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qtscript5-doc-5.12.6-1.mga7.noarch.rpm

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<h1 class="title">context2d.h Example File</h1>
<span class="subtitle">script/context2d/context2d.h</span>
<!-- $$$script/context2d/context2d.h-description -->
<div class="descr"> <a name="details"></a>
<pre class="cpp">

  <span class="comment">/****************************************************************************
  **
  ** Copyright (C) 2017 The Qt Company Ltd.
  ** Contact: https://www.qt.io/licensing/
  **
  ** This file is part of the examples of the Qt Toolkit.
  **
  ** $QT_BEGIN_LICENSE:BSD$
  ** Commercial License Usage
  ** Licensees holding valid commercial Qt licenses may use this file in
  ** accordance with the commercial license agreement provided with the
  ** Software or, alternatively, in accordance with the terms contained in
  ** a written agreement between you and The Qt Company. For licensing terms
  ** and conditions see https://www.qt.io/terms-conditions. For further
  ** information use the contact form at https://www.qt.io/contact-us.
  **
  ** BSD License Usage
  ** Alternatively, you may use this file under the terms of the BSD license
  ** as follows:
  **
  ** &quot;Redistribution and use in source and binary forms, with or without
  ** modification, are permitted provided that the following conditions are
  ** met:
  **   * Redistributions of source code must retain the above copyright
  **     notice, this list of conditions and the following disclaimer.
  **   * Redistributions in binary form must reproduce the above copyright
  **     notice, this list of conditions and the following disclaimer in
  **     the documentation and/or other materials provided with the
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  **   * Neither the name of The Qt Company Ltd nor the names of its
  **     contributors may be used to endorse or promote products derived
  **     from this software without specific prior written permission.
  **
  **
  ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
  ** &quot;AS IS&quot; AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
  ** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
  ** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
  ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
  ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
  ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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  ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
  ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.&quot;
  **
  ** $QT_END_LICENSE$
  **
  ****************************************************************************/</span>

  <span class="preprocessor">#ifndef CONTEXT2D_H</span>
  <span class="preprocessor">#define CONTEXT2D_H</span>

  <span class="preprocessor">#include &quot;domimage.h&quot;</span>

  <span class="preprocessor">#include &lt;QPainter&gt;</span>
  <span class="preprocessor">#include &lt;QPainterPath&gt;</span>
  <span class="preprocessor">#include &lt;QString&gt;</span>
  <span class="preprocessor">#include &lt;QStack&gt;</span>
  <span class="preprocessor">#include &lt;QMetaType&gt;</span>
  <span class="preprocessor">#include &lt;QTimerEvent&gt;</span>

  <span class="comment">// [3]</span>
  <span class="keyword">class</span> CanvasGradient
  {
  <span class="keyword">public</span>:
      CanvasGradient(<span class="keyword">const</span> <span class="type">QGradient</span> <span class="operator">&amp;</span>v)
          : value(v) {}
      CanvasGradient() {}

      <span class="type">QGradient</span> value;
  };
  <span class="comment">// [3]</span>

  Q_DECLARE_METATYPE(CanvasGradient)
  Q_DECLARE_METATYPE(CanvasGradient<span class="operator">*</span>)

  <span class="keyword">class</span> ImageData {
  };

  <span class="keyword">class</span> QContext2DCanvas;

  <span class="keyword">class</span> Context2D : <span class="keyword">public</span> <span class="type">QObject</span>
  {
      Q_OBJECT
      <span class="comment">// compositing</span>
      Q_PROPERTY(<span class="type">qreal</span> globalAlpha READ globalAlpha WRITE setGlobalAlpha)
      Q_PROPERTY(<span class="type">QString</span> globalCompositeOperation READ globalCompositeOperation WRITE setGlobalCompositeOperation)
      Q_PROPERTY(<span class="type">QVariant</span> strokeStyle READ strokeStyle WRITE setStrokeStyle)
      Q_PROPERTY(<span class="type">QVariant</span> fillStyle READ fillStyle WRITE setFillStyle)
      <span class="comment">// line caps/joins</span>
      Q_PROPERTY(<span class="type">qreal</span> lineWidth READ lineWidth WRITE setLineWidth)
      Q_PROPERTY(<span class="type">QString</span> lineCap READ lineCap WRITE setLineCap)
      Q_PROPERTY(<span class="type">QString</span> lineJoin READ lineJoin WRITE setLineJoin)
      Q_PROPERTY(<span class="type">qreal</span> miterLimit READ miterLimit WRITE setMiterLimit)
      <span class="comment">// shadows</span>
      Q_PROPERTY(<span class="type">qreal</span> shadowOffsetX READ shadowOffsetX WRITE setShadowOffsetX)
      Q_PROPERTY(<span class="type">qreal</span> shadowOffsetY READ shadowOffsetY WRITE setShadowOffsetY)
      Q_PROPERTY(<span class="type">qreal</span> shadowBlur READ shadowBlur WRITE setShadowBlur)
      Q_PROPERTY(<span class="type">QString</span> shadowColor READ shadowColor WRITE setShadowColor)

  <span class="keyword">public</span>:
      Context2D(<span class="type">QObject</span> <span class="operator">*</span>parent <span class="operator">=</span> <span class="number">0</span>);
      <span class="type">void</span> setSize(<span class="type">int</span> width<span class="operator">,</span> <span class="type">int</span> height);
      <span class="type">void</span> setSize(<span class="keyword">const</span> <span class="type">QSize</span> <span class="operator">&amp;</span>size);
      <span class="type">QSize</span> size() <span class="keyword">const</span>;

      <span class="type">void</span> clear();
      <span class="type">void</span> reset();

      <span class="comment">// compositing</span>
      <span class="type">qreal</span> globalAlpha() <span class="keyword">const</span>; <span class="comment">// (default 1.0)</span>
      <span class="type">QString</span> globalCompositeOperation() <span class="keyword">const</span>; <span class="comment">// (default over)</span>
      <span class="type">QVariant</span> strokeStyle() <span class="keyword">const</span>; <span class="comment">// (default black)</span>
      <span class="type">QVariant</span> fillStyle() <span class="keyword">const</span>; <span class="comment">// (default black)</span>

      <span class="type">void</span> setGlobalAlpha(<span class="type">qreal</span> alpha);
      <span class="type">void</span> setGlobalCompositeOperation(<span class="keyword">const</span> <span class="type">QString</span> <span class="operator">&amp;</span>op);
      <span class="type">void</span> setStrokeStyle(<span class="keyword">const</span> <span class="type">QVariant</span> <span class="operator">&amp;</span>style);
      <span class="type">void</span> setFillStyle(<span class="keyword">const</span> <span class="type">QVariant</span> <span class="operator">&amp;</span>style);

      <span class="comment">// line caps/joins</span>
      <span class="type">qreal</span> lineWidth() <span class="keyword">const</span>; <span class="comment">// (default 1)</span>
      <span class="type">QString</span> lineCap() <span class="keyword">const</span>; <span class="comment">// &quot;butt&quot;, &quot;round&quot;, &quot;square&quot; (default &quot;butt&quot;)</span>
      <span class="type">QString</span> lineJoin() <span class="keyword">const</span>; <span class="comment">// &quot;round&quot;, &quot;bevel&quot;, &quot;miter&quot; (default &quot;miter&quot;)</span>
      <span class="type">qreal</span> miterLimit() <span class="keyword">const</span>; <span class="comment">// (default 10)</span>

      <span class="type">void</span> setLineWidth(<span class="type">qreal</span> w);
      <span class="type">void</span> setLineCap(<span class="keyword">const</span> <span class="type">QString</span> <span class="operator">&amp;</span>s);
      <span class="type">void</span> setLineJoin(<span class="keyword">const</span> <span class="type">QString</span> <span class="operator">&amp;</span>s);
      <span class="type">void</span> setMiterLimit(<span class="type">qreal</span> m);

      <span class="comment">// shadows</span>
      <span class="type">qreal</span> shadowOffsetX() <span class="keyword">const</span>; <span class="comment">// (default 0)</span>
      <span class="type">qreal</span> shadowOffsetY() <span class="keyword">const</span>; <span class="comment">// (default 0)</span>
      <span class="type">qreal</span> shadowBlur() <span class="keyword">const</span>; <span class="comment">// (default 0)</span>
      <span class="type">QString</span> shadowColor() <span class="keyword">const</span>; <span class="comment">// (default black)</span>

      <span class="type">void</span> setShadowOffsetX(<span class="type">qreal</span> x);
      <span class="type">void</span> setShadowOffsetY(<span class="type">qreal</span> y);
      <span class="type">void</span> setShadowBlur(<span class="type">qreal</span> b);
      <span class="type">void</span> setShadowColor(<span class="keyword">const</span> <span class="type">QString</span> <span class="operator">&amp;</span>str);

  <span class="keyword">public</span> <span class="keyword">slots</span>:
      <span class="type">void</span> save(); <span class="comment">// push state on state stack</span>
      <span class="type">void</span> restore(); <span class="comment">// pop state stack and restore state</span>

      <span class="type">void</span> scale(<span class="type">qreal</span> x<span class="operator">,</span> <span class="type">qreal</span> y);
      <span class="type">void</span> rotate(<span class="type">qreal</span> angle);
      <span class="type">void</span> translate(<span class="type">qreal</span> x<span class="operator">,</span> <span class="type">qreal</span> y);
      <span class="type">void</span> transform(<span class="type">qreal</span> m11<span class="operator">,</span> <span class="type">qreal</span> m12<span class="operator">,</span> <span class="type">qreal</span> m21<span class="operator">,</span> <span class="type">qreal</span> m22<span class="operator">,</span>
                     <span class="type">qreal</span> dx<span class="operator">,</span> <span class="type">qreal</span> dy);
      <span class="type">void</span> setTransform(<span class="type">qreal</span> m11<span class="operator">,</span> <span class="type">qreal</span> m12<span class="operator">,</span> <span class="type">qreal</span> m21<span class="operator">,</span> <span class="type">qreal</span> m22<span class="operator">,</span>
                        <span class="type">qreal</span> dx<span class="operator">,</span> <span class="type">qreal</span> dy);

      CanvasGradient createLinearGradient(<span class="type">qreal</span> x0<span class="operator">,</span> <span class="type">qreal</span> y0<span class="operator">,</span>
                                          <span class="type">qreal</span> x1<span class="operator">,</span> <span class="type">qreal</span> y1);
      CanvasGradient createRadialGradient(<span class="type">qreal</span> x0<span class="operator">,</span> <span class="type">qreal</span> y0<span class="operator">,</span>
                                          <span class="type">qreal</span> r0<span class="operator">,</span> <span class="type">qreal</span> x1<span class="operator">,</span>
                                          <span class="type">qreal</span> y1<span class="operator">,</span> <span class="type">qreal</span> r1);

      <span class="comment">// rects</span>
      <span class="type">void</span> clearRect(<span class="type">qreal</span> x<span class="operator">,</span> <span class="type">qreal</span> y<span class="operator">,</span> <span class="type">qreal</span> w<span class="operator">,</span> <span class="type">qreal</span> h);
      <span class="type">void</span> fillRect(<span class="type">qreal</span> x<span class="operator">,</span> <span class="type">qreal</span> y<span class="operator">,</span> <span class="type">qreal</span> w<span class="operator">,</span> <span class="type">qreal</span> h);
      <span class="type">void</span> strokeRect(<span class="type">qreal</span> x<span class="operator">,</span> <span class="type">qreal</span> y<span class="operator">,</span> <span class="type">qreal</span> w<span class="operator">,</span> <span class="type">qreal</span> h);

      <span class="comment">// path API</span>
      <span class="type">void</span> beginPath();
      <span class="type">void</span> closePath();
      <span class="type">void</span> moveTo(<span class="type">qreal</span> x<span class="operator">,</span> <span class="type">qreal</span> y);
      <span class="type">void</span> lineTo(<span class="type">qreal</span> x<span class="operator">,</span> <span class="type">qreal</span> y);
      <span class="type">void</span> quadraticCurveTo(<span class="type">qreal</span> cpx<span class="operator">,</span> <span class="type">qreal</span> cpy<span class="operator">,</span> <span class="type">qreal</span> x<span class="operator">,</span> <span class="type">qreal</span> y);
      <span class="type">void</span> bezierCurveTo(<span class="type">qreal</span> cp1x<span class="operator">,</span> <span class="type">qreal</span> cp1y<span class="operator">,</span>
                         <span class="type">qreal</span> cp2x<span class="operator">,</span> <span class="type">qreal</span> cp2y<span class="operator">,</span> <span class="type">qreal</span> x<span class="operator">,</span> <span class="type">qreal</span> y);
      <span class="type">void</span> arcTo(<span class="type">qreal</span> x1<span class="operator">,</span> <span class="type">qreal</span> y1<span class="operator">,</span> <span class="type">qreal</span> x2<span class="operator">,</span> <span class="type">qreal</span> y2<span class="operator">,</span> <span class="type">qreal</span> radius);
      <span class="type">void</span> rect(<span class="type">qreal</span> x<span class="operator">,</span> <span class="type">qreal</span> y<span class="operator">,</span> <span class="type">qreal</span> w<span class="operator">,</span> <span class="type">qreal</span> h);
      <span class="type">void</span> arc(<span class="type">qreal</span> x<span class="operator">,</span> <span class="type">qreal</span> y<span class="operator">,</span> <span class="type">qreal</span> radius<span class="operator">,</span>
               <span class="type">qreal</span> startAngle<span class="operator">,</span> <span class="type">qreal</span> endAngle<span class="operator">,</span>
               bool anticlockwise);
      <span class="type">void</span> fill();
      <span class="type">void</span> stroke();
      <span class="type">void</span> clip();
      bool isPointInPath(<span class="type">qreal</span> x<span class="operator">,</span> <span class="type">qreal</span> y) <span class="keyword">const</span>;

      <span class="comment">// drawing images</span>
      <span class="type">void</span> drawImage(DomImage <span class="operator">*</span>image<span class="operator">,</span> <span class="type">qreal</span> dx<span class="operator">,</span> <span class="type">qreal</span> dy);
      <span class="type">void</span> drawImage(DomImage <span class="operator">*</span>image<span class="operator">,</span> <span class="type">qreal</span> dx<span class="operator">,</span> <span class="type">qreal</span> dy<span class="operator">,</span>
                     <span class="type">qreal</span> dw<span class="operator">,</span> <span class="type">qreal</span> dh);
      <span class="type">void</span> drawImage(DomImage <span class="operator">*</span>image<span class="operator">,</span> <span class="type">qreal</span> sx<span class="operator">,</span> <span class="type">qreal</span> sy<span class="operator">,</span>
                     <span class="type">qreal</span> sw<span class="operator">,</span> <span class="type">qreal</span> sh<span class="operator">,</span> <span class="type">qreal</span> dx<span class="operator">,</span> <span class="type">qreal</span> dy<span class="operator">,</span>
                     <span class="type">qreal</span> dw<span class="operator">,</span> <span class="type">qreal</span> dh);

      <span class="comment">// pixel manipulation</span>
      ImageData getImageData(<span class="type">qreal</span> sx<span class="operator">,</span> <span class="type">qreal</span> sy<span class="operator">,</span> <span class="type">qreal</span> sw<span class="operator">,</span> <span class="type">qreal</span> sh);
      <span class="type">void</span> putImageData(ImageData image<span class="operator">,</span> <span class="type">qreal</span> dx<span class="operator">,</span> <span class="type">qreal</span> dy);

  <span class="keyword">signals</span>:
      <span class="type">void</span> changed(<span class="keyword">const</span> <span class="type">QImage</span> <span class="operator">&amp;</span>image);

  <span class="keyword">protected</span>:
      <span class="type">void</span> timerEvent(<span class="type">QTimerEvent</span> <span class="operator">*</span>e);

  <span class="keyword">private</span>:
      <span class="type">void</span> beginPainting();
      <span class="keyword">const</span> <span class="type">QImage</span> <span class="operator">&amp;</span>endPainting();
      <span class="type">void</span> scheduleChange();

      <span class="type">int</span> m_changeTimerId;
      <span class="type">QImage</span>  m_image;
      <span class="type">QPainter</span> m_painter;
      <span class="type">QPainterPath</span> m_path;

      <span class="keyword">enum</span> DirtyFlag {
          DirtyTransformationMatrix <span class="operator">=</span> <span class="number">0x00001</span><span class="operator">,</span>
          DirtyClippingRegion       <span class="operator">=</span> <span class="number">0x00002</span><span class="operator">,</span>
          DirtyStrokeStyle          <span class="operator">=</span> <span class="number">0x00004</span><span class="operator">,</span>
          DirtyFillStyle            <span class="operator">=</span> <span class="number">0x00008</span><span class="operator">,</span>
          DirtyGlobalAlpha          <span class="operator">=</span> <span class="number">0x00010</span><span class="operator">,</span>
          DirtyLineWidth            <span class="operator">=</span> <span class="number">0x00020</span><span class="operator">,</span>
          DirtyLineCap              <span class="operator">=</span> <span class="number">0x00040</span><span class="operator">,</span>
          DirtyLineJoin             <span class="operator">=</span> <span class="number">0x00080</span><span class="operator">,</span>
          DirtyMiterLimit           <span class="operator">=</span> <span class="number">0x00100</span><span class="operator">,</span>
          MDirtyPen                 <span class="operator">=</span> DirtyStrokeStyle
                                    <span class="operator">|</span> DirtyLineWidth
                                    <span class="operator">|</span> DirtyLineCap
                                    <span class="operator">|</span> DirtyLineJoin
                                    <span class="operator">|</span> DirtyMiterLimit<span class="operator">,</span>
          DirtyShadowOffsetX        <span class="operator">=</span> <span class="number">0x00200</span><span class="operator">,</span>
          DirtyShadowOffsetY        <span class="operator">=</span> <span class="number">0x00400</span><span class="operator">,</span>
          DirtyShadowBlur           <span class="operator">=</span> <span class="number">0x00800</span><span class="operator">,</span>
          DirtyShadowColor          <span class="operator">=</span> <span class="number">0x01000</span><span class="operator">,</span>
          DirtyGlobalCompositeOperation <span class="operator">=</span> <span class="number">0x2000</span><span class="operator">,</span>
          DirtyFont                 <span class="operator">=</span> <span class="number">0x04000</span><span class="operator">,</span>
          DirtyTextAlign            <span class="operator">=</span> <span class="number">0x08000</span><span class="operator">,</span>
          DirtyTextBaseline         <span class="operator">=</span> <span class="number">0x10000</span><span class="operator">,</span>
          AllIsFullOfDirt           <span class="operator">=</span> <span class="number">0xfffff</span>
      };

      <span class="keyword">struct</span> State {
          State() : flags(<span class="number">0</span>) {}
          <span class="type">QMatrix</span> matrix;
          <span class="type">QPainterPath</span> clipPath;
          <span class="type">QBrush</span> strokeStyle;
          <span class="type">QBrush</span> fillStyle;
          <span class="type">qreal</span> globalAlpha;
          <span class="type">qreal</span> lineWidth;
          <span class="type">Qt</span><span class="operator">::</span>PenCapStyle lineCap;
          <span class="type">Qt</span><span class="operator">::</span>PenJoinStyle lineJoin;
          <span class="type">qreal</span> miterLimit;
          <span class="type">qreal</span> shadowOffsetX;
          <span class="type">qreal</span> shadowOffsetY;
          <span class="type">qreal</span> shadowBlur;
          <span class="type">QColor</span> shadowColor;
          <span class="type">QPainter</span><span class="operator">::</span>CompositionMode globalCompositeOperation;
          <span class="type">QFont</span> font;
          <span class="type">int</span> textAlign;
          <span class="type">int</span> textBaseline;
          <span class="type">int</span> flags;
      };
      State m_state;
      <span class="type">QStack</span><span class="operator">&lt;</span>State<span class="operator">&gt;</span> m_stateStack;
  };

  <span class="preprocessor">#endif</span>

</pre>
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<!-- @@@script/context2d/context2d.h -->
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