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  <title>Hello Vulkan Cubes Example | Qt GUI 5.12.6</title>
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<td >Qt 5.12</td><td ><a href="qtgui-index.html">Qt GUI</a></td><td >Hello Vulkan Cubes Example</td></tr></table><table class="buildversion"><tr>
<td id="buildversion" width="100%" align="right"><a href="qtgui-index.html">Qt 5.12.6 Reference Documentation</a></td>
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<h3><a name="toc">Contents</a></h3>
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<li class="level1"><a href="#running-the-example">Running the Example</a></li>
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<h1 class="title">Hello Vulkan Cubes Example</h1>
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<p>Shows the basics of using <a href="qvulkanwindow.html">QVulkanWindow</a>.</p>
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<p>The <i>Hello Vulkan Cubes Example</i> shows more advanced usage of <a href="qvulkanwindow.html">QVulkanWindow</a>.</p>
<p class="centerAlign"><img src="images/hellovulkancubes.png" alt="" /></p><p>In this example there is a mesh loaded from a file and two different materials and corresponding graphics pipelines. The rounded cubes are drawn using instancing and feature a Phong lighting model with a single directional light.</p>
<p>Unlike hellovulkantexture and hellovulkantriangle, the uniform buffer handling takes an alternative approach here: dynamic uniform buffers are used instead of multiple descriptor sets.</p>
<p>The example requires QtConcurrent since it demonstrates simple usage of QtConcurrent::run(), <a href="../qtcore/qfuture.html">QFuture</a>, and <a href="../qtcore/qfuturewatcher.html">QFutureWatcher</a> in combination of <a href="qvulkanwindow.html">QVulkanWindow</a>. Mesh and shader data loading, the potentially expensive graphics pipeline construction, and the building of the frame command buffer are all done in separate worker threads.</p>
<p>The scene is embedded into a widget-based user interface. The <a href="qvulkanwindow.html">QVulkanWindow</a> subclass handles mouse and keyboard input as well since it provides a first-person style camera in order to allow moving around in the scene.</p>
<a name="running-the-example"></a>
<h2 id="running-the-example">Running the Example</h2>
<p>To run the example from Qt Creator, open the <b>Welcome</b> mode and select the example from <b>Examples</b>. For more information, visit Building and Running an Example.</p>
<p>Files:</p>
<ul>
<li><a href="qtgui-hellovulkancubes-camera-cpp.html">hellovulkancubes/camera.cpp</a></li>
<li><a href="qtgui-hellovulkancubes-camera-h.html">hellovulkancubes/camera.h</a></li>
<li><a href="qtgui-hellovulkancubes-hellovulkancubes-pro.html">hellovulkancubes/hellovulkancubes.pro</a></li>
<li><a href="qtgui-hellovulkancubes-hellovulkancubes-qrc.html">hellovulkancubes/hellovulkancubes.qrc</a></li>
<li><a href="qtgui-hellovulkancubes-main-cpp.html">hellovulkancubes/main.cpp</a></li>
<li><a href="qtgui-hellovulkancubes-mainwindow-cpp.html">hellovulkancubes/mainwindow.cpp</a></li>
<li><a href="qtgui-hellovulkancubes-mainwindow-h.html">hellovulkancubes/mainwindow.h</a></li>
<li><a href="qtgui-hellovulkancubes-mesh-cpp.html">hellovulkancubes/mesh.cpp</a></li>
<li><a href="qtgui-hellovulkancubes-mesh-h.html">hellovulkancubes/mesh.h</a></li>
<li><a href="qtgui-hellovulkancubes-renderer-cpp.html">hellovulkancubes/renderer.cpp</a></li>
<li><a href="qtgui-hellovulkancubes-renderer-h.html">hellovulkancubes/renderer.h</a></li>
<li><a href="qtgui-hellovulkancubes-shader-cpp.html">hellovulkancubes/shader.cpp</a></li>
<li><a href="qtgui-hellovulkancubes-shader-h.html">hellovulkancubes/shader.h</a></li>
<li><a href="qtgui-hellovulkancubes-vulkanwindow-cpp.html">hellovulkancubes/vulkanwindow.cpp</a></li>
<li><a href="qtgui-hellovulkancubes-vulkanwindow-h.html">hellovulkancubes/vulkanwindow.h</a></li>
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