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<td >Qt 5.12</td><td ><a href="qtdatavisualization-index.html">Qt Data Visualization</a></td><td >Qt Quick 2 Multiple Graphs Example</td></tr></table><table class="buildversion"><tr>
<td id="buildversion" width="100%" align="right"><a href="qtdatavisualization-index.html">Qt Data Visualization | Commercial or GPLv3</a></td>
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<h3><a name="toc">Contents</a></h3>
<ul>
<li class="level1"><a href="#running-the-example">Running the Example</a></li>
<li class="level1"><a href="#multiple-graphs">Multiple Graphs</a></li>
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<h1 class="title">Qt Quick 2 Multiple Graphs Example</h1>
<span class="subtitle"></span>
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<p>Showing multiple graphs simultaneously in a QML application.</p>
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<div class="descr"> <a name="details"></a>
<p>The Qt Quick 2 multiple graphs example demonstrates using multiple graphs in single window.</p>
<p class="centerAlign"><img src="images/qmlmultigraph-example.png" alt="" /></p><p>The interesting thing about this example is demonstrating that multiple graphs can be used simultaneously, so most functionality is not explained in detail. For more detailed QML example documentation, see <a href="qtdatavisualization-qmlscatter-example.html">Qt Quick 2 Scatter Example</a>.</p>
<a name="running-the-example"></a>
<h2 id="running-the-example">Running the Example</h2>
<p>To run the example from Qt Creator, open the <b>Welcome</b> mode and select the example from <b>Examples</b>. For more information, visit Building and Running an Example.</p>
<a name="multiple-graphs"></a>
<h2 id="multiple-graphs">Multiple Graphs</h2>
<p>Using multiple graphs in a single application doesn't require anything special, simply define and position the graphs as normal. In this example the graphs are shown in a 2 x 2 grid with <code>GridLayout</code>:</p>
<pre class="qml">

  GridLayout {
      id: gridLayout
      columns: 2
      Layout.fillHeight: true
      Layout.fillWidth: true
      anchors.top: mainView.top
      anchors.bottom: mainView.bottom
      anchors.left: mainView.left
      anchors.right: mainView.right

      Rectangle {
          Layout.fillHeight: true
          Layout.fillWidth: true
          border.color: surfaceGraph.theme.gridLineColor
          border.width: 2

          Surface3D {
              id: surfaceGraph
              anchors.fill: parent
              anchors.margins: parent.border.width
              theme: Theme3D {
                  type: Theme3D.ThemePrimaryColors
                  font.pointSize: 60
              }
              scene.activeCamera.cameraPreset: Camera3D.CameraPresetIsometricLeftHigh

              Surface3DSeries {
                  itemLabelFormat: "Pop density at (@xLabel N, @zLabel E): @yLabel"
                  ItemModelSurfaceDataProxy {
                      itemModel: data.sharedData
                      // The surface data points are not neatly lined up in rows and columns,
                      // so we define explicit row and column roles.
                      rowRole: "row"
                      columnRole: "col"
                      xPosRole: "latitude"
                      zPosRole: "longitude"
                      yPosRole: "pop_density"
                  }
              }
          }
      }

      // We'll use one grid cell for buttons
      Rectangle {
          Layout.fillHeight: true
          Layout.fillWidth: true

          GridLayout {
              anchors.right: parent.right
              anchors.left: parent.left
              anchors.top: parent.top
              anchors.bottom: parent.bottom
              columns: 2

              NewButton {
                  Layout.minimumWidth: parent.width / 2
                  Layout.fillHeight: true
                  Layout.fillWidth: true
                  text: "Clear Selections"
                  onClicked: clearSelections() // call a helper function to keep button itself simpler
              }

              NewButton {
                  Layout.minimumWidth: parent.width / 2
                  Layout.fillHeight: true
                  Layout.fillWidth: true
                  text: "Quit"
                  onClicked: Qt.quit(0);
              }

              NewButton {
                  Layout.fillHeight: true
                  Layout.fillWidth: true
                  text: "Reset Cameras"
                  onClicked: resetCameras() // call a helper function to keep button itself simpler
              }

              NewButton {
                  Layout.fillHeight: true
                  Layout.fillWidth: true
                  text: "Toggle Mesh Styles"
                  onClicked: toggleMeshStyle() // call a helper function to keep button itself simpler
              }
          }
      }

      Rectangle {
          Layout.fillHeight: true
          Layout.fillWidth: true
          border.color: scatterGraph.theme.gridLineColor
          border.width: 2

          Scatter3D {
              id: scatterGraph
              anchors.fill: parent
              anchors.margins: parent.border.width
              theme: Theme3D {
                  type: Theme3D.ThemeDigia
                  font.pointSize: 60
              }
              scene.activeCamera.cameraPreset: Camera3D.CameraPresetIsometricLeftHigh

              Scatter3DSeries {
                  itemLabelFormat: "Pop density at (@xLabel N, @zLabel E): @yLabel"
                  ItemModelScatterDataProxy {
                      itemModel: data.sharedData
                      // Mapping model roles to scatter series item coordinates.
                      xPosRole: "latitude"
                      zPosRole: "longitude"
                      yPosRole: "pop_density"
                  }
              }
          }
      }

      Rectangle {
          Layout.fillHeight: true
          Layout.fillWidth: true
          border.color: barGraph.theme.gridLineColor
          border.width: 2

          Bars3D {
              id: barGraph
              anchors.fill: parent
              anchors.margins: parent.border.width
              theme: Theme3D {
                  type: Theme3D.ThemeQt
                  font.pointSize: 60
              }
              selectionMode: AbstractGraph3D.SelectionItemAndRow | AbstractGraph3D.SelectionSlice
              scene.activeCamera.cameraPreset: Camera3D.CameraPresetIsometricLeftHigh

              Bar3DSeries {
                  itemLabelFormat: "@seriesName: @valueLabel"
                  name: "Population density"

                  ItemModelBarDataProxy {
                      itemModel: data.sharedData
                      // Mapping model roles to bar series rows, columns, and values.
                      rowRole: "row"
                      columnRole: "col"
                      valueRole: "pop_density"
                  }
              }
          }
      }
  }

</pre>
<p>Each graph has a parent <code>Rectangle</code> item to provide it with a border.</p>
<p>Note that one of the grid cells is used for buttons in an another <code>GridLayout</code>.</p>
<p>Files:</p>
<ul>
<li><a href="qtdatavisualization-qmlmultigraph-main-cpp.html">qmlmultigraph/main.cpp</a></li>
<li><a href="qtdatavisualization-qmlmultigraph-qml-qmlmultigraph-data-qml.html">qmlmultigraph/qml/qmlmultigraph/Data.qml</a></li>
<li><a href="qtdatavisualization-qmlmultigraph-qml-qmlmultigraph-newbutton-qml.html">qmlmultigraph/qml/qmlmultigraph/NewButton.qml</a></li>
<li><a href="qtdatavisualization-qmlmultigraph-qml-qmlmultigraph-main-qml.html">qmlmultigraph/qml/qmlmultigraph/main.qml</a></li>
<li><a href="qtdatavisualization-qmlmultigraph-qmlmultigraph-pro.html">qmlmultigraph/qmlmultigraph.pro</a></li>
<li><a href="qtdatavisualization-qmlmultigraph-qmlmultigraph-qrc.html">qmlmultigraph/qmlmultigraph.qrc</a></li>
</ul>
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