Sophie

Sophie

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<td >Qt 5.12</td><td ><a href="qt3d-index.html">Qt 3D</a></td><td >Qt3DInput Namespace</td></tr></table><table class="buildversion"><tr>
<td id="buildversion" width="100%" align="right"><a href="qt3d-index.html">Qt 5.12.6 Reference Documentation</a></td>
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<h1 class="title">Qt3DInput Namespace</h1>
<!-- $$$Qt3DInput-brief -->
<p>Contains classes that enable user input. <a href="#details">More...</a></p>
<!-- @@@Qt3DInput -->
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<tr><td class="memItemLeft rightAlign topAlign"> Header:</td><td class="memItemRight bottomAlign">   <span class="preprocessor">#include &lt;Qt3DInput&gt;</span>
</td></tr><tr><td class="memItemLeft rightAlign topAlign"> qmake:</td><td class="memItemRight bottomAlign"> QT += 3dinput</td></tr></table></div><ul>
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<a name="classes"></a>
<h2 id="classes">Classes</h2>
<div class="table"><table class="alignedsummary">
<tr><td class="memItemLeft rightAlign topAlign"> class </td><td class="memItemRight bottomAlign"><b><a href="qt3dinput-qabstractactioninput.html">QAbstractActionInput</a></b></td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> class </td><td class="memItemRight bottomAlign"><b><a href="qt3dinput-qabstractaxisinput.html">QAbstractAxisInput</a></b></td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> class </td><td class="memItemRight bottomAlign"><b><a href="qt3dinput-qabstractphysicaldevice.html">QAbstractPhysicalDevice</a></b></td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> class </td><td class="memItemRight bottomAlign"><b><a href="qt3dinput-qabstractphysicaldeviceproxy.html">QAbstractPhysicalDeviceProxy</a></b></td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> class </td><td class="memItemRight bottomAlign"><b><a href="qt3dinput-qaction.html">QAction</a></b></td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> class </td><td class="memItemRight bottomAlign"><b><a href="qt3dinput-qactioninput.html">QActionInput</a></b></td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> class </td><td class="memItemRight bottomAlign"><b><a href="qt3dinput-qanalogaxisinput.html">QAnalogAxisInput</a></b></td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> class </td><td class="memItemRight bottomAlign"><b><a href="qt3dinput-qaxis.html">QAxis</a></b></td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> class </td><td class="memItemRight bottomAlign"><b><a href="qt3dinput-qaxisaccumulator.html">QAxisAccumulator</a></b></td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> class </td><td class="memItemRight bottomAlign"><b><a href="qt3dinput-qaxissetting.html">QAxisSetting</a></b></td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> class </td><td class="memItemRight bottomAlign"><b><a href="qt3dinput-qbuttonaxisinput.html">QButtonAxisInput</a></b></td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> class </td><td class="memItemRight bottomAlign"><b><a href="qt3dinput-qinputaspect.html">QInputAspect</a></b></td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> class </td><td class="memItemRight bottomAlign"><b><a href="qt3dinput-qinputchord.html">QInputChord</a></b></td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> class </td><td class="memItemRight bottomAlign"><b><a href="qt3dinput-qinputdeviceintegration.html">QInputDeviceIntegration</a></b></td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> class </td><td class="memItemRight bottomAlign"><b><a href="qt3dinput-qinputsequence.html">QInputSequence</a></b></td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> class </td><td class="memItemRight bottomAlign"><b><a href="qt3dinput-qinputsettings.html">QInputSettings</a></b></td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> class </td><td class="memItemRight bottomAlign"><b><a href="qt3dinput-qkeyevent.html">QKeyEvent</a></b></td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> class </td><td class="memItemRight bottomAlign"><b><a href="qt3dinput-qkeyboarddevice.html">QKeyboardDevice</a></b></td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> class </td><td class="memItemRight bottomAlign"><b><a href="qt3dinput-qkeyboardhandler.html">QKeyboardHandler</a></b></td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> class </td><td class="memItemRight bottomAlign"><b><a href="qt3dinput-qlogicaldevice.html">QLogicalDevice</a></b></td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> class </td><td class="memItemRight bottomAlign"><b><a href="qt3dinput-qmousedevice.html">QMouseDevice</a></b></td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> class </td><td class="memItemRight bottomAlign"><b><a href="qt3dinput-qmouseevent.html">QMouseEvent</a></b></td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> class </td><td class="memItemRight bottomAlign"><b><a href="qt3dinput-qmousehandler.html">QMouseHandler</a></b></td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> class </td><td class="memItemRight bottomAlign"><b><a href="qt3dinput-qphysicaldevicecreatedchange.html">QPhysicalDeviceCreatedChange</a></b></td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> class </td><td class="memItemRight bottomAlign"><b><a href="qt3dinput-qphysicaldevicecreatedchangebase.html">QPhysicalDeviceCreatedChangeBase</a></b></td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> class </td><td class="memItemRight bottomAlign"><b><a href="qt3dinput-qwheelevent.html">QWheelEvent</a></b></td></tr>
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<h2 id="types">Types</h2>
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<tr><td class="memItemLeft rightAlign topAlign"> typedef </td><td class="memItemRight bottomAlign"><b><a href="qt3dinput-qkeyevent.html#QKeyEventPtr-typedef">QKeyEventPtr</a></b></td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> typedef </td><td class="memItemRight bottomAlign"><b><a href="qt3dinput-qmouseevent.html#QMouseEventPtr-typedef">QMouseEventPtr</a></b></td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> typedef </td><td class="memItemRight bottomAlign"><b><a href="qt3dinput.html#QPhysicalDeviceCreatedChangeBasePtr-typedef">QPhysicalDeviceCreatedChangeBasePtr</a></b></td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> typedef </td><td class="memItemRight bottomAlign"><b><a href="qt3dinput-qwheelevent.html#QWheelEventPtr-typedef">QWheelEventPtr</a></b></td></tr>
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<a name="functions"></a>
<h2 id="functions">Functions</h2>
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<tr><td class="memItemLeft rightAlign topAlign"> const QMetaObject *</td><td class="memItemRight bottomAlign"><b><a href="qt3dinput.html#qt_getEnumMetaObject">qt_getEnumMetaObject</a></b>(<i>Qt3DInput::QAxisAccumulator::SourceAxisType</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> const QMetaObject *</td><td class="memItemRight bottomAlign"><b><a href="qt3dinput.html#qt_getEnumMetaObject-1">qt_getEnumMetaObject</a></b>(<i>Qt3DInput::QMouseDevice::Axis</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> const QMetaObject *</td><td class="memItemRight bottomAlign"><b><a href="qt3dinput.html#qt_getEnumMetaObject-2">qt_getEnumMetaObject</a></b>(<i>Qt3DInput::QMouseEvent::Buttons</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> const QMetaObject *</td><td class="memItemRight bottomAlign"><b><a href="qt3dinput.html#qt_getEnumMetaObject-3">qt_getEnumMetaObject</a></b>(<i>Qt3DInput::QMouseEvent::Modifiers</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> const QMetaObject *</td><td class="memItemRight bottomAlign"><b><a href="qt3dinput.html#qt_getEnumMetaObject-4">qt_getEnumMetaObject</a></b>(<i>Qt3DInput::QWheelEvent::Buttons</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> const QMetaObject *</td><td class="memItemRight bottomAlign"><b><a href="qt3dinput.html#qt_getEnumMetaObject-5">qt_getEnumMetaObject</a></b>(<i>Qt3DInput::QWheelEvent::Modifiers</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> const QMetaObject *</td><td class="memItemRight bottomAlign"><b><a href="qt3dinput.html#qt_getEnumMetaObject-6">qt_getEnumMetaObject</a></b>(<i>Qt3DInput::QAbstractPhysicalDeviceProxy::DeviceStatus</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> const char *</td><td class="memItemRight bottomAlign"><b><a href="qt3dinput.html#qt_getEnumName">qt_getEnumName</a></b>(<i>Qt3DInput::QAxisAccumulator::SourceAxisType</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> const char *</td><td class="memItemRight bottomAlign"><b><a href="qt3dinput.html#qt_getEnumName-1">qt_getEnumName</a></b>(<i>Qt3DInput::QMouseDevice::Axis</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> const char *</td><td class="memItemRight bottomAlign"><b><a href="qt3dinput.html#qt_getEnumName-2">qt_getEnumName</a></b>(<i>Qt3DInput::QMouseEvent::Buttons</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> const char *</td><td class="memItemRight bottomAlign"><b><a href="qt3dinput.html#qt_getEnumName-3">qt_getEnumName</a></b>(<i>Qt3DInput::QMouseEvent::Modifiers</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> const char *</td><td class="memItemRight bottomAlign"><b><a href="qt3dinput.html#qt_getEnumName-4">qt_getEnumName</a></b>(<i>Qt3DInput::QWheelEvent::Buttons</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> const char *</td><td class="memItemRight bottomAlign"><b><a href="qt3dinput.html#qt_getEnumName-5">qt_getEnumName</a></b>(<i>Qt3DInput::QWheelEvent::Modifiers</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> const char *</td><td class="memItemRight bottomAlign"><b><a href="qt3dinput.html#qt_getEnumName-6">qt_getEnumName</a></b>(<i>Qt3DInput::QAbstractPhysicalDeviceProxy::DeviceStatus</i>)</td></tr>
</table></div>
<a name="details"></a>
<!-- $$$Qt3DInput-description -->
<div class="descr">
<h2 id="details">Detailed Description</h2>
<p>Contains classes that enable user input.</p>
</div>
<!-- @@@Qt3DInput -->
<div class="classes">
<h2>Classes</h2>
<h3> class <a href="qt3dinput-qabstractactioninput.html">QAbstractActionInput</a></h3><!-- $$$QAbstractActionInput-brief -->
<p><a href="qt3dinput-qabstractactioninput.html">QAbstractActionInput</a> is the base class for the Action Input and all Aggregate Action Inputs. <a href="qt3dinput-qabstractactioninput.html#details">More...</a></p>
<!-- @@@QAbstractActionInput -->
<h3> class <a href="qt3dinput-qabstractaxisinput.html">QAbstractAxisInput</a></h3><!-- $$$QAbstractAxisInput-brief -->
<p><a href="qt3dinput-qabstractactioninput.html">QAbstractActionInput</a> is the base class for all Axis Input. <a href="qt3dinput-qabstractaxisinput.html#details">More...</a></p>
<!-- @@@QAbstractAxisInput -->
<h3> class <a href="qt3dinput-qabstractphysicaldevice.html">QAbstractPhysicalDevice</a></h3><!-- $$$QAbstractPhysicalDevice-brief -->
<p><a href="qt3dinput-qabstractphysicaldevice.html">QAbstractPhysicalDevice</a> is the base class used by Qt3d to interact with arbitrary input devices. <a href="qt3dinput-qabstractphysicaldevice.html#details">More...</a></p>
<!-- @@@QAbstractPhysicalDevice -->
<h3> class <a href="qt3dinput-qabstractphysicaldeviceproxy.html">QAbstractPhysicalDeviceProxy</a></h3><!-- $$$QAbstractPhysicalDeviceProxy-brief -->
<p><a href="qt3dinput-qabstractphysicaldeviceproxy.html">Qt3DInput::QAbstractPhysicalDeviceProxy</a> acts as a proxy for an actual Qt3DInput::QQAbstractPhysicalDevice device. <a href="qt3dinput-qabstractphysicaldeviceproxy.html#details">More...</a></p>
<!-- @@@QAbstractPhysicalDeviceProxy -->
<h3> class <a href="qt3dinput-qaction.html">QAction</a></h3><!-- $$$QAction-brief -->
<p>Links a set of <a href="qt3dinput-qabstractactioninput.html">QAbstractActionInput</a> that trigger the same event. <a href="qt3dinput-qaction.html#details">More...</a></p>
<!-- @@@QAction -->
<h3> class <a href="qt3dinput-qactioninput.html">QActionInput</a></h3><!-- $$$QActionInput-brief -->
<p><a href="qt3dinput-qactioninput.html">QActionInput</a> stores Device and Buttons used to trigger an input event. <a href="qt3dinput-qactioninput.html#details">More...</a></p>
<!-- @@@QActionInput -->
<h3> class <a href="qt3dinput-qanalogaxisinput.html">QAnalogAxisInput</a></h3><!-- $$$QAnalogAxisInput-brief -->
<p>An axis input controlled by an analog input The axis value is controlled like a traditional analog input such as a joystick. <a href="qt3dinput-qanalogaxisinput.html#details">More...</a></p>
<!-- @@@QAnalogAxisInput -->
<h3> class <a href="qt3dinput-qaxis.html">QAxis</a></h3><!-- $$$QAxis-brief -->
<p><a href="qt3dinput-qaxis.html">QAxis</a> stores QAbstractAxisInputs used to trigger an input event. <a href="qt3dinput-qaxis.html#details">More...</a></p>
<!-- @@@QAxis -->
<h3> class <a href="qt3dinput-qaxisaccumulator.html">QAxisAccumulator</a></h3><!-- $$$QAxisAccumulator-brief -->
<p><a href="qt3dinput-qaxisaccumulator.html">QAxisAccumulator</a> processes velocity or acceleration data from a <a href="qt3dinput-qaxis.html">QAxis</a>. <a href="qt3dinput-qaxisaccumulator.html#details">More...</a></p>
<!-- @@@QAxisAccumulator -->
<h3> class <a href="qt3dinput-qaxissetting.html">QAxisSetting</a></h3><!-- $$$QAxisSetting-brief -->
<p><a href="qt3dinput-qaxissetting.html">QAxisSetting</a> stores settings for the specified list of Axis. <a href="qt3dinput-qaxissetting.html#details">More...</a></p>
<!-- @@@QAxisSetting -->
<h3> class <a href="qt3dinput-qbuttonaxisinput.html">QButtonAxisInput</a></h3><!-- $$$QButtonAxisInput-brief -->
<p>An axis input controlled by buttons The axis value is controlled by buttons rather than a traditional analog input such as a joystick. <a href="qt3dinput-qbuttonaxisinput.html#details">More...</a></p>
<!-- @@@QButtonAxisInput -->
<h3> class <a href="qt3dinput-qinputaspect.html">QInputAspect</a></h3><!-- $$$QInputAspect-brief -->
<p>Responsible for creating physical devices and handling associated jobs. <a href="qt3dinput-qinputaspect.html#details">More...</a></p>
<!-- @@@QInputAspect -->
<h3> class <a href="qt3dinput-qinputchord.html">QInputChord</a></h3><!-- $$$QInputChord-brief -->
<p><a href="qt3dinput-qinputchord.html">QInputChord</a> represents a set of <a href="qt3dinput-qabstractactioninput.html">QAbstractActionInput</a>'s that must be triggerd at once. <a href="qt3dinput-qinputchord.html#details">More...</a></p>
<!-- @@@QInputChord -->
<h3> class <a href="qt3dinput-qinputdeviceintegration.html">QInputDeviceIntegration</a></h3><!-- $$$QInputDeviceIntegration-brief -->
<p>Abstract base class used to define new input methods such as game controllers. <a href="qt3dinput-qinputdeviceintegration.html#details">More...</a></p>
<!-- @@@QInputDeviceIntegration -->
<h3> class <a href="qt3dinput-qinputsequence.html">QInputSequence</a></h3><!-- $$$QInputSequence-brief -->
<p><a href="qt3dinput-qinputsequence.html">QInputSequence</a> represents a set of <a href="qt3dinput-qabstractactioninput.html">QAbstractActionInput</a>'s that must be triggerd one after the other. <a href="qt3dinput-qinputsequence.html#details">More...</a></p>
<!-- @@@QInputSequence -->
<h3> class <a href="qt3dinput-qinputsettings.html">QInputSettings</a></h3><!-- $$$QInputSettings-brief -->
<p><a href="qt3dinput-qinputsettings.html">QInputSettings</a> class holds the pointer to an input event source object. <a href="qt3dinput-qinputsettings.html#details">More...</a></p>
<!-- @@@QInputSettings -->
<h3> class <a href="qt3dinput-qkeyevent.html">QKeyEvent</a></h3><!-- $$$QKeyEvent-brief -->
<p><a href="qt3dinput-qkeyevent.html">QKeyEvent</a> event type send by KeyBoardHandler. <a href="qt3dinput-qkeyevent.html#details">More...</a></p>
<!-- @@@QKeyEvent -->
<h3> class <a href="qt3dinput-qkeyboarddevice.html">QKeyboardDevice</a></h3><!-- $$$QKeyboardDevice-brief -->
<p><a href="qt3dinput-qkeyboarddevice.html">QKeyboardDevice</a> is in charge of dispatching keyboard events to attached QQKeyboardHandler objects. <a href="qt3dinput-qkeyboarddevice.html#details">More...</a></p>
<!-- @@@QKeyboardDevice -->
<h3> class <a href="qt3dinput-qkeyboardhandler.html">QKeyboardHandler</a></h3><!-- $$$QKeyboardHandler-brief -->
<p>Provides keyboard event notification. <a href="qt3dinput-qkeyboardhandler.html#details">More...</a></p>
<!-- @@@QKeyboardHandler -->
<h3> class <a href="qt3dinput-qlogicaldevice.html">QLogicalDevice</a></h3><!-- $$$QLogicalDevice-brief -->
<p><a href="qt3dinput-qlogicaldevice.html">QLogicalDevice</a> allows the user to define a set of actions that they wish to use within an application. <a href="qt3dinput-qlogicaldevice.html#details">More...</a></p>
<!-- @@@QLogicalDevice -->
<h3> class <a href="qt3dinput-qmousedevice.html">QMouseDevice</a></h3><!-- $$$QMouseDevice-brief -->
<p>Delegates mouse events to the attached <a href="qml-qt3d-input-mousehandler.html">MouseHandler</a> objects. <a href="qt3dinput-qmousedevice.html#details">More...</a></p>
<!-- @@@QMouseDevice -->
<h3> class <a href="qt3dinput-qmouseevent.html">QMouseEvent</a></h3><!-- $$$QMouseEvent-brief -->
<p>The Qt3DCore::QMouseEvent contains parameters that describe a mouse event. <a href="qt3dinput-qmouseevent.html#details">More...</a></p>
<!-- @@@QMouseEvent -->
<h3> class <a href="qt3dinput-qmousehandler.html">QMouseHandler</a></h3><!-- $$$QMouseHandler-brief -->
<p>Provides a means of being notified about mouse events when attached to a <a href="qt3dinput-qmousedevice.html">QMouseDevice</a> instance. <a href="qt3dinput-qmousehandler.html#details">More...</a></p>
<!-- @@@QMouseHandler -->
<h3> class <a href="qt3dinput-qphysicaldevicecreatedchange.html">QPhysicalDeviceCreatedChange</a></h3><h3> class <a href="qt3dinput-qphysicaldevicecreatedchangebase.html">QPhysicalDeviceCreatedChangeBase</a></h3><!-- $$$QPhysicalDeviceCreatedChangeBase-brief -->
<p>Base class for handling changes in physical devices. <a href="qt3dinput-qphysicaldevicecreatedchangebase.html#details">More...</a></p>
<!-- @@@QPhysicalDeviceCreatedChangeBase -->
<h3> class <a href="qt3dinput-qwheelevent.html">QWheelEvent</a></h3><!-- $$$QWheelEvent-brief -->
<p>The <a href="qt3dinput-qwheelevent.html">QWheelEvent</a> class contains parameters that describe a mouse wheel event. <a href="qt3dinput-qwheelevent.html#details">More...</a></p>
<!-- @@@QWheelEvent -->
</div>
<div class="types">
<h2>Type Documentation</h2>
<!-- $$$QKeyEventPtr -->
<h3 class="fn" id="QKeyEventPtr-typedef"><a name="QKeyEventPtr-typedef"></a>typedef Qt3DInput::<span class="name">QKeyEventPtr</span></h3>
<p>A shared pointer for <a href="qt3dinput-qkeyevent.html">QKeyEvent</a>.</p>
<!-- @@@QKeyEventPtr -->
<!-- $$$QMouseEventPtr -->
<h3 class="fn" id="QMouseEventPtr-typedef"><a name="QMouseEventPtr-typedef"></a>typedef Qt3DInput::<span class="name">QMouseEventPtr</span></h3>
<p>A shared pointer for <a href="qt3dinput-qmouseevent.html">QMouseEvent</a>.</p>
<!-- @@@QMouseEventPtr -->
<!-- $$$QPhysicalDeviceCreatedChangeBasePtr -->
<h3 class="fn" id="QPhysicalDeviceCreatedChangeBasePtr-typedef"><a name="QPhysicalDeviceCreatedChangeBasePtr-typedef"></a>typedef Qt3DInput::<span class="name">QPhysicalDeviceCreatedChangeBasePtr</span></h3>
<!-- @@@QPhysicalDeviceCreatedChangeBasePtr -->
<!-- $$$QWheelEventPtr -->
<h3 class="fn" id="QWheelEventPtr-typedef"><a name="QWheelEventPtr-typedef"></a>typedef Qt3DInput::<span class="name">QWheelEventPtr</span></h3>
<p>A shared pointer for <a href="qt3dinput-qwheelevent.html">QWheelEvent</a>.</p>
<!-- @@@QWheelEventPtr -->
</div>
<div class="func">
<h2>Function Documentation</h2>
<!-- $$$qt_getEnumMetaObject[overload1]$$$qt_getEnumMetaObjectQt3DInput::QAxisAccumulator::SourceAxisType -->
<h3 class="fn" id="qt_getEnumMetaObject"><a name="qt_getEnumMetaObject"></a>const <span class="type">QMetaObject</span> *Qt3DInput::<span class="name">qt_getEnumMetaObject</span>(<i>Qt3DInput::QAxisAccumulator::SourceAxisType</i>)</h3>
<!-- @@@qt_getEnumMetaObject -->
<!-- $$$qt_getEnumMetaObject$$$qt_getEnumMetaObjectQt3DInput::QMouseDevice::Axis -->
<h3 class="fn" id="qt_getEnumMetaObject-1"><a name="qt_getEnumMetaObject-1"></a>const <span class="type">QMetaObject</span> *Qt3DInput::<span class="name">qt_getEnumMetaObject</span>(<i>Qt3DInput::QMouseDevice::Axis</i>)</h3>
<!-- @@@qt_getEnumMetaObject -->
<!-- $$$qt_getEnumMetaObject$$$qt_getEnumMetaObjectQt3DInput::QMouseEvent::Buttons -->
<h3 class="fn" id="qt_getEnumMetaObject-2"><a name="qt_getEnumMetaObject-2"></a>const <span class="type">QMetaObject</span> *Qt3DInput::<span class="name">qt_getEnumMetaObject</span>(<i>Qt3DInput::QMouseEvent::Buttons</i>)</h3>
<!-- @@@qt_getEnumMetaObject -->
<!-- $$$qt_getEnumMetaObject$$$qt_getEnumMetaObjectQt3DInput::QMouseEvent::Modifiers -->
<h3 class="fn" id="qt_getEnumMetaObject-3"><a name="qt_getEnumMetaObject-3"></a>const <span class="type">QMetaObject</span> *Qt3DInput::<span class="name">qt_getEnumMetaObject</span>(<i>Qt3DInput::QMouseEvent::Modifiers</i>)</h3>
<!-- @@@qt_getEnumMetaObject -->
<!-- $$$qt_getEnumMetaObject$$$qt_getEnumMetaObjectQt3DInput::QWheelEvent::Buttons -->
<h3 class="fn" id="qt_getEnumMetaObject-4"><a name="qt_getEnumMetaObject-4"></a>const <span class="type">QMetaObject</span> *Qt3DInput::<span class="name">qt_getEnumMetaObject</span>(<i>Qt3DInput::QWheelEvent::Buttons</i>)</h3>
<!-- @@@qt_getEnumMetaObject -->
<!-- $$$qt_getEnumMetaObject$$$qt_getEnumMetaObjectQt3DInput::QWheelEvent::Modifiers -->
<h3 class="fn" id="qt_getEnumMetaObject-5"><a name="qt_getEnumMetaObject-5"></a>const <span class="type">QMetaObject</span> *Qt3DInput::<span class="name">qt_getEnumMetaObject</span>(<i>Qt3DInput::QWheelEvent::Modifiers</i>)</h3>
<!-- @@@qt_getEnumMetaObject -->
<!-- $$$qt_getEnumMetaObject$$$qt_getEnumMetaObjectQt3DInput::QAbstractPhysicalDeviceProxy::DeviceStatus -->
<h3 class="fn" id="qt_getEnumMetaObject-6"><a name="qt_getEnumMetaObject-6"></a>const <span class="type">QMetaObject</span> *Qt3DInput::<span class="name">qt_getEnumMetaObject</span>(<i>Qt3DInput::QAbstractPhysicalDeviceProxy::DeviceStatus</i>)</h3>
<!-- @@@qt_getEnumMetaObject -->
<!-- $$$qt_getEnumName[overload1]$$$qt_getEnumNameQt3DInput::QAxisAccumulator::SourceAxisType -->
<h3 class="fn" id="qt_getEnumName"><a name="qt_getEnumName"></a>const <span class="type">char</span> *Qt3DInput::<span class="name">qt_getEnumName</span>(<i>Qt3DInput::QAxisAccumulator::SourceAxisType</i>)</h3>
<!-- @@@qt_getEnumName -->
<!-- $$$qt_getEnumName$$$qt_getEnumNameQt3DInput::QMouseDevice::Axis -->
<h3 class="fn" id="qt_getEnumName-1"><a name="qt_getEnumName-1"></a>const <span class="type">char</span> *Qt3DInput::<span class="name">qt_getEnumName</span>(<i>Qt3DInput::QMouseDevice::Axis</i>)</h3>
<!-- @@@qt_getEnumName -->
<!-- $$$qt_getEnumName$$$qt_getEnumNameQt3DInput::QMouseEvent::Buttons -->
<h3 class="fn" id="qt_getEnumName-2"><a name="qt_getEnumName-2"></a>const <span class="type">char</span> *Qt3DInput::<span class="name">qt_getEnumName</span>(<i>Qt3DInput::QMouseEvent::Buttons</i>)</h3>
<!-- @@@qt_getEnumName -->
<!-- $$$qt_getEnumName$$$qt_getEnumNameQt3DInput::QMouseEvent::Modifiers -->
<h3 class="fn" id="qt_getEnumName-3"><a name="qt_getEnumName-3"></a>const <span class="type">char</span> *Qt3DInput::<span class="name">qt_getEnumName</span>(<i>Qt3DInput::QMouseEvent::Modifiers</i>)</h3>
<!-- @@@qt_getEnumName -->
<!-- $$$qt_getEnumName$$$qt_getEnumNameQt3DInput::QWheelEvent::Buttons -->
<h3 class="fn" id="qt_getEnumName-4"><a name="qt_getEnumName-4"></a>const <span class="type">char</span> *Qt3DInput::<span class="name">qt_getEnumName</span>(<i>Qt3DInput::QWheelEvent::Buttons</i>)</h3>
<!-- @@@qt_getEnumName -->
<!-- $$$qt_getEnumName$$$qt_getEnumNameQt3DInput::QWheelEvent::Modifiers -->
<h3 class="fn" id="qt_getEnumName-5"><a name="qt_getEnumName-5"></a>const <span class="type">char</span> *Qt3DInput::<span class="name">qt_getEnumName</span>(<i>Qt3DInput::QWheelEvent::Modifiers</i>)</h3>
<!-- @@@qt_getEnumName -->
<!-- $$$qt_getEnumName$$$qt_getEnumNameQt3DInput::QAbstractPhysicalDeviceProxy::DeviceStatus -->
<h3 class="fn" id="qt_getEnumName-6"><a name="qt_getEnumName-6"></a>const <span class="type">char</span> *Qt3DInput::<span class="name">qt_getEnumName</span>(<i>Qt3DInput::QAbstractPhysicalDeviceProxy::DeviceStatus</i>)</h3>
<!-- @@@qt_getEnumName -->
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