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<h1 class="title">volumetric.h Example File</h1>
<span class="subtitle">volumetric/volumetric.h</span>
<!-- $$$volumetric/volumetric.h-description -->
<div class="descr"> <a name="details"></a>
<pre class="cpp">

  <span class="comment">/****************************************************************************
  **
  ** Copyright (C) 2016 The Qt Company Ltd.
  ** Contact: https://www.qt.io/licensing/
  **
  ** This file is part of the Qt Data Visualization module of the Qt Toolkit.
  **
  ** $QT_BEGIN_LICENSE:GPL$
  ** Commercial License Usage
  ** Licensees holding valid commercial Qt licenses may use this file in
  ** accordance with the commercial license agreement provided with the
  ** Software or, alternatively, in accordance with the terms contained in
  ** a written agreement between you and The Qt Company. For licensing terms
  ** and conditions see https://www.qt.io/terms-conditions. For further
  ** information use the contact form at https://www.qt.io/contact-us.
  **
  ** GNU General Public License Usage
  ** Alternatively, this file may be used under the terms of the GNU
  ** General Public License version 3 or (at your option) any later version
  ** approved by the KDE Free Qt Foundation. The licenses are as published by
  ** the Free Software Foundation and appearing in the file LICENSE.GPL3
  ** included in the packaging of this file. Please review the following
  ** information to ensure the GNU General Public License requirements will
  ** be met: https://www.gnu.org/licenses/gpl-3.0.html.
  **
  ** $QT_END_LICENSE$
  **
  ****************************************************************************/</span>

  <span class="preprocessor">#ifndef VOLUMETRICMODIFIER_H</span>
  <span class="preprocessor">#define VOLUMETRICMODIFIER_H</span>

  <span class="preprocessor">#include &lt;QtDataVisualization/q3dscatter.h&gt;</span>
  <span class="preprocessor">#include &lt;QtDataVisualization/qcustom3dvolume.h&gt;</span>
  <span class="preprocessor">#include &lt;QtCore/QTimer&gt;</span>
  <span class="preprocessor">#include &lt;QtGui/QRgb&gt;</span>
  <span class="preprocessor">#include &lt;QtWidgets/QLabel&gt;</span>
  <span class="preprocessor">#include &lt;QtWidgets/QSlider&gt;</span>
  <span class="preprocessor">#include &lt;QtWidgets/QRadioButton&gt;</span>

  <span class="keyword">using</span> <span class="keyword">namespace</span> <span class="type"><a href="qtdatavisualization-qmlmodule.html">QtDataVisualization</a></span>;

  <span class="keyword">class</span> VolumetricModifier : <span class="keyword">public</span> <span class="type">QObject</span>
  {
      Q_OBJECT
  <span class="keyword">public</span>:
      <span class="keyword">explicit</span> VolumetricModifier(<span class="type"><a href="q3dscatter.html">Q3DScatter</a></span> <span class="operator">*</span>scatter);
      <span class="operator">~</span>VolumetricModifier();

      <span class="type">void</span> setFpsLabel(<span class="type">QLabel</span> <span class="operator">*</span>fpsLabel);
      <span class="type">void</span> setMediumDetailRB(<span class="type">QRadioButton</span> <span class="operator">*</span>button);
      <span class="type">void</span> setHighDetailRB(<span class="type">QRadioButton</span> <span class="operator">*</span>button);
      <span class="type">void</span> setSliceLabels(<span class="type">QLabel</span> <span class="operator">*</span>xLabel<span class="operator">,</span> <span class="type">QLabel</span> <span class="operator">*</span>yLabel<span class="operator">,</span> <span class="type">QLabel</span> <span class="operator">*</span>zLabel);
      <span class="type">void</span> setAlphaMultiplierLabel(<span class="type">QLabel</span> <span class="operator">*</span>label);

  <span class="keyword">public</span> Q_SLOTS:
      <span class="type">void</span> sliceX(<span class="type">int</span> enabled);
      <span class="type">void</span> sliceY(<span class="type">int</span> enabled);
      <span class="type">void</span> sliceZ(<span class="type">int</span> enabled);
      <span class="type">void</span> adjustSliceX(<span class="type">int</span> value);
      <span class="type">void</span> adjustSliceY(<span class="type">int</span> value);
      <span class="type">void</span> adjustSliceZ(<span class="type">int</span> value);
      <span class="type">void</span> handleFpsChange(<span class="type">qreal</span> fps);
      <span class="type">void</span> handleTimeout();
      <span class="type">void</span> toggleLowDetail(bool enabled);
      <span class="type">void</span> toggleMediumDetail(bool enabled);
      <span class="type">void</span> toggleHighDetail(bool enabled);
      <span class="type">void</span> setFpsMeasurement(bool enabled);
      <span class="type">void</span> setSliceSliders(<span class="type">QSlider</span> <span class="operator">*</span>sliderX<span class="operator">,</span> <span class="type">QSlider</span> <span class="operator">*</span>sliderY<span class="operator">,</span> <span class="type">QSlider</span> <span class="operator">*</span>sliderZ);
      <span class="type">void</span> changeColorTable(<span class="type">int</span> enabled);
      <span class="type">void</span> setPreserveOpacity(bool enabled);
      <span class="type">void</span> setTransparentGround(bool enabled);
      <span class="type">void</span> setUseHighDefShader(bool enabled);
      <span class="type">void</span> adjustAlphaMultiplier(<span class="type">int</span> value);
      <span class="type">void</span> toggleAreaAll(bool enabled);
      <span class="type">void</span> toggleAreaMine(bool enabled);
      <span class="type">void</span> toggleAreaMountain(bool enabled);
      <span class="type">void</span> setDrawSliceFrames(<span class="type">int</span> enabled);

  <span class="keyword">private</span>:

      <span class="type">void</span> initHeightMap(<span class="type">QString</span> fileName<span class="operator">,</span> <span class="type">QVector</span><span class="operator">&lt;</span><span class="type">uchar</span><span class="operator">&gt;</span> <span class="operator">&amp;</span>layerData);
      <span class="type">void</span> initMineShaftArray();
      <span class="type">int</span> createVolume(<span class="type">int</span> textureSize<span class="operator">,</span> <span class="type">int</span> startIndex<span class="operator">,</span> <span class="type">int</span> count<span class="operator">,</span>
                        <span class="type">QVector</span><span class="operator">&lt;</span><span class="type">uchar</span><span class="operator">&gt;</span> <span class="operator">*</span>textureData);
      <span class="type">int</span> excavateMineShaft(<span class="type">int</span> textureSize<span class="operator">,</span> <span class="type">int</span> startIndex<span class="operator">,</span> <span class="type">int</span> count<span class="operator">,</span>
                            <span class="type">QVector</span><span class="operator">&lt;</span><span class="type">uchar</span><span class="operator">&gt;</span> <span class="operator">*</span>textureData);
      <span class="type">void</span> excavateMineBlock(<span class="type">int</span> textureSize<span class="operator">,</span> <span class="type">int</span> dataIndex<span class="operator">,</span> <span class="type">int</span> size<span class="operator">,</span> <span class="type">QVector</span><span class="operator">&lt;</span><span class="type">uchar</span><span class="operator">&gt;</span> <span class="operator">*</span>textureData);
      <span class="type">void</span> handleSlicingChanges();

      <span class="type"><a href="q3dscatter.html">Q3DScatter</a></span> <span class="operator">*</span>m_graph;
      QCustom3DVolume <span class="operator">*</span>m_volumeItem;
      <span class="type">int</span> m_sliceIndexX;
      <span class="type">int</span> m_sliceIndexY;
      <span class="type">int</span> m_sliceIndexZ;
      bool m_slicingX;
      bool m_slicingY;
      bool m_slicingZ;
      <span class="type">QLabel</span> <span class="operator">*</span>m_fpsLabel;
      <span class="type">QRadioButton</span> <span class="operator">*</span>m_mediumDetailRB;
      <span class="type">QRadioButton</span> <span class="operator">*</span>m_highDetailRB;
      <span class="type">QVector</span><span class="operator">&lt;</span><span class="type">uchar</span><span class="operator">&gt;</span> <span class="operator">*</span>m_lowDetailData;
      <span class="type">QVector</span><span class="operator">&lt;</span><span class="type">uchar</span><span class="operator">&gt;</span> <span class="operator">*</span>m_mediumDetailData;
      <span class="type">QVector</span><span class="operator">&lt;</span><span class="type">uchar</span><span class="operator">&gt;</span> <span class="operator">*</span>m_highDetailData;
      <span class="type">QTimer</span> m_timer;
      <span class="type">int</span> m_mediumDetailIndex;
      <span class="type">int</span> m_highDetailIndex;
      <span class="type">int</span> m_mediumDetailShaftIndex;
      <span class="type">int</span> m_highDetailShaftIndex;
      <span class="type">QSlider</span> <span class="operator">*</span>m_sliceSliderX;
      <span class="type">QSlider</span> <span class="operator">*</span>m_sliceSliderY;
      <span class="type">QSlider</span> <span class="operator">*</span>m_sliceSliderZ;
      <span class="type">QVector</span><span class="operator">&lt;</span><span class="type">QRgb</span><span class="operator">&gt;</span> m_colorTable1;
      <span class="type">QVector</span><span class="operator">&lt;</span><span class="type">QRgb</span><span class="operator">&gt;</span> m_colorTable2;
      bool m_usingPrimaryTable;
      <span class="type">QLabel</span> <span class="operator">*</span>m_sliceLabelX;
      <span class="type">QLabel</span> <span class="operator">*</span>m_sliceLabelY;
      <span class="type">QLabel</span> <span class="operator">*</span>m_sliceLabelZ;
      <span class="type">QLabel</span> <span class="operator">*</span>m_alphaMultiplierLabel;
      <span class="type">QVector</span><span class="operator">&lt;</span><span class="type">uchar</span><span class="operator">&gt;</span> m_magmaLayer;
      <span class="type">QVector</span><span class="operator">&lt;</span><span class="type">uchar</span><span class="operator">&gt;</span> m_waterLayer;
      <span class="type">QVector</span><span class="operator">&lt;</span><span class="type">uchar</span><span class="operator">&gt;</span> m_groundLayer;
      <span class="type">QVector</span><span class="operator">&lt;</span><span class="type">QPair</span><span class="operator">&lt;</span>QVector3D<span class="operator">,</span> QVector3D<span class="operator">&gt;</span> <span class="operator">&gt;</span> m_mineShaftArray;
  };

  <span class="preprocessor">#endif</span>

</pre>
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<!-- @@@volumetric/volumetric.h -->
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