<?xml version="1.0" encoding="UTF-8"?> <!DOCTYPE html> <html lang="en"> <head> <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> <!-- qnodecommand.cpp --> <title>QNodeCommand Class | Qt 3D 5.12.6</title> <link rel="stylesheet" type="text/css" href="style/offline-simple.css" /> <script type="text/javascript"> document.getElementsByTagName("link").item(0).setAttribute("href", "style/offline.css"); // loading style sheet breaks anchors that were jumped to before // so force jumping to anchor again setTimeout(function() { var anchor = location.hash; // need to jump to different anchor first (e.g. none) location.hash = "#"; setTimeout(function() { location.hash = anchor; }, 0); }, 0); </script> </head> <body> <div class="header" id="qtdocheader"> <div class="main"> <div class="main-rounded"> <div class="navigationbar"> <table><tr> <td >Qt 5.12</td><td ><a href="qt3d-index.html">Qt 3D</a></td><td ><a href="qt3d-cpp.html">C++ Classes</a></td><td >QNodeCommand</td></tr></table><table class="buildversion"><tr> <td id="buildversion" width="100%" align="right"><a href="qt3d-index.html">Qt 5.12.6 Reference Documentation</a></td> </tr></table> </div> </div> <div class="content"> <div class="line"> <div class="content mainContent"> <div class="sidebar"> <div class="toc"> <h3><a name="toc">Contents</a></h3> <ul> <li class="level1"><a href="#public-types">Public Types</a></li> <li class="level1"><a href="#public-functions">Public Functions</a></li> <li class="level1"><a href="#protected-functions">Protected Functions</a></li> <li class="level1"><a href="#related-non-members">Related Non-Members</a></li> <li class="level1"><a href="#details">Detailed Description</a></li> </ul> </div> <div class="sidebar-content" id="sidebar-content"></div></div> <h1 class="title">QNodeCommand Class</h1> <span class="small-subtitle">(<a href="qt3dcore-qnodecommand.html">Qt3DCore::QNodeCommand</a>)<br/></span> <!-- $$$QNodeCommand-brief --> <p>The <a href="qt3dcore-qnodecommand.html">QNodeCommand</a> class is the base class for all <a href="qt3dcore-qscenechange.html#ChangeFlag-enum">CommandRequested</a> <a href="qt3dcore-qscenechange.html">QSceneChange</a> events. <a href="#details">More...</a></p> <!-- @@@QNodeCommand --> <div class="table"><table class="alignedsummary"> <tr><td class="memItemLeft rightAlign topAlign"> Header:</td><td class="memItemRight bottomAlign"> <span class="preprocessor">#include <Qt3DCore/QNodeCommand></span> </td></tr><tr><td class="memItemLeft rightAlign topAlign"> qmake:</td><td class="memItemRight bottomAlign"> QT += 3dcore</td></tr><tr><td class="memItemLeft rightAlign topAlign"> Since:</td><td class="memItemRight bottomAlign"> Qt 5.10</td></tr><tr><td class="memItemLeft rightAlign topAlign"> Inherits:</td><td class="memItemRight bottomAlign"> <a href="qt3dcore-qscenechange.html">Qt3DCore::QSceneChange</a></td></tr></table></div><ul> <li><a href="qt3dcore-qnodecommand-members.html">List of all members, including inherited members</a></li> </ul> <a name="public-types"></a> <h2 id="public-types">Public Types</h2> <div class="table"><table class="alignedsummary"> <tr><td class="memItemLeft rightAlign topAlign"> typedef </td><td class="memItemRight bottomAlign"><b><a href="qt3dcore-qnodecommand.html#CommandId-typedef">CommandId</a></b></td></tr> </table></div> <a name="public-functions"></a> <h2 id="public-functions">Public Functions</h2> <div class="table"><table class="alignedsummary"> <tr><td class="memItemLeft rightAlign topAlign"> </td><td class="memItemRight bottomAlign"><b><a href="qt3dcore-qnodecommand.html#QNodeCommand">QNodeCommand</a></b>(Qt3DCore::QNodeId <i>id</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> virtual </td><td class="memItemRight bottomAlign"><b><a href="qt3dcore-qnodecommand.html#dtor.QNodeCommand">~QNodeCommand</a></b>()</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> Qt3DCore::QNodeCommand::CommandId </td><td class="memItemRight bottomAlign"><b><a href="qt3dcore-qnodecommand.html#commandId">commandId</a></b>() const</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> QVariant </td><td class="memItemRight bottomAlign"><b><a href="qt3dcore-qnodecommand.html#data">data</a></b>() const</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> Qt3DCore::QNodeCommand::CommandId </td><td class="memItemRight bottomAlign"><b><a href="qt3dcore-qnodecommand.html#inReplyTo">inReplyTo</a></b>() const</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> QString </td><td class="memItemRight bottomAlign"><b><a href="qt3dcore-qnodecommand.html#name">name</a></b>() const</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3dcore-qnodecommand.html#setData">setData</a></b>(const QVariant &<i>data</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3dcore-qnodecommand.html#setName">setName</a></b>(const QString &<i>name</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3dcore-qnodecommand.html#setReplyToCommandId">setReplyToCommandId</a></b>(Qt3DCore::QNodeCommand::CommandId <i>id</i>)</td></tr> </table></div> <ul> <li class="fn">4 public functions inherited from <a href="qt3dcore-qscenechange.html#public-functions">Qt3DCore::QSceneChange</a></li> </ul> <a name="protected-functions"></a> <h2 id="protected-functions">Protected Functions</h2> <div class="table"><table class="alignedsummary"> <tr><td class="memItemLeft rightAlign topAlign"> </td><td class="memItemRight bottomAlign"><b><a href="qt3dcore-qnodecommand.html#QNodeCommand-1">QNodeCommand</a></b>(Qt3DCore::QNodeCommandPrivate &<i>dd</i>, Qt3DCore::QNodeId <i>id</i>)</td></tr> </table></div> <a name="related-non-members"></a> <h2 id="related-non-members">Related Non-Members</h2> <div class="table"><table class="alignedsummary"> <tr><td class="memItemLeft rightAlign topAlign"> typedef </td><td class="memItemRight bottomAlign"><b><a href="qt3dcore-qnodecommand.html#QNodeCommandPtr-typedef">QNodeCommandPtr</a></b></td></tr> </table></div> <a name="details"></a> <!-- $$$QNodeCommand-description --> <div class="descr"> <h2 id="details">Detailed Description</h2> <p>The <a href="qt3dcore-qnodecommand.html">QNodeCommand</a> class is the base class for all <a href="qt3dcore-qscenechange.html#ChangeFlag-enum">CommandRequested</a> <a href="qt3dcore-qscenechange.html">QSceneChange</a> events.</p> <p>The <a href="qt3dcore-qnodecommand.html">QNodeCommand</a> class is the base class for all <a href="qt3dcore-qscenechange.html">QSceneChange</a> events that have the changeType() <a href="qt3dcore-qscenechange.html#ChangeFlag-enum">CommandRequested</a>.</p> <p>You can subclass this to create your own node update types for communication between your <a href="qt3dcore-qnode.html">QNode</a> and <a href="qt3dcore-qbackendnode.html">QBackendNode</a> subclasses when writing your own aspects.</p> </div> <!-- @@@QNodeCommand --> <div class="types"> <h2>Member Type Documentation</h2> <!-- $$$CommandId --> <h3 class="fn" id="CommandId-typedef"><a name="CommandId-typedef"></a>typedef QNodeCommand::<span class="name">CommandId</span></h3> <p>Type of the command id, defined either as quint64 or quint32 depending on the platform support.</p> <!-- @@@CommandId --> </div> <div class="func"> <h2>Member Function Documentation</h2> <!-- $$$QNodeCommand[overload1]$$$QNodeCommandQt3DCore::QNodeId --> <h3 class="fn" id="QNodeCommand"><a name="QNodeCommand"></a>QNodeCommand::<span class="name">QNodeCommand</span>(<span class="type"><a href="qt3dcore-qnodeid.html">Qt3DCore::QNodeId</a></span> <i>id</i>)</h3> <p>Constructs a new <a href="qt3dcore-qnodecommand.html">QNodeCommand</a> with <i>id</i>.</p> <!-- @@@QNodeCommand --> <!-- $$$QNodeCommand$$$QNodeCommandQt3DCore::QNodeCommandPrivate&Qt3DCore::QNodeId --> <h3 class="fn" id="QNodeCommand-1"><a name="QNodeCommand-1"></a><code>[protected] </code>QNodeCommand::<span class="name">QNodeCommand</span>(<span class="type">Qt3DCore::QNodeCommandPrivate</span> &<i>dd</i>, <span class="type"><a href="qt3dcore-qnodeid.html">Qt3DCore::QNodeId</a></span> <i>id</i>)</h3> <p>Default constructs an instance of QNodeCommand.</p><!-- @@@QNodeCommand --> <!-- $$$~QNodeCommand[overload1]$$$~QNodeCommand --> <h3 class="fn" id="dtor.QNodeCommand"><a name="dtor.QNodeCommand"></a><code>[virtual] </code>QNodeCommand::<span class="name">~QNodeCommand</span>()</h3> <p>Destroys the instance of QNodeCommand. The destructor is virtual.</p><!-- @@@~QNodeCommand --> <!-- $$$commandId[overload1]$$$commandId --> <h3 class="fn" id="commandId"><a name="commandId"></a><span class="type"><a href="qt3dcore-qnodecommand.html#CommandId-typedef">Qt3DCore::QNodeCommand::CommandId</a></span> QNodeCommand::<span class="name">commandId</span>() const</h3> <p>Returns commandId.</p> <!-- @@@commandId --> <!-- $$$data[overload1]$$$data --> <h3 class="fn" id="data"><a name="data"></a><span class="type">QVariant</span> QNodeCommand::<span class="name">data</span>() const</h3> <p>Returns data.</p> <p><b>See also </b><a href="qt3dcore-qnodecommand.html#setData">setData</a>().</p> <!-- @@@data --> <!-- $$$inReplyTo[overload1]$$$inReplyTo --> <h3 class="fn" id="inReplyTo"><a name="inReplyTo"></a><span class="type"><a href="qt3dcore-qnodecommand.html#CommandId-typedef">Qt3DCore::QNodeCommand::CommandId</a></span> QNodeCommand::<span class="name">inReplyTo</span>() const</h3> <p>Returns the id of the original <a href="qt3dcore-qnodecommand.html">QNodeCommand</a> message that was sent to the backend.</p> <!-- @@@inReplyTo --> <!-- $$$name[overload1]$$$name --> <h3 class="fn" id="name"><a name="name"></a><span class="type">QString</span> QNodeCommand::<span class="name">name</span>() const</h3> <p>Returns name.</p> <p><b>See also </b><a href="qt3dcore-qnodecommand.html#setName">setName</a>().</p> <!-- @@@name --> <!-- $$$setData[overload1]$$$setDataconstQVariant& --> <h3 class="fn" id="setData"><a name="setData"></a><span class="type">void</span> QNodeCommand::<span class="name">setData</span>(const <span class="type">QVariant</span> &<i>data</i>)</h3> <p>Sets the data (<i>data</i>) in the backend node to perform the operations requested.</p> <p><b>See also </b><a href="qt3dcore-qnodecommand.html#data">data</a>().</p> <!-- @@@setData --> <!-- $$$setName[overload1]$$$setNameconstQString& --> <h3 class="fn" id="setName"><a name="setName"></a><span class="type">void</span> QNodeCommand::<span class="name">setName</span>(const <span class="type">QString</span> &<i>name</i>)</h3> <p>Sets the data (<i>name</i>) in the backend node to perform the operations requested.</p> <p><b>See also </b><a href="qt3dcore-qnodecommand.html#name">name</a>().</p> <!-- @@@setName --> <!-- $$$setReplyToCommandId[overload1]$$$setReplyToCommandIdQt3DCore::QNodeCommand::CommandId --> <h3 class="fn" id="setReplyToCommandId"><a name="setReplyToCommandId"></a><span class="type">void</span> QNodeCommand::<span class="name">setReplyToCommandId</span>(<span class="type"><a href="qt3dcore-qnodecommand.html#CommandId-typedef">Qt3DCore::QNodeCommand::CommandId</a></span> <i>id</i>)</h3> <p>Sets the command <i>id</i> to which the message is a reply.</p> <!-- @@@setReplyToCommandId --> </div> <div class="relnonmem"> <h2>Related Non-Members</h2> <!-- $$$QNodeCommandPtr --> <h3 class="fn" id="QNodeCommandPtr-typedef"><a name="QNodeCommandPtr-typedef"></a>typedef Qt3DCore::<span class="name">QNodeCommandPtr</span></h3> <p>A shared pointer for <a href="qt3dcore-qnodecommand.html">QNodeCommand</a>.</p> <!-- @@@QNodeCommandPtr --> </div> </div> </div> </div> </div> </div> <div class="footer"> <p> <acronym title="Copyright">©</acronym> 2019 The Qt Company Ltd. Documentation contributions included herein are the copyrights of their respective owners.<br/> The documentation provided herein is licensed under the terms of the <a href="http://www.gnu.org/licenses/fdl.html">GNU Free Documentation License version 1.3</a> as published by the Free Software Foundation.<br/> Qt and respective logos are trademarks of The Qt Company Ltd. in Finland and/or other countries worldwide. All other trademarks are property of their respective owners. </p> </div> </body> </html>