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qtpurchasing5-doc-5.12.6-1.mga7.noarch.rpm

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<h1 class="title">qthangman.pro Example File</h1>
<span class="subtitle">qthangman/qthangman.pro</span>
<!-- $$$qthangman/qthangman.pro-description -->
<div class="descr"> <a name="details"></a>
<pre class="cpp">

  QT += quick qml
  !android: !ios: !blackberry: qtHaveModule(widgets): QT += widgets

  SOURCES += main.cpp \
      hangmangame.cpp

  HEADERS += \
      hangmangame.h

  RESOURCES += \
      resources.qrc

  QT += purchasing

  target.path = $$[QT_INSTALL_EXAMPLES]/purchasing/qthangman
  INSTALLS += target

  OTHER_FILES += \
      qml/qthangman/GameView.qml \
      qml/qthangman/GuessWordView.qml \
      qml/qthangman/Hangman.qml \
      qml/qthangman/HowToView.qml \
      qml/qthangman/Key.qml \
      qml/qthangman/Letter.qml \
      qml/qthangman/LetterSelector.qml \
      qml/qthangman/main.qml \
      qml/qthangman/MainView.qml \
      qml/qthangman/PageHeader.qml \
      qml/qthangman/ScoreItem.qml \
      qml/qthangman/SimpleButton.qml \
      qml/qthangman/SplashScreen.qml \
      qml/qthangman/StoreItem.qml \
      qml/qthangman/StoreView.qml \
      qml/qthangman/Word.qml \
      enable2.txt

  mac {
      #Change the following lines to match your unique App ID
      #to enable in-app purchases on OS X and iOS
      #For example if your App ID is org.qtproject.qt.iosteam.qthangman&quot;
      #QMAKE_TARGET_BUNDLE_PREFIX = &quot;org.qtproject.qt.iosteam&quot;
      #TARGET = qthangman
  }

  winrt {
      # Add a StoreSimulation.xml file to the root resource folder
      # and Qt Purchasing will switch into simulation mode.
      # Remove the file in the publishing process.
      RESOURCES += \
          winrt/winrt.qrc
  }

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