<?xml version="1.0" encoding="UTF-8"?> <!DOCTYPE html> <html lang="en"> <head> <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> <title>renderer.h Example File | Qt GUI 5.12.6</title> <link rel="stylesheet" type="text/css" href="style/offline-simple.css" /> <script type="text/javascript"> document.getElementsByTagName("link").item(0).setAttribute("href", "style/offline.css"); // loading style sheet breaks anchors that were jumped to before // so force jumping to anchor again setTimeout(function() { var anchor = location.hash; // need to jump to different anchor first (e.g. none) location.hash = "#"; setTimeout(function() { location.hash = anchor; }, 0); }, 0); </script> </head> <body> <div class="header" id="qtdocheader"> <div class="main"> <div class="main-rounded"> <div class="navigationbar"> <table><tr> <td >Qt 5.12</td><td ><a href="qtgui-index.html">Qt GUI</a></td><td ><a href="qtgui-hellovulkancubes-example.html">Hello Vulkan Cubes Example</a></td><td >renderer.h Example File</td></tr></table><table class="buildversion"><tr> <td id="buildversion" width="100%" align="right"><a href="qtgui-index.html">Qt 5.12.6 Reference Documentation</a></td> </tr></table> </div> </div> <div class="content"> <div class="line"> <div class="content mainContent"> <div class="sidebar"><div class="sidebar-content" id="sidebar-content"></div></div> <h1 class="title">renderer.h Example File</h1> <span class="subtitle">hellovulkancubes/renderer.h</span> <!-- $$$hellovulkancubes/renderer.h-description --> <div class="descr"> <a name="details"></a> <pre class="cpp"> <span class="comment">/**************************************************************************** ** ** Copyright (C) 2017 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the examples of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:BSD$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** BSD License Usage ** Alternatively, you may use this file under the terms of the BSD license ** as follows: ** ** "Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions are ** met: ** * Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** * Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in ** the documentation and/or other materials provided with the ** distribution. ** * Neither the name of The Qt Company Ltd nor the names of its ** contributors may be used to endorse or promote products derived ** from this software without specific prior written permission. ** ** ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT ** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR ** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." ** ** $QT_END_LICENSE$ ** ****************************************************************************/</span> <span class="preprocessor">#ifndef RENDERER_H</span> <span class="preprocessor">#define RENDERER_H</span> <span class="preprocessor">#include "vulkanwindow.h"</span> <span class="preprocessor">#include "mesh.h"</span> <span class="preprocessor">#include "shader.h"</span> <span class="preprocessor">#include "camera.h"</span> <span class="preprocessor">#include <QFutureWatcher></span> <span class="preprocessor">#include <QMutex></span> <span class="keyword">class</span> Renderer : <span class="keyword">public</span> <span class="type"><a href="qvulkanwindowrenderer.html">QVulkanWindowRenderer</a></span> { <span class="keyword">public</span>: Renderer(VulkanWindow <span class="operator">*</span>w<span class="operator">,</span> <span class="type">int</span> initialCount); <span class="type">void</span> preInitResources() override; <span class="type">void</span> initResources() override; <span class="type">void</span> initSwapChainResources() override; <span class="type">void</span> releaseSwapChainResources() override; <span class="type">void</span> releaseResources() override; <span class="type">void</span> startNextFrame() override; bool animating() <span class="keyword">const</span> { <span class="keyword">return</span> m_animating; } <span class="type">void</span> setAnimating(bool a) { m_animating <span class="operator">=</span> a; } <span class="type">int</span> instanceCount() <span class="keyword">const</span> { <span class="keyword">return</span> m_instCount; } <span class="type">void</span> addNew(); <span class="type">void</span> yaw(<span class="type">float</span> degrees); <span class="type">void</span> pitch(<span class="type">float</span> degrees); <span class="type">void</span> walk(<span class="type">float</span> amount); <span class="type">void</span> strafe(<span class="type">float</span> amount); <span class="type">void</span> setUseLogo(bool b); <span class="keyword">private</span>: <span class="type">void</span> createPipelines(); <span class="type">void</span> createItemPipeline(); <span class="type">void</span> createFloorPipeline(); <span class="type">void</span> ensureBuffers(); <span class="type">void</span> ensureInstanceBuffer(); <span class="type">void</span> getMatrices(QMatrix4x4 <span class="operator">*</span>mvp<span class="operator">,</span> QMatrix4x4 <span class="operator">*</span>model<span class="operator">,</span> QMatrix3x3 <span class="operator">*</span>modelNormal<span class="operator">,</span> QVector3D <span class="operator">*</span>eyePos); <span class="type">void</span> writeFragUni(<span class="type"><a href="../qtcore/qtglobal.html#quint8-typedef">quint8</a></span> <span class="operator">*</span>p<span class="operator">,</span> <span class="keyword">const</span> QVector3D <span class="operator">&</span>eyePos); <span class="type">void</span> buildFrame(); <span class="type">void</span> buildDrawCallsForItems(); <span class="type">void</span> buildDrawCallsForFloor(); <span class="type">void</span> markViewProjDirty() { m_vpDirty <span class="operator">=</span> m_window<span class="operator">-</span><span class="operator">></span>concurrentFrameCount(); } VulkanWindow <span class="operator">*</span>m_window; <span class="type"><a href="qvulkandevicefunctions.html">QVulkanDeviceFunctions</a></span> <span class="operator">*</span>m_devFuncs; bool m_useLogo <span class="operator">=</span> <span class="keyword">false</span>; Mesh m_blockMesh; Mesh m_logoMesh; VkBuffer m_blockVertexBuf <span class="operator">=</span> VK_NULL_HANDLE; VkBuffer m_logoVertexBuf <span class="operator">=</span> VK_NULL_HANDLE; <span class="keyword">struct</span> { VkDeviceSize vertUniSize; VkDeviceSize fragUniSize; VkDeviceSize uniMemStartOffset; Shader vs; Shader fs; VkDescriptorPool descPool <span class="operator">=</span> VK_NULL_HANDLE; VkDescriptorSetLayout descSetLayout <span class="operator">=</span> VK_NULL_HANDLE; VkDescriptorSet descSet; VkPipelineLayout pipelineLayout <span class="operator">=</span> VK_NULL_HANDLE; VkPipeline pipeline <span class="operator">=</span> VK_NULL_HANDLE; } m_itemMaterial; VkBuffer m_floorVertexBuf <span class="operator">=</span> VK_NULL_HANDLE; <span class="keyword">struct</span> { Shader vs; Shader fs; VkPipelineLayout pipelineLayout <span class="operator">=</span> VK_NULL_HANDLE; VkPipeline pipeline <span class="operator">=</span> VK_NULL_HANDLE; } m_floorMaterial; VkDeviceMemory m_bufMem <span class="operator">=</span> VK_NULL_HANDLE; VkBuffer m_uniBuf <span class="operator">=</span> VK_NULL_HANDLE; VkPipelineCache m_pipelineCache <span class="operator">=</span> VK_NULL_HANDLE; <span class="type"><a href="../qtcore/qfuture.html">QFuture</a></span><span class="operator"><</span><span class="type">void</span><span class="operator">></span> m_pipelinesFuture; QVector3D m_lightPos; Camera m_cam; QMatrix4x4 m_proj; <span class="type">int</span> m_vpDirty <span class="operator">=</span> <span class="number">0</span>; QMatrix4x4 m_floorModel; bool m_animating; <span class="type">float</span> m_rotation <span class="operator">=</span> <span class="number">0.0f</span>; <span class="type">int</span> m_instCount; <span class="type">int</span> m_preparedInstCount <span class="operator">=</span> <span class="number">0</span>; <span class="type"><a href="../qtcore/qbytearray.html">QByteArray</a></span> m_instData; VkBuffer m_instBuf <span class="operator">=</span> VK_NULL_HANDLE; VkDeviceMemory m_instBufMem <span class="operator">=</span> VK_NULL_HANDLE; <span class="type"><a href="../qtcore/qfuturewatcher.html">QFutureWatcher</a></span><span class="operator"><</span><span class="type">void</span><span class="operator">></span> m_frameWatcher; bool m_framePending; <span class="type"><a href="../qtcore/qmutex.html">QMutex</a></span> m_guiMutex; }; <span class="preprocessor">#endif</span> </pre> </div> <!-- @@@hellovulkancubes/renderer.h --> </div> </div> </div> </div> </div> <div class="footer"> <p> <acronym title="Copyright">©</acronym> 2019 The Qt Company Ltd. Documentation contributions included herein are the copyrights of their respective owners.<br/> The documentation provided herein is licensed under the terms of the <a href="http://www.gnu.org/licenses/fdl.html">GNU Free Documentation License version 1.3</a> as published by the Free Software Foundation.<br/> Qt and respective logos are trademarks of The Qt Company Ltd. in Finland and/or other countries worldwide. All other trademarks are property of their respective owners. </p> </div> </body> </html>