<?xml version="1.0" encoding="UTF-8"?> <!DOCTYPE html> <html lang="en"> <head> <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> <title>tetrixwindow.cpp Example File | Qt Widgets 5.12.6</title> <link rel="stylesheet" type="text/css" href="style/offline-simple.css" /> <script type="text/javascript"> document.getElementsByTagName("link").item(0).setAttribute("href", "style/offline.css"); // loading style sheet breaks anchors that were jumped to before // so force jumping to anchor again setTimeout(function() { var anchor = location.hash; // need to jump to different anchor first (e.g. none) location.hash = "#"; setTimeout(function() { location.hash = anchor; }, 0); }, 0); </script> </head> <body> <div class="header" id="qtdocheader"> <div class="main"> <div class="main-rounded"> <div class="navigationbar"> <table><tr> <td >Qt 5.12</td><td ><a href="qtwidgets-index.html">Qt Widgets</a></td><td ><a href="qtwidgets-widgets-tetrix-example.html">Tetrix Example</a></td><td >tetrixwindow.cpp Example File</td></tr></table><table class="buildversion"><tr> <td id="buildversion" width="100%" align="right"><a href="qtwidgets-index.html">Qt 5.12.6 Reference Documentation</a></td> </tr></table> </div> </div> <div class="content"> <div class="line"> <div class="content mainContent"> <div class="sidebar"><div class="sidebar-content" id="sidebar-content"></div></div> <h1 class="title">tetrixwindow.cpp Example File</h1> <span class="subtitle">widgets/tetrix/tetrixwindow.cpp</span> <!-- $$$widgets/tetrix/tetrixwindow.cpp-description --> <div class="descr"> <a name="details"></a> <pre class="cpp"> <span class="comment">/**************************************************************************** ** ** Copyright (C) 2016 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the examples of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:BSD$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** BSD License Usage ** Alternatively, you may use this file under the terms of the BSD license ** as follows: ** ** "Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions are ** met: ** * Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** * Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in ** the documentation and/or other materials provided with the ** distribution. ** * Neither the name of The Qt Company Ltd nor the names of its ** contributors may be used to endorse or promote products derived ** from this software without specific prior written permission. ** ** ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT ** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR ** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." ** ** $QT_END_LICENSE$ ** ****************************************************************************/</span> <span class="preprocessor">#include <QtWidgets></span> <span class="preprocessor">#include "tetrixboard.h"</span> <span class="preprocessor">#include "tetrixwindow.h"</span> TetrixWindow<span class="operator">::</span>TetrixWindow() { board <span class="operator">=</span> <span class="keyword">new</span> TetrixBoard; nextPieceLabel <span class="operator">=</span> <span class="keyword">new</span> <span class="type"><a href="qlabel.html">QLabel</a></span>; nextPieceLabel<span class="operator">-</span><span class="operator">></span>setFrameStyle(<span class="type"><a href="qframe.html">QFrame</a></span><span class="operator">::</span>Box <span class="operator">|</span> <span class="type"><a href="qframe.html">QFrame</a></span><span class="operator">::</span>Raised); nextPieceLabel<span class="operator">-</span><span class="operator">></span>setAlignment(<span class="type"><a href="../qtcore/qt.html">Qt</a></span><span class="operator">::</span>AlignCenter); board<span class="operator">-</span><span class="operator">></span>setNextPieceLabel(nextPieceLabel); scoreLcd <span class="operator">=</span> <span class="keyword">new</span> <span class="type"><a href="qlcdnumber.html">QLCDNumber</a></span>(<span class="number">5</span>); scoreLcd<span class="operator">-</span><span class="operator">></span>setSegmentStyle(<span class="type"><a href="qlcdnumber.html">QLCDNumber</a></span><span class="operator">::</span>Filled); levelLcd <span class="operator">=</span> <span class="keyword">new</span> <span class="type"><a href="qlcdnumber.html">QLCDNumber</a></span>(<span class="number">2</span>); levelLcd<span class="operator">-</span><span class="operator">></span>setSegmentStyle(<span class="type"><a href="qlcdnumber.html">QLCDNumber</a></span><span class="operator">::</span>Filled); linesLcd <span class="operator">=</span> <span class="keyword">new</span> <span class="type"><a href="qlcdnumber.html">QLCDNumber</a></span>(<span class="number">5</span>); linesLcd<span class="operator">-</span><span class="operator">></span>setSegmentStyle(<span class="type"><a href="qlcdnumber.html">QLCDNumber</a></span><span class="operator">::</span>Filled); startButton <span class="operator">=</span> <span class="keyword">new</span> <span class="type"><a href="qpushbutton.html">QPushButton</a></span>(tr(<span class="string">"&Start"</span>)); startButton<span class="operator">-</span><span class="operator">></span>setFocusPolicy(<span class="type"><a href="../qtcore/qt.html">Qt</a></span><span class="operator">::</span>NoFocus); quitButton <span class="operator">=</span> <span class="keyword">new</span> <span class="type"><a href="qpushbutton.html">QPushButton</a></span>(tr(<span class="string">"&Quit"</span>)); quitButton<span class="operator">-</span><span class="operator">></span>setFocusPolicy(<span class="type"><a href="../qtcore/qt.html">Qt</a></span><span class="operator">::</span>NoFocus); pauseButton <span class="operator">=</span> <span class="keyword">new</span> <span class="type"><a href="qpushbutton.html">QPushButton</a></span>(tr(<span class="string">"&Pause"</span>)); pauseButton<span class="operator">-</span><span class="operator">></span>setFocusPolicy(<span class="type"><a href="../qtcore/qt.html">Qt</a></span><span class="operator">::</span>NoFocus); connect(startButton<span class="operator">,</span> <span class="operator">&</span><span class="type"><a href="qpushbutton.html">QPushButton</a></span><span class="operator">::</span>clicked<span class="operator">,</span> board<span class="operator">,</span> <span class="operator">&</span>TetrixBoard<span class="operator">::</span>start); connect(quitButton <span class="operator">,</span> <span class="operator">&</span><span class="type"><a href="qpushbutton.html">QPushButton</a></span><span class="operator">::</span>clicked<span class="operator">,</span> <a href="qapplication.html#qApp">qApp</a><span class="operator">,</span> <span class="operator">&</span><span class="type"><a href="qapplication.html">QApplication</a></span><span class="operator">::</span>quit); connect(pauseButton<span class="operator">,</span> <span class="operator">&</span><span class="type"><a href="qpushbutton.html">QPushButton</a></span><span class="operator">::</span>clicked<span class="operator">,</span> board<span class="operator">,</span> <span class="operator">&</span>TetrixBoard<span class="operator">::</span>pause); <span class="preprocessor">#if __cplusplus >= 201402L</span> connect(board<span class="operator">,</span> <span class="operator">&</span>TetrixBoard<span class="operator">::</span>scoreChanged<span class="operator">,</span> scoreLcd<span class="operator">,</span> <a href="../qtcore/qtglobal.html#qOverload">qOverload</a><span class="operator"><</span><span class="type">int</span><span class="operator">></span>(<span class="operator">&</span><span class="type"><a href="qlcdnumber.html">QLCDNumber</a></span><span class="operator">::</span>display)); connect(board<span class="operator">,</span> <span class="operator">&</span>TetrixBoard<span class="operator">::</span>levelChanged<span class="operator">,</span> levelLcd<span class="operator">,</span> <a href="../qtcore/qtglobal.html#qOverload">qOverload</a><span class="operator"><</span><span class="type">int</span><span class="operator">></span>(<span class="operator">&</span><span class="type"><a href="qlcdnumber.html">QLCDNumber</a></span><span class="operator">::</span>display)); connect(board<span class="operator">,</span> <span class="operator">&</span>TetrixBoard<span class="operator">::</span>linesRemovedChanged<span class="operator">,</span> linesLcd<span class="operator">,</span> <a href="../qtcore/qtglobal.html#qOverload">qOverload</a><span class="operator"><</span><span class="type">int</span><span class="operator">></span>(<span class="operator">&</span><span class="type"><a href="qlcdnumber.html">QLCDNumber</a></span><span class="operator">::</span>display)); <span class="preprocessor">#else</span> connect(board<span class="operator">,</span> <span class="operator">&</span>TetrixBoard<span class="operator">::</span>scoreChanged<span class="operator">,</span> scoreLcd<span class="operator">,</span> <span class="type">QOverload</span><span class="operator"><</span><span class="type">int</span><span class="operator">></span><span class="operator">::</span>of(<span class="operator">&</span><span class="type"><a href="qlcdnumber.html">QLCDNumber</a></span><span class="operator">::</span>display)); connect(board<span class="operator">,</span> <span class="operator">&</span>TetrixBoard<span class="operator">::</span>levelChanged<span class="operator">,</span> levelLcd<span class="operator">,</span> <span class="type">QOverload</span><span class="operator"><</span><span class="type">int</span><span class="operator">></span><span class="operator">::</span>of(<span class="operator">&</span><span class="type"><a href="qlcdnumber.html">QLCDNumber</a></span><span class="operator">::</span>display)); connect(board<span class="operator">,</span> <span class="operator">&</span>TetrixBoard<span class="operator">::</span>linesRemovedChanged<span class="operator">,</span> linesLcd<span class="operator">,</span> <span class="type">QOverload</span><span class="operator"><</span><span class="type">int</span><span class="operator">></span><span class="operator">::</span>of(<span class="operator">&</span><span class="type"><a href="qlcdnumber.html">QLCDNumber</a></span><span class="operator">::</span>display)); <span class="preprocessor">#endif</span> <span class="type"><a href="qgridlayout.html">QGridLayout</a></span> <span class="operator">*</span>layout <span class="operator">=</span> <span class="keyword">new</span> <span class="type"><a href="qgridlayout.html">QGridLayout</a></span>; layout<span class="operator">-</span><span class="operator">></span>addWidget(createLabel(tr(<span class="string">"NEXT"</span>))<span class="operator">,</span> <span class="number">0</span><span class="operator">,</span> <span class="number">0</span>); layout<span class="operator">-</span><span class="operator">></span>addWidget(nextPieceLabel<span class="operator">,</span> <span class="number">1</span><span class="operator">,</span> <span class="number">0</span>); layout<span class="operator">-</span><span class="operator">></span>addWidget(createLabel(tr(<span class="string">"LEVEL"</span>))<span class="operator">,</span> <span class="number">2</span><span class="operator">,</span> <span class="number">0</span>); layout<span class="operator">-</span><span class="operator">></span>addWidget(levelLcd<span class="operator">,</span> <span class="number">3</span><span class="operator">,</span> <span class="number">0</span>); layout<span class="operator">-</span><span class="operator">></span>addWidget(startButton<span class="operator">,</span> <span class="number">4</span><span class="operator">,</span> <span class="number">0</span>); layout<span class="operator">-</span><span class="operator">></span>addWidget(board<span class="operator">,</span> <span class="number">0</span><span class="operator">,</span> <span class="number">1</span><span class="operator">,</span> <span class="number">6</span><span class="operator">,</span> <span class="number">1</span>); layout<span class="operator">-</span><span class="operator">></span>addWidget(createLabel(tr(<span class="string">"SCORE"</span>))<span class="operator">,</span> <span class="number">0</span><span class="operator">,</span> <span class="number">2</span>); layout<span class="operator">-</span><span class="operator">></span>addWidget(scoreLcd<span class="operator">,</span> <span class="number">1</span><span class="operator">,</span> <span class="number">2</span>); layout<span class="operator">-</span><span class="operator">></span>addWidget(createLabel(tr(<span class="string">"LINES REMOVED"</span>))<span class="operator">,</span> <span class="number">2</span><span class="operator">,</span> <span class="number">2</span>); layout<span class="operator">-</span><span class="operator">></span>addWidget(linesLcd<span class="operator">,</span> <span class="number">3</span><span class="operator">,</span> <span class="number">2</span>); layout<span class="operator">-</span><span class="operator">></span>addWidget(quitButton<span class="operator">,</span> <span class="number">4</span><span class="operator">,</span> <span class="number">2</span>); layout<span class="operator">-</span><span class="operator">></span>addWidget(pauseButton<span class="operator">,</span> <span class="number">5</span><span class="operator">,</span> <span class="number">2</span>); setLayout(layout); setWindowTitle(tr(<span class="string">"Tetrix"</span>)); resize(<span class="number">550</span><span class="operator">,</span> <span class="number">370</span>); } <span class="type"><a href="qlabel.html">QLabel</a></span> <span class="operator">*</span>TetrixWindow<span class="operator">::</span>createLabel(<span class="keyword">const</span> <span class="type"><a href="../qtcore/qstring.html">QString</a></span> <span class="operator">&</span>text) { <span class="type"><a href="qlabel.html">QLabel</a></span> <span class="operator">*</span>label <span class="operator">=</span> <span class="keyword">new</span> <span class="type"><a href="qlabel.html">QLabel</a></span>(text); label<span class="operator">-</span><span class="operator">></span>setAlignment(<span class="type"><a href="../qtcore/qt.html">Qt</a></span><span class="operator">::</span>AlignHCenter <span class="operator">|</span> <span class="type"><a href="../qtcore/qt.html">Qt</a></span><span class="operator">::</span>AlignBottom); <span class="keyword">return</span> label; } </pre> </div> <!-- @@@widgets/tetrix/tetrixwindow.cpp --> </div> </div> </div> </div> </div> <div class="footer"> <p> <acronym title="Copyright">©</acronym> 2019 The Qt Company Ltd. Documentation contributions included herein are the copyrights of their respective owners.<br/> The documentation provided herein is licensed under the terms of the <a href="http://www.gnu.org/licenses/fdl.html">GNU Free Documentation License version 1.3</a> as published by the Free Software Foundation.<br/> Qt and respective logos are trademarks of The Qt Company Ltd. in Finland and/or other countries worldwide. All other trademarks are property of their respective owners. </p> </div> </body> </html>