames; <span class="type"><a href="qcombobox.html">QComboBox</a></span> <span class="operator">*</span>m_textureCombo; <span class="type"><a href="qcombobox.html">QComboBox</a></span> <span class="operator">*</span>m_shaderCombo; <span class="type"><a href="qvector.html">QVector</a></span><span class="operator"><</span>ParameterEdit <span class="operator">*</span><span class="operator">></span> m_parameterEdits; }; <span class="keyword">class</span> ItemDialog : <span class="keyword">public</span> <span class="type"><a href="qdialog.html">QDialog</a></span> { Q_OBJECT <span class="keyword">public</span>: <span class="keyword">enum</span> ItemType { <span class="type">QtBoxItem</span><span class="operator">,</span> CircleItem<span class="operator">,</span> SquareItem<span class="operator">,</span> }; ItemDialog(); <span class="keyword">public</span> <span class="keyword">slots</span>: <span class="type">void</span> triggerNewQtBox(); <span class="type">void</span> triggerNewCircleItem(); <span class="type">void</span> triggerNewSquareItem(); <span class="keyword">signals</span>: <span class="type">void</span> doubleClicked(); <span class="type">void</span> newItemTriggered(ItemDialog<span class="operator">::</span>ItemType type); <span class="keyword">protected</span>: <span class="keyword">virtual</span> <span class="type">void</span> mouseDoubleClickEvent(<span class="type"><a href="qmouseevent.html">QMouseEvent</a></span> <span class="operator">*</span>event); }; <span class="keyword">class</span> Scene : <span class="keyword">public</span> <span class="type"><a href="qgraphicsscene.html">QGraphicsScene</a></span> { Q_OBJECT <span class="keyword">public</span>: Scene(<span class="type">int</span> width<span class="operator">,</span> <span class="type">int</span> height<span class="operator">,</span> <span class="type">int</span> maxTextureSize); <span class="operator">~</span>Scene(); <span class="keyword">virtual</span> <span class="type">void</span> drawBackground(<span class="type"><a href="qpainter.html">QPainter</a></span> <span class="operator">*</span>painter<span class="operator">,</span> <span class="keyword">const</span> <span class="type"><a href="qrectf.html">QRectF</a></span> <span class="operator">&</span>rect); <span class="keyword">public</span> <span class="keyword">slots</span>: <span class="type">void</span> setShader(<span class="type">int</span> index); <span class="type">void</span> setTexture(<span class="type">int</span> index); <span class="type">void</span> toggleDynamicCubemap(<span class="type">int</span> state); <span class="type">void</span> setColorParameter(<span class="keyword">const</span> <span class="type"><a href="qstring.html">QString</a></span> <span class="operator">&</span>name<span class="operator">,</span> <span class="type"><a href="qcolor.html#QRgb-typedef">QRgb</a></span> color); <span class="type">void</span> setFloatParameter(<span class="keyword">const</span> <span class="type"><a href="qstring.html">QString</a></span> <span class="operator">&</span>name<span class="operator">,</span> <span class="type">float</span> value); <span class="type">void</span> newItem(ItemDialog<span class="operator">::</span>ItemType type); <span class="keyword">protected</span>: <span class="type">void</span> renderBoxes(<span class="keyword">const</span> QMatrix4x4 <span class="operator">&</span>view<span class="operator">,</span> <span class="type">int</span> excludeBox <span class="operator">=</span> <span class="operator">-</span><span class="number">2</span>); <span class="type">void</span> setStates(); <span class="type">void</span> setLights(); <span class="type">void</span> defaultStates(); <span class="type">void</span> renderCubemaps(); <span class="keyword">virtual</span> <span class="type">void</span> mousePressEvent(<span class="type"><a href="qgraphicsscenemouseevent.html">QGraphicsSceneMouseEvent</a></span> <span class="operator">*</span>event); <span class="keyword">virtual</span> <span class="type">void</span> mouseReleaseEvent(<span class="type"><a href="qgraphicsscenemouseevent.html">QGraphicsSceneMouseEvent</a></span> <span class="operator">*</span>event); <span class="keyword">virtual</span> <span class="type">void</span> mouseMoveEvent(<span class="type"><a href="qgraphicsscenemouseevent.html">QGraphicsSceneMouseEvent</a></span> <span class="operator">*</span>event); <span class="keyword">virtual</span> <span class="type">void</span> wheelEvent(<span class="type"><a href="qgraphicsscenewheelevent.html">QGraphicsSceneWheelEvent</a></span> <span class="operator">*</span> event); <span class="keyword">private</span>: <span class="type">void</span> initGL(); <span class="type"><a href="qpointf.html">QPointF</a></span> pixelPosToViewPos(<span class="keyword">const</span> <span class="type"><a href="qpointf.html">QPointF</a></span><span class="operator">&</span> p); <span class="type"><a href="qtime.html">QTime</a></span> m_time; <span class="type">int</span> m_lastTime; <span class="type">int</span> m_mouseEventTime; <span class="type">int</span> m_distExp; <span class="type">int</span> m_frame; <span class="type">int</span> m_maxTextureSize; <span class="type">int</span> m_currentShader; <span class="type">int</span> m_currentTexture; <span class="type">bool</span> m_dynamicCubemap; <span class="type">bool</span> m_updateAllCubemaps; RenderOptionsDialog <span class="operator">*</span>m_renderOptions; ItemDialog <span class="operator">*</span>m_itemDialog; <span class="type"><a href="qtimer.html">QTimer</a></span> <span class="operator">*</span>m_timer; GLRoundedBox <span class="operator">*</span>m_box; TrackBall m_trackBalls<span class="operator">[</span><span class="number">3</span><span class="operator">]</span>; <span class="type"><a href="qvector.html">QVector</a></span><span class="operator"><</span>GLTexture <span class="operator">*</span><span class="operator">></span> m_textures; GLTextureCube <span class="operator">*</span>m_environment; GLTexture3D <span class="operator">*</span>m_noise; GLRenderTargetCube <span class="operator">*</span>m_mainCubemap; <span class="type"><a href="qvector.html">QVector</a></span><span class="operator"><</span>GLRenderTargetCube <span class="operator">*</span><span class="operator">></span> m_cubemaps; <span class="type"><a href="qvector.html">QVector</a></span><span class="operator"><</span><span class="type"><a href="qglshaderprogram.html">QGLShaderProgram</a></span> <span class="operator">*</span><span class="operator">></span> m_programs; <span class="type"><a href="qglshader.html">QGLShader</a></span> <span class="operator">*</span>m_vertexShader; <span class="type"><a href="qvector.html">QVector</a></span><span class="operator"><</span><span class="type"><a href="qglshader.html">QGLShader</a></span> <span class="operator">*</span><span class="operator">></span> m_fragmentShaders; <span class="type"><a href="qglshader.html">QGLShader</a></span> <span class="operator">*</span>m_environmentShader; <span class="type"><a href="qglshaderprogram.html">QGLShaderProgram</a></span> <span class="operator">*</span>m_environmentProgram; }; <span class="preprocessor">#endif</span></pre> </div> <!-- @@@demos/boxes/scene.h --> </div> </div> </div> <div class="ft"> <span></span> </div> </div> <div class="footer"> <p> <acronym title="Copyright">©</acronym> 2015 The Qt Company Ltd. Documentation contributions included herein are the copyrights of their respective owners.</p> <br /> <p> The documentation provided herein is licensed under the terms of the <a href="http://www.gnu.org/licenses/fdl.html">GNU Free Documentation License version 1.3</a> as published by the Free Software Foundation.</p> <p> Documentation sources may be obtained from <a href="http://www.qt-project.org"> www.qt-project.org</a>.</p> <br /> <p> Qt and respective logos are trademarks of The Qt Company Ltd in Finland and/or other countries worldwide. All other trademarks are property of their respective owners. <a title="Privacy Policy" href="http://en.gitorious.org/privacy_policy/">Privacy Policy</a></p> </div> <script src="scripts/functions.js" type="text/javascript"></script> </body> </html>