<?xml version="1.0" encoding="UTF-8"?> <!DOCTYPE html> <html lang="en"> <head> <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> <title>qcontext2dcanvas.cpp Example File | Qt Script</title> <link rel="stylesheet" type="text/css" href="style/offline-simple.css" /> <script type="text/javascript"> document.getElementsByTagName("link").item(0).setAttribute("href", "style/offline.css"); // loading style sheet breaks anchors that were jumped to before // so force jumping to anchor again setTimeout(function() { var anchor = location.hash; // need to jump to different anchor first (e.g. none) location.hash = "#"; setTimeout(function() { location.hash = anchor; }, 0); }, 0); </script> </head> <body> <div class="header" id="qtdocheader"> <div class="main"> <div class="main-rounded"> <div class="navigationbar"> <table><tr> <td >Qt 5.12</td><td ><a href="qtscript-index.html">Qt Script</a></td><td ><a href="qtscript-script-context2d-example.html">Context2D Example</a></td><td >qcontext2dcanvas.cpp Example File</td></tr></table><table class="buildversion"><tr> <td id="buildversion" width="100%" align="right"><a href="qtscript-index.html">Qt 5.12.6 Reference Documentation</a></td> </tr></table> </div> </div> <div class="content"> <div class="line"> <div class="content mainContent"> <div class="sidebar"><div class="sidebar-content" id="sidebar-content"></div></div> <h1 class="title">qcontext2dcanvas.cpp Example File</h1> <span class="subtitle">script/context2d/qcontext2dcanvas.cpp</span> <!-- $$$script/context2d/qcontext2dcanvas.cpp-description --> <div class="descr"> <a name="details"></a> <pre class="cpp"> <span class="comment">/**************************************************************************** ** ** Copyright (C) 2017 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the examples of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:BSD$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** BSD License Usage ** Alternatively, you may use this file under the terms of the BSD license ** as follows: ** ** "Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions are ** met: ** * Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** * Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in ** the documentation and/or other materials provided with the ** distribution. ** * Neither the name of The Qt Company Ltd nor the names of its ** contributors may be used to endorse or promote products derived ** from this software without specific prior written permission. ** ** ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT ** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR ** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." ** ** $QT_END_LICENSE$ ** ****************************************************************************/</span> <span class="preprocessor">#include "qcontext2dcanvas.h"</span> <span class="preprocessor">#include "context2d.h"</span> <span class="preprocessor">#include "environment.h"</span> <span class="preprocessor">#include "domimage.h"</span> <span class="preprocessor">#include <QPainter></span> <span class="preprocessor">#include <QPaintEvent></span> QContext2DCanvas<span class="operator">::</span>QContext2DCanvas(Context2D <span class="operator">*</span>context<span class="operator">,</span> Environment <span class="operator">*</span>env<span class="operator">,</span> <span class="type">QWidget</span> <span class="operator">*</span>parent) : <span class="type">QWidget</span>(parent)<span class="operator">,</span> m_context(context)<span class="operator">,</span> m_env(env) { <span class="type">QObject</span><span class="operator">::</span>connect(context<span class="operator">,</span> SIGNAL(changed(<span class="type">QImage</span>))<span class="operator">,</span> <span class="keyword">this</span><span class="operator">,</span> SLOT(contentsChanged(<span class="type">QImage</span>))); setMouseTracking(<span class="keyword">true</span>); } QContext2DCanvas<span class="operator">::</span><span class="operator">~</span>QContext2DCanvas() { } Context2D <span class="operator">*</span>QContext2DCanvas<span class="operator">::</span>context() <span class="keyword">const</span> { <span class="keyword">return</span> m_context; } <span class="type"><a href="qscriptvalue.html">QScriptValue</a></span> QContext2DCanvas<span class="operator">::</span>getContext(<span class="keyword">const</span> <span class="type">QString</span> <span class="operator">&</span>str) { <span class="keyword">if</span> (str <span class="operator">!</span><span class="operator">=</span> <span class="string">"2d"</span>) <span class="keyword">return</span> <span class="type"><a href="qscriptvalue.html">QScriptValue</a></span>(); <span class="keyword">return</span> m_env<span class="operator">-</span><span class="operator">></span>toWrapper(m_context); } <span class="type">void</span> QContext2DCanvas<span class="operator">::</span>contentsChanged(<span class="keyword">const</span> <span class="type">QImage</span> <span class="operator">&</span>image) { m_image <span class="operator">=</span> image; update(); } <span class="type">void</span> QContext2DCanvas<span class="operator">::</span>paintEvent(<span class="type">QPaintEvent</span> <span class="operator">*</span>e) { <span class="type">QPainter</span> p(<span class="keyword">this</span>); p<span class="operator">.</span>setClipRect(e<span class="operator">-</span><span class="operator">></span>rect()); p<span class="operator">.</span>drawImage(<span class="number">0</span><span class="operator">,</span> <span class="number">0</span><span class="operator">,</span> m_image); } <span class="type">void</span> QContext2DCanvas<span class="operator">::</span>mouseMoveEvent(<span class="type">QMouseEvent</span> <span class="operator">*</span>e) { m_env<span class="operator">-</span><span class="operator">></span>handleEvent(<span class="keyword">this</span><span class="operator">,</span> e); } <span class="type">void</span> QContext2DCanvas<span class="operator">::</span>mousePressEvent(<span class="type">QMouseEvent</span> <span class="operator">*</span>e) { m_env<span class="operator">-</span><span class="operator">></span>handleEvent(<span class="keyword">this</span><span class="operator">,</span> e); } <span class="type">void</span> QContext2DCanvas<span class="operator">::</span>mouseReleaseEvent(<span class="type">QMouseEvent</span> <span class="operator">*</span>e) { m_env<span class="operator">-</span><span class="operator">></span>handleEvent(<span class="keyword">this</span><span class="operator">,</span> e); } <span class="type">void</span> QContext2DCanvas<span class="operator">::</span>keyPressEvent(<span class="type">QKeyEvent</span> <span class="operator">*</span>e) { m_env<span class="operator">-</span><span class="operator">></span>handleEvent(<span class="keyword">this</span><span class="operator">,</span> e); } <span class="type">void</span> QContext2DCanvas<span class="operator">::</span>keyReleaseEvent(<span class="type">QKeyEvent</span> <span class="operator">*</span>e) { m_env<span class="operator">-</span><span class="operator">></span>handleEvent(<span class="keyword">this</span><span class="operator">,</span> e); } <span class="type">void</span> QContext2DCanvas<span class="operator">::</span>resizeEvent(<span class="type">QResizeEvent</span> <span class="operator">*</span>e) { m_context<span class="operator">-</span><span class="operator">></span>setSize(e<span class="operator">-</span><span class="operator">></span>size()<span class="operator">.</span>width()<span class="operator">,</span> e<span class="operator">-</span><span class="operator">></span>size()<span class="operator">.</span>height()); } <span class="type">void</span> QContext2DCanvas<span class="operator">::</span>resize(<span class="type">int</span> width<span class="operator">,</span> <span class="type">int</span> height) { <span class="type">QWidget</span><span class="operator">::</span>resize(width<span class="operator">,</span> height); } <span class="type">void</span> QContext2DCanvas<span class="operator">::</span>reset() { m_context<span class="operator">-</span><span class="operator">></span>reset(); } <span class="type">void</span> QContext2DCanvas<span class="operator">::</span>addEventListener(<span class="keyword">const</span> <span class="type">QString</span> <span class="operator">&</span>type<span class="operator">,</span> <span class="keyword">const</span> <span class="type"><a href="qscriptvalue.html">QScriptValue</a></span> <span class="operator">&</span>listener<span class="operator">,</span> bool useCapture) { Q_UNUSED(useCapture); <span class="keyword">if</span> (listener<span class="operator">.</span>isFunction()) { <span class="type"><a href="qscriptvalue.html">QScriptValue</a></span> self <span class="operator">=</span> m_env<span class="operator">-</span><span class="operator">></span>toWrapper(<span class="keyword">this</span>); self<span class="operator">.</span>setProperty(<span class="string">"on"</span> <span class="operator">+</span> type<span class="operator">,</span> listener); } } </pre> </div> <!-- @@@script/context2d/qcontext2dcanvas.cpp --> </div> </div> </div> </div> </div> <div class="footer"> <p> <acronym title="Copyright">©</acronym> 2019 The Qt Company Ltd. Documentation contributions included herein are the copyrights of their respective owners.<br/> The documentation provided herein is licensed under the terms of the <a href="http://www.gnu.org/licenses/fdl.html">GNU Free Documentation License version 1.3</a> as published by the Free Software Foundation.<br/> Qt and respective logos are trademarks of The Qt Company Ltd. in Finland and/or other countries worldwide. All other trademarks are property of their respective owners. </p> </div> </body> </html>