<?xml version="1.0" encoding="UTF-8"?> <!DOCTYPE html> <html lang="en"> <head> <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> <!-- q3dscene.cpp --> <title>List of All Members for Q3DScene | Qt Data Visualization 5.12.6</title> <link rel="stylesheet" type="text/css" href="style/offline-simple.css" /> <script type="text/javascript"> document.getElementsByTagName("link").item(0).setAttribute("href", "style/offline.css"); // loading style sheet breaks anchors that were jumped to before // so force jumping to anchor again setTimeout(function() { var anchor = location.hash; // need to jump to different anchor first (e.g. none) location.hash = "#"; setTimeout(function() { location.hash = anchor; }, 0); }, 0); </script> </head> <body> <div class="header" id="qtdocheader"> <div class="main"> <div class="main-rounded"> <div class="navigationbar"> <table><tr> <td >Qt 5.12</td><td ><a href="qtdatavisualization-index.html">Qt Data Visualization</a></td><td ><a href="qtdatavisualization-module.html">C++ Classes</a></td><td >Q3DScene</td></tr></table><table class="buildversion"><tr> <td id="buildversion" width="100%" align="right"><a href="qtdatavisualization-index.html">Qt Data Visualization | Commercial or GPLv3</a></td> </tr></table> </div> </div> <div class="content"> <div class="line"> <div class="content mainContent"> <div class="sidebar"><div class="sidebar-content" id="sidebar-content"></div></div> <h1 class="title">List of All Members for Q3DScene</h1> <p>This is the complete list of members for <a href="q3dscene.html">Q3DScene</a>, including inherited members.</p> <div class="table"><table class="propsummary"> <tr><td class="topAlign"><ul> <li class="fn"><span class="name"><b><a href="q3dscene.html#Q3DScene">Q3DScene</a></b></span>(QObject *)</li> <li class="fn"><span class="name"><b><a href="q3dscene.html#dtor.Q3DScene">~Q3DScene</a></b></span>()</li> <li class="fn"><span class="name"><b><a href="q3dscene.html#activeCamera-prop">activeCamera</a></b></span>() const : Q3DCamera *</li> <li class="fn"><span class="name"><b><a href="q3dscene.html#activeCamera-prop">activeCameraChanged</a></b></span>(Q3DCamera *)</li> <li class="fn"><span class="name"><b><a href="q3dscene.html#activeLight-prop">activeLight</a></b></span>() const : Q3DLight *</li> <li class="fn"><span class="name"><b><a href="q3dscene.html#activeLight-prop">activeLightChanged</a></b></span>(Q3DLight *)</li> <li class="fn"><span class="name"><b><a href="q3dscene.html#devicePixelRatio-prop">devicePixelRatio</a></b></span>() const : float</li> <li class="fn"><span class="name"><b><a href="q3dscene.html#devicePixelRatio-prop">devicePixelRatioChanged</a></b></span>(float )</li> <li class="fn"><span class="name"><b><a href="q3dscene.html#graphPositionQuery-prop">graphPositionQuery</a></b></span>() const : QPoint</li> <li class="fn"><span class="name"><b><a href="q3dscene.html#graphPositionQuery-prop">graphPositionQueryChanged</a></b></span>(const QPoint &)</li> <li class="fn"><span class="name"><b><a href="q3dscene.html#invalidSelectionPoint">invalidSelectionPoint</a></b></span>() : QPoint</li> <li class="fn"><span class="name"><b><a href="q3dscene.html#isPointInPrimarySubView">isPointInPrimarySubView</a></b></span>(const QPoint &) : bool</li> <li class="fn"><span class="name"><b><a href="q3dscene.html#isPointInSecondarySubView">isPointInSecondarySubView</a></b></span>(const QPoint &) : bool</li> <li class="fn"><span class="name"><b><a href="q3dscene.html#secondarySubviewOnTop-prop">isSecondarySubviewOnTop</a></b></span>() const : bool</li> <li class="fn"><span class="name"><b><a href="q3dscene.html#slicingActive-prop">isSlicingActive</a></b></span>() const : bool</li> <li class="fn"><span class="name"><b><a href="q3dscene.html#metaObject">metaObject</a></b></span>() const : const QMetaObject *</li> <li class="fn"><span class="name"><b><a href="q3dscene.html#primarySubViewport-prop">primarySubViewport</a></b></span>() const : QRect</li> <li class="fn"><span class="name"><b><a href="q3dscene.html#primarySubViewport-prop">primarySubViewportChanged</a></b></span>(const QRect &)</li> <li class="fn"><span class="name"><b><a href="q3dscene.html#qt_metacall">qt_metacall</a></b></span>(<i>QMetaObject::Call</i>, <i>int</i>, <i>void **</i>) : int</li> <li class="fn"><span class="name"><b><a href="q3dscene.html#qt_metacast">qt_metacast</a></b></span>(<i>const char *</i>) : void *</li> </ul></td><td class="topAlign"><ul> <li class="fn"><span class="name"><b><a href="q3dscene.html#secondarySubViewport-prop">secondarySubViewport</a></b></span>() const : QRect</li> <li class="fn"><span class="name"><b><a href="q3dscene.html#secondarySubViewport-prop">secondarySubViewportChanged</a></b></span>(const QRect &)</li> <li class="fn"><span class="name"><b><a href="q3dscene.html#secondarySubviewOnTop-prop">secondarySubviewOnTopChanged</a></b></span>(bool )</li> <li class="fn"><span class="name"><b><a href="q3dscene.html#selectionQueryPosition-prop">selectionQueryPosition</a></b></span>() const : QPoint</li> <li class="fn"><span class="name"><b><a href="q3dscene.html#selectionQueryPosition-prop">selectionQueryPositionChanged</a></b></span>(const QPoint &)</li> <li class="fn"><span class="name"><b><a href="q3dscene.html#activeCamera-prop">setActiveCamera</a></b></span>(Q3DCamera *)</li> <li class="fn"><span class="name"><b><a href="q3dscene.html#activeLight-prop">setActiveLight</a></b></span>(Q3DLight *)</li> <li class="fn"><span class="name"><b><a href="q3dscene.html#devicePixelRatio-prop">setDevicePixelRatio</a></b></span>(float )</li> <li class="fn"><span class="name"><b><a href="q3dscene.html#graphPositionQuery-prop">setGraphPositionQuery</a></b></span>(const QPoint &)</li> <li class="fn"><span class="name"><b><a href="q3dscene.html#primarySubViewport-prop">setPrimarySubViewport</a></b></span>(const QRect &)</li> <li class="fn"><span class="name"><b><a href="q3dscene.html#secondarySubViewport-prop">setSecondarySubViewport</a></b></span>(const QRect &)</li> <li class="fn"><span class="name"><b><a href="q3dscene.html#secondarySubviewOnTop-prop">setSecondarySubviewOnTop</a></b></span>(bool )</li> <li class="fn"><span class="name"><b><a href="q3dscene.html#selectionQueryPosition-prop">setSelectionQueryPosition</a></b></span>(const QPoint &)</li> <li class="fn"><span class="name"><b><a href="q3dscene.html#slicingActive-prop">setSlicingActive</a></b></span>(bool )</li> <li class="fn"><span class="name"><b><a href="q3dscene.html#slicingActive-prop">slicingActiveChanged</a></b></span>(bool )</li> <li class="fn"><span class="name"><b><a href="q3dscene.html#staticMetaObject-var">staticMetaObject</a></b></span> : const QMetaObject</li> <li class="fn"><span class="name"><b><a href="q3dscene.html#tr">tr</a></b></span>(const char *, const char *, int ) : QString</li> <li class="fn"><span class="name"><b><a href="q3dscene.html#trUtf8">trUtf8</a></b></span>(const char *, const char *, int ) : QString</li> <li class="fn"><span class="name"><b><a href="q3dscene.html#viewport-prop">viewport</a></b></span>() const : QRect</li> <li class="fn"><span class="name"><b><a href="q3dscene.html#viewport-prop">viewportChanged</a></b></span>(const QRect &)</li> </ul> </td></tr> </table></div> </div> </div> </div> </div> </div> <div class="footer"> <p> <acronym title="Copyright">©</acronym> 2019 The Qt Company Ltd. Documentation contributions included herein are the copyrights of their respective owners.<br/> The documentation provided herein is licensed under the terms of the <a href="http://www.gnu.org/licenses/fdl.html">GNU Free Documentation License version 1.3</a> as published by the Free Software Foundation.<br/> Qt and respective logos are trademarks of The Qt Company Ltd. in Finland and/or other countries worldwide. All other trademarks are property of their respective owners. </p> </div> </body> </html>