<?xml version="1.0" encoding="UTF-8"?> <!DOCTYPE html> <html lang="en"> <head> <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> <!-- qinputaspect.cpp --> <title>QInputAspect Class | Qt 3D 5.12.6</title> <link rel="stylesheet" type="text/css" href="style/offline-simple.css" /> <script type="text/javascript"> document.getElementsByTagName("link").item(0).setAttribute("href", "style/offline.css"); // loading style sheet breaks anchors that were jumped to before // so force jumping to anchor again setTimeout(function() { var anchor = location.hash; // need to jump to different anchor first (e.g. none) location.hash = "#"; setTimeout(function() { location.hash = anchor; }, 0); }, 0); </script> </head> <body> <div class="header" id="qtdocheader"> <div class="main"> <div class="main-rounded"> <div class="navigationbar"> <table><tr> <td >Qt 5.12</td><td ><a href="qt3d-index.html">Qt 3D</a></td><td ><a href="qt3d-cpp.html">C++ Classes</a></td><td >QInputAspect</td></tr></table><table class="buildversion"><tr> <td id="buildversion" width="100%" align="right"><a href="qt3d-index.html">Qt 5.12.6 Reference Documentation</a></td> </tr></table> </div> </div> <div class="content"> <div class="line"> <div class="content mainContent"> <div class="sidebar"> <div class="toc"> <h3><a name="toc">Contents</a></h3> <ul> <li class="level1"><a href="#public-functions">Public Functions</a></li> <li class="level1"><a href="#static-public-members">Static Public Members</a></li> <li class="level1"><a href="#details">Detailed Description</a></li> </ul> </div> <div class="sidebar-content" id="sidebar-content"></div></div> <h1 class="title">QInputAspect Class</h1> <span class="small-subtitle">(<a href="qt3dinput-qinputaspect.html">Qt3DInput::QInputAspect</a>)<br/></span> <!-- $$$QInputAspect-brief --> <p>Responsible for creating physical devices and handling associated jobs. <a href="#details">More...</a></p> <!-- @@@QInputAspect --> <div class="table"><table class="alignedsummary"> <tr><td class="memItemLeft rightAlign topAlign"> Header:</td><td class="memItemRight bottomAlign"> <span class="preprocessor">#include <QInputAspect></span> </td></tr><tr><td class="memItemLeft rightAlign topAlign"> qmake:</td><td class="memItemRight bottomAlign"> QT += 3dinput</td></tr><tr><td class="memItemLeft rightAlign topAlign"> Since:</td><td class="memItemRight bottomAlign"> Qt 5.5</td></tr><tr><td class="memItemLeft rightAlign topAlign"> Inherits:</td><td class="memItemRight bottomAlign"> <a href="qt3dcore-qabstractaspect.html">Qt3DCore::QAbstractAspect</a></td></tr></table></div><ul> <li><a href="qt3dinput-qinputaspect-members.html">List of all members, including inherited members</a></li> </ul> <a name="public-functions"></a> <h2 id="public-functions">Public Functions</h2> <div class="table"><table class="alignedsummary"> <tr><td class="memItemLeft rightAlign topAlign"> </td><td class="memItemRight bottomAlign"><b><a href="qt3dinput-qinputaspect.html#QInputAspect">QInputAspect</a></b>(QObject *<i>parent</i> = nullptr)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> QStringList </td><td class="memItemRight bottomAlign"><b><a href="qt3dinput-qinputaspect.html#availablePhysicalDevices">availablePhysicalDevices</a></b>() const</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> Qt3DInput::QAbstractPhysicalDevice *</td><td class="memItemRight bottomAlign"><b><a href="qt3dinput-qinputaspect.html#createPhysicalDevice">createPhysicalDevice</a></b>(const QString &<i>name</i>)</td></tr> </table></div> <ul> <li class="fn">1 public function inherited from <a href="qt3dcore-qabstractaspect.html#public-functions">Qt3DCore::QAbstractAspect</a></li> </ul> <a name="static-public-members"></a> <h2 id="static-public-members">Static Public Members</h2> <div class="table"><table class="alignedsummary"> <tr><td class="memItemLeft rightAlign topAlign"> const QMetaObject </td><td class="memItemRight bottomAlign"><b><a href="qt3dinput-qinputaspect.html#staticMetaObject-var">staticMetaObject</a></b></td></tr> </table></div> <h3>Additional Inherited Members</h3> <ul> <li class="fn">5 protected functions inherited from <a href="qt3dcore-qabstractaspect.html#protected-functions">Qt3DCore::QAbstractAspect</a></li> </ul> <a name="details"></a> <!-- $$$QInputAspect-description --> <div class="descr"> <h2 id="details">Detailed Description</h2> <p>Responsible for creating physical devices and handling associated jobs.</p> <p>Handles mapping between front and backend nodes</p> <p><a href="qt3dinput-qinputaspect.html">QInputAspect</a> is responsible for creating physical devices. It is also the object responsible establishing the jobs to run at a particular time from the current input setup.</p> </div> <!-- @@@QInputAspect --> <div class="func"> <h2>Member Function Documentation</h2> <!-- $$$QInputAspect[overload1]$$$QInputAspectQObject* --> <h3 class="fn" id="QInputAspect"><a name="QInputAspect"></a>QInputAspect::<span class="name">QInputAspect</span>(<span class="type">QObject</span> *<i>parent</i> = nullptr)</h3> <p>Constructs a new <a href="qt3dinput-qinputaspect.html">QInputAspect</a> with <i>parent</i>.</p> <!-- @@@QInputAspect --> <!-- $$$availablePhysicalDevices[overload1]$$$availablePhysicalDevices --> <h3 class="fn" id="availablePhysicalDevices"><a name="availablePhysicalDevices"></a><span class="type">QStringList</span> QInputAspect::<span class="name">availablePhysicalDevices</span>() const</h3> <p>Returns a list of all available physical devices.</p> <!-- @@@availablePhysicalDevices --> <!-- $$$createPhysicalDevice[overload1]$$$createPhysicalDeviceconstQString& --> <h3 class="fn" id="createPhysicalDevice"><a name="createPhysicalDevice"></a><span class="type"><a href="qt3dinput-qabstractphysicaldevice.html">Qt3DInput::QAbstractPhysicalDevice</a></span> *QInputAspect::<span class="name">createPhysicalDevice</span>(const <span class="type">QString</span> &<i>name</i>)</h3> <p>Create a physical device identified by <i>name</i> using the input device integrations present returns a <code>nullptr</code> if it is not found.</p> <p><b>Note: </b>Caller is responsible for ownership.</p><!-- @@@createPhysicalDevice --> </div> </div> </div> </div> </div> </div> <div class="footer"> <p> <acronym title="Copyright">©</acronym> 2019 The Qt Company Ltd. Documentation contributions included herein are the copyrights of their respective owners.<br/> The documentation provided herein is licensed under the terms of the <a href="http://www.gnu.org/licenses/fdl.html">GNU Free Documentation License version 1.3</a> as published by the Free Software Foundation.<br/> Qt and respective logos are trademarks of The Qt Company Ltd. in Finland and/or other countries worldwide. All other trademarks are property of their respective owners. </p> </div> </body> </html>