<?xml version="1.0" encoding="UTF-8"?> <!DOCTYPE html> <html lang="en"> <head> <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> <!-- qmatrix4x4.cpp --> <title>Obsolete Members for QMatrix4x4 | Qt GUI 5.12.6</title> <link rel="stylesheet" type="text/css" href="style/offline-simple.css" /> <script type="text/javascript"> document.getElementsByTagName("link").item(0).setAttribute("href", "style/offline.css"); // loading style sheet breaks anchors that were jumped to before // so force jumping to anchor again setTimeout(function() { var anchor = location.hash; // need to jump to different anchor first (e.g. none) location.hash = "#"; setTimeout(function() { location.hash = anchor; }, 0); }, 0); </script> </head> <body> <div class="header" id="qtdocheader"> <div class="main"> <div class="main-rounded"> <div class="navigationbar"> <table><tr> <td >Qt 5.12</td><td ><a href="qtgui-index.html">Qt GUI</a></td><td ><a href="qtgui-module.html">C++ Classes</a></td><td >QMatrix4x4</td></tr></table><table class="buildversion"><tr> <td id="buildversion" width="100%" align="right"><a href="qtgui-index.html">Qt 5.12.6 Reference Documentation</a></td> </tr></table> </div> </div> <div class="content"> <div class="line"> <div class="content mainContent"> <div class="sidebar"><div class="sidebar-content" id="sidebar-content"></div></div> <h1 class="title">Obsolete Members for QMatrix4x4</h1> <p><b>The following members of class <a href="qmatrix4x4.html">QMatrix4x4</a> are obsolete.</b> They are provided to keep old source code working. We strongly advise against using them in new code.</p> <h2>Public Functions</h2> <div class="table"><table class="alignedsummary"> <tr><td class="memItemLeft topAlign rightAlign"> <code>(obsolete) </code>void </td><td class="memItemRight bottomAlign"><b><a href="qmatrix4x4-obsolete.html#flipCoordinates">flipCoordinates</a></b>()</td></tr> </table></div> <h2>Related Non-Members</h2> <div class="table"><table class="alignedsummary"> <tr><td class="memItemLeft topAlign rightAlign"> <code>(obsolete) </code>QGenericMatrix<N, M, float> </td><td class="memItemRight bottomAlign"><b><a href="qmatrix4x4-obsolete.html#qGenericMatrixFromMatrix4x4">qGenericMatrixFromMatrix4x4</a></b>(const QMatrix4x4 &<i>matrix</i>)</td></tr> <tr><td class="memItemLeft topAlign rightAlign"> <code>(obsolete) </code>QMatrix4x4 </td><td class="memItemRight bottomAlign"><b><a href="qmatrix4x4-obsolete.html#qGenericMatrixToMatrix4x4">qGenericMatrixToMatrix4x4</a></b>(const QGenericMatrix<N, M, float> &<i>matrix</i> = ...)</td></tr> </table></div> <h2>Member Function Documentation</h2> <!-- $$$flipCoordinates[overload1]$$$flipCoordinates --> <h3 class="fn" id="flipCoordinates"><a name="flipCoordinates"></a><span class="type">void</span> QMatrix4x4::<span class="name">flipCoordinates</span>()</h3> <p>This function is obsolete. It is provided to keep old source code working. We strongly advise against using it in new code.</p> <p>Flips between right-handed and left-handed coordinate systems by multiplying the y and z co-ordinates by -1. This is normally used to create a left-handed orthographic view without scaling the viewport as <a href="qmatrix4x4.html#ortho">ortho</a>() does.</p> <p><b>See also </b><a href="qmatrix4x4.html#ortho">ortho</a>().</p> <!-- @@@flipCoordinates --> <h2>Related Non-Members</h2> <!-- $$$qGenericMatrixFromMatrix4x4[overload1]$$$qGenericMatrixFromMatrix4x4constQMatrix4x4& --> <h3 class="fn" id="qGenericMatrixFromMatrix4x4"><a name="qGenericMatrixFromMatrix4x4"></a><span class="type"><a href="qgenericmatrix.html">QGenericMatrix</a></span><<span class="type">N</span>, <span class="type">M</span>, <span class="type">float</span>> <span class="name">qGenericMatrixFromMatrix4x4</span>(const <span class="type"><a href="qmatrix4x4.html#QMatrix4x4">QMatrix4x4</a></span> &<i>matrix</i>)</h3> <p>This function is obsolete. It is provided to keep old source code working. We strongly advise against using it in new code.</p> <p>Returns a NxM generic matrix constructed from the left-most N columns and top-most M rows of <i>matrix</i>. If N or M is greater than 4, then the remaining elements are filled with elements from the identity matrix.</p> <p><b>See also </b><a href="qmatrix4x4.html#toGenericMatrix">QMatrix4x4::toGenericMatrix</a>().</p> <!-- @@@qGenericMatrixFromMatrix4x4 --> <!-- $$$qGenericMatrixToMatrix4x4[overload1]$$$qGenericMatrixToMatrix4x4constQGenericMatrix<N,M,float>& --> <h3 class="fn" id="qGenericMatrixToMatrix4x4"><a name="qGenericMatrixToMatrix4x4"></a><span class="type"><a href="qmatrix4x4.html#QMatrix4x4">QMatrix4x4</a></span> <span class="name">qGenericMatrixToMatrix4x4</span>(const <span class="type"><a href="qgenericmatrix.html">QGenericMatrix</a></span><<span class="type">N</span>, <span class="type">M</span>, <span class="type">float</span>> &<i>matrix</i> = ...)</h3> <p>This function is obsolete. It is provided to keep old source code working. We strongly advise against using it in new code.</p> <p>Returns a 4x4 matrix constructed from the left-most 4 columns and top-most 4 rows of <i>matrix</i>. If <i>matrix</i> has less than 4 columns or rows, the remaining elements are filled with elements from the identity matrix.</p> <!-- @@@qGenericMatrixToMatrix4x4 --> </div> </div> </div> </div> </div> <div class="footer"> <p> <acronym title="Copyright">©</acronym> 2019 The Qt Company Ltd. Documentation contributions included herein are the copyrights of their respective owners.<br/> The documentation provided herein is licensed under the terms of the <a href="http://www.gnu.org/licenses/fdl.html">GNU Free Documentation License version 1.3</a> as published by the Free Software Foundation.<br/> Qt and respective logos are trademarks of The Qt Company Ltd. in Finland and/or other countries worldwide. All other trademarks are property of their respective owners. </p> </div> </body> </html>