<?xml version="1.0" encoding="UTF-8"?> <!DOCTYPE html> <html lang="en"> <head> <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> <title>graphicsscene.cpp Example File | Qt Widgets 5.12.6</title> <link rel="stylesheet" type="text/css" href="style/offline-simple.css" /> <script type="text/javascript"> document.getElementsByTagName("link").item(0).setAttribute("href", "style/offline.css"); // loading style sheet breaks anchors that were jumped to before // so force jumping to anchor again setTimeout(function() { var anchor = location.hash; // need to jump to different anchor first (e.g. none) location.hash = "#"; setTimeout(function() { location.hash = anchor; }, 0); }, 0); </script> </head> <body> <div class="header" id="qtdocheader"> <div class="main"> <div class="main-rounded"> <div class="navigationbar"> <table><tr> <td >Qt 5.12</td><td ><a href="qtwidgets-index.html">Qt Widgets</a></td><td ><a href="qtwidgets-animation-sub-attaq-example.html">Sub-Attaq</a></td><td >graphicsscene.cpp Example File</td></tr></table><table class="buildversion"><tr> <td id="buildversion" width="100%" align="right"><a href="qtwidgets-index.html">Qt 5.12.6 Reference Documentation</a></td> </tr></table> </div> </div> <div class="content"> <div class="line"> <div class="content mainContent"> <div class="sidebar"><div class="sidebar-content" id="sidebar-content"></div></div> <h1 class="title">graphicsscene.cpp Example File</h1> <span class="subtitle">animation/sub-attaq/graphicsscene.cpp</span> <!-- $$$animation/sub-attaq/graphicsscene.cpp-description --> <div class="descr"> <a name="details"></a> <pre class="cpp"> <span class="comment">/**************************************************************************** ** ** Copyright (C) 2016 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the QtCore module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:BSD$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** BSD License Usage ** Alternatively, you may use this file under the terms of the BSD license ** as follows: ** ** "Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions are ** met: ** * Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** * Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in ** the documentation and/or other materials provided with the ** distribution. ** * Neither the name of The Qt Company Ltd nor the names of its ** contributors may be used to endorse or promote products derived ** from this software without specific prior written permission. ** ** ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT ** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR ** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." ** ** $QT_END_LICENSE$ ** ****************************************************************************/</span> <span class="comment">//Own</span> <span class="preprocessor">#include "graphicsscene.h"</span> <span class="preprocessor">#include "states.h"</span> <span class="preprocessor">#include "boat.h"</span> <span class="preprocessor">#include "submarine.h"</span> <span class="preprocessor">#include "torpedo.h"</span> <span class="preprocessor">#include "bomb.h"</span> <span class="preprocessor">#include "pixmapitem.h"</span> <span class="preprocessor">#include "animationmanager.h"</span> <span class="preprocessor">#include "qanimationstate.h"</span> <span class="preprocessor">#include "progressitem.h"</span> <span class="preprocessor">#include "textinformationitem.h"</span> <span class="comment">//Qt</span> <span class="preprocessor">#include <QtCore/QPropertyAnimation></span> <span class="preprocessor">#include <QtCore/QSequentialAnimationGroup></span> <span class="preprocessor">#include <QtCore/QParallelAnimationGroup></span> <span class="preprocessor">#include <QtCore/QStateMachine></span> <span class="preprocessor">#include <QtCore/QFinalState></span> <span class="preprocessor">#include <QtCore/QPauseAnimation></span> <span class="preprocessor">#include <QtWidgets/QAction></span> <span class="preprocessor">#include <QtCore/QDir></span> <span class="preprocessor">#include <QtWidgets/QApplication></span> <span class="preprocessor">#include <QtWidgets/QMessageBox></span> <span class="preprocessor">#include <QtWidgets/QGraphicsView></span> <span class="preprocessor">#include <QtWidgets/QGraphicsSceneMouseEvent></span> <span class="preprocessor">#include <QtCore/QXmlStreamReader></span> GraphicsScene<span class="operator">::</span>GraphicsScene(<span class="type">int</span> x<span class="operator">,</span> <span class="type">int</span> y<span class="operator">,</span> <span class="type">int</span> width<span class="operator">,</span> <span class="type">int</span> height<span class="operator">,</span> Mode mode) : <span class="type"><a href="qgraphicsscene.html">QGraphicsScene</a></span>(x <span class="operator">,</span> y<span class="operator">,</span> width<span class="operator">,</span> height)<span class="operator">,</span> mode(mode)<span class="operator">,</span> boat(<span class="keyword">new</span> Boat) { PixmapItem <span class="operator">*</span>backgroundItem <span class="operator">=</span> <span class="keyword">new</span> PixmapItem(<span class="type"><a href="../qtcore/qstring.html">QString</a></span>(<span class="string">"background"</span>)<span class="operator">,</span>mode); backgroundItem<span class="operator">-</span><span class="operator">></span>setZValue(<span class="number">1</span>); backgroundItem<span class="operator">-</span><span class="operator">></span>setPos(<span class="number">0</span><span class="operator">,</span><span class="number">0</span>); addItem(backgroundItem); PixmapItem <span class="operator">*</span>surfaceItem <span class="operator">=</span> <span class="keyword">new</span> PixmapItem(<span class="type"><a href="../qtcore/qstring.html">QString</a></span>(<span class="string">"surface"</span>)<span class="operator">,</span>mode); surfaceItem<span class="operator">-</span><span class="operator">></span>setZValue(<span class="number">3</span>); surfaceItem<span class="operator">-</span><span class="operator">></span>setPos(<span class="number">0</span><span class="operator">,</span>sealLevel() <span class="operator">-</span> surfaceItem<span class="operator">-</span><span class="operator">></span>boundingRect()<span class="operator">.</span>height()<span class="operator">/</span><span class="number">2</span>); addItem(surfaceItem); <span class="comment">//The item that display score and level</span> progressItem <span class="operator">=</span> <span class="keyword">new</span> ProgressItem(backgroundItem); textInformationItem <span class="operator">=</span> <span class="keyword">new</span> TextInformationItem(backgroundItem); textInformationItem<span class="operator">-</span><span class="operator">></span>hide(); <span class="comment">//We create the boat</span> addItem(boat); boat<span class="operator">-</span><span class="operator">></span>setPos(<span class="keyword">this</span><span class="operator">-</span><span class="operator">></span>width()<span class="operator">/</span><span class="number">2</span><span class="operator">,</span> sealLevel() <span class="operator">-</span> boat<span class="operator">-</span><span class="operator">></span>size()<span class="operator">.</span>height()); boat<span class="operator">-</span><span class="operator">></span>hide(); <span class="comment">//parse the xml that contain all data of the game</span> <span class="type"><a href="../qtcore/qxmlstreamreader.html">QXmlStreamReader</a></span> reader; <span class="type"><a href="../qtcore/qfile.html">QFile</a></span> file(<span class="string">":data.xml"</span>); file<span class="operator">.</span>open(<span class="type"><a href="../qtcore/qiodevice.html">QIODevice</a></span><span class="operator">::</span>ReadOnly); reader<span class="operator">.</span>setDevice(<span class="operator">&</span>file); LevelDescription currentLevel; <span class="keyword">while</span> (<span class="operator">!</span>reader<span class="operator">.</span>atEnd()) { reader<span class="operator">.</span>readNext(); <span class="keyword">if</span> (reader<span class="operator">.</span>tokenType() <span class="operator">=</span><span class="operator">=</span> <span class="type"><a href="../qtcore/qxmlstreamreader.html">QXmlStreamReader</a></span><span class="operator">::</span>StartElement) { <span class="keyword">if</span> (reader<span class="operator">.</span>name() <span class="operator">=</span><span class="operator">=</span> <span class="string">"submarine"</span>) { SubmarineDescription desc; desc<span class="operator">.</span>name <span class="operator">=</span> reader<span class="operator">.</span>attributes()<span class="operator">.</span>value(<span class="string">"name"</span>)<span class="operator">.</span>toString(); desc<span class="operator">.</span>points <span class="operator">=</span> reader<span class="operator">.</span>attributes()<span class="operator">.</span>value(<span class="string">"points"</span>)<span class="operator">.</span>toInt(); desc<span class="operator">.</span>type <span class="operator">=</span> reader<span class="operator">.</span>attributes()<span class="operator">.</span>value(<span class="string">"type"</span>)<span class="operator">.</span>toInt(); submarinesData<span class="operator">.</span>append(desc); } <span class="keyword">else</span> <span class="keyword">if</span> (reader<span class="operator">.</span>name() <span class="operator">=</span><span class="operator">=</span> <span class="string">"level"</span>) { currentLevel<span class="operator">.</span>id <span class="operator">=</span> reader<span class="operator">.</span>attributes()<span class="operator">.</span>value(<span class="string">"id"</span>)<span class="operator">.</span>toInt(); currentLevel<span class="operator">.</span>name <span class="operator">=</span> reader<span class="operator">.</span>attributes()<span class="operator">.</span>value(<span class="string">"name"</span>)<span class="operator">.</span>toString(); } <span class="keyword">else</span> <span class="keyword">if</span> (reader<span class="operator">.</span>name() <span class="operator">=</span><span class="operator">=</span> <span class="string">"subinstance"</span>) { currentLevel<span class="operator">.</span>submarines<span class="operator">.</span>append(<a href="../qtcore/qpair.html#qMakePair">qMakePair</a>(reader<span class="operator">.</span>attributes()<span class="operator">.</span>value(<span class="string">"type"</span>)<span class="operator">.</span>toInt()<span class="operator">,</span> reader<span class="operator">.</span>attributes()<span class="operator">.</span>value(<span class="string">"nb"</span>)<span class="operator">.</span>toInt())); } } <span class="keyword">else</span> <span class="keyword">if</span> (reader<span class="operator">.</span>tokenType() <span class="operator">=</span><span class="operator">=</span> <span class="type"><a href="../qtcore/qxmlstreamreader.html">QXmlStreamReader</a></span><span class="operator">::</span>EndElement) { <span class="keyword">if</span> (reader<span class="operator">.</span>name() <span class="operator">=</span><span class="operator">=</span> <span class="string">"level"</span>) { levelsData<span class="operator">.</span>insert(currentLevel<span class="operator">.</span>id<span class="operator">,</span> currentLevel); currentLevel<span class="operator">.</span>submarines<span class="operator">.</span>clear(); } } } } <span class="type"><a href="../qtcore/qtglobal.html#qreal-typedef">qreal</a></span> GraphicsScene<span class="operator">::</span>sealLevel() <span class="keyword">const</span> { <span class="keyword">return</span> (mode <span class="operator">=</span><span class="operator">=</span> Big) <span class="operator">?</span> <span class="number">220</span> : <span class="number">160</span>; } <span class="type">void</span> GraphicsScene<span class="operator">::</span>setupScene(<span class="type"><a href="qaction.html">QAction</a></span> <span class="operator">*</span>newAction<span class="operator">,</span> <span class="type"><a href="qaction.html">QAction</a></span> <span class="operator">*</span>quitAction) { <span class="keyword">static</span> <span class="keyword">const</span> <span class="type">int</span> nLetters <span class="operator">=</span> <span class="number">10</span>; <span class="keyword">static</span> <span class="keyword">struct</span> { <span class="type">char</span> <span class="keyword">const</span> <span class="operator">*</span>pix; <span class="type"><a href="../qtcore/qtglobal.html#qreal-typedef">qreal</a></span> initX<span class="operator">,</span> initY; <span class="type"><a href="../qtcore/qtglobal.html#qreal-typedef">qreal</a></span> destX<span class="operator">,</span> destY; } logoData<span class="operator">[</span>nLetters<span class="operator">]</span> <span class="operator">=</span> { {<span class="string">"s"</span><span class="operator">,</span> <span class="operator">-</span><span class="number">1000</span><span class="operator">,</span> <span class="operator">-</span><span class="number">1000</span><span class="operator">,</span> <span class="number">300</span><span class="operator">,</span> <span class="number">150</span> }<span class="operator">,</span> {<span class="string">"u"</span><span class="operator">,</span> <span class="operator">-</span><span class="number">800</span><span class="operator">,</span> <span class="operator">-</span><span class="number">1000</span><span class="operator">,</span> <span class="number">350</span><span class="operator">,</span> <span class="number">150</span> }<span class="operator">,</span> {<span class="string">"b"</span><span class="operator">,</span> <span class="operator">-</span><span class="number">600</span><span class="operator">,</span> <span class="operator">-</span><span class="number">1000</span><span class="operator">,</span> <span class="number">400</span><span class="operator">,</span> <span class="number">120</span> }<span class="operator">,</span> {<span class="string">"dash"</span><span class="operator">,</span> <span class="operator">-</span><span class="number">400</span><span class="operator">,</span> <span class="operator">-</span><span class="number">1000</span><span class="operator">,</span> <span class="number">460</span><span class="operator">,</span> <span class="number">150</span> }<span class="operator">,</span> {<span class="string">"a"</span><span class="operator">,</span> <span class="number">1000</span><span class="operator">,</span> <span class="number">2000</span><span class="operator">,</span> <span class="number">350</span><span class="operator">,</span> <span class="number">250</span> }<span class="operator">,</span> {<span class="string">"t"</span><span class="operator">,</span> <span class="number">800</span><span class="operator">,</span> <span class="number">2000</span><span class="operator">,</span> <span class="number">400</span><span class="operator">,</span> <span class="number">250</span> }<span class="operator">,</span> {<span class="string">"t2"</span><span class="operator">,</span> <span class="number">600</span><span class="operator">,</span> <span class="number">2000</span><span class="operator">,</span> <span class="number">430</span><span class="operator">,</span> <span class="number">250</span> }<span class="operator">,</span> {<span class="string">"a2"</span><span class="operator">,</span> <span class="number">400</span><span class="operator">,</span> <span class="number">2000</span><span class="operator">,</span> <span class="number">465</span><span class="operator">,</span> <span class="number">250</span> }<span class="operator">,</span> {<span class="string">"q"</span><span class="operator">,</span> <span class="number">200</span><span class="operator">,</span> <span class="number">2000</span><span class="operator">,</span> <span class="number">510</span><span class="operator">,</span> <span class="number">250</span> }<span class="operator">,</span> {<span class="string">"excl"</span><span class="operator">,</span> <span class="number">0</span><span class="operator">,</span> <span class="number">2000</span><span class="operator">,</span> <span class="number">570</span><span class="operator">,</span> <span class="number">220</span> } }; <span class="type"><a href="../qtcore/qsequentialanimationgroup.html">QSequentialAnimationGroup</a></span> <span class="operator">*</span> lettersGroupMoving <span class="operator">=</span> <span class="keyword">new</span> <span class="type"><a href="../qtcore/qsequentialanimationgroup.html">QSequentialAnimationGroup</a></span>(<span class="keyword">this</span>); <span class="type"><a href="../qtcore/qparallelanimationgroup.html">QParallelAnimationGroup</a></span> <span class="operator">*</span> lettersGroupFading <span class="operator">=</span> <span class="keyword">new</span> <span class="type"><a href="../qtcore/qparallelanimationgroup.html">QParallelAnimationGroup</a></span>(<span class="keyword">this</span>); <span class="keyword">for</span> (<span class="type">int</span> i <span class="operator">=</span> <span class="number">0</span>; i <span class="operator"><</span> nLetters; <span class="operator">+</span><span class="operator">+</span>i) { PixmapItem <span class="operator">*</span>logo <span class="operator">=</span> <span class="keyword">new</span> PixmapItem(QLatin1String(<span class="string">":/logo-"</span>) <span class="operator">+</span> logoData<span class="operator">[</span>i<span class="operator">]</span><span class="operator">.</span>pix<span class="operator">,</span> <span class="keyword">this</span>); logo<span class="operator">-</span><span class="operator">></span>setPos(logoData<span class="operator">[</span>i<span class="operator">]</span><span class="operator">.</span>initX<span class="operator">,</span> logoData<span class="operator">[</span>i<span class="operator">]</span><span class="operator">.</span>initY); logo<span class="operator">-</span><span class="operator">></span>setZValue(i <span class="operator">+</span> <span class="number">3</span>); <span class="comment">//creation of the animations for moving letters</span> <span class="type"><a href="../qtcore/qpropertyanimation.html">QPropertyAnimation</a></span> <span class="operator">*</span>moveAnim <span class="operator">=</span> <span class="keyword">new</span> <span class="type"><a href="../qtcore/qpropertyanimation.html">QPropertyAnimation</a></span>(logo<span class="operator">,</span> <span class="string">"pos"</span><span class="operator">,</span> lettersGroupMoving); moveAnim<span class="operator">-</span><span class="operator">></span>setEndValue(<span class="type"><a href="../qtcore/qpointf.html">QPointF</a></span>(logoData<span class="operator">[</span>i<span class="operator">]</span><span class="operator">.</span>destX<span class="operator">,</span> logoData<span class="operator">[</span>i<span class="operator">]</span><span class="operator">.</span>destY)); moveAnim<span class="operator">-</span><span class="operator">></span>setDuration(<span class="number">200</span>); moveAnim<span class="operator">-</span><span class="operator">></span>setEasingCurve(<span class="type"><a href="../qtcore/qeasingcurve.html">QEasingCurve</a></span><span class="operator">::</span>OutElastic); lettersGroupMoving<span class="operator">-</span><span class="operator">></span>addPause(<span class="number">50</span>); <span class="comment">//creation of the animations for fading out the letters</span> <span class="type"><a href="../qtcore/qpropertyanimation.html">QPropertyAnimation</a></span> <span class="operator">*</span>fadeAnim <span class="operator">=</span> <span class="keyword">new</span> <span class="type"><a href="../qtcore/qpropertyanimation.html">QPropertyAnimation</a></span>(logo<span class="operator">,</span> <span class="string">"opacity"</span><span class="operator">,</span> lettersGroupFading); fadeAnim<span class="operator">-</span><span class="operator">></span>setDuration(<span class="number">800</span>); fadeAnim<span class="operator">-</span><span class="operator">></span>setEndValue(<span class="number">0</span>); fadeAnim<span class="operator">-</span><span class="operator">></span>setEasingCurve(<span class="type"><a href="../qtcore/qeasingcurve.html">QEasingCurve</a></span><span class="operator">::</span>OutQuad); } <span class="type"><a href="../qtcore/qstatemachine.html">QStateMachine</a></span> <span class="operator">*</span>machine <span class="operator">=</span> <span class="keyword">new</span> <span class="type"><a href="../qtcore/qstatemachine.html">QStateMachine</a></span>(<span class="keyword">this</span>); <span class="comment">//This state is when the player is playing</span> PlayState <span class="operator">*</span>gameState <span class="operator">=</span> <span class="keyword">new</span> PlayState(<span class="keyword">this</span><span class="operator">,</span> machine); <span class="comment">//Final state</span> <span class="type"><a href="../qtcore/qfinalstate.html">QFinalState</a></span> <span class="operator">*</span>final <span class="operator">=</span> <span class="keyword">new</span> <span class="type"><a href="../qtcore/qfinalstate.html">QFinalState</a></span>(machine); <span class="comment">//Animation when the player enter in the game</span> <span class="type">QAnimationState</span> <span class="operator">*</span>lettersMovingState <span class="operator">=</span> <span class="keyword">new</span> <span class="type">QAnimationState</span>(machine); lettersMovingState<span class="operator">-</span><span class="operator">></span>setAnimation(lettersGroupMoving); <span class="comment">//Animation when the welcome screen disappear</span> <span class="type">QAnimationState</span> <span class="operator">*</span>lettersFadingState <span class="operator">=</span> <span class="keyword">new</span> <span class="type">QAnimationState</span>(machine); lettersFadingState<span class="operator">-</span><span class="operator">></span>setAnimation(lettersGroupFading); <span class="comment">//if new game then we fade out the welcome screen and start playing</span> lettersMovingState<span class="operator">-</span><span class="operator">></span>addTransition(newAction<span class="operator">,</span> SIGNAL(triggered())<span class="operator">,</span> lettersFadingState); lettersFadingState<span class="operator">-</span><span class="operator">></span>addTransition(lettersFadingState<span class="operator">,</span> SIGNAL(animationFinished())<span class="operator">,</span> gameState); <span class="comment">//New Game is triggered then player start playing</span> gameState<span class="operator">-</span><span class="operator">></span>addTransition(newAction<span class="operator">,</span> SIGNAL(triggered())<span class="operator">,</span> gameState); <span class="comment">//Wanna quit, then connect to CTRL+Q</span> gameState<span class="operator">-</span><span class="operator">></span>addTransition(quitAction<span class="operator">,</span> SIGNAL(triggered())<span class="operator">,</span> final); lettersMovingState<span class="operator">-</span><span class="operator">></span>addTransition(quitAction<span class="operator">,</span> SIGNAL(triggered())<span class="operator">,</span> final); <span class="comment">//Welcome screen is the initial state</span> machine<span class="operator">-</span><span class="operator">></span>setInitialState(lettersMovingState); machine<span class="operator">-</span><span class="operator">></span>start(); <span class="comment">//We reach the final state, then we quit</span> connect(machine<span class="operator">,</span> SIGNAL(finished())<span class="operator">,</span> <a href="qapplication.html#qApp">qApp</a><span class="operator">,</span> SLOT(quit())); } <span class="type">void</span> GraphicsScene<span class="operator">::</span>addItem(Bomb <span class="operator">*</span>bomb) { bombs<span class="operator">.</span>insert(bomb); connect(bomb<span class="operator">,</span>SIGNAL(bombExecutionFinished())<span class="operator">,</span><span class="keyword">this</span><span class="operator">,</span> SLOT(onBombExecutionFinished())); <span class="type"><a href="qgraphicsscene.html">QGraphicsScene</a></span><span class="operator">::</span>addItem(bomb); } <span class="type">void</span> GraphicsScene<span class="operator">::</span>addItem(Torpedo <span class="operator">*</span>torpedo) { torpedos<span class="operator">.</span>insert(torpedo); connect(torpedo<span class="operator">,</span>SIGNAL(torpedoExecutionFinished())<span class="operator">,</span><span class="keyword">this</span><span class="operator">,</span> SLOT(onTorpedoExecutionFinished())); <span class="type"><a href="qgraphicsscene.html">QGraphicsScene</a></span><span class="operator">::</span>addItem(torpedo); } <span class="type">void</span> GraphicsScene<span class="operator">::</span>addItem(SubMarine <span class="operator">*</span>submarine) { submarines<span class="operator">.</span>insert(submarine); connect(submarine<span class="operator">,</span>SIGNAL(subMarineExecutionFinished())<span class="operator">,</span><span class="keyword">this</span><span class="operator">,</span> SLOT(onSubMarineExecutionFinished())); <span class="type"><a href="qgraphicsscene.html">QGraphicsScene</a></span><span class="operator">::</span>addItem(submarine); } <span class="type">void</span> GraphicsScene<span class="operator">::</span>addItem(<span class="type"><a href="qgraphicsitem.html">QGraphicsItem</a></span> <span class="operator">*</span>item) { <span class="type"><a href="qgraphicsscene.html">QGraphicsScene</a></span><span class="operator">::</span>addItem(item); } <span class="type">void</span> GraphicsScene<span class="operator">::</span>onBombExecutionFinished() { Bomb <span class="operator">*</span>bomb <span class="operator">=</span> qobject_cast<span class="operator"><</span>Bomb <span class="operator">*</span><span class="operator">></span>(sender()); bombs<span class="operator">.</span>remove(bomb); bomb<span class="operator">-</span><span class="operator">></span>deleteLater(); <span class="keyword">if</span> (boat) boat<span class="operator">-</span><span class="operator">></span>setBombsLaunched(boat<span class="operator">-</span><span class="operator">></span>bombsLaunched() <span class="operator">-</span> <span class="number">1</span>); } <span class="type">void</span> GraphicsScene<span class="operator">::</span>onTorpedoExecutionFinished() { Torpedo <span class="operator">*</span>torpedo <span class="operator">=</span> qobject_cast<span class="operator"><</span>Torpedo <span class="operator">*</span><span class="operator">></span>(sender()); torpedos<span class="operator">.</span>remove(torpedo); torpedo<span class="operator">-</span><span class="operator">></span>deleteLater(); } <span class="type">void</span> GraphicsScene<span class="operator">::</span>onSubMarineExecutionFinished() { SubMarine <span class="operator">*</span>submarine <span class="operator">=</span> qobject_cast<span class="operator"><</span>SubMarine <span class="operator">*</span><span class="operator">></span>(sender()); submarines<span class="operator">.</span>remove(submarine); <span class="keyword">if</span> (submarines<span class="operator">.</span>count() <span class="operator">=</span><span class="operator">=</span> <span class="number">0</span>) <span class="keyword">emit</span> allSubMarineDestroyed(submarine<span class="operator">-</span><span class="operator">></span>points()); <span class="keyword">else</span> <span class="keyword">emit</span> subMarineDestroyed(submarine<span class="operator">-</span><span class="operator">></span>points()); submarine<span class="operator">-</span><span class="operator">></span>deleteLater(); } <span class="type">void</span> GraphicsScene<span class="operator">::</span>clearScene() { foreach (SubMarine <span class="operator">*</span>sub<span class="operator">,</span> submarines) { sub<span class="operator">-</span><span class="operator">></span>destroy(); sub<span class="operator">-</span><span class="operator">></span>deleteLater(); } foreach (Torpedo <span class="operator">*</span>torpedo<span class="operator">,</span> torpedos) { torpedo<span class="operator">-</span><span class="operator">></span>destroy(); torpedo<span class="operator">-</span><span class="operator">></span>deleteLater(); } foreach (Bomb <span class="operator">*</span>bomb<span class="operator">,</span> bombs) { bomb<span class="operator">-</span><span class="operator">></span>destroy(); bomb<span class="operator">-</span><span class="operator">></span>deleteLater(); } submarines<span class="operator">.</span>clear(); bombs<span class="operator">.</span>clear(); torpedos<span class="operator">.</span>clear(); AnimationManager<span class="operator">::</span>self()<span class="operator">-</span><span class="operator">></span>unregisterAllAnimations(); boat<span class="operator">-</span><span class="operator">></span>stop(); boat<span class="operator">-</span><span class="operator">></span>hide(); boat<span class="operator">-</span><span class="operator">></span>setEnabled(<span class="keyword">true</span>); } </pre> </div> <!-- @@@animation/sub-attaq/graphicsscene.cpp --> </div> </div> </div> </div> </div> <div class="footer"> <p> <acronym title="Copyright">©</acronym> 2019 The Qt Company Ltd. Documentation contributions included herein are the copyrights of their respective owners.<br/> The documentation provided herein is licensed under the terms of the <a href="http://www.gnu.org/licenses/fdl.html">GNU Free Documentation License version 1.3</a> as published by the Free Software Foundation.<br/> Qt and respective logos are trademarks of The Qt Company Ltd. in Finland and/or other countries worldwide. All other trademarks are property of their respective owners. </p> </div> </body> </html>