<?xml version="1.0" encoding="UTF-8"?> <!DOCTYPE html> <html lang="en"> <head> <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> <title>GameOverScreen.qml Example File | Qt 5.12</title> <link rel="stylesheet" type="text/css" href="style/offline-simple.css" /> <script type="text/javascript"> document.getElementsByTagName("link").item(0).setAttribute("href", "style/offline.css"); // loading style sheet breaks anchors that were jumped to before // so force jumping to anchor again setTimeout(function() { var anchor = location.hash; // need to jump to different anchor first (e.g. none) location.hash = "#"; setTimeout(function() { location.hash = anchor; }, 0); }, 0); </script> </head> <body> <div class="header" id="qtdocheader"> <div class="main"> <div class="main-rounded"> <div class="navigationbar"> <table><tr> <td ><a href="index.html">Qt 5.12</a></td><td ><a href="qtdoc-demos-maroon-example.html">Qt Quick Demo - Maroon in Trouble</a></td><td >GameOverScreen.qml Example File</td></tr></table><table class="buildversion"><tr> <td id="buildversion" width="100%" align="right">Qt 5.12.6 Reference Documentation</td> </tr></table> </div> </div> <div class="content"> <div class="line"> <div class="content mainContent"> <div class="sidebar"><div class="sidebar-content" id="sidebar-content"></div></div> <h1 class="title">GameOverScreen.qml Example File</h1> <span class="subtitle">demos/maroon/content/GameOverScreen.qml</span> <!-- $$$demos/maroon/content/GameOverScreen.qml-description --> <div class="descr"> <a name="details"></a> <pre class="qml"> /**************************************************************************** ** ** Copyright (C) 2017 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the examples of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:BSD$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** BSD License Usage ** Alternatively, you may use this file under the terms of the BSD license ** as follows: ** ** "Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions are ** met: ** * Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** * Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in ** the documentation and/or other materials provided with the ** distribution. ** * Neither the name of The Qt Company Ltd nor the names of its ** contributors may be used to endorse or promote products derived ** from this software without specific prior written permission. ** ** ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT ** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR ** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." ** ** $QT_END_LICENSE$ ** ****************************************************************************/ import QtQuick 2.0 import QtQuick.Particles 2.0 import "logic.js" as Logic Item { id: gameOverScreen width: 320 height: 400 property GameCanvas gameCanvas Image { id: img source: "gfx/text-gameover.png" anchors.centerIn: parent } ParticleSystem { anchors.fill: parent ImageParticle { id: cloud source: "gfx/cloud.png" alphaVariation: 0.25 opacity: 0.25 } Wander { xVariance: 100; pace: 1; } Emitter { id: cloudLeft width: 160 height: 160 anchors.right: parent.left emitRate: 0.5 lifeSpan: 12000 velocity: PointDirection{ x: 64; xVariation: 2; yVariation: 2 } size: 160 } Emitter { id: cloudRight width: 160 height: 160 anchors.left: parent.right emitRate: 0.5 lifeSpan: 12000 velocity: PointDirection{ x: -64; xVariation: 2; yVariation: 2 } size: 160 } } Text { visible: gameCanvas != undefined text: "You saved " + gameCanvas.score + " fishes!" anchors.top: img.bottom anchors.topMargin: 12 anchors.horizontalCenter: parent.horizontalCenter font.bold: true color: "#000000" opacity: 0.5 } Image { source: "gfx/button-play.png" anchors.bottom: parent.bottom anchors.bottomMargin: 0 MouseArea { anchors.fill: parent onClicked: gameCanvas.gameOver = false//This will actually trigger the state change in main.qml } } } </pre> </div> <!-- @@@demos/maroon/content/GameOverScreen.qml --> </div> </div> </div> </div> </div> <div class="footer"> <p> <acronym title="Copyright">©</acronym> 2019 The Qt Company Ltd. 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