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<div class="header">
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<a href="#pub-attribs">Public Attributes</a> &#124;
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<div class="title">SDL_HapticConstant Struct Reference</div>  </div>
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<p>A structure containing a template for a Constant effect.  
 <a href="structSDL__HapticConstant.html#details">More...</a></p>

<p><code>#include &lt;<a class="el" href="SDL__haptic_8h_source.html">SDL_haptic.h</a>&gt;</code></p>
<table class="memberdecls">
<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="pub-attribs"></a>
Public Attributes</h2></td></tr>
<tr class="memitem:a5cb31202803a8bc1be95fcede5ac8afb"><td class="memItemLeft" align="right" valign="top">Uint16&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structSDL__HapticConstant.html#a5cb31202803a8bc1be95fcede5ac8afb">type</a></td></tr>
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<tr class="memitem:a3e871debf4e57c35960f019d2605d84f"><td class="memItemLeft" align="right" valign="top"><a class="el" href="structSDL__HapticDirection.html">SDL_HapticDirection</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structSDL__HapticConstant.html#a3e871debf4e57c35960f019d2605d84f">direction</a></td></tr>
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<tr class="memitem:aeb994c356b1d236b060f277d157e98ec"><td class="memItemLeft" align="right" valign="top">Uint32&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structSDL__HapticConstant.html#aeb994c356b1d236b060f277d157e98ec">length</a></td></tr>
<tr class="separator:aeb994c356b1d236b060f277d157e98ec"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a16a751009893f5412201e3ce91146b25"><td class="memItemLeft" align="right" valign="top">Uint16&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structSDL__HapticConstant.html#a16a751009893f5412201e3ce91146b25">delay</a></td></tr>
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<tr class="memitem:aa65321f1b002adaab6e629d5bed556e9"><td class="memItemLeft" align="right" valign="top">Uint16&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structSDL__HapticConstant.html#aa65321f1b002adaab6e629d5bed556e9">button</a></td></tr>
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<tr class="memitem:ab1f7f0df856f4cf1fdf937cb886226b4"><td class="memItemLeft" align="right" valign="top">Uint16&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structSDL__HapticConstant.html#ab1f7f0df856f4cf1fdf937cb886226b4">interval</a></td></tr>
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<tr class="memitem:a5b095eea77464623ed57af15f29f4ca6"><td class="memItemLeft" align="right" valign="top">Sint16&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structSDL__HapticConstant.html#a5b095eea77464623ed57af15f29f4ca6">level</a></td></tr>
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<tr class="memitem:a907bade68ab53fb24e7d2651d19b767f"><td class="memItemLeft" align="right" valign="top">Uint16&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structSDL__HapticConstant.html#a907bade68ab53fb24e7d2651d19b767f">attack_length</a></td></tr>
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<tr class="memitem:a0928a37f3fab0e5b7daffc7a1d65744c"><td class="memItemLeft" align="right" valign="top">Uint16&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structSDL__HapticConstant.html#a0928a37f3fab0e5b7daffc7a1d65744c">attack_level</a></td></tr>
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<tr class="memitem:a647a6b761ac6ba16160d0892a12806bc"><td class="memItemLeft" align="right" valign="top">Uint16&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structSDL__HapticConstant.html#a647a6b761ac6ba16160d0892a12806bc">fade_length</a></td></tr>
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<tr class="memitem:a49f6499c89f3e494efbe92f12277c949"><td class="memItemLeft" align="right" valign="top">Uint16&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structSDL__HapticConstant.html#a49f6499c89f3e494efbe92f12277c949">fade_level</a></td></tr>
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</table>
<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
<div class="textblock"><p>A structure containing a template for a Constant effect. </p>
<p>This struct is exclusively for the <a class="el" href="SDL__haptic_8h.html#a955fb9f680dcf9cc72a3d5263e85b80a" title="Constant effect supported.">SDL_HAPTIC_CONSTANT</a> effect.</p>
<p>A constant effect applies a constant force in the specified direction to the joystick.</p>
<dl class="section see"><dt>See also</dt><dd><a class="el" href="SDL__haptic_8h.html#a955fb9f680dcf9cc72a3d5263e85b80a" title="Constant effect supported.">SDL_HAPTIC_CONSTANT</a> </dd>
<dd>
<a class="el" href="unionSDL__HapticEffect.html" title="The generic template for any haptic effect.">SDL_HapticEffect</a> </dd></dl>
</div><h2 class="groupheader">Member Data Documentation</h2>
<a id="a907bade68ab53fb24e7d2651d19b767f"></a>
<h2 class="memtitle"><span class="permalink"><a href="#a907bade68ab53fb24e7d2651d19b767f">&#9670;&nbsp;</a></span>attack_length</h2>

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          <td class="memname">Uint16 SDL_HapticConstant::attack_length</td>
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<p>Duration of the attack. </p>

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<a id="a0928a37f3fab0e5b7daffc7a1d65744c"></a>
<h2 class="memtitle"><span class="permalink"><a href="#a0928a37f3fab0e5b7daffc7a1d65744c">&#9670;&nbsp;</a></span>attack_level</h2>

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          <td class="memname">Uint16 SDL_HapticConstant::attack_level</td>
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<p>Level at the start of the attack. </p>

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<a id="aa65321f1b002adaab6e629d5bed556e9"></a>
<h2 class="memtitle"><span class="permalink"><a href="#aa65321f1b002adaab6e629d5bed556e9">&#9670;&nbsp;</a></span>button</h2>

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          <td class="memname">Uint16 SDL_HapticConstant::button</td>
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<p>Button that triggers the effect. </p>

</div>
</div>
<a id="a16a751009893f5412201e3ce91146b25"></a>
<h2 class="memtitle"><span class="permalink"><a href="#a16a751009893f5412201e3ce91146b25">&#9670;&nbsp;</a></span>delay</h2>

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          <td class="memname">Uint16 SDL_HapticConstant::delay</td>
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<p>Delay before starting the effect. </p>

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<a id="a3e871debf4e57c35960f019d2605d84f"></a>
<h2 class="memtitle"><span class="permalink"><a href="#a3e871debf4e57c35960f019d2605d84f">&#9670;&nbsp;</a></span>direction</h2>

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          <td class="memname"><a class="el" href="structSDL__HapticDirection.html">SDL_HapticDirection</a> SDL_HapticConstant::direction</td>
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<p>Direction of the effect. </p>

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<a id="a647a6b761ac6ba16160d0892a12806bc"></a>
<h2 class="memtitle"><span class="permalink"><a href="#a647a6b761ac6ba16160d0892a12806bc">&#9670;&nbsp;</a></span>fade_length</h2>

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<p>Duration of the fade. </p>

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<a id="a49f6499c89f3e494efbe92f12277c949"></a>
<h2 class="memtitle"><span class="permalink"><a href="#a49f6499c89f3e494efbe92f12277c949">&#9670;&nbsp;</a></span>fade_level</h2>

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          <td class="memname">Uint16 SDL_HapticConstant::fade_level</td>
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<p>Level at the end of the fade. </p>

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<a id="ab1f7f0df856f4cf1fdf937cb886226b4"></a>
<h2 class="memtitle"><span class="permalink"><a href="#ab1f7f0df856f4cf1fdf937cb886226b4">&#9670;&nbsp;</a></span>interval</h2>

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          <td class="memname">Uint16 SDL_HapticConstant::interval</td>
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<p>How soon it can be triggered again after button. </p>

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<a id="aeb994c356b1d236b060f277d157e98ec"></a>
<h2 class="memtitle"><span class="permalink"><a href="#aeb994c356b1d236b060f277d157e98ec">&#9670;&nbsp;</a></span>length</h2>

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          <td class="memname">Uint32 SDL_HapticConstant::length</td>
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<p>Duration of the effect. </p>

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<a id="a5b095eea77464623ed57af15f29f4ca6"></a>
<h2 class="memtitle"><span class="permalink"><a href="#a5b095eea77464623ed57af15f29f4ca6">&#9670;&nbsp;</a></span>level</h2>

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<p>Strength of the constant effect. </p>

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<a id="a5cb31202803a8bc1be95fcede5ac8afb"></a>
<h2 class="memtitle"><span class="permalink"><a href="#a5cb31202803a8bc1be95fcede5ac8afb">&#9670;&nbsp;</a></span>type</h2>

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          <td class="memname">Uint16 SDL_HapticConstant::type</td>
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<p><a class="el" href="SDL__haptic_8h.html#a955fb9f680dcf9cc72a3d5263e85b80a" title="Constant effect supported.">SDL_HAPTIC_CONSTANT</a> </p>

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</div>
<hr/>The documentation for this struct was generated from the following file:<ul>
<li><a class="el" href="SDL__haptic_8h_source.html">SDL_haptic.h</a></li>
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