<?xml version="1.0" encoding="UTF-8"?> <!DOCTYPE html> <html lang="en"> <head> <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> <title>context2d.h Example File | Qt Script</title> <link rel="stylesheet" type="text/css" href="style/offline-simple.css" /> <script type="text/javascript"> document.getElementsByTagName("link").item(0).setAttribute("href", "style/offline.css"); // loading style sheet breaks anchors that were jumped to before // so force jumping to anchor again setTimeout(function() { var anchor = location.hash; // need to jump to different anchor first (e.g. none) location.hash = "#"; setTimeout(function() { location.hash = anchor; }, 0); }, 0); </script> </head> <body> <div class="header" id="qtdocheader"> <div class="main"> <div class="main-rounded"> <div class="navigationbar"> <table><tr> <td >Qt 5.12</td><td ><a href="qtscript-index.html">Qt Script</a></td><td ><a href="qtscript-script-context2d-example.html">Context2D Example</a></td><td >context2d.h Example File</td></tr></table><table class="buildversion"><tr> <td id="buildversion" width="100%" align="right"><a href="qtscript-index.html">Qt 5.12.6 Reference Documentation</a></td> </tr></table> </div> </div> <div class="content"> <div class="line"> <div class="content mainContent"> <div class="sidebar"><div class="sidebar-content" id="sidebar-content"></div></div> <h1 class="title">context2d.h Example File</h1> <span class="subtitle">script/context2d/context2d.h</span> <!-- $$$script/context2d/context2d.h-description --> <div class="descr"> <a name="details"></a> <pre class="cpp"> <span class="comment">/**************************************************************************** ** ** Copyright (C) 2017 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the examples of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:BSD$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** BSD License Usage ** Alternatively, you may use this file under the terms of the BSD license ** as follows: ** ** "Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions are ** met: ** * Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** * Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in ** the documentation and/or other materials provided with the ** distribution. ** * Neither the name of The Qt Company Ltd nor the names of its ** contributors may be used to endorse or promote products derived ** from this software without specific prior written permission. ** ** ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT ** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR ** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." ** ** $QT_END_LICENSE$ ** ****************************************************************************/</span> <span class="preprocessor">#ifndef CONTEXT2D_H</span> <span class="preprocessor">#define CONTEXT2D_H</span> <span class="preprocessor">#include "domimage.h"</span> <span class="preprocessor">#include <QPainter></span> <span class="preprocessor">#include <QPainterPath></span> <span class="preprocessor">#include <QString></span> <span class="preprocessor">#include <QStack></span> <span class="preprocessor">#include <QMetaType></span> <span class="preprocessor">#include <QTimerEvent></span> <span class="comment">// [3]</span> <span class="keyword">class</span> CanvasGradient { <span class="keyword">public</span>: CanvasGradient(<span class="keyword">const</span> <span class="type">QGradient</span> <span class="operator">&</span>v) : value(v) {} CanvasGradient() {} <span class="type">QGradient</span> value; }; <span class="comment">// [3]</span> Q_DECLARE_METATYPE(CanvasGradient) Q_DECLARE_METATYPE(CanvasGradient<span class="operator">*</span>) <span class="keyword">class</span> ImageData { }; <span class="keyword">class</span> QContext2DCanvas; <span class="keyword">class</span> Context2D : <span class="keyword">public</span> <span class="type">QObject</span> { Q_OBJECT <span class="comment">// compositing</span> Q_PROPERTY(<span class="type">qreal</span> globalAlpha READ globalAlpha WRITE setGlobalAlpha) Q_PROPERTY(<span class="type">QString</span> globalCompositeOperation READ globalCompositeOperation WRITE setGlobalCompositeOperation) Q_PROPERTY(<span class="type">QVariant</span> strokeStyle READ strokeStyle WRITE setStrokeStyle) Q_PROPERTY(<span class="type">QVariant</span> fillStyle READ fillStyle WRITE setFillStyle) <span class="comment">// line caps/joins</span> Q_PROPERTY(<span class="type">qreal</span> lineWidth READ lineWidth WRITE setLineWidth) Q_PROPERTY(<span class="type">QString</span> lineCap READ lineCap WRITE setLineCap) Q_PROPERTY(<span class="type">QString</span> lineJoin READ lineJoin WRITE setLineJoin) Q_PROPERTY(<span class="type">qreal</span> miterLimit READ miterLimit WRITE setMiterLimit) <span class="comment">// shadows</span> Q_PROPERTY(<span class="type">qreal</span> shadowOffsetX READ shadowOffsetX WRITE setShadowOffsetX) Q_PROPERTY(<span class="type">qreal</span> shadowOffsetY READ shadowOffsetY WRITE setShadowOffsetY) Q_PROPERTY(<span class="type">qreal</span> shadowBlur READ shadowBlur WRITE setShadowBlur) Q_PROPERTY(<span class="type">QString</span> shadowColor READ shadowColor WRITE setShadowColor) <span class="keyword">public</span>: Context2D(<span class="type">QObject</span> <span class="operator">*</span>parent <span class="operator">=</span> <span class="number">0</span>); <span class="type">void</span> setSize(<span class="type">int</span> width<span class="operator">,</span> <span class="type">int</span> height); <span class="type">void</span> setSize(<span class="keyword">const</span> <span class="type">QSize</span> <span class="operator">&</span>size); <span class="type">QSize</span> size() <span class="keyword">const</span>; <span class="type">void</span> clear(); <span class="type">void</span> reset(); <span class="comment">// compositing</span> <span class="type">qreal</span> globalAlpha() <span class="keyword">const</span>; <span class="comment">// (default 1.0)</span> <span class="type">QString</span> globalCompositeOperation() <span class="keyword">const</span>; <span class="comment">// (default over)</span> <span class="type">QVariant</span> strokeStyle() <span class="keyword">const</span>; <span class="comment">// (default black)</span> <span class="type">QVariant</span> fillStyle() <span class="keyword">const</span>; <span class="comment">// (default black)</span> <span class="type">void</span> setGlobalAlpha(<span class="type">qreal</span> alpha); <span class="type">void</span> setGlobalCompositeOperation(<span class="keyword">const</span> <span class="type">QString</span> <span class="operator">&</span>op); <span class="type">void</span> setStrokeStyle(<span class="keyword">const</span> <span class="type">QVariant</span> <span class="operator">&</span>style); <span class="type">void</span> setFillStyle(<span class="keyword">const</span> <span class="type">QVariant</span> <span class="operator">&</span>style); <span class="comment">// line caps/joins</span> <span class="type">qreal</span> lineWidth() <span class="keyword">const</span>; <span class="comment">// (default 1)</span> <span class="type">QString</span> lineCap() <span class="keyword">const</span>; <span class="comment">// "butt", "round", "square" (default "butt")</span> <span class="type">QString</span> lineJoin() <span class="keyword">const</span>; <span class="comment">// "round", "bevel", "miter" (default "miter")</span> <span class="type">qreal</span> miterLimit() <span class="keyword">const</span>; <span class="comment">// (default 10)</span> <span class="type">void</span> setLineWidth(<span class="type">qreal</span> w); <span class="type">void</span> setLineCap(<span class="keyword">const</span> <span class="type">QString</span> <span class="operator">&</span>s); <span class="type">void</span> setLineJoin(<span class="keyword">const</span> <span class="type">QString</span> <span class="operator">&</span>s); <span class="type">void</span> setMiterLimit(<span class="type">qreal</span> m); <span class="comment">// shadows</span> <span class="type">qreal</span> shadowOffsetX() <span class="keyword">const</span>; <span class="comment">// (default 0)</span> <span class="type">qreal</span> shadowOffsetY() <span class="keyword">const</span>; <span class="comment">// (default 0)</span> <span class="type">qreal</span> shadowBlur() <span class="keyword">const</span>; <span class="comment">// (default 0)</span> <span class="type">QString</span> shadowColor() <span class="keyword">const</span>; <span class="comment">// (default black)</span> <span class="type">void</span> setShadowOffsetX(<span class="type">qreal</span> x); <span class="type">void</span> setShadowOffsetY(<span class="type">qreal</span> y); <span class="type">void</span> setShadowBlur(<span class="type">qreal</span> b); <span class="type">void</span> setShadowColor(<span class="keyword">const</span> <span class="type">QString</span> <span class="operator">&</span>str); <span class="keyword">public</span> <span class="keyword">slots</span>: <span class="type">void</span> save(); <span class="comment">// push state on state stack</span> <span class="type">void</span> restore(); <span class="comment">// pop state stack and restore state</span> <span class="type">void</span> scale(<span class="type">qreal</span> x<span class="operator">,</span> <span class="type">qreal</span> y); <span class="type">void</span> rotate(<span class="type">qreal</span> angle); <span class="type">void</span> translate(<span class="type">qreal</span> x<span class="operator">,</span> <span class="type">qreal</span> y); <span class="type">void</span> transform(<span class="type">qreal</span> m11<span class="operator">,</span> <span class="type">qreal</span> m12<span class="operator">,</span> <span class="type">qreal</span> m21<span class="operator">,</span> <span class="type">qreal</span> m22<span class="operator">,</span> <span class="type">qreal</span> dx<span class="operator">,</span> <span class="type">qreal</span> dy); <span class="type">void</span> setTransform(<span class="type">qreal</span> m11<span class="operator">,</span> <span class="type">qreal</span> m12<span class="operator">,</span> <span class="type">qreal</span> m21<span class="operator">,</span> <span class="type">qreal</span> m22<span class="operator">,</span> <span class="type">qreal</span> dx<span class="operator">,</span> <span class="type">qreal</span> dy); CanvasGradient createLinearGradient(<span class="type">qreal</span> x0<span class="operator">,</span> <span class="type">qreal</span> y0<span class="operator">,</span> <span class="type">qreal</span> x1<span class="operator">,</span> <span class="type">qreal</span> y1); CanvasGradient createRadialGradient(<span class="type">qreal</span> x0<span class="operator">,</span> <span class="type">qreal</span> y0<span class="operator">,</span> <span class="type">qreal</span> r0<span class="operator">,</span> <span class="type">qreal</span> x1<span class="operator">,</span> <span class="type">qreal</span> y1<span class="operator">,</span> <span class="type">qreal</span> r1); <span class="comment">// rects</span> <span class="type">void</span> clearRect(<span class="type">qreal</span> x<span class="operator">,</span> <span class="type">qreal</span> y<span class="operator">,</span> <span class="type">qreal</span> w<span class="operator">,</span> <span class="type">qreal</span> h); <span class="type">void</span> fillRect(<span class="type">qreal</span> x<span class="operator">,</span> <span class="type">qreal</span> y<span class="operator">,</span> <span class="type">qreal</span> w<span class="operator">,</span> <span class="type">qreal</span> h); <span class="type">void</span> strokeRect(<span class="type">qreal</span> x<span class="operator">,</span> <span class="type">qreal</span> y<span class="operator">,</span> <span class="type">qreal</span> w<span class="operator">,</span> <span class="type">qreal</span> h); <span class="comment">// path API</span> <span class="type">void</span> beginPath(); <span class="type">void</span> closePath(); <span class="type">void</span> moveTo(<span class="type">qreal</span> x<span class="operator">,</span> <span class="type">qreal</span> y); <span class="type">void</span> lineTo(<span class="type">qreal</span> x<span class="operator">,</span> <span class="type">qreal</span> y); <span class="type">void</span> quadraticCurveTo(<span class="type">qreal</span> cpx<span class="operator">,</span> <span class="type">qreal</span> cpy<span class="operator">,</span> <span class="type">qreal</span> x<span class="operator">,</span> <span class="type">qreal</span> y); <span class="type">void</span> bezierCurveTo(<span class="type">qreal</span> cp1x<span class="operator">,</span> <span class="type">qreal</span> cp1y<span class="operator">,</span> <span class="type">qreal</span> cp2x<span class="operator">,</span> <span class="type">qreal</span> cp2y<span class="operator">,</span> <span class="type">qreal</span> x<span class="operator">,</span> <span class="type">qreal</span> y); <span class="type">void</span> arcTo(<span class="type">qreal</span> x1<span class="operator">,</span> <span class="type">qreal</span> y1<span class="operator">,</span> <span class="type">qreal</span> x2<span class="operator">,</span> <span class="type">qreal</span> y2<span class="operator">,</span> <span class="type">qreal</span> radius); <span class="type">void</span> rect(<span class="type">qreal</span> x<span class="operator">,</span> <span class="type">qreal</span> y<span class="operator">,</span> <span class="type">qreal</span> w<span class="operator">,</span> <span class="type">qreal</span> h); <span class="type">void</span> arc(<span class="type">qreal</span> x<span class="operator">,</span> <span class="type">qreal</span> y<span class="operator">,</span> <span class="type">qreal</span> radius<span class="operator">,</span> <span class="type">qreal</span> startAngle<span class="operator">,</span> <span class="type">qreal</span> endAngle<span class="operator">,</span> bool anticlockwise); <span class="type">void</span> fill(); <span class="type">void</span> stroke(); <span class="type">void</span> clip(); bool isPointInPath(<span class="type">qreal</span> x<span class="operator">,</span> <span class="type">qreal</span> y) <span class="keyword">const</span>; <span class="comment">// drawing images</span> <span class="type">void</span> drawImage(DomImage <span class="operator">*</span>image<span class="operator">,</span> <span class="type">qreal</span> dx<span class="operator">,</span> <span class="type">qreal</span> dy); <span class="type">void</span> drawImage(DomImage <span class="operator">*</span>image<span class="operator">,</span> <span class="type">qreal</span> dx<span class="operator">,</span> <span class="type">qreal</span> dy<span class="operator">,</span> <span class="type">qreal</span> dw<span class="operator">,</span> <span class="type">qreal</span> dh); <span class="type">void</span> drawImage(DomImage <span class="operator">*</span>image<span class="operator">,</span> <span class="type">qreal</span> sx<span class="operator">,</span> <span class="type">qreal</span> sy<span class="operator">,</span> <span class="type">qreal</span> sw<span class="operator">,</span> <span class="type">qreal</span> sh<span class="operator">,</span> <span class="type">qreal</span> dx<span class="operator">,</span> <span class="type">qreal</span> dy<span class="operator">,</span> <span class="type">qreal</span> dw<span class="operator">,</span> <span class="type">qreal</span> dh); <span class="comment">// pixel manipulation</span> ImageData getImageData(<span class="type">qreal</span> sx<span class="operator">,</span> <span class="type">qreal</span> sy<span class="operator">,</span> <span class="type">qreal</span> sw<span class="operator">,</span> <span class="type">qreal</span> sh); <span class="type">void</span> putImageData(ImageData image<span class="operator">,</span> <span class="type">qreal</span> dx<span class="operator">,</span> <span class="type">qreal</span> dy); <span class="keyword">signals</span>: <span class="type">void</span> changed(<span class="keyword">const</span> <span class="type">QImage</span> <span class="operator">&</span>image); <span class="keyword">protected</span>: <span class="type">void</span> timerEvent(<span class="type">QTimerEvent</span> <span class="operator">*</span>e); <span class="keyword">private</span>: <span class="type">void</span> beginPainting(); <span class="keyword">const</span> <span class="type">QImage</span> <span class="operator">&</span>endPainting(); <span class="type">void</span> scheduleChange(); <span class="type">int</span> m_changeTimerId; <span class="type">QImage</span> m_image; <span class="type">QPainter</span> m_painter; <span class="type">QPainterPath</span> m_path; <span class="keyword">enum</span> DirtyFlag { DirtyTransformationMatrix <span class="operator">=</span> <span class="number">0x00001</span><span class="operator">,</span> DirtyClippingRegion <span class="operator">=</span> <span class="number">0x00002</span><span class="operator">,</span> DirtyStrokeStyle <span class="operator">=</span> <span class="number">0x00004</span><span class="operator">,</span> DirtyFillStyle <span class="operator">=</span> <span class="number">0x00008</span><span class="operator">,</span> DirtyGlobalAlpha <span class="operator">=</span> <span class="number">0x00010</span><span class="operator">,</span> DirtyLineWidth <span class="operator">=</span> <span class="number">0x00020</span><span class="operator">,</span> DirtyLineCap <span class="operator">=</span> <span class="number">0x00040</span><span class="operator">,</span> DirtyLineJoin <span class="operator">=</span> <span class="number">0x00080</span><span class="operator">,</span> DirtyMiterLimit <span class="operator">=</span> <span class="number">0x00100</span><span class="operator">,</span> MDirtyPen <span class="operator">=</span> DirtyStrokeStyle <span class="operator">|</span> DirtyLineWidth <span class="operator">|</span> DirtyLineCap <span class="operator">|</span> DirtyLineJoin <span class="operator">|</span> DirtyMiterLimit<span class="operator">,</span> DirtyShadowOffsetX <span class="operator">=</span> <span class="number">0x00200</span><span class="operator">,</span> DirtyShadowOffsetY <span class="operator">=</span> <span class="number">0x00400</span><span class="operator">,</span> DirtyShadowBlur <span class="operator">=</span> <span class="number">0x00800</span><span class="operator">,</span> DirtyShadowColor <span class="operator">=</span> <span class="number">0x01000</span><span class="operator">,</span> DirtyGlobalCompositeOperation <span class="operator">=</span> <span class="number">0x2000</span><span class="operator">,</span> DirtyFont <span class="operator">=</span> <span class="number">0x04000</span><span class="operator">,</span> DirtyTextAlign <span class="operator">=</span> <span class="number">0x08000</span><span class="operator">,</span> DirtyTextBaseline <span class="operator">=</span> <span class="number">0x10000</span><span class="operator">,</span> AllIsFullOfDirt <span class="operator">=</span> <span class="number">0xfffff</span> }; <span class="keyword">struct</span> State { State() : flags(<span class="number">0</span>) {} <span class="type">QMatrix</span> matrix; <span class="type">QPainterPath</span> clipPath; <span class="type">QBrush</span> strokeStyle; <span class="type">QBrush</span> fillStyle; <span class="type">qreal</span> globalAlpha; <span class="type">qreal</span> lineWidth; <span class="type">Qt</span><span class="operator">::</span>PenCapStyle lineCap; <span class="type">Qt</span><span class="operator">::</span>PenJoinStyle lineJoin; <span class="type">qreal</span> miterLimit; <span class="type">qreal</span> shadowOffsetX; <span class="type">qreal</span> shadowOffsetY; <span class="type">qreal</span> shadowBlur; <span class="type">QColor</span> shadowColor; <span class="type">QPainter</span><span class="operator">::</span>CompositionMode globalCompositeOperation; <span class="type">QFont</span> font; <span class="type">int</span> textAlign; <span class="type">int</span> textBaseline; <span class="type">int</span> flags; }; State m_state; <span class="type">QStack</span><span class="operator"><</span>State<span class="operator">></span> m_stateStack; }; <span class="preprocessor">#endif</span> </pre> </div> <!-- @@@script/context2d/context2d.h --> </div> </div> </div> </div> </div> <div class="footer"> <p> <acronym title="Copyright">©</acronym> 2019 The Qt Company Ltd. Documentation contributions included herein are the copyrights of their respective owners.<br/> The documentation provided herein is licensed under the terms of the <a href="http://www.gnu.org/licenses/fdl.html">GNU Free Documentation License version 1.3</a> as published by the Free Software Foundation.<br/> Qt and respective logos are trademarks of The Qt Company Ltd. in Finland and/or other countries worldwide. All other trademarks are property of their respective owners. </p> </div> </body> </html>