<?xml version="1.0" encoding="UTF-8"?> <!DOCTYPE html> <html lang="en"> <head> <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> <!-- qtexturewrapmode.cpp --> <title>QTextureWrapMode Class | Qt 3D 5.12.6</title> <link rel="stylesheet" type="text/css" href="style/offline-simple.css" /> <script type="text/javascript"> document.getElementsByTagName("link").item(0).setAttribute("href", "style/offline.css"); // loading style sheet breaks anchors that were jumped to before // so force jumping to anchor again setTimeout(function() { var anchor = location.hash; // need to jump to different anchor first (e.g. none) location.hash = "#"; setTimeout(function() { location.hash = anchor; }, 0); }, 0); </script> </head> <body> <div class="header" id="qtdocheader"> <div class="main"> <div class="main-rounded"> <div class="navigationbar"> <table><tr> <td >Qt 5.12</td><td ><a href="qt3d-index.html">Qt 3D</a></td><td ><a href="qt3d-cpp.html">C++ Classes</a></td><td >QTextureWrapMode</td></tr></table><table class="buildversion"><tr> <td id="buildversion" width="100%" align="right"><a href="qt3d-index.html">Qt 5.12.6 Reference Documentation</a></td> </tr></table> </div> </div> <div class="content"> <div class="line"> <div class="content mainContent"> <div class="sidebar"> <div class="toc"> <h3><a name="toc">Contents</a></h3> <ul> <li class="level1"><a href="#public-types">Public Types</a></li> <li class="level1"><a href="#properties">Properties</a></li> <li class="level1"><a href="#public-functions">Public Functions</a></li> <li class="level1"><a href="#public-slots">Public Slots</a></li> <li class="level1"><a href="#signals">Signals</a></li> <li class="level1"><a href="#static-public-members">Static Public Members</a></li> <li class="level1"><a href="#details">Detailed Description</a></li> </ul> </div> <div class="sidebar-content" id="sidebar-content"></div></div> <h1 class="title">QTextureWrapMode Class</h1> <span class="small-subtitle">(<a href="qt3drender-qtexturewrapmode.html">Qt3DRender::QTextureWrapMode</a>)<br/></span> <!-- $$$QTextureWrapMode-brief --> <p>Defines the wrap mode a <a href="qt3drender-qabstracttexture.html">Qt3DRender::QAbstractTexture</a> should apply to a texture. <a href="#details">More...</a></p> <!-- @@@QTextureWrapMode --> <div class="table"><table class="alignedsummary"> <tr><td class="memItemLeft rightAlign topAlign"> Header:</td><td class="memItemRight bottomAlign"> <span class="preprocessor">#include <QTextureWrapMode></span> </td></tr><tr><td class="memItemLeft rightAlign topAlign"> qmake:</td><td class="memItemRight bottomAlign"> QT += 3drender</td></tr><tr><td class="memItemLeft rightAlign topAlign"> Since:</td><td class="memItemRight bottomAlign"> Qt 5.5</td></tr></table></div><ul> <li><a href="qt3drender-qtexturewrapmode-members.html">List of all members, including inherited members</a></li> </ul> <a name="public-types"></a> <h2 id="public-types">Public Types</h2> <div class="table"><table class="alignedsummary"> <tr><td class="memItemLeft rightAlign topAlign"> enum </td><td class="memItemRight bottomAlign"><b><a href="qt3drender-qtexturewrapmode.html#WrapMode-enum">WrapMode</a></b> { Repeat, MirroredRepeat, ClampToEdge, ClampToBorder }</td></tr> </table></div> <a name="properties"></a> <h2 id="properties">Properties</h2> <ul> <li class="fn"><b><a href="qt3drender-qtexturewrapmode.html#x-prop">x</a></b> : WrapMode</li> <li class="fn"><b><a href="qt3drender-qtexturewrapmode.html#y-prop">y</a></b> : WrapMode</li> <li class="fn"><b><a href="qt3drender-qtexturewrapmode.html#z-prop">z</a></b> : WrapMode</li> </ul> <a name="public-functions"></a> <h2 id="public-functions">Public Functions</h2> <div class="table"><table class="alignedsummary"> <tr><td class="memItemLeft rightAlign topAlign"> </td><td class="memItemRight bottomAlign"><b><a href="qt3drender-qtexturewrapmode.html#QTextureWrapMode">QTextureWrapMode</a></b>(Qt3DRender::QTextureWrapMode::WrapMode <i>wrapMode</i> = ClampToEdge, QObject *<i>parent</i> = nullptr)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> </td><td class="memItemRight bottomAlign"><b><a href="qt3drender-qtexturewrapmode.html#QTextureWrapMode-1">QTextureWrapMode</a></b>(Qt3DRender::QTextureWrapMode::WrapMode <i>x</i>, Qt3DRender::QTextureWrapMode::WrapMode <i>y</i>, Qt3DRender::QTextureWrapMode::WrapMode <i>z</i>, QObject *<i>parent</i> = nullptr)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> Qt3DRender::QTextureWrapMode::WrapMode </td><td class="memItemRight bottomAlign"><b><a href="qt3drender-qtexturewrapmode.html#x-prop">x</a></b>() const</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> Qt3DRender::QTextureWrapMode::WrapMode </td><td class="memItemRight bottomAlign"><b><a href="qt3drender-qtexturewrapmode.html#y-prop">y</a></b>() const</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> Qt3DRender::QTextureWrapMode::WrapMode </td><td class="memItemRight bottomAlign"><b><a href="qt3drender-qtexturewrapmode.html#z-prop">z</a></b>() const</td></tr> </table></div> <a name="public-slots"></a> <h2 id="public-slots">Public Slots</h2> <div class="table"><table class="alignedsummary"> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3drender-qtexturewrapmode.html#setX">setX</a></b>(Qt3DRender::QTextureWrapMode::WrapMode <i>x</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3drender-qtexturewrapmode.html#setY">setY</a></b>(Qt3DRender::QTextureWrapMode::WrapMode <i>y</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3drender-qtexturewrapmode.html#setZ">setZ</a></b>(Qt3DRender::QTextureWrapMode::WrapMode <i>z</i>)</td></tr> </table></div> <a name="signals"></a> <h2 id="signals">Signals</h2> <div class="table"><table class="alignedsummary"> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3drender-qtexturewrapmode.html#x-prop">xChanged</a></b>(Qt3DRender::QTextureWrapMode::WrapMode <i>x</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3drender-qtexturewrapmode.html#y-prop">yChanged</a></b>(Qt3DRender::QTextureWrapMode::WrapMode <i>y</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3drender-qtexturewrapmode.html#z-prop">zChanged</a></b>(Qt3DRender::QTextureWrapMode::WrapMode <i>z</i>)</td></tr> </table></div> <a name="static-public-members"></a> <h2 id="static-public-members">Static Public Members</h2> <div class="table"><table class="alignedsummary"> <tr><td class="memItemLeft rightAlign topAlign"> const QMetaObject </td><td class="memItemRight bottomAlign"><b><a href="qt3drender-qtexturewrapmode.html#staticMetaObject-var">staticMetaObject</a></b></td></tr> </table></div> <a name="details"></a> <!-- $$$QTextureWrapMode-description --> <div class="descr"> <h2 id="details">Detailed Description</h2> <p>Defines the wrap mode a <a href="qt3drender-qabstracttexture.html">Qt3DRender::QAbstractTexture</a> should apply to a texture.</p> </div> <!-- @@@QTextureWrapMode --> <div class="types"> <h2>Member Type Documentation</h2> <!-- $$$WrapMode$$$Repeat$$$MirroredRepeat$$$ClampToEdge$$$ClampToBorder --> <h3 class="fn" id="WrapMode-enum"><a name="WrapMode-enum"></a>enum QTextureWrapMode::<span class="name">WrapMode</span></h3> <p>Specifies the type of text wrapping. Possible values:</p> <div class="table"><table class="valuelist"><tr><th class="tblConst">Constant</th><th class="tblVal">Value</th></tr> <tr><td class="topAlign"><code>Qt3DRender::QTextureWrapMode::Repeat</code></td><td class="topAlign tblval"><code>0x2901</code></td></tr> <tr><td class="topAlign"><code>Qt3DRender::QTextureWrapMode::MirroredRepeat</code></td><td class="topAlign tblval"><code>0x8370</code></td></tr> <tr><td class="topAlign"><code>Qt3DRender::QTextureWrapMode::ClampToEdge</code></td><td class="topAlign tblval"><code>0x812F</code></td></tr> <tr><td class="topAlign"><code>Qt3DRender::QTextureWrapMode::ClampToBorder</code></td><td class="topAlign tblval"><code>0x812D</code></td></tr> </table></div> <!-- @@@WrapMode --> </div> <div class="prop"> <h2>Property Documentation</h2> <!-- $$$x-prop$$$x$$$setXQt3DRender::QTextureWrapMode::WrapMode$$$xChangedQt3DRender::QTextureWrapMode::WrapMode --> <h3 class="fn" id="x-prop"><a name="x-prop"></a><span class="name">x</span> : <span class="type"><a href="qt3drender-qtexturewrapmode.html#WrapMode-enum">WrapMode</a></span></h3> <p>Returns the wrap mode of the x dimension.</p> <p><b>Access functions:</b></p> <div class="table"><table class="alignedsummary"> <tr><td class="memItemLeft topAlign rightAlign"> Qt3DRender::QTextureWrapMode::WrapMode </td><td class="memItemRight bottomAlign"><span class="name"><b>x</b></span>() const</td></tr> <tr><td class="memItemLeft topAlign rightAlign"> void </td><td class="memItemRight bottomAlign"><span class="name"><b><a href="qt3drender-qtexturewrapmode.html#setX">setX</a></b></span>(Qt3DRender::QTextureWrapMode::WrapMode <i>x</i>)</td></tr> </table></div> <p><b>Notifier signal:</b></p> <div class="table"><table class="alignedsummary"> <tr><td class="memItemLeft topAlign rightAlign"> void </td><td class="memItemRight bottomAlign"><span class="name"><b>xChanged</b></span>(Qt3DRender::QTextureWrapMode::WrapMode <i>x</i>)</td></tr> </table></div> <!-- @@@x --> <!-- $$$y-prop$$$y$$$setYQt3DRender::QTextureWrapMode::WrapMode$$$yChangedQt3DRender::QTextureWrapMode::WrapMode --> <h3 class="fn" id="y-prop"><a name="y-prop"></a><span class="name">y</span> : <span class="type"><a href="qt3drender-qtexturewrapmode.html#WrapMode-enum">WrapMode</a></span></h3> <p>Returns the wrap mode of the y dimension.</p> <p><b>Access functions:</b></p> <div class="table"><table class="alignedsummary"> <tr><td class="memItemLeft topAlign rightAlign"> Qt3DRender::QTextureWrapMode::WrapMode </td><td class="memItemRight bottomAlign"><span class="name"><b>y</b></span>() const</td></tr> <tr><td class="memItemLeft topAlign rightAlign"> void </td><td class="memItemRight bottomAlign"><span class="name"><b><a href="qt3drender-qtexturewrapmode.html#setY">setY</a></b></span>(Qt3DRender::QTextureWrapMode::WrapMode <i>y</i>)</td></tr> </table></div> <p><b>Notifier signal:</b></p> <div class="table"><table class="alignedsummary"> <tr><td class="memItemLeft topAlign rightAlign"> void </td><td class="memItemRight bottomAlign"><span class="name"><b>yChanged</b></span>(Qt3DRender::QTextureWrapMode::WrapMode <i>y</i>)</td></tr> </table></div> <!-- @@@y --> <!-- $$$z-prop$$$z$$$setZQt3DRender::QTextureWrapMode::WrapMode$$$zChangedQt3DRender::QTextureWrapMode::WrapMode --> <h3 class="fn" id="z-prop"><a name="z-prop"></a><span class="name">z</span> : <span class="type"><a href="qt3drender-qtexturewrapmode.html#WrapMode-enum">WrapMode</a></span></h3> <p>Returns the wrap mode of the z dimension.</p> <p><b>Access functions:</b></p> <div class="table"><table class="alignedsummary"> <tr><td class="memItemLeft topAlign rightAlign"> Qt3DRender::QTextureWrapMode::WrapMode </td><td class="memItemRight bottomAlign"><span class="name"><b>z</b></span>() const</td></tr> <tr><td class="memItemLeft topAlign rightAlign"> void </td><td class="memItemRight bottomAlign"><span class="name"><b><a href="qt3drender-qtexturewrapmode.html#setZ">setZ</a></b></span>(Qt3DRender::QTextureWrapMode::WrapMode <i>z</i>)</td></tr> </table></div> <p><b>Notifier signal:</b></p> <div class="table"><table class="alignedsummary"> <tr><td class="memItemLeft topAlign rightAlign"> void </td><td class="memItemRight bottomAlign"><span class="name"><b>zChanged</b></span>(Qt3DRender::QTextureWrapMode::WrapMode <i>z</i>)</td></tr> </table></div> <!-- @@@z --> </div> <div class="func"> <h2>Member Function Documentation</h2> <!-- $$$QTextureWrapMode[overload1]$$$QTextureWrapModeQt3DRender::QTextureWrapMode::WrapModeQObject* --> <h3 class="fn" id="QTextureWrapMode"><a name="QTextureWrapMode"></a>QTextureWrapMode::<span class="name">QTextureWrapMode</span>(<span class="type"><a href="qt3drender-qtexturewrapmode.html#WrapMode-enum">Qt3DRender::QTextureWrapMode::WrapMode</a></span> <i>wrapMode</i> = ClampToEdge, <span class="type">QObject</span> *<i>parent</i> = nullptr)</h3> <p>Default constructs an instance of QTextureWrapMode.</p><!-- @@@QTextureWrapMode --> <!-- $$$QTextureWrapMode$$$QTextureWrapModeQt3DRender::QTextureWrapMode::WrapModeQt3DRender::QTextureWrapMode::WrapModeQt3DRender::QTextureWrapMode::WrapModeQObject* --> <h3 class="fn" id="QTextureWrapMode-1"><a name="QTextureWrapMode-1"></a>QTextureWrapMode::<span class="name">QTextureWrapMode</span>(<span class="type"><a href="qt3drender-qtexturewrapmode.html#WrapMode-enum">Qt3DRender::QTextureWrapMode::WrapMode</a></span> <i>x</i>, <span class="type"><a href="qt3drender-qtexturewrapmode.html#WrapMode-enum">Qt3DRender::QTextureWrapMode::WrapMode</a></span> <i>y</i>, <span class="type"><a href="qt3drender-qtexturewrapmode.html#WrapMode-enum">Qt3DRender::QTextureWrapMode::WrapMode</a></span> <i>z</i>, <span class="type">QObject</span> *<i>parent</i> = nullptr)</h3> <p>Contrusts a new <a href="qt3drender-qtexturewrapmode.html">Qt3DRender::QTextureWrapMode</a> instance with the wrap mode to apply to each dimension <i>x</i>, <i>y</i> <i>z</i> of the texture and <i>parent</i> as parent.</p> <!-- @@@QTextureWrapMode --> <!-- $$$setX --> <h3 class="fn" id="setX"><a name="setX"></a><code>[slot] </code><span class="type">void</span> QTextureWrapMode::<span class="name">setX</span>(<span class="type"><a href="qt3drender-qtexturewrapmode.html#WrapMode-enum">Qt3DRender::QTextureWrapMode::WrapMode</a></span> <i>x</i>)</h3> <p>Sets the wrap mode of the x dimension to <i>x</i>.</p> <p><b>Note:</b> Setter function for property <a href="qt3drender-qtexturewrapmode.html#x-prop">x</a>. </p><p><b>See also </b><a href="qt3drender-qtexturewrapmode.html#x-prop">x</a>().</p> <!-- @@@setX --> <!-- $$$setY --> <h3 class="fn" id="setY"><a name="setY"></a><code>[slot] </code><span class="type">void</span> QTextureWrapMode::<span class="name">setY</span>(<span class="type"><a href="qt3drender-qtexturewrapmode.html#WrapMode-enum">Qt3DRender::QTextureWrapMode::WrapMode</a></span> <i>y</i>)</h3> <p>Sets the wrap mode of the y dimension to <i>y</i>.</p> <p><b>Note: </b>this is not available on 1D textures.</p><p><b>Note:</b> Setter function for property <a href="qt3drender-qtexturewrapmode.html#y-prop">y</a>. </p><p><b>See also </b><a href="qt3drender-qtexturewrapmode.html#y-prop">y</a>().</p> <!-- @@@setY --> <!-- $$$setZ --> <h3 class="fn" id="setZ"><a name="setZ"></a><code>[slot] </code><span class="type">void</span> QTextureWrapMode::<span class="name">setZ</span>(<span class="type"><a href="qt3drender-qtexturewrapmode.html#WrapMode-enum">Qt3DRender::QTextureWrapMode::WrapMode</a></span> <i>z</i>)</h3> <p>Sets the wrap mode of the z dimension to <i>z</i>.</p> <p><b>Note: </b>this is only available on 3D textures.</p><p><b>Note:</b> Setter function for property <a href="qt3drender-qtexturewrapmode.html#z-prop">z</a>. </p><p><b>See also </b><a href="qt3drender-qtexturewrapmode.html#z-prop">z</a>().</p> <!-- @@@setZ --> </div> </div> </div> </div> </div> </div> <div class="footer"> <p> <acronym title="Copyright">©</acronym> 2019 The Qt Company Ltd. Documentation contributions included herein are the copyrights of their respective owners.<br/> The documentation provided herein is licensed under the terms of the <a href="http://www.gnu.org/licenses/fdl.html">GNU Free Documentation License version 1.3</a> as published by the Free Software Foundation.<br/> Qt and respective logos are trademarks of The Qt Company Ltd. in Finland and/or other countries worldwide. All other trademarks are property of their respective owners. </p> </div> </body> </html>