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<td >Qt 5.12</td><td ><a href="qt3d-index.html">Qt 3D</a></td><td ><a href="qt3d-cpp.html">C++ Classes</a></td><td >QQmlAspectEngine</td></tr></table><table class="buildversion"><tr>
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<h3><a name="toc">Contents</a></h3>
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<li class="level1"><a href="#public-types">Public Types</a></li>
<li class="level1"><a href="#public-functions">Public Functions</a></li>
<li class="level1"><a href="#signals">Signals</a></li>
<li class="level1"><a href="#static-public-members">Static Public Members</a></li>
<li class="level1"><a href="#details">Detailed Description</a></li>
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<h1 class="title">QQmlAspectEngine Class</h1>
<span class="small-subtitle">(<a href="qt3dcore-quick-qqmlaspectengine.html">Qt3DCore::Quick::QQmlAspectEngine</a>)<br/></span>
<!-- $$$QQmlAspectEngine-brief -->
<p>The <a href="qt3dcore-quick-qqmlaspectengine.html">QQmlAspectEngine</a> provides an environment for the <a href="qt3dcore-qaspectengine.html">QAspectEngine</a> and a method for instantiating QML components. <a href="#details">More...</a></p>
<!-- @@@QQmlAspectEngine -->
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<tr><td class="memItemLeft rightAlign topAlign"> Header:</td><td class="memItemRight bottomAlign">   <span class="preprocessor">#include &lt;Qt3DQuick/QQmlAspectEngine&gt;</span>
</td></tr><tr><td class="memItemLeft rightAlign topAlign"> qmake:</td><td class="memItemRight bottomAlign"> QT += 3dcore</td></tr></table></div><ul>
<li><a href="qt3dcore-quick-qqmlaspectengine-members.html">List of all members, including inherited members</a></li>
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<a name="public-types"></a>
<h2 id="public-types">Public Types</h2>
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<tr><td class="memItemLeft rightAlign topAlign"> enum </td><td class="memItemRight bottomAlign"><b><a href="qt3dcore-quick-qqmlaspectengine.html#Status-enum">Status</a></b> { Null, Ready, Loading, Error }</td></tr>
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<h2 id="public-functions">Public Functions</h2>
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<tr><td class="memItemLeft rightAlign topAlign"> </td><td class="memItemRight bottomAlign"><b><a href="qt3dcore-quick-qqmlaspectengine.html#QQmlAspectEngine">QQmlAspectEngine</a></b>(QObject *<i>parent</i> = nullptr)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> Qt3DCore::QAspectEngine *</td><td class="memItemRight bottomAlign"><b><a href="qt3dcore-quick-qqmlaspectengine.html#aspectEngine">aspectEngine</a></b>() const</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> QQmlEngine *</td><td class="memItemRight bottomAlign"><b><a href="qt3dcore-quick-qqmlaspectengine.html#qmlEngine">qmlEngine</a></b>() const</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3dcore-quick-qqmlaspectengine.html#setSource">setSource</a></b>(const QUrl &amp;<i>source</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> Qt3DCore::Quick::QQmlAspectEngine::Status </td><td class="memItemRight bottomAlign"><b><a href="qt3dcore-quick-qqmlaspectengine.html#status">status</a></b>() const</td></tr>
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<a name="signals"></a>
<h2 id="signals">Signals</h2>
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<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3dcore-quick-qqmlaspectengine.html#sceneCreated">sceneCreated</a></b>(QObject *<i>rootObject</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3dcore-quick-qqmlaspectengine.html#statusChanged">statusChanged</a></b>(Qt3DCore::Quick::QQmlAspectEngine::Status <i>status</i>)</td></tr>
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<h2 id="static-public-members">Static Public Members</h2>
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<tr><td class="memItemLeft rightAlign topAlign"> const QMetaObject </td><td class="memItemRight bottomAlign"><b><a href="qt3dcore-quick-qqmlaspectengine.html#staticMetaObject-var">staticMetaObject</a></b></td></tr>
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<a name="details"></a>
<!-- $$$QQmlAspectEngine-description -->
<div class="descr">
<h2 id="details">Detailed Description</h2>
<p>The <a href="qt3dcore-quick-qqmlaspectengine.html">QQmlAspectEngine</a> provides an environment for the <a href="qt3dcore-qaspectengine.html">QAspectEngine</a> and a method for instantiating QML components.</p>
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<!-- @@@QQmlAspectEngine -->
<div class="types">
<h2>Member Type Documentation</h2>
<!-- $$$Status$$$Null$$$Ready$$$Loading$$$Error -->
<h3 class="fn" id="Status-enum"><a name="Status-enum"></a>enum QQmlAspectEngine::<span class="name">Status</span></h3>
<p>The status of the engine.</p>
<div class="table"><table class="valuelist"><tr><th class="tblConst">Constant</th><th class="tblVal">Value</th></tr>
<tr><td class="topAlign"><code>Qt3DCore::Quick::QQmlAspectEngine::Null</code></td><td class="topAlign tblval"><code>0</code></td></tr>
<tr><td class="topAlign"><code>Qt3DCore::Quick::QQmlAspectEngine::Ready</code></td><td class="topAlign tblval"><code>1</code></td></tr>
<tr><td class="topAlign"><code>Qt3DCore::Quick::QQmlAspectEngine::Loading</code></td><td class="topAlign tblval"><code>2</code></td></tr>
<tr><td class="topAlign"><code>Qt3DCore::Quick::QQmlAspectEngine::Error</code></td><td class="topAlign tblval"><code>3</code></td></tr>
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<!-- @@@Status -->
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<div class="func">
<h2>Member Function Documentation</h2>
<!-- $$$QQmlAspectEngine[overload1]$$$QQmlAspectEngineQObject* -->
<h3 class="fn" id="QQmlAspectEngine"><a name="QQmlAspectEngine"></a>QQmlAspectEngine::<span class="name">QQmlAspectEngine</span>(<span class="type">QObject</span> *<i>parent</i> = nullptr)</h3>
<p>Constructs a new <a href="qt3dcore-quick-qqmlaspectengine.html">QQmlAspectEngine</a> with <i>parent</i>.</p>
<!-- @@@QQmlAspectEngine -->
<!-- $$$aspectEngine[overload1]$$$aspectEngine -->
<h3 class="fn" id="aspectEngine"><a name="aspectEngine"></a><span class="type"><a href="qt3dcore-qaspectengine.html">Qt3DCore::QAspectEngine</a></span> *QQmlAspectEngine::<span class="name">aspectEngine</span>() const</h3>
<p>Returns the aspectEngine.</p>
<!-- @@@aspectEngine -->
<!-- $$$qmlEngine[overload1]$$$qmlEngine -->
<h3 class="fn" id="qmlEngine"><a name="qmlEngine"></a><span class="type">QQmlEngine</span> *QQmlAspectEngine::<span class="name">qmlEngine</span>() const</h3>
<p>Returns the engine.</p>
<!-- @@@qmlEngine -->
<!-- $$$sceneCreated[overload1]$$$sceneCreatedQObject* -->
<h3 class="fn" id="sceneCreated"><a name="sceneCreated"></a><code>[signal] </code><span class="type">void</span> QQmlAspectEngine::<span class="name">sceneCreated</span>(<span class="type">QObject</span> *<i>rootObject</i>)</h3>
<p>This signal is emitted with <i>rootObject</i> when the scene has been instantiated. This provides a chance to manipulate the scene before passing it over to the aspect engine. Useful for convenience window classes to set up cameras and surfaces on the framegraph and event sources for the input aspect etc.</p>
<!-- @@@sceneCreated -->
<!-- $$$setSource[overload1]$$$setSourceconstQUrl& -->
<h3 class="fn" id="setSource"><a name="setSource"></a><span class="type">void</span> QQmlAspectEngine::<span class="name">setSource</span>(const <span class="type">QUrl</span> &amp;<i>source</i>)</h3>
<p>Sets <i>source</i> as a source for the QML component to be created.</p>
<!-- @@@setSource -->
<!-- $$$status[overload1]$$$status -->
<h3 class="fn" id="status"><a name="status"></a><span class="type"><a href="qt3dcore-quick-qqmlaspectengine.html#Status-enum">Qt3DCore::Quick::QQmlAspectEngine::Status</a></span> QQmlAspectEngine::<span class="name">status</span>() const</h3>
<p>Returns the status.</p>
<!-- @@@status -->
<!-- $$$statusChanged[overload1]$$$statusChangedQt3DCore::Quick::QQmlAspectEngine::Status -->
<h3 class="fn" id="statusChanged"><a name="statusChanged"></a><code>[signal] </code><span class="type">void</span> QQmlAspectEngine::<span class="name">statusChanged</span>(<span class="type"><a href="qt3dcore-quick-qqmlaspectengine.html#Status-enum">Qt3DCore::Quick::QQmlAspectEngine::Status</a></span> <i>status</i>)</h3>
<p>This signal is emitted with <i>status</i> when the status of the engine changes.</p>
<!-- @@@statusChanged -->
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