<?xml version="1.0" encoding="UTF-8"?> <!DOCTYPE html> <html lang="en"> <head> <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> <title>beziercurve.h Example File | Qt Quick 5.12.6</title> <link rel="stylesheet" type="text/css" href="style/offline-simple.css" /> <script type="text/javascript"> document.getElementsByTagName("link").item(0).setAttribute("href", "style/offline.css"); // loading style sheet breaks anchors that were jumped to before // so force jumping to anchor again setTimeout(function() { var anchor = location.hash; // need to jump to different anchor first (e.g. none) location.hash = "#"; setTimeout(function() { location.hash = anchor; }, 0); }, 0); </script> </head> <body> <div class="header" id="qtdocheader"> <div class="main"> <div class="main-rounded"> <div class="navigationbar"> <table><tr> <td >Qt 5.12</td><td ><a href="qtquick-index.html">Qt Quick</a></td><td ><a href="qtquick-scenegraph-customgeometry-example.html">Scene Graph - Custom Geometry</a></td><td >beziercurve.h Example File</td></tr></table><table class="buildversion"><tr> <td id="buildversion" width="100%" align="right"><a href="qtquick-index.html">Qt 5.12.6 Reference Documentation</a></td> </tr></table> </div> </div> <div class="content"> <div class="line"> <div class="content mainContent"> <div class="sidebar"><div class="sidebar-content" id="sidebar-content"></div></div> <h1 class="title">beziercurve.h Example File</h1> <span class="subtitle">scenegraph/customgeometry/beziercurve.h</span> <!-- $$$scenegraph/customgeometry/beziercurve.h-description --> <div class="descr"> <a name="details"></a> <pre class="cpp"> <span class="comment">/**************************************************************************** ** ** Copyright (C) 2016 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the demonstration applications of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:BSD$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** BSD License Usage ** Alternatively, you may use this file under the terms of the BSD license ** as follows: ** ** "Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions are ** met: ** * Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** * Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in ** the documentation and/or other materials provided with the ** distribution. ** * Neither the name of The Qt Company Ltd nor the names of its ** contributors may be used to endorse or promote products derived ** from this software without specific prior written permission. ** ** ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT ** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR ** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." ** ** $QT_END_LICENSE$ ** ****************************************************************************/</span> <span class="preprocessor">#ifndef BEZIERCURVE_H</span> <span class="preprocessor">#define BEZIERCURVE_H</span> <span class="preprocessor">#include <QtQuick/QQuickItem></span> <span class="keyword">class</span> BezierCurve : <span class="keyword">public</span> <span class="type"><a href="qquickitem.html">QQuickItem</a></span> { Q_OBJECT Q_PROPERTY(<span class="type">QPointF</span> p1 READ p1 WRITE setP1 NOTIFY p1Changed) Q_PROPERTY(<span class="type">QPointF</span> p2 READ p2 WRITE setP2 NOTIFY p2Changed) Q_PROPERTY(<span class="type">QPointF</span> p3 READ p3 WRITE setP3 NOTIFY p3Changed) Q_PROPERTY(<span class="type">QPointF</span> p4 READ p4 WRITE setP4 NOTIFY p4Changed) Q_PROPERTY(<span class="type">int</span> segmentCount READ segmentCount WRITE setSegmentCount NOTIFY segmentCountChanged) <span class="keyword">public</span>: BezierCurve(<span class="type"><a href="qquickitem.html">QQuickItem</a></span> <span class="operator">*</span>parent <span class="operator">=</span> <span class="number">0</span>); <span class="operator">~</span>BezierCurve(); <span class="type"><a href="qsgnode.html">QSGNode</a></span> <span class="operator">*</span>updatePaintNode(<span class="type"><a href="qsgnode.html">QSGNode</a></span> <span class="operator">*</span><span class="operator">,</span> UpdatePaintNodeData <span class="operator">*</span>); <span class="type">QPointF</span> p1() <span class="keyword">const</span> { <span class="keyword">return</span> m_p1; } <span class="type">QPointF</span> p2() <span class="keyword">const</span> { <span class="keyword">return</span> m_p2; } <span class="type">QPointF</span> p3() <span class="keyword">const</span> { <span class="keyword">return</span> m_p3; } <span class="type">QPointF</span> p4() <span class="keyword">const</span> { <span class="keyword">return</span> m_p4; } <span class="type">int</span> segmentCount() <span class="keyword">const</span> { <span class="keyword">return</span> m_segmentCount; } <span class="type">void</span> setP1(<span class="keyword">const</span> <span class="type">QPointF</span> <span class="operator">&</span>p); <span class="type">void</span> setP2(<span class="keyword">const</span> <span class="type">QPointF</span> <span class="operator">&</span>p); <span class="type">void</span> setP3(<span class="keyword">const</span> <span class="type">QPointF</span> <span class="operator">&</span>p); <span class="type">void</span> setP4(<span class="keyword">const</span> <span class="type">QPointF</span> <span class="operator">&</span>p); <span class="type">void</span> setSegmentCount(<span class="type">int</span> count); <span class="keyword">signals</span>: <span class="type">void</span> p1Changed(<span class="keyword">const</span> <span class="type">QPointF</span> <span class="operator">&</span>p); <span class="type">void</span> p2Changed(<span class="keyword">const</span> <span class="type">QPointF</span> <span class="operator">&</span>p); <span class="type">void</span> p3Changed(<span class="keyword">const</span> <span class="type">QPointF</span> <span class="operator">&</span>p); <span class="type">void</span> p4Changed(<span class="keyword">const</span> <span class="type">QPointF</span> <span class="operator">&</span>p); <span class="type">void</span> segmentCountChanged(<span class="type">int</span> count); <span class="keyword">private</span>: <span class="type">QPointF</span> m_p1; <span class="type">QPointF</span> m_p2; <span class="type">QPointF</span> m_p3; <span class="type">QPointF</span> m_p4; <span class="type">int</span> m_segmentCount; }; <span class="preprocessor">#endif</span> </pre> </div> <!-- @@@scenegraph/customgeometry/beziercurve.h --> </div> </div> </div> </div> </div> <div class="footer"> <p> <acronym title="Copyright">©</acronym> 2019 The Qt Company Ltd. 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