<?xml version="1.0" encoding="UTF-8"?> <!DOCTYPE html> <html lang="en"> <head> <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> <!-- qopengltexture.cpp --> <title>Obsolete Members for QOpenGLTexture | Qt GUI 5.12.6</title> <link rel="stylesheet" type="text/css" href="style/offline-simple.css" /> <script type="text/javascript"> document.getElementsByTagName("link").item(0).setAttribute("href", "style/offline.css"); // loading style sheet breaks anchors that were jumped to before // so force jumping to anchor again setTimeout(function() { var anchor = location.hash; // need to jump to different anchor first (e.g. none) location.hash = "#"; setTimeout(function() { location.hash = anchor; }, 0); }, 0); </script> </head> <body> <div class="header" id="qtdocheader"> <div class="main"> <div class="main-rounded"> <div class="navigationbar"> <table><tr> <td >Qt 5.12</td><td ><a href="qtgui-index.html">Qt GUI</a></td><td ><a href="qtgui-module.html">C++ Classes</a></td><td >QOpenGLTexture</td></tr></table><table class="buildversion"><tr> <td id="buildversion" width="100%" align="right"><a href="qtgui-index.html">Qt 5.12.6 Reference Documentation</a></td> </tr></table> </div> </div> <div class="content"> <div class="line"> <div class="content mainContent"> <div class="sidebar"><div class="sidebar-content" id="sidebar-content"></div></div> <h1 class="title">Obsolete Members for QOpenGLTexture</h1> <p><b>The following members of class <a href="qopengltexture.html">QOpenGLTexture</a> are obsolete.</b> They are provided to keep old source code working. We strongly advise against using them in new code.</p> <h2>Public Functions</h2> <div class="table"><table class="alignedsummary"> <tr><td class="memItemLeft topAlign rightAlign"> <code>(obsolete) </code>void </td><td class="memItemRight bottomAlign"><b><a href="qopengltexture-obsolete.html#setCompressedData-1">setCompressedData</a></b>(int <i>mipLevel</i>, int <i>layer</i>, int <i>dataSize</i>, void *<i>data</i>, const QOpenGLPixelTransferOptions *const <i>options</i> = nullptr)</td></tr> <tr><td class="memItemLeft topAlign rightAlign"> <code>(obsolete) </code>void </td><td class="memItemRight bottomAlign"><b><a href="qopengltexture-obsolete.html#setCompressedData-2">setCompressedData</a></b>(int <i>mipLevel</i>, int <i>dataSize</i>, void *<i>data</i>, const QOpenGLPixelTransferOptions *const <i>options</i> = nullptr)</td></tr> <tr><td class="memItemLeft topAlign rightAlign"> <code>(obsolete) </code>void </td><td class="memItemRight bottomAlign"><b><a href="qopengltexture-obsolete.html#setCompressedData-3">setCompressedData</a></b>(int <i>dataSize</i>, void *<i>data</i>, const QOpenGLPixelTransferOptions *const <i>options</i> = nullptr)</td></tr> <tr><td class="memItemLeft topAlign rightAlign"> <code>(obsolete) </code>void </td><td class="memItemRight bottomAlign"><b><a href="qopengltexture-obsolete.html#setCompressedData-4">setCompressedData</a></b>(int <i>mipLevel</i>, int <i>layer</i>, QOpenGLTexture::CubeMapFace <i>cubeFace</i>, int <i>dataSize</i>, void *<i>data</i>, const QOpenGLPixelTransferOptions *const <i>options</i> = nullptr)</td></tr> <tr><td class="memItemLeft topAlign rightAlign"> <code>(obsolete) </code>void </td><td class="memItemRight bottomAlign"><b><a href="qopengltexture-obsolete.html#setData-1">setData</a></b>(int <i>mipLevel</i>, int <i>layer</i>, QOpenGLTexture::PixelFormat <i>sourceFormat</i>, QOpenGLTexture::PixelType <i>sourceType</i>, void *<i>data</i>, const QOpenGLPixelTransferOptions *const <i>options</i> = nullptr)</td></tr> <tr><td class="memItemLeft topAlign rightAlign"> <code>(obsolete) </code>void </td><td class="memItemRight bottomAlign"><b><a href="qopengltexture-obsolete.html#setData-2">setData</a></b>(int <i>mipLevel</i>, QOpenGLTexture::PixelFormat <i>sourceFormat</i>, QOpenGLTexture::PixelType <i>sourceType</i>, void *<i>data</i>, const QOpenGLPixelTransferOptions *const <i>options</i> = nullptr)</td></tr> <tr><td class="memItemLeft topAlign rightAlign"> <code>(obsolete) </code>void </td><td class="memItemRight bottomAlign"><b><a href="qopengltexture-obsolete.html#setData-3">setData</a></b>(QOpenGLTexture::PixelFormat <i>sourceFormat</i>, QOpenGLTexture::PixelType <i>sourceType</i>, void *<i>data</i>, const QOpenGLPixelTransferOptions *const <i>options</i> = nullptr)</td></tr> <tr><td class="memItemLeft topAlign rightAlign"> <code>(obsolete) </code>void </td><td class="memItemRight bottomAlign"><b><a href="qopengltexture-obsolete.html#setData-4">setData</a></b>(int <i>mipLevel</i>, int <i>layer</i>, QOpenGLTexture::CubeMapFace <i>cubeFace</i>, QOpenGLTexture::PixelFormat <i>sourceFormat</i>, QOpenGLTexture::PixelType <i>sourceType</i>, void *<i>data</i>, const QOpenGLPixelTransferOptions *const <i>options</i> = nullptr)</td></tr> </table></div> <h2>Member Function Documentation</h2> <!-- $$$setCompressedData$$$setCompressedDataintintintvoid*constQOpenGLPixelTransferOptions*const --> <h3 class="fn" id="setCompressedData-1"><a name="setCompressedData-1"></a><span class="type">void</span> QOpenGLTexture::<span class="name">setCompressedData</span>(<span class="type">int</span> <i>mipLevel</i>, <span class="type">int</span> <i>layer</i>, <span class="type">int</span> <i>dataSize</i>, <span class="type">void</span> *<i>data</i>, const <span class="type"><a href="qopenglpixeltransferoptions.html">QOpenGLPixelTransferOptions</a></span> *const <i>options</i> = nullptr)</h3> <p>This function is obsolete. It is provided to keep old source code working. We strongly advise against using it in new code.</p> <p>This is an overloaded function.</p> <!-- @@@setCompressedData --> <!-- $$$setCompressedData$$$setCompressedDataintintvoid*constQOpenGLPixelTransferOptions*const --> <h3 class="fn" id="setCompressedData-2"><a name="setCompressedData-2"></a><span class="type">void</span> QOpenGLTexture::<span class="name">setCompressedData</span>(<span class="type">int</span> <i>mipLevel</i>, <span class="type">int</span> <i>dataSize</i>, <span class="type">void</span> *<i>data</i>, const <span class="type"><a href="qopenglpixeltransferoptions.html">QOpenGLPixelTransferOptions</a></span> *const <i>options</i> = nullptr)</h3> <p>This function is obsolete. It is provided to keep old source code working. We strongly advise against using it in new code.</p> <p>This is an overloaded function.</p> <!-- @@@setCompressedData --> <!-- $$$setCompressedData$$$setCompressedDataintvoid*constQOpenGLPixelTransferOptions*const --> <h3 class="fn" id="setCompressedData-3"><a name="setCompressedData-3"></a><span class="type">void</span> QOpenGLTexture::<span class="name">setCompressedData</span>(<span class="type">int</span> <i>dataSize</i>, <span class="type">void</span> *<i>data</i>, const <span class="type"><a href="qopenglpixeltransferoptions.html">QOpenGLPixelTransferOptions</a></span> *const <i>options</i> = nullptr)</h3> <p>This function is obsolete. It is provided to keep old source code working. We strongly advise against using it in new code.</p> <p>This is an overloaded function.</p> <!-- @@@setCompressedData --> <!-- $$$setCompressedData$$$setCompressedDataintintQOpenGLTexture::CubeMapFaceintvoid*constQOpenGLPixelTransferOptions*const --> <h3 class="fn" id="setCompressedData-4"><a name="setCompressedData-4"></a><span class="type">void</span> QOpenGLTexture::<span class="name">setCompressedData</span>(<span class="type">int</span> <i>mipLevel</i>, <span class="type">int</span> <i>layer</i>, <span class="type"><a href="qopengltexture.html#CubeMapFace-enum">QOpenGLTexture::CubeMapFace</a></span> <i>cubeFace</i>, <span class="type">int</span> <i>dataSize</i>, <span class="type">void</span> *<i>data</i>, const <span class="type"><a href="qopenglpixeltransferoptions.html">QOpenGLPixelTransferOptions</a></span> *const <i>options</i> = nullptr)</h3> <p>This function is obsolete. It is provided to keep old source code working. We strongly advise against using it in new code.</p> <p>This is an overloaded function.</p> <!-- @@@setCompressedData --> <!-- $$$setData$$$setDataintintQOpenGLTexture::PixelFormatQOpenGLTexture::PixelTypevoid*constQOpenGLPixelTransferOptions*const --> <h3 class="fn" id="setData-1"><a name="setData-1"></a><span class="type">void</span> QOpenGLTexture::<span class="name">setData</span>(<span class="type">int</span> <i>mipLevel</i>, <span class="type">int</span> <i>layer</i>, <span class="type"><a href="qopengltexture.html#PixelFormat-enum">QOpenGLTexture::PixelFormat</a></span> <i>sourceFormat</i>, <span class="type"><a href="qopengltexture.html#PixelType-enum">QOpenGLTexture::PixelType</a></span> <i>sourceType</i>, <span class="type">void</span> *<i>data</i>, const <span class="type"><a href="qopenglpixeltransferoptions.html">QOpenGLPixelTransferOptions</a></span> *const <i>options</i> = nullptr)</h3> <p>This function is obsolete. It is provided to keep old source code working. We strongly advise against using it in new code.</p> <p>This is an overloaded function.</p> <!-- @@@setData --> <!-- $$$setData$$$setDataintQOpenGLTexture::PixelFormatQOpenGLTexture::PixelTypevoid*constQOpenGLPixelTransferOptions*const --> <h3 class="fn" id="setData-2"><a name="setData-2"></a><span class="type">void</span> QOpenGLTexture::<span class="name">setData</span>(<span class="type">int</span> <i>mipLevel</i>, <span class="type"><a href="qopengltexture.html#PixelFormat-enum">QOpenGLTexture::PixelFormat</a></span> <i>sourceFormat</i>, <span class="type"><a href="qopengltexture.html#PixelType-enum">QOpenGLTexture::PixelType</a></span> <i>sourceType</i>, <span class="type">void</span> *<i>data</i>, const <span class="type"><a href="qopenglpixeltransferoptions.html">QOpenGLPixelTransferOptions</a></span> *const <i>options</i> = nullptr)</h3> <p>This function is obsolete. It is provided to keep old source code working. We strongly advise against using it in new code.</p> <p>This is an overloaded function.</p> <!-- @@@setData --> <!-- $$$setData$$$setDataQOpenGLTexture::PixelFormatQOpenGLTexture::PixelTypevoid*constQOpenGLPixelTransferOptions*const --> <h3 class="fn" id="setData-3"><a name="setData-3"></a><span class="type">void</span> QOpenGLTexture::<span class="name">setData</span>(<span class="type"><a href="qopengltexture.html#PixelFormat-enum">QOpenGLTexture::PixelFormat</a></span> <i>sourceFormat</i>, <span class="type"><a href="qopengltexture.html#PixelType-enum">QOpenGLTexture::PixelType</a></span> <i>sourceType</i>, <span class="type">void</span> *<i>data</i>, const <span class="type"><a href="qopenglpixeltransferoptions.html">QOpenGLPixelTransferOptions</a></span> *const <i>options</i> = nullptr)</h3> <p>This function is obsolete. It is provided to keep old source code working. We strongly advise against using it in new code.</p> <p>This is an overloaded function.</p> <!-- @@@setData --> <!-- $$$setData$$$setDataintintQOpenGLTexture::CubeMapFaceQOpenGLTexture::PixelFormatQOpenGLTexture::PixelTypevoid*constQOpenGLPixelTransferOptions*const --> <h3 class="fn" id="setData-4"><a name="setData-4"></a><span class="type">void</span> QOpenGLTexture::<span class="name">setData</span>(<span class="type">int</span> <i>mipLevel</i>, <span class="type">int</span> <i>layer</i>, <span class="type"><a href="qopengltexture.html#CubeMapFace-enum">QOpenGLTexture::CubeMapFace</a></span> <i>cubeFace</i>, <span class="type"><a href="qopengltexture.html#PixelFormat-enum">QOpenGLTexture::PixelFormat</a></span> <i>sourceFormat</i>, <span class="type"><a href="qopengltexture.html#PixelType-enum">QOpenGLTexture::PixelType</a></span> <i>sourceType</i>, <span class="type">void</span> *<i>data</i>, const <span class="type"><a href="qopenglpixeltransferoptions.html">QOpenGLPixelTransferOptions</a></span> *const <i>options</i> = nullptr)</h3> <p>This function is obsolete. It is provided to keep old source code working. We strongly advise against using it in new code.</p> <p>This is an overloaded function.</p> <p><b>See also </b><a href="qopengltexture.html#setCompressedData">setCompressedData</a>().</p> <!-- @@@setData --> </div> </div> </div> </div> </div> <div class="footer"> <p> <acronym title="Copyright">©</acronym> 2019 The Qt Company Ltd. Documentation contributions included herein are the copyrights of their respective owners.<br/> The documentation provided herein is licensed under the terms of the <a href="http://www.gnu.org/licenses/fdl.html">GNU Free Documentation License version 1.3</a> as published by the Free Software Foundation.<br/> Qt and respective logos are trademarks of The Qt Company Ltd. in Finland and/or other countries worldwide. All other trademarks are property of their respective owners. </p> </div> </body> </html>