<?xml version="1.0" encoding="UTF-8"?> <!DOCTYPE html> <html lang="en"> <head> <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> <!-- qglframebufferobject.cpp --> <title>List of All Members for QGLFramebufferObject | Qt OpenGL</title> <link rel="stylesheet" type="text/css" href="style/offline-simple.css" /> <script type="text/javascript"> document.getElementsByTagName("link").item(0).setAttribute("href", "style/offline.css"); // loading style sheet breaks anchors that were jumped to before // so force jumping to anchor again setTimeout(function() { var anchor = location.hash; // need to jump to different anchor first (e.g. none) location.hash = "#"; setTimeout(function() { location.hash = anchor; }, 0); }, 0); </script> </head> <body> <div class="header" id="qtdocheader"> <div class="main"> <div class="main-rounded"> <div class="navigationbar"> <table><tr> <td >Qt 5.12</td><td ><a href="qtopengl-index.html">Qt OpenGL</a></td><td ><a href="qtopengl-module.html">C++ Classes</a></td><td >QGLFramebufferObject</td></tr></table><table class="buildversion"><tr> <td id="buildversion" width="100%" align="right"><a href="qtopengl-index.html">Qt 5.12.6 Reference Documentation</a></td> </tr></table> </div> </div> <div class="content"> <div class="line"> <div class="content mainContent"> <div class="sidebar"><div class="sidebar-content" id="sidebar-content"></div></div> <h1 class="title">List of All Members for QGLFramebufferObject</h1> <p>This is the complete list of members for <a href="qglframebufferobject.html" class="obsolete">QGLFramebufferObject</a>, including inherited members.</p> <div class="table"><table class="propsummary"> <tr><td class="topAlign"><ul> <li class="fn">enum <span class="name"><b><a href="qglframebufferobject.html#Attachment-enum">Attachment</a></b></span></li> <li class="fn">enum <span class="name"><b><a href="../qtgui/qpaintdevice.html#PaintDeviceMetric-enum">PaintDeviceMetric</a></b></span></li> <li class="fn"><span class="name"><b><a href="qglframebufferobject.html#QGLFramebufferObject">QGLFramebufferObject</a></b></span>(const QSize &, GLenum )</li> <li class="fn"><span class="name"><b><a href="qglframebufferobject.html#QGLFramebufferObject-1">QGLFramebufferObject</a></b></span>(int , int , GLenum )</li> <li class="fn"><span class="name"><b><a href="qglframebufferobject.html#QGLFramebufferObject-2">QGLFramebufferObject</a></b></span>(const QSize &, QGLFramebufferObject::Attachment , GLenum , GLenum )</li> <li class="fn"><span class="name"><b><a href="qglframebufferobject.html#QGLFramebufferObject-3">QGLFramebufferObject</a></b></span>(int , int , QGLFramebufferObject::Attachment , GLenum , GLenum )</li> <li class="fn"><span class="name"><b><a href="qglframebufferobject.html#QGLFramebufferObject-4">QGLFramebufferObject</a></b></span>(const QSize &, const QGLFramebufferObjectFormat &)</li> <li class="fn"><span class="name"><b><a href="qglframebufferobject.html#QGLFramebufferObject-5">QGLFramebufferObject</a></b></span>(int , int , const QGLFramebufferObjectFormat &)</li> <li class="fn"><span class="name"><b><a href="qglframebufferobject.html#dtor.QGLFramebufferObject">~QGLFramebufferObject</a></b></span>()</li> <li class="fn"><span class="name"><b><a href="qglframebufferobject.html#attachment">attachment</a></b></span>() const : QGLFramebufferObject::Attachment</li> <li class="fn"><span class="name"><b><a href="qglframebufferobject.html#bind">bind</a></b></span>() : bool</li> <li class="fn"><span class="name"><b><a href="qglframebufferobject.html#bindDefault">bindDefault</a></b></span>() : bool</li> <li class="fn"><span class="name"><b><a href="qglframebufferobject.html#blitFramebuffer">blitFramebuffer</a></b></span>(QGLFramebufferObject *, const QRect &, QGLFramebufferObject *, const QRect &, GLbitfield , GLenum )</li> <li class="fn"><span class="name"><b><a href="../qtgui/qpaintdevice.html#colorCount">colorCount</a></b></span>() const</li> <li class="fn"><span class="name"><b><a href="../qtgui/qpaintdevice.html#depth">depth</a></b></span>() const</li> <li class="fn"><span class="name"><b><a href="../qtgui/qpaintdevice.html#devicePixelRatio">devicePixelRatio</a></b></span>() const</li> <li class="fn"><span class="name"><b><a href="../qtgui/qpaintdevice.html#devicePixelRatioF">devicePixelRatioF</a></b></span>() const</li> <li class="fn"><span class="name"><b><a href="qglframebufferobject.html#drawTexture">drawTexture</a></b></span>(const QRectF &, GLuint , GLenum )</li> <li class="fn"><span class="name"><b><a href="qglframebufferobject.html#drawTexture-1">drawTexture</a></b></span>(const QPointF &, GLuint , GLenum )</li> <li class="fn"><span class="name"><b><a href="qglframebufferobject.html#format">format</a></b></span>() const : QGLFramebufferObjectFormat</li> <li class="fn"><span class="name"><b><a href="qglframebufferobject.html#handle">handle</a></b></span>() const : GLuint</li> </ul></td><td class="topAlign"><ul> <li class="fn"><span class="name"><b><a href="qglframebufferobject.html#hasOpenGLFramebufferBlit">hasOpenGLFramebufferBlit</a></b></span>() : bool</li> <li class="fn"><span class="name"><b><a href="qglframebufferobject.html#hasOpenGLFramebufferObjects">hasOpenGLFramebufferObjects</a></b></span>() : bool</li> <li class="fn"><span class="name"><b><a href="../qtgui/qpaintdevice.html#height">height</a></b></span>() const</li> <li class="fn"><span class="name"><b><a href="../qtgui/qpaintdevice.html#heightMM">heightMM</a></b></span>() const</li> <li class="fn"><span class="name"><b><a href="qglframebufferobject.html#isBound">isBound</a></b></span>() const : bool</li> <li class="fn"><span class="name"><b><a href="qglframebufferobject.html#isValid">isValid</a></b></span>() const : bool</li> <li class="fn"><span class="name"><b><a href="../qtgui/qpaintdevice.html#logicalDpiX">logicalDpiX</a></b></span>() const</li> <li class="fn"><span class="name"><b><a href="../qtgui/qpaintdevice.html#logicalDpiY">logicalDpiY</a></b></span>() const</li> <li class="fn"><span class="name"><b><a href="qglframebufferobject.html#metric">metric</a></b></span>(QPaintDevice::PaintDeviceMetric ) const : int</li> <li class="fn"><span class="name"><b><a href="qglframebufferobject.html#paintEngine">paintEngine</a></b></span>() const : QPaintEngine *</li> <li class="fn"><span class="name"><b><a href="../qtgui/qpaintdevice.html#painters-var">painters</a></b></span> : </li> <li class="fn"><span class="name"><b><a href="../qtgui/qpaintdevice.html#paintingActive">paintingActive</a></b></span>() const</li> <li class="fn"><span class="name"><b><a href="../qtgui/qpaintdevice.html#physicalDpiX">physicalDpiX</a></b></span>() const</li> <li class="fn"><span class="name"><b><a href="../qtgui/qpaintdevice.html#physicalDpiY">physicalDpiY</a></b></span>() const</li> <li class="fn"><span class="name"><b><a href="qglframebufferobject.html#release">release</a></b></span>() : bool</li> <li class="fn"><span class="name"><b><a href="qglframebufferobject.html#size">size</a></b></span>() const : QSize</li> <li class="fn"><span class="name"><b><a href="qglframebufferobject.html#texture">texture</a></b></span>() const : GLuint</li> <li class="fn"><span class="name"><b><a href="qglframebufferobject.html#toImage">toImage</a></b></span>() const : QImage</li> <li class="fn"><span class="name"><b><a href="../qtgui/qpaintdevice.html#width">width</a></b></span>() const</li> <li class="fn"><span class="name"><b><a href="../qtgui/qpaintdevice.html#widthMM">widthMM</a></b></span>() const</li> </ul> </td></tr> </table></div> </div> </div> </div> </div> </div> <div class="footer"> <p> <acronym title="Copyright">©</acronym> 2019 The Qt Company Ltd. Documentation contributions included herein are the copyrights of their respective owners.<br/> The documentation provided herein is licensed under the terms of the <a href="http://www.gnu.org/licenses/fdl.html">GNU Free Documentation License version 1.3</a> as published by the Free Software Foundation.<br/> Qt and respective logos are trademarks of The Qt Company Ltd. in Finland and/or other countries worldwide. All other trademarks are property of their respective owners. </p> </div> </body> </html>