Sophie

Sophie

distrib > Mageia > 7 > armv7hl > media > core-updates > by-pkgid > bf9e3bc1aec7873c087fb2ccd927873f > files > 216

sdl2-docs-2.0.10-1.mga7.noarch.rpm

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<div class="contents">
&#160;<ul>
<li>SDL_BlendFactor
: <a class="el" href="SDL__blendmode_8h.html#ae7649e376a461512af328b39f3d9605c">SDL_blendmode.h</a>
</li>
<li>SDL_BlendMode
: <a class="el" href="SDL__blendmode_8h.html#a850d3c67a878fd6698a1c8dbb1eabf1e">SDL_blendmode.h</a>
</li>
<li>SDL_BlendOperation
: <a class="el" href="SDL__blendmode_8h.html#a54ae8d3f832db7354f4fda522835f502">SDL_blendmode.h</a>
</li>
<li>SDL_DisplayEventID
: <a class="el" href="SDL__video_8h.html#ad671b39d95c255af51db93cb54512ffc">SDL_video.h</a>
</li>
<li>SDL_DisplayOrientation
: <a class="el" href="SDL__video_8h.html#af2b86ebfae9cd2f87ea6c18dd109dbde">SDL_video.h</a>
</li>
<li>SDL_EventType
: <a class="el" href="SDL__events_8h.html#a3b589e89be6b35c02e0dd34a55f3fcca">SDL_events.h</a>
</li>
<li>SDL_GameControllerAxis
: <a class="el" href="SDL__gamecontroller_8h.html#a96d0bda99d806397e4c697241ccffa1c">SDL_gamecontroller.h</a>
</li>
<li>SDL_GameControllerButton
: <a class="el" href="SDL__gamecontroller_8h.html#a9e4d3f8c9c9860064a68a700e0486f98">SDL_gamecontroller.h</a>
</li>
<li>SDL_GLattr
: <a class="el" href="SDL__video_8h.html#a2de24951bbc6626dc259ec0db5ae8ed4">SDL_video.h</a>
</li>
<li>SDL_GLprofile
: <a class="el" href="SDL__video_8h.html#ad5ea1835b83fe139bcc182c3326d7a5f">SDL_video.h</a>
</li>
<li>SDL_HintPriority
: <a class="el" href="SDL__hints_8h.html#ab85f3099d9bb0445b0c6b5002cfaa7ed">SDL_hints.h</a>
</li>
<li>SDL_HitTestResult
: <a class="el" href="SDL__video_8h.html#a0415a108581752b68c6aca800ff3bad5">SDL_video.h</a>
</li>
<li>SDL_Keymod
: <a class="el" href="SDL__keycode_8h.html#afa050ad71f0a5b86aa05cb13f542d747">SDL_keycode.h</a>
</li>
<li>SDL_LogPriority
: <a class="el" href="SDL__log_8h.html#a09e04f1d062a71901f59592c276ad946">SDL_log.h</a>
</li>
<li>SDL_MouseWheelDirection
: <a class="el" href="SDL__mouse_8h.html#ac65151e54bea0e005902790c68e738f3">SDL_mouse.h</a>
</li>
<li>SDL_PixelFormatEnum
: <a class="el" href="SDL__pixels_8h.html#a95821d38f8029ed06c258e9be3dfc111">SDL_pixels.h</a>
</li>
<li>SDL_PowerState
: <a class="el" href="SDL__power_8h.html#aa6d67208a8d30ececf84b158a2ab7eff">SDL_power.h</a>
</li>
<li>SDL_RendererFlags
: <a class="el" href="SDL__render_8h.html#a3a6e51bbee5fd3f8ee0c9f7504ae4130">SDL_render.h</a>
</li>
<li>SDL_RendererFlip
: <a class="el" href="SDL__render_8h.html#a6280e56838e0e684caa0869c7c973c12">SDL_render.h</a>
</li>
<li>SDL_Scancode
: <a class="el" href="SDL__scancode_8h.html#a82ab7cff701034fb40a47b5b3a02777b">SDL_scancode.h</a>
</li>
<li>SDL_SensorType
: <a class="el" href="SDL__sensor_8h.html#a94a441696f7d053dd541ec0b7e00e33a">SDL_sensor.h</a>
</li>
<li>SDL_SystemCursor
: <a class="el" href="SDL__mouse_8h.html#a3e8083d1d8ce4c5a1ba76bfc2be8e732">SDL_mouse.h</a>
</li>
<li>SDL_SYSWM_TYPE
: <a class="el" href="SDL__syswm_8h.html#a064c26598287280fff2a00d6758ac4f7">SDL_syswm.h</a>
</li>
<li>SDL_TextureAccess
: <a class="el" href="SDL__render_8h.html#a6b8417d7af279e8a0d4a51233da99bc9">SDL_render.h</a>
</li>
<li>SDL_TextureModulate
: <a class="el" href="SDL__render_8h.html#a8d8aacd15cb2cb24e61ae1905e7a5ab5">SDL_render.h</a>
</li>
<li>SDL_ThreadPriority
: <a class="el" href="SDL__thread_8h.html#acce8dea56f6b307fadd2949b64e3ebda">SDL_thread.h</a>
</li>
<li>SDL_WindowEventID
: <a class="el" href="SDL__video_8h.html#ac486b40a4860d980dbc74d0b4adf3bab">SDL_video.h</a>
</li>
<li>SDL_WindowFlags
: <a class="el" href="SDL__video_8h.html#ab10f4fd6a082ef06fcae96860c95fb18">SDL_video.h</a>
</li>
<li>SDL_YUV_CONVERSION_MODE
: <a class="el" href="SDL__surface_8h.html#a00a564600207cec7a2cb50a6e20d2446">SDL_surface.h</a>
</li>
<li>WindowShapeMode
: <a class="el" href="SDL__shape_8h.html#aa30948f2699e316a43b740eccebe5c20">SDL_shape.h</a>
</li>
</ul>
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