<?xml version="1.0" encoding="UTF-8"?> <!DOCTYPE html> <html lang="en"> <head> <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> <!-- qcameralens.cpp --> <title>CameraLens QML Type | Qt 3D 5.12.6</title> <link rel="stylesheet" type="text/css" href="style/offline-simple.css" /> <script type="text/javascript"> document.getElementsByTagName("link").item(0).setAttribute("href", "style/offline.css"); // loading style sheet breaks anchors that were jumped to before // so force jumping to anchor again setTimeout(function() { var anchor = location.hash; // need to jump to different anchor first (e.g. none) location.hash = "#"; setTimeout(function() { location.hash = anchor; }, 0); }, 0); </script> </head> <body> <div class="header" id="qtdocheader"> <div class="main"> <div class="main-rounded"> <div class="navigationbar"> <table><tr> <td >Qt 5.12</td><td ><a href="qt3d-index.html">Qt 3D</a></td><td ><a href="qt3d-qml.html">QML Types</a></td><td >CameraLens QML Type</td></tr></table><table class="buildversion"><tr> <td id="buildversion" width="100%" align="right"><a href="qt3d-index.html">Qt 5.12.6 Reference Documentation</a></td> </tr></table> </div> </div> <div class="content"> <div class="line"> <div class="content mainContent"> <div class="sidebar"> <div class="toc"> <h3><a name="toc">Contents</a></h3> <ul> <li class="level1"><a href="#properties">Properties</a></li> <li class="level1"><a href="#details">Detailed Description</a></li> </ul> </div> <div class="sidebar-content" id="sidebar-content"></div></div> <h1 class="title">CameraLens QML Type</h1> <span class="subtitle"></span> <!-- $$$CameraLens-brief --> <p>Provides the projection matrix that is used to define a Camera for 3D scene. <a href="#details">More...</a></p> <!-- @@@CameraLens --> <div class="table"><table class="alignedsummary"> <tr><td class="memItemLeft rightAlign topAlign"> Import Statement:</td><td class="memItemRight bottomAlign"> import Qt3D.Render 2.12</td></tr><tr><td class="memItemLeft rightAlign topAlign"> Since:</td><td class="memItemRight bottomAlign"> Qt 5.5</td></tr><tr><td class="memItemLeft rightAlign topAlign"> Instantiates:</td><td class="memItemRight bottomAlign"> <a href="qml-qt3d-render-cameralens.html"><a href="qt3drender-qcameralens.html">QCameraLens</a></td></tr><tr><td class="memItemLeft rightAlign topAlign"> Inherits:</td><td class="memItemRight bottomAlign"> <p><a href="qml-qt3d-core-component3d.html">Component3D</a></p> </td></tr></table></div><ul> <li><a href="qml-qt3d-render-cameralens-members.html">List of all members, including inherited members</a></li> </ul> <a name="properties"></a> <h2 id="properties">Properties</h2> <ul> <li class="fn"><b><b><a href="qml-qt3d-render-cameralens.html#aspectRatio-prop">aspectRatio</a></b></b> : real</li> <li class="fn"><b><b><a href="qml-qt3d-render-cameralens.html#bottom-prop">bottom</a></b></b> : real</li> <li class="fn"><b><b><a href="qml-qt3d-render-cameralens.html#farPlane-prop">farPlane</a></b></b> : real</li> <li class="fn"><b><b><a href="qml-qt3d-render-cameralens.html#fieldOfView-prop">fieldOfView</a></b></b> : real</li> <li class="fn"><b><b><a href="qml-qt3d-render-cameralens.html#left-prop">left</a></b></b> : real</li> <li class="fn"><b><b><a href="qml-qt3d-render-cameralens.html#nearPlane-prop">nearPlane</a></b></b> : real</li> <li class="fn"><b><b><a href="qml-qt3d-render-cameralens.html#projectionMatrix-prop">projectionMatrix</a></b></b> : matrix4x4</li> <li class="fn"><b><b><a href="qml-qt3d-render-cameralens.html#projectionType-prop">projectionType</a></b></b> : enumeration</li> <li class="fn"><b><b><a href="qml-qt3d-render-cameralens.html#right-prop">right</a></b></b> : real</li> <li class="fn"><b><b><a href="qml-qt3d-render-cameralens.html#top-prop">top</a></b></b> : real</li> </ul> <!-- $$$CameraLens-description --> <a name="details"></a> <h2 id="details">Detailed Description</h2> <!-- @@@CameraLens --> <h2>Property Documentation</h2> <!-- $$$aspectRatio --> <div class="qmlitem"><div class="qmlproto"> <div class="table"><table class="qmlname"> <tr valign="top" class="odd" id="aspectRatio-prop"> <td class="tblQmlPropNode"><p> <a name="aspectRatio-prop"></a><span class="name">aspectRatio</span> : <span class="type">real</span></p></td></tr> </table></div> </div><div class="qmldoc"><p>Holds the current aspect ratio of the camera lens.</p> </div></div><!-- @@@aspectRatio --> <br/> <!-- $$$bottom --> <div class="qmlitem"><div class="qmlproto"> <div class="table"><table class="qmlname"> <tr valign="top" class="odd" id="bottom-prop"> <td class="tblQmlPropNode"><p> <a name="bottom-prop"></a><span class="name">bottom</span> : <span class="type">real</span></p></td></tr> </table></div> </div><div class="qmldoc"><p>Holds the current bottom plane of the camera lens.</p> </div></div><!-- @@@bottom --> <br/> <!-- $$$farPlane --> <div class="qmlitem"><div class="qmlproto"> <div class="table"><table class="qmlname"> <tr valign="top" class="odd" id="farPlane-prop"> <td class="tblQmlPropNode"><p> <a name="farPlane-prop"></a><span class="name">farPlane</span> : <span class="type">real</span></p></td></tr> </table></div> </div><div class="qmldoc"><p>Holds the current near plane of the camera lens.</p> </div></div><!-- @@@farPlane --> <br/> <!-- $$$fieldOfView --> <div class="qmlitem"><div class="qmlproto"> <div class="table"><table class="qmlname"> <tr valign="top" class="odd" id="fieldOfView-prop"> <td class="tblQmlPropNode"><p> <a name="fieldOfView-prop"></a><span class="name">fieldOfView</span> : <span class="type">real</span></p></td></tr> </table></div> </div><div class="qmldoc"><p>Holds the current field of view of the camera lens in degrees.</p> </div></div><!-- @@@fieldOfView --> <br/> <!-- $$$left --> <div class="qmlitem"><div class="qmlproto"> <div class="table"><table class="qmlname"> <tr valign="top" class="odd" id="left-prop"> <td class="tblQmlPropNode"><p> <a name="left-prop"></a><span class="name">left</span> : <span class="type">real</span></p></td></tr> </table></div> </div><div class="qmldoc"><p>Holds the current left plane of the camera lens.</p> </div></div><!-- @@@left --> <br/> <!-- $$$nearPlane --> <div class="qmlitem"><div class="qmlproto"> <div class="table"><table class="qmlname"> <tr valign="top" class="odd" id="nearPlane-prop"> <td class="tblQmlPropNode"><p> <a name="nearPlane-prop"></a><span class="name">nearPlane</span> : <span class="type">real</span></p></td></tr> </table></div> </div><div class="qmldoc"><p>Holds the current near plane of the camera lens.</p> </div></div><!-- @@@nearPlane --> <br/> <!-- $$$projectionMatrix --> <div class="qmlitem"><div class="qmlproto"> <div class="table"><table class="qmlname"> <tr valign="top" class="odd" id="projectionMatrix-prop"> <td class="tblQmlPropNode"><p> <a name="projectionMatrix-prop"></a><span class="qmlreadonly">[read-only] </span><span class="name">projectionMatrix</span> : <span class="type">matrix4x4</span></p></td></tr> </table></div> </div><div class="qmldoc"><p>Holds the current projection matrix of the camera lens.</p> <p><b>Note: </b>This will set the projection type to <a href="qt3drender-qcameralens.html#ProjectionType-enum">Qt3DRender::QCameraLens::CustomProjection</a> and thus ignore all other camera parameters that might have been specified.</p></div></div><!-- @@@projectionMatrix --> <br/> <!-- $$$projectionType --> <div class="qmlitem"><div class="qmlproto"> <div class="table"><table class="qmlname"> <tr valign="top" class="odd" id="projectionType-prop"> <td class="tblQmlPropNode"><p> <a name="projectionType-prop"></a><span class="name">projectionType</span> : <span class="type">enumeration</span></p></td></tr> </table></div> </div><div class="qmldoc"><p>Holds the type of the camera projection.</p> <ul> <li><a href="qml-qt3d-render-cameralens.html">CameraLens</a>.OrthographicProjection</li> <li><a href="qml-qt3d-render-cameralens.html">CameraLens</a>.PerspectiveProjection</li> <li><a href="qml-qt3d-render-cameralens.html">CameraLens</a>.FrustumProjection</li> <li><a href="qml-qt3d-render-cameralens.html">CameraLens</a>.CustomProjection</li> </ul> <p><b>See also </b><a href="qt3drender-qcameralens.html#ProjectionType-enum">Qt3DRender::QCameraLens::ProjectionType</a>.</p> </div></div><!-- @@@projectionType --> <br/> <!-- $$$right --> <div class="qmlitem"><div class="qmlproto"> <div class="table"><table class="qmlname"> <tr valign="top" class="odd" id="right-prop"> <td class="tblQmlPropNode"><p> <a name="right-prop"></a><span class="name">right</span> : <span class="type">real</span></p></td></tr> </table></div> </div><div class="qmldoc"><p>Holds the current right plane of the camera lens.</p> </div></div><!-- @@@right --> <br/> <!-- $$$top --> <div class="qmlitem"><div class="qmlproto"> <div class="table"><table class="qmlname"> <tr valign="top" class="odd" id="top-prop"> <td class="tblQmlPropNode"><p> <a name="top-prop"></a><span class="name">top</span> : <span class="type">real</span></p></td></tr> </table></div> </div><div class="qmldoc"><p>Holds the current top plane of the camera lens.</p> </div></div><!-- @@@top --> <br/> </div> </div> </div> </div> </div> <div class="footer"> <p> <acronym title="Copyright">©</acronym> 2019 The Qt Company Ltd. Documentation contributions included herein are the copyrights of their respective owners.<br/> The documentation provided herein is licensed under the terms of the <a href="http://www.gnu.org/licenses/fdl.html">GNU Free Documentation License version 1.3</a> as published by the Free Software Foundation.<br/> Qt and respective logos are trademarks of The Qt Company Ltd. in Finland and/or other countries worldwide. All other trademarks are property of their respective owners. </p> </div> </body> </html>