<?xml version="1.0" encoding="UTF-8"?> <!DOCTYPE html> <html lang="en"> <head> <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> <title>GameView.qml Example File | Qt Purchasing 5.12.6</title> <link rel="stylesheet" type="text/css" href="style/offline-simple.css" /> <script type="text/javascript"> document.getElementsByTagName("link").item(0).setAttribute("href", "style/offline.css"); // loading style sheet breaks anchors that were jumped to before // so force jumping to anchor again setTimeout(function() { var anchor = location.hash; // need to jump to different anchor first (e.g. none) location.hash = "#"; setTimeout(function() { location.hash = anchor; }, 0); }, 0); </script> </head> <body> <div class="header" id="qtdocheader"> <div class="main"> <div class="main-rounded"> <div class="navigationbar"> <table><tr> <td >Qt 5.12</td><td ><a href="qtpurchasing-index.html">Qt Purchasing</a></td><td ><a href="qtpurchasing-qthangman-example.html">Qt Purchasing Examples - QtHangman</a></td><td >GameView.qml Example File</td></tr></table><table class="buildversion"><tr> <td id="buildversion" width="100%" align="right"><a href="qtpurchasing-index.html">Qt 5.12.6 Reference Documentation</a></td> </tr></table> </div> </div> <div class="content"> <div class="line"> <div class="content mainContent"> <div class="sidebar"><div class="sidebar-content" id="sidebar-content"></div></div> <h1 class="title">GameView.qml Example File</h1> <span class="subtitle">qthangman/qml/qthangman/GameView.qml</span> <!-- $$$qthangman/qml/qthangman/GameView.qml-description --> <div class="descr"> <a name="details"></a> <pre class="qml"> /**************************************************************************** ** ** Copyright (C) 2017 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the Purchasing module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:BSD$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** BSD License Usage ** Alternatively, you may use this file under the terms of the BSD license ** as follows: ** ** "Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions are ** met: ** * Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** * Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in ** the documentation and/or other materials provided with the ** distribution. ** * Neither the name of The Qt Company Ltd nor the names of its ** contributors may be used to endorse or promote products derived ** from this software without specific prior written permission. ** ** ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT ** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR ** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." ** ** $QT_END_LICENSE$ ** ****************************************************************************/ import QtQuick 2.2 import QtQuick.Controls 1.1 import "." Item { id: gameView function allContained(owned, word) { for (var i=0; i<word.length; ++i) { if (owned.indexOf(word.charAt(i)) < 0) return false } return true } property bool gameOver: applicationData.errorCount > 8 property bool success: applicationData.word.length > 0 && !gameOver && allContained(applicationData.lettersOwned, applicationData.word) property alias globalButtonHeight: letterSelector.keyHeight onGameOverChanged: { if (gameOver) applicationData.gameOverReveal(); } onSuccessChanged: { if (success === true) applicationData.wordsGuessedCorrectly += 1; } Connections { target: applicationData onWordChanged: { applicationData.wordsGiven += 1; } } SimpleButton { id: vowelsAvailableText height: globalButtonHeight width: parent.width * 0.25 visible: !applicationData.vowelsUnlocked text: "Vowels: " + applicationData.vowelsAvailable anchors.left: parent.left anchors.verticalCenter: helpButton.verticalCenter anchors.margins: topLevel.globalMargin onClicked: { pageStack.push(Qt.resolvedUrl("StoreView.qml")); } } ScoreItem { anchors.margins: topLevel.globalMargin anchors.right: helpButton.left anchors.verticalCenter: helpButton.verticalCenter height: globalButtonHeight } SimpleButton { id: helpButton anchors.top: parent.top anchors.right: parent.right anchors.margins: topLevel.globalMargin height: globalButtonHeight width: globalButtonHeight text: "?" onClicked: { pageStack.push(Qt.resolvedUrl("HowToView.qml")) } } Item { anchors.top: helpButton.bottom anchors.bottom: word.top anchors.left: parent.left anchors.right: parent.right Hangman { game: gameView anchors.centerIn: parent width: Math.min(parent.width, parent.height) * 0.75 height: width } } Word { id: word text: applicationData.word anchors.bottom: letterSelector.top anchors.bottomMargin: parent.height * 0.05 anchors.horizontalCenter: parent.horizontalCenter width: parent.width * 0.8 height: parent.height * 0.1 } LetterSelector { id: letterSelector locked: gameOver || success hideVowels: applicationData.vowelsAvailable < 1 && !applicationData.vowelsUnlocked anchors.margins: topLevel.globalMargin anchors.bottom: guessButton.top anchors.left: parent.left anchors.right: parent.right height: parent.height * 0.23 onLetterSelected: { if (applicationData.isVowel(letter) && !applicationData.vowelsUnlocked) { applicationData.vowelsAvailable -= 1; } applicationData.requestLetter(letter.charAt(0)); } } SimpleButton { id: revealButton anchors.margins: topLevel.globalMargin visible: !(gameOver || success) anchors.bottom: parent.bottom anchors.left: parent.left height: globalButtonHeight width : letterSelector.keyWidth * 3 text: "Reveal" onClicked: { applicationData.reveal(); } } SimpleButton { id: guessButton anchors.margins: topLevel.globalMargin visible: !(gameOver || success) anchors.bottom: parent.bottom anchors.left: revealButton.right anchors.right: parent.right height: globalButtonHeight text: "Guess" onClicked: { pageStack.push(Qt.resolvedUrl("GuessWordView.qml")); } } SimpleButton { id: resetButton anchors.margins: topLevel.globalMargin visible: gameOver || success anchors.bottom: parent.bottom anchors.left: parent.left anchors.right: parent.right height: globalButtonHeight text: "Play Again?" onClicked: { letterSelector.reset(); applicationData.reset(); } } Text { id: gameOverText visible: gameOver anchors.fill: letterSelector text: "Game Over" fontSizeMode: Text.Fit horizontalAlignment: Text.AlignHCenter verticalAlignment: Text.AlignVCenter minimumPointSize: 8 font.pointSize: 64 color: "white" font.family: Settings.fontFamily font.weight: Font.Light } Text { id: successText visible: success anchors.fill: letterSelector text: "Success" fontSizeMode: Text.Fit horizontalAlignment: Text.AlignHCenter verticalAlignment: Text.AlignVCenter minimumPointSize: 8 font.pointSize: 64 color: "white" font.family: Settings.fontFamily font.weight: Font.Light } } </pre> </div> <!-- @@@qthangman/qml/qthangman/GameView.qml --> </div> </div> </div> </div> </div> <div class="footer"> <p> <acronym title="Copyright">©</acronym> 2019 The Qt Company Ltd. 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