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<div class="title">SDL_gamecontroller.h</div>  </div>
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<a href="SDL__gamecontroller_8h.html">Go to the documentation of this file.</a><div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno">    1</span>&#160;<span class="comment">/*</span></div><div class="line"><a name="l00002"></a><span class="lineno">    2</span>&#160;<span class="comment">  Simple DirectMedia Layer</span></div><div class="line"><a name="l00003"></a><span class="lineno">    3</span>&#160;<span class="comment">  Copyright (C) 1997-2019 Sam Lantinga &lt;slouken@libsdl.org&gt;</span></div><div class="line"><a name="l00004"></a><span class="lineno">    4</span>&#160;<span class="comment"></span></div><div class="line"><a name="l00005"></a><span class="lineno">    5</span>&#160;<span class="comment">  This software is provided &#39;as-is&#39;, without any express or implied</span></div><div class="line"><a name="l00006"></a><span class="lineno">    6</span>&#160;<span class="comment">  warranty.  In no event will the authors be held liable for any damages</span></div><div class="line"><a name="l00007"></a><span class="lineno">    7</span>&#160;<span class="comment">  arising from the use of this software.</span></div><div class="line"><a name="l00008"></a><span class="lineno">    8</span>&#160;<span class="comment"></span></div><div class="line"><a name="l00009"></a><span class="lineno">    9</span>&#160;<span class="comment">  Permission is granted to anyone to use this software for any purpose,</span></div><div class="line"><a name="l00010"></a><span class="lineno">   10</span>&#160;<span class="comment">  including commercial applications, and to alter it and redistribute it</span></div><div class="line"><a name="l00011"></a><span class="lineno">   11</span>&#160;<span class="comment">  freely, subject to the following restrictions:</span></div><div class="line"><a name="l00012"></a><span class="lineno">   12</span>&#160;<span class="comment"></span></div><div class="line"><a name="l00013"></a><span class="lineno">   13</span>&#160;<span class="comment">  1. The origin of this software must not be misrepresented; you must not</span></div><div class="line"><a name="l00014"></a><span class="lineno">   14</span>&#160;<span class="comment">     claim that you wrote the original software. If you use this software</span></div><div class="line"><a name="l00015"></a><span class="lineno">   15</span>&#160;<span class="comment">     in a product, an acknowledgment in the product documentation would be</span></div><div class="line"><a name="l00016"></a><span class="lineno">   16</span>&#160;<span class="comment">     appreciated but is not required.</span></div><div class="line"><a name="l00017"></a><span class="lineno">   17</span>&#160;<span class="comment">  2. Altered source versions must be plainly marked as such, and must not be</span></div><div class="line"><a name="l00018"></a><span class="lineno">   18</span>&#160;<span class="comment">     misrepresented as being the original software.</span></div><div class="line"><a name="l00019"></a><span class="lineno">   19</span>&#160;<span class="comment">  3. This notice may not be removed or altered from any source distribution.</span></div><div class="line"><a name="l00020"></a><span class="lineno">   20</span>&#160;<span class="comment">*/</span></div><div class="line"><a name="l00021"></a><span class="lineno">   21</span>&#160;</div><div class="line"><a name="l00028"></a><span class="lineno">   28</span>&#160;<span class="preprocessor">#ifndef SDL_gamecontroller_h_</span></div><div class="line"><a name="l00029"></a><span class="lineno">   29</span>&#160;<span class="preprocessor">#define SDL_gamecontroller_h_</span></div><div class="line"><a name="l00030"></a><span class="lineno">   30</span>&#160;</div><div class="line"><a name="l00031"></a><span class="lineno">   31</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="SDL__stdinc_8h.html">SDL_stdinc.h</a>&quot;</span></div><div class="line"><a name="l00032"></a><span class="lineno">   32</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="SDL__error_8h.html">SDL_error.h</a>&quot;</span></div><div class="line"><a name="l00033"></a><span class="lineno">   33</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="SDL__rwops_8h.html">SDL_rwops.h</a>&quot;</span></div><div class="line"><a name="l00034"></a><span class="lineno">   34</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="SDL__joystick_8h.html">SDL_joystick.h</a>&quot;</span></div><div class="line"><a name="l00035"></a><span class="lineno">   35</span>&#160;</div><div class="line"><a name="l00036"></a><span class="lineno">   36</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="begin__code_8h.html">begin_code.h</a>&quot;</span></div><div class="line"><a name="l00037"></a><span class="lineno">   37</span>&#160;<span class="comment">/* Set up for C function definitions, even when using C++ */</span></div><div class="line"><a name="l00038"></a><span class="lineno">   38</span>&#160;<span class="preprocessor">#ifdef __cplusplus</span></div><div class="line"><a name="l00039"></a><span class="lineno">   39</span>&#160;<span class="keyword">extern</span> <span class="stringliteral">&quot;C&quot;</span> {</div><div class="line"><a name="l00040"></a><span class="lineno">   40</span>&#160;<span class="preprocessor">#endif</span></div><div class="line"><a name="l00041"></a><span class="lineno">   41</span>&#160;</div><div class="line"><a name="l00057"></a><span class="lineno">   57</span>&#160;<span class="keyword">struct </span>_SDL_GameController;</div><div class="line"><a name="l00058"></a><span class="lineno">   58</span>&#160;<span class="keyword">typedef</span> <span class="keyword">struct </span>_SDL_GameController SDL_GameController;</div><div class="line"><a name="l00059"></a><span class="lineno">   59</span>&#160;</div><div class="line"><a name="l00060"></a><span class="lineno">   60</span>&#160;</div><div class="line"><a name="l00061"></a><span class="lineno">   61</span>&#160;<span class="keyword">typedef</span> <span class="keyword">enum</span></div><div class="line"><a name="l00062"></a><span class="lineno">   62</span>&#160;{</div><div class="line"><a name="l00063"></a><span class="lineno">   63</span>&#160;    SDL_CONTROLLER_BINDTYPE_NONE = 0,</div><div class="line"><a name="l00064"></a><span class="lineno">   64</span>&#160;    SDL_CONTROLLER_BINDTYPE_BUTTON,</div><div class="line"><a name="l00065"></a><span class="lineno">   65</span>&#160;    SDL_CONTROLLER_BINDTYPE_AXIS,</div><div class="line"><a name="l00066"></a><span class="lineno">   66</span>&#160;    SDL_CONTROLLER_BINDTYPE_HAT</div><div class="line"><a name="l00067"></a><span class="lineno">   67</span>&#160;} SDL_GameControllerBindType;</div><div class="line"><a name="l00068"></a><span class="lineno">   68</span>&#160;</div><div class="line"><a name="l00072"></a><span class="lineno"><a class="line" href="structSDL__GameControllerButtonBind.html">   72</a></span>&#160;<span class="keyword">typedef</span> <span class="keyword">struct </span><a class="code" href="structSDL__GameControllerButtonBind.html">SDL_GameControllerButtonBind</a></div><div class="line"><a name="l00073"></a><span class="lineno">   73</span>&#160;{</div><div class="line"><a name="l00074"></a><span class="lineno">   74</span>&#160;    SDL_GameControllerBindType bindType;</div><div class="line"><a name="l00075"></a><span class="lineno">   75</span>&#160;    <span class="keyword">union</span></div><div class="line"><a name="l00076"></a><span class="lineno">   76</span>&#160;    {</div><div class="line"><a name="l00077"></a><span class="lineno">   77</span>&#160;        <span class="keywordtype">int</span> button;</div><div class="line"><a name="l00078"></a><span class="lineno">   78</span>&#160;        <span class="keywordtype">int</span> axis;</div><div class="line"><a name="l00079"></a><span class="lineno">   79</span>&#160;        <span class="keyword">struct </span>{</div><div class="line"><a name="l00080"></a><span class="lineno">   80</span>&#160;            <span class="keywordtype">int</span> hat;</div><div class="line"><a name="l00081"></a><span class="lineno">   81</span>&#160;            <span class="keywordtype">int</span> hat_mask;</div><div class="line"><a name="l00082"></a><span class="lineno">   82</span>&#160;        } hat;</div><div class="line"><a name="l00083"></a><span class="lineno">   83</span>&#160;    } value;</div><div class="line"><a name="l00084"></a><span class="lineno">   84</span>&#160;</div><div class="line"><a name="l00085"></a><span class="lineno">   85</span>&#160;} <a class="code" href="SDL__gamecontroller_8h.html#a5d9786518715fe1e5510dab47ef7df40">SDL_GameControllerButtonBind</a>;</div><div class="line"><a name="l00086"></a><span class="lineno">   86</span>&#160;</div><div class="line"><a name="l00087"></a><span class="lineno">   87</span>&#160;</div><div class="line"><a name="l00122"></a><span class="lineno">  122</span>&#160;<span class="keyword">extern</span> DECLSPEC <span class="keywordtype">int</span> SDLCALL <a class="code" href="SDL__gamecontroller_8h.html#a01da8611222d5648872fbb4440c886af">SDL_GameControllerAddMappingsFromRW</a>(<a class="code" href="structSDL__RWops.html">SDL_RWops</a> * rw, <span class="keywordtype">int</span> freerw);</div><div class="line"><a name="l00123"></a><span class="lineno">  123</span>&#160;</div><div class="line"><a name="l00129"></a><span class="lineno"><a class="line" href="SDL__gamecontroller_8h.html#a86b050862858714f651a4cf08fea2d3a">  129</a></span>&#160;<span class="preprocessor">#define SDL_GameControllerAddMappingsFromFile(file)   SDL_GameControllerAddMappingsFromRW(SDL_RWFromFile(file, &quot;rb&quot;), 1)</span></div><div class="line"><a name="l00130"></a><span class="lineno">  130</span>&#160;</div><div class="line"><a name="l00136"></a><span class="lineno">  136</span>&#160;<span class="keyword">extern</span> DECLSPEC <span class="keywordtype">int</span> SDLCALL <a class="code" href="SDL__gamecontroller_8h.html#a62cb682b1c589135cd32cce381d403f8">SDL_GameControllerAddMapping</a>(<span class="keyword">const</span> <span class="keywordtype">char</span>* mappingString);</div><div class="line"><a name="l00137"></a><span class="lineno">  137</span>&#160;</div><div class="line"><a name="l00143"></a><span class="lineno">  143</span>&#160;<span class="keyword">extern</span> DECLSPEC <span class="keywordtype">int</span> SDLCALL <a class="code" href="SDL__gamecontroller_8h.html#ac14eb47ec6097d89c7bec14f6b27ebfe">SDL_GameControllerNumMappings</a>(<span class="keywordtype">void</span>);</div><div class="line"><a name="l00144"></a><span class="lineno">  144</span>&#160;</div><div class="line"><a name="l00150"></a><span class="lineno">  150</span>&#160;<span class="keyword">extern</span> DECLSPEC <span class="keywordtype">char</span> * SDLCALL <a class="code" href="SDL__gamecontroller_8h.html#ac5ddf8927b92d95968f568ec6399bc18">SDL_GameControllerMappingForIndex</a>(<span class="keywordtype">int</span> mapping_index);</div><div class="line"><a name="l00151"></a><span class="lineno">  151</span>&#160;</div><div class="line"><a name="l00157"></a><span class="lineno">  157</span>&#160;<span class="keyword">extern</span> DECLSPEC <span class="keywordtype">char</span> * SDLCALL <a class="code" href="SDL__gamecontroller_8h.html#a2bd404799b40e27d75d3699c866904cf">SDL_GameControllerMappingForGUID</a>(<a class="code" href="structSDL__JoystickGUID.html">SDL_JoystickGUID</a> guid);</div><div class="line"><a name="l00158"></a><span class="lineno">  158</span>&#160;</div><div class="line"><a name="l00164"></a><span class="lineno">  164</span>&#160;<span class="keyword">extern</span> DECLSPEC <span class="keywordtype">char</span> * SDLCALL <a class="code" href="SDL__gamecontroller_8h.html#a6d56a421a407e4587dfd0be98255fdf7">SDL_GameControllerMapping</a>(SDL_GameController * gamecontroller);</div><div class="line"><a name="l00165"></a><span class="lineno">  165</span>&#160;</div><div class="line"><a name="l00169"></a><span class="lineno">  169</span>&#160;<span class="keyword">extern</span> DECLSPEC SDL_bool SDLCALL <a class="code" href="SDL__gamecontroller_8h.html#a3307c27938a336b83c317b6054d91bd4">SDL_IsGameController</a>(<span class="keywordtype">int</span> joystick_index);</div><div class="line"><a name="l00170"></a><span class="lineno">  170</span>&#160;</div><div class="line"><a name="l00176"></a><span class="lineno">  176</span>&#160;<span class="keyword">extern</span> DECLSPEC <span class="keyword">const</span> <span class="keywordtype">char</span> *SDLCALL <a class="code" href="SDL__gamecontroller_8h.html#aa27333eaf19fbcf39df244aa19c5d043">SDL_GameControllerNameForIndex</a>(<span class="keywordtype">int</span> joystick_index);</div><div class="line"><a name="l00177"></a><span class="lineno">  177</span>&#160;</div><div class="line"><a name="l00184"></a><span class="lineno">  184</span>&#160;<span class="keyword">extern</span> DECLSPEC <span class="keywordtype">char</span> *SDLCALL <a class="code" href="SDL__gamecontroller_8h.html#a425074be07233d9e116bf6f3ebcb1f11">SDL_GameControllerMappingForDeviceIndex</a>(<span class="keywordtype">int</span> joystick_index);</div><div class="line"><a name="l00185"></a><span class="lineno">  185</span>&#160;</div><div class="line"><a name="l00195"></a><span class="lineno">  195</span>&#160;<span class="keyword">extern</span> DECLSPEC SDL_GameController *SDLCALL <a class="code" href="SDL__gamecontroller_8h.html#ac7725e08ac17961bd7d5f8d4eb0c4033">SDL_GameControllerOpen</a>(<span class="keywordtype">int</span> joystick_index);</div><div class="line"><a name="l00196"></a><span class="lineno">  196</span>&#160;</div><div class="line"><a name="l00200"></a><span class="lineno">  200</span>&#160;<span class="keyword">extern</span> DECLSPEC SDL_GameController *SDLCALL <a class="code" href="SDL__gamecontroller_8h.html#a34e43c763202a2d7124f24fdaf508a2a">SDL_GameControllerFromInstanceID</a>(<a class="code" href="SDL__joystick_8h.html#a3c3d32500cb08f76ee8077983912c0bd">SDL_JoystickID</a> joyid);</div><div class="line"><a name="l00201"></a><span class="lineno">  201</span>&#160;</div><div class="line"><a name="l00205"></a><span class="lineno">  205</span>&#160;<span class="keyword">extern</span> DECLSPEC <span class="keyword">const</span> <span class="keywordtype">char</span> *SDLCALL <a class="code" href="SDL__gamecontroller_8h.html#add465dba60b0e2ff4e0b53f15471be1e">SDL_GameControllerName</a>(SDL_GameController *gamecontroller);</div><div class="line"><a name="l00206"></a><span class="lineno">  206</span>&#160;</div><div class="line"><a name="l00212"></a><span class="lineno">  212</span>&#160;<span class="keyword">extern</span> DECLSPEC <span class="keywordtype">int</span> SDLCALL <a class="code" href="SDL__gamecontroller_8h.html#a99740db152ae93bcdc59a8b540c3178d">SDL_GameControllerGetPlayerIndex</a>(SDL_GameController *gamecontroller);</div><div class="line"><a name="l00213"></a><span class="lineno">  213</span>&#160;</div><div class="line"><a name="l00218"></a><span class="lineno">  218</span>&#160;<span class="keyword">extern</span> DECLSPEC Uint16 SDLCALL <a class="code" href="SDL__gamecontroller_8h.html#ab0032725dcea365502694731c37605f7">SDL_GameControllerGetVendor</a>(SDL_GameController * gamecontroller);</div><div class="line"><a name="l00219"></a><span class="lineno">  219</span>&#160;</div><div class="line"><a name="l00224"></a><span class="lineno">  224</span>&#160;<span class="keyword">extern</span> DECLSPEC Uint16 SDLCALL <a class="code" href="SDL__gamecontroller_8h.html#a8ea81761681d1666a3b447eb9ef2dee8">SDL_GameControllerGetProduct</a>(SDL_GameController * gamecontroller);</div><div class="line"><a name="l00225"></a><span class="lineno">  225</span>&#160;</div><div class="line"><a name="l00230"></a><span class="lineno">  230</span>&#160;<span class="keyword">extern</span> DECLSPEC Uint16 SDLCALL <a class="code" href="SDL__gamecontroller_8h.html#a2e3eda7c9faf9bf0f4e06d89f3859c72">SDL_GameControllerGetProductVersion</a>(SDL_GameController * gamecontroller);</div><div class="line"><a name="l00231"></a><span class="lineno">  231</span>&#160;</div><div class="line"><a name="l00236"></a><span class="lineno">  236</span>&#160;<span class="keyword">extern</span> DECLSPEC SDL_bool SDLCALL <a class="code" href="SDL__gamecontroller_8h.html#adeeeba5a268842412f6578f38e75d231">SDL_GameControllerGetAttached</a>(SDL_GameController *gamecontroller);</div><div class="line"><a name="l00237"></a><span class="lineno">  237</span>&#160;</div><div class="line"><a name="l00241"></a><span class="lineno">  241</span>&#160;<span class="keyword">extern</span> DECLSPEC SDL_Joystick *SDLCALL <a class="code" href="SDL__gamecontroller_8h.html#af2aac9107334b73d94b93f9c5ef51eb4">SDL_GameControllerGetJoystick</a>(SDL_GameController *gamecontroller);</div><div class="line"><a name="l00242"></a><span class="lineno">  242</span>&#160;</div><div class="line"><a name="l00252"></a><span class="lineno">  252</span>&#160;<span class="keyword">extern</span> DECLSPEC <span class="keywordtype">int</span> SDLCALL <a class="code" href="SDL__gamecontroller_8h.html#a457fd59b3dec7d1b6ed384973b584bc6">SDL_GameControllerEventState</a>(<span class="keywordtype">int</span> state);</div><div class="line"><a name="l00253"></a><span class="lineno">  253</span>&#160;</div><div class="line"><a name="l00260"></a><span class="lineno">  260</span>&#160;<span class="keyword">extern</span> DECLSPEC <span class="keywordtype">void</span> SDLCALL <a class="code" href="SDL__gamecontroller_8h.html#a92fe68241a17b60b2240c04d01b73e6b">SDL_GameControllerUpdate</a>(<span class="keywordtype">void</span>);</div><div class="line"><a name="l00261"></a><span class="lineno">  261</span>&#160;</div><div class="line"><a name="l00262"></a><span class="lineno">  262</span>&#160;</div><div class="line"><a name="l00272"></a><span class="lineno"><a class="line" href="SDL__gamecontroller_8h.html#a96d0bda99d806397e4c697241ccffa1c">  272</a></span>&#160;<span class="keyword">typedef</span> <span class="keyword">enum</span></div><div class="line"><a name="l00273"></a><span class="lineno">  273</span>&#160;{</div><div class="line"><a name="l00274"></a><span class="lineno">  274</span>&#160;    SDL_CONTROLLER_AXIS_INVALID = -1,</div><div class="line"><a name="l00275"></a><span class="lineno">  275</span>&#160;    SDL_CONTROLLER_AXIS_LEFTX,</div><div class="line"><a name="l00276"></a><span class="lineno">  276</span>&#160;    SDL_CONTROLLER_AXIS_LEFTY,</div><div class="line"><a name="l00277"></a><span class="lineno">  277</span>&#160;    SDL_CONTROLLER_AXIS_RIGHTX,</div><div class="line"><a name="l00278"></a><span class="lineno">  278</span>&#160;    SDL_CONTROLLER_AXIS_RIGHTY,</div><div class="line"><a name="l00279"></a><span class="lineno">  279</span>&#160;    SDL_CONTROLLER_AXIS_TRIGGERLEFT,</div><div class="line"><a name="l00280"></a><span class="lineno">  280</span>&#160;    SDL_CONTROLLER_AXIS_TRIGGERRIGHT,</div><div class="line"><a name="l00281"></a><span class="lineno">  281</span>&#160;    SDL_CONTROLLER_AXIS_MAX</div><div class="line"><a name="l00282"></a><span class="lineno">  282</span>&#160;} <a class="code" href="SDL__gamecontroller_8h.html#a96d0bda99d806397e4c697241ccffa1c">SDL_GameControllerAxis</a>;</div><div class="line"><a name="l00283"></a><span class="lineno">  283</span>&#160;</div><div class="line"><a name="l00287"></a><span class="lineno">  287</span>&#160;<span class="keyword">extern</span> DECLSPEC <a class="code" href="SDL__gamecontroller_8h.html#a96d0bda99d806397e4c697241ccffa1c">SDL_GameControllerAxis</a> SDLCALL <a class="code" href="SDL__gamecontroller_8h.html#a44a5320a7241b218417d9bfb995907d7">SDL_GameControllerGetAxisFromString</a>(<span class="keyword">const</span> <span class="keywordtype">char</span> *pchString);</div><div class="line"><a name="l00288"></a><span class="lineno">  288</span>&#160;</div><div class="line"><a name="l00292"></a><span class="lineno">  292</span>&#160;<span class="keyword">extern</span> DECLSPEC <span class="keyword">const</span> <span class="keywordtype">char</span>* SDLCALL <a class="code" href="SDL__gamecontroller_8h.html#a66cbcb3062d6e99e896611a2bde88456">SDL_GameControllerGetStringForAxis</a>(<a class="code" href="SDL__gamecontroller_8h.html#a96d0bda99d806397e4c697241ccffa1c">SDL_GameControllerAxis</a> axis);</div><div class="line"><a name="l00293"></a><span class="lineno">  293</span>&#160;</div><div class="line"><a name="l00297"></a><span class="lineno">  297</span>&#160;<span class="keyword">extern</span> DECLSPEC <a class="code" href="structSDL__GameControllerButtonBind.html">SDL_GameControllerButtonBind</a> SDLCALL</div><div class="line"><a name="l00298"></a><span class="lineno">  298</span>&#160;<a class="code" href="SDL__gamecontroller_8h.html#acdb9303cc6b67f1a0ec3ee55ad8e29d5">SDL_GameControllerGetBindForAxis</a>(SDL_GameController *gamecontroller,</div><div class="line"><a name="l00299"></a><span class="lineno">  299</span>&#160;                                 <a class="code" href="SDL__gamecontroller_8h.html#a96d0bda99d806397e4c697241ccffa1c">SDL_GameControllerAxis</a> axis);</div><div class="line"><a name="l00300"></a><span class="lineno">  300</span>&#160;</div><div class="line"><a name="l00309"></a><span class="lineno">  309</span>&#160;<span class="keyword">extern</span> DECLSPEC Sint16 SDLCALL</div><div class="line"><a name="l00310"></a><span class="lineno">  310</span>&#160;<a class="code" href="SDL__gamecontroller_8h.html#a067291389e9a8a1fbc8cb2b0dabb8dd2">SDL_GameControllerGetAxis</a>(SDL_GameController *gamecontroller,</div><div class="line"><a name="l00311"></a><span class="lineno">  311</span>&#160;                          <a class="code" href="SDL__gamecontroller_8h.html#a96d0bda99d806397e4c697241ccffa1c">SDL_GameControllerAxis</a> axis);</div><div class="line"><a name="l00312"></a><span class="lineno">  312</span>&#160;</div><div class="line"><a name="l00316"></a><span class="lineno"><a class="line" href="SDL__gamecontroller_8h.html#a9e4d3f8c9c9860064a68a700e0486f98">  316</a></span>&#160;<span class="keyword">typedef</span> <span class="keyword">enum</span></div><div class="line"><a name="l00317"></a><span class="lineno">  317</span>&#160;{</div><div class="line"><a name="l00318"></a><span class="lineno">  318</span>&#160;    SDL_CONTROLLER_BUTTON_INVALID = -1,</div><div class="line"><a name="l00319"></a><span class="lineno">  319</span>&#160;    SDL_CONTROLLER_BUTTON_A,</div><div class="line"><a name="l00320"></a><span class="lineno">  320</span>&#160;    SDL_CONTROLLER_BUTTON_B,</div><div class="line"><a name="l00321"></a><span class="lineno">  321</span>&#160;    SDL_CONTROLLER_BUTTON_X,</div><div class="line"><a name="l00322"></a><span class="lineno">  322</span>&#160;    SDL_CONTROLLER_BUTTON_Y,</div><div class="line"><a name="l00323"></a><span class="lineno">  323</span>&#160;    SDL_CONTROLLER_BUTTON_BACK,</div><div class="line"><a name="l00324"></a><span class="lineno">  324</span>&#160;    SDL_CONTROLLER_BUTTON_GUIDE,</div><div class="line"><a name="l00325"></a><span class="lineno">  325</span>&#160;    SDL_CONTROLLER_BUTTON_START,</div><div class="line"><a name="l00326"></a><span class="lineno">  326</span>&#160;    SDL_CONTROLLER_BUTTON_LEFTSTICK,</div><div class="line"><a name="l00327"></a><span class="lineno">  327</span>&#160;    SDL_CONTROLLER_BUTTON_RIGHTSTICK,</div><div class="line"><a name="l00328"></a><span class="lineno">  328</span>&#160;    SDL_CONTROLLER_BUTTON_LEFTSHOULDER,</div><div class="line"><a name="l00329"></a><span class="lineno">  329</span>&#160;    SDL_CONTROLLER_BUTTON_RIGHTSHOULDER,</div><div class="line"><a name="l00330"></a><span class="lineno">  330</span>&#160;    SDL_CONTROLLER_BUTTON_DPAD_UP,</div><div class="line"><a name="l00331"></a><span class="lineno">  331</span>&#160;    SDL_CONTROLLER_BUTTON_DPAD_DOWN,</div><div class="line"><a name="l00332"></a><span class="lineno">  332</span>&#160;    SDL_CONTROLLER_BUTTON_DPAD_LEFT,</div><div class="line"><a name="l00333"></a><span class="lineno">  333</span>&#160;    SDL_CONTROLLER_BUTTON_DPAD_RIGHT,</div><div class="line"><a name="l00334"></a><span class="lineno">  334</span>&#160;    SDL_CONTROLLER_BUTTON_MAX</div><div class="line"><a name="l00335"></a><span class="lineno">  335</span>&#160;} <a class="code" href="SDL__gamecontroller_8h.html#a9e4d3f8c9c9860064a68a700e0486f98">SDL_GameControllerButton</a>;</div><div class="line"><a name="l00336"></a><span class="lineno">  336</span>&#160;</div><div class="line"><a name="l00340"></a><span class="lineno">  340</span>&#160;<span class="keyword">extern</span> DECLSPEC <a class="code" href="SDL__gamecontroller_8h.html#a9e4d3f8c9c9860064a68a700e0486f98">SDL_GameControllerButton</a> SDLCALL <a class="code" href="SDL__gamecontroller_8h.html#ae40707a1ec3121ce7a891c8a5417c918">SDL_GameControllerGetButtonFromString</a>(<span class="keyword">const</span> <span class="keywordtype">char</span> *pchString);</div><div class="line"><a name="l00341"></a><span class="lineno">  341</span>&#160;</div><div class="line"><a name="l00345"></a><span class="lineno">  345</span>&#160;<span class="keyword">extern</span> DECLSPEC <span class="keyword">const</span> <span class="keywordtype">char</span>* SDLCALL <a class="code" href="SDL__gamecontroller_8h.html#a5afc30d12ed8c51e24e2ce32eca032de">SDL_GameControllerGetStringForButton</a>(<a class="code" href="SDL__gamecontroller_8h.html#a9e4d3f8c9c9860064a68a700e0486f98">SDL_GameControllerButton</a> button);</div><div class="line"><a name="l00346"></a><span class="lineno">  346</span>&#160;</div><div class="line"><a name="l00350"></a><span class="lineno">  350</span>&#160;<span class="keyword">extern</span> DECLSPEC <a class="code" href="structSDL__GameControllerButtonBind.html">SDL_GameControllerButtonBind</a> SDLCALL</div><div class="line"><a name="l00351"></a><span class="lineno">  351</span>&#160;<a class="code" href="SDL__gamecontroller_8h.html#a4ee15324cc28aa53bab9f28e71c96840">SDL_GameControllerGetBindForButton</a>(SDL_GameController *gamecontroller,</div><div class="line"><a name="l00352"></a><span class="lineno">  352</span>&#160;                                   <a class="code" href="SDL__gamecontroller_8h.html#a9e4d3f8c9c9860064a68a700e0486f98">SDL_GameControllerButton</a> button);</div><div class="line"><a name="l00353"></a><span class="lineno">  353</span>&#160;</div><div class="line"><a name="l00354"></a><span class="lineno">  354</span>&#160;</div><div class="line"><a name="l00360"></a><span class="lineno">  360</span>&#160;<span class="keyword">extern</span> DECLSPEC Uint8 SDLCALL <a class="code" href="SDL__gamecontroller_8h.html#afa9f025f4262bdfba38c364ec9cc31bf">SDL_GameControllerGetButton</a>(SDL_GameController *gamecontroller,</div><div class="line"><a name="l00361"></a><span class="lineno">  361</span>&#160;                                                          <a class="code" href="SDL__gamecontroller_8h.html#a9e4d3f8c9c9860064a68a700e0486f98">SDL_GameControllerButton</a> button);</div><div class="line"><a name="l00362"></a><span class="lineno">  362</span>&#160;</div><div class="line"><a name="l00374"></a><span class="lineno">  374</span>&#160;<span class="keyword">extern</span> DECLSPEC <span class="keywordtype">int</span> SDLCALL <a class="code" href="SDL__gamecontroller_8h.html#af656d1c71fe07da1146c376439d9b403">SDL_GameControllerRumble</a>(SDL_GameController *gamecontroller, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 duration_ms);</div><div class="line"><a name="l00375"></a><span class="lineno">  375</span>&#160;</div><div class="line"><a name="l00379"></a><span class="lineno">  379</span>&#160;<span class="keyword">extern</span> DECLSPEC <span class="keywordtype">void</span> SDLCALL <a class="code" href="SDL__gamecontroller_8h.html#a97fcf011947b35403c7d5319673a35e9">SDL_GameControllerClose</a>(SDL_GameController *gamecontroller);</div><div class="line"><a name="l00380"></a><span class="lineno">  380</span>&#160;</div><div class="line"><a name="l00381"></a><span class="lineno">  381</span>&#160;</div><div class="line"><a name="l00382"></a><span class="lineno">  382</span>&#160;<span class="comment">/* Ends C function definitions when using C++ */</span></div><div class="line"><a name="l00383"></a><span class="lineno">  383</span>&#160;<span class="preprocessor">#ifdef __cplusplus</span></div><div class="line"><a name="l00384"></a><span class="lineno">  384</span>&#160;}</div><div class="line"><a name="l00385"></a><span class="lineno">  385</span>&#160;<span class="preprocessor">#endif</span></div><div class="line"><a name="l00386"></a><span class="lineno">  386</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="close__code_8h.html">close_code.h</a>&quot;</span></div><div class="line"><a name="l00387"></a><span class="lineno">  387</span>&#160;</div><div class="line"><a name="l00388"></a><span class="lineno">  388</span>&#160;<span class="preprocessor">#endif </span><span class="comment">/* SDL_gamecontroller_h_ */</span><span class="preprocessor"></span></div><div class="line"><a name="l00389"></a><span class="lineno">  389</span>&#160;</div><div class="line"><a name="l00390"></a><span class="lineno">  390</span>&#160;<span class="comment">/* vi: set ts=4 sw=4 expandtab: */</span></div><div class="ttc" id="SDL__gamecontroller_8h_html_af2aac9107334b73d94b93f9c5ef51eb4"><div class="ttname"><a href="SDL__gamecontroller_8h.html#af2aac9107334b73d94b93f9c5ef51eb4">SDL_GameControllerGetJoystick</a></div><div class="ttdeci">DECLSPEC SDL_Joystick *SDLCALL SDL_GameControllerGetJoystick(SDL_GameController *gamecontroller)</div></div>
<div class="ttc" id="SDL__gamecontroller_8h_html_a5d9786518715fe1e5510dab47ef7df40"><div class="ttname"><a href="SDL__gamecontroller_8h.html#a5d9786518715fe1e5510dab47ef7df40">SDL_GameControllerButtonBind</a></div><div class="ttdeci">struct SDL_GameControllerButtonBind SDL_GameControllerButtonBind</div></div>
<div class="ttc" id="SDL__gamecontroller_8h_html_afa9f025f4262bdfba38c364ec9cc31bf"><div class="ttname"><a href="SDL__gamecontroller_8h.html#afa9f025f4262bdfba38c364ec9cc31bf">SDL_GameControllerGetButton</a></div><div class="ttdeci">DECLSPEC Uint8 SDLCALL SDL_GameControllerGetButton(SDL_GameController *gamecontroller, SDL_GameControllerButton button)</div></div>
<div class="ttc" id="SDL__gamecontroller_8h_html_ab0032725dcea365502694731c37605f7"><div class="ttname"><a href="SDL__gamecontroller_8h.html#ab0032725dcea365502694731c37605f7">SDL_GameControllerGetVendor</a></div><div class="ttdeci">DECLSPEC Uint16 SDLCALL SDL_GameControllerGetVendor(SDL_GameController *gamecontroller)</div></div>
<div class="ttc" id="SDL__gamecontroller_8h_html_a5afc30d12ed8c51e24e2ce32eca032de"><div class="ttname"><a href="SDL__gamecontroller_8h.html#a5afc30d12ed8c51e24e2ce32eca032de">SDL_GameControllerGetStringForButton</a></div><div class="ttdeci">DECLSPEC const char *SDLCALL SDL_GameControllerGetStringForButton(SDL_GameControllerButton button)</div></div>
<div class="ttc" id="SDL__gamecontroller_8h_html_a425074be07233d9e116bf6f3ebcb1f11"><div class="ttname"><a href="SDL__gamecontroller_8h.html#a425074be07233d9e116bf6f3ebcb1f11">SDL_GameControllerMappingForDeviceIndex</a></div><div class="ttdeci">DECLSPEC char *SDLCALL SDL_GameControllerMappingForDeviceIndex(int joystick_index)</div></div>
<div class="ttc" id="structSDL__GameControllerButtonBind_html"><div class="ttname"><a href="structSDL__GameControllerButtonBind.html">SDL_GameControllerButtonBind</a></div><div class="ttdef"><b>Definition:</b> SDL_gamecontroller.h:72</div></div>
<div class="ttc" id="SDL__joystick_8h_html"><div class="ttname"><a href="SDL__joystick_8h.html">SDL_joystick.h</a></div></div>
<div class="ttc" id="SDL__gamecontroller_8h_html_a9e4d3f8c9c9860064a68a700e0486f98"><div class="ttname"><a href="SDL__gamecontroller_8h.html#a9e4d3f8c9c9860064a68a700e0486f98">SDL_GameControllerButton</a></div><div class="ttdeci">SDL_GameControllerButton</div><div class="ttdef"><b>Definition:</b> SDL_gamecontroller.h:316</div></div>
<div class="ttc" id="begin__code_8h_html"><div class="ttname"><a href="begin__code_8h.html">begin_code.h</a></div></div>
<div class="ttc" id="SDL__gamecontroller_8h_html_a62cb682b1c589135cd32cce381d403f8"><div class="ttname"><a href="SDL__gamecontroller_8h.html#a62cb682b1c589135cd32cce381d403f8">SDL_GameControllerAddMapping</a></div><div class="ttdeci">DECLSPEC int SDLCALL SDL_GameControllerAddMapping(const char *mappingString)</div></div>
<div class="ttc" id="SDL__rwops_8h_html"><div class="ttname"><a href="SDL__rwops_8h.html">SDL_rwops.h</a></div></div>
<div class="ttc" id="SDL__gamecontroller_8h_html_a2e3eda7c9faf9bf0f4e06d89f3859c72"><div class="ttname"><a href="SDL__gamecontroller_8h.html#a2e3eda7c9faf9bf0f4e06d89f3859c72">SDL_GameControllerGetProductVersion</a></div><div class="ttdeci">DECLSPEC Uint16 SDLCALL SDL_GameControllerGetProductVersion(SDL_GameController *gamecontroller)</div></div>
<div class="ttc" id="SDL__gamecontroller_8h_html_a96d0bda99d806397e4c697241ccffa1c"><div class="ttname"><a href="SDL__gamecontroller_8h.html#a96d0bda99d806397e4c697241ccffa1c">SDL_GameControllerAxis</a></div><div class="ttdeci">SDL_GameControllerAxis</div><div class="ttdef"><b>Definition:</b> SDL_gamecontroller.h:272</div></div>
<div class="ttc" id="SDL__stdinc_8h_html"><div class="ttname"><a href="SDL__stdinc_8h.html">SDL_stdinc.h</a></div></div>
<div class="ttc" id="SDL__gamecontroller_8h_html_a2bd404799b40e27d75d3699c866904cf"><div class="ttname"><a href="SDL__gamecontroller_8h.html#a2bd404799b40e27d75d3699c866904cf">SDL_GameControllerMappingForGUID</a></div><div class="ttdeci">DECLSPEC char *SDLCALL SDL_GameControllerMappingForGUID(SDL_JoystickGUID guid)</div></div>
<div class="ttc" id="SDL__gamecontroller_8h_html_a4ee15324cc28aa53bab9f28e71c96840"><div class="ttname"><a href="SDL__gamecontroller_8h.html#a4ee15324cc28aa53bab9f28e71c96840">SDL_GameControllerGetBindForButton</a></div><div class="ttdeci">DECLSPEC SDL_GameControllerButtonBind SDLCALL SDL_GameControllerGetBindForButton(SDL_GameController *gamecontroller, SDL_GameControllerButton button)</div></div>
<div class="ttc" id="SDL__gamecontroller_8h_html_add465dba60b0e2ff4e0b53f15471be1e"><div class="ttname"><a href="SDL__gamecontroller_8h.html#add465dba60b0e2ff4e0b53f15471be1e">SDL_GameControllerName</a></div><div class="ttdeci">DECLSPEC const char *SDLCALL SDL_GameControllerName(SDL_GameController *gamecontroller)</div></div>
<div class="ttc" id="SDL__gamecontroller_8h_html_af656d1c71fe07da1146c376439d9b403"><div class="ttname"><a href="SDL__gamecontroller_8h.html#af656d1c71fe07da1146c376439d9b403">SDL_GameControllerRumble</a></div><div class="ttdeci">DECLSPEC int SDLCALL SDL_GameControllerRumble(SDL_GameController *gamecontroller, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 duration_ms)</div></div>
<div class="ttc" id="SDL__gamecontroller_8h_html_a01da8611222d5648872fbb4440c886af"><div class="ttname"><a href="SDL__gamecontroller_8h.html#a01da8611222d5648872fbb4440c886af">SDL_GameControllerAddMappingsFromRW</a></div><div class="ttdeci">DECLSPEC int SDLCALL SDL_GameControllerAddMappingsFromRW(SDL_RWops *rw, int freerw)</div></div>
<div class="ttc" id="SDL__gamecontroller_8h_html_adeeeba5a268842412f6578f38e75d231"><div class="ttname"><a href="SDL__gamecontroller_8h.html#adeeeba5a268842412f6578f38e75d231">SDL_GameControllerGetAttached</a></div><div class="ttdeci">DECLSPEC SDL_bool SDLCALL SDL_GameControllerGetAttached(SDL_GameController *gamecontroller)</div></div>
<div class="ttc" id="SDL__gamecontroller_8h_html_ae40707a1ec3121ce7a891c8a5417c918"><div class="ttname"><a href="SDL__gamecontroller_8h.html#ae40707a1ec3121ce7a891c8a5417c918">SDL_GameControllerGetButtonFromString</a></div><div class="ttdeci">DECLSPEC SDL_GameControllerButton SDLCALL SDL_GameControllerGetButtonFromString(const char *pchString)</div></div>
<div class="ttc" id="close__code_8h_html"><div class="ttname"><a href="close__code_8h.html">close_code.h</a></div></div>
<div class="ttc" id="SDL__gamecontroller_8h_html_a457fd59b3dec7d1b6ed384973b584bc6"><div class="ttname"><a href="SDL__gamecontroller_8h.html#a457fd59b3dec7d1b6ed384973b584bc6">SDL_GameControllerEventState</a></div><div class="ttdeci">DECLSPEC int SDLCALL SDL_GameControllerEventState(int state)</div></div>
<div class="ttc" id="SDL__error_8h_html"><div class="ttname"><a href="SDL__error_8h.html">SDL_error.h</a></div></div>
<div class="ttc" id="SDL__gamecontroller_8h_html_a66cbcb3062d6e99e896611a2bde88456"><div class="ttname"><a href="SDL__gamecontroller_8h.html#a66cbcb3062d6e99e896611a2bde88456">SDL_GameControllerGetStringForAxis</a></div><div class="ttdeci">DECLSPEC const char *SDLCALL SDL_GameControllerGetStringForAxis(SDL_GameControllerAxis axis)</div></div>
<div class="ttc" id="SDL__gamecontroller_8h_html_ac14eb47ec6097d89c7bec14f6b27ebfe"><div class="ttname"><a href="SDL__gamecontroller_8h.html#ac14eb47ec6097d89c7bec14f6b27ebfe">SDL_GameControllerNumMappings</a></div><div class="ttdeci">DECLSPEC int SDLCALL SDL_GameControllerNumMappings(void)</div></div>
<div class="ttc" id="structSDL__JoystickGUID_html"><div class="ttname"><a href="structSDL__JoystickGUID.html">SDL_JoystickGUID</a></div><div class="ttdef"><b>Definition:</b> SDL_joystick.h:70</div></div>
<div class="ttc" id="SDL__joystick_8h_html_a3c3d32500cb08f76ee8077983912c0bd"><div class="ttname"><a href="SDL__joystick_8h.html#a3c3d32500cb08f76ee8077983912c0bd">SDL_JoystickID</a></div><div class="ttdeci">Sint32 SDL_JoystickID</div><div class="ttdef"><b>Definition:</b> SDL_joystick.h:81</div></div>
<div class="ttc" id="SDL__gamecontroller_8h_html_acdb9303cc6b67f1a0ec3ee55ad8e29d5"><div class="ttname"><a href="SDL__gamecontroller_8h.html#acdb9303cc6b67f1a0ec3ee55ad8e29d5">SDL_GameControllerGetBindForAxis</a></div><div class="ttdeci">DECLSPEC SDL_GameControllerButtonBind SDLCALL SDL_GameControllerGetBindForAxis(SDL_GameController *gamecontroller, SDL_GameControllerAxis axis)</div></div>
<div class="ttc" id="SDL__gamecontroller_8h_html_a6d56a421a407e4587dfd0be98255fdf7"><div class="ttname"><a href="SDL__gamecontroller_8h.html#a6d56a421a407e4587dfd0be98255fdf7">SDL_GameControllerMapping</a></div><div class="ttdeci">DECLSPEC char *SDLCALL SDL_GameControllerMapping(SDL_GameController *gamecontroller)</div></div>
<div class="ttc" id="SDL__gamecontroller_8h_html_a92fe68241a17b60b2240c04d01b73e6b"><div class="ttname"><a href="SDL__gamecontroller_8h.html#a92fe68241a17b60b2240c04d01b73e6b">SDL_GameControllerUpdate</a></div><div class="ttdeci">DECLSPEC void SDLCALL SDL_GameControllerUpdate(void)</div></div>
<div class="ttc" id="SDL__gamecontroller_8h_html_a97fcf011947b35403c7d5319673a35e9"><div class="ttname"><a href="SDL__gamecontroller_8h.html#a97fcf011947b35403c7d5319673a35e9">SDL_GameControllerClose</a></div><div class="ttdeci">DECLSPEC void SDLCALL SDL_GameControllerClose(SDL_GameController *gamecontroller)</div></div>
<div class="ttc" id="SDL__gamecontroller_8h_html_a34e43c763202a2d7124f24fdaf508a2a"><div class="ttname"><a href="SDL__gamecontroller_8h.html#a34e43c763202a2d7124f24fdaf508a2a">SDL_GameControllerFromInstanceID</a></div><div class="ttdeci">DECLSPEC SDL_GameController *SDLCALL SDL_GameControllerFromInstanceID(SDL_JoystickID joyid)</div></div>
<div class="ttc" id="SDL__gamecontroller_8h_html_a44a5320a7241b218417d9bfb995907d7"><div class="ttname"><a href="SDL__gamecontroller_8h.html#a44a5320a7241b218417d9bfb995907d7">SDL_GameControllerGetAxisFromString</a></div><div class="ttdeci">DECLSPEC SDL_GameControllerAxis SDLCALL SDL_GameControllerGetAxisFromString(const char *pchString)</div></div>
<div class="ttc" id="SDL__gamecontroller_8h_html_aa27333eaf19fbcf39df244aa19c5d043"><div class="ttname"><a href="SDL__gamecontroller_8h.html#aa27333eaf19fbcf39df244aa19c5d043">SDL_GameControllerNameForIndex</a></div><div class="ttdeci">DECLSPEC const char *SDLCALL SDL_GameControllerNameForIndex(int joystick_index)</div></div>
<div class="ttc" id="SDL__gamecontroller_8h_html_a99740db152ae93bcdc59a8b540c3178d"><div class="ttname"><a href="SDL__gamecontroller_8h.html#a99740db152ae93bcdc59a8b540c3178d">SDL_GameControllerGetPlayerIndex</a></div><div class="ttdeci">DECLSPEC int SDLCALL SDL_GameControllerGetPlayerIndex(SDL_GameController *gamecontroller)</div></div>
<div class="ttc" id="SDL__gamecontroller_8h_html_a8ea81761681d1666a3b447eb9ef2dee8"><div class="ttname"><a href="SDL__gamecontroller_8h.html#a8ea81761681d1666a3b447eb9ef2dee8">SDL_GameControllerGetProduct</a></div><div class="ttdeci">DECLSPEC Uint16 SDLCALL SDL_GameControllerGetProduct(SDL_GameController *gamecontroller)</div></div>
<div class="ttc" id="SDL__gamecontroller_8h_html_a3307c27938a336b83c317b6054d91bd4"><div class="ttname"><a href="SDL__gamecontroller_8h.html#a3307c27938a336b83c317b6054d91bd4">SDL_IsGameController</a></div><div class="ttdeci">DECLSPEC SDL_bool SDLCALL SDL_IsGameController(int joystick_index)</div></div>
<div class="ttc" id="SDL__gamecontroller_8h_html_a067291389e9a8a1fbc8cb2b0dabb8dd2"><div class="ttname"><a href="SDL__gamecontroller_8h.html#a067291389e9a8a1fbc8cb2b0dabb8dd2">SDL_GameControllerGetAxis</a></div><div class="ttdeci">DECLSPEC Sint16 SDLCALL SDL_GameControllerGetAxis(SDL_GameController *gamecontroller, SDL_GameControllerAxis axis)</div></div>
<div class="ttc" id="SDL__gamecontroller_8h_html_ac5ddf8927b92d95968f568ec6399bc18"><div class="ttname"><a href="SDL__gamecontroller_8h.html#ac5ddf8927b92d95968f568ec6399bc18">SDL_GameControllerMappingForIndex</a></div><div class="ttdeci">DECLSPEC char *SDLCALL SDL_GameControllerMappingForIndex(int mapping_index)</div></div>
<div class="ttc" id="SDL__gamecontroller_8h_html_ac7725e08ac17961bd7d5f8d4eb0c4033"><div class="ttname"><a href="SDL__gamecontroller_8h.html#ac7725e08ac17961bd7d5f8d4eb0c4033">SDL_GameControllerOpen</a></div><div class="ttdeci">DECLSPEC SDL_GameController *SDLCALL SDL_GameControllerOpen(int joystick_index)</div></div>
<div class="ttc" id="structSDL__RWops_html"><div class="ttname"><a href="structSDL__RWops.html">SDL_RWops</a></div><div class="ttdef"><b>Definition:</b> SDL_rwops.h:52</div></div>
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