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<h1 class="title">scatterdatamodifier.cpp Example File</h1>
<span class="subtitle">custominput/scatterdatamodifier.cpp</span>
<!-- $$$custominput/scatterdatamodifier.cpp-description -->
<div class="descr"> <a name="details"></a>
<pre class="cpp">

  <span class="comment">/****************************************************************************
  **
  ** Copyright (C) 2016 The Qt Company Ltd.
  ** Contact: https://www.qt.io/licensing/
  **
  ** This file is part of the Qt Data Visualization module of the Qt Toolkit.
  **
  ** $QT_BEGIN_LICENSE:GPL$
  ** Commercial License Usage
  ** Licensees holding valid commercial Qt licenses may use this file in
  ** accordance with the commercial license agreement provided with the
  ** Software or, alternatively, in accordance with the terms contained in
  ** a written agreement between you and The Qt Company. For licensing terms
  ** and conditions see https://www.qt.io/terms-conditions. For further
  ** information use the contact form at https://www.qt.io/contact-us.
  **
  ** GNU General Public License Usage
  ** Alternatively, this file may be used under the terms of the GNU
  ** General Public License version 3 or (at your option) any later version
  ** approved by the KDE Free Qt Foundation. The licenses are as published by
  ** the Free Software Foundation and appearing in the file LICENSE.GPL3
  ** included in the packaging of this file. Please review the following
  ** information to ensure the GNU General Public License requirements will
  ** be met: https://www.gnu.org/licenses/gpl-3.0.html.
  **
  ** $QT_END_LICENSE$
  **
  ****************************************************************************/</span>

  <span class="preprocessor">#include &quot;scatterdatamodifier.h&quot;</span>

  <span class="preprocessor">#include &lt;QtDataVisualization/QScatterDataProxy&gt;</span>
  <span class="preprocessor">#include &lt;QtDataVisualization/QValue3DAxis&gt;</span>
  <span class="preprocessor">#include &lt;QtDataVisualization/Q3DScene&gt;</span>
  <span class="preprocessor">#include &lt;QtDataVisualization/Q3DCamera&gt;</span>
  <span class="preprocessor">#include &lt;QtDataVisualization/QScatter3DSeries&gt;</span>
  <span class="preprocessor">#include &lt;QtDataVisualization/Q3DTheme&gt;</span>
  <span class="preprocessor">#include &lt;QtCore/qmath.h&gt;</span>
  <span class="preprocessor">#include &lt;QtCore/QTextStream&gt;</span>
  <span class="preprocessor">#include &lt;QtCore/QDebug&gt;</span>

  <span class="keyword">using</span> <span class="keyword">namespace</span> <span class="type"><a href="qtdatavisualization-qmlmodule.html">QtDataVisualization</a></span>;

  ScatterDataModifier<span class="operator">::</span>ScatterDataModifier(<span class="type"><a href="q3dscatter.html">Q3DScatter</a></span> <span class="operator">*</span>scatter)
      : m_graph(scatter)<span class="operator">,</span>
        m_inputHandler(<span class="keyword">new</span> CustomInputHandler())
  {
      m_graph<span class="operator">-</span><span class="operator">&gt;</span>activeTheme()<span class="operator">-</span><span class="operator">&gt;</span>setType(<span class="type"><a href="q3dtheme.html">Q3DTheme</a></span><span class="operator">::</span>ThemeDigia);
      m_graph<span class="operator">-</span><span class="operator">&gt;</span>setShadowQuality(QAbstract3DGraph<span class="operator">::</span>ShadowQualityMedium);
      m_graph<span class="operator">-</span><span class="operator">&gt;</span>scene()<span class="operator">-</span><span class="operator">&gt;</span>activeCamera()<span class="operator">-</span><span class="operator">&gt;</span>setCameraPreset(<span class="type"><a href="q3dcamera.html">Q3DCamera</a></span><span class="operator">::</span>CameraPresetFront);

      m_graph<span class="operator">-</span><span class="operator">&gt;</span>setAxisX(<span class="keyword">new</span> QValue3DAxis);
      m_graph<span class="operator">-</span><span class="operator">&gt;</span>setAxisY(<span class="keyword">new</span> QValue3DAxis);
      m_graph<span class="operator">-</span><span class="operator">&gt;</span>setAxisZ(<span class="keyword">new</span> QValue3DAxis);

      m_graph<span class="operator">-</span><span class="operator">&gt;</span>axisX()<span class="operator">-</span><span class="operator">&gt;</span>setRange(<span class="operator">-</span><span class="number">10.0f</span><span class="operator">,</span> <span class="number">10.0f</span>);
      m_graph<span class="operator">-</span><span class="operator">&gt;</span>axisY()<span class="operator">-</span><span class="operator">&gt;</span>setRange(<span class="operator">-</span><span class="number">5.0f</span><span class="operator">,</span> <span class="number">5.0f</span>);
      m_graph<span class="operator">-</span><span class="operator">&gt;</span>axisZ()<span class="operator">-</span><span class="operator">&gt;</span>setRange(<span class="operator">-</span><span class="number">5.0f</span><span class="operator">,</span> <span class="number">5.0f</span>);

      QScatter3DSeries <span class="operator">*</span>series <span class="operator">=</span> <span class="keyword">new</span> QScatter3DSeries;
      series<span class="operator">-</span><span class="operator">&gt;</span>setItemLabelFormat(<span class="type">QStringLiteral</span>(<span class="string">&quot;@xLabel, @yLabel, @zLabel&quot;</span>));
      series<span class="operator">-</span><span class="operator">&gt;</span>setMesh(QAbstract3DSeries<span class="operator">::</span>MeshCube);
      series<span class="operator">-</span><span class="operator">&gt;</span>setItemSize(<span class="number">0.15f</span>);
      m_graph<span class="operator">-</span><span class="operator">&gt;</span>addSeries(series);

      m_animationCameraX <span class="operator">=</span> <span class="keyword">new</span> <span class="type">QPropertyAnimation</span>(m_graph<span class="operator">-</span><span class="operator">&gt;</span>scene()<span class="operator">-</span><span class="operator">&gt;</span>activeCamera()<span class="operator">,</span> <span class="string">&quot;xRotation&quot;</span>);
      m_animationCameraX<span class="operator">-</span><span class="operator">&gt;</span>setDuration(<span class="number">20000</span>);
      m_animationCameraX<span class="operator">-</span><span class="operator">&gt;</span>setStartValue(<span class="type">QVariant</span><span class="operator">::</span>fromValue(<span class="number">0.0f</span>));
      m_animationCameraX<span class="operator">-</span><span class="operator">&gt;</span>setEndValue(<span class="type">QVariant</span><span class="operator">::</span>fromValue(<span class="number">360.0f</span>));
      m_animationCameraX<span class="operator">-</span><span class="operator">&gt;</span>setLoopCount(<span class="operator">-</span><span class="number">1</span>);

      <span class="type">QPropertyAnimation</span> <span class="operator">*</span>upAnimation <span class="operator">=</span> <span class="keyword">new</span> <span class="type">QPropertyAnimation</span>(m_graph<span class="operator">-</span><span class="operator">&gt;</span>scene()<span class="operator">-</span><span class="operator">&gt;</span>activeCamera()<span class="operator">,</span> <span class="string">&quot;yRotation&quot;</span>);
      upAnimation<span class="operator">-</span><span class="operator">&gt;</span>setDuration(<span class="number">9000</span>);
      upAnimation<span class="operator">-</span><span class="operator">&gt;</span>setStartValue(<span class="type">QVariant</span><span class="operator">::</span>fromValue(<span class="number">5.0f</span>));
      upAnimation<span class="operator">-</span><span class="operator">&gt;</span>setEndValue(<span class="type">QVariant</span><span class="operator">::</span>fromValue(<span class="number">45.0f</span>));

      <span class="type">QPropertyAnimation</span> <span class="operator">*</span>downAnimation <span class="operator">=</span> <span class="keyword">new</span> <span class="type">QPropertyAnimation</span>(m_graph<span class="operator">-</span><span class="operator">&gt;</span>scene()<span class="operator">-</span><span class="operator">&gt;</span>activeCamera()<span class="operator">,</span> <span class="string">&quot;yRotation&quot;</span>);
      downAnimation<span class="operator">-</span><span class="operator">&gt;</span>setDuration(<span class="number">9000</span>);
      downAnimation<span class="operator">-</span><span class="operator">&gt;</span>setStartValue(<span class="type">QVariant</span><span class="operator">::</span>fromValue(<span class="number">45.0f</span>));
      downAnimation<span class="operator">-</span><span class="operator">&gt;</span>setEndValue(<span class="type">QVariant</span><span class="operator">::</span>fromValue(<span class="number">5.0f</span>));

      m_animationCameraY <span class="operator">=</span> <span class="keyword">new</span> <span class="type">QSequentialAnimationGroup</span>();
      m_animationCameraY<span class="operator">-</span><span class="operator">&gt;</span>setLoopCount(<span class="operator">-</span><span class="number">1</span>);
      m_animationCameraY<span class="operator">-</span><span class="operator">&gt;</span>addAnimation(upAnimation);
      m_animationCameraY<span class="operator">-</span><span class="operator">&gt;</span>addAnimation(downAnimation);

      m_animationCameraX<span class="operator">-</span><span class="operator">&gt;</span>start();
      m_animationCameraY<span class="operator">-</span><span class="operator">&gt;</span>start();

      <span class="comment">// Give ownership of the handler to the graph and make it the active handler</span>
      m_graph<span class="operator">-</span><span class="operator">&gt;</span>setActiveInputHandler(m_inputHandler);

      m_selectionTimer <span class="operator">=</span> <span class="keyword">new</span> <span class="type">QTimer</span>(<span class="keyword">this</span>);
      m_selectionTimer<span class="operator">-</span><span class="operator">&gt;</span>setInterval(<span class="number">10</span>);
      m_selectionTimer<span class="operator">-</span><span class="operator">&gt;</span>setSingleShot(<span class="keyword">false</span>);
      <span class="type">QObject</span><span class="operator">::</span>connect(m_selectionTimer<span class="operator">,</span> <span class="operator">&amp;</span><span class="type">QTimer</span><span class="operator">::</span>timeout<span class="operator">,</span> <span class="keyword">this</span><span class="operator">,</span>
                       <span class="operator">&amp;</span>ScatterDataModifier<span class="operator">::</span>triggerSelection);
      m_selectionTimer<span class="operator">-</span><span class="operator">&gt;</span>start();
  }

  ScatterDataModifier<span class="operator">::</span><span class="operator">~</span>ScatterDataModifier()
  {
      <span class="keyword">delete</span> m_graph;
  }

  <span class="type">void</span> ScatterDataModifier<span class="operator">::</span>start()
  {
      addData();
  }

  <span class="type">void</span> ScatterDataModifier<span class="operator">::</span>addData()
  {
      <span class="type">QVector</span><span class="operator">&lt;</span>QVector3D<span class="operator">&gt;</span> itemList;

      <span class="comment">// Read data items from the file to QVector</span>
      <span class="type">QTextStream</span> stream;
      <span class="type">QFile</span> dataFile(<span class="string">&quot;:/data/data.txt&quot;</span>);
      <span class="keyword">if</span> (dataFile<span class="operator">.</span>open(<span class="type">QIODevice</span><span class="operator">::</span>ReadOnly <span class="operator">|</span> <span class="type">QIODevice</span><span class="operator">::</span>Text)) {
          stream<span class="operator">.</span>setDevice(<span class="operator">&amp;</span>dataFile);
          <span class="keyword">while</span> (<span class="operator">!</span>stream<span class="operator">.</span>atEnd()) {
              <span class="type">QString</span> line <span class="operator">=</span> stream<span class="operator">.</span>readLine();
              <span class="keyword">if</span> (line<span class="operator">.</span>startsWith(<span class="string">&quot;#&quot;</span>)) <span class="comment">// Ignore comments</span>
                  <span class="keyword">continue</span>;
              <span class="type">QStringList</span> strList <span class="operator">=</span> line<span class="operator">.</span>split(<span class="string">&quot;,&quot;</span><span class="operator">,</span> <span class="type">QString</span><span class="operator">::</span>SkipEmptyParts);
              <span class="comment">// Each line has three data items: xPos, yPos and zPos value</span>
              <span class="keyword">if</span> (strList<span class="operator">.</span>size() <span class="operator">&lt;</span> <span class="number">3</span>) {
                  qWarning() <span class="operator">&lt;</span><span class="operator">&lt;</span> <span class="string">&quot;Invalid row read from data:&quot;</span> <span class="operator">&lt;</span><span class="operator">&lt;</span> line;
                  <span class="keyword">continue</span>;
              }
              itemList<span class="operator">.</span>append(QVector3D(
                                   strList<span class="operator">.</span>at(<span class="number">0</span>)<span class="operator">.</span>trimmed()<span class="operator">.</span>toFloat()<span class="operator">,</span>
                                   strList<span class="operator">.</span>at(<span class="number">1</span>)<span class="operator">.</span>trimmed()<span class="operator">.</span>toFloat()<span class="operator">,</span>
                                   strList<span class="operator">.</span>at(<span class="number">2</span>)<span class="operator">.</span>trimmed()<span class="operator">.</span>toFloat()));
          }
      } <span class="keyword">else</span> {
          qWarning() <span class="operator">&lt;</span><span class="operator">&lt;</span> <span class="string">&quot;Unable to open data file:&quot;</span> <span class="operator">&lt;</span><span class="operator">&lt;</span> dataFile<span class="operator">.</span>fileName();
      }

      <span class="comment">// Add data from the QVector to datamodel</span>
      <span class="type"><a href="qscatterdataproxy.html#QScatterDataArray-typedef">QScatterDataArray</a></span> <span class="operator">*</span>dataArray <span class="operator">=</span> <span class="keyword">new</span> <span class="type"><a href="qscatterdataproxy.html#QScatterDataArray-typedef">QScatterDataArray</a></span>;
      dataArray<span class="operator">-</span><span class="operator">&gt;</span>resize(itemList<span class="operator">.</span>count());
      <span class="type"><a href="qscatterdataitem.html">QScatterDataItem</a></span> <span class="operator">*</span>ptrToDataArray <span class="operator">=</span> <span class="operator">&amp;</span>dataArray<span class="operator">-</span><span class="operator">&gt;</span>first();
      <span class="keyword">for</span> (<span class="type">int</span> i <span class="operator">=</span> <span class="number">0</span>; i <span class="operator">&lt;</span> itemList<span class="operator">.</span>count(); i<span class="operator">+</span><span class="operator">+</span>) {
          ptrToDataArray<span class="operator">-</span><span class="operator">&gt;</span>setPosition(itemList<span class="operator">.</span>at(i));
          ptrToDataArray<span class="operator">+</span><span class="operator">+</span>;
      }

      m_graph<span class="operator">-</span><span class="operator">&gt;</span>seriesList()<span class="operator">.</span>at(<span class="number">0</span>)<span class="operator">-</span><span class="operator">&gt;</span>dataProxy()<span class="operator">-</span><span class="operator">&gt;</span>resetArray(dataArray);
  }

  <span class="type">void</span> ScatterDataModifier<span class="operator">::</span>toggleCameraAnimation()
  {
      <span class="keyword">if</span> (m_animationCameraX<span class="operator">-</span><span class="operator">&gt;</span>state() <span class="operator">!</span><span class="operator">=</span> <span class="type">QAbstractAnimation</span><span class="operator">::</span>Paused) {
          m_animationCameraX<span class="operator">-</span><span class="operator">&gt;</span>pause();
          m_animationCameraY<span class="operator">-</span><span class="operator">&gt;</span>pause();
      } <span class="keyword">else</span> {
          m_animationCameraX<span class="operator">-</span><span class="operator">&gt;</span>resume();
          m_animationCameraY<span class="operator">-</span><span class="operator">&gt;</span>resume();
      }
  }

  <span class="type">void</span> ScatterDataModifier<span class="operator">::</span>triggerSelection()
  {
      m_graph<span class="operator">-</span><span class="operator">&gt;</span>scene()<span class="operator">-</span><span class="operator">&gt;</span>setSelectionQueryPosition(m_inputHandler<span class="operator">-</span><span class="operator">&gt;</span>inputPosition());
  }

  <span class="type">void</span> ScatterDataModifier<span class="operator">::</span>shadowQualityUpdatedByVisual(QAbstract3DGraph<span class="operator">::</span>ShadowQuality sq)
  {
      <span class="type">int</span> quality <span class="operator">=</span> <span class="type">int</span>(sq);
      <span class="keyword">emit</span> shadowQualityChanged(quality); <span class="comment">// connected to a checkbox in main.cpp</span>
  }

  <span class="type">void</span> ScatterDataModifier<span class="operator">::</span>changeShadowQuality(<span class="type">int</span> quality)
  {
      QAbstract3DGraph<span class="operator">::</span>ShadowQuality sq <span class="operator">=</span> QAbstract3DGraph<span class="operator">::</span>ShadowQuality(quality);
      m_graph<span class="operator">-</span><span class="operator">&gt;</span>setShadowQuality(sq);
  }

</pre>
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<!-- @@@custominput/scatterdatamodifier.cpp -->
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