<?xml version="1.0" encoding="UTF-8"?> <!DOCTYPE html> <html lang="en"> <head> <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> <!-- qnodecreatedchange.cpp --> <title>QNodeCreatedChangeBase Class | Qt 3D 5.12.6</title> <link rel="stylesheet" type="text/css" href="style/offline-simple.css" /> <script type="text/javascript"> document.getElementsByTagName("link").item(0).setAttribute("href", "style/offline.css"); // loading style sheet breaks anchors that were jumped to before // so force jumping to anchor again setTimeout(function() { var anchor = location.hash; // need to jump to different anchor first (e.g. none) location.hash = "#"; setTimeout(function() { location.hash = anchor; }, 0); }, 0); </script> </head> <body> <div class="header" id="qtdocheader"> <div class="main"> <div class="main-rounded"> <div class="navigationbar"> <table><tr> <td >Qt 5.12</td><td ><a href="qt3d-index.html">Qt 3D</a></td><td ><a href="qt3d-cpp.html">C++ Classes</a></td><td >QNodeCreatedChangeBase</td></tr></table><table class="buildversion"><tr> <td id="buildversion" width="100%" align="right"><a href="qt3d-index.html">Qt 5.12.6 Reference Documentation</a></td> </tr></table> </div> </div> <div class="content"> <div class="line"> <div class="content mainContent"> <div class="sidebar"> <div class="toc"> <h3><a name="toc">Contents</a></h3> <ul> <li class="level1"><a href="#public-functions">Public Functions</a></li> <li class="level1"><a href="#protected-functions">Protected Functions</a></li> <li class="level1"><a href="#related-non-members">Related Non-Members</a></li> <li class="level1"><a href="#details">Detailed Description</a></li> </ul> </div> <div class="sidebar-content" id="sidebar-content"></div></div> <h1 class="title">QNodeCreatedChangeBase Class</h1> <span class="small-subtitle">(<a href="qt3dcore-qnodecreatedchangebase.html">Qt3DCore::QNodeCreatedChangeBase</a>)<br/></span> <!-- $$$QNodeCreatedChangeBase-brief --> <p>The <a href="qt3dcore-qnodecreatedchangebase.html">QNodeCreatedChangeBase</a> class is the base class for all <a href="qt3dcore-qscenechange.html#ChangeFlag-enum">NodeCreated</a> <a href="qt3dcore-qscenechange.html">QSceneChange</a> events. <a href="#details">More...</a></p> <!-- @@@QNodeCreatedChangeBase --> <div class="table"><table class="alignedsummary"> <tr><td class="memItemLeft rightAlign topAlign"> Header:</td><td class="memItemRight bottomAlign"> <span class="preprocessor">#include <Qt3DCore/QNodeCreatedChangeBase></span> </td></tr><tr><td class="memItemLeft rightAlign topAlign"> qmake:</td><td class="memItemRight bottomAlign"> QT += 3dcore</td></tr><tr><td class="memItemLeft rightAlign topAlign"> Inherits:</td><td class="memItemRight bottomAlign"> <a href="qt3dcore-qscenechange.html">Qt3DCore::QSceneChange</a></td></tr><tr><td class="memItemLeft rightAlign topAlign"> Inherited By:</td><td class="memItemRight bottomAlign"> <p><a href="qt3danimation-qchannelmappingcreatedchangebase.html">Qt3DAnimation::QChannelMappingCreatedChangeBase</a>, <a href="qt3danimation-qclipblendnodecreatedchangebase.html">Qt3DAnimation::QClipBlendNodeCreatedChangeBase</a>, <a href="qt3dcore-qnodecreatedchange.html">Qt3DCore::QNodeCreatedChange</a>, <a href="qt3dinput-qphysicaldevicecreatedchangebase.html">Qt3DInput::QPhysicalDeviceCreatedChangeBase</a>, and <a href="qt3drender-qframegraphnodecreatedchangebase.html">Qt3DRender::QFrameGraphNodeCreatedChangeBase</a></p> </td></tr></table></div><ul> <li><a href="qt3dcore-qnodecreatedchangebase-members.html">List of all members, including inherited members</a></li> </ul> <a name="public-functions"></a> <h2 id="public-functions">Public Functions</h2> <div class="table"><table class="alignedsummary"> <tr><td class="memItemLeft rightAlign topAlign"> </td><td class="memItemRight bottomAlign"><b><a href="qt3dcore-qnodecreatedchangebase.html#QNodeCreatedChangeBase">QNodeCreatedChangeBase</a></b>(const Qt3DCore::QNode *<i>node</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> virtual </td><td class="memItemRight bottomAlign"><b><a href="qt3dcore-qnodecreatedchangebase.html#dtor.QNodeCreatedChangeBase">~QNodeCreatedChangeBase</a></b>()</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> bool </td><td class="memItemRight bottomAlign"><b><a href="qt3dcore-qnodecreatedchangebase.html#isNodeEnabled">isNodeEnabled</a></b>() const</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> const QMetaObject *</td><td class="memItemRight bottomAlign"><b><a href="qt3dcore-qnodecreatedchangebase.html#metaObject">metaObject</a></b>() const</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> Qt3DCore::QNodeId </td><td class="memItemRight bottomAlign"><b><a href="qt3dcore-qnodecreatedchangebase.html#parentId">parentId</a></b>() const</td></tr> </table></div> <ul> <li class="fn">4 public functions inherited from <a href="qt3dcore-qscenechange.html#public-functions">Qt3DCore::QSceneChange</a></li> </ul> <a name="protected-functions"></a> <h2 id="protected-functions">Protected Functions</h2> <div class="table"><table class="alignedsummary"> <tr><td class="memItemLeft rightAlign topAlign"> </td><td class="memItemRight bottomAlign"><b><a href="qt3dcore-qnodecreatedchangebase.html#QNodeCreatedChangeBase-1">QNodeCreatedChangeBase</a></b>(Qt3DCore::QNodeCreatedChangeBasePrivate &<i>dd</i>, const Qt3DCore::QNode *<i>node</i>)</td></tr> </table></div> <a name="related-non-members"></a> <h2 id="related-non-members">Related Non-Members</h2> <div class="table"><table class="alignedsummary"> <tr><td class="memItemLeft rightAlign topAlign"> typedef </td><td class="memItemRight bottomAlign"><b><a href="qt3dcore-qnodecreatedchangebase.html#QNodeCreatedChangeBasePtr-typedef">QNodeCreatedChangeBasePtr</a></b></td></tr> </table></div> <a name="details"></a> <!-- $$$QNodeCreatedChangeBase-description --> <div class="descr"> <h2 id="details">Detailed Description</h2> <p>The <a href="qt3dcore-qnodecreatedchangebase.html">QNodeCreatedChangeBase</a> class is the base class for all <a href="qt3dcore-qscenechange.html#ChangeFlag-enum">NodeCreated</a> <a href="qt3dcore-qscenechange.html">QSceneChange</a> events.</p> <p>The <a href="qt3dcore-qnodecreatedchangebase.html">QNodeCreatedChangeBase</a> class is the base class for all <a href="qt3dcore-qscenechange.html">QSceneChange</a> events that have the changeType() <a href="qt3dcore-qscenechange.html#ChangeFlag-enum">NodeCreated</a>. You should not need to instantiate this class. Usually you should be using one of its subclasses such as <a href="qt3dcore-qnodecreatedchange.html">QNodeCreatedChange</a>.</p> <p>You can subclass this to create your own node update types for communication between your <a href="qt3dcore-qnode.html">QNode</a> and <a href="qt3dcore-qbackendnode.html">QBackendNode</a> subclasses when writing your own aspects.</p> </div> <!-- @@@QNodeCreatedChangeBase --> <div class="func"> <h2>Member Function Documentation</h2> <!-- $$$QNodeCreatedChangeBase[overload1]$$$QNodeCreatedChangeBaseconstQt3DCore::QNode* --> <h3 class="fn" id="QNodeCreatedChangeBase"><a name="QNodeCreatedChangeBase"></a>QNodeCreatedChangeBase::<span class="name">QNodeCreatedChangeBase</span>(const <span class="type"><a href="qt3dcore-qnode.html">Qt3DCore::QNode</a></span> *<i>node</i>)</h3> <p>Constructs a new <a href="qt3dcore-qnodecreatedchangebase.html">QNodeCreatedChangeBase</a> with <i>node</i>.</p> <!-- @@@QNodeCreatedChangeBase --> <!-- $$$QNodeCreatedChangeBase$$$QNodeCreatedChangeBaseQt3DCore::QNodeCreatedChangeBasePrivate&constQt3DCore::QNode* --> <h3 class="fn" id="QNodeCreatedChangeBase-1"><a name="QNodeCreatedChangeBase-1"></a><code>[protected] </code>QNodeCreatedChangeBase::<span class="name">QNodeCreatedChangeBase</span>(<span class="type">Qt3DCore::QNodeCreatedChangeBasePrivate</span> &<i>dd</i>, const <span class="type"><a href="qt3dcore-qnode.html">Qt3DCore::QNode</a></span> *<i>node</i>)</h3> <p>Default constructs an instance of QNodeCreatedChangeBase.</p><!-- @@@QNodeCreatedChangeBase --> <!-- $$$~QNodeCreatedChangeBase[overload1]$$$~QNodeCreatedChangeBase --> <h3 class="fn" id="dtor.QNodeCreatedChangeBase"><a name="dtor.QNodeCreatedChangeBase"></a><code>[virtual] </code>QNodeCreatedChangeBase::<span class="name">~QNodeCreatedChangeBase</span>()</h3> <p>Destroys the instance of QNodeCreatedChangeBase. The destructor is virtual.</p><!-- @@@~QNodeCreatedChangeBase --> <!-- $$$isNodeEnabled[overload1]$$$isNodeEnabled --> <h3 class="fn" id="isNodeEnabled"><a name="isNodeEnabled"></a><span class="type">bool</span> QNodeCreatedChangeBase::<span class="name">isNodeEnabled</span>() const</h3> <p>Returns node enabled.</p> <!-- @@@isNodeEnabled --> <!-- $$$metaObject[overload1]$$$metaObject --> <h3 class="fn" id="metaObject"><a name="metaObject"></a>const <span class="type">QMetaObject</span> *QNodeCreatedChangeBase::<span class="name">metaObject</span>() const</h3> <p>Returns metaobject.</p> <!-- @@@metaObject --> <!-- $$$parentId[overload1]$$$parentId --> <h3 class="fn" id="parentId"><a name="parentId"></a><span class="type"><a href="qt3dcore-qnodeid.html">Qt3DCore::QNodeId</a></span> QNodeCreatedChangeBase::<span class="name">parentId</span>() const</h3> <p>Returns parent id.</p> <!-- @@@parentId --> </div> <div class="relnonmem"> <h2>Related Non-Members</h2> <!-- $$$QNodeCreatedChangeBasePtr --> <h3 class="fn" id="QNodeCreatedChangeBasePtr-typedef"><a name="QNodeCreatedChangeBasePtr-typedef"></a>typedef Qt3DCore::<span class="name">QNodeCreatedChangeBasePtr</span></h3> <p>A shared pointer for <a href="qt3dcore-qnodecreatedchangebase.html">QNodeCreatedChangeBase</a>.</p> <!-- @@@QNodeCreatedChangeBasePtr --> </div> </div> </div> </div> </div> </div> <div class="footer"> <p> <acronym title="Copyright">©</acronym> 2019 The Qt Company Ltd. Documentation contributions included herein are the copyrights of their respective owners.<br/> The documentation provided herein is licensed under the terms of the <a href="http://www.gnu.org/licenses/fdl.html">GNU Free Documentation License version 1.3</a> as published by the Free Software Foundation.<br/> Qt and respective logos are trademarks of The Qt Company Ltd. in Finland and/or other countries worldwide. All other trademarks are property of their respective owners. </p> </div> </body> </html>