<?xml version="1.0" encoding="UTF-8"?> <!DOCTYPE html> <html lang="en"> <head> <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> <!-- qpolygon.cpp --> <title>QPolygon Class | Qt GUI 5.12.6</title> <link rel="stylesheet" type="text/css" href="style/offline-simple.css" /> <script type="text/javascript"> document.getElementsByTagName("link").item(0).setAttribute("href", "style/offline.css"); // loading style sheet breaks anchors that were jumped to before // so force jumping to anchor again setTimeout(function() { var anchor = location.hash; // need to jump to different anchor first (e.g. none) location.hash = "#"; setTimeout(function() { location.hash = anchor; }, 0); }, 0); </script> </head> <body> <div class="header" id="qtdocheader"> <div class="main"> <div class="main-rounded"> <div class="navigationbar"> <table><tr> <td >Qt 5.12</td><td ><a href="qtgui-index.html">Qt GUI</a></td><td ><a href="qtgui-module.html">C++ Classes</a></td><td >QPolygon</td></tr></table><table class="buildversion"><tr> <td id="buildversion" width="100%" align="right"><a href="qtgui-index.html">Qt 5.12.6 Reference Documentation</a></td> </tr></table> </div> </div> <div class="content"> <div class="line"> <div class="content mainContent"> <div class="sidebar"> <div class="toc"> <h3><a name="toc">Contents</a></h3> <ul> <li class="level1"><a href="#public-functions">Public Functions</a></li> <li class="level1"><a href="#related-non-members">Related Non-Members</a></li> <li class="level1"><a href="#details">Detailed Description</a></li> </ul> </div> <div class="sidebar-content" id="sidebar-content"></div></div> <h1 class="title">QPolygon Class</h1> <!-- $$$QPolygon-brief --> <p>The <a href="qpolygon.html">QPolygon</a> class provides a vector of points using integer precision. <a href="#details">More...</a></p> <!-- @@@QPolygon --> <div class="table"><table class="alignedsummary"> <tr><td class="memItemLeft rightAlign topAlign"> Header:</td><td class="memItemRight bottomAlign"> <span class="preprocessor">#include <QPolygon></span> </td></tr><tr><td class="memItemLeft rightAlign topAlign"> qmake:</td><td class="memItemRight bottomAlign"> QT += gui</td></tr></table></div><ul> <li><a href="qpolygon-members.html">List of all members, including inherited members</a></li> </ul> <p><b>Note:</b> All functions in this class are reentrant.</p> <a name="public-functions"></a> <h2 id="public-functions">Public Functions</h2> <div class="table"><table class="alignedsummary"> <tr><td class="memItemLeft rightAlign topAlign"> </td><td class="memItemRight bottomAlign"><b><a href="qpolygon.html#QPolygon">QPolygon</a></b>()</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> </td><td class="memItemRight bottomAlign"><b><a href="qpolygon.html#QPolygon-1">QPolygon</a></b>(int <i>size</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> </td><td class="memItemRight bottomAlign"><b><a href="qpolygon.html#QPolygon-2">QPolygon</a></b>(const QVector<QPoint> &<i>points</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> </td><td class="memItemRight bottomAlign"><b><a href="qpolygon.html#QPolygon-3">QPolygon</a></b>(QVector<QPoint> &&<i>v</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> </td><td class="memItemRight bottomAlign"><b><a href="qpolygon.html#QPolygon-4">QPolygon</a></b>(const QRect &<i>rectangle</i>, bool <i>closed</i> = false)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> </td><td class="memItemRight bottomAlign"><b><a href="qpolygon.html#QPolygon-6">QPolygon</a></b>(const QPolygon &<i>polygon</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> </td><td class="memItemRight bottomAlign"><b><a href="qpolygon.html#QPolygon-7">QPolygon</a></b>(QPolygon &&<i>other</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> </td><td class="memItemRight bottomAlign"><b><a href="qpolygon.html#dtor.QPolygon">~QPolygon</a></b>()</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> QRect </td><td class="memItemRight bottomAlign"><b><a href="qpolygon.html#boundingRect">boundingRect</a></b>() const</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> bool </td><td class="memItemRight bottomAlign"><b><a href="qpolygon.html#containsPoint">containsPoint</a></b>(const QPoint &<i>point</i>, Qt::FillRule <i>fillRule</i>) const</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> QPolygon </td><td class="memItemRight bottomAlign"><b><a href="qpolygon.html#intersected">intersected</a></b>(const QPolygon &<i>r</i>) const</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> bool </td><td class="memItemRight bottomAlign"><b><a href="qpolygon.html#intersects">intersects</a></b>(const QPolygon &<i>p</i>) const</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qpolygon.html#point">point</a></b>(int <i>index</i>, int *<i>x</i>, int *<i>y</i>) const</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> QPoint </td><td class="memItemRight bottomAlign"><b><a href="qpolygon.html#point-1">point</a></b>(int <i>index</i>) const</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qpolygon.html#putPoints">putPoints</a></b>(int <i>index</i>, int <i>nPoints</i>, int <i>firstx</i>, int <i>firsty</i>, <i>...</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qpolygon.html#putPoints-2">putPoints</a></b>(int <i>index</i>, int <i>nPoints</i>, const QPolygon &<i>fromPolygon</i>, int <i>fromIndex</i> = 0)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qpolygon.html#setPoint">setPoint</a></b>(int <i>index</i>, int <i>x</i>, int <i>y</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qpolygon.html#setPoint-1">setPoint</a></b>(int <i>index</i>, const QPoint &<i>point</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qpolygon.html#setPoints">setPoints</a></b>(int <i>nPoints</i>, const int *<i>points</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qpolygon.html#setPoints-1">setPoints</a></b>(int <i>nPoints</i>, int <i>firstx</i>, int <i>firsty</i>, <i>...</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> QPolygon </td><td class="memItemRight bottomAlign"><b><a href="qpolygon.html#subtracted">subtracted</a></b>(const QPolygon &<i>r</i>) const</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qpolygon.html#swap">swap</a></b>(QPolygon &<i>other</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qpolygon.html#translate">translate</a></b>(int <i>dx</i>, int <i>dy</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qpolygon.html#translate-1">translate</a></b>(const QPoint &<i>offset</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> QPolygon </td><td class="memItemRight bottomAlign"><b><a href="qpolygon.html#translated">translated</a></b>(int <i>dx</i>, int <i>dy</i>) const</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> QPolygon </td><td class="memItemRight bottomAlign"><b><a href="qpolygon.html#translated-1">translated</a></b>(const QPoint &<i>offset</i>) const</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> QPolygon </td><td class="memItemRight bottomAlign"><b><a href="qpolygon.html#united">united</a></b>(const QPolygon &<i>r</i>) const</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> QVariant </td><td class="memItemRight bottomAlign"><b><a href="qpolygon.html#operator-QVariant">operator QVariant</a></b>() const</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> QPolygon &</td><td class="memItemRight bottomAlign"><b><a href="qpolygon.html#operator-eq">operator=</a></b>(QPolygon &&<i>other</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> QPolygon &</td><td class="memItemRight bottomAlign"><b><a href="qpolygon.html#operator-eq-1">operator=</a></b>(const QPolygon &<i>other</i>)</td></tr> </table></div> <a name="related-non-members"></a> <h2 id="related-non-members">Related Non-Members</h2> <div class="table"><table class="alignedsummary"> <tr><td class="memItemLeft rightAlign topAlign"> QDataStream &</td><td class="memItemRight bottomAlign"><b><a href="qpolygon.html#operator-lt-lt">operator<<</a></b>(QDataStream &<i>stream</i>, const QPolygon &<i>polygon</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> QDataStream &</td><td class="memItemRight bottomAlign"><b><a href="qpolygon.html#operator-gt-gt">operator>></a></b>(QDataStream &<i>stream</i>, QPolygon &<i>polygon</i>)</td></tr> </table></div> <a name="details"></a> <!-- $$$QPolygon-description --> <div class="descr"> <h2 id="details">Detailed Description</h2> <p>The <a href="qpolygon.html">QPolygon</a> class provides a vector of points using integer precision.</p> <p>A <a href="qpolygon.html">QPolygon</a> object is a <a href="../qtcore/qvector.html">QVector</a><<a href="../qtcore/qpoint.html">QPoint</a>>. The easiest way to add points to a <a href="qpolygon.html">QPolygon</a> is to use <a href="../qtcore/qvector.html">QVector</a>'s streaming operator, as illustrated below:</p> <pre class="cpp"> <span class="type"><a href="qpolygon.html#QPolygon">QPolygon</a></span> polygon; polygon <span class="operator"><</span><span class="operator"><</span> <span class="type"><a href="../qtcore/qpoint.html">QPoint</a></span>(<span class="number">10</span><span class="operator">,</span> <span class="number">20</span>) <span class="operator"><</span><span class="operator"><</span> <span class="type"><a href="../qtcore/qpoint.html">QPoint</a></span>(<span class="number">20</span><span class="operator">,</span> <span class="number">30</span>); </pre> <p>In addition to the functions provided by <a href="../qtcore/qvector.html">QVector</a>, <a href="qpolygon.html">QPolygon</a> provides some point-specific functions.</p> <p>Each point in a polygon can be retrieved by passing its index to the <a href="qpolygon.html#point">point</a>() function. To populate the polygon, <a href="qpolygon.html">QPolygon</a> provides the <a href="qpolygon.html#setPoint">setPoint</a>() function to set the point at a given index, the <a href="qpolygon.html#setPoints">setPoints</a>() function to set all the points in the polygon (resizing it to the given number of points), and the <a href="qpolygon.html#putPoints">putPoints</a>() function which copies a number of given points into the polygon from a specified index (resizing the polygon if necessary).</p> <p><a href="qpolygon.html">QPolygon</a> provides the <a href="qpolygon.html#boundingRect">boundingRect</a>() and <a href="qpolygon.html#translate">translate</a>() functions for geometry functions. Use the <a href="qmatrix.html#map">QMatrix::map</a>() function for more general transformations of QPolygons.</p> <p>The <a href="qpolygon.html">QPolygon</a> class is <a href="../qtcore/implicit-sharing.html">implicitly shared</a>.</p> </div> <p><b>See also </b><a href="../qtcore/qvector.html">QVector</a>, <a href="qpolygonf.html">QPolygonF</a>, and <a href="../qtcore/qline.html">QLine</a>.</p> <!-- @@@QPolygon --> <div class="func"> <h2>Member Function Documentation</h2> <!-- $$$QPolygon[overload1]$$$QPolygon --> <h3 class="fn" id="QPolygon"><a name="QPolygon"></a>QPolygon::<span class="name">QPolygon</span>()</h3> <p>Constructs a polygon with no points.</p> <p><b>See also </b><a href="../qtcore/qvector.html#isEmpty">QVector::isEmpty</a>().</p> <!-- @@@QPolygon --> <!-- $$$QPolygon$$$QPolygonint --> <h3 class="fn" id="QPolygon-1"><a name="QPolygon-1"></a>QPolygon::<span class="name">QPolygon</span>(<span class="type">int</span> <i>size</i>)</h3> <p>Constructs a polygon of the given <i>size</i>. Creates an empty polygon if <i>size</i> == 0.</p> <p><b>See also </b><a href="../qtcore/qvector.html#isEmpty">QVector::isEmpty</a>().</p> <!-- @@@QPolygon --> <!-- $$$QPolygon$$$QPolygonconstQVector<QPoint>& --> <h3 class="fn" id="QPolygon-2"><a name="QPolygon-2"></a>QPolygon::<span class="name">QPolygon</span>(const <span class="type"><a href="../qtcore/qvector.html">QVector</a></span><<span class="type"><a href="../qtcore/qpoint.html">QPoint</a></span>> &<i>points</i>)</h3> <p>Constructs a polygon containing the specified <i>points</i>.</p> <p><b>See also </b><a href="qpolygon.html#setPoints">setPoints</a>().</p> <!-- @@@QPolygon --> <!-- $$$QPolygon$$$QPolygonQVector<QPoint>&& --> <h3 class="fn" id="QPolygon-3"><a name="QPolygon-3"></a>QPolygon::<span class="name">QPolygon</span>(<span class="type"><a href="../qtcore/qvector.html">QVector</a></span><<span class="type"><a href="../qtcore/qpoint.html">QPoint</a></span>> &&<i>v</i>)</h3> <p>Default constructs an instance of QPolygon.</p><!-- @@@QPolygon --> <!-- $$$QPolygon$$$QPolygonconstQRect&bool --> <h3 class="fn" id="QPolygon-4"><a name="QPolygon-4"></a>QPolygon::<span class="name">QPolygon</span>(const <span class="type"><a href="../qtcore/qrect.html">QRect</a></span> &<i>rectangle</i>, <span class="type">bool</span> <i>closed</i> = false)</h3> <p>Constructs a polygon from the given <i>rectangle</i>. If <i>closed</i> is false, the polygon just contains the four points of the rectangle ordered clockwise, otherwise the polygon's fifth point is set to <i>rectangle</i>.topLeft().</p> <p>Note that the bottom-right corner of the rectangle is located at (rectangle.x() + rectangle.width(), rectangle.y() + rectangle.height()).</p> <p><b>See also </b><a href="qpolygon.html#setPoints">setPoints</a>().</p> <!-- @@@QPolygon --> <!-- $$$QPolygon$$$QPolygonconstQPolygon& --> <h3 class="fn" id="QPolygon-6"><a name="QPolygon-6"></a>QPolygon::<span class="name">QPolygon</span>(const <span class="type"><a href="qpolygon.html#QPolygon">QPolygon</a></span> &<i>polygon</i>)</h3> <p>Constructs a copy of the given <i>polygon</i>.</p> <p><b>See also </b><a href="qpolygon.html#setPoints">setPoints</a>().</p> <!-- @@@QPolygon --> <!-- $$$QPolygon$$$QPolygonQPolygon&& --> <h3 class="fn" id="QPolygon-7"><a name="QPolygon-7"></a>QPolygon::<span class="name">QPolygon</span>(<span class="type"><a href="qpolygon.html#QPolygon">QPolygon</a></span> &&<i>other</i>)</h3> <p>Move-copy constructor.</p><!-- @@@QPolygon --> <!-- $$$~QPolygon[overload1]$$$~QPolygon --> <h3 class="fn" id="dtor.QPolygon"><a name="dtor.QPolygon"></a>QPolygon::<span class="name">~QPolygon</span>()</h3> <p>Destroys the polygon.</p> <!-- @@@~QPolygon --> <!-- $$$boundingRect[overload1]$$$boundingRect --> <h3 class="fn" id="boundingRect"><a name="boundingRect"></a><span class="type"><a href="../qtcore/qrect.html">QRect</a></span> QPolygon::<span class="name">boundingRect</span>() const</h3> <p>Returns the bounding rectangle of the polygon, or <a href="../qtcore/qrect.html">QRect</a>(0, 0, 0, 0) if the polygon is empty.</p> <p><b>See also </b><a href="../qtcore/qvector.html#isEmpty">QVector::isEmpty</a>().</p> <!-- @@@boundingRect --> <!-- $$$containsPoint[overload1]$$$containsPointconstQPoint&Qt::FillRule --> <h3 class="fn" id="containsPoint"><a name="containsPoint"></a><span class="type">bool</span> QPolygon::<span class="name">containsPoint</span>(const <span class="type"><a href="../qtcore/qpoint.html">QPoint</a></span> &<i>point</i>, <span class="type"><a href="../qtcore/qt.html#FillRule-enum">Qt::FillRule</a></span> <i>fillRule</i>) const</h3> <p>Returns <code>true</code> if the given <i>point</i> is inside the polygon according to the specified <i>fillRule</i>; otherwise returns <code>false</code>.</p> <p>This function was introduced in Qt 4.3.</p> <!-- @@@containsPoint --> <!-- $$$intersected[overload1]$$$intersectedconstQPolygon& --> <h3 class="fn" id="intersected"><a name="intersected"></a><span class="type"><a href="qpolygon.html#QPolygon">QPolygon</a></span> QPolygon::<span class="name">intersected</span>(const <span class="type"><a href="qpolygon.html#QPolygon">QPolygon</a></span> &<i>r</i>) const</h3> <p>Returns a polygon which is the intersection of this polygon and <i>r</i>.</p> <p>Set operations on polygons will treat the polygons as areas. Non-closed polygons will be treated as implicitly closed.</p> <p>This function was introduced in Qt 4.3.</p> <p><b>See also </b><a href="qpolygon.html#intersects">intersects</a>().</p> <!-- @@@intersected --> <!-- $$$intersects[overload1]$$$intersectsconstQPolygon& --> <h3 class="fn" id="intersects"><a name="intersects"></a><span class="type">bool</span> QPolygon::<span class="name">intersects</span>(const <span class="type"><a href="qpolygon.html#QPolygon">QPolygon</a></span> &<i>p</i>) const</h3> <p>Returns <code>true</code> if the current polygon intersects at any point the given polygon <i>p</i>. Also returns <code>true</code> if the current polygon contains or is contained by any part of <i>p</i>.</p> <p>Set operations on polygons will treat the polygons as areas. Non-closed polygons will be treated as implicitly closed.</p> <p>This function was introduced in Qt 5.10.</p> <p><b>See also </b><a href="qpolygon.html#intersected">intersected</a>().</p> <!-- @@@intersects --> <!-- $$$point[overload1]$$$pointintint*int* --> <h3 class="fn" id="point"><a name="point"></a><span class="type">void</span> QPolygon::<span class="name">point</span>(<span class="type">int</span> <i>index</i>, <span class="type">int</span> *<i>x</i>, <span class="type">int</span> *<i>y</i>) const</h3> <p>Extracts the coordinates of the point at the given <i>index</i> to *<i>x</i> and *<i>y</i> (if they are valid pointers).</p> <p><b>See also </b><a href="qpolygon.html#setPoint">setPoint</a>().</p> <!-- @@@point --> <!-- $$$point$$$pointint --> <h3 class="fn" id="point-1"><a name="point-1"></a><span class="type"><a href="../qtcore/qpoint.html">QPoint</a></span> QPolygon::<span class="name">point</span>(<span class="type">int</span> <i>index</i>) const</h3> <p>This is an overloaded function.</p> <p>Returns the point at the given <i>index</i>.</p> <!-- @@@point --> <!-- $$$putPoints[overload1]$$$putPointsintintintint... --> <h3 class="fn" id="putPoints"><a name="putPoints"></a><span class="type">void</span> QPolygon::<span class="name">putPoints</span>(<span class="type">int</span> <i>index</i>, <span class="type">int</span> <i>nPoints</i>, <span class="type">int</span> <i>firstx</i>, <span class="type">int</span> <i>firsty</i>, <i>...</i>)</h3> <p>Copies <i>nPoints</i> points from the variable argument list into this polygon from the given <i>index</i>.</p> <p>The points are given as a sequence of integers, starting with <i>firstx</i> then <i>firsty</i>, and so on. The polygon is resized if <code>index+nPoints</code> exceeds its current size.</p> <p>The example code creates a polygon with three points (4,5), (6,7) and (8,9), by expanding the polygon from 1 to 3 points:</p> <pre class="cpp"> <span class="type"><a href="qpolygon.html#QPolygon">QPolygon</a></span> polygon(<span class="number">1</span>); polygon<span class="operator">[</span><span class="number">0</span><span class="operator">]</span> <span class="operator">=</span> <span class="type"><a href="../qtcore/qpoint.html">QPoint</a></span>(<span class="number">4</span><span class="operator">,</span> <span class="number">5</span>); polygon<span class="operator">.</span>putPoints(<span class="number">1</span><span class="operator">,</span> <span class="number">2</span><span class="operator">,</span> <span class="number">6</span><span class="operator">,</span><span class="number">7</span><span class="operator">,</span> <span class="number">8</span><span class="operator">,</span><span class="number">9</span>); </pre> <p>The following code has the same result, but here the putPoints() function overwrites rather than extends:</p> <pre class="cpp"> <span class="type"><a href="qpolygon.html#QPolygon">QPolygon</a></span> polygon(<span class="number">3</span>); polygon<span class="operator">.</span>putPoints(<span class="number">0</span><span class="operator">,</span> <span class="number">3</span><span class="operator">,</span> <span class="number">4</span><span class="operator">,</span><span class="number">5</span><span class="operator">,</span> <span class="number">0</span><span class="operator">,</span><span class="number">0</span><span class="operator">,</span> <span class="number">8</span><span class="operator">,</span><span class="number">9</span>); polygon<span class="operator">.</span>putPoints(<span class="number">1</span><span class="operator">,</span> <span class="number">1</span><span class="operator">,</span> <span class="number">6</span><span class="operator">,</span><span class="number">7</span>); </pre> <p><b>See also </b><a href="qpolygon.html#setPoints">setPoints</a>().</p> <!-- @@@putPoints --> <!-- $$$putPoints$$$putPointsintintconstQPolygon&int --> <h3 class="fn" id="putPoints-2"><a name="putPoints-2"></a><span class="type">void</span> QPolygon::<span class="name">putPoints</span>(<span class="type">int</span> <i>index</i>, <span class="type">int</span> <i>nPoints</i>, const <span class="type"><a href="qpolygon.html#QPolygon">QPolygon</a></span> &<i>fromPolygon</i>, <span class="type">int</span> <i>fromIndex</i> = 0)</h3> <p>This is an overloaded function.</p> <p>Copies <i>nPoints</i> points from the given <i>fromIndex</i> ( 0 by default) in <i>fromPolygon</i> into this polygon, starting at the specified <i>index</i>. For example:</p> <pre class="cpp"> <span class="type"><a href="qpolygon.html#QPolygon">QPolygon</a></span> polygon1; polygon1<span class="operator">.</span>putPoints(<span class="number">0</span><span class="operator">,</span> <span class="number">3</span><span class="operator">,</span> <span class="number">1</span><span class="operator">,</span><span class="number">2</span><span class="operator">,</span> <span class="number">0</span><span class="operator">,</span><span class="number">0</span><span class="operator">,</span> <span class="number">5</span><span class="operator">,</span><span class="number">6</span>); <span class="comment">// polygon1 is now the three-point polygon(1,2, 0,0, 5,6);</span> <span class="type"><a href="qpolygon.html#QPolygon">QPolygon</a></span> polygon2; polygon2<span class="operator">.</span>putPoints(<span class="number">0</span><span class="operator">,</span> <span class="number">3</span><span class="operator">,</span> <span class="number">4</span><span class="operator">,</span><span class="number">4</span><span class="operator">,</span> <span class="number">5</span><span class="operator">,</span><span class="number">5</span><span class="operator">,</span> <span class="number">6</span><span class="operator">,</span><span class="number">6</span>); <span class="comment">// polygon2 is now (4,4, 5,5, 6,6);</span> polygon1<span class="operator">.</span>putPoints(<span class="number">2</span><span class="operator">,</span> <span class="number">3</span><span class="operator">,</span> polygon2); <span class="comment">// polygon1 is now the five-point polygon(1,2, 0,0, 4,4, 5,5, 6,6);</span> </pre> <!-- @@@putPoints --> <!-- $$$setPoint[overload1]$$$setPointintintint --> <h3 class="fn" id="setPoint"><a name="setPoint"></a><span class="type">void</span> QPolygon::<span class="name">setPoint</span>(<span class="type">int</span> <i>index</i>, <span class="type">int</span> <i>x</i>, <span class="type">int</span> <i>y</i>)</h3> <p>Sets the point at the given <i>index</i> to the point specified by (<i>x</i>, <i>y</i>).</p> <p><b>See also </b><a href="qpolygon.html#point">point</a>(), <a href="qpolygon.html#putPoints">putPoints</a>(), and <a href="qpolygon.html#setPoints">setPoints</a>().</p> <!-- @@@setPoint --> <!-- $$$setPoint$$$setPointintconstQPoint& --> <h3 class="fn" id="setPoint-1"><a name="setPoint-1"></a><span class="type">void</span> QPolygon::<span class="name">setPoint</span>(<span class="type">int</span> <i>index</i>, const <span class="type"><a href="../qtcore/qpoint.html">QPoint</a></span> &<i>point</i>)</h3> <p>This is an overloaded function.</p> <p>Sets the point at the given <i>index</i> to the given <i>point</i>.</p> <!-- @@@setPoint --> <!-- $$$setPoints[overload1]$$$setPointsintconstint* --> <h3 class="fn" id="setPoints"><a name="setPoints"></a><span class="type">void</span> QPolygon::<span class="name">setPoints</span>(<span class="type">int</span> <i>nPoints</i>, const <span class="type">int</span> *<i>points</i>)</h3> <p>Resizes the polygon to <i>nPoints</i> and populates it with the given <i>points</i>.</p> <p>The example code creates a polygon with two points (10, 20) and (30, 40):</p> <pre class="cpp"> <span class="keyword">static</span> <span class="keyword">const</span> <span class="type">int</span> points<span class="operator">[</span><span class="operator">]</span> <span class="operator">=</span> { <span class="number">10</span><span class="operator">,</span> <span class="number">20</span><span class="operator">,</span> <span class="number">30</span><span class="operator">,</span> <span class="number">40</span> }; <span class="type"><a href="qpolygon.html#QPolygon">QPolygon</a></span> polygon; polygon<span class="operator">.</span>setPoints(<span class="number">2</span><span class="operator">,</span> points); </pre> <p><b>See also </b><a href="qpolygon.html#setPoint">setPoint</a>() and <a href="qpolygon.html#putPoints">putPoints</a>().</p> <!-- @@@setPoints --> <!-- $$$setPoints$$$setPointsintintint... --> <h3 class="fn" id="setPoints-1"><a name="setPoints-1"></a><span class="type">void</span> QPolygon::<span class="name">setPoints</span>(<span class="type">int</span> <i>nPoints</i>, <span class="type">int</span> <i>firstx</i>, <span class="type">int</span> <i>firsty</i>, <i>...</i>)</h3> <p>This is an overloaded function.</p> <p>Resizes the polygon to <i>nPoints</i> and populates it with the points specified by the variable argument list. The points are given as a sequence of integers, starting with <i>firstx</i> then <i>firsty</i>, and so on.</p> <p>The example code creates a polygon with two points (10, 20) and (30, 40):</p> <pre class="cpp"> <span class="type"><a href="qpolygon.html#QPolygon">QPolygon</a></span> polygon; polygon<span class="operator">.</span>setPoints(<span class="number">2</span><span class="operator">,</span> <span class="number">10</span><span class="operator">,</span> <span class="number">20</span><span class="operator">,</span> <span class="number">30</span><span class="operator">,</span> <span class="number">40</span>); </pre> <!-- @@@setPoints --> <!-- $$$subtracted[overload1]$$$subtractedconstQPolygon& --> <h3 class="fn" id="subtracted"><a name="subtracted"></a><span class="type"><a href="qpolygon.html#QPolygon">QPolygon</a></span> QPolygon::<span class="name">subtracted</span>(const <span class="type"><a href="qpolygon.html#QPolygon">QPolygon</a></span> &<i>r</i>) const</h3> <p>Returns a polygon which is <i>r</i> subtracted from this polygon.</p> <p>Set operations on polygons will treat the polygons as areas. Non-closed polygons will be treated as implicitly closed.</p> <p>This function was introduced in Qt 4.3.</p> <!-- @@@subtracted --> <!-- $$$swap[overload1]$$$swapQPolygon& --> <h3 class="fn" id="swap"><a name="swap"></a><span class="type">void</span> QPolygon::<span class="name">swap</span>(<span class="type"><a href="qpolygon.html#QPolygon">QPolygon</a></span> &<i>other</i>)</h3> <p>Swaps polygon <i>other</i> with this polygon. This operation is very fast and never fails.</p> <p>This function was introduced in Qt 4.8.</p> <!-- @@@swap --> <!-- $$$translate[overload1]$$$translateintint --> <h3 class="fn" id="translate"><a name="translate"></a><span class="type">void</span> QPolygon::<span class="name">translate</span>(<span class="type">int</span> <i>dx</i>, <span class="type">int</span> <i>dy</i>)</h3> <p>Translates all points in the polygon by (<i>dx</i>, <i>dy</i>).</p> <p><b>See also </b><a href="qpolygon.html#translated">translated</a>().</p> <!-- @@@translate --> <!-- $$$translate$$$translateconstQPoint& --> <h3 class="fn" id="translate-1"><a name="translate-1"></a><span class="type">void</span> QPolygon::<span class="name">translate</span>(const <span class="type"><a href="../qtcore/qpoint.html">QPoint</a></span> &<i>offset</i>)</h3> <p>This is an overloaded function.</p> <p>Translates all points in the polygon by the given <i>offset</i>.</p> <p><b>See also </b><a href="qpolygon.html#translated">translated</a>().</p> <!-- @@@translate --> <!-- $$$translated[overload1]$$$translatedintint --> <h3 class="fn" id="translated"><a name="translated"></a><span class="type"><a href="qpolygon.html#QPolygon">QPolygon</a></span> QPolygon::<span class="name">translated</span>(<span class="type">int</span> <i>dx</i>, <span class="type">int</span> <i>dy</i>) const</h3> <p>Returns a copy of the polygon that is translated by (<i>dx</i>, <i>dy</i>).</p> <p>This function was introduced in Qt 4.6.</p> <p><b>See also </b><a href="qpolygon.html#translate">translate</a>().</p> <!-- @@@translated --> <!-- $$$translated$$$translatedconstQPoint& --> <h3 class="fn" id="translated-1"><a name="translated-1"></a><span class="type"><a href="qpolygon.html#QPolygon">QPolygon</a></span> QPolygon::<span class="name">translated</span>(const <span class="type"><a href="../qtcore/qpoint.html">QPoint</a></span> &<i>offset</i>) const</h3> <p>This is an overloaded function.</p> <p>Returns a copy of the polygon that is translated by the given <i>offset</i>.</p> <p>This function was introduced in Qt 4.6.</p> <p><b>See also </b><a href="qpolygon.html#translate">translate</a>().</p> <!-- @@@translated --> <!-- $$$united[overload1]$$$unitedconstQPolygon& --> <h3 class="fn" id="united"><a name="united"></a><span class="type"><a href="qpolygon.html#QPolygon">QPolygon</a></span> QPolygon::<span class="name">united</span>(const <span class="type"><a href="qpolygon.html#QPolygon">QPolygon</a></span> &<i>r</i>) const</h3> <p>Returns a polygon which is the union of this polygon and <i>r</i>.</p> <p>Set operations on polygons, will treat the polygons as areas, and implicitly close the polygon.</p> <p>This function was introduced in Qt 4.3.</p> <p><b>See also </b><a href="qpolygon.html#intersected">intersected</a>() and <a href="qpolygon.html#subtracted">subtracted</a>().</p> <!-- @@@united --> <!-- $$$operator QVariant[overload1]$$$operator QVariant --> <h3 class="fn" id="operator-QVariant"><a name="operator-QVariant"></a><span class="type"><a href="../qtcore/qvariant.html">QVariant</a></span> QPolygon::<span class="name">operator QVariant</span>() const</h3> <p>Returns the polygon as a <a href="../qtcore/qvariant.html">QVariant</a></p> <!-- @@@operator QVariant --> <!-- $$$operator=[overload1]$$$operator=QPolygon&& --> <h3 class="fn" id="operator-eq"><a name="operator-eq"></a><span class="type"><a href="qpolygon.html#QPolygon">QPolygon</a></span> &QPolygon::<span class="name">operator=</span>(<span class="type"><a href="qpolygon.html#QPolygon">QPolygon</a></span> &&<i>other</i>)</h3> <p>Move-assignment operator.</p><!-- @@@operator= --> <!-- $$$operator=$$$operator=constQPolygon& --> <h3 class="fn" id="operator-eq-1"><a name="operator-eq-1"></a><span class="type"><a href="qpolygon.html#QPolygon">QPolygon</a></span> &QPolygon::<span class="name">operator=</span>(const <span class="type"><a href="qpolygon.html#QPolygon">QPolygon</a></span> &<i>other</i>)</h3> <p>Copy-assignment operator.</p><!-- @@@operator= --> </div> <div class="relnonmem"> <h2>Related Non-Members</h2> <!-- $$$operator<<[overload1]$$$operator<<QDataStream&constQPolygon& --> <h3 class="fn" id="operator-lt-lt"><a name="operator-lt-lt"></a><span class="type"><a href="../qtcore/qdatastream.html">QDataStream</a></span> &<span class="name">operator<<</span>(<span class="type"><a href="../qtcore/qdatastream.html">QDataStream</a></span> &<i>stream</i>, const <span class="type"><a href="qpolygon.html#QPolygon">QPolygon</a></span> &<i>polygon</i>)</h3> <p>Writes the given <i>polygon</i> to the given <i>stream</i>, and returns a reference to the stream.</p> <p>This function was introduced in Qt 4.4.</p> <p><b>See also </b><a href="../qtcore/datastreamformat.html">Serializing Qt Data Types</a>.</p> <!-- @@@operator<< --> <!-- $$$operator>>[overload1]$$$operator>>QDataStream&QPolygon& --> <h3 class="fn" id="operator-gt-gt"><a name="operator-gt-gt"></a><span class="type"><a href="../qtcore/qdatastream.html">QDataStream</a></span> &<span class="name">operator>></span>(<span class="type"><a href="../qtcore/qdatastream.html">QDataStream</a></span> &<i>stream</i>, <span class="type"><a href="qpolygon.html#QPolygon">QPolygon</a></span> &<i>polygon</i>)</h3> <p>Reads a polygon from the given <i>stream</i> into the given <i>polygon</i>, and returns a reference to the stream.</p> <p>This function was introduced in Qt 4.4.</p> <p><b>See also </b><a href="../qtcore/datastreamformat.html">Serializing Qt Data Types</a>.</p> <!-- @@@operator>> --> </div> </div> </div> </div> </div> </div> <div class="footer"> <p> <acronym title="Copyright">©</acronym> 2019 The Qt Company Ltd. Documentation contributions included herein are the copyrights of their respective owners.<br/> The documentation provided herein is licensed under the terms of the <a href="http://www.gnu.org/licenses/fdl.html">GNU Free Documentation License version 1.3</a> as published by the Free Software Foundation.<br/> Qt and respective logos are trademarks of The Qt Company Ltd. in Finland and/or other countries worldwide. All other trademarks are property of their respective owners. </p> </div> </body> </html>