<?xml version="1.0" encoding="UTF-8"?> <!DOCTYPE html> <html lang="en"> <head> <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> <title>main.cpp Example File | Qt Widgets 5.12.6</title> <link rel="stylesheet" type="text/css" href="style/offline-simple.css" /> <script type="text/javascript"> document.getElementsByTagName("link").item(0).setAttribute("href", "style/offline.css"); // loading style sheet breaks anchors that were jumped to before // so force jumping to anchor again setTimeout(function() { var anchor = location.hash; // need to jump to different anchor first (e.g. none) location.hash = "#"; setTimeout(function() { location.hash = anchor; }, 0); }, 0); </script> </head> <body> <div class="header" id="qtdocheader"> <div class="main"> <div class="main-rounded"> <div class="navigationbar"> <table><tr> <td >Qt 5.12</td><td ><a href="qtwidgets-index.html">Qt Widgets</a></td><td ><a href="qtwidgets-animation-stickman-example.html">Stickman Example</a></td><td >main.cpp Example File</td></tr></table><table class="buildversion"><tr> <td id="buildversion" width="100%" align="right"><a href="qtwidgets-index.html">Qt 5.12.6 Reference Documentation</a></td> </tr></table> </div> </div> <div class="content"> <div class="line"> <div class="content mainContent"> <div class="sidebar"><div class="sidebar-content" id="sidebar-content"></div></div> <h1 class="title">main.cpp Example File</h1> <span class="subtitle">animation/stickman/main.cpp</span> <!-- $$$animation/stickman/main.cpp-description --> <div class="descr"> <a name="details"></a> <pre class="cpp"> <span class="comment">/**************************************************************************** ** ** Copyright (C) 2016 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the QtCore module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:BSD$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** BSD License Usage ** Alternatively, you may use this file under the terms of the BSD license ** as follows: ** ** "Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions are ** met: ** * Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** * Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in ** the documentation and/or other materials provided with the ** distribution. ** * Neither the name of The Qt Company Ltd nor the names of its ** contributors may be used to endorse or promote products derived ** from this software without specific prior written permission. ** ** ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT ** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR ** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." ** ** $QT_END_LICENSE$ ** ****************************************************************************/</span> <span class="preprocessor">#include "animation.h"</span> <span class="preprocessor">#include "node.h"</span> <span class="preprocessor">#include "lifecycle.h"</span> <span class="preprocessor">#include "stickman.h"</span> <span class="preprocessor">#include "graphicsview.h"</span> <span class="preprocessor">#include "rectbutton.h"</span> <span class="preprocessor">#include <QtCore></span> <span class="preprocessor">#include <QtWidgets></span> <span class="type">int</span> main(<span class="type">int</span> argc<span class="operator">,</span> <span class="type">char</span> <span class="operator">*</span><span class="operator">*</span>argv) { Q_INIT_RESOURCE(stickman); <span class="type"><a href="qapplication.html">QApplication</a></span> app(argc<span class="operator">,</span> argv); StickMan <span class="operator">*</span>stickMan <span class="operator">=</span> <span class="keyword">new</span> StickMan; stickMan<span class="operator">-</span><span class="operator">></span>setDrawSticks(<span class="keyword">false</span>); <span class="type"><a href="qgraphicstextitem.html">QGraphicsTextItem</a></span> <span class="operator">*</span>textItem <span class="operator">=</span> <span class="keyword">new</span> <span class="type"><a href="qgraphicstextitem.html">QGraphicsTextItem</a></span>(); textItem<span class="operator">-</span><span class="operator">></span>setHtml(<span class="string">"<font color=\"white\"><b>Stickman</b>"</span> <span class="string">"<p>"</span> <span class="string">"Tell the stickman what to do!"</span> <span class="string">"</p>"</span> <span class="string">"<p><i>"</span> <span class="string">"<li>Press <font color=\"purple\">J</font> to make the stickman jump.</li>"</span> <span class="string">"<li>Press <font color=\"purple\">D</font> to make the stickman dance.</li>"</span> <span class="string">"<li>Press <font color=\"purple\">C</font> to make him chill out.</li>"</span> <span class="string">"<li>When you are done, press <font color=\"purple\">Escape</font>.</li>"</span> <span class="string">"</i></p>"</span> <span class="string">"<p>If he is unlucky, the stickman will get struck by lightning, and never jump, dance or chill out again."</span> <span class="string">"</p></font>"</span>); <span class="type"><a href="../qtcore/qtglobal.html#qreal-typedef">qreal</a></span> w <span class="operator">=</span> textItem<span class="operator">-</span><span class="operator">></span>boundingRect()<span class="operator">.</span>width(); <span class="type"><a href="../qtcore/qrectf.html">QRectF</a></span> stickManBoundingRect <span class="operator">=</span> stickMan<span class="operator">-</span><span class="operator">></span>mapToScene(stickMan<span class="operator">-</span><span class="operator">></span>boundingRect())<span class="operator">.</span>boundingRect(); textItem<span class="operator">-</span><span class="operator">></span>setPos(<span class="operator">-</span>w <span class="operator">/</span> <span class="number">2.0</span><span class="operator">,</span> stickManBoundingRect<span class="operator">.</span>bottom() <span class="operator">+</span> <span class="number">25.0</span>); <span class="type"><a href="qgraphicsscene.html">QGraphicsScene</a></span> scene; scene<span class="operator">.</span>addItem(stickMan); scene<span class="operator">.</span>addItem(textItem); scene<span class="operator">.</span>setBackgroundBrush(<span class="type"><a href="../qtcore/qt.html">Qt</a></span><span class="operator">::</span>black); GraphicsView view; view<span class="operator">.</span>setRenderHints(<span class="type"><a href="../qtgui/qpainter.html">QPainter</a></span><span class="operator">::</span>Antialiasing); view<span class="operator">.</span>setTransformationAnchor(<span class="type"><a href="qgraphicsview.html">QGraphicsView</a></span><span class="operator">::</span>NoAnchor); view<span class="operator">.</span>setScene(<span class="operator">&</span>scene); <span class="type"><a href="../qtcore/qrectf.html">QRectF</a></span> sceneRect <span class="operator">=</span> scene<span class="operator">.</span>sceneRect(); <span class="comment">// making enough room in the scene for stickman to jump and die</span> view<span class="operator">.</span>resize(sceneRect<span class="operator">.</span>width() <span class="operator">+</span> <span class="number">100</span><span class="operator">,</span> sceneRect<span class="operator">.</span>height() <span class="operator">+</span> <span class="number">100</span>); view<span class="operator">.</span>setSceneRect(sceneRect); view<span class="operator">.</span>show(); view<span class="operator">.</span>setFocus(); LifeCycle cycle(stickMan<span class="operator">,</span> <span class="operator">&</span>view); cycle<span class="operator">.</span>setDeathAnimation(<span class="string">":/animations/dead.bin"</span>); cycle<span class="operator">.</span>addActivity(<span class="string">":/animations/jumping.bin"</span><span class="operator">,</span> <span class="type"><a href="../qtcore/qt.html">Qt</a></span><span class="operator">::</span>Key_J); cycle<span class="operator">.</span>addActivity(<span class="string">":/animations/dancing.bin"</span><span class="operator">,</span> <span class="type"><a href="../qtcore/qt.html">Qt</a></span><span class="operator">::</span>Key_D); cycle<span class="operator">.</span>addActivity(<span class="string">":/animations/chilling.bin"</span><span class="operator">,</span> <span class="type"><a href="../qtcore/qt.html">Qt</a></span><span class="operator">::</span>Key_C); cycle<span class="operator">.</span>start(); <span class="keyword">return</span> app<span class="operator">.</span>exec(); } </pre> </div> <!-- @@@animation/stickman/main.cpp --> </div> </div> </div> </div> </div> <div class="footer"> <p> <acronym title="Copyright">©</acronym> 2019 The Qt Company Ltd. Documentation contributions included herein are the copyrights of their respective owners.<br/> The documentation provided herein is licensed under the terms of the <a href="http://www.gnu.org/licenses/fdl.html">GNU Free Documentation License version 1.3</a> as published by the Free Software Foundation.<br/> Qt and respective logos are trademarks of The Qt Company Ltd. in Finland and/or other countries worldwide. All other trademarks are property of their respective owners. </p> </div> </body> </html>