<?xml version="1.0" encoding="UTF-8"?> <!DOCTYPE html> <html lang="en"> <head> <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> <title>volumetric.h Example File | Qt Data Visualization 5.12.6</title> <link rel="stylesheet" type="text/css" href="style/offline-simple.css" /> <script type="text/javascript"> document.getElementsByTagName("link").item(0).setAttribute("href", "style/offline.css"); // loading style sheet breaks anchors that were jumped to before // so force jumping to anchor again setTimeout(function() { var anchor = location.hash; // need to jump to different anchor first (e.g. none) location.hash = "#"; setTimeout(function() { location.hash = anchor; }, 0); }, 0); </script> </head> <body> <div class="header" id="qtdocheader"> <div class="main"> <div class="main-rounded"> <div class="navigationbar"> <table><tr> <td >Qt 5.12</td><td ><a href="qtdatavisualization-index.html">Qt Data Visualization</a></td><td ><a href="qtdatavisualization-volumetric-example.html">Volumetric rendering Example</a></td><td >volumetric.h Example File</td></tr></table><table class="buildversion"><tr> <td id="buildversion" width="100%" align="right"><a href="qtdatavisualization-index.html">Qt Data Visualization | Commercial or GPLv3</a></td> </tr></table> </div> </div> <div class="content"> <div class="line"> <div class="content mainContent"> <div class="sidebar"><div class="sidebar-content" id="sidebar-content"></div></div> <h1 class="title">volumetric.h Example File</h1> <span class="subtitle">volumetric/volumetric.h</span> <!-- $$$volumetric/volumetric.h-description --> <div class="descr"> <a name="details"></a> <pre class="cpp"> <span class="comment">/**************************************************************************** ** ** Copyright (C) 2016 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the Qt Data Visualization module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:GPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3 or (at your option) any later version ** approved by the KDE Free Qt Foundation. The licenses are as published by ** the Free Software Foundation and appearing in the file LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/</span> <span class="preprocessor">#ifndef VOLUMETRICMODIFIER_H</span> <span class="preprocessor">#define VOLUMETRICMODIFIER_H</span> <span class="preprocessor">#include <QtDataVisualization/q3dscatter.h></span> <span class="preprocessor">#include <QtDataVisualization/qcustom3dvolume.h></span> <span class="preprocessor">#include <QtCore/QTimer></span> <span class="preprocessor">#include <QtGui/QRgb></span> <span class="preprocessor">#include <QtWidgets/QLabel></span> <span class="preprocessor">#include <QtWidgets/QSlider></span> <span class="preprocessor">#include <QtWidgets/QRadioButton></span> <span class="keyword">using</span> <span class="keyword">namespace</span> <span class="type"><a href="qtdatavisualization-qmlmodule.html">QtDataVisualization</a></span>; <span class="keyword">class</span> VolumetricModifier : <span class="keyword">public</span> <span class="type">QObject</span> { Q_OBJECT <span class="keyword">public</span>: <span class="keyword">explicit</span> VolumetricModifier(<span class="type"><a href="q3dscatter.html">Q3DScatter</a></span> <span class="operator">*</span>scatter); <span class="operator">~</span>VolumetricModifier(); <span class="type">void</span> setFpsLabel(<span class="type">QLabel</span> <span class="operator">*</span>fpsLabel); <span class="type">void</span> setMediumDetailRB(<span class="type">QRadioButton</span> <span class="operator">*</span>button); <span class="type">void</span> setHighDetailRB(<span class="type">QRadioButton</span> <span class="operator">*</span>button); <span class="type">void</span> setSliceLabels(<span class="type">QLabel</span> <span class="operator">*</span>xLabel<span class="operator">,</span> <span class="type">QLabel</span> <span class="operator">*</span>yLabel<span class="operator">,</span> <span class="type">QLabel</span> <span class="operator">*</span>zLabel); <span class="type">void</span> setAlphaMultiplierLabel(<span class="type">QLabel</span> <span class="operator">*</span>label); <span class="keyword">public</span> Q_SLOTS: <span class="type">void</span> sliceX(<span class="type">int</span> enabled); <span class="type">void</span> sliceY(<span class="type">int</span> enabled); <span class="type">void</span> sliceZ(<span class="type">int</span> enabled); <span class="type">void</span> adjustSliceX(<span class="type">int</span> value); <span class="type">void</span> adjustSliceY(<span class="type">int</span> value); <span class="type">void</span> adjustSliceZ(<span class="type">int</span> value); <span class="type">void</span> handleFpsChange(<span class="type">qreal</span> fps); <span class="type">void</span> handleTimeout(); <span class="type">void</span> toggleLowDetail(bool enabled); <span class="type">void</span> toggleMediumDetail(bool enabled); <span class="type">void</span> toggleHighDetail(bool enabled); <span class="type">void</span> setFpsMeasurement(bool enabled); <span class="type">void</span> setSliceSliders(<span class="type">QSlider</span> <span class="operator">*</span>sliderX<span class="operator">,</span> <span class="type">QSlider</span> <span class="operator">*</span>sliderY<span class="operator">,</span> <span class="type">QSlider</span> <span class="operator">*</span>sliderZ); <span class="type">void</span> changeColorTable(<span class="type">int</span> enabled); <span class="type">void</span> setPreserveOpacity(bool enabled); <span class="type">void</span> setTransparentGround(bool enabled); <span class="type">void</span> setUseHighDefShader(bool enabled); <span class="type">void</span> adjustAlphaMultiplier(<span class="type">int</span> value); <span class="type">void</span> toggleAreaAll(bool enabled); <span class="type">void</span> toggleAreaMine(bool enabled); <span class="type">void</span> toggleAreaMountain(bool enabled); <span class="type">void</span> setDrawSliceFrames(<span class="type">int</span> enabled); <span class="keyword">private</span>: <span class="type">void</span> initHeightMap(<span class="type">QString</span> fileName<span class="operator">,</span> <span class="type">QVector</span><span class="operator"><</span><span class="type">uchar</span><span class="operator">></span> <span class="operator">&</span>layerData); <span class="type">void</span> initMineShaftArray(); <span class="type">int</span> createVolume(<span class="type">int</span> textureSize<span class="operator">,</span> <span class="type">int</span> startIndex<span class="operator">,</span> <span class="type">int</span> count<span class="operator">,</span> <span class="type">QVector</span><span class="operator"><</span><span class="type">uchar</span><span class="operator">></span> <span class="operator">*</span>textureData); <span class="type">int</span> excavateMineShaft(<span class="type">int</span> textureSize<span class="operator">,</span> <span class="type">int</span> startIndex<span class="operator">,</span> <span class="type">int</span> count<span class="operator">,</span> <span class="type">QVector</span><span class="operator"><</span><span class="type">uchar</span><span class="operator">></span> <span class="operator">*</span>textureData); <span class="type">void</span> excavateMineBlock(<span class="type">int</span> textureSize<span class="operator">,</span> <span class="type">int</span> dataIndex<span class="operator">,</span> <span class="type">int</span> size<span class="operator">,</span> <span class="type">QVector</span><span class="operator"><</span><span class="type">uchar</span><span class="operator">></span> <span class="operator">*</span>textureData); <span class="type">void</span> handleSlicingChanges(); <span class="type"><a href="q3dscatter.html">Q3DScatter</a></span> <span class="operator">*</span>m_graph; QCustom3DVolume <span class="operator">*</span>m_volumeItem; <span class="type">int</span> m_sliceIndexX; <span class="type">int</span> m_sliceIndexY; <span class="type">int</span> m_sliceIndexZ; bool m_slicingX; bool m_slicingY; bool m_slicingZ; <span class="type">QLabel</span> <span class="operator">*</span>m_fpsLabel; <span class="type">QRadioButton</span> <span class="operator">*</span>m_mediumDetailRB; <span class="type">QRadioButton</span> <span class="operator">*</span>m_highDetailRB; <span class="type">QVector</span><span class="operator"><</span><span class="type">uchar</span><span class="operator">></span> <span class="operator">*</span>m_lowDetailData; <span class="type">QVector</span><span class="operator"><</span><span class="type">uchar</span><span class="operator">></span> <span class="operator">*</span>m_mediumDetailData; <span class="type">QVector</span><span class="operator"><</span><span class="type">uchar</span><span class="operator">></span> <span class="operator">*</span>m_highDetailData; <span class="type">QTimer</span> m_timer; <span class="type">int</span> m_mediumDetailIndex; <span class="type">int</span> m_highDetailIndex; <span class="type">int</span> m_mediumDetailShaftIndex; <span class="type">int</span> m_highDetailShaftIndex; <span class="type">QSlider</span> <span class="operator">*</span>m_sliceSliderX; <span class="type">QSlider</span> <span class="operator">*</span>m_sliceSliderY; <span class="type">QSlider</span> <span class="operator">*</span>m_sliceSliderZ; <span class="type">QVector</span><span class="operator"><</span><span class="type">QRgb</span><span class="operator">></span> m_colorTable1; <span class="type">QVector</span><span class="operator"><</span><span class="type">QRgb</span><span class="operator">></span> m_colorTable2; bool m_usingPrimaryTable; <span class="type">QLabel</span> <span class="operator">*</span>m_sliceLabelX; <span class="type">QLabel</span> <span class="operator">*</span>m_sliceLabelY; <span class="type">QLabel</span> <span class="operator">*</span>m_sliceLabelZ; <span class="type">QLabel</span> <span class="operator">*</span>m_alphaMultiplierLabel; <span class="type">QVector</span><span class="operator"><</span><span class="type">uchar</span><span class="operator">></span> m_magmaLayer; <span class="type">QVector</span><span class="operator"><</span><span class="type">uchar</span><span class="operator">></span> m_waterLayer; <span class="type">QVector</span><span class="operator"><</span><span class="type">uchar</span><span class="operator">></span> m_groundLayer; <span class="type">QVector</span><span class="operator"><</span><span class="type">QPair</span><span class="operator"><</span>QVector3D<span class="operator">,</span> QVector3D<span class="operator">></span> <span class="operator">></span> m_mineShaftArray; }; <span class="preprocessor">#endif</span> </pre> </div> <!-- @@@volumetric/volumetric.h --> </div> </div> </div> </div> </div> <div class="footer"> <p> <acronym title="Copyright">©</acronym> 2019 The Qt Company Ltd. Documentation contributions included herein are the copyrights of their respective owners.<br/> The documentation provided herein is licensed under the terms of the <a href="http://www.gnu.org/licenses/fdl.html">GNU Free Documentation License version 1.3</a> as published by the Free Software Foundation.<br/> Qt and respective logos are trademarks of The Qt Company Ltd. in Finland and/or other countries worldwide. All other trademarks are property of their respective owners. </p> </div> </body> </html>