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<td >Qt 5.12</td><td ><a href="qtdatavisualization-index.html">Qt Data Visualization</a></td><td ><a href="qtdatavisualization-module.html">C++ Classes</a></td><td >Q3DObject</td></tr></table><table class="buildversion"><tr>
<td id="buildversion" width="100%" align="right"><a href="qtdatavisualization-index.html">Qt Data Visualization | Commercial or GPLv3</a></td>
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<h3><a name="toc">Contents</a></h3>
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<li class="level1"><a href="#properties">Properties</a></li>
<li class="level1"><a href="#public-functions">Public Functions</a></li>
<li class="level1"><a href="#signals">Signals</a></li>
<li class="level1"><a href="#static-public-members">Static Public Members</a></li>
<li class="level1"><a href="#protected-functions">Protected Functions</a></li>
<li class="level1"><a href="#details">Detailed Description</a></li>
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<h1 class="title">Q3DObject Class</h1>
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<p>The <a href="q3dobject.html">Q3DObject</a> class is a simple base class for all the objects in a 3D scene. <a href="#details">More...</a></p>
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<tr><td class="memItemLeft rightAlign topAlign"> Header:</td><td class="memItemRight bottomAlign">   <span class="preprocessor">#include &lt;Q3DObject&gt;</span>
</td></tr><tr><td class="memItemLeft rightAlign topAlign"> Since:</td><td class="memItemRight bottomAlign">  QtDataVisualization 1.0</td></tr><tr><td class="memItemLeft rightAlign topAlign"> Instantiated By:</td><td class="memItemRight bottomAlign"> <a href="qml-qtdatavisualization-object3d.html">Object3D</a></td></tr><tr><td class="memItemLeft rightAlign topAlign"> Inherited By:</td><td class="memItemRight bottomAlign"> <p><a href="q3dcamera.html">Q3DCamera</a> and <a href="q3dlight.html">Q3DLight</a></p>
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<li><a href="q3dobject-members.html">List of all members, including inherited members</a></li>
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<h2 id="properties">Properties</h2>
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<li class="fn"><b><a href="q3dobject.html#parentScene-prop">parentScene</a></b> : Q3DScene* const</li>
<li class="fn"><b><a href="q3dobject.html#position-prop">position</a></b> : QVector3D</li>
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<h2 id="public-functions">Public Functions</h2>
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<tr><td class="memItemLeft rightAlign topAlign"> </td><td class="memItemRight bottomAlign"><b><a href="q3dobject.html#Q3DObject">Q3DObject</a></b>(QObject *<i>parent</i> = nullptr)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> virtual </td><td class="memItemRight bottomAlign"><b><a href="q3dobject.html#dtor.Q3DObject">~Q3DObject</a></b>()</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> virtual void </td><td class="memItemRight bottomAlign"><b><a href="q3dobject.html#copyValuesFrom">copyValuesFrom</a></b>(const Q3DObject &amp;<i>source</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> Q3DScene *</td><td class="memItemRight bottomAlign"><b><a href="q3dobject.html#parentScene-prop">parentScene</a></b>()</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> QVector3D </td><td class="memItemRight bottomAlign"><b><a href="q3dobject.html#position-prop">position</a></b>() const</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="q3dobject.html#position-prop">setPosition</a></b>(const QVector3D &amp;<i>position</i>)</td></tr>
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<a name="signals"></a>
<h2 id="signals">Signals</h2>
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<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="q3dobject.html#position-prop">positionChanged</a></b>(const QVector3D &amp;<i>position</i>)</td></tr>
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<h2 id="static-public-members">Static Public Members</h2>
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<tr><td class="memItemLeft rightAlign topAlign"> const QMetaObject </td><td class="memItemRight bottomAlign"><b><a href="q3dobject.html#staticMetaObject-var">staticMetaObject</a></b></td></tr>
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<h2 id="protected-functions">Protected Functions</h2>
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<tr><td class="memItemLeft rightAlign topAlign"> bool </td><td class="memItemRight bottomAlign"><b><a href="q3dobject.html#isDirty">isDirty</a></b>() const</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="q3dobject.html#setDirty">setDirty</a></b>(bool <i>dirty</i>)</td></tr>
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<h2 id="details">Detailed Description</h2>
<p>The <a href="q3dobject.html">Q3DObject</a> class is a simple base class for all the objects in a 3D scene.</p>
<p>Contains position information for an object in a 3D scene. The object is considered to be a single point in the coordinate space without dimensions.</p>
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<h2>Property Documentation</h2>
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<h3 class="fn" id="parentScene-prop"><a name="parentScene-prop"></a><span class="name">parentScene</span> : <span class="type"><a href="q3dscene.html">Q3DScene</a></span>* const</h3>
<p>This property holds the parent scene as a read only value.</p>
<p>If the object has no parent scene, the value is 0.</p>
<p><b>Access functions:</b></p>
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<tr><td class="memItemLeft topAlign rightAlign"> Q3DScene *</td><td class="memItemRight bottomAlign"><span class="name"><b>parentScene</b></span>()</td></tr>
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<h3 class="fn" id="position-prop"><a name="position-prop"></a><span class="name">position</span> : <span class="type">QVector3D</span></h3>
<p>This property holds the 3D position of the object.</p>
<p><b>Note: </b>Currently setting this property has no effect for <a href="q3dcamera.html">Q3DCamera</a>, as the position is handled internally.</p><p><b>Access functions:</b></p>
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<tr><td class="memItemLeft topAlign rightAlign"> QVector3D </td><td class="memItemRight bottomAlign"><span class="name"><b>position</b></span>() const</td></tr>
<tr><td class="memItemLeft topAlign rightAlign"> void </td><td class="memItemRight bottomAlign"><span class="name"><b>setPosition</b></span>(const QVector3D &amp;<i>position</i>)</td></tr>
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<p><b>Notifier signal:</b></p>
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<tr><td class="memItemLeft topAlign rightAlign"> void </td><td class="memItemRight bottomAlign"><span class="name"><b>positionChanged</b></span>(const QVector3D &amp;<i>position</i>)</td></tr>
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<h2>Member Function Documentation</h2>
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<h3 class="fn" id="Q3DObject"><a name="Q3DObject"></a>Q3DObject::<span class="name">Q3DObject</span>(<span class="type">QObject</span> *<i>parent</i> = nullptr)</h3>
<p>Constructs a new 3D object with the position set to origin by default. An optional <i>parent</i> parameter can be given and is then passed to the QObject constructor.</p>
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<h3 class="fn" id="dtor.Q3DObject"><a name="dtor.Q3DObject"></a><code>[virtual] </code>Q3DObject::<span class="name">~Q3DObject</span>()</h3>
<p>Destroys the 3D object.</p>
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<h3 class="fn" id="copyValuesFrom"><a name="copyValuesFrom"></a><code>[virtual] </code><span class="type">void</span> Q3DObject::<span class="name">copyValuesFrom</span>(const <span class="type"><a href="q3dobject.html#Q3DObject">Q3DObject</a></span> &amp;<i>source</i>)</h3>
<p>Copies the 3D object position from the given <i>source</i> 3D object to this 3D object instance.</p>
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<h3 class="fn" id="isDirty"><a name="isDirty"></a><code>[protected] </code><span class="type">bool</span> Q3DObject::<span class="name">isDirty</span>() const</h3>
<p>Returns whether the 3D object has changed.</p>
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<h3 class="fn" id="setDirty"><a name="setDirty"></a><code>[protected] </code><span class="type">void</span> Q3DObject::<span class="name">setDirty</span>(<span class="type">bool</span> <i>dirty</i>)</h3>
<p>Sets <i>dirty</i> to <code>true</code> if the 3D object has changed since the last update.</p>
<p><b>See also </b><a href="q3dobject.html#isDirty">isDirty</a>().</p>
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