<?xml version="1.0" encoding="UTF-8"?> <!DOCTYPE html> <html lang="en"> <head> <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> <!-- qopenglfunctions_1_1.cpp --> <title>QOpenGLFunctions_1_1 Class | Qt GUI 5.12.6</title> <link rel="stylesheet" type="text/css" href="style/offline-simple.css" /> <script type="text/javascript"> document.getElementsByTagName("link").item(0).setAttribute("href", "style/offline.css"); // loading style sheet breaks anchors that were jumped to before // so force jumping to anchor again setTimeout(function() { var anchor = location.hash; // need to jump to different anchor first (e.g. none) location.hash = "#"; setTimeout(function() { location.hash = anchor; }, 0); }, 0); </script> </head> <body> <div class="header" id="qtdocheader"> <div class="main"> <div class="main-rounded"> <div class="navigationbar"> <table><tr> <td >Qt 5.12</td><td ><a href="qtgui-index.html">Qt GUI</a></td><td ><a href="qtgui-module.html">C++ Classes</a></td><td >QOpenGLFunctions_1_1</td></tr></table><table class="buildversion"><tr> <td id="buildversion" width="100%" align="right"><a href="qtgui-index.html">Qt 5.12.6 Reference Documentation</a></td> </tr></table> </div> </div> <div class="content"> <div class="line"> <div class="content mainContent"> <div class="sidebar"> <div class="toc"> <h3><a name="toc">Contents</a></h3> <ul> <li class="level1"><a href="#public-functions">Public Functions</a></li> <li class="level1"><a href="#reimplemented-public-functions">Reimplemented Public Functions</a></li> <li class="level1"><a href="#details">Detailed Description</a></li> </ul> </div> <div class="sidebar-content" id="sidebar-content"></div></div> <h1 class="title">QOpenGLFunctions_1_1 Class</h1> <!-- $$$QOpenGLFunctions_1_1-brief --> <p>The <a href="qopenglfunctions-1-1.html">QOpenGLFunctions_1_1</a> class provides all functions for OpenGL 1.1 specification. <a href="#details">More...</a></p> <!-- @@@QOpenGLFunctions_1_1 --> <div class="table"><table class="alignedsummary"> <tr><td class="memItemLeft rightAlign topAlign"> Header:</td><td class="memItemRight bottomAlign"> <span class="preprocessor">#include <QOpenGLFunctions_1_1></span> </td></tr><tr><td class="memItemLeft rightAlign topAlign"> qmake:</td><td class="memItemRight bottomAlign"> QT += gui</td></tr><tr><td class="memItemLeft rightAlign topAlign"> Since:</td><td class="memItemRight bottomAlign"> Qt 5.1</td></tr><tr><td class="memItemLeft rightAlign topAlign"> Inherits:</td><td class="memItemRight bottomAlign"> <a href="qabstractopenglfunctions.html">QAbstractOpenGLFunctions</a></td></tr></table></div><ul> <li><a href="qopenglfunctions-1-1-members.html">List of all members, including inherited members</a></li> </ul> <a name="public-functions"></a> <h2 id="public-functions">Public Functions</h2> <div class="table"><table class="alignedsummary"> <tr><td class="memItemLeft rightAlign topAlign"> </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-1.html#QOpenGLFunctions_1_1">QOpenGLFunctions_1_1</a></b>()</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> virtual </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-1.html#dtor.QOpenGLFunctions_1_1">~QOpenGLFunctions_1_1</a></b>()</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-1.html#glAccum">glAccum</a></b>(GLenum <i>op</i>, GLfloat <i>value</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-1.html#glAlphaFunc">glAlphaFunc</a></b>(GLenum <i>func</i>, GLfloat <i>ref</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> GLboolean </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-1.html#glAreTexturesResident">glAreTexturesResident</a></b>(GLsizei <i>n</i>, const GLuint *<i>textures</i>, GLboolean *<i>residences</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-1.html#glArrayElement">glArrayElement</a></b>(GLint <i>i</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-1.html#glBegin">glBegin</a></b>(GLenum <i>mode</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-1.html#glBindTexture">glBindTexture</a></b>(GLenum <i>target</i>, GLuint <i>texture</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-1.html#glBitmap">glBitmap</a></b>(GLsizei <i>width</i>, GLsizei <i>height</i>, GLfloat <i>xorig</i>, GLfloat <i>yorig</i>, GLfloat <i>xmove</i>, GLfloat <i>ymove</i>, const GLubyte *<i>bitmap</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-1.html#glBlendFunc">glBlendFunc</a></b>(GLenum <i>sfactor</i>, GLenum <i>dfactor</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-1.html#glCallList">glCallList</a></b>(GLuint <i>list</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-1.html#glCallLists">glCallLists</a></b>(GLsizei <i>n</i>, GLenum <i>type</i>, const GLvoid *<i>lists</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-1.html#glClear">glClear</a></b>(GLbitfield <i>mask</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-1.html#glClearAccum">glClearAccum</a></b>(GLfloat <i>red</i>, GLfloat <i>green</i>, GLfloat <i>blue</i>, GLfloat <i>alpha</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-1.html#glClearColor">glClearColor</a></b>(GLfloat <i>red</i>, GLfloat <i>green</i>, GLfloat <i>blue</i>, GLfloat <i>alpha</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-1.html#glClearDepth">glClearDepth</a></b>(GLdouble <i>depth</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-1.html#glClearIndex">glClearIndex</a></b>(GLfloat <i>c</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-1.html#glClearStencil">glClearStencil</a></b>(GLint <i>s</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-1.html#glClipPlane">glClipPlane</a></b>(GLenum <i>plane</i>, const GLdouble *<i>equation</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-1.html#glColor3b">glColor3b</a></b>(GLbyte <i>red</i>, GLbyte <i>green</i>, GLbyte <i>blue</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-1.html#glColor3bv">glColor3bv</a></b>(const GLbyte *<i>v</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-1.html#glColor3d">glColor3d</a></b>(GLdouble <i>red</i>, GLdouble <i>green</i>, GLdouble <i>blue</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-1.html#glColor3dv">glColor3dv</a></b>(const GLdouble *<i>v</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-1.html#glColor3f">glColor3f</a></b>(GLfloat <i>red</i>, GLfloat <i>green</i>, GLfloat <i>blue</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-1.html#glColor3fv">glColor3fv</a></b>(const GLfloat *<i>v</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-1.html#glColor3i">glColor3i</a></b>(GLint <i>red</i>, GLint <i>green</i>, GLint <i>blue</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-1.html#glColor3iv">glColor3iv</a></b>(const GLint *<i>v</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-1.html#glColor3s">glColor3s</a></b>(GLshort <i>red</i>, GLshort <i>green</i>, GLshort <i>blue</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-1.html#glColor3sv">glColor3sv</a></b>(const GLshort *<i>v</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-1.html#glColor3ub">glColor3ub</a></b>(GLubyte <i>red</i>, GLubyte <i>green</i>, GLubyte <i>blue</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-1.html#glColor3ubv">glColor3ubv</a></b>(const GLubyte *<i>v</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-1.html#glColor3ui">glColor3ui</a></b>(GLuint <i>red</i>, GLuint <i>green</i>, GLuint <i>blue</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-1.html#glColor3uiv">glColor3uiv</a></b>(const GLuint *<i>v</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-1.html#glColor3us">glColor3us</a></b>(GLushort <i>red</i>, GLushort <i>green</i>, GLushort <i>blue</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-1.html#glColor3usv">glColor3usv</a></b>(const GLushort *<i>v</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-1.html#glColor4b">glColor4b</a></b>(GLbyte <i>red</i>, GLbyte <i>green</i>, GLbyte <i>blue</i>, GLbyte <i>alpha</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-1.html#glColor4bv">glColor4bv</a></b>(const GLbyte *<i>v</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-1.html#glColor4d">glColor4d</a></b>(GLdouble <i>red</i>, GLdouble <i>green</i>, GLdouble <i>blue</i>, GLdouble <i>alpha</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-1.html#glColor4dv">glColor4dv</a></b>(const GLdouble *<i>v</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-1.html#glColor4f">glColor4f</a></b>(GLfloat <i>red</i>, GLfloat <i>green</i>, GLfloat <i>blue</i>, GLfloat <i>alpha</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-1.html#glColor4fv">glColor4fv</a></b>(const GLfloat *<i>v</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-1.html#glColor4i">glColor4i</a></b>(GLint <i>red</i>, GLint <i>green</i>, GLint <i>blue</i>, GLint <i>alpha</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-1.html#glColor4iv">glColor4iv</a></b>(const GLint *<i>v</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-1.html#glColor4s">glColor4s</a></b>(GLshort <i>red</i>, GLshort <i>green</i>, GLshort <i>blue</i>, GLshort <i>alpha</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-1.html#glColor4sv">glColor4sv</a></b>(const GLshort *<i>v</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-1.html#glColor4ub">glColor4ub</a></b>(GLubyte <i>red</i>, GLubyte <i>green</i>, GLubyte <i>blue</i>, GLubyte <i>alpha</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-1.html#glColor4ubv">glColor4ubv</a></b>(const GLubyte *<i>v</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-1.html#glColor4ui">glColor4ui</a></b>(GLuint <i>red</i>, GLuint <i>green</i>, GLuint <i>blue</i>, GLuint <i>alpha</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-1.html#glColor4uiv">glColor4uiv</a></b>(const GLuint *<i>v</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-1.html#glColor4us">glColor4us</a></b>(GLushort <i>red</i>, GLushort <i>green</i>, GLushort <i>blue</i>, GLushort <i>alpha</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-1.html#glColor4usv">glColor4usv</a></b>(const GLushort *<i>v</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-1.html#glColorMask">glColorMask</a></b>(GLboolean <i>red</i>, GLboolean <i>green</i>, GLboolean <i>blue</i>, GLboolean <i>alpha</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-1.html#glColorMaterial">glColorMaterial</a></b>(GLenum <i>face</i>, GLenum <i>mode</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-1.html#glColorPointer">glColorPointer</a></b>(GLint <i>size</i>, GLenum <i>type</i>, GLsizei <i>stride</i>, const GLvoid *<i>pointer</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-1.html#glCopyPixels">glCopyPixels</a></b>(GLint <i>x</i>, GLint <i>y</i>, GLsizei <i>width</i>, GLsizei <i>height</i>, GLenum <i>type</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-1.html#glCopyTexImage1D">glCopyTexImage1D</a></b>(GLenum <i>target</i>, GLint <i>level</i>, GLenum <i>internalformat</i>, GLint <i>x</i>, GLint <i>y</i>, GLsizei <i>width</i>, GLint <i>border</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-1.html#glCopyTexImage2D">glCopyTexImage2D</a></b>(GLenum <i>target</i>, GLint <i>level</i>, GLenum <i>internalformat</i>, GLint <i>x</i>, GLint <i>y</i>, GLsizei <i>width</i>, GLsizei <i>height</i>, GLint <i>border</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-1.html#glCopyTexSubImage1D">glCopyTexSubImage1D</a></b>(GLenum <i>target</i>, GLint <i>level</i>, GLint <i>xoffset</i>, GLint <i>x</i>, GLint <i>y</i>, GLsizei <i>width</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-1.html#glCopyTexSubImage2D">glCopyTexSubImage2D</a></b>(GLenum <i>target</i>, GLint <i>level</i>, GLint <i>xoffset</i>, GLint <i>yoffset</i>, GLint <i>x</i>, GLint <i>y</i>, GLsizei <i>width</i>, GLsizei <i>height</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-1.html#glCullFace">glCullFace</a></b>(GLenum <i>mode</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-1.html#glDeleteLists">glDeleteLists</a></b>(GLuint <i>list</i>, GLsizei <i>range</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-1.html#glDeleteTextures">glDeleteTextures</a></b>(GLsizei <i>n</i>, const GLuint *<i>textures</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-1.html#glDepthFunc">glDepthFunc</a></b>(GLenum <i>func</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-1.html#glDepthMask">glDepthMask</a></b>(GLboolean <i>flag</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-1.html#glDepthRange">glDepthRange</a></b>(GLdouble <i>nearVal</i>, GLdouble <i>farVal</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-1.html#glDisable">glDisable</a></b>(GLenum <i>cap</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-1.html#glDisableClientState">glDisableClientState</a></b>(GLenum <i>array</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-1.html#glDrawArrays">glDrawArrays</a></b>(GLenum <i>mode</i>, GLint <i>first</i>, GLsizei <i>count</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-1.html#glDrawBuffer">glDrawBuffer</a></b>(GLenum <i>mode</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-1.html#glDrawElements">glDrawElements</a></b>(GLenum <i>mode</i>, GLsizei <i>count</i>, GLenum <i>type</i>, const GLvoid *<i>indices</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-1.html#glDrawPixels">glDrawPixels</a></b>(GLsizei <i>width</i>, GLsizei <i>height</i>, GLenum <i>format</i>, GLenum <i>type</i>, const GLvoid *<i>pixels</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-1.html#glEdgeFlag">glEdgeFlag</a></b>(GLboolean <i>flag</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-1.html#glEdgeFlagPointer">glEdgeFlagPointer</a></b>(GLsizei <i>stride</i>, const GLvoid *<i>pointer</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-1.html#glEdgeFlagv">glEdgeFlagv</a></b>(const GLboolean *<i>flag</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-1.html#glEnable">glEnable</a></b>(GLenum <i>cap</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-1.html#glEnableClientState">glEnableClientState</a></b>(GLenum <i>array</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-1.html#glEnd">glEnd</a></b>()</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-1.html#glEndList">glEndList</a></b>()</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-1.html#glEvalCoord1d">glEvalCoord1d</a></b>(GLdouble <i>u</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-1.html#glEvalCoord1dv">glEvalCoord1dv</a></b>(const GLdouble *<i>u</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-1.html#glEvalCoord1f">glEvalCoord1f</a></b>(GLfloat <i>u</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-1.html#glEvalCoord1fv">glEvalCoord1fv</a></b>(const GLfloat *<i>u</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-1.html#glEvalCoord2d">glEvalCoord2d</a></b>(GLdouble <i>u</i>, GLdouble <i>v</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-1.html#glEvalCoord2dv">glEvalCoord2dv</a></b>(const GLdouble *<i>u</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-1.html#glEvalCoord2f">glEvalCoord2f</a></b>(GLfloat <i>u</i>, GLfloat <i>v</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-1.html#glEvalCoord2fv">glEvalCoord2fv</a></b>(const GLfloat *<i>u</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-1.html#glEvalMesh1">glEvalMesh1</a></b>(GLenum <i>mode</i>, GLint <i>i1</i>, GLint <i>i2</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-1.html#glEvalMesh2">glEvalMesh2</a></b>(GLenum <i>mode</i>, GLint <i>i1</i>, GLint <i>i2</i>, GLint <i>j1</i>, GLint <i>j2</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-1.html#glEvalPoint1">glEvalPoint1</a></b>(GLint <i>i</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-1.html#glEvalPoint2">glEvalPoint2</a></b>(GLint <i>i</i>, GLint <i>j</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-1.html#glFeedbackBuffer">glFeedbackBuffer</a></b>(GLsizei <i>size</i>, GLenum <i>type</i>, GLfloat *<i>buffer</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-1.html#glFinish">glFinish</a></b>()</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-1.html#glFlush">glFlush</a></b>()</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-1.html#glFogf">glFogf</a></b>(GLenum <i>pname</i>, GLfloat <i>param</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-1.html#glFogfv">glFogfv</a></b>(GLenum <i>pname</i>, const GLfloat *<i>params</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-1.html#glFogi">glFogi</a></b>(GLenum <i>pname</i>, GLint <i>param</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-1.html#glFogiv">glFogiv</a></b>(GLenum <i>pname</i>, const GLint *<i>params</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-1.html#glFrontFace">glFrontFace</a></b>(GLenum <i>mode</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-1.html#glFrustum">glFrustum</a></b>(GLdouble <i>left</i>, GLdouble <i>right</i>, GLdouble <i>bottom</i>, GLdouble <i>top</i>, GLdouble <i>zNear</i>, GLdouble <i>zFar</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> GLuint </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-1.html#glGenLists">glGenLists</a></b>(GLsizei <i>range</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-1.html#glGenTextures">glGenTextures</a></b>(GLsizei <i>n</i>, GLuint *<i>textures</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-1.html#glGetBooleanv">glGetBooleanv</a></b>(GLenum <i>pname</i>, GLboolean *<i>params</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-1.html#glGetClipPlane">glGetClipPlane</a></b>(GLenum <i>plane</i>, GLdouble *<i>equation</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-1.html#glGetDoublev">glGetDoublev</a></b>(GLenum <i>pname</i>, GLdouble *<i>params</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> GLenum </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-1.html#glGetError">glGetError</a></b>()</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-1.html#glGetFloatv">glGetFloatv</a></b>(GLenum <i>pname</i>, GLfloat *<i>params</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-1.html#glGetIntegerv">glGetIntegerv</a></b>(GLenum <i>pname</i>, GLint *<i>params</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-1.html#glGetLightfv">glGetLightfv</a></b>(GLenum <i>light</i>, GLenum <i>pname</i>, GLfloat *<i>params</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-1.html#glGetLightiv">glGetLightiv</a></b>(GLenum <i>light</i>, GLenum <i>pname</i>, GLint *<i>params</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-1.html#glGetMapdv">glGetMapdv</a></b>(GLenum <i>target</i>, GLenum <i>query</i>, GLdouble *<i>v</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-1.html#glGetMapfv">glGetMapfv</a></b>(GLenum <i>target</i>, GLenum <i>query</i>, GLfloat *<i>v</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-1.html#glGetMapiv">glGetMapiv</a></b>(GLenum <i>target</i>, GLenum <i>query</i>, GLint *<i>v</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-1.html#glGetMaterialfv">glGetMaterialfv</a></b>(GLenum <i>face</i>, GLenum <i>pname</i>, GLfloat *<i>params</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-1.html#glGetMaterialiv">glGetMaterialiv</a></b>(GLenum <i>face</i>, GLenum <i>pname</i>, GLint *<i>params</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-1.html#glGetPixelMapfv">glGetPixelMapfv</a></b>(GLenum <i>map</i>, GLfloat *<i>values</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-1.html#glGetPixelMapuiv">glGetPixelMapuiv</a></b>(GLenum <i>map</i>, GLuint *<i>values</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-1.html#glGetPixelMapusv">glGetPixelMapusv</a></b>(GLenum <i>map</i>, GLushort *<i>values</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-1.html#glGetPointerv">glGetPointerv</a></b>(GLenum <i>pname</i>, GLvoid **<i>params</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-1.html#glGetPolygonStipple">glGetPolygonStipple</a></b>(GLubyte *<i>mask</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> const GLubyte *</td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-1.html#glGetString">glGetString</a></b>(GLenum <i>name</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-1.html#glGetTexEnvfv">glGetTexEnvfv</a></b>(GLenum <i>target</i>, GLenum <i>pname</i>, GLfloat *<i>params</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-1.html#glGetTexEnviv">glGetTexEnviv</a></b>(GLenum <i>target</i>, GLenum <i>pname</i>, GLint *<i>params</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-1.html#glGetTexGendv">glGetTexGendv</a></b>(GLenum <i>coord</i>, GLenum <i>pname</i>, GLdouble *<i>params</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-1.html#glGetTexGenfv">glGetTexGenfv</a></b>(GLenum <i>coord</i>, GLenum <i>pname</i>, GLfloat *<i>params</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-1.html#glGetTexGeniv">glGetTexGeniv</a></b>(GLenum <i>coord</i>, GLenum <i>pname</i>, GLint *<i>params</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-1.html#glGetTexImage">glGetTexImage</a></b>(GLenum <i>target</i>, GLint <i>level</i>, GLenum <i>format</i>, GLenum <i>type</i>, GLvoid *<i>pixels</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-1.html#glGetTexLevelParameterfv">glGetTexLevelParameterfv</a></b>(GLenum <i>target</i>, GLint <i>level</i>, GLenum <i>pname</i>, GLfloat *<i>params</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-1.html#glGetTexLevelParameteriv">glGetTexLevelParameteriv</a></b>(GLenum <i>target</i>, GLint <i>level</i>, GLenum <i>pname</i>, GLint *<i>params</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-1.html#glGetTexParameterfv">glGetTexParameterfv</a></b>(GLenum <i>target</i>, GLenum <i>pname</i>, GLfloat *<i>params</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-1.html#glGetTexParameteriv">glGetTexParameteriv</a></b>(GLenum <i>target</i>, GLenum <i>pname</i>, GLint *<i>params</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-1.html#glHint">glHint</a></b>(GLenum <i>target</i>, GLenum <i>mode</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-1.html#glIndexMask">glIndexMask</a></b>(GLuint <i>mask</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-1.html#glIndexPointer">glIndexPointer</a></b>(GLenum <i>type</i>, GLsizei <i>stride</i>, const GLvoid *<i>pointer</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-1.html#glIndexd">glIndexd</a></b>(GLdouble <i>c</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-1.html#glIndexdv">glIndexdv</a></b>(const GLdouble *<i>c</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-1.html#glIndexf">glIndexf</a></b>(GLfloat <i>c</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-1.html#glIndexfv">glIndexfv</a></b>(const GLfloat *<i>c</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-1.html#glIndexi">glIndexi</a></b>(GLint <i>c</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-1.html#glIndexiv">glIndexiv</a></b>(const GLint *<i>c</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-1.html#glIndexs">glIndexs</a></b>(GLshort <i>c</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-1.html#glIndexsv">glIndexsv</a></b>(const GLshort *<i>c</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-1.html#glIndexub">glIndexub</a></b>(GLubyte <i>c</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-1.html#glIndexubv">glIndexubv</a></b>(const GLubyte *<i>c</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-1.html#glInitNames">glInitNames</a></b>()</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-1.html#glInterleavedArrays">glInterleavedArrays</a></b>(GLenum <i>format</i>, GLsizei <i>stride</i>, const GLvoid *<i>pointer</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> GLboolean </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-1.html#glIsEnabled">glIsEnabled</a></b>(GLenum <i>cap</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> GLboolean </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-1.html#glIsList">glIsList</a></b>(GLuint <i>list</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> GLboolean </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-1.html#glIsTexture">glIsTexture</a></b>(GLuint <i>texture</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-1.html#glLightModelf">glLightModelf</a></b>(GLenum <i>pname</i>, GLfloat <i>param</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-1.html#glLightModelfv">glLightModelfv</a></b>(GLenum <i>pname</i>, const GLfloat *<i>params</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-1.html#glLightModeli">glLightModeli</a></b>(GLenum <i>pname</i>, GLint <i>param</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-1.html#glLightModeliv">glLightModeliv</a></b>(GLenum <i>pname</i>, const GLint *<i>params</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-1.html#glLightf">glLightf</a></b>(GLenum <i>light</i>, GLenum <i>pname</i>, GLfloat <i>param</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-1.html#glLightfv">glLightfv</a></b>(GLenum <i>light</i>, GLenum <i>pname</i>, const GLfloat *<i>params</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-1.html#glLighti">glLighti</a></b>(GLenum <i>light</i>, GLenum <i>pname</i>, GLint <i>param</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-1.html#glLightiv">glLightiv</a></b>(GLenum <i>light</i>, GLenum <i>pname</i>, const GLint *<i>params</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-1.html#glLineStipple">glLineStipple</a></b>(GLint <i>factor</i>, GLushort <i>pattern</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-1.html#glLineWidth">glLineWidth</a></b>(GLfloat <i>width</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-1.html#glListBase">glListBase</a></b>(GLuint <i>base</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-1.html#glLoadIdentity">glLoadIdentity</a></b>()</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-1.html#glLoadMatrixd">glLoadMatrixd</a></b>(const GLdouble *<i>m</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-1.html#glLoadMatrixf">glLoadMatrixf</a></b>(const GLfloat *<i>m</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-1.html#glLoadName">glLoadName</a></b>(GLuint <i>name</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-1.html#glLogicOp">glLogicOp</a></b>(GLenum <i>opcode</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-1.html#glMap1d">glMap1d</a></b>(GLenum <i>target</i>, GLdouble <i>u1</i>, GLdouble <i>u2</i>, GLint <i>stride</i>, GLint <i>order</i>, const GLdouble *<i>points</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-1.html#glMap1f">glMap1f</a></b>(GLenum <i>target</i>, GLfloat <i>u1</i>, GLfloat <i>u2</i>, GLint <i>stride</i>, GLint <i>order</i>, const GLfloat *<i>points</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-1.html#glMap2d">glMap2d</a></b>(GLenum <i>target</i>, GLdouble <i>u1</i>, GLdouble <i>u2</i>, GLint <i>ustride</i>, GLint <i>uorder</i>, GLdouble <i>v1</i>, GLdouble <i>v2</i>, GLint <i>vstride</i>, GLint <i>vorder</i>, const GLdouble *<i>points</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-1.html#glMap2f">glMap2f</a></b>(GLenum <i>target</i>, GLfloat <i>u1</i>, GLfloat <i>u2</i>, GLint <i>ustride</i>, GLint <i>uorder</i>, GLfloat <i>v1</i>, GLfloat <i>v2</i>, GLint <i>vstride</i>, GLint <i>vorder</i>, const GLfloat *<i>points</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-1.html#glMapGrid1d">glMapGrid1d</a></b>(GLint <i>un</i>, GLdouble <i>u1</i>, GLdouble <i>u2</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-1.html#glMapGrid1f">glMapGrid1f</a></b>(GLint <i>un</i>, GLfloat <i>u1</i>, GLfloat <i>u2</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-1.html#glMapGrid2d">glMapGrid2d</a></b>(GLint <i>un</i>, GLdouble <i>u1</i>, GLdouble <i>u2</i>, GLint <i>vn</i>, GLdouble <i>v1</i>, GLdouble <i>v2</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-1.html#glMapGrid2f">glMapGrid2f</a></b>(GLint <i>un</i>, GLfloat <i>u1</i>, GLfloat <i>u2</i>, GLint <i>vn</i>, GLfloat <i>v1</i>, GLfloat <i>v2</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-1.html#glMaterialf">glMaterialf</a></b>(GLenum <i>face</i>, GLenum <i>pname</i>, GLfloat <i>param</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-1.html#glMaterialfv">glMaterialfv</a></b>(GLenum <i>face</i>, GLenum <i>pname</i>, const GLfloat *<i>params</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-1.html#glMateriali">glMateriali</a></b>(GLenum <i>face</i>, GLenum <i>pname</i>, GLint <i>param</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-1.html#glMaterialiv">glMaterialiv</a></b>(GLenum <i>face</i>, GLenum <i>pname</i>, const GLint *<i>params</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-1.html#glMatrixMode">glMatrixMode</a></b>(GLenum <i>mode</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-1.html#glMultMatrixd">glMultMatrixd</a></b>(const GLdouble *<i>m</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-1.html#glMultMatrixf">glMultMatrixf</a></b>(const GLfloat *<i>m</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-1.html#glNewList">glNewList</a></b>(GLuint <i>list</i>, GLenum <i>mode</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-1.html#glNormal3b">glNormal3b</a></b>(GLbyte <i>nx</i>, GLbyte <i>ny</i>, GLbyte <i>nz</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-1.html#glNormal3bv">glNormal3bv</a></b>(const GLbyte *<i>v</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-1.html#glNormal3d">glNormal3d</a></b>(GLdouble <i>nx</i>, GLdouble <i>ny</i>, GLdouble <i>nz</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-1.html#glNormal3dv">glNormal3dv</a></b>(const GLdouble *<i>v</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-1.html#glNormal3f">glNormal3f</a></b>(GLfloat <i>nx</i>, GLfloat <i>ny</i>, GLfloat <i>nz</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-1.html#glNormal3fv">glNormal3fv</a></b>(const GLfloat *<i>v</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-1.html#glNormal3i">glNormal3i</a></b>(GLint <i>nx</i>, GLint <i>ny</i>, GLint <i>nz</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-1.html#glNormal3iv">glNormal3iv</a></b>(const GLint *<i>v</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-1.html#glNormal3s">glNormal3s</a></b>(GLshort <i>nx</i>, GLshort <i>ny</i>, GLshort <i>nz</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-1.html#glNormal3sv">glNormal3sv</a></b>(const GLshort *<i>v</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-1.html#glNormalPointer">glNormalPointer</a></b>(GLenum <i>type</i>, GLsizei <i>stride</i>, const GLvoid *<i>pointer</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-1.html#glOrtho">glOrtho</a></b>(GLdouble <i>left</i>, GLdouble <i>right</i>, GLdouble <i>bottom</i>, GLdouble <i>top</i>, GLdouble <i>zNear</i>, GLdouble <i>zFar</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-1.html#glPassThrough">glPassThrough</a></b>(GLfloat <i>token</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-1.html#glPixelMapfv">glPixelMapfv</a></b>(GLenum <i>map</i>, GLint <i>mapsize</i>, const GLfloat *<i>values</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-1.html#glPixelMapuiv">glPixelMapuiv</a></b>(GLenum <i>map</i>, GLint <i>mapsize</i>, const GLuint *<i>values</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-1.html#glPixelMapusv">glPixelMapusv</a></b>(GLenum <i>map</i>, GLint <i>mapsize</i>, const GLushort *<i>values</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-1.html#glPixelStoref">glPixelStoref</a></b>(GLenum <i>pname</i>, GLfloat <i>param</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-1.html#glPixelStorei">glPixelStorei</a></b>(GLenum <i>pname</i>, GLint <i>param</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-1.html#glPixelTransferf">glPixelTransferf</a></b>(GLenum <i>pname</i>, GLfloat <i>param</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-1.html#glPixelTransferi">glPixelTransferi</a></b>(GLenum <i>pname</i>, GLint <i>param</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-1.html#glPixelZoom">glPixelZoom</a></b>(GLfloat <i>xfactor</i>, GLfloat <i>yfactor</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-1.html#glPointSize">glPointSize</a></b>(GLfloat <i>size</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-1.html#glPolygonMode">glPolygonMode</a></b>(GLenum <i>face</i>, GLenum <i>mode</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-1.html#glPolygonOffset">glPolygonOffset</a></b>(GLfloat <i>factor</i>, GLfloat <i>units</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-1.html#glPolygonStipple">glPolygonStipple</a></b>(const GLubyte *<i>mask</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-1.html#glPopAttrib">glPopAttrib</a></b>()</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-1.html#glPopClientAttrib">glPopClientAttrib</a></b>()</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-1.html#glPopMatrix">glPopMatrix</a></b>()</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-1.html#glPopName">glPopName</a></b>()</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-1.html#glPrioritizeTextures">glPrioritizeTextures</a></b>(GLsizei <i>n</i>, const GLuint *<i>textures</i>, const GLfloat *<i>priorities</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-1.html#glPushAttrib">glPushAttrib</a></b>(GLbitfield <i>mask</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-1.html#glPushClientAttrib">glPushClientAttrib</a></b>(GLbitfield <i>mask</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-1.html#glPushMatrix">glPushMatrix</a></b>()</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-1.html#glPushName">glPushName</a></b>(GLuint <i>name</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-1.html#glRasterPos2d">glRasterPos2d</a></b>(GLdouble <i>x</i>, GLdouble <i>y</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-1.html#glRasterPos2dv">glRasterPos2dv</a></b>(const GLdouble *<i>v</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-1.html#glRasterPos2f">glRasterPos2f</a></b>(GLfloat <i>x</i>, GLfloat <i>y</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-1.html#glRasterPos2fv">glRasterPos2fv</a></b>(const GLfloat *<i>v</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-1.html#glRasterPos2i">glRasterPos2i</a></b>(GLint <i>x</i>, GLint <i>y</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-1.html#glRasterPos2iv">glRasterPos2iv</a></b>(const GLint *<i>v</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-1.html#glRasterPos2s">glRasterPos2s</a></b>(GLshort <i>x</i>, GLshort <i>y</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-1.html#glRasterPos2sv">glRasterPos2sv</a></b>(const GLshort *<i>v</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-1.html#glRasterPos3d">glRasterPos3d</a></b>(GLdouble <i>x</i>, GLdouble <i>y</i>, GLdouble <i>z</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-1.html#glRasterPos3dv">glRasterPos3dv</a></b>(const GLdouble *<i>v</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-1.html#glRasterPos3f">glRasterPos3f</a></b>(GLfloat <i>x</i>, GLfloat <i>y</i>, GLfloat <i>z</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-1.html#glRasterPos3fv">glRasterPos3fv</a></b>(const GLfloat *<i>v</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-1.html#glRasterPos3i">glRasterPos3i</a></b>(GLint <i>x</i>, GLint <i>y</i>, GLint <i>z</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-1.html#glRasterPos3iv">glRasterPos3iv</a></b>(const GLint *<i>v</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-1.html#glRasterPos3s">glRasterPos3s</a></b>(GLshort <i>x</i>, GLshort <i>y</i>, GLshort <i>z</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-1.html#glRasterPos3sv">glRasterPos3sv</a></b>(const GLshort *<i>v</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-1.html#glRasterPos4d">glRasterPos4d</a></b>(GLdouble <i>x</i>, GLdouble <i>y</i>, GLdouble <i>z</i>, GLdouble <i>w</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-1.html#glRasterPos4dv">glRasterPos4dv</a></b>(const GLdouble *<i>v</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-1.html#glRasterPos4f">glRasterPos4f</a></b>(GLfloat <i>x</i>, GLfloat <i>y</i>, GLfloat <i>z</i>, GLfloat <i>w</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-1.html#glRasterPos4fv">glRasterPos4fv</a></b>(const GLfloat *<i>v</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-1.html#glRasterPos4i">glRasterPos4i</a></b>(GLint <i>x</i>, GLint <i>y</i>, GLint <i>z</i>, GLint <i>w</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-1.html#glRasterPos4iv">glRasterPos4iv</a></b>(const GLint *<i>v</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-1.html#glRasterPos4s">glRasterPos4s</a></b>(GLshort <i>x</i>, GLshort <i>y</i>, GLshort <i>z</i>, GLshort <i>w</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-1.html#glRasterPos4sv">glRasterPos4sv</a></b>(const GLshort *<i>v</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-1.html#glReadBuffer">glReadBuffer</a></b>(GLenum <i>mode</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-1.html#glReadPixels">glReadPixels</a></b>(GLint <i>x</i>, GLint <i>y</i>, GLsizei <i>width</i>, GLsizei <i>height</i>, GLenum <i>format</i>, GLenum <i>type</i>, GLvoid *<i>pixels</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-1.html#glRectd">glRectd</a></b>(GLdouble <i>x1</i>, GLdouble <i>y1</i>, GLdouble <i>x2</i>, GLdouble <i>y2</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-1.html#glRectdv">glRectdv</a></b>(const GLdouble *<i>v1</i>, const GLdouble *<i>v2</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-1.html#glRectf">glRectf</a></b>(GLfloat <i>x1</i>, GLfloat <i>y1</i>, GLfloat <i>x2</i>, GLfloat <i>y2</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-1.html#glRectfv">glRectfv</a></b>(const GLfloat *<i>v1</i>, const GLfloat *<i>v2</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-1.html#glRecti">glRecti</a></b>(GLint <i>x1</i>, GLint <i>y1</i>, GLint <i>x2</i>, GLint <i>y2</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-1.html#glRectiv">glRectiv</a></b>(const GLint *<i>v1</i>, const GLint *<i>v2</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-1.html#glRects">glRects</a></b>(GLshort <i>x1</i>, GLshort <i>y1</i>, GLshort <i>x2</i>, GLshort <i>y2</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-1.html#glRectsv">glRectsv</a></b>(const GLshort *<i>v1</i>, const GLshort *<i>v2</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> GLint </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-1.html#glRenderMode">glRenderMode</a></b>(GLenum <i>mode</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-1.html#glRotated">glRotated</a></b>(GLdouble <i>angle</i>, GLdouble <i>x</i>, GLdouble <i>y</i>, GLdouble <i>z</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-1.html#glRotatef">glRotatef</a></b>(GLfloat <i>angle</i>, GLfloat <i>x</i>, GLfloat <i>y</i>, GLfloat <i>z</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-1.html#glScaled">glScaled</a></b>(GLdouble <i>x</i>, GLdouble <i>y</i>, GLdouble <i>z</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-1.html#glScalef">glScalef</a></b>(GLfloat <i>x</i>, GLfloat <i>y</i>, GLfloat <i>z</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-1.html#glScissor">glScissor</a></b>(GLint <i>x</i>, GLint <i>y</i>, GLsizei <i>width</i>, GLsizei <i>height</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-1.html#glSelectBuffer">glSelectBuffer</a></b>(GLsizei <i>size</i>, GLuint *<i>buffer</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-1.html#glShadeModel">glShadeModel</a></b>(GLenum <i>mode</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-1.html#glStencilFunc">glStencilFunc</a></b>(GLenum <i>func</i>, GLint <i>ref</i>, GLuint <i>mask</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-1.html#glStencilMask">glStencilMask</a></b>(GLuint <i>mask</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-1.html#glStencilOp">glStencilOp</a></b>(GLenum <i>fail</i>, GLenum <i>zfail</i>, GLenum <i>zpass</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-1.html#glTexCoord1d">glTexCoord1d</a></b>(GLdouble <i>s</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-1.html#glTexCoord1dv">glTexCoord1dv</a></b>(const GLdouble *<i>v</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-1.html#glTexCoord1f">glTexCoord1f</a></b>(GLfloat <i>s</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-1.html#glTexCoord1fv">glTexCoord1fv</a></b>(const GLfloat *<i>v</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-1.html#glTexCoord1i">glTexCoord1i</a></b>(GLint <i>s</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-1.html#glTexCoord1iv">glTexCoord1iv</a></b>(const GLint *<i>v</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-1.html#glTexCoord1s">glTexCoord1s</a></b>(GLshort <i>s</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-1.html#glTexCoord1sv">glTexCoord1sv</a></b>(const GLshort *<i>v</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-1.html#glTexCoord2d">glTexCoord2d</a></b>(GLdouble <i>s</i>, GLdouble <i>t</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-1.html#glTexCoord2dv">glTexCoord2dv</a></b>(const GLdouble *<i>v</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-1.html#glTexCoord2f">glTexCoord2f</a></b>(GLfloat <i>s</i>, GLfloat <i>t</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-1.html#glTexCoord2fv">glTexCoord2fv</a></b>(const GLfloat *<i>v</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-1.html#glTexCoord2i">glTexCoord2i</a></b>(GLint <i>s</i>, GLint <i>t</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-1.html#glTexCoord2iv">glTexCoord2iv</a></b>(const GLint *<i>v</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-1.html#glTexCoord2s">glTexCoord2s</a></b>(GLshort <i>s</i>, GLshort <i>t</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-1.html#glTexCoord2sv">glTexCoord2sv</a></b>(const GLshort *<i>v</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-1.html#glTexCoord3d">glTexCoord3d</a></b>(GLdouble <i>s</i>, GLdouble <i>t</i>, GLdouble <i>r</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-1.html#glTexCoord3dv">glTexCoord3dv</a></b>(const GLdouble *<i>v</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-1.html#glTexCoord3f">glTexCoord3f</a></b>(GLfloat <i>s</i>, GLfloat <i>t</i>, GLfloat <i>r</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-1.html#glTexCoord3fv">glTexCoord3fv</a></b>(const GLfloat *<i>v</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-1.html#glTexCoord3i">glTexCoord3i</a></b>(GLint <i>s</i>, GLint <i>t</i>, GLint <i>r</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-1.html#glTexCoord3iv">glTexCoord3iv</a></b>(const GLint *<i>v</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-1.html#glTexCoord3s">glTexCoord3s</a></b>(GLshort <i>s</i>, GLshort <i>t</i>, GLshort <i>r</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-1.html#glTexCoord3sv">glTexCoord3sv</a></b>(const GLshort *<i>v</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-1.html#glTexCoord4d">glTexCoord4d</a></b>(GLdouble <i>s</i>, GLdouble <i>t</i>, GLdouble <i>r</i>, GLdouble <i>q</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-1.html#glTexCoord4dv">glTexCoord4dv</a></b>(const GLdouble *<i>v</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-1.html#glTexCoord4f">glTexCoord4f</a></b>(GLfloat <i>s</i>, GLfloat <i>t</i>, GLfloat <i>r</i>, GLfloat <i>q</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-1.html#glTexCoord4fv">glTexCoord4fv</a></b>(const GLfloat *<i>v</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-1.html#glTexCoord4i">glTexCoord4i</a></b>(GLint <i>s</i>, GLint <i>t</i>, GLint <i>r</i>, GLint <i>q</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-1.html#glTexCoord4iv">glTexCoord4iv</a></b>(const GLint *<i>v</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-1.html#glTexCoord4s">glTexCoord4s</a></b>(GLshort <i>s</i>, GLshort <i>t</i>, GLshort <i>r</i>, GLshort <i>q</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-1.html#glTexCoord4sv">glTexCoord4sv</a></b>(const GLshort *<i>v</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-1.html#glTexCoordPointer">glTexCoordPointer</a></b>(GLint <i>size</i>, GLenum <i>type</i>, GLsizei <i>stride</i>, const GLvoid *<i>pointer</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-1.html#glTexEnvf">glTexEnvf</a></b>(GLenum <i>target</i>, GLenum <i>pname</i>, GLfloat <i>param</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-1.html#glTexEnvfv">glTexEnvfv</a></b>(GLenum <i>target</i>, GLenum <i>pname</i>, const GLfloat *<i>params</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-1.html#glTexEnvi">glTexEnvi</a></b>(GLenum <i>target</i>, GLenum <i>pname</i>, GLint <i>param</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-1.html#glTexEnviv">glTexEnviv</a></b>(GLenum <i>target</i>, GLenum <i>pname</i>, const GLint *<i>params</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-1.html#glTexGend">glTexGend</a></b>(GLenum <i>coord</i>, GLenum <i>pname</i>, GLdouble <i>param</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-1.html#glTexGendv">glTexGendv</a></b>(GLenum <i>coord</i>, GLenum <i>pname</i>, const GLdouble *<i>params</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-1.html#glTexGenf">glTexGenf</a></b>(GLenum <i>coord</i>, GLenum <i>pname</i>, GLfloat <i>param</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-1.html#glTexGenfv">glTexGenfv</a></b>(GLenum <i>coord</i>, GLenum <i>pname</i>, const GLfloat *<i>params</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-1.html#glTexGeni">glTexGeni</a></b>(GLenum <i>coord</i>, GLenum <i>pname</i>, GLint <i>param</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-1.html#glTexGeniv">glTexGeniv</a></b>(GLenum <i>coord</i>, GLenum <i>pname</i>, const GLint *<i>params</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-1.html#glTexImage1D">glTexImage1D</a></b>(GLenum <i>target</i>, GLint <i>level</i>, GLint <i>internalformat</i>, GLsizei <i>width</i>, GLint <i>border</i>, GLenum <i>format</i>, GLenum <i>type</i>, const GLvoid *<i>pixels</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-1.html#glTexImage2D">glTexImage2D</a></b>(GLenum <i>target</i>, GLint <i>level</i>, GLint <i>internalformat</i>, GLsizei <i>width</i>, GLsizei <i>height</i>, GLint <i>border</i>, GLenum <i>format</i>, GLenum <i>type</i>, const GLvoid *<i>pixels</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-1.html#glTexParameterf">glTexParameterf</a></b>(GLenum <i>target</i>, GLenum <i>pname</i>, GLfloat <i>param</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-1.html#glTexParameterfv">glTexParameterfv</a></b>(GLenum <i>target</i>, GLenum <i>pname</i>, const GLfloat *<i>params</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-1.html#glTexParameteri">glTexParameteri</a></b>(GLenum <i>target</i>, GLenum <i>pname</i>, GLint <i>param</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-1.html#glTexParameteriv">glTexParameteriv</a></b>(GLenum <i>target</i>, GLenum <i>pname</i>, const GLint *<i>params</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-1.html#glTexSubImage1D">glTexSubImage1D</a></b>(GLenum <i>target</i>, GLint <i>level</i>, GLint <i>xoffset</i>, GLsizei <i>width</i>, GLenum <i>format</i>, GLenum <i>type</i>, const GLvoid *<i>pixels</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-1.html#glTexSubImage2D">glTexSubImage2D</a></b>(GLenum <i>target</i>, GLint <i>level</i>, GLint <i>xoffset</i>, GLint <i>yoffset</i>, GLsizei <i>width</i>, GLsizei <i>height</i>, GLenum <i>format</i>, GLenum <i>type</i>, const GLvoid *<i>pixels</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-1.html#glTranslated">glTranslated</a></b>(GLdouble <i>x</i>, GLdouble <i>y</i>, GLdouble <i>z</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-1.html#glTranslatef">glTranslatef</a></b>(GLfloat <i>x</i>, GLfloat <i>y</i>, GLfloat <i>z</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-1.html#glVertex2d">glVertex2d</a></b>(GLdouble <i>x</i>, GLdouble <i>y</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-1.html#glVertex2dv">glVertex2dv</a></b>(const GLdouble *<i>v</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-1.html#glVertex2f">glVertex2f</a></b>(GLfloat <i>x</i>, GLfloat <i>y</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-1.html#glVertex2fv">glVertex2fv</a></b>(const GLfloat *<i>v</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-1.html#glVertex2i">glVertex2i</a></b>(GLint <i>x</i>, GLint <i>y</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-1.html#glVertex2iv">glVertex2iv</a></b>(const GLint *<i>v</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-1.html#glVertex2s">glVertex2s</a></b>(GLshort <i>x</i>, GLshort <i>y</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-1.html#glVertex2sv">glVertex2sv</a></b>(const GLshort *<i>v</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-1.html#glVertex3d">glVertex3d</a></b>(GLdouble <i>x</i>, GLdouble <i>y</i>, GLdouble <i>z</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-1.html#glVertex3dv">glVertex3dv</a></b>(const GLdouble *<i>v</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-1.html#glVertex3f">glVertex3f</a></b>(GLfloat <i>x</i>, GLfloat <i>y</i>, GLfloat <i>z</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-1.html#glVertex3fv">glVertex3fv</a></b>(const GLfloat *<i>v</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-1.html#glVertex3i">glVertex3i</a></b>(GLint <i>x</i>, GLint <i>y</i>, GLint <i>z</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-1.html#glVertex3iv">glVertex3iv</a></b>(const GLint *<i>v</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-1.html#glVertex3s">glVertex3s</a></b>(GLshort <i>x</i>, GLshort <i>y</i>, GLshort <i>z</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-1.html#glVertex3sv">glVertex3sv</a></b>(const GLshort *<i>v</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-1.html#glVertex4d">glVertex4d</a></b>(GLdouble <i>x</i>, GLdouble <i>y</i>, GLdouble <i>z</i>, GLdouble <i>w</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-1.html#glVertex4dv">glVertex4dv</a></b>(const GLdouble *<i>v</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-1.html#glVertex4f">glVertex4f</a></b>(GLfloat <i>x</i>, GLfloat <i>y</i>, GLfloat <i>z</i>, GLfloat <i>w</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-1.html#glVertex4fv">glVertex4fv</a></b>(const GLfloat *<i>v</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-1.html#glVertex4i">glVertex4i</a></b>(GLint <i>x</i>, GLint <i>y</i>, GLint <i>z</i>, GLint <i>w</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-1.html#glVertex4iv">glVertex4iv</a></b>(const GLint *<i>v</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-1.html#glVertex4s">glVertex4s</a></b>(GLshort <i>x</i>, GLshort <i>y</i>, GLshort <i>z</i>, GLshort <i>w</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-1.html#glVertex4sv">glVertex4sv</a></b>(const GLshort *<i>v</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-1.html#glVertexPointer">glVertexPointer</a></b>(GLint <i>size</i>, GLenum <i>type</i>, GLsizei <i>stride</i>, const GLvoid *<i>pointer</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-1.html#glViewport">glViewport</a></b>(GLint <i>x</i>, GLint <i>y</i>, GLsizei <i>width</i>, GLsizei <i>height</i>)</td></tr> </table></div> <a name="reimplemented-public-functions"></a> <h2 id="reimplemented-public-functions">Reimplemented Public Functions</h2> <div class="table"><table class="alignedsummary"> <tr><td class="memItemLeft rightAlign topAlign"> virtual bool </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-1-1.html#initializeOpenGLFunctions">initializeOpenGLFunctions</a></b>() override</td></tr> </table></div> <a name="details"></a> <!-- $$$QOpenGLFunctions_1_1-description --> <div class="descr"> <h2 id="details">Detailed Description</h2> <p>The <a href="qopenglfunctions-1-1.html">QOpenGLFunctions_1_1</a> class provides all functions for OpenGL 1.1 specification.</p> <p>This class is a wrapper for functions from OpenGL 1.1 specification. See reference pages on <a href="http://www.opengl.org/sdk/docs/">opengl.org</a> for function documentation.</p> </div> <p><b>See also </b><a href="qabstractopenglfunctions.html">QAbstractOpenGLFunctions</a>.</p> <!-- @@@QOpenGLFunctions_1_1 --> <div class="func"> <h2>Member Function Documentation</h2> <!-- $$$QOpenGLFunctions_1_1[overload1]$$$QOpenGLFunctions_1_1 --> <h3 class="fn" id="QOpenGLFunctions_1_1"><a name="QOpenGLFunctions_1_1"></a>QOpenGLFunctions_1_1::<span class="name">QOpenGLFunctions_1_1</span>()</h3> <p>Default constructs an instance of QOpenGLFunctions_1_1.</p><!-- @@@QOpenGLFunctions_1_1 --> <!-- $$$~QOpenGLFunctions_1_1[overload1]$$$~QOpenGLFunctions_1_1 --> <h3 class="fn" id="dtor.QOpenGLFunctions_1_1"><a name="dtor.QOpenGLFunctions_1_1"></a><code>[virtual] </code>QOpenGLFunctions_1_1::<span class="name">~QOpenGLFunctions_1_1</span>()</h3> <p>Destroys the instance of QOpenGLFunctions_1_1. The destructor is virtual.</p><!-- @@@~QOpenGLFunctions_1_1 --> <!-- $$$glAccum[overload1]$$$glAccumGLenumGLfloat --> <h3 class="fn" id="glAccum"><a name="glAccum"></a><span class="type">void</span> QOpenGLFunctions_1_1::<span class="name">glAccum</span>(<span class="type">GLenum</span> <i>op</i>, <span class="type">GLfloat</span> <i>value</i>)</h3> <!-- @@@glAccum --> <!-- $$$glAlphaFunc[overload1]$$$glAlphaFuncGLenumGLfloat --> <h3 class="fn" id="glAlphaFunc"><a name="glAlphaFunc"></a><span class="type">void</span> QOpenGLFunctions_1_1::<span class="name">glAlphaFunc</span>(<span class="type">GLenum</span> <i>func</i>, <span class="type">GLfloat</span> <i>ref</i>)</h3> <!-- @@@glAlphaFunc --> <!-- $$$glAreTexturesResident[overload1]$$$glAreTexturesResidentGLsizeiconstGLuint*GLboolean* --> <h3 class="fn" id="glAreTexturesResident"><a name="glAreTexturesResident"></a><span class="type">GLboolean</span> QOpenGLFunctions_1_1::<span class="name">glAreTexturesResident</span>(<span class="type">GLsizei</span> <i>n</i>, const <span class="type">GLuint</span> *<i>textures</i>, <span class="type">GLboolean</span> *<i>residences</i>)</h3> <!-- @@@glAreTexturesResident --> <!-- $$$glArrayElement[overload1]$$$glArrayElementGLint --> <h3 class="fn" id="glArrayElement"><a name="glArrayElement"></a><span class="type">void</span> QOpenGLFunctions_1_1::<span class="name">glArrayElement</span>(<span class="type">GLint</span> <i>i</i>)</h3> <!-- @@@glArrayElement --> <!-- $$$glBegin[overload1]$$$glBeginGLenum --> <h3 class="fn" id="glBegin"><a name="glBegin"></a><span class="type">void</span> QOpenGLFunctions_1_1::<span class="name">glBegin</span>(<span class="type">GLenum</span> <i>mode</i>)</h3> <!-- @@@glBegin --> <!-- $$$glBindTexture[overload1]$$$glBindTextureGLenumGLuint --> <h3 class="fn" id="glBindTexture"><a name="glBindTexture"></a><span class="type">void</span> QOpenGLFunctions_1_1::<span class="name">glBindTexture</span>(<span class="type">GLenum</span> <i>target</i>, <span class="type">GLuint</span> <i>texture</i>)</h3> <!-- @@@glBindTexture --> <!-- $$$glBitmap[overload1]$$$glBitmapGLsizeiGLsizeiGLfloatGLfloatGLfloatGLfloatconstGLubyte* --> <h3 class="fn" id="glBitmap"><a name="glBitmap"></a><span class="type">void</span> QOpenGLFunctions_1_1::<span class="name">glBitmap</span>(<span class="type">GLsizei</span> <i>width</i>, <span class="type">GLsizei</span> <i>height</i>, <span class="type">GLfloat</span> <i>xorig</i>, <span class="type">GLfloat</span> <i>yorig</i>, <span class="type">GLfloat</span> <i>xmove</i>, <span class="type">GLfloat</span> <i>ymove</i>, const <span class="type">GLubyte</span> *<i>bitmap</i>)</h3> <!-- @@@glBitmap --> <!-- $$$glBlendFunc[overload1]$$$glBlendFuncGLenumGLenum --> <h3 class="fn" id="glBlendFunc"><a name="glBlendFunc"></a><span class="type">void</span> QOpenGLFunctions_1_1::<span class="name">glBlendFunc</span>(<span class="type">GLenum</span> <i>sfactor</i>, <span class="type">GLenum</span> <i>dfactor</i>)</h3> <!-- @@@glBlendFunc --> <!-- $$$glCallList[overload1]$$$glCallListGLuint --> <h3 class="fn" id="glCallList"><a name="glCallList"></a><span class="type">void</span> QOpenGLFunctions_1_1::<span class="name">glCallList</span>(<span class="type">GLuint</span> <i>list</i>)</h3> <!-- @@@glCallList --> <!-- $$$glCallLists[overload1]$$$glCallListsGLsizeiGLenumconstGLvoid* --> <h3 class="fn" id="glCallLists"><a name="glCallLists"></a><span class="type">void</span> QOpenGLFunctions_1_1::<span class="name">glCallLists</span>(<span class="type">GLsizei</span> <i>n</i>, <span class="type">GLenum</span> <i>type</i>, const <span class="type">GLvoid</span> *<i>lists</i>)</h3> <!-- @@@glCallLists --> <!-- $$$glClear[overload1]$$$glClearGLbitfield --> <h3 class="fn" id="glClear"><a name="glClear"></a><span class="type">void</span> QOpenGLFunctions_1_1::<span class="name">glClear</span>(<span class="type">GLbitfield</span> <i>mask</i>)</h3> <!-- @@@glClear --> <!-- $$$glClearAccum[overload1]$$$glClearAccumGLfloatGLfloatGLfloatGLfloat --> <h3 class="fn" id="glClearAccum"><a name="glClearAccum"></a><span class="type">void</span> QOpenGLFunctions_1_1::<span class="name">glClearAccum</span>(<span class="type">GLfloat</span> <i>red</i>, <span class="type">GLfloat</span> <i>green</i>, <span class="type">GLfloat</span> <i>blue</i>, <span class="type">GLfloat</span> <i>alpha</i>)</h3> <!-- @@@glClearAccum --> <!-- $$$glClearColor[overload1]$$$glClearColorGLfloatGLfloatGLfloatGLfloat --> <h3 class="fn" id="glClearColor"><a name="glClearColor"></a><span class="type">void</span> QOpenGLFunctions_1_1::<span class="name">glClearColor</span>(<span class="type">GLfloat</span> <i>red</i>, <span class="type">GLfloat</span> <i>green</i>, <span class="type">GLfloat</span> <i>blue</i>, <span class="type">GLfloat</span> <i>alpha</i>)</h3> <!-- @@@glClearColor --> <!-- $$$glClearDepth[overload1]$$$glClearDepthGLdouble --> <h3 class="fn" id="glClearDepth"><a name="glClearDepth"></a><span class="type">void</span> QOpenGLFunctions_1_1::<span class="name">glClearDepth</span>(<span class="type">GLdouble</span> <i>depth</i>)</h3> <!-- @@@glClearDepth --> <!-- $$$glClearIndex[overload1]$$$glClearIndexGLfloat --> <h3 class="fn" id="glClearIndex"><a name="glClearIndex"></a><span class="type">void</span> QOpenGLFunctions_1_1::<span class="name">glClearIndex</span>(<span class="type">GLfloat</span> <i>c</i>)</h3> <!-- @@@glClearIndex --> <!-- $$$glClearStencil[overload1]$$$glClearStencilGLint --> <h3 class="fn" id="glClearStencil"><a name="glClearStencil"></a><span class="type">void</span> QOpenGLFunctions_1_1::<span class="name">glClearStencil</span>(<span class="type">GLint</span> <i>s</i>)</h3> <!-- @@@glClearStencil --> <!-- $$$glClipPlane[overload1]$$$glClipPlaneGLenumconstGLdouble* --> <h3 class="fn" id="glClipPlane"><a name="glClipPlane"></a><span class="type">void</span> QOpenGLFunctions_1_1::<span class="name">glClipPlane</span>(<span class="type">GLenum</span> <i>plane</i>, const <span class="type">GLdouble</span> *<i>equation</i>)</h3> <!-- @@@glClipPlane --> <!-- $$$glColor3b[overload1]$$$glColor3bGLbyteGLbyteGLbyte --> <h3 class="fn" id="glColor3b"><a name="glColor3b"></a><span class="type">void</span> QOpenGLFunctions_1_1::<span class="name">glColor3b</span>(<span class="type">GLbyte</span> <i>red</i>, <span class="type">GLbyte</span> <i>green</i>, <span class="type">GLbyte</span> <i>blue</i>)</h3> <!-- @@@glColor3b --> <!-- $$$glColor3bv[overload1]$$$glColor3bvconstGLbyte* --> <h3 class="fn" id="glColor3bv"><a name="glColor3bv"></a><span class="type">void</span> QOpenGLFunctions_1_1::<span class="name">glColor3bv</span>(const <span class="type">GLbyte</span> *<i>v</i>)</h3> <!-- @@@glColor3bv --> <!-- $$$glColor3d[overload1]$$$glColor3dGLdoubleGLdoubleGLdouble --> <h3 class="fn" id="glColor3d"><a name="glColor3d"></a><span class="type">void</span> QOpenGLFunctions_1_1::<span class="name">glColor3d</span>(<span class="type">GLdouble</span> <i>red</i>, <span class="type">GLdouble</span> <i>green</i>, <span class="type">GLdouble</span> <i>blue</i>)</h3> <!-- @@@glColor3d --> <!-- $$$glColor3dv[overload1]$$$glColor3dvconstGLdouble* --> <h3 class="fn" id="glColor3dv"><a name="glColor3dv"></a><span class="type">void</span> QOpenGLFunctions_1_1::<span class="name">glColor3dv</span>(const <span class="type">GLdouble</span> *<i>v</i>)</h3> <!-- @@@glColor3dv --> <!-- $$$glColor3f[overload1]$$$glColor3fGLfloatGLfloatGLfloat --> <h3 class="fn" id="glColor3f"><a name="glColor3f"></a><span class="type">void</span> QOpenGLFunctions_1_1::<span class="name">glColor3f</span>(<span class="type">GLfloat</span> <i>red</i>, <span class="type">GLfloat</span> <i>green</i>, <span class="type">GLfloat</span> <i>blue</i>)</h3> <!-- @@@glColor3f --> <!-- $$$glColor3fv[overload1]$$$glColor3fvconstGLfloat* --> <h3 class="fn" id="glColor3fv"><a name="glColor3fv"></a><span class="type">void</span> QOpenGLFunctions_1_1::<span class="name">glColor3fv</span>(const <span class="type">GLfloat</span> *<i>v</i>)</h3> <!-- @@@glColor3fv --> <!-- $$$glColor3i[overload1]$$$glColor3iGLintGLintGLint --> <h3 class="fn" id="glColor3i"><a name="glColor3i"></a><span class="type">void</span> QOpenGLFunctions_1_1::<span class="name">glColor3i</span>(<span class="type">GLint</span> <i>red</i>, <span class="type">GLint</span> <i>green</i>, <span class="type">GLint</span> <i>blue</i>)</h3> <!-- @@@glColor3i --> <!-- $$$glColor3iv[overload1]$$$glColor3ivconstGLint* --> <h3 class="fn" id="glColor3iv"><a name="glColor3iv"></a><span class="type">void</span> QOpenGLFunctions_1_1::<span class="name">glColor3iv</span>(const <span class="type">GLint</span> *<i>v</i>)</h3> <!-- @@@glColor3iv --> <!-- $$$glColor3s[overload1]$$$glColor3sGLshortGLshortGLshort --> <h3 class="fn" id="glColor3s"><a name="glColor3s"></a><span class="type">void</span> QOpenGLFunctions_1_1::<span class="name">glColor3s</span>(<span class="type">GLshort</span> <i>red</i>, <span class="type">GLshort</span> <i>green</i>, <span class="type">GLshort</span> <i>blue</i>)</h3> <!-- @@@glColor3s --> <!-- $$$glColor3sv[overload1]$$$glColor3svconstGLshort* --> <h3 class="fn" id="glColor3sv"><a name="glColor3sv"></a><span class="type">void</span> QOpenGLFunctions_1_1::<span class="name">glColor3sv</span>(const <span class="type">GLshort</span> *<i>v</i>)</h3> <!-- @@@glColor3sv --> <!-- $$$glColor3ub[overload1]$$$glColor3ubGLubyteGLubyteGLubyte --> <h3 class="fn" id="glColor3ub"><a name="glColor3ub"></a><span class="type">void</span> QOpenGLFunctions_1_1::<span class="name">glColor3ub</span>(<span class="type">GLubyte</span> <i>red</i>, <span class="type">GLubyte</span> <i>green</i>, <span class="type">GLubyte</span> <i>blue</i>)</h3> <!-- @@@glColor3ub --> <!-- $$$glColor3ubv[overload1]$$$glColor3ubvconstGLubyte* --> <h3 class="fn" id="glColor3ubv"><a name="glColor3ubv"></a><span class="type">void</span> QOpenGLFunctions_1_1::<span class="name">glColor3ubv</span>(const <span class="type">GLubyte</span> *<i>v</i>)</h3> <!-- @@@glColor3ubv --> <!-- $$$glColor3ui[overload1]$$$glColor3uiGLuintGLuintGLuint --> <h3 class="fn" id="glColor3ui"><a name="glColor3ui"></a><span class="type">void</span> QOpenGLFunctions_1_1::<span class="name">glColor3ui</span>(<span class="type">GLuint</span> <i>red</i>, <span class="type">GLuint</span> <i>green</i>, <span class="type">GLuint</span> <i>blue</i>)</h3> <!-- @@@glColor3ui --> <!-- $$$glColor3uiv[overload1]$$$glColor3uivconstGLuint* --> <h3 class="fn" id="glColor3uiv"><a name="glColor3uiv"></a><span class="type">void</span> QOpenGLFunctions_1_1::<span class="name">glColor3uiv</span>(const <span class="type">GLuint</span> *<i>v</i>)</h3> <!-- @@@glColor3uiv --> <!-- $$$glColor3us[overload1]$$$glColor3usGLushortGLushortGLushort --> <h3 class="fn" id="glColor3us"><a name="glColor3us"></a><span class="type">void</span> QOpenGLFunctions_1_1::<span class="name">glColor3us</span>(<span class="type">GLushort</span> <i>red</i>, <span class="type">GLushort</span> <i>green</i>, <span class="type">GLushort</span> <i>blue</i>)</h3> <!-- @@@glColor3us --> <!-- $$$glColor3usv[overload1]$$$glColor3usvconstGLushort* --> <h3 class="fn" id="glColor3usv"><a name="glColor3usv"></a><span class="type">void</span> QOpenGLFunctions_1_1::<span class="name">glColor3usv</span>(const <span class="type">GLushort</span> *<i>v</i>)</h3> <!-- @@@glColor3usv --> <!-- $$$glColor4b[overload1]$$$glColor4bGLbyteGLbyteGLbyteGLbyte --> <h3 class="fn" id="glColor4b"><a name="glColor4b"></a><span class="type">void</span> QOpenGLFunctions_1_1::<span class="name">glColor4b</span>(<span class="type">GLbyte</span> <i>red</i>, <span class="type">GLbyte</span> <i>green</i>, <span class="type">GLbyte</span> <i>blue</i>, <span class="type">GLbyte</span> <i>alpha</i>)</h3> <!-- @@@glColor4b --> <!-- $$$glColor4bv[overload1]$$$glColor4bvconstGLbyte* --> <h3 class="fn" id="glColor4bv"><a name="glColor4bv"></a><span class="type">void</span> QOpenGLFunctions_1_1::<span class="name">glColor4bv</span>(const <span class="type">GLbyte</span> *<i>v</i>)</h3> <!-- @@@glColor4bv --> <!-- $$$glColor4d[overload1]$$$glColor4dGLdoubleGLdoubleGLdoubleGLdouble --> <h3 class="fn" id="glColor4d"><a name="glColor4d"></a><span class="type">void</span> QOpenGLFunctions_1_1::<span class="name">glColor4d</span>(<span class="type">GLdouble</span> <i>red</i>, <span class="type">GLdouble</span> <i>green</i>, <span class="type">GLdouble</span> <i>blue</i>, <span class="type">GLdouble</span> <i>alpha</i>)</h3> <!-- @@@glColor4d --> <!-- $$$glColor4dv[overload1]$$$glColor4dvconstGLdouble* --> <h3 class="fn" id="glColor4dv"><a name="glColor4dv"></a><span class="type">void</span> QOpenGLFunctions_1_1::<span class="name">glColor4dv</span>(const <span class="type">GLdouble</span> *<i>v</i>)</h3> <!-- @@@glColor4dv --> <!-- $$$glColor4f[overload1]$$$glColor4fGLfloatGLfloatGLfloatGLfloat --> <h3 class="fn" id="glColor4f"><a name="glColor4f"></a><span class="type">void</span> QOpenGLFunctions_1_1::<span class="name">glColor4f</span>(<span class="type">GLfloat</span> <i>red</i>, <span class="type">GLfloat</span> <i>green</i>, <span class="type">GLfloat</span> <i>blue</i>, <span class="type">GLfloat</span> <i>alpha</i>)</h3> <!-- @@@glColor4f --> <!-- $$$glColor4fv[overload1]$$$glColor4fvconstGLfloat* --> <h3 class="fn" id="glColor4fv"><a name="glColor4fv"></a><span class="type">void</span> QOpenGLFunctions_1_1::<span class="name">glColor4fv</span>(const <span class="type">GLfloat</span> *<i>v</i>)</h3> <!-- @@@glColor4fv --> <!-- $$$glColor4i[overload1]$$$glColor4iGLintGLintGLintGLint --> <h3 class="fn" id="glColor4i"><a name="glColor4i"></a><span class="type">void</span> QOpenGLFunctions_1_1::<span class="name">glColor4i</span>(<span class="type">GLint</span> <i>red</i>, <span class="type">GLint</span> <i>green</i>, <span class="type">GLint</span> <i>blue</i>, <span class="type">GLint</span> <i>alpha</i>)</h3> <!-- @@@glColor4i --> <!-- $$$glColor4iv[overload1]$$$glColor4ivconstGLint* --> <h3 class="fn" id="glColor4iv"><a name="glColor4iv"></a><span class="type">void</span> QOpenGLFunctions_1_1::<span class="name">glColor4iv</span>(const <span class="type">GLint</span> *<i>v</i>)</h3> <!-- @@@glColor4iv --> <!-- $$$glColor4s[overload1]$$$glColor4sGLshortGLshortGLshortGLshort --> <h3 class="fn" id="glColor4s"><a name="glColor4s"></a><span class="type">void</span> QOpenGLFunctions_1_1::<span class="name">glColor4s</span>(<span class="type">GLshort</span> <i>red</i>, <span class="type">GLshort</span> <i>green</i>, <span class="type">GLshort</span> <i>blue</i>, <span class="type">GLshort</span> <i>alpha</i>)</h3> <!-- @@@glColor4s --> <!-- $$$glColor4sv[overload1]$$$glColor4svconstGLshort* --> <h3 class="fn" id="glColor4sv"><a name="glColor4sv"></a><span class="type">void</span> QOpenGLFunctions_1_1::<span class="name">glColor4sv</span>(const <span class="type">GLshort</span> *<i>v</i>)</h3> <!-- @@@glColor4sv --> <!-- $$$glColor4ub[overload1]$$$glColor4ubGLubyteGLubyteGLubyteGLubyte --> <h3 class="fn" id="glColor4ub"><a name="glColor4ub"></a><span class="type">void</span> QOpenGLFunctions_1_1::<span class="name">glColor4ub</span>(<span class="type">GLubyte</span> <i>red</i>, <span class="type">GLubyte</span> <i>green</i>, <span class="type">GLubyte</span> <i>blue</i>, <span class="type">GLubyte</span> <i>alpha</i>)</h3> <!-- @@@glColor4ub --> <!-- $$$glColor4ubv[overload1]$$$glColor4ubvconstGLubyte* --> <h3 class="fn" id="glColor4ubv"><a name="glColor4ubv"></a><span class="type">void</span> QOpenGLFunctions_1_1::<span class="name">glColor4ubv</span>(const <span class="type">GLubyte</span> *<i>v</i>)</h3> <!-- @@@glColor4ubv --> <!-- $$$glColor4ui[overload1]$$$glColor4uiGLuintGLuintGLuintGLuint --> <h3 class="fn" id="glColor4ui"><a name="glColor4ui"></a><span class="type">void</span> QOpenGLFunctions_1_1::<span class="name">glColor4ui</span>(<span class="type">GLuint</span> <i>red</i>, <span class="type">GLuint</span> <i>green</i>, <span class="type">GLuint</span> <i>blue</i>, <span class="type">GLuint</span> <i>alpha</i>)</h3> <!-- @@@glColor4ui --> <!-- $$$glColor4uiv[overload1]$$$glColor4uivconstGLuint* --> <h3 class="fn" id="glColor4uiv"><a name="glColor4uiv"></a><span class="type">void</span> QOpenGLFunctions_1_1::<span class="name">glColor4uiv</span>(const <span class="type">GLuint</span> *<i>v</i>)</h3> <!-- @@@glColor4uiv --> <!-- $$$glColor4us[overload1]$$$glColor4usGLushortGLushortGLushortGLushort --> <h3 class="fn" id="glColor4us"><a name="glColor4us"></a><span class="type">void</span> QOpenGLFunctions_1_1::<span class="name">glColor4us</span>(<span class="type">GLushort</span> <i>red</i>, <span class="type">GLushort</span> <i>green</i>, <span class="type">GLushort</span> <i>blue</i>, <span class="type">GLushort</span> <i>alpha</i>)</h3> <!-- @@@glColor4us --> <!-- $$$glColor4usv[overload1]$$$glColor4usvconstGLushort* --> <h3 class="fn" id="glColor4usv"><a name="glColor4usv"></a><span class="type">void</span> QOpenGLFunctions_1_1::<span class="name">glColor4usv</span>(const <span class="type">GLushort</span> *<i>v</i>)</h3> <!-- @@@glColor4usv --> <!-- $$$glColorMask[overload1]$$$glColorMaskGLbooleanGLbooleanGLbooleanGLboolean --> <h3 class="fn" id="glColorMask"><a name="glColorMask"></a><span class="type">void</span> QOpenGLFunctions_1_1::<span class="name">glColorMask</span>(<span class="type">GLboolean</span> <i>red</i>, <span class="type">GLboolean</span> <i>green</i>, <span class="type">GLboolean</span> <i>blue</i>, <span class="type">GLboolean</span> <i>alpha</i>)</h3> <!-- @@@glColorMask --> <!-- $$$glColorMaterial[overload1]$$$glColorMaterialGLenumGLenum --> <h3 class="fn" id="glColorMaterial"><a name="glColorMaterial"></a><span class="type">void</span> QOpenGLFunctions_1_1::<span class="name">glColorMaterial</span>(<span class="type">GLenum</span> <i>face</i>, <span class="type">GLenum</span> <i>mode</i>)</h3> <!-- @@@glColorMaterial --> <!-- $$$glColorPointer[overload1]$$$glColorPointerGLintGLenumGLsizeiconstGLvoid* --> <h3 class="fn" id="glColorPointer"><a name="glColorPointer"></a><span class="type">void</span> QOpenGLFunctions_1_1::<span class="name">glColorPointer</span>(<span class="type">GLint</span> <i>size</i>, <span class="type">GLenum</span> <i>type</i>, <span class="type">GLsizei</span> <i>stride</i>, const <span class="type">GLvoid</span> *<i>pointer</i>)</h3> <!-- @@@glColorPointer --> <!-- $$$glCopyPixels[overload1]$$$glCopyPixelsGLintGLintGLsizeiGLsizeiGLenum --> <h3 class="fn" id="glCopyPixels"><a name="glCopyPixels"></a><span class="type">void</span> QOpenGLFunctions_1_1::<span class="name">glCopyPixels</span>(<span class="type">GLint</span> <i>x</i>, <span class="type">GLint</span> <i>y</i>, <span class="type">GLsizei</span> <i>width</i>, <span class="type">GLsizei</span> <i>height</i>, <span class="type">GLenum</span> <i>type</i>)</h3> <!-- @@@glCopyPixels --> <!-- $$$glCopyTexImage1D[overload1]$$$glCopyTexImage1DGLenumGLintGLenumGLintGLintGLsizeiGLint --> <h3 class="fn" id="glCopyTexImage1D"><a name="glCopyTexImage1D"></a><span class="type">void</span> QOpenGLFunctions_1_1::<span class="name">glCopyTexImage1D</span>(<span class="type">GLenum</span> <i>target</i>, <span class="type">GLint</span> <i>level</i>, <span class="type">GLenum</span> <i>internalformat</i>, <span class="type">GLint</span> <i>x</i>, <span class="type">GLint</span> <i>y</i>, <span class="type">GLsizei</span> <i>width</i>, <span class="type">GLint</span> <i>border</i>)</h3> <!-- @@@glCopyTexImage1D --> <!-- $$$glCopyTexImage2D[overload1]$$$glCopyTexImage2DGLenumGLintGLenumGLintGLintGLsizeiGLsizeiGLint --> <h3 class="fn" id="glCopyTexImage2D"><a name="glCopyTexImage2D"></a><span class="type">void</span> QOpenGLFunctions_1_1::<span class="name">glCopyTexImage2D</span>(<span class="type">GLenum</span> <i>target</i>, <span class="type">GLint</span> <i>level</i>, <span class="type">GLenum</span> <i>internalformat</i>, <span class="type">GLint</span> <i>x</i>, <span class="type">GLint</span> <i>y</i>, <span class="type">GLsizei</span> <i>width</i>, <span class="type">GLsizei</span> <i>height</i>, <span class="type">GLint</span> <i>border</i>)</h3> <!-- @@@glCopyTexImage2D --> <!-- $$$glCopyTexSubImage1D[overload1]$$$glCopyTexSubImage1DGLenumGLintGLintGLintGLintGLsizei --> <h3 class="fn" id="glCopyTexSubImage1D"><a name="glCopyTexSubImage1D"></a><span class="type">void</span> QOpenGLFunctions_1_1::<span class="name">glCopyTexSubImage1D</span>(<span class="type">GLenum</span> <i>target</i>, <span class="type">GLint</span> <i>level</i>, <span class="type">GLint</span> <i>xoffset</i>, <span class="type">GLint</span> <i>x</i>, <span class="type">GLint</span> <i>y</i>, <span class="type">GLsizei</span> <i>width</i>)</h3> <!-- @@@glCopyTexSubImage1D --> <!-- $$$glCopyTexSubImage2D[overload1]$$$glCopyTexSubImage2DGLenumGLintGLintGLintGLintGLintGLsizeiGLsizei --> <h3 class="fn" id="glCopyTexSubImage2D"><a name="glCopyTexSubImage2D"></a><span class="type">void</span> QOpenGLFunctions_1_1::<span class="name">glCopyTexSubImage2D</span>(<span class="type">GLenum</span> <i>target</i>, <span class="type">GLint</span> <i>level</i>, <span class="type">GLint</span> <i>xoffset</i>, <span class="type">GLint</span> <i>yoffset</i>, <span class="type">GLint</span> <i>x</i>, <span class="type">GLint</span> <i>y</i>, <span class="type">GLsizei</span> <i>width</i>, <span class="type">GLsizei</span> <i>height</i>)</h3> <!-- @@@glCopyTexSubImage2D --> <!-- $$$glCullFace[overload1]$$$glCullFaceGLenum --> <h3 class="fn" id="glCullFace"><a name="glCullFace"></a><span class="type">void</span> QOpenGLFunctions_1_1::<span class="name">glCullFace</span>(<span class="type">GLenum</span> <i>mode</i>)</h3> <!-- @@@glCullFace --> <!-- $$$glDeleteLists[overload1]$$$glDeleteListsGLuintGLsizei --> <h3 class="fn" id="glDeleteLists"><a name="glDeleteLists"></a><span class="type">void</span> QOpenGLFunctions_1_1::<span class="name">glDeleteLists</span>(<span class="type">GLuint</span> <i>list</i>, <span class="type">GLsizei</span> <i>range</i>)</h3> <!-- @@@glDeleteLists --> <!-- $$$glDeleteTextures[overload1]$$$glDeleteTexturesGLsizeiconstGLuint* --> <h3 class="fn" id="glDeleteTextures"><a name="glDeleteTextures"></a><span class="type">void</span> QOpenGLFunctions_1_1::<span class="name">glDeleteTextures</span>(<span class="type">GLsizei</span> <i>n</i>, const <span class="type">GLuint</span> *<i>textures</i>)</h3> <!-- @@@glDeleteTextures --> <!-- $$$glDepthFunc[overload1]$$$glDepthFuncGLenum --> <h3 class="fn" id="glDepthFunc"><a name="glDepthFunc"></a><span class="type">void</span> QOpenGLFunctions_1_1::<span class="name">glDepthFunc</span>(<span class="type">GLenum</span> <i>func</i>)</h3> <!-- @@@glDepthFunc --> <!-- $$$glDepthMask[overload1]$$$glDepthMaskGLboolean --> <h3 class="fn" id="glDepthMask"><a name="glDepthMask"></a><span class="type">void</span> QOpenGLFunctions_1_1::<span class="name">glDepthMask</span>(<span class="type">GLboolean</span> <i>flag</i>)</h3> <!-- @@@glDepthMask --> <!-- $$$glDepthRange[overload1]$$$glDepthRangeGLdoubleGLdouble --> <h3 class="fn" id="glDepthRange"><a name="glDepthRange"></a><span class="type">void</span> QOpenGLFunctions_1_1::<span class="name">glDepthRange</span>(<span class="type">GLdouble</span> <i>nearVal</i>, <span class="type">GLdouble</span> <i>farVal</i>)</h3> <!-- @@@glDepthRange --> <!-- $$$glDisable[overload1]$$$glDisableGLenum --> <h3 class="fn" id="glDisable"><a name="glDisable"></a><span class="type">void</span> QOpenGLFunctions_1_1::<span class="name">glDisable</span>(<span class="type">GLenum</span> <i>cap</i>)</h3> <!-- @@@glDisable --> <!-- $$$glDisableClientState[overload1]$$$glDisableClientStateGLenum --> <h3 class="fn" id="glDisableClientState"><a name="glDisableClientState"></a><span class="type">void</span> QOpenGLFunctions_1_1::<span class="name">glDisableClientState</span>(<span class="type">GLenum</span> <i>array</i>)</h3> <!-- @@@glDisableClientState --> <!-- $$$glDrawArrays[overload1]$$$glDrawArraysGLenumGLintGLsizei --> <h3 class="fn" id="glDrawArrays"><a name="glDrawArrays"></a><span class="type">void</span> QOpenGLFunctions_1_1::<span class="name">glDrawArrays</span>(<span class="type">GLenum</span> <i>mode</i>, <span class="type">GLint</span> <i>first</i>, <span class="type">GLsizei</span> <i>count</i>)</h3> <!-- @@@glDrawArrays --> <!-- $$$glDrawBuffer[overload1]$$$glDrawBufferGLenum --> <h3 class="fn" id="glDrawBuffer"><a name="glDrawBuffer"></a><span class="type">void</span> QOpenGLFunctions_1_1::<span class="name">glDrawBuffer</span>(<span class="type">GLenum</span> <i>mode</i>)</h3> <!-- @@@glDrawBuffer --> <!-- $$$glDrawElements[overload1]$$$glDrawElementsGLenumGLsizeiGLenumconstGLvoid* --> <h3 class="fn" id="glDrawElements"><a name="glDrawElements"></a><span class="type">void</span> QOpenGLFunctions_1_1::<span class="name">glDrawElements</span>(<span class="type">GLenum</span> <i>mode</i>, <span class="type">GLsizei</span> <i>count</i>, <span class="type">GLenum</span> <i>type</i>, const <span class="type">GLvoid</span> *<i>indices</i>)</h3> <!-- @@@glDrawElements --> <!-- $$$glDrawPixels[overload1]$$$glDrawPixelsGLsizeiGLsizeiGLenumGLenumconstGLvoid* --> <h3 class="fn" id="glDrawPixels"><a name="glDrawPixels"></a><span class="type">void</span> QOpenGLFunctions_1_1::<span class="name">glDrawPixels</span>(<span class="type">GLsizei</span> <i>width</i>, <span class="type">GLsizei</span> <i>height</i>, <span class="type">GLenum</span> <i>format</i>, <span class="type">GLenum</span> <i>type</i>, const <span class="type">GLvoid</span> *<i>pixels</i>)</h3> <!-- @@@glDrawPixels --> <!-- $$$glEdgeFlag[overload1]$$$glEdgeFlagGLboolean --> <h3 class="fn" id="glEdgeFlag"><a name="glEdgeFlag"></a><span class="type">void</span> QOpenGLFunctions_1_1::<span class="name">glEdgeFlag</span>(<span class="type">GLboolean</span> <i>flag</i>)</h3> <!-- @@@glEdgeFlag --> <!-- $$$glEdgeFlagPointer[overload1]$$$glEdgeFlagPointerGLsizeiconstGLvoid* --> <h3 class="fn" id="glEdgeFlagPointer"><a name="glEdgeFlagPointer"></a><span class="type">void</span> QOpenGLFunctions_1_1::<span class="name">glEdgeFlagPointer</span>(<span class="type">GLsizei</span> <i>stride</i>, const <span class="type">GLvoid</span> *<i>pointer</i>)</h3> <!-- @@@glEdgeFlagPointer --> <!-- $$$glEdgeFlagv[overload1]$$$glEdgeFlagvconstGLboolean* --> <h3 class="fn" id="glEdgeFlagv"><a name="glEdgeFlagv"></a><span class="type">void</span> QOpenGLFunctions_1_1::<span class="name">glEdgeFlagv</span>(const <span class="type">GLboolean</span> *<i>flag</i>)</h3> <!-- @@@glEdgeFlagv --> <!-- $$$glEnable[overload1]$$$glEnableGLenum --> <h3 class="fn" id="glEnable"><a name="glEnable"></a><span class="type">void</span> QOpenGLFunctions_1_1::<span class="name">glEnable</span>(<span class="type">GLenum</span> <i>cap</i>)</h3> <!-- @@@glEnable --> <!-- $$$glEnableClientState[overload1]$$$glEnableClientStateGLenum --> <h3 class="fn" id="glEnableClientState"><a name="glEnableClientState"></a><span class="type">void</span> QOpenGLFunctions_1_1::<span class="name">glEnableClientState</span>(<span class="type">GLenum</span> <i>array</i>)</h3> <!-- @@@glEnableClientState --> <!-- $$$glEnd[overload1]$$$glEnd --> <h3 class="fn" id="glEnd"><a name="glEnd"></a><span class="type">void</span> QOpenGLFunctions_1_1::<span class="name">glEnd</span>()</h3> <!-- @@@glEnd --> <!-- $$$glEndList[overload1]$$$glEndList --> <h3 class="fn" id="glEndList"><a name="glEndList"></a><span class="type">void</span> QOpenGLFunctions_1_1::<span class="name">glEndList</span>()</h3> <!-- @@@glEndList --> <!-- $$$glEvalCoord1d[overload1]$$$glEvalCoord1dGLdouble --> <h3 class="fn" id="glEvalCoord1d"><a name="glEvalCoord1d"></a><span class="type">void</span> QOpenGLFunctions_1_1::<span class="name">glEvalCoord1d</span>(<span class="type">GLdouble</span> <i>u</i>)</h3> <!-- @@@glEvalCoord1d --> <!-- $$$glEvalCoord1dv[overload1]$$$glEvalCoord1dvconstGLdouble* --> <h3 class="fn" id="glEvalCoord1dv"><a name="glEvalCoord1dv"></a><span class="type">void</span> QOpenGLFunctions_1_1::<span class="name">glEvalCoord1dv</span>(const <span class="type">GLdouble</span> *<i>u</i>)</h3> <!-- @@@glEvalCoord1dv --> <!-- $$$glEvalCoord1f[overload1]$$$glEvalCoord1fGLfloat --> <h3 class="fn" id="glEvalCoord1f"><a name="glEvalCoord1f"></a><span class="type">void</span> QOpenGLFunctions_1_1::<span class="name">glEvalCoord1f</span>(<span class="type">GLfloat</span> <i>u</i>)</h3> <!-- @@@glEvalCoord1f --> <!-- $$$glEvalCoord1fv[overload1]$$$glEvalCoord1fvconstGLfloat* --> <h3 class="fn" id="glEvalCoord1fv"><a name="glEvalCoord1fv"></a><span class="type">void</span> QOpenGLFunctions_1_1::<span class="name">glEvalCoord1fv</span>(const <span class="type">GLfloat</span> *<i>u</i>)</h3> <!-- @@@glEvalCoord1fv --> <!-- $$$glEvalCoord2d[overload1]$$$glEvalCoord2dGLdoubleGLdouble --> <h3 class="fn" id="glEvalCoord2d"><a name="glEvalCoord2d"></a><span class="type">void</span> QOpenGLFunctions_1_1::<span class="name">glEvalCoord2d</span>(<span class="type">GLdouble</span> <i>u</i>, <span class="type">GLdouble</span> <i>v</i>)</h3> <!-- @@@glEvalCoord2d --> <!-- $$$glEvalCoord2dv[overload1]$$$glEvalCoord2dvconstGLdouble* --> <h3 class="fn" id="glEvalCoord2dv"><a name="glEvalCoord2dv"></a><span class="type">void</span> QOpenGLFunctions_1_1::<span class="name">glEvalCoord2dv</span>(const <span class="type">GLdouble</span> *<i>u</i>)</h3> <!-- @@@glEvalCoord2dv --> <!-- $$$glEvalCoord2f[overload1]$$$glEvalCoord2fGLfloatGLfloat --> <h3 class="fn" id="glEvalCoord2f"><a name="glEvalCoord2f"></a><span class="type">void</span> QOpenGLFunctions_1_1::<span class="name">glEvalCoord2f</span>(<span class="type">GLfloat</span> <i>u</i>, <span class="type">GLfloat</span> <i>v</i>)</h3> <!-- @@@glEvalCoord2f --> <!-- $$$glEvalCoord2fv[overload1]$$$glEvalCoord2fvconstGLfloat* --> <h3 class="fn" id="glEvalCoord2fv"><a name="glEvalCoord2fv"></a><span class="type">void</span> QOpenGLFunctions_1_1::<span class="name">glEvalCoord2fv</span>(const <span class="type">GLfloat</span> *<i>u</i>)</h3> <!-- @@@glEvalCoord2fv --> <!-- $$$glEvalMesh1[overload1]$$$glEvalMesh1GLenumGLintGLint --> <h3 class="fn" id="glEvalMesh1"><a name="glEvalMesh1"></a><span class="type">void</span> QOpenGLFunctions_1_1::<span class="name">glEvalMesh1</span>(<span class="type">GLenum</span> <i>mode</i>, <span class="type">GLint</span> <i>i1</i>, <span class="type">GLint</span> <i>i2</i>)</h3> <!-- @@@glEvalMesh1 --> <!-- $$$glEvalMesh2[overload1]$$$glEvalMesh2GLenumGLintGLintGLintGLint --> <h3 class="fn" id="glEvalMesh2"><a name="glEvalMesh2"></a><span class="type">void</span> QOpenGLFunctions_1_1::<span class="name">glEvalMesh2</span>(<span class="type">GLenum</span> <i>mode</i>, <span class="type">GLint</span> <i>i1</i>, <span class="type">GLint</span> <i>i2</i>, <span class="type">GLint</span> <i>j1</i>, <span class="type">GLint</span> <i>j2</i>)</h3> <!-- @@@glEvalMesh2 --> <!-- $$$glEvalPoint1[overload1]$$$glEvalPoint1GLint --> <h3 class="fn" id="glEvalPoint1"><a name="glEvalPoint1"></a><span class="type">void</span> QOpenGLFunctions_1_1::<span class="name">glEvalPoint1</span>(<span class="type">GLint</span> <i>i</i>)</h3> <!-- @@@glEvalPoint1 --> <!-- $$$glEvalPoint2[overload1]$$$glEvalPoint2GLintGLint --> <h3 class="fn" id="glEvalPoint2"><a name="glEvalPoint2"></a><span class="type">void</span> QOpenGLFunctions_1_1::<span class="name">glEvalPoint2</span>(<span class="type">GLint</span> <i>i</i>, <span class="type">GLint</span> <i>j</i>)</h3> <!-- @@@glEvalPoint2 --> <!-- $$$glFeedbackBuffer[overload1]$$$glFeedbackBufferGLsizeiGLenumGLfloat* --> <h3 class="fn" id="glFeedbackBuffer"><a name="glFeedbackBuffer"></a><span class="type">void</span> QOpenGLFunctions_1_1::<span class="name">glFeedbackBuffer</span>(<span class="type">GLsizei</span> <i>size</i>, <span class="type">GLenum</span> <i>type</i>, <span class="type">GLfloat</span> *<i>buffer</i>)</h3> <!-- @@@glFeedbackBuffer --> <!-- $$$glFinish[overload1]$$$glFinish --> <h3 class="fn" id="glFinish"><a name="glFinish"></a><span class="type">void</span> QOpenGLFunctions_1_1::<span class="name">glFinish</span>()</h3> <!-- @@@glFinish --> <!-- $$$glFlush[overload1]$$$glFlush --> <h3 class="fn" id="glFlush"><a name="glFlush"></a><span class="type">void</span> QOpenGLFunctions_1_1::<span class="name">glFlush</span>()</h3> <!-- @@@glFlush --> <!-- $$$glFogf[overload1]$$$glFogfGLenumGLfloat --> <h3 class="fn" id="glFogf"><a name="glFogf"></a><span class="type">void</span> QOpenGLFunctions_1_1::<span class="name">glFogf</span>(<span class="type">GLenum</span> <i>pname</i>, <span class="type">GLfloat</span> <i>param</i>)</h3> <!-- @@@glFogf --> <!-- $$$glFogfv[overload1]$$$glFogfvGLenumconstGLfloat* --> <h3 class="fn" id="glFogfv"><a name="glFogfv"></a><span class="type">void</span> QOpenGLFunctions_1_1::<span class="name">glFogfv</span>(<span class="type">GLenum</span> <i>pname</i>, const <span class="type">GLfloat</span> *<i>params</i>)</h3> <!-- @@@glFogfv --> <!-- $$$glFogi[overload1]$$$glFogiGLenumGLint --> <h3 class="fn" id="glFogi"><a name="glFogi"></a><span class="type">void</span> QOpenGLFunctions_1_1::<span class="name">glFogi</span>(<span class="type">GLenum</span> <i>pname</i>, <span class="type">GLint</span> <i>param</i>)</h3> <!-- @@@glFogi --> <!-- $$$glFogiv[overload1]$$$glFogivGLenumconstGLint* --> <h3 class="fn" id="glFogiv"><a name="glFogiv"></a><span class="type">void</span> QOpenGLFunctions_1_1::<span class="name">glFogiv</span>(<span class="type">GLenum</span> <i>pname</i>, const <span class="type">GLint</span> *<i>params</i>)</h3> <!-- @@@glFogiv --> <!-- $$$glFrontFace[overload1]$$$glFrontFaceGLenum --> <h3 class="fn" id="glFrontFace"><a name="glFrontFace"></a><span class="type">void</span> QOpenGLFunctions_1_1::<span class="name">glFrontFace</span>(<span class="type">GLenum</span> <i>mode</i>)</h3> <!-- @@@glFrontFace --> <!-- $$$glFrustum[overload1]$$$glFrustumGLdoubleGLdoubleGLdoubleGLdoubleGLdoubleGLdouble --> <h3 class="fn" id="glFrustum"><a name="glFrustum"></a><span class="type">void</span> QOpenGLFunctions_1_1::<span class="name">glFrustum</span>(<span class="type">GLdouble</span> <i>left</i>, <span class="type">GLdouble</span> <i>right</i>, <span class="type">GLdouble</span> <i>bottom</i>, <span class="type">GLdouble</span> <i>top</i>, <span class="type">GLdouble</span> <i>zNear</i>, <span class="type">GLdouble</span> <i>zFar</i>)</h3> <!-- @@@glFrustum --> <!-- $$$glGenLists[overload1]$$$glGenListsGLsizei --> <h3 class="fn" id="glGenLists"><a name="glGenLists"></a><span class="type">GLuint</span> QOpenGLFunctions_1_1::<span class="name">glGenLists</span>(<span class="type">GLsizei</span> <i>range</i>)</h3> <!-- @@@glGenLists --> <!-- $$$glGenTextures[overload1]$$$glGenTexturesGLsizeiGLuint* --> <h3 class="fn" id="glGenTextures"><a name="glGenTextures"></a><span class="type">void</span> QOpenGLFunctions_1_1::<span class="name">glGenTextures</span>(<span class="type">GLsizei</span> <i>n</i>, <span class="type">GLuint</span> *<i>textures</i>)</h3> <!-- @@@glGenTextures --> <!-- $$$glGetBooleanv[overload1]$$$glGetBooleanvGLenumGLboolean* --> <h3 class="fn" id="glGetBooleanv"><a name="glGetBooleanv"></a><span class="type">void</span> QOpenGLFunctions_1_1::<span class="name">glGetBooleanv</span>(<span class="type">GLenum</span> <i>pname</i>, <span class="type">GLboolean</span> *<i>params</i>)</h3> <!-- @@@glGetBooleanv --> <!-- $$$glGetClipPlane[overload1]$$$glGetClipPlaneGLenumGLdouble* --> <h3 class="fn" id="glGetClipPlane"><a name="glGetClipPlane"></a><span class="type">void</span> QOpenGLFunctions_1_1::<span class="name">glGetClipPlane</span>(<span class="type">GLenum</span> <i>plane</i>, <span class="type">GLdouble</span> *<i>equation</i>)</h3> <!-- @@@glGetClipPlane --> <!-- $$$glGetDoublev[overload1]$$$glGetDoublevGLenumGLdouble* --> <h3 class="fn" id="glGetDoublev"><a name="glGetDoublev"></a><span class="type">void</span> QOpenGLFunctions_1_1::<span class="name">glGetDoublev</span>(<span class="type">GLenum</span> <i>pname</i>, <span class="type">GLdouble</span> *<i>params</i>)</h3> <!-- @@@glGetDoublev --> <!-- $$$glGetError[overload1]$$$glGetError --> <h3 class="fn" id="glGetError"><a name="glGetError"></a><span class="type">GLenum</span> QOpenGLFunctions_1_1::<span class="name">glGetError</span>()</h3> <!-- @@@glGetError --> <!-- $$$glGetFloatv[overload1]$$$glGetFloatvGLenumGLfloat* --> <h3 class="fn" id="glGetFloatv"><a name="glGetFloatv"></a><span class="type">void</span> QOpenGLFunctions_1_1::<span class="name">glGetFloatv</span>(<span class="type">GLenum</span> <i>pname</i>, <span class="type">GLfloat</span> *<i>params</i>)</h3> <!-- @@@glGetFloatv --> <!-- $$$glGetIntegerv[overload1]$$$glGetIntegervGLenumGLint* --> <h3 class="fn" id="glGetIntegerv"><a name="glGetIntegerv"></a><span class="type">void</span> QOpenGLFunctions_1_1::<span class="name">glGetIntegerv</span>(<span class="type">GLenum</span> <i>pname</i>, <span class="type">GLint</span> *<i>params</i>)</h3> <!-- @@@glGetIntegerv --> <!-- $$$glGetLightfv[overload1]$$$glGetLightfvGLenumGLenumGLfloat* --> <h3 class="fn" id="glGetLightfv"><a name="glGetLightfv"></a><span class="type">void</span> QOpenGLFunctions_1_1::<span class="name">glGetLightfv</span>(<span class="type">GLenum</span> <i>light</i>, <span class="type">GLenum</span> <i>pname</i>, <span class="type">GLfloat</span> *<i>params</i>)</h3> <!-- @@@glGetLightfv --> <!-- $$$glGetLightiv[overload1]$$$glGetLightivGLenumGLenumGLint* --> <h3 class="fn" id="glGetLightiv"><a name="glGetLightiv"></a><span class="type">void</span> QOpenGLFunctions_1_1::<span class="name">glGetLightiv</span>(<span class="type">GLenum</span> <i>light</i>, <span class="type">GLenum</span> <i>pname</i>, <span class="type">GLint</span> *<i>params</i>)</h3> <!-- @@@glGetLightiv --> <!-- $$$glGetMapdv[overload1]$$$glGetMapdvGLenumGLenumGLdouble* --> <h3 class="fn" id="glGetMapdv"><a name="glGetMapdv"></a><span class="type">void</span> QOpenGLFunctions_1_1::<span class="name">glGetMapdv</span>(<span class="type">GLenum</span> <i>target</i>, <span class="type">GLenum</span> <i>query</i>, <span class="type">GLdouble</span> *<i>v</i>)</h3> <!-- @@@glGetMapdv --> <!-- $$$glGetMapfv[overload1]$$$glGetMapfvGLenumGLenumGLfloat* --> <h3 class="fn" id="glGetMapfv"><a name="glGetMapfv"></a><span class="type">void</span> QOpenGLFunctions_1_1::<span class="name">glGetMapfv</span>(<span class="type">GLenum</span> <i>target</i>, <span class="type">GLenum</span> <i>query</i>, <span class="type">GLfloat</span> *<i>v</i>)</h3> <!-- @@@glGetMapfv --> <!-- $$$glGetMapiv[overload1]$$$glGetMapivGLenumGLenumGLint* --> <h3 class="fn" id="glGetMapiv"><a name="glGetMapiv"></a><span class="type">void</span> QOpenGLFunctions_1_1::<span class="name">glGetMapiv</span>(<span class="type">GLenum</span> <i>target</i>, <span class="type">GLenum</span> <i>query</i>, <span class="type">GLint</span> *<i>v</i>)</h3> <!-- @@@glGetMapiv --> <!-- $$$glGetMaterialfv[overload1]$$$glGetMaterialfvGLenumGLenumGLfloat* --> <h3 class="fn" id="glGetMaterialfv"><a name="glGetMaterialfv"></a><span class="type">void</span> QOpenGLFunctions_1_1::<span class="name">glGetMaterialfv</span>(<span class="type">GLenum</span> <i>face</i>, <span class="type">GLenum</span> <i>pname</i>, <span class="type">GLfloat</span> *<i>params</i>)</h3> <!-- @@@glGetMaterialfv --> <!-- $$$glGetMaterialiv[overload1]$$$glGetMaterialivGLenumGLenumGLint* --> <h3 class="fn" id="glGetMaterialiv"><a name="glGetMaterialiv"></a><span class="type">void</span> QOpenGLFunctions_1_1::<span class="name">glGetMaterialiv</span>(<span class="type">GLenum</span> <i>face</i>, <span class="type">GLenum</span> <i>pname</i>, <span class="type">GLint</span> *<i>params</i>)</h3> <!-- @@@glGetMaterialiv --> <!-- $$$glGetPixelMapfv[overload1]$$$glGetPixelMapfvGLenumGLfloat* --> <h3 class="fn" id="glGetPixelMapfv"><a name="glGetPixelMapfv"></a><span class="type">void</span> QOpenGLFunctions_1_1::<span class="name">glGetPixelMapfv</span>(<span class="type">GLenum</span> <i>map</i>, <span class="type">GLfloat</span> *<i>values</i>)</h3> <!-- @@@glGetPixelMapfv --> <!-- $$$glGetPixelMapuiv[overload1]$$$glGetPixelMapuivGLenumGLuint* --> <h3 class="fn" id="glGetPixelMapuiv"><a name="glGetPixelMapuiv"></a><span class="type">void</span> QOpenGLFunctions_1_1::<span class="name">glGetPixelMapuiv</span>(<span class="type">GLenum</span> <i>map</i>, <span class="type">GLuint</span> *<i>values</i>)</h3> <!-- @@@glGetPixelMapuiv --> <!-- $$$glGetPixelMapusv[overload1]$$$glGetPixelMapusvGLenumGLushort* --> <h3 class="fn" id="glGetPixelMapusv"><a name="glGetPixelMapusv"></a><span class="type">void</span> QOpenGLFunctions_1_1::<span class="name">glGetPixelMapusv</span>(<span class="type">GLenum</span> <i>map</i>, <span class="type">GLushort</span> *<i>values</i>)</h3> <!-- @@@glGetPixelMapusv --> <!-- $$$glGetPointerv[overload1]$$$glGetPointervGLenumGLvoid** --> <h3 class="fn" id="glGetPointerv"><a name="glGetPointerv"></a><span class="type">void</span> QOpenGLFunctions_1_1::<span class="name">glGetPointerv</span>(<span class="type">GLenum</span> <i>pname</i>, <span class="type">GLvoid</span> **<i>params</i>)</h3> <!-- @@@glGetPointerv --> <!-- $$$glGetPolygonStipple[overload1]$$$glGetPolygonStippleGLubyte* --> <h3 class="fn" id="glGetPolygonStipple"><a name="glGetPolygonStipple"></a><span class="type">void</span> QOpenGLFunctions_1_1::<span class="name">glGetPolygonStipple</span>(<span class="type">GLubyte</span> *<i>mask</i>)</h3> <!-- @@@glGetPolygonStipple --> <!-- $$$glGetString[overload1]$$$glGetStringGLenum --> <h3 class="fn" id="glGetString"><a name="glGetString"></a>const <span class="type">GLubyte</span> *QOpenGLFunctions_1_1::<span class="name">glGetString</span>(<span class="type">GLenum</span> <i>name</i>)</h3> <!-- @@@glGetString --> <!-- $$$glGetTexEnvfv[overload1]$$$glGetTexEnvfvGLenumGLenumGLfloat* --> <h3 class="fn" id="glGetTexEnvfv"><a name="glGetTexEnvfv"></a><span class="type">void</span> QOpenGLFunctions_1_1::<span class="name">glGetTexEnvfv</span>(<span class="type">GLenum</span> <i>target</i>, <span class="type">GLenum</span> <i>pname</i>, <span class="type">GLfloat</span> *<i>params</i>)</h3> <!-- @@@glGetTexEnvfv --> <!-- $$$glGetTexEnviv[overload1]$$$glGetTexEnvivGLenumGLenumGLint* --> <h3 class="fn" id="glGetTexEnviv"><a name="glGetTexEnviv"></a><span class="type">void</span> QOpenGLFunctions_1_1::<span class="name">glGetTexEnviv</span>(<span class="type">GLenum</span> <i>target</i>, <span class="type">GLenum</span> <i>pname</i>, <span class="type">GLint</span> *<i>params</i>)</h3> <!-- @@@glGetTexEnviv --> <!-- $$$glGetTexGendv[overload1]$$$glGetTexGendvGLenumGLenumGLdouble* --> <h3 class="fn" id="glGetTexGendv"><a name="glGetTexGendv"></a><span class="type">void</span> QOpenGLFunctions_1_1::<span class="name">glGetTexGendv</span>(<span class="type">GLenum</span> <i>coord</i>, <span class="type">GLenum</span> <i>pname</i>, <span class="type">GLdouble</span> *<i>params</i>)</h3> <!-- @@@glGetTexGendv --> <!-- $$$glGetTexGenfv[overload1]$$$glGetTexGenfvGLenumGLenumGLfloat* --> <h3 class="fn" id="glGetTexGenfv"><a name="glGetTexGenfv"></a><span class="type">void</span> QOpenGLFunctions_1_1::<span class="name">glGetTexGenfv</span>(<span class="type">GLenum</span> <i>coord</i>, <span class="type">GLenum</span> <i>pname</i>, <span class="type">GLfloat</span> *<i>params</i>)</h3> <!-- @@@glGetTexGenfv --> <!-- $$$glGetTexGeniv[overload1]$$$glGetTexGenivGLenumGLenumGLint* --> <h3 class="fn" id="glGetTexGeniv"><a name="glGetTexGeniv"></a><span class="type">void</span> QOpenGLFunctions_1_1::<span class="name">glGetTexGeniv</span>(<span class="type">GLenum</span> <i>coord</i>, <span class="type">GLenum</span> <i>pname</i>, <span class="type">GLint</span> *<i>params</i>)</h3> <!-- @@@glGetTexGeniv --> <!-- $$$glGetTexImage[overload1]$$$glGetTexImageGLenumGLintGLenumGLenumGLvoid* --> <h3 class="fn" id="glGetTexImage"><a name="glGetTexImage"></a><span class="type">void</span> QOpenGLFunctions_1_1::<span class="name">glGetTexImage</span>(<span class="type">GLenum</span> <i>target</i>, <span class="type">GLint</span> <i>level</i>, <span class="type">GLenum</span> <i>format</i>, <span class="type">GLenum</span> <i>type</i>, <span class="type">GLvoid</span> *<i>pixels</i>)</h3> <!-- @@@glGetTexImage --> <!-- $$$glGetTexLevelParameterfv[overload1]$$$glGetTexLevelParameterfvGLenumGLintGLenumGLfloat* --> <h3 class="fn" id="glGetTexLevelParameterfv"><a name="glGetTexLevelParameterfv"></a><span class="type">void</span> QOpenGLFunctions_1_1::<span class="name">glGetTexLevelParameterfv</span>(<span class="type">GLenum</span> <i>target</i>, <span class="type">GLint</span> <i>level</i>, <span class="type">GLenum</span> <i>pname</i>, <span class="type">GLfloat</span> *<i>params</i>)</h3> <!-- @@@glGetTexLevelParameterfv --> <!-- $$$glGetTexLevelParameteriv[overload1]$$$glGetTexLevelParameterivGLenumGLintGLenumGLint* --> <h3 class="fn" id="glGetTexLevelParameteriv"><a name="glGetTexLevelParameteriv"></a><span class="type">void</span> QOpenGLFunctions_1_1::<span class="name">glGetTexLevelParameteriv</span>(<span class="type">GLenum</span> <i>target</i>, <span class="type">GLint</span> <i>level</i>, <span class="type">GLenum</span> <i>pname</i>, <span class="type">GLint</span> *<i>params</i>)</h3> <!-- @@@glGetTexLevelParameteriv --> <!-- $$$glGetTexParameterfv[overload1]$$$glGetTexParameterfvGLenumGLenumGLfloat* --> <h3 class="fn" id="glGetTexParameterfv"><a name="glGetTexParameterfv"></a><span class="type">void</span> QOpenGLFunctions_1_1::<span class="name">glGetTexParameterfv</span>(<span class="type">GLenum</span> <i>target</i>, <span class="type">GLenum</span> <i>pname</i>, <span class="type">GLfloat</span> *<i>params</i>)</h3> <!-- @@@glGetTexParameterfv --> <!-- $$$glGetTexParameteriv[overload1]$$$glGetTexParameterivGLenumGLenumGLint* --> <h3 class="fn" id="glGetTexParameteriv"><a name="glGetTexParameteriv"></a><span class="type">void</span> QOpenGLFunctions_1_1::<span class="name">glGetTexParameteriv</span>(<span class="type">GLenum</span> <i>target</i>, <span class="type">GLenum</span> <i>pname</i>, <span class="type">GLint</span> *<i>params</i>)</h3> <!-- @@@glGetTexParameteriv --> <!-- $$$glHint[overload1]$$$glHintGLenumGLenum --> <h3 class="fn" id="glHint"><a name="glHint"></a><span class="type">void</span> QOpenGLFunctions_1_1::<span class="name">glHint</span>(<span class="type">GLenum</span> <i>target</i>, <span class="type">GLenum</span> <i>mode</i>)</h3> <!-- @@@glHint --> <!-- $$$glIndexMask[overload1]$$$glIndexMaskGLuint --> <h3 class="fn" id="glIndexMask"><a name="glIndexMask"></a><span class="type">void</span> QOpenGLFunctions_1_1::<span class="name">glIndexMask</span>(<span class="type">GLuint</span> <i>mask</i>)</h3> <!-- @@@glIndexMask --> <!-- $$$glIndexPointer[overload1]$$$glIndexPointerGLenumGLsizeiconstGLvoid* --> <h3 class="fn" id="glIndexPointer"><a name="glIndexPointer"></a><span class="type">void</span> QOpenGLFunctions_1_1::<span class="name">glIndexPointer</span>(<span class="type">GLenum</span> <i>type</i>, <span class="type">GLsizei</span> <i>stride</i>, const <span class="type">GLvoid</span> *<i>pointer</i>)</h3> <!-- @@@glIndexPointer --> <!-- $$$glIndexd[overload1]$$$glIndexdGLdouble --> <h3 class="fn" id="glIndexd"><a name="glIndexd"></a><span class="type">void</span> QOpenGLFunctions_1_1::<span class="name">glIndexd</span>(<span class="type">GLdouble</span> <i>c</i>)</h3> <!-- @@@glIndexd --> <!-- $$$glIndexdv[overload1]$$$glIndexdvconstGLdouble* --> <h3 class="fn" id="glIndexdv"><a name="glIndexdv"></a><span class="type">void</span> QOpenGLFunctions_1_1::<span class="name">glIndexdv</span>(const <span class="type">GLdouble</span> *<i>c</i>)</h3> <!-- @@@glIndexdv --> <!-- $$$glIndexf[overload1]$$$glIndexfGLfloat --> <h3 class="fn" id="glIndexf"><a name="glIndexf"></a><span class="type">void</span> QOpenGLFunctions_1_1::<span class="name">glIndexf</span>(<span class="type">GLfloat</span> <i>c</i>)</h3> <!-- @@@glIndexf --> <!-- $$$glIndexfv[overload1]$$$glIndexfvconstGLfloat* --> <h3 class="fn" id="glIndexfv"><a name="glIndexfv"></a><span class="type">void</span> QOpenGLFunctions_1_1::<span class="name">glIndexfv</span>(const <span class="type">GLfloat</span> *<i>c</i>)</h3> <!-- @@@glIndexfv --> <!-- $$$glIndexi[overload1]$$$glIndexiGLint --> <h3 class="fn" id="glIndexi"><a name="glIndexi"></a><span class="type">void</span> QOpenGLFunctions_1_1::<span class="name">glIndexi</span>(<span class="type">GLint</span> <i>c</i>)</h3> <!-- @@@glIndexi --> <!-- $$$glIndexiv[overload1]$$$glIndexivconstGLint* --> <h3 class="fn" id="glIndexiv"><a name="glIndexiv"></a><span class="type">void</span> QOpenGLFunctions_1_1::<span class="name">glIndexiv</span>(const <span class="type">GLint</span> *<i>c</i>)</h3> <!-- @@@glIndexiv --> <!-- $$$glIndexs[overload1]$$$glIndexsGLshort --> <h3 class="fn" id="glIndexs"><a name="glIndexs"></a><span class="type">void</span> QOpenGLFunctions_1_1::<span class="name">glIndexs</span>(<span class="type">GLshort</span> <i>c</i>)</h3> <!-- @@@glIndexs --> <!-- $$$glIndexsv[overload1]$$$glIndexsvconstGLshort* --> <h3 class="fn" id="glIndexsv"><a name="glIndexsv"></a><span class="type">void</span> QOpenGLFunctions_1_1::<span class="name">glIndexsv</span>(const <span class="type">GLshort</span> *<i>c</i>)</h3> <!-- @@@glIndexsv --> <!-- $$$glIndexub[overload1]$$$glIndexubGLubyte --> <h3 class="fn" id="glIndexub"><a name="glIndexub"></a><span class="type">void</span> QOpenGLFunctions_1_1::<span class="name">glIndexub</span>(<span class="type">GLubyte</span> <i>c</i>)</h3> <!-- @@@glIndexub --> <!-- $$$glIndexubv[overload1]$$$glIndexubvconstGLubyte* --> <h3 class="fn" id="glIndexubv"><a name="glIndexubv"></a><span class="type">void</span> QOpenGLFunctions_1_1::<span class="name">glIndexubv</span>(const <span class="type">GLubyte</span> *<i>c</i>)</h3> <!-- @@@glIndexubv --> <!-- $$$glInitNames[overload1]$$$glInitNames --> <h3 class="fn" id="glInitNames"><a name="glInitNames"></a><span class="type">void</span> QOpenGLFunctions_1_1::<span class="name">glInitNames</span>()</h3> <!-- @@@glInitNames --> <!-- $$$glInterleavedArrays[overload1]$$$glInterleavedArraysGLenumGLsizeiconstGLvoid* --> <h3 class="fn" id="glInterleavedArrays"><a name="glInterleavedArrays"></a><span class="type">void</span> QOpenGLFunctions_1_1::<span class="name">glInterleavedArrays</span>(<span class="type">GLenum</span> <i>format</i>, <span class="type">GLsizei</span> <i>stride</i>, const <span class="type">GLvoid</span> *<i>pointer</i>)</h3> <!-- @@@glInterleavedArrays --> <!-- $$$glIsEnabled[overload1]$$$glIsEnabledGLenum --> <h3 class="fn" id="glIsEnabled"><a name="glIsEnabled"></a><span class="type">GLboolean</span> QOpenGLFunctions_1_1::<span class="name">glIsEnabled</span>(<span class="type">GLenum</span> <i>cap</i>)</h3> <!-- @@@glIsEnabled --> <!-- $$$glIsList[overload1]$$$glIsListGLuint --> <h3 class="fn" id="glIsList"><a name="glIsList"></a><span class="type">GLboolean</span> QOpenGLFunctions_1_1::<span class="name">glIsList</span>(<span class="type">GLuint</span> <i>list</i>)</h3> <!-- @@@glIsList --> <!-- $$$glIsTexture[overload1]$$$glIsTextureGLuint --> <h3 class="fn" id="glIsTexture"><a name="glIsTexture"></a><span class="type">GLboolean</span> QOpenGLFunctions_1_1::<span class="name">glIsTexture</span>(<span class="type">GLuint</span> <i>texture</i>)</h3> <!-- @@@glIsTexture --> <!-- $$$glLightModelf[overload1]$$$glLightModelfGLenumGLfloat --> <h3 class="fn" id="glLightModelf"><a name="glLightModelf"></a><span class="type">void</span> QOpenGLFunctions_1_1::<span class="name">glLightModelf</span>(<span class="type">GLenum</span> <i>pname</i>, <span class="type">GLfloat</span> <i>param</i>)</h3> <!-- @@@glLightModelf --> <!-- $$$glLightModelfv[overload1]$$$glLightModelfvGLenumconstGLfloat* --> <h3 class="fn" id="glLightModelfv"><a name="glLightModelfv"></a><span class="type">void</span> QOpenGLFunctions_1_1::<span class="name">glLightModelfv</span>(<span class="type">GLenum</span> <i>pname</i>, const <span class="type">GLfloat</span> *<i>params</i>)</h3> <!-- @@@glLightModelfv --> <!-- $$$glLightModeli[overload1]$$$glLightModeliGLenumGLint --> <h3 class="fn" id="glLightModeli"><a name="glLightModeli"></a><span class="type">void</span> QOpenGLFunctions_1_1::<span class="name">glLightModeli</span>(<span class="type">GLenum</span> <i>pname</i>, <span class="type">GLint</span> <i>param</i>)</h3> <!-- @@@glLightModeli --> <!-- $$$glLightModeliv[overload1]$$$glLightModelivGLenumconstGLint* --> <h3 class="fn" id="glLightModeliv"><a name="glLightModeliv"></a><span class="type">void</span> QOpenGLFunctions_1_1::<span class="name">glLightModeliv</span>(<span class="type">GLenum</span> <i>pname</i>, const <span class="type">GLint</span> *<i>params</i>)</h3> <!-- @@@glLightModeliv --> <!-- $$$glLightf[overload1]$$$glLightfGLenumGLenumGLfloat --> <h3 class="fn" id="glLightf"><a name="glLightf"></a><span class="type">void</span> QOpenGLFunctions_1_1::<span class="name">glLightf</span>(<span class="type">GLenum</span> <i>light</i>, <span class="type">GLenum</span> <i>pname</i>, <span class="type">GLfloat</span> <i>param</i>)</h3> <!-- @@@glLightf --> <!-- $$$glLightfv[overload1]$$$glLightfvGLenumGLenumconstGLfloat* --> <h3 class="fn" id="glLightfv"><a name="glLightfv"></a><span class="type">void</span> QOpenGLFunctions_1_1::<span class="name">glLightfv</span>(<span class="type">GLenum</span> <i>light</i>, <span class="type">GLenum</span> <i>pname</i>, const <span class="type">GLfloat</span> *<i>params</i>)</h3> <!-- @@@glLightfv --> <!-- $$$glLighti[overload1]$$$glLightiGLenumGLenumGLint --> <h3 class="fn" id="glLighti"><a name="glLighti"></a><span class="type">void</span> QOpenGLFunctions_1_1::<span class="name">glLighti</span>(<span class="type">GLenum</span> <i>light</i>, <span class="type">GLenum</span> <i>pname</i>, <span class="type">GLint</span> <i>param</i>)</h3> <!-- @@@glLighti --> <!-- $$$glLightiv[overload1]$$$glLightivGLenumGLenumconstGLint* --> <h3 class="fn" id="glLightiv"><a name="glLightiv"></a><span class="type">void</span> QOpenGLFunctions_1_1::<span class="name">glLightiv</span>(<span class="type">GLenum</span> <i>light</i>, <span class="type">GLenum</span> <i>pname</i>, const <span class="type">GLint</span> *<i>params</i>)</h3> <!-- @@@glLightiv --> <!-- $$$glLineStipple[overload1]$$$glLineStippleGLintGLushort --> <h3 class="fn" id="glLineStipple"><a name="glLineStipple"></a><span class="type">void</span> QOpenGLFunctions_1_1::<span class="name">glLineStipple</span>(<span class="type">GLint</span> <i>factor</i>, <span class="type">GLushort</span> <i>pattern</i>)</h3> <!-- @@@glLineStipple --> <!-- $$$glLineWidth[overload1]$$$glLineWidthGLfloat --> <h3 class="fn" id="glLineWidth"><a name="glLineWidth"></a><span class="type">void</span> QOpenGLFunctions_1_1::<span class="name">glLineWidth</span>(<span class="type">GLfloat</span> <i>width</i>)</h3> <!-- @@@glLineWidth --> <!-- $$$glListBase[overload1]$$$glListBaseGLuint --> <h3 class="fn" id="glListBase"><a name="glListBase"></a><span class="type">void</span> QOpenGLFunctions_1_1::<span class="name">glListBase</span>(<span class="type">GLuint</span> <i>base</i>)</h3> <!-- @@@glListBase --> <!-- $$$glLoadIdentity[overload1]$$$glLoadIdentity --> <h3 class="fn" id="glLoadIdentity"><a name="glLoadIdentity"></a><span class="type">void</span> QOpenGLFunctions_1_1::<span class="name">glLoadIdentity</span>()</h3> <!-- @@@glLoadIdentity --> <!-- $$$glLoadMatrixd[overload1]$$$glLoadMatrixdconstGLdouble* --> <h3 class="fn" id="glLoadMatrixd"><a name="glLoadMatrixd"></a><span class="type">void</span> QOpenGLFunctions_1_1::<span class="name">glLoadMatrixd</span>(const <span class="type">GLdouble</span> *<i>m</i>)</h3> <!-- @@@glLoadMatrixd --> <!-- $$$glLoadMatrixf[overload1]$$$glLoadMatrixfconstGLfloat* --> <h3 class="fn" id="glLoadMatrixf"><a name="glLoadMatrixf"></a><span class="type">void</span> QOpenGLFunctions_1_1::<span class="name">glLoadMatrixf</span>(const <span class="type">GLfloat</span> *<i>m</i>)</h3> <!-- @@@glLoadMatrixf --> <!-- $$$glLoadName[overload1]$$$glLoadNameGLuint --> <h3 class="fn" id="glLoadName"><a name="glLoadName"></a><span class="type">void</span> QOpenGLFunctions_1_1::<span class="name">glLoadName</span>(<span class="type">GLuint</span> <i>name</i>)</h3> <!-- @@@glLoadName --> <!-- $$$glLogicOp[overload1]$$$glLogicOpGLenum --> <h3 class="fn" id="glLogicOp"><a name="glLogicOp"></a><span class="type">void</span> QOpenGLFunctions_1_1::<span class="name">glLogicOp</span>(<span class="type">GLenum</span> <i>opcode</i>)</h3> <!-- @@@glLogicOp --> <!-- $$$glMap1d[overload1]$$$glMap1dGLenumGLdoubleGLdoubleGLintGLintconstGLdouble* --> <h3 class="fn" id="glMap1d"><a name="glMap1d"></a><span class="type">void</span> QOpenGLFunctions_1_1::<span class="name">glMap1d</span>(<span class="type">GLenum</span> <i>target</i>, <span class="type">GLdouble</span> <i>u1</i>, <span class="type">GLdouble</span> <i>u2</i>, <span class="type">GLint</span> <i>stride</i>, <span class="type">GLint</span> <i>order</i>, const <span class="type">GLdouble</span> *<i>points</i>)</h3> <!-- @@@glMap1d --> <!-- $$$glMap1f[overload1]$$$glMap1fGLenumGLfloatGLfloatGLintGLintconstGLfloat* --> <h3 class="fn" id="glMap1f"><a name="glMap1f"></a><span class="type">void</span> QOpenGLFunctions_1_1::<span class="name">glMap1f</span>(<span class="type">GLenum</span> <i>target</i>, <span class="type">GLfloat</span> <i>u1</i>, <span class="type">GLfloat</span> <i>u2</i>, <span class="type">GLint</span> <i>stride</i>, <span class="type">GLint</span> <i>order</i>, const <span class="type">GLfloat</span> *<i>points</i>)</h3> <!-- @@@glMap1f --> <!-- $$$glMap2d[overload1]$$$glMap2dGLenumGLdoubleGLdoubleGLintGLintGLdoubleGLdoubleGLintGLintconstGLdouble* --> <h3 class="fn" id="glMap2d"><a name="glMap2d"></a><span class="type">void</span> QOpenGLFunctions_1_1::<span class="name">glMap2d</span>(<span class="type">GLenum</span> <i>target</i>, <span class="type">GLdouble</span> <i>u1</i>, <span class="type">GLdouble</span> <i>u2</i>, <span class="type">GLint</span> <i>ustride</i>, <span class="type">GLint</span> <i>uorder</i>, <span class="type">GLdouble</span> <i>v1</i>, <span class="type">GLdouble</span> <i>v2</i>, <span class="type">GLint</span> <i>vstride</i>, <span class="type">GLint</span> <i>vorder</i>, const <span class="type">GLdouble</span> *<i>points</i>)</h3> <!-- @@@glMap2d --> <!-- $$$glMap2f[overload1]$$$glMap2fGLenumGLfloatGLfloatGLintGLintGLfloatGLfloatGLintGLintconstGLfloat* --> <h3 class="fn" id="glMap2f"><a name="glMap2f"></a><span class="type">void</span> QOpenGLFunctions_1_1::<span class="name">glMap2f</span>(<span class="type">GLenum</span> <i>target</i>, <span class="type">GLfloat</span> <i>u1</i>, <span class="type">GLfloat</span> <i>u2</i>, <span class="type">GLint</span> <i>ustride</i>, <span class="type">GLint</span> <i>uorder</i>, <span class="type">GLfloat</span> <i>v1</i>, <span class="type">GLfloat</span> <i>v2</i>, <span class="type">GLint</span> <i>vstride</i>, <span class="type">GLint</span> <i>vorder</i>, const <span class="type">GLfloat</span> *<i>points</i>)</h3> <!-- @@@glMap2f --> <!-- $$$glMapGrid1d[overload1]$$$glMapGrid1dGLintGLdoubleGLdouble --> <h3 class="fn" id="glMapGrid1d"><a name="glMapGrid1d"></a><span class="type">void</span> QOpenGLFunctions_1_1::<span class="name">glMapGrid1d</span>(<span class="type">GLint</span> <i>un</i>, <span class="type">GLdouble</span> <i>u1</i>, <span class="type">GLdouble</span> <i>u2</i>)</h3> <!-- @@@glMapGrid1d --> <!-- $$$glMapGrid1f[overload1]$$$glMapGrid1fGLintGLfloatGLfloat --> <h3 class="fn" id="glMapGrid1f"><a name="glMapGrid1f"></a><span class="type">void</span> QOpenGLFunctions_1_1::<span class="name">glMapGrid1f</span>(<span class="type">GLint</span> <i>un</i>, <span class="type">GLfloat</span> <i>u1</i>, <span class="type">GLfloat</span> <i>u2</i>)</h3> <!-- @@@glMapGrid1f --> <!-- $$$glMapGrid2d[overload1]$$$glMapGrid2dGLintGLdoubleGLdoubleGLintGLdoubleGLdouble --> <h3 class="fn" id="glMapGrid2d"><a name="glMapGrid2d"></a><span class="type">void</span> QOpenGLFunctions_1_1::<span class="name">glMapGrid2d</span>(<span class="type">GLint</span> <i>un</i>, <span class="type">GLdouble</span> <i>u1</i>, <span class="type">GLdouble</span> <i>u2</i>, <span class="type">GLint</span> <i>vn</i>, <span class="type">GLdouble</span> <i>v1</i>, <span class="type">GLdouble</span> <i>v2</i>)</h3> <!-- @@@glMapGrid2d --> <!-- $$$glMapGrid2f[overload1]$$$glMapGrid2fGLintGLfloatGLfloatGLintGLfloatGLfloat --> <h3 class="fn" id="glMapGrid2f"><a name="glMapGrid2f"></a><span class="type">void</span> QOpenGLFunctions_1_1::<span class="name">glMapGrid2f</span>(<span class="type">GLint</span> <i>un</i>, <span class="type">GLfloat</span> <i>u1</i>, <span class="type">GLfloat</span> <i>u2</i>, <span class="type">GLint</span> <i>vn</i>, <span class="type">GLfloat</span> <i>v1</i>, <span class="type">GLfloat</span> <i>v2</i>)</h3> <!-- @@@glMapGrid2f --> <!-- $$$glMaterialf[overload1]$$$glMaterialfGLenumGLenumGLfloat --> <h3 class="fn" id="glMaterialf"><a name="glMaterialf"></a><span class="type">void</span> QOpenGLFunctions_1_1::<span class="name">glMaterialf</span>(<span class="type">GLenum</span> <i>face</i>, <span class="type">GLenum</span> <i>pname</i>, <span class="type">GLfloat</span> <i>param</i>)</h3> <!-- @@@glMaterialf --> <!-- $$$glMaterialfv[overload1]$$$glMaterialfvGLenumGLenumconstGLfloat* --> <h3 class="fn" id="glMaterialfv"><a name="glMaterialfv"></a><span class="type">void</span> QOpenGLFunctions_1_1::<span class="name">glMaterialfv</span>(<span class="type">GLenum</span> <i>face</i>, <span class="type">GLenum</span> <i>pname</i>, const <span class="type">GLfloat</span> *<i>params</i>)</h3> <!-- @@@glMaterialfv --> <!-- $$$glMateriali[overload1]$$$glMaterialiGLenumGLenumGLint --> <h3 class="fn" id="glMateriali"><a name="glMateriali"></a><span class="type">void</span> QOpenGLFunctions_1_1::<span class="name">glMateriali</span>(<span class="type">GLenum</span> <i>face</i>, <span class="type">GLenum</span> <i>pname</i>, <span class="type">GLint</span> <i>param</i>)</h3> <!-- @@@glMateriali --> <!-- $$$glMaterialiv[overload1]$$$glMaterialivGLenumGLenumconstGLint* --> <h3 class="fn" id="glMaterialiv"><a name="glMaterialiv"></a><span class="type">void</span> QOpenGLFunctions_1_1::<span class="name">glMaterialiv</span>(<span class="type">GLenum</span> <i>face</i>, <span class="type">GLenum</span> <i>pname</i>, const <span class="type">GLint</span> *<i>params</i>)</h3> <!-- @@@glMaterialiv --> <!-- $$$glMatrixMode[overload1]$$$glMatrixModeGLenum --> <h3 class="fn" id="glMatrixMode"><a name="glMatrixMode"></a><span class="type">void</span> QOpenGLFunctions_1_1::<span class="name">glMatrixMode</span>(<span class="type">GLenum</span> <i>mode</i>)</h3> <!-- @@@glMatrixMode --> <!-- $$$glMultMatrixd[overload1]$$$glMultMatrixdconstGLdouble* --> <h3 class="fn" id="glMultMatrixd"><a name="glMultMatrixd"></a><span class="type">void</span> QOpenGLFunctions_1_1::<span class="name">glMultMatrixd</span>(const <span class="type">GLdouble</span> *<i>m</i>)</h3> <!-- @@@glMultMatrixd --> <!-- $$$glMultMatrixf[overload1]$$$glMultMatrixfconstGLfloat* --> <h3 class="fn" id="glMultMatrixf"><a name="glMultMatrixf"></a><span class="type">void</span> QOpenGLFunctions_1_1::<span class="name">glMultMatrixf</span>(const <span class="type">GLfloat</span> *<i>m</i>)</h3> <!-- @@@glMultMatrixf --> <!-- $$$glNewList[overload1]$$$glNewListGLuintGLenum --> <h3 class="fn" id="glNewList"><a name="glNewList"></a><span class="type">void</span> QOpenGLFunctions_1_1::<span class="name">glNewList</span>(<span class="type">GLuint</span> <i>list</i>, <span class="type">GLenum</span> <i>mode</i>)</h3> <!-- @@@glNewList --> <!-- $$$glNormal3b[overload1]$$$glNormal3bGLbyteGLbyteGLbyte --> <h3 class="fn" id="glNormal3b"><a name="glNormal3b"></a><span class="type">void</span> QOpenGLFunctions_1_1::<span class="name">glNormal3b</span>(<span class="type">GLbyte</span> <i>nx</i>, <span class="type">GLbyte</span> <i>ny</i>, <span class="type">GLbyte</span> <i>nz</i>)</h3> <!-- @@@glNormal3b --> <!-- $$$glNormal3bv[overload1]$$$glNormal3bvconstGLbyte* --> <h3 class="fn" id="glNormal3bv"><a name="glNormal3bv"></a><span class="type">void</span> QOpenGLFunctions_1_1::<span class="name">glNormal3bv</span>(const <span class="type">GLbyte</span> *<i>v</i>)</h3> <!-- @@@glNormal3bv --> <!-- $$$glNormal3d[overload1]$$$glNormal3dGLdoubleGLdoubleGLdouble --> <h3 class="fn" id="glNormal3d"><a name="glNormal3d"></a><span class="type">void</span> QOpenGLFunctions_1_1::<span class="name">glNormal3d</span>(<span class="type">GLdouble</span> <i>nx</i>, <span class="type">GLdouble</span> <i>ny</i>, <span class="type">GLdouble</span> <i>nz</i>)</h3> <!-- @@@glNormal3d --> <!-- $$$glNormal3dv[overload1]$$$glNormal3dvconstGLdouble* --> <h3 class="fn" id="glNormal3dv"><a name="glNormal3dv"></a><span class="type">void</span> QOpenGLFunctions_1_1::<span class="name">glNormal3dv</span>(const <span class="type">GLdouble</span> *<i>v</i>)</h3> <!-- @@@glNormal3dv --> <!-- $$$glNormal3f[overload1]$$$glNormal3fGLfloatGLfloatGLfloat --> <h3 class="fn" id="glNormal3f"><a name="glNormal3f"></a><span class="type">void</span> QOpenGLFunctions_1_1::<span class="name">glNormal3f</span>(<span class="type">GLfloat</span> <i>nx</i>, <span class="type">GLfloat</span> <i>ny</i>, <span class="type">GLfloat</span> <i>nz</i>)</h3> <!-- @@@glNormal3f --> <!-- $$$glNormal3fv[overload1]$$$glNormal3fvconstGLfloat* --> <h3 class="fn" id="glNormal3fv"><a name="glNormal3fv"></a><span class="type">void</span> QOpenGLFunctions_1_1::<span class="name">glNormal3fv</span>(const <span class="type">GLfloat</span> *<i>v</i>)</h3> <!-- @@@glNormal3fv --> <!-- $$$glNormal3i[overload1]$$$glNormal3iGLintGLintGLint --> <h3 class="fn" id="glNormal3i"><a name="glNormal3i"></a><span class="type">void</span> QOpenGLFunctions_1_1::<span class="name">glNormal3i</span>(<span class="type">GLint</span> <i>nx</i>, <span class="type">GLint</span> <i>ny</i>, <span class="type">GLint</span> <i>nz</i>)</h3> <!-- @@@glNormal3i --> <!-- $$$glNormal3iv[overload1]$$$glNormal3ivconstGLint* --> <h3 class="fn" id="glNormal3iv"><a name="glNormal3iv"></a><span class="type">void</span> QOpenGLFunctions_1_1::<span class="name">glNormal3iv</span>(const <span class="type">GLint</span> *<i>v</i>)</h3> <!-- @@@glNormal3iv --> <!-- $$$glNormal3s[overload1]$$$glNormal3sGLshortGLshortGLshort --> <h3 class="fn" id="glNormal3s"><a name="glNormal3s"></a><span class="type">void</span> QOpenGLFunctions_1_1::<span class="name">glNormal3s</span>(<span class="type">GLshort</span> <i>nx</i>, <span class="type">GLshort</span> <i>ny</i>, <span class="type">GLshort</span> <i>nz</i>)</h3> <!-- @@@glNormal3s --> <!-- $$$glNormal3sv[overload1]$$$glNormal3svconstGLshort* --> <h3 class="fn" id="glNormal3sv"><a name="glNormal3sv"></a><span class="type">void</span> QOpenGLFunctions_1_1::<span class="name">glNormal3sv</span>(const <span class="type">GLshort</span> *<i>v</i>)</h3> <!-- @@@glNormal3sv --> <!-- $$$glNormalPointer[overload1]$$$glNormalPointerGLenumGLsizeiconstGLvoid* --> <h3 class="fn" id="glNormalPointer"><a name="glNormalPointer"></a><span class="type">void</span> QOpenGLFunctions_1_1::<span class="name">glNormalPointer</span>(<span class="type">GLenum</span> <i>type</i>, <span class="type">GLsizei</span> <i>stride</i>, const <span class="type">GLvoid</span> *<i>pointer</i>)</h3> <!-- @@@glNormalPointer --> <!-- $$$glOrtho[overload1]$$$glOrthoGLdoubleGLdoubleGLdoubleGLdoubleGLdoubleGLdouble --> <h3 class="fn" id="glOrtho"><a name="glOrtho"></a><span class="type">void</span> QOpenGLFunctions_1_1::<span class="name">glOrtho</span>(<span class="type">GLdouble</span> <i>left</i>, <span class="type">GLdouble</span> <i>right</i>, <span class="type">GLdouble</span> <i>bottom</i>, <span class="type">GLdouble</span> <i>top</i>, <span class="type">GLdouble</span> <i>zNear</i>, <span class="type">GLdouble</span> <i>zFar</i>)</h3> <!-- @@@glOrtho --> <!-- $$$glPassThrough[overload1]$$$glPassThroughGLfloat --> <h3 class="fn" id="glPassThrough"><a name="glPassThrough"></a><span class="type">void</span> QOpenGLFunctions_1_1::<span class="name">glPassThrough</span>(<span class="type">GLfloat</span> <i>token</i>)</h3> <!-- @@@glPassThrough --> <!-- $$$glPixelMapfv[overload1]$$$glPixelMapfvGLenumGLintconstGLfloat* --> <h3 class="fn" id="glPixelMapfv"><a name="glPixelMapfv"></a><span class="type">void</span> QOpenGLFunctions_1_1::<span class="name">glPixelMapfv</span>(<span class="type">GLenum</span> <i>map</i>, <span class="type">GLint</span> <i>mapsize</i>, const <span class="type">GLfloat</span> *<i>values</i>)</h3> <!-- @@@glPixelMapfv --> <!-- $$$glPixelMapuiv[overload1]$$$glPixelMapuivGLenumGLintconstGLuint* --> <h3 class="fn" id="glPixelMapuiv"><a name="glPixelMapuiv"></a><span class="type">void</span> QOpenGLFunctions_1_1::<span class="name">glPixelMapuiv</span>(<span class="type">GLenum</span> <i>map</i>, <span class="type">GLint</span> <i>mapsize</i>, const <span class="type">GLuint</span> *<i>values</i>)</h3> <!-- @@@glPixelMapuiv --> <!-- $$$glPixelMapusv[overload1]$$$glPixelMapusvGLenumGLintconstGLushort* --> <h3 class="fn" id="glPixelMapusv"><a name="glPixelMapusv"></a><span class="type">void</span> QOpenGLFunctions_1_1::<span class="name">glPixelMapusv</span>(<span class="type">GLenum</span> <i>map</i>, <span class="type">GLint</span> <i>mapsize</i>, const <span class="type">GLushort</span> *<i>values</i>)</h3> <!-- @@@glPixelMapusv --> <!-- $$$glPixelStoref[overload1]$$$glPixelStorefGLenumGLfloat --> <h3 class="fn" id="glPixelStoref"><a name="glPixelStoref"></a><span class="type">void</span> QOpenGLFunctions_1_1::<span class="name">glPixelStoref</span>(<span class="type">GLenum</span> <i>pname</i>, <span class="type">GLfloat</span> <i>param</i>)</h3> <!-- @@@glPixelStoref --> <!-- $$$glPixelStorei[overload1]$$$glPixelStoreiGLenumGLint --> <h3 class="fn" id="glPixelStorei"><a name="glPixelStorei"></a><span class="type">void</span> QOpenGLFunctions_1_1::<span class="name">glPixelStorei</span>(<span class="type">GLenum</span> <i>pname</i>, <span class="type">GLint</span> <i>param</i>)</h3> <!-- @@@glPixelStorei --> <!-- $$$glPixelTransferf[overload1]$$$glPixelTransferfGLenumGLfloat --> <h3 class="fn" id="glPixelTransferf"><a name="glPixelTransferf"></a><span class="type">void</span> QOpenGLFunctions_1_1::<span class="name">glPixelTransferf</span>(<span class="type">GLenum</span> <i>pname</i>, <span class="type">GLfloat</span> <i>param</i>)</h3> <!-- @@@glPixelTransferf --> <!-- $$$glPixelTransferi[overload1]$$$glPixelTransferiGLenumGLint --> <h3 class="fn" id="glPixelTransferi"><a name="glPixelTransferi"></a><span class="type">void</span> QOpenGLFunctions_1_1::<span class="name">glPixelTransferi</span>(<span class="type">GLenum</span> <i>pname</i>, <span class="type">GLint</span> <i>param</i>)</h3> <!-- @@@glPixelTransferi --> <!-- $$$glPixelZoom[overload1]$$$glPixelZoomGLfloatGLfloat --> <h3 class="fn" id="glPixelZoom"><a name="glPixelZoom"></a><span class="type">void</span> QOpenGLFunctions_1_1::<span class="name">glPixelZoom</span>(<span class="type">GLfloat</span> <i>xfactor</i>, <span class="type">GLfloat</span> <i>yfactor</i>)</h3> <!-- @@@glPixelZoom --> <!-- $$$glPointSize[overload1]$$$glPointSizeGLfloat --> <h3 class="fn" id="glPointSize"><a name="glPointSize"></a><span class="type">void</span> QOpenGLFunctions_1_1::<span class="name">glPointSize</span>(<span class="type">GLfloat</span> <i>size</i>)</h3> <!-- @@@glPointSize --> <!-- $$$glPolygonMode[overload1]$$$glPolygonModeGLenumGLenum --> <h3 class="fn" id="glPolygonMode"><a name="glPolygonMode"></a><span class="type">void</span> QOpenGLFunctions_1_1::<span class="name">glPolygonMode</span>(<span class="type">GLenum</span> <i>face</i>, <span class="type">GLenum</span> <i>mode</i>)</h3> <!-- @@@glPolygonMode --> <!-- $$$glPolygonOffset[overload1]$$$glPolygonOffsetGLfloatGLfloat --> <h3 class="fn" id="glPolygonOffset"><a name="glPolygonOffset"></a><span class="type">void</span> QOpenGLFunctions_1_1::<span class="name">glPolygonOffset</span>(<span class="type">GLfloat</span> <i>factor</i>, <span class="type">GLfloat</span> <i>units</i>)</h3> <!-- @@@glPolygonOffset --> <!-- $$$glPolygonStipple[overload1]$$$glPolygonStippleconstGLubyte* --> <h3 class="fn" id="glPolygonStipple"><a name="glPolygonStipple"></a><span class="type">void</span> QOpenGLFunctions_1_1::<span class="name">glPolygonStipple</span>(const <span class="type">GLubyte</span> *<i>mask</i>)</h3> <!-- @@@glPolygonStipple --> <!-- $$$glPopAttrib[overload1]$$$glPopAttrib --> <h3 class="fn" id="glPopAttrib"><a name="glPopAttrib"></a><span class="type">void</span> QOpenGLFunctions_1_1::<span class="name">glPopAttrib</span>()</h3> <!-- @@@glPopAttrib --> <!-- $$$glPopClientAttrib[overload1]$$$glPopClientAttrib --> <h3 class="fn" id="glPopClientAttrib"><a name="glPopClientAttrib"></a><span class="type">void</span> QOpenGLFunctions_1_1::<span class="name">glPopClientAttrib</span>()</h3> <!-- @@@glPopClientAttrib --> <!-- $$$glPopMatrix[overload1]$$$glPopMatrix --> <h3 class="fn" id="glPopMatrix"><a name="glPopMatrix"></a><span class="type">void</span> QOpenGLFunctions_1_1::<span class="name">glPopMatrix</span>()</h3> <!-- @@@glPopMatrix --> <!-- $$$glPopName[overload1]$$$glPopName --> <h3 class="fn" id="glPopName"><a name="glPopName"></a><span class="type">void</span> QOpenGLFunctions_1_1::<span class="name">glPopName</span>()</h3> <!-- @@@glPopName --> <!-- $$$glPrioritizeTextures[overload1]$$$glPrioritizeTexturesGLsizeiconstGLuint*constGLfloat* --> <h3 class="fn" id="glPrioritizeTextures"><a name="glPrioritizeTextures"></a><span class="type">void</span> QOpenGLFunctions_1_1::<span class="name">glPrioritizeTextures</span>(<span class="type">GLsizei</span> <i>n</i>, const <span class="type">GLuint</span> *<i>textures</i>, const <span class="type">GLfloat</span> *<i>priorities</i>)</h3> <!-- @@@glPrioritizeTextures --> <!-- $$$glPushAttrib[overload1]$$$glPushAttribGLbitfield --> <h3 class="fn" id="glPushAttrib"><a name="glPushAttrib"></a><span class="type">void</span> QOpenGLFunctions_1_1::<span class="name">glPushAttrib</span>(<span class="type">GLbitfield</span> <i>mask</i>)</h3> <!-- @@@glPushAttrib --> <!-- $$$glPushClientAttrib[overload1]$$$glPushClientAttribGLbitfield --> <h3 class="fn" id="glPushClientAttrib"><a name="glPushClientAttrib"></a><span class="type">void</span> QOpenGLFunctions_1_1::<span class="name">glPushClientAttrib</span>(<span class="type">GLbitfield</span> <i>mask</i>)</h3> <!-- @@@glPushClientAttrib --> <!-- $$$glPushMatrix[overload1]$$$glPushMatrix --> <h3 class="fn" id="glPushMatrix"><a name="glPushMatrix"></a><span class="type">void</span> QOpenGLFunctions_1_1::<span class="name">glPushMatrix</span>()</h3> <!-- @@@glPushMatrix --> <!-- $$$glPushName[overload1]$$$glPushNameGLuint --> <h3 class="fn" id="glPushName"><a name="glPushName"></a><span class="type">void</span> QOpenGLFunctions_1_1::<span class="name">glPushName</span>(<span class="type">GLuint</span> <i>name</i>)</h3> <!-- @@@glPushName --> <!-- $$$glRasterPos2d[overload1]$$$glRasterPos2dGLdoubleGLdouble --> <h3 class="fn" id="glRasterPos2d"><a name="glRasterPos2d"></a><span class="type">void</span> QOpenGLFunctions_1_1::<span class="name">glRasterPos2d</span>(<span class="type">GLdouble</span> <i>x</i>, <span class="type">GLdouble</span> <i>y</i>)</h3> <!-- @@@glRasterPos2d --> <!-- $$$glRasterPos2dv[overload1]$$$glRasterPos2dvconstGLdouble* --> <h3 class="fn" id="glRasterPos2dv"><a name="glRasterPos2dv"></a><span class="type">void</span> QOpenGLFunctions_1_1::<span class="name">glRasterPos2dv</span>(const <span class="type">GLdouble</span> *<i>v</i>)</h3> <!-- @@@glRasterPos2dv --> <!-- $$$glRasterPos2f[overload1]$$$glRasterPos2fGLfloatGLfloat --> <h3 class="fn" id="glRasterPos2f"><a name="glRasterPos2f"></a><span class="type">void</span> QOpenGLFunctions_1_1::<span class="name">glRasterPos2f</span>(<span class="type">GLfloat</span> <i>x</i>, <span class="type">GLfloat</span> <i>y</i>)</h3> <!-- @@@glRasterPos2f --> <!-- $$$glRasterPos2fv[overload1]$$$glRasterPos2fvconstGLfloat* --> <h3 class="fn" id="glRasterPos2fv"><a name="glRasterPos2fv"></a><span class="type">void</span> QOpenGLFunctions_1_1::<span class="name">glRasterPos2fv</span>(const <span class="type">GLfloat</span> *<i>v</i>)</h3> <!-- @@@glRasterPos2fv --> <!-- $$$glRasterPos2i[overload1]$$$glRasterPos2iGLintGLint --> <h3 class="fn" id="glRasterPos2i"><a name="glRasterPos2i"></a><span class="type">void</span> QOpenGLFunctions_1_1::<span class="name">glRasterPos2i</span>(<span class="type">GLint</span> <i>x</i>, <span class="type">GLint</span> <i>y</i>)</h3> <!-- @@@glRasterPos2i --> <!-- $$$glRasterPos2iv[overload1]$$$glRasterPos2ivconstGLint* --> <h3 class="fn" id="glRasterPos2iv"><a name="glRasterPos2iv"></a><span class="type">void</span> QOpenGLFunctions_1_1::<span class="name">glRasterPos2iv</span>(const <span class="type">GLint</span> *<i>v</i>)</h3> <!-- @@@glRasterPos2iv --> <!-- $$$glRasterPos2s[overload1]$$$glRasterPos2sGLshortGLshort --> <h3 class="fn" id="glRasterPos2s"><a name="glRasterPos2s"></a><span class="type">void</span> QOpenGLFunctions_1_1::<span class="name">glRasterPos2s</span>(<span class="type">GLshort</span> <i>x</i>, <span class="type">GLshort</span> <i>y</i>)</h3> <!-- @@@glRasterPos2s --> <!-- $$$glRasterPos2sv[overload1]$$$glRasterPos2svconstGLshort* --> <h3 class="fn" id="glRasterPos2sv"><a name="glRasterPos2sv"></a><span class="type">void</span> QOpenGLFunctions_1_1::<span class="name">glRasterPos2sv</span>(const <span class="type">GLshort</span> *<i>v</i>)</h3> <!-- @@@glRasterPos2sv --> <!-- $$$glRasterPos3d[overload1]$$$glRasterPos3dGLdoubleGLdoubleGLdouble --> <h3 class="fn" id="glRasterPos3d"><a name="glRasterPos3d"></a><span class="type">void</span> QOpenGLFunctions_1_1::<span class="name">glRasterPos3d</span>(<span class="type">GLdouble</span> <i>x</i>, <span class="type">GLdouble</span> <i>y</i>, <span class="type">GLdouble</span> <i>z</i>)</h3> <!-- @@@glRasterPos3d --> <!-- $$$glRasterPos3dv[overload1]$$$glRasterPos3dvconstGLdouble* --> <h3 class="fn" id="glRasterPos3dv"><a name="glRasterPos3dv"></a><span class="type">void</span> QOpenGLFunctions_1_1::<span class="name">glRasterPos3dv</span>(const <span class="type">GLdouble</span> *<i>v</i>)</h3> <!-- @@@glRasterPos3dv --> <!-- $$$glRasterPos3f[overload1]$$$glRasterPos3fGLfloatGLfloatGLfloat --> <h3 class="fn" id="glRasterPos3f"><a name="glRasterPos3f"></a><span class="type">void</span> QOpenGLFunctions_1_1::<span class="name">glRasterPos3f</span>(<span class="type">GLfloat</span> <i>x</i>, <span class="type">GLfloat</span> <i>y</i>, <span class="type">GLfloat</span> <i>z</i>)</h3> <!-- @@@glRasterPos3f --> <!-- $$$glRasterPos3fv[overload1]$$$glRasterPos3fvconstGLfloat* --> <h3 class="fn" id="glRasterPos3fv"><a name="glRasterPos3fv"></a><span class="type">void</span> QOpenGLFunctions_1_1::<span class="name">glRasterPos3fv</span>(const <span class="type">GLfloat</span> *<i>v</i>)</h3> <!-- @@@glRasterPos3fv --> <!-- $$$glRasterPos3i[overload1]$$$glRasterPos3iGLintGLintGLint --> <h3 class="fn" id="glRasterPos3i"><a name="glRasterPos3i"></a><span class="type">void</span> QOpenGLFunctions_1_1::<span class="name">glRasterPos3i</span>(<span class="type">GLint</span> <i>x</i>, <span class="type">GLint</span> <i>y</i>, <span class="type">GLint</span> <i>z</i>)</h3> <!-- @@@glRasterPos3i --> <!-- $$$glRasterPos3iv[overload1]$$$glRasterPos3ivconstGLint* --> <h3 class="fn" id="glRasterPos3iv"><a name="glRasterPos3iv"></a><span class="type">void</span> QOpenGLFunctions_1_1::<span class="name">glRasterPos3iv</span>(const <span class="type">GLint</span> *<i>v</i>)</h3> <!-- @@@glRasterPos3iv --> <!-- $$$glRasterPos3s[overload1]$$$glRasterPos3sGLshortGLshortGLshort --> <h3 class="fn" id="glRasterPos3s"><a name="glRasterPos3s"></a><span class="type">void</span> QOpenGLFunctions_1_1::<span class="name">glRasterPos3s</span>(<span class="type">GLshort</span> <i>x</i>, <span class="type">GLshort</span> <i>y</i>, <span class="type">GLshort</span> <i>z</i>)</h3> <!-- @@@glRasterPos3s --> <!-- $$$glRasterPos3sv[overload1]$$$glRasterPos3svconstGLshort* --> <h3 class="fn" id="glRasterPos3sv"><a name="glRasterPos3sv"></a><span class="type">void</span> QOpenGLFunctions_1_1::<span class="name">glRasterPos3sv</span>(const <span class="type">GLshort</span> *<i>v</i>)</h3> <!-- @@@glRasterPos3sv --> <!-- $$$glRasterPos4d[overload1]$$$glRasterPos4dGLdoubleGLdoubleGLdoubleGLdouble --> <h3 class="fn" id="glRasterPos4d"><a name="glRasterPos4d"></a><span class="type">void</span> QOpenGLFunctions_1_1::<span class="name">glRasterPos4d</span>(<span class="type">GLdouble</span> <i>x</i>, <span class="type">GLdouble</span> <i>y</i>, <span class="type">GLdouble</span> <i>z</i>, <span class="type">GLdouble</span> <i>w</i>)</h3> <!-- @@@glRasterPos4d --> <!-- $$$glRasterPos4dv[overload1]$$$glRasterPos4dvconstGLdouble* --> <h3 class="fn" id="glRasterPos4dv"><a name="glRasterPos4dv"></a><span class="type">void</span> QOpenGLFunctions_1_1::<span class="name">glRasterPos4dv</span>(const <span class="type">GLdouble</span> *<i>v</i>)</h3> <!-- @@@glRasterPos4dv --> <!-- $$$glRasterPos4f[overload1]$$$glRasterPos4fGLfloatGLfloatGLfloatGLfloat --> <h3 class="fn" id="glRasterPos4f"><a name="glRasterPos4f"></a><span class="type">void</span> QOpenGLFunctions_1_1::<span class="name">glRasterPos4f</span>(<span class="type">GLfloat</span> <i>x</i>, <span class="type">GLfloat</span> <i>y</i>, <span class="type">GLfloat</span> <i>z</i>, <span class="type">GLfloat</span> <i>w</i>)</h3> <!-- @@@glRasterPos4f --> <!-- $$$glRasterPos4fv[overload1]$$$glRasterPos4fvconstGLfloat* --> <h3 class="fn" id="glRasterPos4fv"><a name="glRasterPos4fv"></a><span class="type">void</span> QOpenGLFunctions_1_1::<span class="name">glRasterPos4fv</span>(const <span class="type">GLfloat</span> *<i>v</i>)</h3> <!-- @@@glRasterPos4fv --> <!-- $$$glRasterPos4i[overload1]$$$glRasterPos4iGLintGLintGLintGLint --> <h3 class="fn" id="glRasterPos4i"><a name="glRasterPos4i"></a><span class="type">void</span> QOpenGLFunctions_1_1::<span class="name">glRasterPos4i</span>(<span class="type">GLint</span> <i>x</i>, <span class="type">GLint</span> <i>y</i>, <span class="type">GLint</span> <i>z</i>, <span class="type">GLint</span> <i>w</i>)</h3> <!-- @@@glRasterPos4i --> <!-- $$$glRasterPos4iv[overload1]$$$glRasterPos4ivconstGLint* --> <h3 class="fn" id="glRasterPos4iv"><a name="glRasterPos4iv"></a><span class="type">void</span> QOpenGLFunctions_1_1::<span class="name">glRasterPos4iv</span>(const <span class="type">GLint</span> *<i>v</i>)</h3> <!-- @@@glRasterPos4iv --> <!-- $$$glRasterPos4s[overload1]$$$glRasterPos4sGLshortGLshortGLshortGLshort --> <h3 class="fn" id="glRasterPos4s"><a name="glRasterPos4s"></a><span class="type">void</span> QOpenGLFunctions_1_1::<span class="name">glRasterPos4s</span>(<span class="type">GLshort</span> <i>x</i>, <span class="type">GLshort</span> <i>y</i>, <span class="type">GLshort</span> <i>z</i>, <span class="type">GLshort</span> <i>w</i>)</h3> <!-- @@@glRasterPos4s --> <!-- $$$glRasterPos4sv[overload1]$$$glRasterPos4svconstGLshort* --> <h3 class="fn" id="glRasterPos4sv"><a name="glRasterPos4sv"></a><span class="type">void</span> QOpenGLFunctions_1_1::<span class="name">glRasterPos4sv</span>(const <span class="type">GLshort</span> *<i>v</i>)</h3> <!-- @@@glRasterPos4sv --> <!-- $$$glReadBuffer[overload1]$$$glReadBufferGLenum --> <h3 class="fn" id="glReadBuffer"><a name="glReadBuffer"></a><span class="type">void</span> QOpenGLFunctions_1_1::<span class="name">glReadBuffer</span>(<span class="type">GLenum</span> <i>mode</i>)</h3> <!-- @@@glReadBuffer --> <!-- $$$glReadPixels[overload1]$$$glReadPixelsGLintGLintGLsizeiGLsizeiGLenumGLenumGLvoid* --> <h3 class="fn" id="glReadPixels"><a name="glReadPixels"></a><span class="type">void</span> QOpenGLFunctions_1_1::<span class="name">glReadPixels</span>(<span class="type">GLint</span> <i>x</i>, <span class="type">GLint</span> <i>y</i>, <span class="type">GLsizei</span> <i>width</i>, <span class="type">GLsizei</span> <i>height</i>, <span class="type">GLenum</span> <i>format</i>, <span class="type">GLenum</span> <i>type</i>, <span class="type">GLvoid</span> *<i>pixels</i>)</h3> <!-- @@@glReadPixels --> <!-- $$$glRectd[overload1]$$$glRectdGLdoubleGLdoubleGLdoubleGLdouble --> <h3 class="fn" id="glRectd"><a name="glRectd"></a><span class="type">void</span> QOpenGLFunctions_1_1::<span class="name">glRectd</span>(<span class="type">GLdouble</span> <i>x1</i>, <span class="type">GLdouble</span> <i>y1</i>, <span class="type">GLdouble</span> <i>x2</i>, <span class="type">GLdouble</span> <i>y2</i>)</h3> <!-- @@@glRectd --> <!-- $$$glRectdv[overload1]$$$glRectdvconstGLdouble*constGLdouble* --> <h3 class="fn" id="glRectdv"><a name="glRectdv"></a><span class="type">void</span> QOpenGLFunctions_1_1::<span class="name">glRectdv</span>(const <span class="type">GLdouble</span> *<i>v1</i>, const <span class="type">GLdouble</span> *<i>v2</i>)</h3> <!-- @@@glRectdv --> <!-- $$$glRectf[overload1]$$$glRectfGLfloatGLfloatGLfloatGLfloat --> <h3 class="fn" id="glRectf"><a name="glRectf"></a><span class="type">void</span> QOpenGLFunctions_1_1::<span class="name">glRectf</span>(<span class="type">GLfloat</span> <i>x1</i>, <span class="type">GLfloat</span> <i>y1</i>, <span class="type">GLfloat</span> <i>x2</i>, <span class="type">GLfloat</span> <i>y2</i>)</h3> <!-- @@@glRectf --> <!-- $$$glRectfv[overload1]$$$glRectfvconstGLfloat*constGLfloat* --> <h3 class="fn" id="glRectfv"><a name="glRectfv"></a><span class="type">void</span> QOpenGLFunctions_1_1::<span class="name">glRectfv</span>(const <span class="type">GLfloat</span> *<i>v1</i>, const <span class="type">GLfloat</span> *<i>v2</i>)</h3> <!-- @@@glRectfv --> <!-- $$$glRecti[overload1]$$$glRectiGLintGLintGLintGLint --> <h3 class="fn" id="glRecti"><a name="glRecti"></a><span class="type">void</span> QOpenGLFunctions_1_1::<span class="name">glRecti</span>(<span class="type">GLint</span> <i>x1</i>, <span class="type">GLint</span> <i>y1</i>, <span class="type">GLint</span> <i>x2</i>, <span class="type">GLint</span> <i>y2</i>)</h3> <!-- @@@glRecti --> <!-- $$$glRectiv[overload1]$$$glRectivconstGLint*constGLint* --> <h3 class="fn" id="glRectiv"><a name="glRectiv"></a><span class="type">void</span> QOpenGLFunctions_1_1::<span class="name">glRectiv</span>(const <span class="type">GLint</span> *<i>v1</i>, const <span class="type">GLint</span> *<i>v2</i>)</h3> <!-- @@@glRectiv --> <!-- $$$glRects[overload1]$$$glRectsGLshortGLshortGLshortGLshort --> <h3 class="fn" id="glRects"><a name="glRects"></a><span class="type">void</span> QOpenGLFunctions_1_1::<span class="name">glRects</span>(<span class="type">GLshort</span> <i>x1</i>, <span class="type">GLshort</span> <i>y1</i>, <span class="type">GLshort</span> <i>x2</i>, <span class="type">GLshort</span> <i>y2</i>)</h3> <!-- @@@glRects --> <!-- $$$glRectsv[overload1]$$$glRectsvconstGLshort*constGLshort* --> <h3 class="fn" id="glRectsv"><a name="glRectsv"></a><span class="type">void</span> QOpenGLFunctions_1_1::<span class="name">glRectsv</span>(const <span class="type">GLshort</span> *<i>v1</i>, const <span class="type">GLshort</span> *<i>v2</i>)</h3> <!-- @@@glRectsv --> <!-- $$$glRenderMode[overload1]$$$glRenderModeGLenum --> <h3 class="fn" id="glRenderMode"><a name="glRenderMode"></a><span class="type">GLint</span> QOpenGLFunctions_1_1::<span class="name">glRenderMode</span>(<span class="type">GLenum</span> <i>mode</i>)</h3> <!-- @@@glRenderMode --> <!-- $$$glRotated[overload1]$$$glRotatedGLdoubleGLdoubleGLdoubleGLdouble --> <h3 class="fn" id="glRotated"><a name="glRotated"></a><span class="type">void</span> QOpenGLFunctions_1_1::<span class="name">glRotated</span>(<span class="type">GLdouble</span> <i>angle</i>, <span class="type">GLdouble</span> <i>x</i>, <span class="type">GLdouble</span> <i>y</i>, <span class="type">GLdouble</span> <i>z</i>)</h3> <!-- @@@glRotated --> <!-- $$$glRotatef[overload1]$$$glRotatefGLfloatGLfloatGLfloatGLfloat --> <h3 class="fn" id="glRotatef"><a name="glRotatef"></a><span class="type">void</span> QOpenGLFunctions_1_1::<span class="name">glRotatef</span>(<span class="type">GLfloat</span> <i>angle</i>, <span class="type">GLfloat</span> <i>x</i>, <span class="type">GLfloat</span> <i>y</i>, <span class="type">GLfloat</span> <i>z</i>)</h3> <!-- @@@glRotatef --> <!-- $$$glScaled[overload1]$$$glScaledGLdoubleGLdoubleGLdouble --> <h3 class="fn" id="glScaled"><a name="glScaled"></a><span class="type">void</span> QOpenGLFunctions_1_1::<span class="name">glScaled</span>(<span class="type">GLdouble</span> <i>x</i>, <span class="type">GLdouble</span> <i>y</i>, <span class="type">GLdouble</span> <i>z</i>)</h3> <!-- @@@glScaled --> <!-- $$$glScalef[overload1]$$$glScalefGLfloatGLfloatGLfloat --> <h3 class="fn" id="glScalef"><a name="glScalef"></a><span class="type">void</span> QOpenGLFunctions_1_1::<span class="name">glScalef</span>(<span class="type">GLfloat</span> <i>x</i>, <span class="type">GLfloat</span> <i>y</i>, <span class="type">GLfloat</span> <i>z</i>)</h3> <!-- @@@glScalef --> <!-- $$$glScissor[overload1]$$$glScissorGLintGLintGLsizeiGLsizei --> <h3 class="fn" id="glScissor"><a name="glScissor"></a><span class="type">void</span> QOpenGLFunctions_1_1::<span class="name">glScissor</span>(<span class="type">GLint</span> <i>x</i>, <span class="type">GLint</span> <i>y</i>, <span class="type">GLsizei</span> <i>width</i>, <span class="type">GLsizei</span> <i>height</i>)</h3> <!-- @@@glScissor --> <!-- $$$glSelectBuffer[overload1]$$$glSelectBufferGLsizeiGLuint* --> <h3 class="fn" id="glSelectBuffer"><a name="glSelectBuffer"></a><span class="type">void</span> QOpenGLFunctions_1_1::<span class="name">glSelectBuffer</span>(<span class="type">GLsizei</span> <i>size</i>, <span class="type">GLuint</span> *<i>buffer</i>)</h3> <!-- @@@glSelectBuffer --> <!-- $$$glShadeModel[overload1]$$$glShadeModelGLenum --> <h3 class="fn" id="glShadeModel"><a name="glShadeModel"></a><span class="type">void</span> QOpenGLFunctions_1_1::<span class="name">glShadeModel</span>(<span class="type">GLenum</span> <i>mode</i>)</h3> <!-- @@@glShadeModel --> <!-- $$$glStencilFunc[overload1]$$$glStencilFuncGLenumGLintGLuint --> <h3 class="fn" id="glStencilFunc"><a name="glStencilFunc"></a><span class="type">void</span> QOpenGLFunctions_1_1::<span class="name">glStencilFunc</span>(<span class="type">GLenum</span> <i>func</i>, <span class="type">GLint</span> <i>ref</i>, <span class="type">GLuint</span> <i>mask</i>)</h3> <!-- @@@glStencilFunc --> <!-- $$$glStencilMask[overload1]$$$glStencilMaskGLuint --> <h3 class="fn" id="glStencilMask"><a name="glStencilMask"></a><span class="type">void</span> QOpenGLFunctions_1_1::<span class="name">glStencilMask</span>(<span class="type">GLuint</span> <i>mask</i>)</h3> <!-- @@@glStencilMask --> <!-- $$$glStencilOp[overload1]$$$glStencilOpGLenumGLenumGLenum --> <h3 class="fn" id="glStencilOp"><a name="glStencilOp"></a><span class="type">void</span> QOpenGLFunctions_1_1::<span class="name">glStencilOp</span>(<span class="type">GLenum</span> <i>fail</i>, <span class="type">GLenum</span> <i>zfail</i>, <span class="type">GLenum</span> <i>zpass</i>)</h3> <!-- @@@glStencilOp --> <!-- $$$glTexCoord1d[overload1]$$$glTexCoord1dGLdouble --> <h3 class="fn" id="glTexCoord1d"><a name="glTexCoord1d"></a><span class="type">void</span> QOpenGLFunctions_1_1::<span class="name">glTexCoord1d</span>(<span class="type">GLdouble</span> <i>s</i>)</h3> <!-- @@@glTexCoord1d --> <!-- $$$glTexCoord1dv[overload1]$$$glTexCoord1dvconstGLdouble* --> <h3 class="fn" id="glTexCoord1dv"><a name="glTexCoord1dv"></a><span class="type">void</span> QOpenGLFunctions_1_1::<span class="name">glTexCoord1dv</span>(const <span class="type">GLdouble</span> *<i>v</i>)</h3> <!-- @@@glTexCoord1dv --> <!-- $$$glTexCoord1f[overload1]$$$glTexCoord1fGLfloat --> <h3 class="fn" id="glTexCoord1f"><a name="glTexCoord1f"></a><span class="type">void</span> QOpenGLFunctions_1_1::<span class="name">glTexCoord1f</span>(<span class="type">GLfloat</span> <i>s</i>)</h3> <!-- @@@glTexCoord1f --> <!-- $$$glTexCoord1fv[overload1]$$$glTexCoord1fvconstGLfloat* --> <h3 class="fn" id="glTexCoord1fv"><a name="glTexCoord1fv"></a><span class="type">void</span> QOpenGLFunctions_1_1::<span class="name">glTexCoord1fv</span>(const <span class="type">GLfloat</span> *<i>v</i>)</h3> <!-- @@@glTexCoord1fv --> <!-- $$$glTexCoord1i[overload1]$$$glTexCoord1iGLint --> <h3 class="fn" id="glTexCoord1i"><a name="glTexCoord1i"></a><span class="type">void</span> QOpenGLFunctions_1_1::<span class="name">glTexCoord1i</span>(<span class="type">GLint</span> <i>s</i>)</h3> <!-- @@@glTexCoord1i --> <!-- $$$glTexCoord1iv[overload1]$$$glTexCoord1ivconstGLint* --> <h3 class="fn" id="glTexCoord1iv"><a name="glTexCoord1iv"></a><span class="type">void</span> QOpenGLFunctions_1_1::<span class="name">glTexCoord1iv</span>(const <span class="type">GLint</span> *<i>v</i>)</h3> <!-- @@@glTexCoord1iv --> <!-- $$$glTexCoord1s[overload1]$$$glTexCoord1sGLshort --> <h3 class="fn" id="glTexCoord1s"><a name="glTexCoord1s"></a><span class="type">void</span> QOpenGLFunctions_1_1::<span class="name">glTexCoord1s</span>(<span class="type">GLshort</span> <i>s</i>)</h3> <!-- @@@glTexCoord1s --> <!-- $$$glTexCoord1sv[overload1]$$$glTexCoord1svconstGLshort* --> <h3 class="fn" id="glTexCoord1sv"><a name="glTexCoord1sv"></a><span class="type">void</span> QOpenGLFunctions_1_1::<span class="name">glTexCoord1sv</span>(const <span class="type">GLshort</span> *<i>v</i>)</h3> <!-- @@@glTexCoord1sv --> <!-- $$$glTexCoord2d[overload1]$$$glTexCoord2dGLdoubleGLdouble --> <h3 class="fn" id="glTexCoord2d"><a name="glTexCoord2d"></a><span class="type">void</span> QOpenGLFunctions_1_1::<span class="name">glTexCoord2d</span>(<span class="type">GLdouble</span> <i>s</i>, <span class="type">GLdouble</span> <i>t</i>)</h3> <!-- @@@glTexCoord2d --> <!-- $$$glTexCoord2dv[overload1]$$$glTexCoord2dvconstGLdouble* --> <h3 class="fn" id="glTexCoord2dv"><a name="glTexCoord2dv"></a><span class="type">void</span> QOpenGLFunctions_1_1::<span class="name">glTexCoord2dv</span>(const <span class="type">GLdouble</span> *<i>v</i>)</h3> <!-- @@@glTexCoord2dv --> <!-- $$$glTexCoord2f[overload1]$$$glTexCoord2fGLfloatGLfloat --> <h3 class="fn" id="glTexCoord2f"><a name="glTexCoord2f"></a><span class="type">void</span> QOpenGLFunctions_1_1::<span class="name">glTexCoord2f</span>(<span class="type">GLfloat</span> <i>s</i>, <span class="type">GLfloat</span> <i>t</i>)</h3> <!-- @@@glTexCoord2f --> <!-- $$$glTexCoord2fv[overload1]$$$glTexCoord2fvconstGLfloat* --> <h3 class="fn" id="glTexCoord2fv"><a name="glTexCoord2fv"></a><span class="type">void</span> QOpenGLFunctions_1_1::<span class="name">glTexCoord2fv</span>(const <span class="type">GLfloat</span> *<i>v</i>)</h3> <!-- @@@glTexCoord2fv --> <!-- $$$glTexCoord2i[overload1]$$$glTexCoord2iGLintGLint --> <h3 class="fn" id="glTexCoord2i"><a name="glTexCoord2i"></a><span class="type">void</span> QOpenGLFunctions_1_1::<span class="name">glTexCoord2i</span>(<span class="type">GLint</span> <i>s</i>, <span class="type">GLint</span> <i>t</i>)</h3> <!-- @@@glTexCoord2i --> <!-- $$$glTexCoord2iv[overload1]$$$glTexCoord2ivconstGLint* --> <h3 class="fn" id="glTexCoord2iv"><a name="glTexCoord2iv"></a><span class="type">void</span> QOpenGLFunctions_1_1::<span class="name">glTexCoord2iv</span>(const <span class="type">GLint</span> *<i>v</i>)</h3> <!-- @@@glTexCoord2iv --> <!-- $$$glTexCoord2s[overload1]$$$glTexCoord2sGLshortGLshort --> <h3 class="fn" id="glTexCoord2s"><a name="glTexCoord2s"></a><span class="type">void</span> QOpenGLFunctions_1_1::<span class="name">glTexCoord2s</span>(<span class="type">GLshort</span> <i>s</i>, <span class="type">GLshort</span> <i>t</i>)</h3> <!-- @@@glTexCoord2s --> <!-- $$$glTexCoord2sv[overload1]$$$glTexCoord2svconstGLshort* --> <h3 class="fn" id="glTexCoord2sv"><a name="glTexCoord2sv"></a><span class="type">void</span> QOpenGLFunctions_1_1::<span class="name">glTexCoord2sv</span>(const <span class="type">GLshort</span> *<i>v</i>)</h3> <!-- @@@glTexCoord2sv --> <!-- $$$glTexCoord3d[overload1]$$$glTexCoord3dGLdoubleGLdoubleGLdouble --> <h3 class="fn" id="glTexCoord3d"><a name="glTexCoord3d"></a><span class="type">void</span> QOpenGLFunctions_1_1::<span class="name">glTexCoord3d</span>(<span class="type">GLdouble</span> <i>s</i>, <span class="type">GLdouble</span> <i>t</i>, <span class="type">GLdouble</span> <i>r</i>)</h3> <!-- @@@glTexCoord3d --> <!-- $$$glTexCoord3dv[overload1]$$$glTexCoord3dvconstGLdouble* --> <h3 class="fn" id="glTexCoord3dv"><a name="glTexCoord3dv"></a><span class="type">void</span> QOpenGLFunctions_1_1::<span class="name">glTexCoord3dv</span>(const <span class="type">GLdouble</span> *<i>v</i>)</h3> <!-- @@@glTexCoord3dv --> <!-- $$$glTexCoord3f[overload1]$$$glTexCoord3fGLfloatGLfloatGLfloat --> <h3 class="fn" id="glTexCoord3f"><a name="glTexCoord3f"></a><span class="type">void</span> QOpenGLFunctions_1_1::<span class="name">glTexCoord3f</span>(<span class="type">GLfloat</span> <i>s</i>, <span class="type">GLfloat</span> <i>t</i>, <span class="type">GLfloat</span> <i>r</i>)</h3> <!-- @@@glTexCoord3f --> <!-- $$$glTexCoord3fv[overload1]$$$glTexCoord3fvconstGLfloat* --> <h3 class="fn" id="glTexCoord3fv"><a name="glTexCoord3fv"></a><span class="type">void</span> QOpenGLFunctions_1_1::<span class="name">glTexCoord3fv</span>(const <span class="type">GLfloat</span> *<i>v</i>)</h3> <!-- @@@glTexCoord3fv --> <!-- $$$glTexCoord3i[overload1]$$$glTexCoord3iGLintGLintGLint --> <h3 class="fn" id="glTexCoord3i"><a name="glTexCoord3i"></a><span class="type">void</span> QOpenGLFunctions_1_1::<span class="name">glTexCoord3i</span>(<span class="type">GLint</span> <i>s</i>, <span class="type">GLint</span> <i>t</i>, <span class="type">GLint</span> <i>r</i>)</h3> <!-- @@@glTexCoord3i --> <!-- $$$glTexCoord3iv[overload1]$$$glTexCoord3ivconstGLint* --> <h3 class="fn" id="glTexCoord3iv"><a name="glTexCoord3iv"></a><span class="type">void</span> QOpenGLFunctions_1_1::<span class="name">glTexCoord3iv</span>(const <span class="type">GLint</span> *<i>v</i>)</h3> <!-- @@@glTexCoord3iv --> <!-- $$$glTexCoord3s[overload1]$$$glTexCoord3sGLshortGLshortGLshort --> <h3 class="fn" id="glTexCoord3s"><a name="glTexCoord3s"></a><span class="type">void</span> QOpenGLFunctions_1_1::<span class="name">glTexCoord3s</span>(<span class="type">GLshort</span> <i>s</i>, <span class="type">GLshort</span> <i>t</i>, <span class="type">GLshort</span> <i>r</i>)</h3> <!-- @@@glTexCoord3s --> <!-- $$$glTexCoord3sv[overload1]$$$glTexCoord3svconstGLshort* --> <h3 class="fn" id="glTexCoord3sv"><a name="glTexCoord3sv"></a><span class="type">void</span> QOpenGLFunctions_1_1::<span class="name">glTexCoord3sv</span>(const <span class="type">GLshort</span> *<i>v</i>)</h3> <!-- @@@glTexCoord3sv --> <!-- $$$glTexCoord4d[overload1]$$$glTexCoord4dGLdoubleGLdoubleGLdoubleGLdouble --> <h3 class="fn" id="glTexCoord4d"><a name="glTexCoord4d"></a><span class="type">void</span> QOpenGLFunctions_1_1::<span class="name">glTexCoord4d</span>(<span class="type">GLdouble</span> <i>s</i>, <span class="type">GLdouble</span> <i>t</i>, <span class="type">GLdouble</span> <i>r</i>, <span class="type">GLdouble</span> <i>q</i>)</h3> <!-- @@@glTexCoord4d --> <!-- $$$glTexCoord4dv[overload1]$$$glTexCoord4dvconstGLdouble* --> <h3 class="fn" id="glTexCoord4dv"><a name="glTexCoord4dv"></a><span class="type">void</span> QOpenGLFunctions_1_1::<span class="name">glTexCoord4dv</span>(const <span class="type">GLdouble</span> *<i>v</i>)</h3> <!-- @@@glTexCoord4dv --> <!-- $$$glTexCoord4f[overload1]$$$glTexCoord4fGLfloatGLfloatGLfloatGLfloat --> <h3 class="fn" id="glTexCoord4f"><a name="glTexCoord4f"></a><span class="type">void</span> QOpenGLFunctions_1_1::<span class="name">glTexCoord4f</span>(<span class="type">GLfloat</span> <i>s</i>, <span class="type">GLfloat</span> <i>t</i>, <span class="type">GLfloat</span> <i>r</i>, <span class="type">GLfloat</span> <i>q</i>)</h3> <!-- @@@glTexCoord4f --> <!-- $$$glTexCoord4fv[overload1]$$$glTexCoord4fvconstGLfloat* --> <h3 class="fn" id="glTexCoord4fv"><a name="glTexCoord4fv"></a><span class="type">void</span> QOpenGLFunctions_1_1::<span class="name">glTexCoord4fv</span>(const <span class="type">GLfloat</span> *<i>v</i>)</h3> <!-- @@@glTexCoord4fv --> <!-- $$$glTexCoord4i[overload1]$$$glTexCoord4iGLintGLintGLintGLint --> <h3 class="fn" id="glTexCoord4i"><a name="glTexCoord4i"></a><span class="type">void</span> QOpenGLFunctions_1_1::<span class="name">glTexCoord4i</span>(<span class="type">GLint</span> <i>s</i>, <span class="type">GLint</span> <i>t</i>, <span class="type">GLint</span> <i>r</i>, <span class="type">GLint</span> <i>q</i>)</h3> <!-- @@@glTexCoord4i --> <!-- $$$glTexCoord4iv[overload1]$$$glTexCoord4ivconstGLint* --> <h3 class="fn" id="glTexCoord4iv"><a name="glTexCoord4iv"></a><span class="type">void</span> QOpenGLFunctions_1_1::<span class="name">glTexCoord4iv</span>(const <span class="type">GLint</span> *<i>v</i>)</h3> <!-- @@@glTexCoord4iv --> <!-- $$$glTexCoord4s[overload1]$$$glTexCoord4sGLshortGLshortGLshortGLshort --> <h3 class="fn" id="glTexCoord4s"><a name="glTexCoord4s"></a><span class="type">void</span> QOpenGLFunctions_1_1::<span class="name">glTexCoord4s</span>(<span class="type">GLshort</span> <i>s</i>, <span class="type">GLshort</span> <i>t</i>, <span class="type">GLshort</span> <i>r</i>, <span class="type">GLshort</span> <i>q</i>)</h3> <!-- @@@glTexCoord4s --> <!-- $$$glTexCoord4sv[overload1]$$$glTexCoord4svconstGLshort* --> <h3 class="fn" id="glTexCoord4sv"><a name="glTexCoord4sv"></a><span class="type">void</span> QOpenGLFunctions_1_1::<span class="name">glTexCoord4sv</span>(const <span class="type">GLshort</span> *<i>v</i>)</h3> <!-- @@@glTexCoord4sv --> <!-- $$$glTexCoordPointer[overload1]$$$glTexCoordPointerGLintGLenumGLsizeiconstGLvoid* --> <h3 class="fn" id="glTexCoordPointer"><a name="glTexCoordPointer"></a><span class="type">void</span> QOpenGLFunctions_1_1::<span class="name">glTexCoordPointer</span>(<span class="type">GLint</span> <i>size</i>, <span class="type">GLenum</span> <i>type</i>, <span class="type">GLsizei</span> <i>stride</i>, const <span class="type">GLvoid</span> *<i>pointer</i>)</h3> <!-- @@@glTexCoordPointer --> <!-- $$$glTexEnvf[overload1]$$$glTexEnvfGLenumGLenumGLfloat --> <h3 class="fn" id="glTexEnvf"><a name="glTexEnvf"></a><span class="type">void</span> QOpenGLFunctions_1_1::<span class="name">glTexEnvf</span>(<span class="type">GLenum</span> <i>target</i>, <span class="type">GLenum</span> <i>pname</i>, <span class="type">GLfloat</span> <i>param</i>)</h3> <!-- @@@glTexEnvf --> <!-- $$$glTexEnvfv[overload1]$$$glTexEnvfvGLenumGLenumconstGLfloat* --> <h3 class="fn" id="glTexEnvfv"><a name="glTexEnvfv"></a><span class="type">void</span> QOpenGLFunctions_1_1::<span class="name">glTexEnvfv</span>(<span class="type">GLenum</span> <i>target</i>, <span class="type">GLenum</span> <i>pname</i>, const <span class="type">GLfloat</span> *<i>params</i>)</h3> <!-- @@@glTexEnvfv --> <!-- $$$glTexEnvi[overload1]$$$glTexEnviGLenumGLenumGLint --> <h3 class="fn" id="glTexEnvi"><a name="glTexEnvi"></a><span class="type">void</span> QOpenGLFunctions_1_1::<span class="name">glTexEnvi</span>(<span class="type">GLenum</span> <i>target</i>, <span class="type">GLenum</span> <i>pname</i>, <span class="type">GLint</span> <i>param</i>)</h3> <!-- @@@glTexEnvi --> <!-- $$$glTexEnviv[overload1]$$$glTexEnvivGLenumGLenumconstGLint* --> <h3 class="fn" id="glTexEnviv"><a name="glTexEnviv"></a><span class="type">void</span> QOpenGLFunctions_1_1::<span class="name">glTexEnviv</span>(<span class="type">GLenum</span> <i>target</i>, <span class="type">GLenum</span> <i>pname</i>, const <span class="type">GLint</span> *<i>params</i>)</h3> <!-- @@@glTexEnviv --> <!-- $$$glTexGend[overload1]$$$glTexGendGLenumGLenumGLdouble --> <h3 class="fn" id="glTexGend"><a name="glTexGend"></a><span class="type">void</span> QOpenGLFunctions_1_1::<span class="name">glTexGend</span>(<span class="type">GLenum</span> <i>coord</i>, <span class="type">GLenum</span> <i>pname</i>, <span class="type">GLdouble</span> <i>param</i>)</h3> <!-- @@@glTexGend --> <!-- $$$glTexGendv[overload1]$$$glTexGendvGLenumGLenumconstGLdouble* --> <h3 class="fn" id="glTexGendv"><a name="glTexGendv"></a><span class="type">void</span> QOpenGLFunctions_1_1::<span class="name">glTexGendv</span>(<span class="type">GLenum</span> <i>coord</i>, <span class="type">GLenum</span> <i>pname</i>, const <span class="type">GLdouble</span> *<i>params</i>)</h3> <!-- @@@glTexGendv --> <!-- $$$glTexGenf[overload1]$$$glTexGenfGLenumGLenumGLfloat --> <h3 class="fn" id="glTexGenf"><a name="glTexGenf"></a><span class="type">void</span> QOpenGLFunctions_1_1::<span class="name">glTexGenf</span>(<span class="type">GLenum</span> <i>coord</i>, <span class="type">GLenum</span> <i>pname</i>, <span class="type">GLfloat</span> <i>param</i>)</h3> <!-- @@@glTexGenf --> <!-- $$$glTexGenfv[overload1]$$$glTexGenfvGLenumGLenumconstGLfloat* --> <h3 class="fn" id="glTexGenfv"><a name="glTexGenfv"></a><span class="type">void</span> QOpenGLFunctions_1_1::<span class="name">glTexGenfv</span>(<span class="type">GLenum</span> <i>coord</i>, <span class="type">GLenum</span> <i>pname</i>, const <span class="type">GLfloat</span> *<i>params</i>)</h3> <!-- @@@glTexGenfv --> <!-- $$$glTexGeni[overload1]$$$glTexGeniGLenumGLenumGLint --> <h3 class="fn" id="glTexGeni"><a name="glTexGeni"></a><span class="type">void</span> QOpenGLFunctions_1_1::<span class="name">glTexGeni</span>(<span class="type">GLenum</span> <i>coord</i>, <span class="type">GLenum</span> <i>pname</i>, <span class="type">GLint</span> <i>param</i>)</h3> <!-- @@@glTexGeni --> <!-- $$$glTexGeniv[overload1]$$$glTexGenivGLenumGLenumconstGLint* --> <h3 class="fn" id="glTexGeniv"><a name="glTexGeniv"></a><span class="type">void</span> QOpenGLFunctions_1_1::<span class="name">glTexGeniv</span>(<span class="type">GLenum</span> <i>coord</i>, <span class="type">GLenum</span> <i>pname</i>, const <span class="type">GLint</span> *<i>params</i>)</h3> <!-- @@@glTexGeniv --> <!-- $$$glTexImage1D[overload1]$$$glTexImage1DGLenumGLintGLintGLsizeiGLintGLenumGLenumconstGLvoid* --> <h3 class="fn" id="glTexImage1D"><a name="glTexImage1D"></a><span class="type">void</span> QOpenGLFunctions_1_1::<span class="name">glTexImage1D</span>(<span class="type">GLenum</span> <i>target</i>, <span class="type">GLint</span> <i>level</i>, <span class="type">GLint</span> <i>internalformat</i>, <span class="type">GLsizei</span> <i>width</i>, <span class="type">GLint</span> <i>border</i>, <span class="type">GLenum</span> <i>format</i>, <span class="type">GLenum</span> <i>type</i>, const <span class="type">GLvoid</span> *<i>pixels</i>)</h3> <!-- @@@glTexImage1D --> <!-- $$$glTexImage2D[overload1]$$$glTexImage2DGLenumGLintGLintGLsizeiGLsizeiGLintGLenumGLenumconstGLvoid* --> <h3 class="fn" id="glTexImage2D"><a name="glTexImage2D"></a><span class="type">void</span> QOpenGLFunctions_1_1::<span class="name">glTexImage2D</span>(<span class="type">GLenum</span> <i>target</i>, <span class="type">GLint</span> <i>level</i>, <span class="type">GLint</span> <i>internalformat</i>, <span class="type">GLsizei</span> <i>width</i>, <span class="type">GLsizei</span> <i>height</i>, <span class="type">GLint</span> <i>border</i>, <span class="type">GLenum</span> <i>format</i>, <span class="type">GLenum</span> <i>type</i>, const <span class="type">GLvoid</span> *<i>pixels</i>)</h3> <!-- @@@glTexImage2D --> <!-- $$$glTexParameterf[overload1]$$$glTexParameterfGLenumGLenumGLfloat --> <h3 class="fn" id="glTexParameterf"><a name="glTexParameterf"></a><span class="type">void</span> QOpenGLFunctions_1_1::<span class="name">glTexParameterf</span>(<span class="type">GLenum</span> <i>target</i>, <span class="type">GLenum</span> <i>pname</i>, <span class="type">GLfloat</span> <i>param</i>)</h3> <!-- @@@glTexParameterf --> <!-- $$$glTexParameterfv[overload1]$$$glTexParameterfvGLenumGLenumconstGLfloat* --> <h3 class="fn" id="glTexParameterfv"><a name="glTexParameterfv"></a><span class="type">void</span> QOpenGLFunctions_1_1::<span class="name">glTexParameterfv</span>(<span class="type">GLenum</span> <i>target</i>, <span class="type">GLenum</span> <i>pname</i>, const <span class="type">GLfloat</span> *<i>params</i>)</h3> <!-- @@@glTexParameterfv --> <!-- $$$glTexParameteri[overload1]$$$glTexParameteriGLenumGLenumGLint --> <h3 class="fn" id="glTexParameteri"><a name="glTexParameteri"></a><span class="type">void</span> QOpenGLFunctions_1_1::<span class="name">glTexParameteri</span>(<span class="type">GLenum</span> <i>target</i>, <span class="type">GLenum</span> <i>pname</i>, <span class="type">GLint</span> <i>param</i>)</h3> <!-- @@@glTexParameteri --> <!-- $$$glTexParameteriv[overload1]$$$glTexParameterivGLenumGLenumconstGLint* --> <h3 class="fn" id="glTexParameteriv"><a name="glTexParameteriv"></a><span class="type">void</span> QOpenGLFunctions_1_1::<span class="name">glTexParameteriv</span>(<span class="type">GLenum</span> <i>target</i>, <span class="type">GLenum</span> <i>pname</i>, const <span class="type">GLint</span> *<i>params</i>)</h3> <!-- @@@glTexParameteriv --> <!-- $$$glTexSubImage1D[overload1]$$$glTexSubImage1DGLenumGLintGLintGLsizeiGLenumGLenumconstGLvoid* --> <h3 class="fn" id="glTexSubImage1D"><a name="glTexSubImage1D"></a><span class="type">void</span> QOpenGLFunctions_1_1::<span class="name">glTexSubImage1D</span>(<span class="type">GLenum</span> <i>target</i>, <span class="type">GLint</span> <i>level</i>, <span class="type">GLint</span> <i>xoffset</i>, <span class="type">GLsizei</span> <i>width</i>, <span class="type">GLenum</span> <i>format</i>, <span class="type">GLenum</span> <i>type</i>, const <span class="type">GLvoid</span> *<i>pixels</i>)</h3> <!-- @@@glTexSubImage1D --> <!-- $$$glTexSubImage2D[overload1]$$$glTexSubImage2DGLenumGLintGLintGLintGLsizeiGLsizeiGLenumGLenumconstGLvoid* --> <h3 class="fn" id="glTexSubImage2D"><a name="glTexSubImage2D"></a><span class="type">void</span> QOpenGLFunctions_1_1::<span class="name">glTexSubImage2D</span>(<span class="type">GLenum</span> <i>target</i>, <span class="type">GLint</span> <i>level</i>, <span class="type">GLint</span> <i>xoffset</i>, <span class="type">GLint</span> <i>yoffset</i>, <span class="type">GLsizei</span> <i>width</i>, <span class="type">GLsizei</span> <i>height</i>, <span class="type">GLenum</span> <i>format</i>, <span class="type">GLenum</span> <i>type</i>, const <span class="type">GLvoid</span> *<i>pixels</i>)</h3> <!-- @@@glTexSubImage2D --> <!-- $$$glTranslated[overload1]$$$glTranslatedGLdoubleGLdoubleGLdouble --> <h3 class="fn" id="glTranslated"><a name="glTranslated"></a><span class="type">void</span> QOpenGLFunctions_1_1::<span class="name">glTranslated</span>(<span class="type">GLdouble</span> <i>x</i>, <span class="type">GLdouble</span> <i>y</i>, <span class="type">GLdouble</span> <i>z</i>)</h3> <!-- @@@glTranslated --> <!-- $$$glTranslatef[overload1]$$$glTranslatefGLfloatGLfloatGLfloat --> <h3 class="fn" id="glTranslatef"><a name="glTranslatef"></a><span class="type">void</span> QOpenGLFunctions_1_1::<span class="name">glTranslatef</span>(<span class="type">GLfloat</span> <i>x</i>, <span class="type">GLfloat</span> <i>y</i>, <span class="type">GLfloat</span> <i>z</i>)</h3> <!-- @@@glTranslatef --> <!-- $$$glVertex2d[overload1]$$$glVertex2dGLdoubleGLdouble --> <h3 class="fn" id="glVertex2d"><a name="glVertex2d"></a><span class="type">void</span> QOpenGLFunctions_1_1::<span class="name">glVertex2d</span>(<span class="type">GLdouble</span> <i>x</i>, <span class="type">GLdouble</span> <i>y</i>)</h3> <!-- @@@glVertex2d --> <!-- $$$glVertex2dv[overload1]$$$glVertex2dvconstGLdouble* --> <h3 class="fn" id="glVertex2dv"><a name="glVertex2dv"></a><span class="type">void</span> QOpenGLFunctions_1_1::<span class="name">glVertex2dv</span>(const <span class="type">GLdouble</span> *<i>v</i>)</h3> <!-- @@@glVertex2dv --> <!-- $$$glVertex2f[overload1]$$$glVertex2fGLfloatGLfloat --> <h3 class="fn" id="glVertex2f"><a name="glVertex2f"></a><span class="type">void</span> QOpenGLFunctions_1_1::<span class="name">glVertex2f</span>(<span class="type">GLfloat</span> <i>x</i>, <span class="type">GLfloat</span> <i>y</i>)</h3> <!-- @@@glVertex2f --> <!-- $$$glVertex2fv[overload1]$$$glVertex2fvconstGLfloat* --> <h3 class="fn" id="glVertex2fv"><a name="glVertex2fv"></a><span class="type">void</span> QOpenGLFunctions_1_1::<span class="name">glVertex2fv</span>(const <span class="type">GLfloat</span> *<i>v</i>)</h3> <!-- @@@glVertex2fv --> <!-- $$$glVertex2i[overload1]$$$glVertex2iGLintGLint --> <h3 class="fn" id="glVertex2i"><a name="glVertex2i"></a><span class="type">void</span> QOpenGLFunctions_1_1::<span class="name">glVertex2i</span>(<span class="type">GLint</span> <i>x</i>, <span class="type">GLint</span> <i>y</i>)</h3> <!-- @@@glVertex2i --> <!-- $$$glVertex2iv[overload1]$$$glVertex2ivconstGLint* --> <h3 class="fn" id="glVertex2iv"><a name="glVertex2iv"></a><span class="type">void</span> QOpenGLFunctions_1_1::<span class="name">glVertex2iv</span>(const <span class="type">GLint</span> *<i>v</i>)</h3> <!-- @@@glVertex2iv --> <!-- $$$glVertex2s[overload1]$$$glVertex2sGLshortGLshort --> <h3 class="fn" id="glVertex2s"><a name="glVertex2s"></a><span class="type">void</span> QOpenGLFunctions_1_1::<span class="name">glVertex2s</span>(<span class="type">GLshort</span> <i>x</i>, <span class="type">GLshort</span> <i>y</i>)</h3> <!-- @@@glVertex2s --> <!-- $$$glVertex2sv[overload1]$$$glVertex2svconstGLshort* --> <h3 class="fn" id="glVertex2sv"><a name="glVertex2sv"></a><span class="type">void</span> QOpenGLFunctions_1_1::<span class="name">glVertex2sv</span>(const <span class="type">GLshort</span> *<i>v</i>)</h3> <!-- @@@glVertex2sv --> <!-- $$$glVertex3d[overload1]$$$glVertex3dGLdoubleGLdoubleGLdouble --> <h3 class="fn" id="glVertex3d"><a name="glVertex3d"></a><span class="type">void</span> QOpenGLFunctions_1_1::<span class="name">glVertex3d</span>(<span class="type">GLdouble</span> <i>x</i>, <span class="type">GLdouble</span> <i>y</i>, <span class="type">GLdouble</span> <i>z</i>)</h3> <!-- @@@glVertex3d --> <!-- $$$glVertex3dv[overload1]$$$glVertex3dvconstGLdouble* --> <h3 class="fn" id="glVertex3dv"><a name="glVertex3dv"></a><span class="type">void</span> QOpenGLFunctions_1_1::<span class="name">glVertex3dv</span>(const <span class="type">GLdouble</span> *<i>v</i>)</h3> <!-- @@@glVertex3dv --> <!-- $$$glVertex3f[overload1]$$$glVertex3fGLfloatGLfloatGLfloat --> <h3 class="fn" id="glVertex3f"><a name="glVertex3f"></a><span class="type">void</span> QOpenGLFunctions_1_1::<span class="name">glVertex3f</span>(<span class="type">GLfloat</span> <i>x</i>, <span class="type">GLfloat</span> <i>y</i>, <span class="type">GLfloat</span> <i>z</i>)</h3> <!-- @@@glVertex3f --> <!-- $$$glVertex3fv[overload1]$$$glVertex3fvconstGLfloat* --> <h3 class="fn" id="glVertex3fv"><a name="glVertex3fv"></a><span class="type">void</span> QOpenGLFunctions_1_1::<span class="name">glVertex3fv</span>(const <span class="type">GLfloat</span> *<i>v</i>)</h3> <!-- @@@glVertex3fv --> <!-- $$$glVertex3i[overload1]$$$glVertex3iGLintGLintGLint --> <h3 class="fn" id="glVertex3i"><a name="glVertex3i"></a><span class="type">void</span> QOpenGLFunctions_1_1::<span class="name">glVertex3i</span>(<span class="type">GLint</span> <i>x</i>, <span class="type">GLint</span> <i>y</i>, <span class="type">GLint</span> <i>z</i>)</h3> <!-- @@@glVertex3i --> <!-- $$$glVertex3iv[overload1]$$$glVertex3ivconstGLint* --> <h3 class="fn" id="glVertex3iv"><a name="glVertex3iv"></a><span class="type">void</span> QOpenGLFunctions_1_1::<span class="name">glVertex3iv</span>(const <span class="type">GLint</span> *<i>v</i>)</h3> <!-- @@@glVertex3iv --> <!-- $$$glVertex3s[overload1]$$$glVertex3sGLshortGLshortGLshort --> <h3 class="fn" id="glVertex3s"><a name="glVertex3s"></a><span class="type">void</span> QOpenGLFunctions_1_1::<span class="name">glVertex3s</span>(<span class="type">GLshort</span> <i>x</i>, <span class="type">GLshort</span> <i>y</i>, <span class="type">GLshort</span> <i>z</i>)</h3> <!-- @@@glVertex3s --> <!-- $$$glVertex3sv[overload1]$$$glVertex3svconstGLshort* --> <h3 class="fn" id="glVertex3sv"><a name="glVertex3sv"></a><span class="type">void</span> QOpenGLFunctions_1_1::<span class="name">glVertex3sv</span>(const <span class="type">GLshort</span> *<i>v</i>)</h3> <!-- @@@glVertex3sv --> <!-- $$$glVertex4d[overload1]$$$glVertex4dGLdoubleGLdoubleGLdoubleGLdouble --> <h3 class="fn" id="glVertex4d"><a name="glVertex4d"></a><span class="type">void</span> QOpenGLFunctions_1_1::<span class="name">glVertex4d</span>(<span class="type">GLdouble</span> <i>x</i>, <span class="type">GLdouble</span> <i>y</i>, <span class="type">GLdouble</span> <i>z</i>, <span class="type">GLdouble</span> <i>w</i>)</h3> <!-- @@@glVertex4d --> <!-- $$$glVertex4dv[overload1]$$$glVertex4dvconstGLdouble* --> <h3 class="fn" id="glVertex4dv"><a name="glVertex4dv"></a><span class="type">void</span> QOpenGLFunctions_1_1::<span class="name">glVertex4dv</span>(const <span class="type">GLdouble</span> *<i>v</i>)</h3> <!-- @@@glVertex4dv --> <!-- $$$glVertex4f[overload1]$$$glVertex4fGLfloatGLfloatGLfloatGLfloat --> <h3 class="fn" id="glVertex4f"><a name="glVertex4f"></a><span class="type">void</span> QOpenGLFunctions_1_1::<span class="name">glVertex4f</span>(<span class="type">GLfloat</span> <i>x</i>, <span class="type">GLfloat</span> <i>y</i>, <span class="type">GLfloat</span> <i>z</i>, <span class="type">GLfloat</span> <i>w</i>)</h3> <!-- @@@glVertex4f --> <!-- $$$glVertex4fv[overload1]$$$glVertex4fvconstGLfloat* --> <h3 class="fn" id="glVertex4fv"><a name="glVertex4fv"></a><span class="type">void</span> QOpenGLFunctions_1_1::<span class="name">glVertex4fv</span>(const <span class="type">GLfloat</span> *<i>v</i>)</h3> <!-- @@@glVertex4fv --> <!-- $$$glVertex4i[overload1]$$$glVertex4iGLintGLintGLintGLint --> <h3 class="fn" id="glVertex4i"><a name="glVertex4i"></a><span class="type">void</span> QOpenGLFunctions_1_1::<span class="name">glVertex4i</span>(<span class="type">GLint</span> <i>x</i>, <span class="type">GLint</span> <i>y</i>, <span class="type">GLint</span> <i>z</i>, <span class="type">GLint</span> <i>w</i>)</h3> <!-- @@@glVertex4i --> <!-- $$$glVertex4iv[overload1]$$$glVertex4ivconstGLint* --> <h3 class="fn" id="glVertex4iv"><a name="glVertex4iv"></a><span class="type">void</span> QOpenGLFunctions_1_1::<span class="name">glVertex4iv</span>(const <span class="type">GLint</span> *<i>v</i>)</h3> <!-- @@@glVertex4iv --> <!-- $$$glVertex4s[overload1]$$$glVertex4sGLshortGLshortGLshortGLshort --> <h3 class="fn" id="glVertex4s"><a name="glVertex4s"></a><span class="type">void</span> QOpenGLFunctions_1_1::<span class="name">glVertex4s</span>(<span class="type">GLshort</span> <i>x</i>, <span class="type">GLshort</span> <i>y</i>, <span class="type">GLshort</span> <i>z</i>, <span class="type">GLshort</span> <i>w</i>)</h3> <!-- @@@glVertex4s --> <!-- $$$glVertex4sv[overload1]$$$glVertex4svconstGLshort* --> <h3 class="fn" id="glVertex4sv"><a name="glVertex4sv"></a><span class="type">void</span> QOpenGLFunctions_1_1::<span class="name">glVertex4sv</span>(const <span class="type">GLshort</span> *<i>v</i>)</h3> <!-- @@@glVertex4sv --> <!-- $$$glVertexPointer[overload1]$$$glVertexPointerGLintGLenumGLsizeiconstGLvoid* --> <h3 class="fn" id="glVertexPointer"><a name="glVertexPointer"></a><span class="type">void</span> QOpenGLFunctions_1_1::<span class="name">glVertexPointer</span>(<span class="type">GLint</span> <i>size</i>, <span class="type">GLenum</span> <i>type</i>, <span class="type">GLsizei</span> <i>stride</i>, const <span class="type">GLvoid</span> *<i>pointer</i>)</h3> <!-- @@@glVertexPointer --> <!-- $$$glViewport[overload1]$$$glViewportGLintGLintGLsizeiGLsizei --> <h3 class="fn" id="glViewport"><a name="glViewport"></a><span class="type">void</span> QOpenGLFunctions_1_1::<span class="name">glViewport</span>(<span class="type">GLint</span> <i>x</i>, <span class="type">GLint</span> <i>y</i>, <span class="type">GLsizei</span> <i>width</i>, <span class="type">GLsizei</span> <i>height</i>)</h3> <!-- @@@glViewport --> <!-- $$$initializeOpenGLFunctions[overload1]$$$initializeOpenGLFunctions --> <h3 class="fn" id="initializeOpenGLFunctions"><a name="initializeOpenGLFunctions"></a><code>[override virtual] </code><span class="type">bool</span> QOpenGLFunctions_1_1::<span class="name">initializeOpenGLFunctions</span>()</h3> <!-- @@@initializeOpenGLFunctions --> </div> </div> </div> </div> </div> </div> <div class="footer"> <p> <acronym title="Copyright">©</acronym> 2019 The Qt Company Ltd. Documentation contributions included herein are the copyrights of their respective owners.<br/> The documentation provided herein is licensed under the terms of the <a href="http://www.gnu.org/licenses/fdl.html">GNU Free Documentation License version 1.3</a> as published by the Free Software Foundation.<br/> Qt and respective logos are trademarks of The Qt Company Ltd. in Finland and/or other countries worldwide. All other trademarks are property of their respective owners. </p> </div> </body> </html>