<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> <html> <!-- Created by GNU Texinfo 6.5, http://www.gnu.org/software/texinfo/ --> <head> <meta http-equiv="Content-Type" content="text/html; charset=utf-8"> <title>Bit Manipulations (GNU Octave (version 5.1.0))</title> <meta name="description" content="Bit Manipulations (GNU Octave (version 5.1.0))"> <meta name="keywords" content="Bit Manipulations (GNU Octave (version 5.1.0))"> <meta name="resource-type" content="document"> <meta name="distribution" content="global"> <meta name="Generator" content="makeinfo"> <link href="index.html#Top" rel="start" title="Top"> <link href="Concept-Index.html#Concept-Index" rel="index" title="Concept Index"> <link href="index.html#SEC_Contents" rel="contents" title="Table of Contents"> <link href="Numeric-Data-Types.html#Numeric-Data-Types" rel="up" title="Numeric Data Types"> <link href="Logical-Values.html#Logical-Values" rel="next" title="Logical Values"> <link href="Integer-Arithmetic.html#Integer-Arithmetic" rel="prev" title="Integer Arithmetic"> <style type="text/css"> <!-- a.summary-letter {text-decoration: none} blockquote.indentedblock {margin-right: 0em} blockquote.smallindentedblock {margin-right: 0em; font-size: smaller} blockquote.smallquotation {font-size: smaller} div.display {margin-left: 3.2em} div.example {margin-left: 3.2em} div.lisp {margin-left: 3.2em} div.smalldisplay {margin-left: 3.2em} div.smallexample {margin-left: 3.2em} div.smalllisp {margin-left: 3.2em} kbd {font-style: oblique} pre.display {font-family: inherit} pre.format {font-family: inherit} pre.menu-comment {font-family: serif} pre.menu-preformatted {font-family: serif} pre.smalldisplay {font-family: inherit; font-size: smaller} pre.smallexample {font-size: smaller} pre.smallformat {font-family: inherit; font-size: smaller} pre.smalllisp {font-size: smaller} span.nolinebreak {white-space: nowrap} span.roman {font-family: initial; font-weight: normal} span.sansserif {font-family: sans-serif; font-weight: normal} ul.no-bullet {list-style: none} --> </style> <link rel="stylesheet" type="text/css" href="octave.css"> </head> <body lang="en"> <a name="Bit-Manipulations"></a> <div class="header"> <p> Next: <a href="Logical-Values.html#Logical-Values" accesskey="n" rel="next">Logical Values</a>, Previous: <a href="Integer-Data-Types.html#Integer-Data-Types" accesskey="p" rel="prev">Integer Data Types</a>, Up: <a href="Numeric-Data-Types.html#Numeric-Data-Types" accesskey="u" rel="up">Numeric Data Types</a> [<a href="index.html#SEC_Contents" title="Table of contents" rel="contents">Contents</a>][<a href="Concept-Index.html#Concept-Index" title="Index" rel="index">Index</a>]</p> </div> <hr> <a name="Bit-Manipulations-1"></a> <h3 class="section">4.5 Bit Manipulations</h3> <p>Octave provides a number of functions for the manipulation of numeric values on a bit by bit basis. The basic functions to set and obtain the values of individual bits are <code>bitset</code> and <code>bitget</code>. </p> <a name="XREFbitset"></a><dl> <dt><a name="index-bitset"></a><em><var>C</var> =</em> <strong>bitset</strong> <em>(<var>A</var>, <var>n</var>)</em></dt> <dt><a name="index-bitset-1"></a><em><var>C</var> =</em> <strong>bitset</strong> <em>(<var>A</var>, <var>n</var>, <var>val</var>)</em></dt> <dd><p>Set or reset bit(s) <var>n</var> of the unsigned integers in <var>A</var>. </p> <p>The least significant bit is <var>n</var> = 1. <var>val</var> = 0<!-- /@w --> resets bits and <var>val</var> = 1<!-- /@w --> sets bits. If no <var>val</var> is specified it defaults to 1 (set bit). All inputs must be the same size or scalars. </p> <p>Example 1: Set multiple bits </p> <div class="example"> <pre class="example">x = bitset (1, 3:5) ⇒ x = 5 9 17 dec2bin (x) ⇒ 00101 01001 10001 </pre></div> <p>Example 2: Reset and set bits </p> <div class="example"> <pre class="example">x = bitset ([15 14], 1, [0 1]) ⇒ x = 14 15 </pre></div> <p><strong>See also:</strong> <a href="#XREFbitand">bitand</a>, <a href="#XREFbitor">bitor</a>, <a href="#XREFbitxor">bitxor</a>, <a href="#XREFbitget">bitget</a>, <a href="#XREFbitcmp">bitcmp</a>, <a href="#XREFbitshift">bitshift</a>, <a href="Integer-Data-Types.html#XREFintmax">intmax</a>, <a href="Integer-Data-Types.html#XREFflintmax">flintmax</a>. </p></dd></dl> <a name="XREFbitget"></a><dl> <dt><a name="index-bitget"></a><em><var>c</var> =</em> <strong>bitget</strong> <em>(<var>A</var>, <var>n</var>)</em></dt> <dd><p>Return the status of bit(s) <var>n</var> of the unsigned integers in <var>A</var>. </p> <p>The least significant bit is <var>n</var> = 1. </p> <div class="example"> <pre class="example">bitget (100, 8:-1:1) ⇒ 0 1 1 0 0 1 0 0 </pre></div> <p><strong>See also:</strong> <a href="#XREFbitand">bitand</a>, <a href="#XREFbitor">bitor</a>, <a href="#XREFbitxor">bitxor</a>, <a href="#XREFbitset">bitset</a>, <a href="#XREFbitcmp">bitcmp</a>, <a href="#XREFbitshift">bitshift</a>, <a href="Integer-Data-Types.html#XREFintmax">intmax</a>, <a href="Integer-Data-Types.html#XREFflintmax">flintmax</a>. </p></dd></dl> <p>The arguments to all of Octave’s bitwise operations can be scalar or arrays, except for <code>bitcmp</code>, whose <var>k</var> argument must a scalar. In the case where more than one argument is an array, then all arguments must have the same shape, and the bitwise operator is applied to each of the elements of the argument individually. If at least one argument is a scalar and one an array, then the scalar argument is duplicated. Therefore </p> <div class="example"> <pre class="example">bitget (100, 8:-1:1) </pre></div> <p>is the same as </p> <div class="example"> <pre class="example">bitget (100 * ones (1, 8), 8:-1:1) </pre></div> <p>It should be noted that all values passed to the bit manipulation functions of Octave are treated as integers. Therefore, even though the example for <code>bitset</code> above passes the floating point value <code>10</code>, it is treated as the bits <code>[1, 0, 1, 0]</code> rather than the bits of the native floating point format representation of <code>10</code>. </p> <p>As the maximum value that can be represented by a number is important for bit manipulation, particularly when forming masks, Octave supplies two utility functions: <code>flintmax</code> for floating point integers, and <code>intmax</code> for integer objects (<code>uint8</code>, <code>int64</code>, etc.). </p> <p>Octave also includes the basic bitwise ’and’, ’or’, and ’exclusive or’ operators. </p> <a name="XREFbitand"></a><dl> <dt><a name="index-bitand"></a><em></em> <strong>bitand</strong> <em>(<var>x</var>, <var>y</var>)</em></dt> <dd><p>Return the bitwise AND of non-negative integers. </p> <p><var>x</var>, <var>y</var> must be in the range [0,intmax] </p> <p><strong>See also:</strong> <a href="#XREFbitor">bitor</a>, <a href="#XREFbitxor">bitxor</a>, <a href="#XREFbitset">bitset</a>, <a href="#XREFbitget">bitget</a>, <a href="#XREFbitcmp">bitcmp</a>, <a href="#XREFbitshift">bitshift</a>, <a href="Integer-Data-Types.html#XREFintmax">intmax</a>, <a href="Integer-Data-Types.html#XREFflintmax">flintmax</a>. </p></dd></dl> <a name="XREFbitor"></a><dl> <dt><a name="index-bitor"></a><em></em> <strong>bitor</strong> <em>(<var>x</var>, <var>y</var>)</em></dt> <dd><p>Return the bitwise OR of non-negative integers <var>x</var> and <var>y</var>. </p> <p><strong>See also:</strong> <a href="#XREFbitor">bitor</a>, <a href="#XREFbitxor">bitxor</a>, <a href="#XREFbitset">bitset</a>, <a href="#XREFbitget">bitget</a>, <a href="#XREFbitcmp">bitcmp</a>, <a href="#XREFbitshift">bitshift</a>, <a href="Integer-Data-Types.html#XREFintmax">intmax</a>, <a href="Integer-Data-Types.html#XREFflintmax">flintmax</a>. </p></dd></dl> <a name="XREFbitxor"></a><dl> <dt><a name="index-bitxor"></a><em></em> <strong>bitxor</strong> <em>(<var>x</var>, <var>y</var>)</em></dt> <dd><p>Return the bitwise XOR of non-negative integers <var>x</var> and <var>y</var>. </p> <p><strong>See also:</strong> <a href="#XREFbitand">bitand</a>, <a href="#XREFbitor">bitor</a>, <a href="#XREFbitset">bitset</a>, <a href="#XREFbitget">bitget</a>, <a href="#XREFbitcmp">bitcmp</a>, <a href="#XREFbitshift">bitshift</a>, <a href="Integer-Data-Types.html#XREFintmax">intmax</a>, <a href="Integer-Data-Types.html#XREFflintmax">flintmax</a>. </p></dd></dl> <p>The bitwise ’not’ operator is a unary operator that performs a logical negation of each of the bits of the value. For this to make sense, the mask against which the value is negated must be defined. Octave’s bitwise ’not’ operator is <code>bitcmp</code>. </p> <a name="XREFbitcmp"></a><dl> <dt><a name="index-bitcmp"></a><em></em> <strong>bitcmp</strong> <em>(<var>A</var>, <var>k</var>)</em></dt> <dd><p>Return the <var>k</var>-bit complement of integers in <var>A</var>. </p> <p>If <var>k</var> is omitted <code>k = log2 (flintmax) + 1</code> is assumed. </p> <div class="example"> <pre class="example">bitcmp (7,4) ⇒ 8 dec2bin (11) ⇒ 1011 dec2bin (bitcmp (11, 6)) ⇒ 110100 </pre></div> <p><strong>See also:</strong> <a href="#XREFbitand">bitand</a>, <a href="#XREFbitor">bitor</a>, <a href="#XREFbitxor">bitxor</a>, <a href="#XREFbitset">bitset</a>, <a href="#XREFbitget">bitget</a>, <a href="#XREFbitcmp">bitcmp</a>, <a href="#XREFbitshift">bitshift</a>, <a href="Integer-Data-Types.html#XREFflintmax">flintmax</a>. </p></dd></dl> <p>Octave also includes the ability to left-shift and right-shift values bitwise. </p> <a name="XREFbitshift"></a><dl> <dt><a name="index-bitshift"></a><em></em> <strong>bitshift</strong> <em>(<var>a</var>, <var>k</var>)</em></dt> <dt><a name="index-bitshift-1"></a><em></em> <strong>bitshift</strong> <em>(<var>a</var>, <var>k</var>, <var>n</var>)</em></dt> <dd><p>Return a <var>k</var> bit shift of <var>n</var>-digit unsigned integers in <var>a</var>. </p> <p>A positive <var>k</var> leads to a left shift; A negative value to a right shift. </p> <p>If <var>n</var> is omitted it defaults to 64. <var>n</var> must be in the range [1,64]. </p> <div class="example"> <pre class="example">bitshift (eye (3), 1) ⇒ </pre><pre class="example">2 0 0 0 2 0 0 0 2 </pre><pre class="example"> bitshift (10, [-2, -1, 0, 1, 2]) ⇒ 2 5 10 20 40 </pre></div> <p><strong>See also:</strong> <a href="#XREFbitand">bitand</a>, <a href="#XREFbitor">bitor</a>, <a href="#XREFbitxor">bitxor</a>, <a href="#XREFbitset">bitset</a>, <a href="#XREFbitget">bitget</a>, <a href="#XREFbitcmp">bitcmp</a>, <a href="Integer-Data-Types.html#XREFintmax">intmax</a>, <a href="Integer-Data-Types.html#XREFflintmax">flintmax</a>. </p></dd></dl> <p>Bits that are shifted out of either end of the value are lost. Octave also uses arithmetic shifts, where the sign bit of the value is kept during a right shift. For example: </p> <div class="example"> <pre class="example">bitshift (-10, -1) ⇒ -5 bitshift (int8 (-1), -1) ⇒ -1 </pre></div> <p>Note that <code>bitshift (int8 (-1), -1)</code> is <code>-1</code> since the bit representation of <code>-1</code> in the <code>int8</code> data type is <code>[1, 1, 1, 1, 1, 1, 1, 1]</code>. </p> <hr> <div class="header"> <p> Next: <a href="Logical-Values.html#Logical-Values" accesskey="n" rel="next">Logical Values</a>, Previous: <a href="Integer-Data-Types.html#Integer-Data-Types" accesskey="p" rel="prev">Integer Data Types</a>, Up: <a href="Numeric-Data-Types.html#Numeric-Data-Types" accesskey="u" rel="up">Numeric Data Types</a> [<a href="index.html#SEC_Contents" title="Table of contents" rel="contents">Contents</a>][<a href="Concept-Index.html#Concept-Index" title="Index" rel="index">Index</a>]</p> </div> </body> </html>