Sophie

Sophie

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sdl2-docs-2.0.10-1.mga7.noarch.rpm

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<div class="header">
  <div class="headertitle">
<div class="title">Class List</div>  </div>
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<div class="contents">
<div class="textblock">Here are the classes, structs, unions and interfaces with brief descriptions:</div><div class="directory">
<table class="directory">
<tr id="row_0_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structSDL__AssertData.html" target="_self">SDL_AssertData</a></td><td class="desc"></td></tr>
<tr id="row_1_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structSDL__atomic__t.html" target="_self">SDL_atomic_t</a></td><td class="desc">A type representing an atomic integer value. It is a struct so people don't accidentally use numeric operations on it </td></tr>
<tr id="row_2_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structSDL__AudioCVT.html" target="_self">SDL_AudioCVT</a></td><td class="desc">A structure to hold a set of audio conversion filters and buffers </td></tr>
<tr id="row_3_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structSDL__AudioDeviceEvent.html" target="_self">SDL_AudioDeviceEvent</a></td><td class="desc">Audio device event structure (event.adevice.*) </td></tr>
<tr id="row_4_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structSDL__AudioSpec.html" target="_self">SDL_AudioSpec</a></td><td class="desc"></td></tr>
<tr id="row_5_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structSDL__Color.html" target="_self">SDL_Color</a></td><td class="desc"></td></tr>
<tr id="row_6_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structSDL__CommonEvent.html" target="_self">SDL_CommonEvent</a></td><td class="desc">Fields shared by every event </td></tr>
<tr id="row_7_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structSDL__ControllerAxisEvent.html" target="_self">SDL_ControllerAxisEvent</a></td><td class="desc">Game controller axis motion event structure (event.caxis.*) </td></tr>
<tr id="row_8_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structSDL__ControllerButtonEvent.html" target="_self">SDL_ControllerButtonEvent</a></td><td class="desc">Game controller button event structure (event.cbutton.*) </td></tr>
<tr id="row_9_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structSDL__ControllerDeviceEvent.html" target="_self">SDL_ControllerDeviceEvent</a></td><td class="desc">Controller device event structure (event.cdevice.*) </td></tr>
<tr id="row_10_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structSDL__DisplayEvent.html" target="_self">SDL_DisplayEvent</a></td><td class="desc">Display state change event data (event.display.*) </td></tr>
<tr id="row_11_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structSDL__DisplayMode.html" target="_self">SDL_DisplayMode</a></td><td class="desc">The structure that defines a display mode </td></tr>
<tr id="row_12_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structSDL__DollarGestureEvent.html" target="_self">SDL_DollarGestureEvent</a></td><td class="desc">Dollar Gesture Event (event.dgesture.*) </td></tr>
<tr id="row_13_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structSDL__DropEvent.html" target="_self">SDL_DropEvent</a></td><td class="desc">An event used to request a file open by the system (event.drop.*) This event is enabled by default, you can disable it with <a class="el" href="SDL__events_8h.html#afb772893e1c46f186fa39a4defe76df3">SDL_EventState()</a> </td></tr>
<tr id="row_14_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="unionSDL__Event.html" target="_self">SDL_Event</a></td><td class="desc">General event structure </td></tr>
<tr id="row_15_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structSDL__Finger.html" target="_self">SDL_Finger</a></td><td class="desc"></td></tr>
<tr id="row_16_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structSDL__FPoint.html" target="_self">SDL_FPoint</a></td><td class="desc">The structure that defines a point (floating point) </td></tr>
<tr id="row_17_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structSDL__FRect.html" target="_self">SDL_FRect</a></td><td class="desc">A rectangle, with the origin at the upper left (floating point) </td></tr>
<tr id="row_18_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structSDL__GameControllerButtonBind.html" target="_self">SDL_GameControllerButtonBind</a></td><td class="desc"></td></tr>
<tr id="row_19_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structSDL__HapticCondition.html" target="_self">SDL_HapticCondition</a></td><td class="desc">A structure containing a template for a Condition effect </td></tr>
<tr id="row_20_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structSDL__HapticConstant.html" target="_self">SDL_HapticConstant</a></td><td class="desc">A structure containing a template for a Constant effect </td></tr>
<tr id="row_21_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structSDL__HapticCustom.html" target="_self">SDL_HapticCustom</a></td><td class="desc">A structure containing a template for the <a class="el" href="SDL__haptic_8h.html#a8a18c4de1076ac9bebd718329d16db29" title="Custom effect is supported.">SDL_HAPTIC_CUSTOM</a> effect </td></tr>
<tr id="row_22_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structSDL__HapticDirection.html" target="_self">SDL_HapticDirection</a></td><td class="desc">Structure that represents a haptic direction </td></tr>
<tr id="row_23_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="unionSDL__HapticEffect.html" target="_self">SDL_HapticEffect</a></td><td class="desc">The generic template for any haptic effect </td></tr>
<tr id="row_24_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structSDL__HapticLeftRight.html" target="_self">SDL_HapticLeftRight</a></td><td class="desc">A structure containing a template for a Left/Right effect </td></tr>
<tr id="row_25_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structSDL__HapticPeriodic.html" target="_self">SDL_HapticPeriodic</a></td><td class="desc">A structure containing a template for a Periodic effect </td></tr>
<tr id="row_26_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structSDL__HapticRamp.html" target="_self">SDL_HapticRamp</a></td><td class="desc">A structure containing a template for a Ramp effect </td></tr>
<tr id="row_27_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structSDL__JoyAxisEvent.html" target="_self">SDL_JoyAxisEvent</a></td><td class="desc">Joystick axis motion event structure (event.jaxis.*) </td></tr>
<tr id="row_28_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structSDL__JoyBallEvent.html" target="_self">SDL_JoyBallEvent</a></td><td class="desc">Joystick trackball motion event structure (event.jball.*) </td></tr>
<tr id="row_29_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structSDL__JoyButtonEvent.html" target="_self">SDL_JoyButtonEvent</a></td><td class="desc">Joystick button event structure (event.jbutton.*) </td></tr>
<tr id="row_30_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structSDL__JoyDeviceEvent.html" target="_self">SDL_JoyDeviceEvent</a></td><td class="desc">Joystick device event structure (event.jdevice.*) </td></tr>
<tr id="row_31_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structSDL__JoyHatEvent.html" target="_self">SDL_JoyHatEvent</a></td><td class="desc">Joystick hat position change event structure (event.jhat.*) </td></tr>
<tr id="row_32_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structSDL__JoystickGUID.html" target="_self">SDL_JoystickGUID</a></td><td class="desc"></td></tr>
<tr id="row_33_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structSDL__KeyboardEvent.html" target="_self">SDL_KeyboardEvent</a></td><td class="desc">Keyboard button event structure (event.key.*) </td></tr>
<tr id="row_34_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structSDL__Keysym.html" target="_self">SDL_Keysym</a></td><td class="desc">The SDL keysym structure, used in key events </td></tr>
<tr id="row_35_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structSDL__MessageBoxButtonData.html" target="_self">SDL_MessageBoxButtonData</a></td><td class="desc">Individual button data </td></tr>
<tr id="row_36_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structSDL__MessageBoxColor.html" target="_self">SDL_MessageBoxColor</a></td><td class="desc">RGB value used in a message box color scheme </td></tr>
<tr id="row_37_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structSDL__MessageBoxColorScheme.html" target="_self">SDL_MessageBoxColorScheme</a></td><td class="desc">A set of colors to use for message box dialogs </td></tr>
<tr id="row_38_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structSDL__MessageBoxData.html" target="_self">SDL_MessageBoxData</a></td><td class="desc">MessageBox structure containing title, text, window, etc </td></tr>
<tr id="row_39_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structSDL__MouseButtonEvent.html" target="_self">SDL_MouseButtonEvent</a></td><td class="desc">Mouse button event structure (event.button.*) </td></tr>
<tr id="row_40_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structSDL__MouseMotionEvent.html" target="_self">SDL_MouseMotionEvent</a></td><td class="desc">Mouse motion event structure (event.motion.*) </td></tr>
<tr id="row_41_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structSDL__MouseWheelEvent.html" target="_self">SDL_MouseWheelEvent</a></td><td class="desc">Mouse wheel event structure (event.wheel.*) </td></tr>
<tr id="row_42_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structSDL__MultiGestureEvent.html" target="_self">SDL_MultiGestureEvent</a></td><td class="desc">Multiple Finger Gesture Event (event.mgesture.*) </td></tr>
<tr id="row_43_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structSDL__OSEvent.html" target="_self">SDL_OSEvent</a></td><td class="desc">OS Specific event </td></tr>
<tr id="row_44_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structSDL__Palette.html" target="_self">SDL_Palette</a></td><td class="desc"></td></tr>
<tr id="row_45_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structSDL__PixelFormat.html" target="_self">SDL_PixelFormat</a></td><td class="desc"></td></tr>
<tr id="row_46_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structSDL__Point.html" target="_self">SDL_Point</a></td><td class="desc">The structure that defines a point (integer) </td></tr>
<tr id="row_47_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structSDL__QuitEvent.html" target="_self">SDL_QuitEvent</a></td><td class="desc">The "quit requested" event </td></tr>
<tr id="row_48_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structSDL__Rect.html" target="_self">SDL_Rect</a></td><td class="desc">A rectangle, with the origin at the upper left (integer) </td></tr>
<tr id="row_49_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structSDL__RendererInfo.html" target="_self">SDL_RendererInfo</a></td><td class="desc">Information on the capabilities of a render driver or context </td></tr>
<tr id="row_50_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structSDL__RWops.html" target="_self">SDL_RWops</a></td><td class="desc"></td></tr>
<tr id="row_51_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structSDL__SensorEvent.html" target="_self">SDL_SensorEvent</a></td><td class="desc">Sensor event structure (event.sensor.*) </td></tr>
<tr id="row_52_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structSDL__Surface.html" target="_self">SDL_Surface</a></td><td class="desc">A collection of pixels used in software blitting </td></tr>
<tr id="row_53_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structSDL__SysWMEvent.html" target="_self">SDL_SysWMEvent</a></td><td class="desc">A video driver dependent system event (event.syswm.*) This event is disabled by default, you can enable it with <a class="el" href="SDL__events_8h.html#afb772893e1c46f186fa39a4defe76df3">SDL_EventState()</a> </td></tr>
<tr id="row_54_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structSDL__SysWMinfo.html" target="_self">SDL_SysWMinfo</a></td><td class="desc"></td></tr>
<tr id="row_55_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structSDL__SysWMmsg.html" target="_self">SDL_SysWMmsg</a></td><td class="desc"></td></tr>
<tr id="row_56_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structSDL__TextEditingEvent.html" target="_self">SDL_TextEditingEvent</a></td><td class="desc">Keyboard text editing event structure (event.edit.*) </td></tr>
<tr id="row_57_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structSDL__TextInputEvent.html" target="_self">SDL_TextInputEvent</a></td><td class="desc">Keyboard text input event structure (event.text.*) </td></tr>
<tr id="row_58_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structSDL__TouchFingerEvent.html" target="_self">SDL_TouchFingerEvent</a></td><td class="desc">Touch finger event structure (event.tfinger.*) </td></tr>
<tr id="row_59_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structSDL__UserEvent.html" target="_self">SDL_UserEvent</a></td><td class="desc">A user-defined event type (event.user.*) </td></tr>
<tr id="row_60_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structSDL__version.html" target="_self">SDL_version</a></td><td class="desc">Information the version of SDL in use </td></tr>
<tr id="row_61_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structSDL__WindowEvent.html" target="_self">SDL_WindowEvent</a></td><td class="desc">Window state change event data (event.window.*) </td></tr>
<tr id="row_62_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structSDL__WindowShapeMode.html" target="_self">SDL_WindowShapeMode</a></td><td class="desc">A struct that tags the <a class="el" href="unionSDL__WindowShapeParams.html" title="A union containing parameters for shaped windows.">SDL_WindowShapeParams</a> union with an enum describing the type of its contents </td></tr>
<tr id="row_63_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="unionSDL__WindowShapeParams.html" target="_self">SDL_WindowShapeParams</a></td><td class="desc">A union containing parameters for shaped windows </td></tr>
<tr id="row_64_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structSDLTest__CommonState.html" target="_self">SDLTest_CommonState</a></td><td class="desc"></td></tr>
<tr id="row_65_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structSDLTest__Crc32Context.html" target="_self">SDLTest_Crc32Context</a></td><td class="desc"></td></tr>
<tr id="row_66_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structSDLTest__Md5Context.html" target="_self">SDLTest_Md5Context</a></td><td class="desc"></td></tr>
<tr id="row_67_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structSDLTest__RandomContext.html" target="_self">SDLTest_RandomContext</a></td><td class="desc"></td></tr>
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