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<div class="title">SDL_haptic.h</div>  </div>
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<a href="SDL__haptic_8h.html">Go to the documentation of this file.</a><div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno">    1</span>&#160;<span class="comment">/*</span></div><div class="line"><a name="l00002"></a><span class="lineno">    2</span>&#160;<span class="comment">  Simple DirectMedia Layer</span></div><div class="line"><a name="l00003"></a><span class="lineno">    3</span>&#160;<span class="comment">  Copyright (C) 1997-2019 Sam Lantinga &lt;slouken@libsdl.org&gt;</span></div><div class="line"><a name="l00004"></a><span class="lineno">    4</span>&#160;<span class="comment"></span></div><div class="line"><a name="l00005"></a><span class="lineno">    5</span>&#160;<span class="comment">  This software is provided &#39;as-is&#39;, without any express or implied</span></div><div class="line"><a name="l00006"></a><span class="lineno">    6</span>&#160;<span class="comment">  warranty.  In no event will the authors be held liable for any damages</span></div><div class="line"><a name="l00007"></a><span class="lineno">    7</span>&#160;<span class="comment">  arising from the use of this software.</span></div><div class="line"><a name="l00008"></a><span class="lineno">    8</span>&#160;<span class="comment"></span></div><div class="line"><a name="l00009"></a><span class="lineno">    9</span>&#160;<span class="comment">  Permission is granted to anyone to use this software for any purpose,</span></div><div class="line"><a name="l00010"></a><span class="lineno">   10</span>&#160;<span class="comment">  including commercial applications, and to alter it and redistribute it</span></div><div class="line"><a name="l00011"></a><span class="lineno">   11</span>&#160;<span class="comment">  freely, subject to the following restrictions:</span></div><div class="line"><a name="l00012"></a><span class="lineno">   12</span>&#160;<span class="comment"></span></div><div class="line"><a name="l00013"></a><span class="lineno">   13</span>&#160;<span class="comment">  1. The origin of this software must not be misrepresented; you must not</span></div><div class="line"><a name="l00014"></a><span class="lineno">   14</span>&#160;<span class="comment">     claim that you wrote the original software. If you use this software</span></div><div class="line"><a name="l00015"></a><span class="lineno">   15</span>&#160;<span class="comment">     in a product, an acknowledgment in the product documentation would be</span></div><div class="line"><a name="l00016"></a><span class="lineno">   16</span>&#160;<span class="comment">     appreciated but is not required.</span></div><div class="line"><a name="l00017"></a><span class="lineno">   17</span>&#160;<span class="comment">  2. Altered source versions must be plainly marked as such, and must not be</span></div><div class="line"><a name="l00018"></a><span class="lineno">   18</span>&#160;<span class="comment">     misrepresented as being the original software.</span></div><div class="line"><a name="l00019"></a><span class="lineno">   19</span>&#160;<span class="comment">  3. This notice may not be removed or altered from any source distribution.</span></div><div class="line"><a name="l00020"></a><span class="lineno">   20</span>&#160;<span class="comment">*/</span></div><div class="line"><a name="l00021"></a><span class="lineno">   21</span>&#160;</div><div class="line"><a name="l00107"></a><span class="lineno">  107</span>&#160;<span class="preprocessor">#ifndef SDL_haptic_h_</span></div><div class="line"><a name="l00108"></a><span class="lineno">  108</span>&#160;<span class="preprocessor">#define SDL_haptic_h_</span></div><div class="line"><a name="l00109"></a><span class="lineno">  109</span>&#160;</div><div class="line"><a name="l00110"></a><span class="lineno">  110</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="SDL__stdinc_8h.html">SDL_stdinc.h</a>&quot;</span></div><div class="line"><a name="l00111"></a><span class="lineno">  111</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="SDL__error_8h.html">SDL_error.h</a>&quot;</span></div><div class="line"><a name="l00112"></a><span class="lineno">  112</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="SDL__joystick_8h.html">SDL_joystick.h</a>&quot;</span></div><div class="line"><a name="l00113"></a><span class="lineno">  113</span>&#160;</div><div class="line"><a name="l00114"></a><span class="lineno">  114</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="begin__code_8h.html">begin_code.h</a>&quot;</span></div><div class="line"><a name="l00115"></a><span class="lineno">  115</span>&#160;<span class="comment">/* Set up for C function definitions, even when using C++ */</span></div><div class="line"><a name="l00116"></a><span class="lineno">  116</span>&#160;<span class="preprocessor">#ifdef __cplusplus</span></div><div class="line"><a name="l00117"></a><span class="lineno">  117</span>&#160;<span class="keyword">extern</span> <span class="stringliteral">&quot;C&quot;</span> {</div><div class="line"><a name="l00118"></a><span class="lineno">  118</span>&#160;<span class="preprocessor">#endif </span><span class="comment">/* __cplusplus */</span><span class="preprocessor"></span></div><div class="line"><a name="l00119"></a><span class="lineno">  119</span>&#160;</div><div class="line"><a name="l00120"></a><span class="lineno">  120</span>&#160;<span class="comment">/* FIXME: For SDL 2.1, adjust all the magnitude variables to be Uint16 (0xFFFF).</span></div><div class="line"><a name="l00121"></a><span class="lineno">  121</span>&#160;<span class="comment"> *</span></div><div class="line"><a name="l00122"></a><span class="lineno">  122</span>&#160;<span class="comment"> * At the moment the magnitude variables are mixed between signed/unsigned, and</span></div><div class="line"><a name="l00123"></a><span class="lineno">  123</span>&#160;<span class="comment"> * it is also not made clear that ALL of those variables expect a max of 0x7FFF.</span></div><div class="line"><a name="l00124"></a><span class="lineno">  124</span>&#160;<span class="comment"> *</span></div><div class="line"><a name="l00125"></a><span class="lineno">  125</span>&#160;<span class="comment"> * Some platforms may have higher precision than that (Linux FF, Windows XInput)</span></div><div class="line"><a name="l00126"></a><span class="lineno">  126</span>&#160;<span class="comment"> * so we should fix the inconsistency in favor of higher possible precision,</span></div><div class="line"><a name="l00127"></a><span class="lineno">  127</span>&#160;<span class="comment"> * adjusting for platforms that use different scales.</span></div><div class="line"><a name="l00128"></a><span class="lineno">  128</span>&#160;<span class="comment"> * -flibit</span></div><div class="line"><a name="l00129"></a><span class="lineno">  129</span>&#160;<span class="comment"> */</span></div><div class="line"><a name="l00130"></a><span class="lineno">  130</span>&#160;</div><div class="line"><a name="l00140"></a><span class="lineno">  140</span>&#160;<span class="keyword">struct </span>_SDL_Haptic;</div><div class="line"><a name="l00141"></a><span class="lineno"><a class="line" href="SDL__haptic_8h.html#a79db098a0e8cb102db6c2339a2422e29">  141</a></span>&#160;<span class="keyword">typedef</span> <span class="keyword">struct </span>_SDL_Haptic <a class="code" href="SDL__haptic_8h.html#a79db098a0e8cb102db6c2339a2422e29">SDL_Haptic</a>;</div><div class="line"><a name="l00142"></a><span class="lineno">  142</span>&#160;</div><div class="line"><a name="l00143"></a><span class="lineno">  143</span>&#160;</div><div class="line"><a name="l00149"></a><span class="lineno">  149</span>&#160;<span class="comment">/* @{ */</span></div><div class="line"><a name="l00150"></a><span class="lineno">  150</span>&#160;</div><div class="line"><a name="l00154"></a><span class="lineno">  154</span>&#160;<span class="comment">/* @{ */</span></div><div class="line"><a name="l00155"></a><span class="lineno">  155</span>&#160;</div><div class="line"><a name="l00163"></a><span class="lineno"><a class="line" href="SDL__haptic_8h.html#a955fb9f680dcf9cc72a3d5263e85b80a">  163</a></span>&#160;<span class="preprocessor">#define SDL_HAPTIC_CONSTANT   (1u&lt;&lt;0)</span></div><div class="line"><a name="l00164"></a><span class="lineno">  164</span>&#160;</div><div class="line"><a name="l00172"></a><span class="lineno"><a class="line" href="SDL__haptic_8h.html#aa6d75adbfcdda5075078e7a2849da5c0">  172</a></span>&#160;<span class="preprocessor">#define SDL_HAPTIC_SINE       (1u&lt;&lt;1)</span></div><div class="line"><a name="l00173"></a><span class="lineno">  173</span>&#160;</div><div class="line"><a name="l00183"></a><span class="lineno"><a class="line" href="SDL__haptic_8h.html#ae047624d8458ff6400887c37a36f86d3">  183</a></span>&#160;<span class="preprocessor">#define SDL_HAPTIC_LEFTRIGHT     (1u&lt;&lt;2)</span></div><div class="line"><a name="l00184"></a><span class="lineno">  184</span>&#160;</div><div class="line"><a name="l00185"></a><span class="lineno">  185</span>&#160;<span class="comment">/* !!! FIXME: put this back when we have more bits in 2.1 */</span></div><div class="line"><a name="l00186"></a><span class="lineno">  186</span>&#160;<span class="comment">/* #define SDL_HAPTIC_SQUARE     (1&lt;&lt;2) */</span></div><div class="line"><a name="l00187"></a><span class="lineno">  187</span>&#160;</div><div class="line"><a name="l00195"></a><span class="lineno"><a class="line" href="SDL__haptic_8h.html#ae8123eaa51511507375ba6ef9220fa46">  195</a></span>&#160;<span class="preprocessor">#define SDL_HAPTIC_TRIANGLE   (1u&lt;&lt;3)</span></div><div class="line"><a name="l00196"></a><span class="lineno">  196</span>&#160;</div><div class="line"><a name="l00204"></a><span class="lineno"><a class="line" href="SDL__haptic_8h.html#ab8e3f40f3c2bcee8905d13b634363c3f">  204</a></span>&#160;<span class="preprocessor">#define SDL_HAPTIC_SAWTOOTHUP (1u&lt;&lt;4)</span></div><div class="line"><a name="l00205"></a><span class="lineno">  205</span>&#160;</div><div class="line"><a name="l00213"></a><span class="lineno"><a class="line" href="SDL__haptic_8h.html#afd64aa747034a7ccf4b55f6246525701">  213</a></span>&#160;<span class="preprocessor">#define SDL_HAPTIC_SAWTOOTHDOWN (1u&lt;&lt;5)</span></div><div class="line"><a name="l00214"></a><span class="lineno">  214</span>&#160;</div><div class="line"><a name="l00222"></a><span class="lineno"><a class="line" href="SDL__haptic_8h.html#af10eb937a64a8f602e9c46682ac0d868">  222</a></span>&#160;<span class="preprocessor">#define SDL_HAPTIC_RAMP       (1u&lt;&lt;6)</span></div><div class="line"><a name="l00223"></a><span class="lineno">  223</span>&#160;</div><div class="line"><a name="l00232"></a><span class="lineno"><a class="line" href="SDL__haptic_8h.html#a3b52d4700380085e2b5d87bb20320fb1">  232</a></span>&#160;<span class="preprocessor">#define SDL_HAPTIC_SPRING     (1u&lt;&lt;7)</span></div><div class="line"><a name="l00233"></a><span class="lineno">  233</span>&#160;</div><div class="line"><a name="l00242"></a><span class="lineno"><a class="line" href="SDL__haptic_8h.html#a69522f261973e3ea4273486141320a87">  242</a></span>&#160;<span class="preprocessor">#define SDL_HAPTIC_DAMPER     (1u&lt;&lt;8)</span></div><div class="line"><a name="l00243"></a><span class="lineno">  243</span>&#160;</div><div class="line"><a name="l00252"></a><span class="lineno"><a class="line" href="SDL__haptic_8h.html#a14b807471589120395aec28293cf6642">  252</a></span>&#160;<span class="preprocessor">#define SDL_HAPTIC_INERTIA    (1u&lt;&lt;9)</span></div><div class="line"><a name="l00253"></a><span class="lineno">  253</span>&#160;</div><div class="line"><a name="l00262"></a><span class="lineno"><a class="line" href="SDL__haptic_8h.html#a98a5011311168d63921aaac21403a4d8">  262</a></span>&#160;<span class="preprocessor">#define SDL_HAPTIC_FRICTION   (1u&lt;&lt;10)</span></div><div class="line"><a name="l00263"></a><span class="lineno">  263</span>&#160;</div><div class="line"><a name="l00269"></a><span class="lineno"><a class="line" href="SDL__haptic_8h.html#a8a18c4de1076ac9bebd718329d16db29">  269</a></span>&#160;<span class="preprocessor">#define SDL_HAPTIC_CUSTOM     (1u&lt;&lt;11)</span></div><div class="line"><a name="l00270"></a><span class="lineno">  270</span>&#160;</div><div class="line"><a name="l00271"></a><span class="lineno">  271</span>&#160;<span class="comment">/* @} */</span><span class="comment">/* Haptic effects */</span></div><div class="line"><a name="l00272"></a><span class="lineno">  272</span>&#160;</div><div class="line"><a name="l00273"></a><span class="lineno">  273</span>&#160;<span class="comment">/* These last few are features the device has, not effects */</span></div><div class="line"><a name="l00274"></a><span class="lineno">  274</span>&#160;</div><div class="line"><a name="l00282"></a><span class="lineno"><a class="line" href="SDL__haptic_8h.html#a3afe54582bd5c184109f3f61b6c84c6c">  282</a></span>&#160;<span class="preprocessor">#define SDL_HAPTIC_GAIN       (1u&lt;&lt;12)</span></div><div class="line"><a name="l00283"></a><span class="lineno">  283</span>&#160;</div><div class="line"><a name="l00291"></a><span class="lineno"><a class="line" href="SDL__haptic_8h.html#a28aa71e231fbf5b88bce7906bf2f4e70">  291</a></span>&#160;<span class="preprocessor">#define SDL_HAPTIC_AUTOCENTER (1u&lt;&lt;13)</span></div><div class="line"><a name="l00292"></a><span class="lineno">  292</span>&#160;</div><div class="line"><a name="l00300"></a><span class="lineno"><a class="line" href="SDL__haptic_8h.html#abfbc9fa0d65f4b5632788945080cc71b">  300</a></span>&#160;<span class="preprocessor">#define SDL_HAPTIC_STATUS     (1u&lt;&lt;14)</span></div><div class="line"><a name="l00301"></a><span class="lineno">  301</span>&#160;</div><div class="line"><a name="l00310"></a><span class="lineno"><a class="line" href="SDL__haptic_8h.html#a6baee8978ccc97add8457388801d7782">  310</a></span>&#160;<span class="preprocessor">#define SDL_HAPTIC_PAUSE      (1u&lt;&lt;15)</span></div><div class="line"><a name="l00311"></a><span class="lineno">  311</span>&#160;</div><div class="line"><a name="l00312"></a><span class="lineno">  312</span>&#160;</div><div class="line"><a name="l00316"></a><span class="lineno">  316</span>&#160;<span class="comment">/* @{ */</span></div><div class="line"><a name="l00317"></a><span class="lineno">  317</span>&#160;</div><div class="line"><a name="l00323"></a><span class="lineno"><a class="line" href="SDL__haptic_8h.html#acdc35e97e5525472054a67b76e518f3b">  323</a></span>&#160;<span class="preprocessor">#define SDL_HAPTIC_POLAR      0</span></div><div class="line"><a name="l00324"></a><span class="lineno">  324</span>&#160;</div><div class="line"><a name="l00330"></a><span class="lineno"><a class="line" href="SDL__haptic_8h.html#af8b2430a363a968de2a5b64c8f663d3b">  330</a></span>&#160;<span class="preprocessor">#define SDL_HAPTIC_CARTESIAN  1</span></div><div class="line"><a name="l00331"></a><span class="lineno">  331</span>&#160;</div><div class="line"><a name="l00337"></a><span class="lineno"><a class="line" href="SDL__haptic_8h.html#a1fcf7cb0eaf3c39b16ba266054e25aff">  337</a></span>&#160;<span class="preprocessor">#define SDL_HAPTIC_SPHERICAL  2</span></div><div class="line"><a name="l00338"></a><span class="lineno">  338</span>&#160;</div><div class="line"><a name="l00339"></a><span class="lineno">  339</span>&#160;<span class="comment">/* @} */</span><span class="comment">/* Direction encodings */</span></div><div class="line"><a name="l00340"></a><span class="lineno">  340</span>&#160;</div><div class="line"><a name="l00341"></a><span class="lineno">  341</span>&#160;<span class="comment">/* @} */</span><span class="comment">/* Haptic features */</span></div><div class="line"><a name="l00342"></a><span class="lineno">  342</span>&#160;</div><div class="line"><a name="l00343"></a><span class="lineno">  343</span>&#160;<span class="comment">/*</span></div><div class="line"><a name="l00344"></a><span class="lineno">  344</span>&#160;<span class="comment"> * Misc defines.</span></div><div class="line"><a name="l00345"></a><span class="lineno">  345</span>&#160;<span class="comment"> */</span></div><div class="line"><a name="l00346"></a><span class="lineno">  346</span>&#160;</div><div class="line"><a name="l00352"></a><span class="lineno"><a class="line" href="SDL__haptic_8h.html#a648896e9e14cb27fa8a4b6632d3f3882">  352</a></span>&#160;<span class="preprocessor">#define SDL_HAPTIC_INFINITY   4294967295U</span></div><div class="line"><a name="l00353"></a><span class="lineno">  353</span>&#160;</div><div class="line"><a name="l00354"></a><span class="lineno">  354</span>&#160;</div><div class="line"><a name="l00450"></a><span class="lineno"><a class="line" href="structSDL__HapticDirection.html">  450</a></span>&#160;<span class="keyword">typedef</span> <span class="keyword">struct </span><a class="code" href="structSDL__HapticDirection.html">SDL_HapticDirection</a></div><div class="line"><a name="l00451"></a><span class="lineno">  451</span>&#160;{</div><div class="line"><a name="l00452"></a><span class="lineno"><a class="line" href="structSDL__HapticDirection.html#acd6830ad68c4ba2af16057fa418087cc">  452</a></span>&#160;    Uint8 <a class="code" href="structSDL__HapticDirection.html#acd6830ad68c4ba2af16057fa418087cc">type</a>;         </div><div class="line"><a name="l00453"></a><span class="lineno"><a class="line" href="structSDL__HapticDirection.html#a6cebd8118a3e61e36bd0c503ae020362">  453</a></span>&#160;    Sint32 <a class="code" href="structSDL__HapticDirection.html#a6cebd8118a3e61e36bd0c503ae020362">dir</a>[3];      </div><div class="line"><a name="l00454"></a><span class="lineno">  454</span>&#160;} <a class="code" href="SDL__haptic_8h.html#a4395df8f6028b3d4c72dc4a4101cf1fa">SDL_HapticDirection</a>;</div><div class="line"><a name="l00455"></a><span class="lineno">  455</span>&#160;</div><div class="line"><a name="l00456"></a><span class="lineno">  456</span>&#160;</div><div class="line"><a name="l00468"></a><span class="lineno"><a class="line" href="structSDL__HapticConstant.html">  468</a></span>&#160;<span class="keyword">typedef</span> <span class="keyword">struct </span><a class="code" href="structSDL__HapticConstant.html">SDL_HapticConstant</a></div><div class="line"><a name="l00469"></a><span class="lineno">  469</span>&#160;{</div><div class="line"><a name="l00470"></a><span class="lineno">  470</span>&#160;    <span class="comment">/* Header */</span></div><div class="line"><a name="l00471"></a><span class="lineno"><a class="line" href="structSDL__HapticConstant.html#a5cb31202803a8bc1be95fcede5ac8afb">  471</a></span>&#160;    Uint16 <a class="code" href="structSDL__HapticConstant.html#a5cb31202803a8bc1be95fcede5ac8afb">type</a>;            </div><div class="line"><a name="l00472"></a><span class="lineno"><a class="line" href="structSDL__HapticConstant.html#a3e871debf4e57c35960f019d2605d84f">  472</a></span>&#160;    <a class="code" href="structSDL__HapticDirection.html">SDL_HapticDirection</a> <a class="code" href="structSDL__HapticConstant.html#a3e871debf4e57c35960f019d2605d84f">direction</a>;  </div><div class="line"><a name="l00474"></a><span class="lineno">  474</span>&#160;    <span class="comment">/* Replay */</span></div><div class="line"><a name="l00475"></a><span class="lineno"><a class="line" href="structSDL__HapticConstant.html#aeb994c356b1d236b060f277d157e98ec">  475</a></span>&#160;    Uint32 <a class="code" href="structSDL__HapticConstant.html#aeb994c356b1d236b060f277d157e98ec">length</a>;          </div><div class="line"><a name="l00476"></a><span class="lineno"><a class="line" href="structSDL__HapticConstant.html#a16a751009893f5412201e3ce91146b25">  476</a></span>&#160;    Uint16 <a class="code" href="structSDL__HapticConstant.html#a16a751009893f5412201e3ce91146b25">delay</a>;          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href="structSDL__HapticConstant.html#a5b095eea77464623ed57af15f29f4ca6">  483</a></span>&#160;    Sint16 <a class="code" href="structSDL__HapticConstant.html#a5b095eea77464623ed57af15f29f4ca6">level</a>;           </div><div class="line"><a name="l00485"></a><span class="lineno">  485</span>&#160;    <span class="comment">/* Envelope */</span></div><div class="line"><a name="l00486"></a><span class="lineno"><a class="line" href="structSDL__HapticConstant.html#a907bade68ab53fb24e7d2651d19b767f">  486</a></span>&#160;    Uint16 <a class="code" href="structSDL__HapticConstant.html#a907bade68ab53fb24e7d2651d19b767f">attack_length</a>;   </div><div class="line"><a name="l00487"></a><span class="lineno"><a class="line" href="structSDL__HapticConstant.html#a0928a37f3fab0e5b7daffc7a1d65744c">  487</a></span>&#160;    Uint16 <a class="code" href="structSDL__HapticConstant.html#a0928a37f3fab0e5b7daffc7a1d65744c">attack_level</a>;    </div><div class="line"><a name="l00488"></a><span class="lineno"><a class="line" href="structSDL__HapticConstant.html#a647a6b761ac6ba16160d0892a12806bc">  488</a></span>&#160;    Uint16 <a class="code" href="structSDL__HapticConstant.html#a647a6b761ac6ba16160d0892a12806bc">fade_length</a>;     </div><div class="line"><a name="l00489"></a><span class="lineno"><a class="line" href="structSDL__HapticConstant.html#a49f6499c89f3e494efbe92f12277c949">  489</a></span>&#160;    Uint16 <a class="code" href="structSDL__HapticConstant.html#a49f6499c89f3e494efbe92f12277c949">fade_level</a>;      </div><div class="line"><a name="l00490"></a><span class="lineno">  490</span>&#160;} <a class="code" href="SDL__haptic_8h.html#a6b80688fe63b575df4a694a935a2c64b">SDL_HapticConstant</a>;</div><div class="line"><a name="l00491"></a><span class="lineno">  491</span>&#160;</div><div class="line"><a name="l00549"></a><span class="lineno"><a class="line" href="structSDL__HapticPeriodic.html">  549</a></span>&#160;<span class="keyword">typedef</span> <span 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class="line"><a name="l00557"></a><span class="lineno">  557</span>&#160;    <span class="comment">/* Replay */</span></div><div class="line"><a name="l00558"></a><span class="lineno"><a class="line" href="structSDL__HapticPeriodic.html#a0ef0b17c54aaa5c99886c2a618444026">  558</a></span>&#160;    Uint32 <a class="code" href="structSDL__HapticPeriodic.html#a0ef0b17c54aaa5c99886c2a618444026">length</a>;      </div><div class="line"><a name="l00559"></a><span class="lineno"><a class="line" href="structSDL__HapticPeriodic.html#a8688d1c7ee6270ed290f6b474aef5ec9">  559</a></span>&#160;    Uint16 <a class="code" href="structSDL__HapticPeriodic.html#a8688d1c7ee6270ed290f6b474aef5ec9">delay</a>;       </div><div class="line"><a name="l00561"></a><span class="lineno">  561</span>&#160;    <span class="comment">/* Trigger */</span></div><div class="line"><a name="l00562"></a><span class="lineno"><a class="line" href="structSDL__HapticPeriodic.html#a9e0177354f4a285b8c98e4a31cd31752">  562</a></span>&#160;    Uint16 <a class="code" href="structSDL__HapticPeriodic.html#a9e0177354f4a285b8c98e4a31cd31752">button</a>;      </div><div class="line"><a name="l00563"></a><span class="lineno"><a class="line" href="structSDL__HapticPeriodic.html#a076d266e917098d89b2385b631629162">  563</a></span>&#160;    Uint16 <a class="code" href="structSDL__HapticPeriodic.html#a076d266e917098d89b2385b631629162">interval</a>;    </div><div class="line"><a name="l00565"></a><span class="lineno">  565</span>&#160;    <span class="comment">/* Periodic */</span></div><div class="line"><a name="l00566"></a><span class="lineno"><a class="line" href="structSDL__HapticPeriodic.html#a0e7e105b96308129b248d52b56a2a839">  566</a></span>&#160;    Uint16 <a class="code" href="structSDL__HapticPeriodic.html#a0e7e105b96308129b248d52b56a2a839">period</a>;      </div><div class="line"><a name="l00567"></a><span class="lineno"><a class="line" href="structSDL__HapticPeriodic.html#aad0ad2b00c7e6959da627663d91f7b94">  567</a></span>&#160;    Sint16 <a class="code" href="structSDL__HapticPeriodic.html#aad0ad2b00c7e6959da627663d91f7b94">magnitude</a>;   </div><div class="line"><a name="l00568"></a><span class="lineno"><a class="line" href="structSDL__HapticPeriodic.html#abc7aa9e9c0d546cb54189a7812fbe554">  568</a></span>&#160;    Sint16 <a class="code" href="structSDL__HapticPeriodic.html#abc7aa9e9c0d546cb54189a7812fbe554">offset</a>;      </div><div class="line"><a name="l00569"></a><span class="lineno"><a class="line" href="structSDL__HapticPeriodic.html#a25e8c6aebc78bd74b9343fa228d25d8f">  569</a></span>&#160;    Uint16 <a class="code" href="structSDL__HapticPeriodic.html#a25e8c6aebc78bd74b9343fa228d25d8f">phase</a>;       </div><div class="line"><a name="l00571"></a><span class="lineno">  571</span>&#160;    <span class="comment">/* Envelope */</span></div><div class="line"><a name="l00572"></a><span class="lineno"><a class="line" href="structSDL__HapticPeriodic.html#ab35eedce7107edc75640586159fe75bb">  572</a></span>&#160;    Uint16 <a class="code" href="structSDL__HapticPeriodic.html#ab35eedce7107edc75640586159fe75bb">attack_length</a>;   </div><div class="line"><a name="l00573"></a><span class="lineno"><a class="line" href="structSDL__HapticPeriodic.html#a79fc2217fea6db6ab3d89ad905d52ccb">  573</a></span>&#160;    Uint16 <a class="code" href="structSDL__HapticPeriodic.html#a79fc2217fea6db6ab3d89ad905d52ccb">attack_level</a>;    </div><div class="line"><a name="l00574"></a><span class="lineno"><a class="line" href="structSDL__HapticPeriodic.html#ae1c186d02304eae142a62dca72f50fa8">  574</a></span>&#160;    Uint16 <a class="code" href="structSDL__HapticPeriodic.html#ae1c186d02304eae142a62dca72f50fa8">fade_length</a>; </div><div class="line"><a name="l00575"></a><span class="lineno"><a class="line" href="structSDL__HapticPeriodic.html#afa7713fc264959873f2a852fca4174fd">  575</a></span>&#160;    Uint16 <a class="code" href="structSDL__HapticPeriodic.html#afa7713fc264959873f2a852fca4174fd">fade_level</a>;  </div><div class="line"><a name="l00576"></a><span class="lineno">  576</span>&#160;} <a class="code" href="SDL__haptic_8h.html#af865c02eaf3f49a0e0d79d2ac922a6b1">SDL_HapticPeriodic</a>;</div><div class="line"><a name="l00577"></a><span class="lineno">  577</span>&#160;</div><div class="line"><a name="l00602"></a><span class="lineno"><a class="line" href="structSDL__HapticCondition.html">  602</a></span>&#160;<span class="keyword">typedef</span> <span class="keyword">struct </span><a class="code" href="structSDL__HapticCondition.html">SDL_HapticCondition</a></div><div class="line"><a name="l00603"></a><span class="lineno">  603</span>&#160;{</div><div class="line"><a name="l00604"></a><span class="lineno">  604</span>&#160;    <span class="comment">/* Header */</span></div><div class="line"><a name="l00605"></a><span class="lineno"><a class="line" href="structSDL__HapticCondition.html#a7be55a9a86c05dd1a54a3006781cfa6f">  605</a></span>&#160;    Uint16 <a class="code" href="structSDL__HapticCondition.html#a7be55a9a86c05dd1a54a3006781cfa6f">type</a>;            </div><div class="line"><a name="l00607"></a><span class="lineno"><a class="line" href="structSDL__HapticCondition.html#a728507d30d18998949313de3a25e5581">  607</a></span>&#160;    <a class="code" href="structSDL__HapticDirection.html">SDL_HapticDirection</a> <a class="code" href="structSDL__HapticCondition.html#a728507d30d18998949313de3a25e5581">direction</a>;  </div><div class="line"><a name="l00609"></a><span class="lineno">  609</span>&#160;    <span class="comment">/* Replay */</span></div><div class="line"><a name="l00610"></a><span class="lineno"><a class="line" href="structSDL__HapticCondition.html#ad0efb0a6ddc20f058e87199eaaa95978">  610</a></span>&#160;    Uint32 <a class="code" href="structSDL__HapticCondition.html#ad0efb0a6ddc20f058e87199eaaa95978">length</a>;   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href="structSDL__HapticCondition.html#aafc182abea1078bed7e9cf5d0e713ea2">interval</a>;        </div><div class="line"><a name="l00617"></a><span class="lineno">  617</span>&#160;    <span class="comment">/* Condition */</span></div><div class="line"><a name="l00618"></a><span class="lineno"><a class="line" href="structSDL__HapticCondition.html#a90427a1e0d464b4b53abc1d419c97b2e">  618</a></span>&#160;    Uint16 <a class="code" href="structSDL__HapticCondition.html#a90427a1e0d464b4b53abc1d419c97b2e">right_sat</a>[3];    </div><div class="line"><a name="l00619"></a><span class="lineno"><a class="line" href="structSDL__HapticCondition.html#a953448774c40818a4f47c6efea21124d">  619</a></span>&#160;    Uint16 <a class="code" href="structSDL__HapticCondition.html#a953448774c40818a4f47c6efea21124d">left_sat</a>[3];     </div><div class="line"><a name="l00620"></a><span class="lineno"><a class="line" href="structSDL__HapticCondition.html#a3de7f164ef88841255535387d0f100b6">  620</a></span>&#160;  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href="structSDL__HapticCondition.html#a8a71ec28ff5ab85246cbc59736aa2c53">center</a>[3];       </div><div class="line"><a name="l00624"></a><span class="lineno">  624</span>&#160;} <a class="code" href="SDL__haptic_8h.html#a8432ee45df16281a91b04cfd06ec5235">SDL_HapticCondition</a>;</div><div class="line"><a name="l00625"></a><span class="lineno">  625</span>&#160;</div><div class="line"><a name="l00639"></a><span class="lineno"><a class="line" href="structSDL__HapticRamp.html">  639</a></span>&#160;<span class="keyword">typedef</span> <span class="keyword">struct </span><a class="code" href="structSDL__HapticRamp.html">SDL_HapticRamp</a></div><div class="line"><a name="l00640"></a><span class="lineno">  640</span>&#160;{</div><div class="line"><a name="l00641"></a><span class="lineno">  641</span>&#160;    <span class="comment">/* Header */</span></div><div class="line"><a name="l00642"></a><span class="lineno"><a class="line" href="structSDL__HapticRamp.html#aca1c2349372433822ab62f60976640aa">  642</a></span>&#160;    Uint16 <a class="code" href="structSDL__HapticRamp.html#aca1c2349372433822ab62f60976640aa">type</a>;            </div><div class="line"><a name="l00643"></a><span class="lineno"><a class="line" href="structSDL__HapticRamp.html#a6fb6c67ccf262b8f3ec08bcdf08f9965">  643</a></span>&#160;    <a class="code" href="structSDL__HapticDirection.html">SDL_HapticDirection</a> <a class="code" href="structSDL__HapticRamp.html#a6fb6c67ccf262b8f3ec08bcdf08f9965">direction</a>;  </div><div class="line"><a name="l00645"></a><span class="lineno">  645</span>&#160;    <span class="comment">/* Replay */</span></div><div class="line"><a name="l00646"></a><span class="lineno"><a class="line" href="structSDL__HapticRamp.html#a57e75237507701405af2a3caf34cdb5a">  646</a></span>&#160;    Uint32 <a class="code" href="structSDL__HapticRamp.html#a57e75237507701405af2a3caf34cdb5a">length</a>;          </div><div 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class="line"><a name="l00653"></a><span class="lineno">  653</span>&#160;    <span class="comment">/* Ramp */</span></div><div class="line"><a name="l00654"></a><span class="lineno"><a class="line" href="structSDL__HapticRamp.html#acc0e813ac6399290fd4a788d2471e8d4">  654</a></span>&#160;    Sint16 <a class="code" href="structSDL__HapticRamp.html#acc0e813ac6399290fd4a788d2471e8d4">start</a>;           </div><div class="line"><a name="l00655"></a><span class="lineno"><a class="line" href="structSDL__HapticRamp.html#a16dd3ee307795248e21ee45ba8fb4c6c">  655</a></span>&#160;    Sint16 <a class="code" href="structSDL__HapticRamp.html#a16dd3ee307795248e21ee45ba8fb4c6c">end</a>;             </div><div class="line"><a name="l00657"></a><span class="lineno">  657</span>&#160;    <span class="comment">/* Envelope */</span></div><div class="line"><a name="l00658"></a><span class="lineno"><a class="line" href="structSDL__HapticRamp.html#adbcd7ffb05016d442c73e81cc0fcbbd2">  658</a></span>&#160;    Uint16 <a class="code" href="structSDL__HapticRamp.html#adbcd7ffb05016d442c73e81cc0fcbbd2">attack_length</a>;   </div><div class="line"><a name="l00659"></a><span class="lineno"><a class="line" href="structSDL__HapticRamp.html#a755933bbda14ae9b53c574b9fe6291a0">  659</a></span>&#160;    Uint16 <a class="code" href="structSDL__HapticRamp.html#a755933bbda14ae9b53c574b9fe6291a0">attack_level</a>;    </div><div class="line"><a name="l00660"></a><span class="lineno"><a class="line" href="structSDL__HapticRamp.html#ad58a8f7cfdf659b45f0503fc56db7436">  660</a></span>&#160;    Uint16 <a class="code" href="structSDL__HapticRamp.html#ad58a8f7cfdf659b45f0503fc56db7436">fade_length</a>;     </div><div class="line"><a name="l00661"></a><span class="lineno"><a class="line" href="structSDL__HapticRamp.html#a66b586f2e6a23a085a7b2854f61752c5">  661</a></span>&#160;    Uint16 <a class="code" href="structSDL__HapticRamp.html#a66b586f2e6a23a085a7b2854f61752c5">fade_level</a>;      </div><div class="line"><a name="l00662"></a><span class="lineno">  662</span>&#160;} <a class="code" href="SDL__haptic_8h.html#ae17963b20b75e2557e50f273350cf4ad">SDL_HapticRamp</a>;</div><div class="line"><a name="l00663"></a><span class="lineno">  663</span>&#160;</div><div class="line"><a name="l00676"></a><span class="lineno"><a class="line" href="structSDL__HapticLeftRight.html">  676</a></span>&#160;<span class="keyword">typedef</span> <span class="keyword">struct </span><a class="code" href="structSDL__HapticLeftRight.html">SDL_HapticLeftRight</a></div><div class="line"><a name="l00677"></a><span class="lineno">  677</span>&#160;{</div><div class="line"><a name="l00678"></a><span class="lineno">  678</span>&#160;    <span class="comment">/* Header */</span></div><div class="line"><a name="l00679"></a><span class="lineno"><a class="line" href="structSDL__HapticLeftRight.html#abef79eeb482a8e623e512f0c9635e1a1">  679</a></span>&#160;    Uint16 <a class="code" href="structSDL__HapticLeftRight.html#abef79eeb482a8e623e512f0c9635e1a1">type</a>;            </div><div class="line"><a name="l00681"></a><span class="lineno">  681</span>&#160;    <span class="comment">/* Replay */</span></div><div class="line"><a name="l00682"></a><span class="lineno"><a class="line" href="structSDL__HapticLeftRight.html#a5b942fee53f1ec77d3fb91a6e89b0196">  682</a></span>&#160;    Uint32 <a class="code" href="structSDL__HapticLeftRight.html#a5b942fee53f1ec77d3fb91a6e89b0196">length</a>;          </div><div class="line"><a name="l00684"></a><span class="lineno">  684</span>&#160;    <span class="comment">/* Rumble */</span></div><div class="line"><a name="l00685"></a><span class="lineno"><a class="line" href="structSDL__HapticLeftRight.html#a8cd16fe2200ef10cc4f3b4209adef959">  685</a></span>&#160;    Uint16 <a class="code" href="structSDL__HapticLeftRight.html#a8cd16fe2200ef10cc4f3b4209adef959">large_magnitude</a>; </div><div class="line"><a name="l00686"></a><span class="lineno"><a class="line" href="structSDL__HapticLeftRight.html#aaa1f2c1e767a780e447d82efce6cd1cf">  686</a></span>&#160;    Uint16 <a class="code" href="structSDL__HapticLeftRight.html#aaa1f2c1e767a780e447d82efce6cd1cf">small_magnitude</a>; </div><div class="line"><a name="l00687"></a><span class="lineno">  687</span>&#160;} <a class="code" href="SDL__haptic_8h.html#af064ca15edd5c1575892ce378a09d250">SDL_HapticLeftRight</a>;</div><div class="line"><a name="l00688"></a><span class="lineno">  688</span>&#160;</div><div class="line"><a name="l00704"></a><span class="lineno"><a class="line" href="structSDL__HapticCustom.html">  704</a></span>&#160;<span class="keyword">typedef</span> <span class="keyword">struct </span><a class="code" href="structSDL__HapticCustom.html">SDL_HapticCustom</a></div><div class="line"><a name="l00705"></a><span class="lineno">  705</span>&#160;{</div><div class="line"><a name="l00706"></a><span class="lineno">  706</span>&#160;    <span class="comment">/* Header */</span></div><div class="line"><a name="l00707"></a><span class="lineno"><a class="line" href="structSDL__HapticCustom.html#a98a8995c94492069dc007502ed97eed2">  707</a></span>&#160;    Uint16 <a class="code" href="structSDL__HapticCustom.html#a98a8995c94492069dc007502ed97eed2">type</a>;            </div><div class="line"><a name="l00708"></a><span class="lineno"><a class="line" href="structSDL__HapticCustom.html#ad7eb84f59404d9e0da07570b4b57dd43">  708</a></span>&#160;    <a class="code" href="structSDL__HapticDirection.html">SDL_HapticDirection</a> <a class="code" href="structSDL__HapticCustom.html#ad7eb84f59404d9e0da07570b4b57dd43">direction</a>;  </div><div class="line"><a name="l00710"></a><span class="lineno">  710</span>&#160;    <span class="comment">/* Replay */</span></div><div class="line"><a name="l00711"></a><span class="lineno"><a class="line" href="structSDL__HapticCustom.html#ad70e8bc2cff74b99d704a757c16b363f">  711</a></span>&#160;    Uint32 <a class="code" href="structSDL__HapticCustom.html#ad70e8bc2cff74b99d704a757c16b363f">length</a>;          </div><div class="line"><a name="l00712"></a><span class="lineno"><a class="line" href="structSDL__HapticCustom.html#a094229466ff4cf695860db664100a2b0">  712</a></span>&#160;    Uint16 <a class="code" href="structSDL__HapticCustom.html#a094229466ff4cf695860db664100a2b0">delay</a>;           </div><div class="line"><a name="l00714"></a><span class="lineno">  714</span>&#160;    <span class="comment">/* Trigger */</span></div><div class="line"><a name="l00715"></a><span class="lineno"><a class="line" href="structSDL__HapticCustom.html#aa4fbaf7220f3197aa6631b3e64ad6562">  715</a></span>&#160;    Uint16 <a class="code" href="structSDL__HapticCustom.html#aa4fbaf7220f3197aa6631b3e64ad6562">button</a>;          </div><div class="line"><a name="l00716"></a><span class="lineno"><a class="line" href="structSDL__HapticCustom.html#afdeb26b1709254545e00a59a0a6c360c">  716</a></span>&#160;    Uint16 <a class="code" href="structSDL__HapticCustom.html#afdeb26b1709254545e00a59a0a6c360c">interval</a>;        </div><div class="line"><a name="l00718"></a><span class="lineno">  718</span>&#160;    <span class="comment">/* Custom */</span></div><div class="line"><a name="l00719"></a><span class="lineno"><a class="line" href="structSDL__HapticCustom.html#a560215762e9096d583d75867d9227cf5">  719</a></span>&#160;    Uint8 <a class="code" href="structSDL__HapticCustom.html#a560215762e9096d583d75867d9227cf5">channels</a>;         </div><div class="line"><a name="l00720"></a><span class="lineno"><a class="line" href="structSDL__HapticCustom.html#aba7fafa808e90baddef25f009b8f4817">  720</a></span>&#160;    Uint16 <a class="code" href="structSDL__HapticCustom.html#aba7fafa808e90baddef25f009b8f4817">period</a>;          </div><div class="line"><a name="l00721"></a><span class="lineno"><a class="line" href="structSDL__HapticCustom.html#a5905ea1b6182da846535ca8c80b4fa33">  721</a></span>&#160;    Uint16 <a class="code" href="structSDL__HapticCustom.html#a5905ea1b6182da846535ca8c80b4fa33">samples</a>;         </div><div class="line"><a name="l00722"></a><span class="lineno"><a class="line" href="structSDL__HapticCustom.html#ad5a034f97e1699eacbe3f478538537c5">  722</a></span>&#160;    Uint16 *<a class="code" href="structSDL__HapticCustom.html#ad5a034f97e1699eacbe3f478538537c5">data</a>;           </div><div class="line"><a name="l00724"></a><span class="lineno">  724</span>&#160;    <span class="comment">/* Envelope */</span></div><div class="line"><a name="l00725"></a><span class="lineno"><a class="line" href="structSDL__HapticCustom.html#a018b35d89398c26e10d1fb4315d1dda1">  725</a></span>&#160;    Uint16 <a class="code" href="structSDL__HapticCustom.html#a018b35d89398c26e10d1fb4315d1dda1">attack_length</a>;   </div><div class="line"><a name="l00726"></a><span class="lineno"><a class="line" href="structSDL__HapticCustom.html#ad6e394e3775372af3eb9e02823987405">  726</a></span>&#160;    Uint16 <a class="code" href="structSDL__HapticCustom.html#ad6e394e3775372af3eb9e02823987405">attack_level</a>;    </div><div class="line"><a name="l00727"></a><span class="lineno"><a class="line" href="structSDL__HapticCustom.html#ab47fac94baeba28a3acd6c706e0b6a5c">  727</a></span>&#160;    Uint16 <a class="code" href="structSDL__HapticCustom.html#ab47fac94baeba28a3acd6c706e0b6a5c">fade_length</a>;     </div><div class="line"><a name="l00728"></a><span class="lineno"><a class="line" href="structSDL__HapticCustom.html#a73a522581eb514d032e500ec6294fe50">  728</a></span>&#160;    Uint16 <a class="code" href="structSDL__HapticCustom.html#a73a522581eb514d032e500ec6294fe50">fade_level</a>;      </div><div class="line"><a name="l00729"></a><span class="lineno">  729</span>&#160;} <a class="code" href="SDL__haptic_8h.html#a202703bcce0c73569b8fb11395a5dbb4">SDL_HapticCustom</a>;</div><div class="line"><a name="l00730"></a><span class="lineno">  730</span>&#160;</div><div class="line"><a name="l00800"></a><span class="lineno"><a class="line" href="unionSDL__HapticEffect.html">  800</a></span>&#160;<span class="keyword">typedef</span> <span class="keyword">union </span><a class="code" href="unionSDL__HapticEffect.html">SDL_HapticEffect</a></div><div class="line"><a name="l00801"></a><span class="lineno">  801</span>&#160;{</div><div class="line"><a name="l00802"></a><span class="lineno">  802</span>&#160;    <span class="comment">/* Common for all force feedback effects */</span></div><div class="line"><a name="l00803"></a><span class="lineno"><a class="line" href="unionSDL__HapticEffect.html#a5ff6cfd8da91537091e9a6c2108cb179">  803</a></span>&#160;    Uint16 <a class="code" href="unionSDL__HapticEffect.html#a5ff6cfd8da91537091e9a6c2108cb179">type</a>;                    </div><div class="line"><a name="l00804"></a><span class="lineno"><a class="line" href="unionSDL__HapticEffect.html#ac435275e9683d6cc5d65b9c7cc2ec659">  804</a></span>&#160;    <a class="code" href="structSDL__HapticConstant.html">SDL_HapticConstant</a> <a class="code" href="unionSDL__HapticEffect.html#ac435275e9683d6cc5d65b9c7cc2ec659">constant</a>;    </div><div class="line"><a name="l00805"></a><span class="lineno"><a class="line" href="unionSDL__HapticEffect.html#a8320ec4db6ec1dc1d30feb62ee2a2f04">  805</a></span>&#160;    <a class="code" href="structSDL__HapticPeriodic.html">SDL_HapticPeriodic</a> <a class="code" href="unionSDL__HapticEffect.html#a8320ec4db6ec1dc1d30feb62ee2a2f04">periodic</a>;    </div><div class="line"><a name="l00806"></a><span class="lineno"><a class="line" href="unionSDL__HapticEffect.html#aa8fdd1ba202ccd7e61f48ef9977080d2">  806</a></span>&#160;    <a class="code" href="structSDL__HapticCondition.html">SDL_HapticCondition</a> <a class="code" href="unionSDL__HapticEffect.html#aa8fdd1ba202ccd7e61f48ef9977080d2">condition</a>;  </div><div class="line"><a name="l00807"></a><span class="lineno"><a class="line" href="unionSDL__HapticEffect.html#a1d32ef4c2d1cc89dc938b392f6ad81bd">  807</a></span>&#160;    <a class="code" href="structSDL__HapticRamp.html">SDL_HapticRamp</a> <a class="code" href="unionSDL__HapticEffect.html#a1d32ef4c2d1cc89dc938b392f6ad81bd">ramp</a>;            </div><div class="line"><a name="l00808"></a><span class="lineno"><a class="line" href="unionSDL__HapticEffect.html#a3c254b81c1ff41c7888eee0cd0076a12">  808</a></span>&#160;    <a class="code" href="structSDL__HapticLeftRight.html">SDL_HapticLeftRight</a> <a class="code" href="unionSDL__HapticEffect.html#a3c254b81c1ff41c7888eee0cd0076a12">leftright</a>;  </div><div class="line"><a name="l00809"></a><span class="lineno"><a class="line" href="unionSDL__HapticEffect.html#a0b2d2af28c515cc39896b2b7c23019d2">  809</a></span>&#160;    <a class="code" href="structSDL__HapticCustom.html">SDL_HapticCustom</a> <a class="code" href="unionSDL__HapticEffect.html#a0b2d2af28c515cc39896b2b7c23019d2">custom</a>;        </div><div 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985</span>&#160;<span class="keyword">extern</span> DECLSPEC <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> SDLCALL <a class="code" href="SDL__haptic_8h.html#a8192e1220a834e708959539fa1c3f490">SDL_HapticQuery</a>(<a class="code" href="SDL__haptic_8h.html#a79db098a0e8cb102db6c2339a2422e29">SDL_Haptic</a> * haptic);</div><div class="line"><a name="l00986"></a><span class="lineno">  986</span>&#160;</div><div class="line"><a name="l00987"></a><span class="lineno">  987</span>&#160;</div><div class="line"><a name="l00993"></a><span class="lineno">  993</span>&#160;<span class="keyword">extern</span> DECLSPEC <span class="keywordtype">int</span> SDLCALL <a class="code" href="SDL__haptic_8h.html#ad6705645197f6df4eeeea32392462483">SDL_HapticNumAxes</a>(<a class="code" href="SDL__haptic_8h.html#a79db098a0e8cb102db6c2339a2422e29">SDL_Haptic</a> * haptic);</div><div class="line"><a name="l00994"></a><span class="lineno">  994</span>&#160;</div><div class="line"><a name="l01005"></a><span class="lineno"> 1005</span>&#160;<span class="keyword">extern</span> DECLSPEC <span class="keywordtype">int</span> SDLCALL <a class="code" href="SDL__haptic_8h.html#ae333ef77753ba700875fa20858b9021d">SDL_HapticEffectSupported</a>(<a class="code" href="SDL__haptic_8h.html#a79db098a0e8cb102db6c2339a2422e29">SDL_Haptic</a> * haptic,</div><div class="line"><a name="l01006"></a><span class="lineno"> 1006</span>&#160;                                                      <a class="code" href="unionSDL__HapticEffect.html">SDL_HapticEffect</a> *</div><div class="line"><a name="l01007"></a><span class="lineno"> 1007</span>&#160;                                                      effect);</div><div class="line"><a name="l01008"></a><span class="lineno"> 1008</span>&#160;</div><div class="line"><a name="l01020"></a><span class="lineno"> 1020</span>&#160;<span class="keyword">extern</span> DECLSPEC <span class="keywordtype">int</span> SDLCALL <a class="code" href="SDL__haptic_8h.html#a176c52ff4b77b63cb94ea83f8f4183ad">SDL_HapticNewEffect</a>(<a class="code" href="SDL__haptic_8h.html#a79db098a0e8cb102db6c2339a2422e29">SDL_Haptic</a> * haptic,</div><div class="line"><a name="l01021"></a><span class="lineno"> 1021</span>&#160;                                                <a class="code" href="unionSDL__HapticEffect.html">SDL_HapticEffect</a> * effect);</div><div class="line"><a name="l01022"></a><span class="lineno"> 1022</span>&#160;</div><div class="line"><a name="l01040"></a><span class="lineno"> 1040</span>&#160;<span class="keyword">extern</span> DECLSPEC <span class="keywordtype">int</span> SDLCALL <a class="code" href="SDL__haptic_8h.html#a4c212cbdb3487dd8d72882d355a19472">SDL_HapticUpdateEffect</a>(<a class="code" href="SDL__haptic_8h.html#a79db098a0e8cb102db6c2339a2422e29">SDL_Haptic</a> * haptic,</div><div class="line"><a name="l01041"></a><span class="lineno"> 1041</span>&#160;                                                   <span class="keywordtype">int</span> effect,</div><div class="line"><a name="l01042"></a><span class="lineno"> 1042</span>&#160;                                                   <a class="code" href="unionSDL__HapticEffect.html">SDL_HapticEffect</a> * data);</div><div class="line"><a name="l01043"></a><span class="lineno"> 1043</span>&#160;</div><div class="line"><a name="l01062"></a><span class="lineno"> 1062</span>&#160;<span class="keyword">extern</span> DECLSPEC <span class="keywordtype">int</span> SDLCALL <a class="code" href="SDL__haptic_8h.html#a1cd1294768bb00f35b77f67031a8a9cb">SDL_HapticRunEffect</a>(<a class="code" href="SDL__haptic_8h.html#a79db098a0e8cb102db6c2339a2422e29">SDL_Haptic</a> * haptic,</div><div class="line"><a name="l01063"></a><span class="lineno"> 1063</span>&#160;                                                <span class="keywordtype">int</span> effect,</div><div class="line"><a name="l01064"></a><span class="lineno"> 1064</span>&#160;                                                Uint32 iterations);</div><div class="line"><a name="l01065"></a><span class="lineno"> 1065</span>&#160;</div><div class="line"><a name="l01076"></a><span class="lineno"> 1076</span>&#160;<span class="keyword">extern</span> DECLSPEC <span class="keywordtype">int</span> SDLCALL <a class="code" href="SDL__haptic_8h.html#a27b35e361aaafa830561e98328c98c8e">SDL_HapticStopEffect</a>(<a class="code" href="SDL__haptic_8h.html#a79db098a0e8cb102db6c2339a2422e29">SDL_Haptic</a> * haptic,</div><div class="line"><a name="l01077"></a><span class="lineno"> 1077</span>&#160;                                                 <span class="keywordtype">int</span> effect);</div><div class="line"><a name="l01078"></a><span class="lineno"> 1078</span>&#160;</div><div class="line"><a name="l01090"></a><span class="lineno"> 1090</span>&#160;<span class="keyword">extern</span> DECLSPEC <span class="keywordtype">void</span> SDLCALL <a class="code" href="SDL__haptic_8h.html#a0bb35fea7c4c08c9bcb80e0bcfa1799f">SDL_HapticDestroyEffect</a>(<a class="code" href="SDL__haptic_8h.html#a79db098a0e8cb102db6c2339a2422e29">SDL_Haptic</a> * haptic,</div><div class="line"><a name="l01091"></a><span class="lineno"> 1091</span>&#160;                                                     <span class="keywordtype">int</span> effect);</div><div class="line"><a name="l01092"></a><span class="lineno"> 1092</span>&#160;</div><div class="line"><a name="l01105"></a><span class="lineno"> 1105</span>&#160;<span class="keyword">extern</span> DECLSPEC <span class="keywordtype">int</span> SDLCALL <a class="code" href="SDL__haptic_8h.html#ae2185c0814f107dd5851dd743e9ea71c">SDL_HapticGetEffectStatus</a>(<a class="code" href="SDL__haptic_8h.html#a79db098a0e8cb102db6c2339a2422e29">SDL_Haptic</a> * haptic,</div><div class="line"><a name="l01106"></a><span class="lineno"> 1106</span>&#160;                                                      <span class="keywordtype">int</span> effect);</div><div class="line"><a name="l01107"></a><span class="lineno"> 1107</span>&#160;</div><div class="line"><a name="l01124"></a><span class="lineno"> 1124</span>&#160;<span class="keyword">extern</span> DECLSPEC <span class="keywordtype">int</span> SDLCALL <a class="code" href="SDL__haptic_8h.html#a2a90e7cefab3fdecf37e2f1b956a9e73">SDL_HapticSetGain</a>(<a class="code" href="SDL__haptic_8h.html#a79db098a0e8cb102db6c2339a2422e29">SDL_Haptic</a> * haptic, <span class="keywordtype">int</span> gain);</div><div class="line"><a name="l01125"></a><span class="lineno"> 1125</span>&#160;</div><div class="line"><a name="l01140"></a><span class="lineno"> 1140</span>&#160;<span class="keyword">extern</span> DECLSPEC <span class="keywordtype">int</span> SDLCALL <a class="code" href="SDL__haptic_8h.html#a0b0d63aa4513fc1b12939500cb3f8a76">SDL_HapticSetAutocenter</a>(<a class="code" href="SDL__haptic_8h.html#a79db098a0e8cb102db6c2339a2422e29">SDL_Haptic</a> * haptic,</div><div class="line"><a name="l01141"></a><span class="lineno"> 1141</span>&#160;                                                    <span class="keywordtype">int</span> autocenter);</div><div class="line"><a name="l01142"></a><span class="lineno"> 1142</span>&#160;</div><div class="line"><a name="l01157"></a><span class="lineno"> 1157</span>&#160;<span class="keyword">extern</span> DECLSPEC <span class="keywordtype">int</span> SDLCALL <a class="code" href="SDL__haptic_8h.html#af0181e59ecd14c6aecd1fd3c5099330a">SDL_HapticPause</a>(<a class="code" href="SDL__haptic_8h.html#a79db098a0e8cb102db6c2339a2422e29">SDL_Haptic</a> * haptic);</div><div class="line"><a name="l01158"></a><span class="lineno"> 1158</span>&#160;</div><div class="line"><a name="l01169"></a><span class="lineno"> 1169</span>&#160;<span class="keyword">extern</span> DECLSPEC <span class="keywordtype">int</span> SDLCALL <a class="code" href="SDL__haptic_8h.html#a3593eed87aee3b9caa1c25927002c5ae">SDL_HapticUnpause</a>(<a class="code" href="SDL__haptic_8h.html#a79db098a0e8cb102db6c2339a2422e29">SDL_Haptic</a> * haptic);</div><div class="line"><a name="l01170"></a><span class="lineno"> 1170</span>&#160;</div><div class="line"><a name="l01177"></a><span class="lineno"> 1177</span>&#160;<span class="keyword">extern</span> DECLSPEC <span class="keywordtype">int</span> SDLCALL <a class="code" href="SDL__haptic_8h.html#aad427170295d6b88a5a94cd6a491797a">SDL_HapticStopAll</a>(<a class="code" href="SDL__haptic_8h.html#a79db098a0e8cb102db6c2339a2422e29">SDL_Haptic</a> * haptic);</div><div class="line"><a name="l01178"></a><span class="lineno"> 1178</span>&#160;</div><div class="line"><a name="l01189"></a><span class="lineno"> 1189</span>&#160;<span class="keyword">extern</span> DECLSPEC <span class="keywordtype">int</span> SDLCALL <a class="code" href="SDL__haptic_8h.html#aa0754b11e2aed38bc955750c7a6a6c73">SDL_HapticRumbleSupported</a>(<a class="code" href="SDL__haptic_8h.html#a79db098a0e8cb102db6c2339a2422e29">SDL_Haptic</a> * haptic);</div><div class="line"><a name="l01190"></a><span class="lineno"> 1190</span>&#160;</div><div class="line"><a name="l01202"></a><span class="lineno"> 1202</span>&#160;<span class="keyword">extern</span> DECLSPEC <span class="keywordtype">int</span> SDLCALL <a class="code" href="SDL__haptic_8h.html#af44cbecefe14da5a7476013ce06f38b9">SDL_HapticRumbleInit</a>(<a class="code" href="SDL__haptic_8h.html#a79db098a0e8cb102db6c2339a2422e29">SDL_Haptic</a> * haptic);</div><div class="line"><a name="l01203"></a><span class="lineno"> 1203</span>&#160;</div><div class="line"><a name="l01216"></a><span class="lineno"> 1216</span>&#160;<span class="keyword">extern</span> DECLSPEC <span class="keywordtype">int</span> SDLCALL <a class="code" href="SDL__haptic_8h.html#a971b5651414202f89a8c6eed640e990d">SDL_HapticRumblePlay</a>(<a class="code" href="SDL__haptic_8h.html#a79db098a0e8cb102db6c2339a2422e29">SDL_Haptic</a> * haptic, <span class="keywordtype">float</span> strength, Uint32 length );</div><div class="line"><a name="l01217"></a><span class="lineno"> 1217</span>&#160;</div><div class="line"><a name="l01228"></a><span class="lineno"> 1228</span>&#160;<span class="keyword">extern</span> DECLSPEC <span class="keywordtype">int</span> SDLCALL <a class="code" href="SDL__haptic_8h.html#a9e11ff3ae40f59c04be3bae98d8d05ba">SDL_HapticRumbleStop</a>(<a class="code" href="SDL__haptic_8h.html#a79db098a0e8cb102db6c2339a2422e29">SDL_Haptic</a> * haptic);</div><div class="line"><a name="l01229"></a><span class="lineno"> 1229</span>&#160;</div><div class="line"><a name="l01230"></a><span class="lineno"> 1230</span>&#160;<span class="comment">/* Ends C function definitions when using C++ */</span></div><div class="line"><a name="l01231"></a><span class="lineno"> 1231</span>&#160;<span class="preprocessor">#ifdef __cplusplus</span></div><div class="line"><a name="l01232"></a><span class="lineno"> 1232</span>&#160;}</div><div class="line"><a name="l01233"></a><span class="lineno"> 1233</span>&#160;<span class="preprocessor">#endif</span></div><div class="line"><a name="l01234"></a><span class="lineno"> 1234</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="close__code_8h.html">close_code.h</a>&quot;</span></div><div class="line"><a name="l01235"></a><span class="lineno"> 1235</span>&#160;</div><div class="line"><a name="l01236"></a><span class="lineno"> 1236</span>&#160;<span class="preprocessor">#endif </span><span class="comment">/* SDL_haptic_h_ */</span><span class="preprocessor"></span></div><div class="line"><a name="l01237"></a><span class="lineno"> 1237</span>&#160;</div><div class="line"><a name="l01238"></a><span class="lineno"> 1238</span>&#160;<span class="comment">/* vi: set ts=4 sw=4 expandtab: */</span></div><div class="ttc" id="SDL__haptic_8h_html_aacc5469f46707fbd48166603b3b1bd8b"><div class="ttname"><a href="SDL__haptic_8h.html#aacc5469f46707fbd48166603b3b1bd8b">SDL_HapticOpenFromMouse</a></div><div class="ttdeci">DECLSPEC SDL_Haptic *SDLCALL SDL_HapticOpenFromMouse(void)</div><div class="ttdoc">Tries to open a haptic device from the current mouse.</div></div>
<div class="ttc" id="SDL__haptic_8h_html_adf7e0c6027c1e72c93ba9720e2180d70"><div class="ttname"><a href="SDL__haptic_8h.html#adf7e0c6027c1e72c93ba9720e2180d70">SDL_HapticOpen</a></div><div class="ttdeci">DECLSPEC SDL_Haptic *SDLCALL SDL_HapticOpen(int device_index)</div><div class="ttdoc">Opens a haptic device for use.</div></div>
<div class="ttc" id="SDL__haptic_8h_html_a671599fd69f5a08cdd2ba7e3f1ae456a"><div class="ttname"><a href="SDL__haptic_8h.html#a671599fd69f5a08cdd2ba7e3f1ae456a">SDL_HapticClose</a></div><div class="ttdeci">DECLSPEC void SDLCALL SDL_HapticClose(SDL_Haptic *haptic)</div><div class="ttdoc">Closes a haptic device previously opened with SDL_HapticOpen().</div></div>
<div class="ttc" id="structSDL__HapticCondition_html_a90427a1e0d464b4b53abc1d419c97b2e"><div class="ttname"><a href="structSDL__HapticCondition.html#a90427a1e0d464b4b53abc1d419c97b2e">SDL_HapticCondition::right_sat</a></div><div class="ttdeci">Uint16 right_sat[3]</div><div class="ttdef"><b>Definition:</b> SDL_haptic.h:618</div></div>
<div class="ttc" id="unionSDL__HapticEffect_html_a0b2d2af28c515cc39896b2b7c23019d2"><div class="ttname"><a href="unionSDL__HapticEffect.html#a0b2d2af28c515cc39896b2b7c23019d2">SDL_HapticEffect::custom</a></div><div class="ttdeci">SDL_HapticCustom custom</div><div class="ttdef"><b>Definition:</b> SDL_haptic.h:809</div></div>
<div class="ttc" id="structSDL__HapticCustom_html_afdeb26b1709254545e00a59a0a6c360c"><div class="ttname"><a href="structSDL__HapticCustom.html#afdeb26b1709254545e00a59a0a6c360c">SDL_HapticCustom::interval</a></div><div class="ttdeci">Uint16 interval</div><div class="ttdef"><b>Definition:</b> SDL_haptic.h:716</div></div>
<div class="ttc" id="structSDL__HapticCustom_html"><div class="ttname"><a href="structSDL__HapticCustom.html">SDL_HapticCustom</a></div><div class="ttdoc">A structure containing a template for the SDL_HAPTIC_CUSTOM effect.</div><div class="ttdef"><b>Definition:</b> SDL_haptic.h:704</div></div>
<div class="ttc" id="structSDL__HapticConstant_html_a5b095eea77464623ed57af15f29f4ca6"><div class="ttname"><a href="structSDL__HapticConstant.html#a5b095eea77464623ed57af15f29f4ca6">SDL_HapticConstant::level</a></div><div class="ttdeci">Sint16 level</div><div class="ttdef"><b>Definition:</b> SDL_haptic.h:483</div></div>
<div class="ttc" id="structSDL__HapticCustom_html_a5905ea1b6182da846535ca8c80b4fa33"><div class="ttname"><a href="structSDL__HapticCustom.html#a5905ea1b6182da846535ca8c80b4fa33">SDL_HapticCustom::samples</a></div><div class="ttdeci">Uint16 samples</div><div class="ttdef"><b>Definition:</b> SDL_haptic.h:721</div></div>
<div class="ttc" id="structSDL__HapticRamp_html_a66b586f2e6a23a085a7b2854f61752c5"><div class="ttname"><a href="structSDL__HapticRamp.html#a66b586f2e6a23a085a7b2854f61752c5">SDL_HapticRamp::fade_level</a></div><div class="ttdeci">Uint16 fade_level</div><div class="ttdef"><b>Definition:</b> SDL_haptic.h:661</div></div>
<div class="ttc" id="SDL__haptic_8h_html_ae17963b20b75e2557e50f273350cf4ad"><div class="ttname"><a href="SDL__haptic_8h.html#ae17963b20b75e2557e50f273350cf4ad">SDL_HapticRamp</a></div><div class="ttdeci">struct SDL_HapticRamp SDL_HapticRamp</div><div class="ttdoc">A structure containing a template for a Ramp effect.</div></div>
<div class="ttc" id="SDL__haptic_8h_html_aacee621c474cda53e56f4a2233c65407"><div class="ttname"><a href="SDL__haptic_8h.html#aacee621c474cda53e56f4a2233c65407">SDL_HapticIndex</a></div><div class="ttdeci">DECLSPEC int SDLCALL SDL_HapticIndex(SDL_Haptic *haptic)</div><div class="ttdoc">Gets the index of a haptic device.</div></div>
<div class="ttc" id="structSDL__HapticPeriodic_html_ab35eedce7107edc75640586159fe75bb"><div class="ttname"><a href="structSDL__HapticPeriodic.html#ab35eedce7107edc75640586159fe75bb">SDL_HapticPeriodic::attack_length</a></div><div class="ttdeci">Uint16 attack_length</div><div class="ttdef"><b>Definition:</b> SDL_haptic.h:572</div></div>
<div class="ttc" id="structSDL__HapticLeftRight_html_a8cd16fe2200ef10cc4f3b4209adef959"><div class="ttname"><a href="structSDL__HapticLeftRight.html#a8cd16fe2200ef10cc4f3b4209adef959">SDL_HapticLeftRight::large_magnitude</a></div><div class="ttdeci">Uint16 large_magnitude</div><div class="ttdef"><b>Definition:</b> SDL_haptic.h:685</div></div>
<div class="ttc" id="SDL__haptic_8h_html_a79db098a0e8cb102db6c2339a2422e29"><div class="ttname"><a href="SDL__haptic_8h.html#a79db098a0e8cb102db6c2339a2422e29">SDL_Haptic</a></div><div class="ttdeci">struct _SDL_Haptic SDL_Haptic</div><div class="ttdoc">The haptic structure used to identify an SDL haptic.</div><div class="ttdef"><b>Definition:</b> SDL_haptic.h:141</div></div>
<div class="ttc" id="SDL__haptic_8h_html_af865c02eaf3f49a0e0d79d2ac922a6b1"><div class="ttname"><a href="SDL__haptic_8h.html#af865c02eaf3f49a0e0d79d2ac922a6b1">SDL_HapticPeriodic</a></div><div class="ttdeci">struct SDL_HapticPeriodic SDL_HapticPeriodic</div><div class="ttdoc">A structure containing a template for a Periodic effect.</div></div>
<div class="ttc" id="structSDL__HapticConstant_html_a49f6499c89f3e494efbe92f12277c949"><div class="ttname"><a href="structSDL__HapticConstant.html#a49f6499c89f3e494efbe92f12277c949">SDL_HapticConstant::fade_level</a></div><div class="ttdeci">Uint16 fade_level</div><div class="ttdef"><b>Definition:</b> SDL_haptic.h:489</div></div>
<div class="ttc" id="SDL__haptic_8h_html_aad427170295d6b88a5a94cd6a491797a"><div class="ttname"><a href="SDL__haptic_8h.html#aad427170295d6b88a5a94cd6a491797a">SDL_HapticStopAll</a></div><div class="ttdeci">DECLSPEC int SDLCALL SDL_HapticStopAll(SDL_Haptic *haptic)</div><div class="ttdoc">Stops all the currently playing effects on a haptic device.</div></div>
<div class="ttc" id="SDL__haptic_8h_html_a27b35e361aaafa830561e98328c98c8e"><div class="ttname"><a href="SDL__haptic_8h.html#a27b35e361aaafa830561e98328c98c8e">SDL_HapticStopEffect</a></div><div class="ttdeci">DECLSPEC int SDLCALL SDL_HapticStopEffect(SDL_Haptic *haptic, int effect)</div><div class="ttdoc">Stops the haptic effect on its associated haptic device.</div></div>
<div class="ttc" id="structSDL__HapticCondition_html_a8a71ec28ff5ab85246cbc59736aa2c53"><div class="ttname"><a href="structSDL__HapticCondition.html#a8a71ec28ff5ab85246cbc59736aa2c53">SDL_HapticCondition::center</a></div><div class="ttdeci">Sint16 center[3]</div><div class="ttdef"><b>Definition:</b> SDL_haptic.h:623</div></div>
<div class="ttc" id="structSDL__HapticDirection_html_acd6830ad68c4ba2af16057fa418087cc"><div class="ttname"><a href="structSDL__HapticDirection.html#acd6830ad68c4ba2af16057fa418087cc">SDL_HapticDirection::type</a></div><div class="ttdeci">Uint8 type</div><div class="ttdef"><b>Definition:</b> SDL_haptic.h:452</div></div>
<div class="ttc" id="structSDL__HapticRamp_html_a2027c6fd88f1ebe652c90c71410ee0bf"><div class="ttname"><a href="structSDL__HapticRamp.html#a2027c6fd88f1ebe652c90c71410ee0bf">SDL_HapticRamp::button</a></div><div class="ttdeci">Uint16 button</div><div class="ttdef"><b>Definition:</b> SDL_haptic.h:650</div></div>
<div class="ttc" id="structSDL__HapticDirection_html_a6cebd8118a3e61e36bd0c503ae020362"><div class="ttname"><a href="structSDL__HapticDirection.html#a6cebd8118a3e61e36bd0c503ae020362">SDL_HapticDirection::dir</a></div><div class="ttdeci">Sint32 dir[3]</div><div class="ttdef"><b>Definition:</b> SDL_haptic.h:453</div></div>
<div class="ttc" id="structSDL__HapticPeriodic_html_a79fc2217fea6db6ab3d89ad905d52ccb"><div class="ttname"><a href="structSDL__HapticPeriodic.html#a79fc2217fea6db6ab3d89ad905d52ccb">SDL_HapticPeriodic::attack_level</a></div><div class="ttdeci">Uint16 attack_level</div><div class="ttdef"><b>Definition:</b> SDL_haptic.h:573</div></div>
<div class="ttc" id="structSDL__HapticCustom_html_aba7fafa808e90baddef25f009b8f4817"><div class="ttname"><a href="structSDL__HapticCustom.html#aba7fafa808e90baddef25f009b8f4817">SDL_HapticCustom::period</a></div><div class="ttdeci">Uint16 period</div><div class="ttdef"><b>Definition:</b> SDL_haptic.h:720</div></div>
<div class="ttc" id="structSDL__HapticLeftRight_html_aaa1f2c1e767a780e447d82efce6cd1cf"><div class="ttname"><a href="structSDL__HapticLeftRight.html#aaa1f2c1e767a780e447d82efce6cd1cf">SDL_HapticLeftRight::small_magnitude</a></div><div class="ttdeci">Uint16 small_magnitude</div><div class="ttdef"><b>Definition:</b> SDL_haptic.h:686</div></div>
<div class="ttc" id="structSDL__HapticPeriodic_html_ae1c186d02304eae142a62dca72f50fa8"><div class="ttname"><a href="structSDL__HapticPeriodic.html#ae1c186d02304eae142a62dca72f50fa8">SDL_HapticPeriodic::fade_length</a></div><div class="ttdeci">Uint16 fade_length</div><div class="ttdef"><b>Definition:</b> SDL_haptic.h:574</div></div>
<div class="ttc" id="structSDL__HapticCustom_html_a018b35d89398c26e10d1fb4315d1dda1"><div class="ttname"><a href="structSDL__HapticCustom.html#a018b35d89398c26e10d1fb4315d1dda1">SDL_HapticCustom::attack_length</a></div><div class="ttdeci">Uint16 attack_length</div><div class="ttdef"><b>Definition:</b> SDL_haptic.h:725</div></div>
<div class="ttc" id="structSDL__HapticCondition_html_af684c8eeeb719739a32723c00c5a2bbd"><div class="ttname"><a href="structSDL__HapticCondition.html#af684c8eeeb719739a32723c00c5a2bbd">SDL_HapticCondition::deadband</a></div><div class="ttdeci">Uint16 deadband[3]</div><div class="ttdef"><b>Definition:</b> SDL_haptic.h:622</div></div>
<div class="ttc" id="structSDL__HapticConstant_html_a0928a37f3fab0e5b7daffc7a1d65744c"><div class="ttname"><a href="structSDL__HapticConstant.html#a0928a37f3fab0e5b7daffc7a1d65744c">SDL_HapticConstant::attack_level</a></div><div class="ttdeci">Uint16 attack_level</div><div class="ttdef"><b>Definition:</b> SDL_haptic.h:487</div></div>
<div class="ttc" id="structSDL__HapticRamp_html_ac9471016f41919b4a1c786bbd649a777"><div class="ttname"><a href="structSDL__HapticRamp.html#ac9471016f41919b4a1c786bbd649a777">SDL_HapticRamp::delay</a></div><div class="ttdeci">Uint16 delay</div><div class="ttdef"><b>Definition:</b> SDL_haptic.h:647</div></div>
<div class="ttc" id="SDL__joystick_8h_html"><div class="ttname"><a href="SDL__joystick_8h.html">SDL_joystick.h</a></div></div>
<div class="ttc" id="structSDL__HapticPeriodic_html_a8688d1c7ee6270ed290f6b474aef5ec9"><div class="ttname"><a href="structSDL__HapticPeriodic.html#a8688d1c7ee6270ed290f6b474aef5ec9">SDL_HapticPeriodic::delay</a></div><div class="ttdeci">Uint16 delay</div><div class="ttdef"><b>Definition:</b> SDL_haptic.h:559</div></div>
<div class="ttc" id="begin__code_8h_html"><div class="ttname"><a href="begin__code_8h.html">begin_code.h</a></div></div>
<div class="ttc" id="unionSDL__HapticEffect_html_ac435275e9683d6cc5d65b9c7cc2ec659"><div class="ttname"><a href="unionSDL__HapticEffect.html#ac435275e9683d6cc5d65b9c7cc2ec659">SDL_HapticEffect::constant</a></div><div class="ttdeci">SDL_HapticConstant constant</div><div class="ttdef"><b>Definition:</b> SDL_haptic.h:804</div></div>
<div class="ttc" id="structSDL__HapticPeriodic_html_a9e0177354f4a285b8c98e4a31cd31752"><div class="ttname"><a href="structSDL__HapticPeriodic.html#a9e0177354f4a285b8c98e4a31cd31752">SDL_HapticPeriodic::button</a></div><div class="ttdeci">Uint16 button</div><div class="ttdef"><b>Definition:</b> SDL_haptic.h:562</div></div>
<div class="ttc" id="structSDL__HapticConstant_html_a5cb31202803a8bc1be95fcede5ac8afb"><div class="ttname"><a href="structSDL__HapticConstant.html#a5cb31202803a8bc1be95fcede5ac8afb">SDL_HapticConstant::type</a></div><div class="ttdeci">Uint16 type</div><div class="ttdef"><b>Definition:</b> SDL_haptic.h:471</div></div>
<div class="ttc" id="structSDL__HapticCondition_html_a728507d30d18998949313de3a25e5581"><div class="ttname"><a href="structSDL__HapticCondition.html#a728507d30d18998949313de3a25e5581">SDL_HapticCondition::direction</a></div><div class="ttdeci">SDL_HapticDirection direction</div><div class="ttdef"><b>Definition:</b> SDL_haptic.h:607</div></div>
<div class="ttc" id="structSDL__HapticConstant_html_aa65321f1b002adaab6e629d5bed556e9"><div class="ttname"><a href="structSDL__HapticConstant.html#aa65321f1b002adaab6e629d5bed556e9">SDL_HapticConstant::button</a></div><div class="ttdeci">Uint16 button</div><div class="ttdef"><b>Definition:</b> SDL_haptic.h:479</div></div>
<div class="ttc" id="SDL__stdinc_8h_html"><div class="ttname"><a href="SDL__stdinc_8h.html">SDL_stdinc.h</a></div></div>
<div class="ttc" id="SDL__haptic_8h_html_a24d8f221d4b2eae5c3c663752fc0d66a"><div class="ttname"><a href="SDL__haptic_8h.html#a24d8f221d4b2eae5c3c663752fc0d66a">SDL_HapticOpened</a></div><div class="ttdeci">DECLSPEC int SDLCALL SDL_HapticOpened(int device_index)</div><div class="ttdoc">Checks if the haptic device at index has been opened.</div></div>
<div class="ttc" id="structSDL__HapticCustom_html_ad5a034f97e1699eacbe3f478538537c5"><div class="ttname"><a href="structSDL__HapticCustom.html#ad5a034f97e1699eacbe3f478538537c5">SDL_HapticCustom::data</a></div><div class="ttdeci">Uint16 * data</div><div class="ttdef"><b>Definition:</b> SDL_haptic.h:722</div></div>
<div class="ttc" id="structSDL__HapticPeriodic_html_a0e7e105b96308129b248d52b56a2a839"><div class="ttname"><a href="structSDL__HapticPeriodic.html#a0e7e105b96308129b248d52b56a2a839">SDL_HapticPeriodic::period</a></div><div class="ttdeci">Uint16 period</div><div class="ttdef"><b>Definition:</b> SDL_haptic.h:566</div></div>
<div class="ttc" id="structSDL__HapticConstant_html_aeb994c356b1d236b060f277d157e98ec"><div class="ttname"><a href="structSDL__HapticConstant.html#aeb994c356b1d236b060f277d157e98ec">SDL_HapticConstant::length</a></div><div class="ttdeci">Uint32 length</div><div class="ttdef"><b>Definition:</b> SDL_haptic.h:475</div></div>
<div class="ttc" id="SDL__haptic_8h_html_a4c212cbdb3487dd8d72882d355a19472"><div class="ttname"><a href="SDL__haptic_8h.html#a4c212cbdb3487dd8d72882d355a19472">SDL_HapticUpdateEffect</a></div><div class="ttdeci">DECLSPEC int SDLCALL SDL_HapticUpdateEffect(SDL_Haptic *haptic, int effect, SDL_HapticEffect *data)</div><div class="ttdoc">Updates the properties of an effect.</div></div>
<div class="ttc" id="structSDL__HapticConstant_html"><div class="ttname"><a href="structSDL__HapticConstant.html">SDL_HapticConstant</a></div><div class="ttdoc">A structure containing a template for a Constant effect.</div><div class="ttdef"><b>Definition:</b> SDL_haptic.h:468</div></div>
<div class="ttc" id="SDL__haptic_8h_html_af44cbecefe14da5a7476013ce06f38b9"><div class="ttname"><a href="SDL__haptic_8h.html#af44cbecefe14da5a7476013ce06f38b9">SDL_HapticRumbleInit</a></div><div class="ttdeci">DECLSPEC int SDLCALL SDL_HapticRumbleInit(SDL_Haptic *haptic)</div><div class="ttdoc">Initializes the haptic device for simple rumble playback.</div></div>
<div class="ttc" id="structSDL__HapticCustom_html_aa4fbaf7220f3197aa6631b3e64ad6562"><div class="ttname"><a href="structSDL__HapticCustom.html#aa4fbaf7220f3197aa6631b3e64ad6562">SDL_HapticCustom::button</a></div><div class="ttdeci">Uint16 button</div><div class="ttdef"><b>Definition:</b> SDL_haptic.h:715</div></div>
<div class="ttc" id="structSDL__HapticCustom_html_a560215762e9096d583d75867d9227cf5"><div class="ttname"><a href="structSDL__HapticCustom.html#a560215762e9096d583d75867d9227cf5">SDL_HapticCustom::channels</a></div><div class="ttdeci">Uint8 channels</div><div class="ttdef"><b>Definition:</b> SDL_haptic.h:719</div></div>
<div class="ttc" id="structSDL__HapticCustom_html_ab47fac94baeba28a3acd6c706e0b6a5c"><div class="ttname"><a href="structSDL__HapticCustom.html#ab47fac94baeba28a3acd6c706e0b6a5c">SDL_HapticCustom::fade_length</a></div><div class="ttdeci">Uint16 fade_length</div><div class="ttdef"><b>Definition:</b> SDL_haptic.h:727</div></div>
<div class="ttc" id="SDL__haptic_8h_html_a255e1e6fc27489080bcbbd3c7fadc6db"><div class="ttname"><a href="SDL__haptic_8h.html#a255e1e6fc27489080bcbbd3c7fadc6db">SDL_HapticNumEffectsPlaying</a></div><div class="ttdeci">DECLSPEC int SDLCALL SDL_HapticNumEffectsPlaying(SDL_Haptic *haptic)</div><div class="ttdoc">Returns the number of effects a haptic device can play at the same time.</div></div>
<div class="ttc" id="SDL__haptic_8h_html_af064ca15edd5c1575892ce378a09d250"><div class="ttname"><a href="SDL__haptic_8h.html#af064ca15edd5c1575892ce378a09d250">SDL_HapticLeftRight</a></div><div class="ttdeci">struct SDL_HapticLeftRight SDL_HapticLeftRight</div><div class="ttdoc">A structure containing a template for a Left/Right effect.</div></div>
<div class="ttc" id="structSDL__HapticCustom_html_ad7eb84f59404d9e0da07570b4b57dd43"><div class="ttname"><a href="structSDL__HapticCustom.html#ad7eb84f59404d9e0da07570b4b57dd43">SDL_HapticCustom::direction</a></div><div class="ttdeci">SDL_HapticDirection direction</div><div class="ttdef"><b>Definition:</b> SDL_haptic.h:708</div></div>
<div class="ttc" id="SDL__haptic_8h_html_a176c52ff4b77b63cb94ea83f8f4183ad"><div class="ttname"><a href="SDL__haptic_8h.html#a176c52ff4b77b63cb94ea83f8f4183ad">SDL_HapticNewEffect</a></div><div class="ttdeci">DECLSPEC int SDLCALL SDL_HapticNewEffect(SDL_Haptic *haptic, SDL_HapticEffect *effect)</div><div class="ttdoc">Creates a new haptic effect on the device.</div></div>
<div class="ttc" id="structSDL__HapticRamp_html_a6fb6c67ccf262b8f3ec08bcdf08f9965"><div class="ttname"><a href="structSDL__HapticRamp.html#a6fb6c67ccf262b8f3ec08bcdf08f9965">SDL_HapticRamp::direction</a></div><div class="ttdeci">SDL_HapticDirection direction</div><div class="ttdef"><b>Definition:</b> SDL_haptic.h:643</div></div>
<div class="ttc" id="close__code_8h_html"><div class="ttname"><a href="close__code_8h.html">close_code.h</a></div></div>
<div class="ttc" id="SDL__haptic_8h_html_a971b5651414202f89a8c6eed640e990d"><div class="ttname"><a href="SDL__haptic_8h.html#a971b5651414202f89a8c6eed640e990d">SDL_HapticRumblePlay</a></div><div class="ttdeci">DECLSPEC int SDLCALL SDL_HapticRumblePlay(SDL_Haptic *haptic, float strength, Uint32 length)</div><div class="ttdoc">Runs simple rumble on a haptic device.</div></div>
<div class="ttc" id="structSDL__HapticCustom_html_ad70e8bc2cff74b99d704a757c16b363f"><div class="ttname"><a href="structSDL__HapticCustom.html#ad70e8bc2cff74b99d704a757c16b363f">SDL_HapticCustom::length</a></div><div class="ttdeci">Uint32 length</div><div class="ttdef"><b>Definition:</b> SDL_haptic.h:711</div></div>
<div class="ttc" id="structSDL__HapticCondition_html_acd35a9d432ad122bf7824b16974eac7a"><div class="ttname"><a href="structSDL__HapticCondition.html#acd35a9d432ad122bf7824b16974eac7a">SDL_HapticCondition::button</a></div><div class="ttdeci">Uint16 button</div><div class="ttdef"><b>Definition:</b> SDL_haptic.h:614</div></div>
<div class="ttc" id="structSDL__HapticConstant_html_a3e871debf4e57c35960f019d2605d84f"><div class="ttname"><a href="structSDL__HapticConstant.html#a3e871debf4e57c35960f019d2605d84f">SDL_HapticConstant::direction</a></div><div class="ttdeci">SDL_HapticDirection direction</div><div class="ttdef"><b>Definition:</b> SDL_haptic.h:472</div></div>
<div class="ttc" id="SDL__haptic_8h_html_ae2185c0814f107dd5851dd743e9ea71c"><div class="ttname"><a href="SDL__haptic_8h.html#ae2185c0814f107dd5851dd743e9ea71c">SDL_HapticGetEffectStatus</a></div><div class="ttdeci">DECLSPEC int SDLCALL SDL_HapticGetEffectStatus(SDL_Haptic *haptic, int effect)</div><div class="ttdoc">Gets the status of the current effect on the haptic device.</div></div>
<div class="ttc" id="structSDL__HapticPeriodic_html_a0ef0b17c54aaa5c99886c2a618444026"><div class="ttname"><a href="structSDL__HapticPeriodic.html#a0ef0b17c54aaa5c99886c2a618444026">SDL_HapticPeriodic::length</a></div><div class="ttdeci">Uint32 length</div><div class="ttdef"><b>Definition:</b> SDL_haptic.h:558</div></div>
<div class="ttc" id="structSDL__HapticCondition_html_aad40417980530ca8d80c62ba864a090b"><div class="ttname"><a href="structSDL__HapticCondition.html#aad40417980530ca8d80c62ba864a090b">SDL_HapticCondition::delay</a></div><div class="ttdeci">Uint16 delay</div><div class="ttdef"><b>Definition:</b> SDL_haptic.h:611</div></div>
<div class="ttc" id="SDL__haptic_8h_html_a8303134205b4ab63b1a2fb5281c26702"><div class="ttname"><a href="SDL__haptic_8h.html#a8303134205b4ab63b1a2fb5281c26702">SDL_HapticOpenFromJoystick</a></div><div class="ttdeci">DECLSPEC SDL_Haptic *SDLCALL SDL_HapticOpenFromJoystick(SDL_Joystick *joystick)</div><div class="ttdoc">Opens a haptic device for use from a joystick device.</div></div>
<div class="ttc" id="unionSDL__HapticEffect_html_aa8fdd1ba202ccd7e61f48ef9977080d2"><div class="ttname"><a href="unionSDL__HapticEffect.html#aa8fdd1ba202ccd7e61f48ef9977080d2">SDL_HapticEffect::condition</a></div><div class="ttdeci">SDL_HapticCondition condition</div><div class="ttdef"><b>Definition:</b> SDL_haptic.h:806</div></div>
<div class="ttc" id="SDL__error_8h_html"><div class="ttname"><a href="SDL__error_8h.html">SDL_error.h</a></div></div>
<div class="ttc" id="structSDL__HapticPeriodic_html_ac53c5725e8cff012e9b90e01b7110869"><div class="ttname"><a href="structSDL__HapticPeriodic.html#ac53c5725e8cff012e9b90e01b7110869">SDL_HapticPeriodic::type</a></div><div class="ttdeci">Uint16 type</div><div class="ttdef"><b>Definition:</b> SDL_haptic.h:552</div></div>
<div class="ttc" id="structSDL__HapticRamp_html_a16dd3ee307795248e21ee45ba8fb4c6c"><div class="ttname"><a href="structSDL__HapticRamp.html#a16dd3ee307795248e21ee45ba8fb4c6c">SDL_HapticRamp::end</a></div><div class="ttdeci">Sint16 end</div><div class="ttdef"><b>Definition:</b> SDL_haptic.h:655</div></div>
<div class="ttc" id="SDL__haptic_8h_html_a0bb35fea7c4c08c9bcb80e0bcfa1799f"><div class="ttname"><a href="SDL__haptic_8h.html#a0bb35fea7c4c08c9bcb80e0bcfa1799f">SDL_HapticDestroyEffect</a></div><div class="ttdeci">DECLSPEC void SDLCALL SDL_HapticDestroyEffect(SDL_Haptic *haptic, int effect)</div><div class="ttdoc">Destroys a haptic effect on the device.</div></div>
<div class="ttc" id="structSDL__HapticRamp_html_ad58a8f7cfdf659b45f0503fc56db7436"><div class="ttname"><a href="structSDL__HapticRamp.html#ad58a8f7cfdf659b45f0503fc56db7436">SDL_HapticRamp::fade_length</a></div><div class="ttdeci">Uint16 fade_length</div><div class="ttdef"><b>Definition:</b> SDL_haptic.h:660</div></div>
<div class="ttc" id="structSDL__HapticRamp_html_aca1c2349372433822ab62f60976640aa"><div class="ttname"><a href="structSDL__HapticRamp.html#aca1c2349372433822ab62f60976640aa">SDL_HapticRamp::type</a></div><div class="ttdeci">Uint16 type</div><div class="ttdef"><b>Definition:</b> SDL_haptic.h:642</div></div>
<div class="ttc" id="structSDL__HapticConstant_html_ab1f7f0df856f4cf1fdf937cb886226b4"><div class="ttname"><a href="structSDL__HapticConstant.html#ab1f7f0df856f4cf1fdf937cb886226b4">SDL_HapticConstant::interval</a></div><div class="ttdeci">Uint16 interval</div><div class="ttdef"><b>Definition:</b> SDL_haptic.h:480</div></div>
<div class="ttc" id="structSDL__HapticPeriodic_html"><div class="ttname"><a href="structSDL__HapticPeriodic.html">SDL_HapticPeriodic</a></div><div class="ttdoc">A structure containing a template for a Periodic effect.</div><div class="ttdef"><b>Definition:</b> SDL_haptic.h:549</div></div>
<div class="ttc" id="SDL__haptic_8h_html_ae333ef77753ba700875fa20858b9021d"><div class="ttname"><a href="SDL__haptic_8h.html#ae333ef77753ba700875fa20858b9021d">SDL_HapticEffectSupported</a></div><div class="ttdeci">DECLSPEC int SDLCALL SDL_HapticEffectSupported(SDL_Haptic *haptic, SDL_HapticEffect *effect)</div><div class="ttdoc">Checks to see if effect is supported by haptic.</div></div>
<div class="ttc" id="structSDL__HapticLeftRight_html_abef79eeb482a8e623e512f0c9635e1a1"><div class="ttname"><a href="structSDL__HapticLeftRight.html#abef79eeb482a8e623e512f0c9635e1a1">SDL_HapticLeftRight::type</a></div><div class="ttdeci">Uint16 type</div><div class="ttdef"><b>Definition:</b> SDL_haptic.h:679</div></div>
<div class="ttc" id="structSDL__HapticPeriodic_html_aad0ad2b00c7e6959da627663d91f7b94"><div class="ttname"><a href="structSDL__HapticPeriodic.html#aad0ad2b00c7e6959da627663d91f7b94">SDL_HapticPeriodic::magnitude</a></div><div class="ttdeci">Sint16 magnitude</div><div class="ttdef"><b>Definition:</b> SDL_haptic.h:567</div></div>
<div class="ttc" id="structSDL__HapticCondition_html_a3de7f164ef88841255535387d0f100b6"><div class="ttname"><a href="structSDL__HapticCondition.html#a3de7f164ef88841255535387d0f100b6">SDL_HapticCondition::right_coeff</a></div><div class="ttdeci">Sint16 right_coeff[3]</div><div class="ttdef"><b>Definition:</b> SDL_haptic.h:620</div></div>
<div class="ttc" id="structSDL__HapticLeftRight_html_a5b942fee53f1ec77d3fb91a6e89b0196"><div class="ttname"><a href="structSDL__HapticLeftRight.html#a5b942fee53f1ec77d3fb91a6e89b0196">SDL_HapticLeftRight::length</a></div><div class="ttdeci">Uint32 length</div><div class="ttdef"><b>Definition:</b> SDL_haptic.h:682</div></div>
<div class="ttc" id="structSDL__HapticConstant_html_a647a6b761ac6ba16160d0892a12806bc"><div class="ttname"><a href="structSDL__HapticConstant.html#a647a6b761ac6ba16160d0892a12806bc">SDL_HapticConstant::fade_length</a></div><div class="ttdeci">Uint16 fade_length</div><div class="ttdef"><b>Definition:</b> SDL_haptic.h:488</div></div>
<div class="ttc" id="structSDL__HapticCustom_html_a73a522581eb514d032e500ec6294fe50"><div class="ttname"><a href="structSDL__HapticCustom.html#a73a522581eb514d032e500ec6294fe50">SDL_HapticCustom::fade_level</a></div><div class="ttdeci">Uint16 fade_level</div><div class="ttdef"><b>Definition:</b> SDL_haptic.h:728</div></div>
<div class="ttc" id="structSDL__HapticPeriodic_html_a2c4f27d4583187a7a994e79ad49083d3"><div class="ttname"><a href="structSDL__HapticPeriodic.html#a2c4f27d4583187a7a994e79ad49083d3">SDL_HapticPeriodic::direction</a></div><div class="ttdeci">SDL_HapticDirection direction</div><div class="ttdef"><b>Definition:</b> SDL_haptic.h:555</div></div>
<div class="ttc" id="SDL__haptic_8h_html_a8fcc0fb333baed629004bd8c0c66bd76"><div class="ttname"><a href="SDL__haptic_8h.html#a8fcc0fb333baed629004bd8c0c66bd76">SDL_MouseIsHaptic</a></div><div class="ttdeci">DECLSPEC int SDLCALL SDL_MouseIsHaptic(void)</div><div class="ttdoc">Gets whether or not the current mouse has haptic capabilities.</div></div>
<div class="ttc" id="SDL__haptic_8h_html_a1cd1294768bb00f35b77f67031a8a9cb"><div class="ttname"><a href="SDL__haptic_8h.html#a1cd1294768bb00f35b77f67031a8a9cb">SDL_HapticRunEffect</a></div><div class="ttdeci">DECLSPEC int SDLCALL SDL_HapticRunEffect(SDL_Haptic *haptic, int effect, Uint32 iterations)</div><div class="ttdoc">Runs the haptic effect on its associated haptic device.</div></div>
<div class="ttc" id="structSDL__HapticRamp_html_a4b89d108cfa7e96ea58b58771334c33d"><div class="ttname"><a href="structSDL__HapticRamp.html#a4b89d108cfa7e96ea58b58771334c33d">SDL_HapticRamp::interval</a></div><div class="ttdeci">Uint16 interval</div><div class="ttdef"><b>Definition:</b> SDL_haptic.h:651</div></div>
<div class="ttc" id="unionSDL__HapticEffect_html"><div class="ttname"><a href="unionSDL__HapticEffect.html">SDL_HapticEffect</a></div><div class="ttdoc">The generic template for any haptic effect.</div><div class="ttdef"><b>Definition:</b> SDL_haptic.h:800</div></div>
<div class="ttc" id="structSDL__HapticCondition_html_a2adf52c32f60f0b6826b1e3add2eae7a"><div class="ttname"><a href="structSDL__HapticCondition.html#a2adf52c32f60f0b6826b1e3add2eae7a">SDL_HapticCondition::left_coeff</a></div><div class="ttdeci">Sint16 left_coeff[3]</div><div class="ttdef"><b>Definition:</b> SDL_haptic.h:621</div></div>
<div class="ttc" id="structSDL__HapticPeriodic_html_abc7aa9e9c0d546cb54189a7812fbe554"><div class="ttname"><a href="structSDL__HapticPeriodic.html#abc7aa9e9c0d546cb54189a7812fbe554">SDL_HapticPeriodic::offset</a></div><div class="ttdeci">Sint16 offset</div><div class="ttdef"><b>Definition:</b> SDL_haptic.h:568</div></div>
<div class="ttc" id="SDL__haptic_8h_html_a0b0d63aa4513fc1b12939500cb3f8a76"><div class="ttname"><a href="SDL__haptic_8h.html#a0b0d63aa4513fc1b12939500cb3f8a76">SDL_HapticSetAutocenter</a></div><div class="ttdeci">DECLSPEC int SDLCALL SDL_HapticSetAutocenter(SDL_Haptic *haptic, int autocenter)</div><div class="ttdoc">Sets the global autocenter of the device.</div></div>
<div class="ttc" id="structSDL__HapticCondition_html"><div class="ttname"><a href="structSDL__HapticCondition.html">SDL_HapticCondition</a></div><div class="ttdoc">A structure containing a template for a Condition effect.</div><div class="ttdef"><b>Definition:</b> SDL_haptic.h:602</div></div>
<div class="ttc" id="SDL__haptic_8h_html_a88cd1f2fc53714cbd1056c0e6dcbaf1f"><div class="ttname"><a href="SDL__haptic_8h.html#a88cd1f2fc53714cbd1056c0e6dcbaf1f">SDL_HapticName</a></div><div class="ttdeci">DECLSPEC const char *SDLCALL SDL_HapticName(int device_index)</div><div class="ttdoc">Get the implementation dependent name of a haptic device.</div></div>
<div class="ttc" id="SDL__haptic_8h_html_a8192e1220a834e708959539fa1c3f490"><div class="ttname"><a href="SDL__haptic_8h.html#a8192e1220a834e708959539fa1c3f490">SDL_HapticQuery</a></div><div class="ttdeci">DECLSPEC unsigned int SDLCALL SDL_HapticQuery(SDL_Haptic *haptic)</div><div class="ttdoc">Gets the haptic device's supported features in bitwise manner.</div></div>
<div class="ttc" id="SDL__haptic_8h_html_a8432ee45df16281a91b04cfd06ec5235"><div class="ttname"><a href="SDL__haptic_8h.html#a8432ee45df16281a91b04cfd06ec5235">SDL_HapticCondition</a></div><div class="ttdeci">struct SDL_HapticCondition SDL_HapticCondition</div><div class="ttdoc">A structure containing a template for a Condition effect.</div></div>
<div class="ttc" id="unionSDL__HapticEffect_html_a3c254b81c1ff41c7888eee0cd0076a12"><div class="ttname"><a href="unionSDL__HapticEffect.html#a3c254b81c1ff41c7888eee0cd0076a12">SDL_HapticEffect::leftright</a></div><div class="ttdeci">SDL_HapticLeftRight leftright</div><div class="ttdef"><b>Definition:</b> SDL_haptic.h:808</div></div>
<div class="ttc" id="SDL__haptic_8h_html_a8a2966d363cba55ffdfeff42e4204ef1"><div class="ttname"><a href="SDL__haptic_8h.html#a8a2966d363cba55ffdfeff42e4204ef1">SDL_JoystickIsHaptic</a></div><div class="ttdeci">DECLSPEC int SDLCALL SDL_JoystickIsHaptic(SDL_Joystick *joystick)</div><div class="ttdoc">Checks to see if a joystick has haptic features.</div></div>
<div class="ttc" id="structSDL__HapticCustom_html_a094229466ff4cf695860db664100a2b0"><div class="ttname"><a href="structSDL__HapticCustom.html#a094229466ff4cf695860db664100a2b0">SDL_HapticCustom::delay</a></div><div class="ttdeci">Uint16 delay</div><div class="ttdef"><b>Definition:</b> SDL_haptic.h:712</div></div>
<div class="ttc" id="SDL__haptic_8h_html_a6b80688fe63b575df4a694a935a2c64b"><div class="ttname"><a href="SDL__haptic_8h.html#a6b80688fe63b575df4a694a935a2c64b">SDL_HapticConstant</a></div><div class="ttdeci">struct SDL_HapticConstant SDL_HapticConstant</div><div class="ttdoc">A structure containing a template for a Constant effect.</div></div>
<div class="ttc" id="structSDL__HapticConstant_html_a16a751009893f5412201e3ce91146b25"><div class="ttname"><a href="structSDL__HapticConstant.html#a16a751009893f5412201e3ce91146b25">SDL_HapticConstant::delay</a></div><div class="ttdeci">Uint16 delay</div><div class="ttdef"><b>Definition:</b> SDL_haptic.h:476</div></div>
<div class="ttc" id="structSDL__HapticDirection_html"><div class="ttname"><a href="structSDL__HapticDirection.html">SDL_HapticDirection</a></div><div class="ttdoc">Structure that represents a haptic direction.</div><div class="ttdef"><b>Definition:</b> SDL_haptic.h:450</div></div>
<div class="ttc" id="SDL__haptic_8h_html_aa0754b11e2aed38bc955750c7a6a6c73"><div class="ttname"><a href="SDL__haptic_8h.html#aa0754b11e2aed38bc955750c7a6a6c73">SDL_HapticRumbleSupported</a></div><div class="ttdeci">DECLSPEC int SDLCALL SDL_HapticRumbleSupported(SDL_Haptic *haptic)</div><div class="ttdoc">Checks to see if rumble is supported on a haptic device.</div></div>
<div class="ttc" id="SDL__haptic_8h_html_a202703bcce0c73569b8fb11395a5dbb4"><div class="ttname"><a href="SDL__haptic_8h.html#a202703bcce0c73569b8fb11395a5dbb4">SDL_HapticCustom</a></div><div class="ttdeci">struct SDL_HapticCustom SDL_HapticCustom</div><div class="ttdoc">A structure containing a template for the SDL_HAPTIC_CUSTOM effect.</div></div>
<div class="ttc" id="unionSDL__HapticEffect_html_a1d32ef4c2d1cc89dc938b392f6ad81bd"><div class="ttname"><a href="unionSDL__HapticEffect.html#a1d32ef4c2d1cc89dc938b392f6ad81bd">SDL_HapticEffect::ramp</a></div><div class="ttdeci">SDL_HapticRamp ramp</div><div class="ttdef"><b>Definition:</b> SDL_haptic.h:807</div></div>
<div class="ttc" id="unionSDL__HapticEffect_html_a5ff6cfd8da91537091e9a6c2108cb179"><div class="ttname"><a href="unionSDL__HapticEffect.html#a5ff6cfd8da91537091e9a6c2108cb179">SDL_HapticEffect::type</a></div><div class="ttdeci">Uint16 type</div><div class="ttdef"><b>Definition:</b> SDL_haptic.h:803</div></div>
<div class="ttc" id="SDL__haptic_8h_html_a2a90e7cefab3fdecf37e2f1b956a9e73"><div class="ttname"><a href="SDL__haptic_8h.html#a2a90e7cefab3fdecf37e2f1b956a9e73">SDL_HapticSetGain</a></div><div class="ttdeci">DECLSPEC int SDLCALL SDL_HapticSetGain(SDL_Haptic *haptic, int gain)</div><div class="ttdoc">Sets the global gain of the device.</div></div>
<div class="ttc" id="structSDL__HapticRamp_html"><div class="ttname"><a href="structSDL__HapticRamp.html">SDL_HapticRamp</a></div><div class="ttdoc">A structure containing a template for a Ramp effect.</div><div class="ttdef"><b>Definition:</b> SDL_haptic.h:639</div></div>
<div class="ttc" id="structSDL__HapticPeriodic_html_afa7713fc264959873f2a852fca4174fd"><div class="ttname"><a href="structSDL__HapticPeriodic.html#afa7713fc264959873f2a852fca4174fd">SDL_HapticPeriodic::fade_level</a></div><div class="ttdeci">Uint16 fade_level</div><div class="ttdef"><b>Definition:</b> SDL_haptic.h:575</div></div>
<div class="ttc" id="structSDL__HapticRamp_html_a755933bbda14ae9b53c574b9fe6291a0"><div class="ttname"><a href="structSDL__HapticRamp.html#a755933bbda14ae9b53c574b9fe6291a0">SDL_HapticRamp::attack_level</a></div><div class="ttdeci">Uint16 attack_level</div><div class="ttdef"><b>Definition:</b> SDL_haptic.h:659</div></div>
<div class="ttc" id="SDL__haptic_8h_html_a3593eed87aee3b9caa1c25927002c5ae"><div class="ttname"><a href="SDL__haptic_8h.html#a3593eed87aee3b9caa1c25927002c5ae">SDL_HapticUnpause</a></div><div class="ttdeci">DECLSPEC int SDLCALL SDL_HapticUnpause(SDL_Haptic *haptic)</div><div class="ttdoc">Unpauses a haptic device.</div></div>
<div class="ttc" id="unionSDL__HapticEffect_html_a8320ec4db6ec1dc1d30feb62ee2a2f04"><div class="ttname"><a href="unionSDL__HapticEffect.html#a8320ec4db6ec1dc1d30feb62ee2a2f04">SDL_HapticEffect::periodic</a></div><div class="ttdeci">SDL_HapticPeriodic periodic</div><div class="ttdef"><b>Definition:</b> SDL_haptic.h:805</div></div>
<div class="ttc" id="structSDL__HapticRamp_html_adbcd7ffb05016d442c73e81cc0fcbbd2"><div class="ttname"><a href="structSDL__HapticRamp.html#adbcd7ffb05016d442c73e81cc0fcbbd2">SDL_HapticRamp::attack_length</a></div><div class="ttdeci">Uint16 attack_length</div><div class="ttdef"><b>Definition:</b> SDL_haptic.h:658</div></div>
<div class="ttc" id="SDL__haptic_8h_html_a9e11ff3ae40f59c04be3bae98d8d05ba"><div class="ttname"><a href="SDL__haptic_8h.html#a9e11ff3ae40f59c04be3bae98d8d05ba">SDL_HapticRumbleStop</a></div><div class="ttdeci">DECLSPEC int SDLCALL SDL_HapticRumbleStop(SDL_Haptic *haptic)</div><div class="ttdoc">Stops the simple rumble on a haptic device.</div></div>
<div class="ttc" id="structSDL__HapticRamp_html_a57e75237507701405af2a3caf34cdb5a"><div class="ttname"><a href="structSDL__HapticRamp.html#a57e75237507701405af2a3caf34cdb5a">SDL_HapticRamp::length</a></div><div class="ttdeci">Uint32 length</div><div class="ttdef"><b>Definition:</b> SDL_haptic.h:646</div></div>
<div class="ttc" id="SDL__haptic_8h_html_a6f538063a9f1d790882c0d3a81c302cd"><div class="ttname"><a href="SDL__haptic_8h.html#a6f538063a9f1d790882c0d3a81c302cd">SDL_NumHaptics</a></div><div class="ttdeci">DECLSPEC int SDLCALL SDL_NumHaptics(void)</div><div class="ttdoc">Count the number of haptic devices attached to the system.</div></div>
<div class="ttc" id="structSDL__HapticCondition_html_a7be55a9a86c05dd1a54a3006781cfa6f"><div class="ttname"><a href="structSDL__HapticCondition.html#a7be55a9a86c05dd1a54a3006781cfa6f">SDL_HapticCondition::type</a></div><div class="ttdeci">Uint16 type</div><div class="ttdef"><b>Definition:</b> SDL_haptic.h:605</div></div>
<div class="ttc" id="structSDL__HapticRamp_html_acc0e813ac6399290fd4a788d2471e8d4"><div class="ttname"><a href="structSDL__HapticRamp.html#acc0e813ac6399290fd4a788d2471e8d4">SDL_HapticRamp::start</a></div><div class="ttdeci">Sint16 start</div><div class="ttdef"><b>Definition:</b> SDL_haptic.h:654</div></div>
<div class="ttc" id="structSDL__HapticCondition_html_aafc182abea1078bed7e9cf5d0e713ea2"><div class="ttname"><a href="structSDL__HapticCondition.html#aafc182abea1078bed7e9cf5d0e713ea2">SDL_HapticCondition::interval</a></div><div class="ttdeci">Uint16 interval</div><div class="ttdef"><b>Definition:</b> SDL_haptic.h:615</div></div>
<div class="ttc" id="SDL__haptic_8h_html_afc6e5a5701fe80004d529d762132ad6b"><div class="ttname"><a href="SDL__haptic_8h.html#afc6e5a5701fe80004d529d762132ad6b">SDL_HapticNumEffects</a></div><div class="ttdeci">DECLSPEC int SDLCALL SDL_HapticNumEffects(SDL_Haptic *haptic)</div><div class="ttdoc">Returns the number of effects a haptic device can store.</div></div>
<div class="ttc" id="SDL__haptic_8h_html_a4395df8f6028b3d4c72dc4a4101cf1fa"><div class="ttname"><a href="SDL__haptic_8h.html#a4395df8f6028b3d4c72dc4a4101cf1fa">SDL_HapticDirection</a></div><div class="ttdeci">struct SDL_HapticDirection SDL_HapticDirection</div><div class="ttdoc">Structure that represents a haptic direction.</div></div>
<div class="ttc" id="structSDL__HapticCustom_html_a98a8995c94492069dc007502ed97eed2"><div class="ttname"><a href="structSDL__HapticCustom.html#a98a8995c94492069dc007502ed97eed2">SDL_HapticCustom::type</a></div><div class="ttdeci">Uint16 type</div><div class="ttdef"><b>Definition:</b> SDL_haptic.h:707</div></div>
<div class="ttc" id="structSDL__HapticConstant_html_a907bade68ab53fb24e7d2651d19b767f"><div class="ttname"><a href="structSDL__HapticConstant.html#a907bade68ab53fb24e7d2651d19b767f">SDL_HapticConstant::attack_length</a></div><div class="ttdeci">Uint16 attack_length</div><div class="ttdef"><b>Definition:</b> SDL_haptic.h:486</div></div>
<div class="ttc" id="structSDL__HapticCondition_html_ad0efb0a6ddc20f058e87199eaaa95978"><div class="ttname"><a href="structSDL__HapticCondition.html#ad0efb0a6ddc20f058e87199eaaa95978">SDL_HapticCondition::length</a></div><div class="ttdeci">Uint32 length</div><div class="ttdef"><b>Definition:</b> SDL_haptic.h:610</div></div>
<div class="ttc" id="SDL__haptic_8h_html_ad6705645197f6df4eeeea32392462483"><div class="ttname"><a href="SDL__haptic_8h.html#ad6705645197f6df4eeeea32392462483">SDL_HapticNumAxes</a></div><div class="ttdeci">DECLSPEC int SDLCALL SDL_HapticNumAxes(SDL_Haptic *haptic)</div><div class="ttdoc">Gets the number of haptic axes the device has.</div></div>
<div class="ttc" id="structSDL__HapticCustom_html_ad6e394e3775372af3eb9e02823987405"><div class="ttname"><a href="structSDL__HapticCustom.html#ad6e394e3775372af3eb9e02823987405">SDL_HapticCustom::attack_level</a></div><div class="ttdeci">Uint16 attack_level</div><div class="ttdef"><b>Definition:</b> SDL_haptic.h:726</div></div>
<div class="ttc" id="structSDL__HapticPeriodic_html_a25e8c6aebc78bd74b9343fa228d25d8f"><div class="ttname"><a href="structSDL__HapticPeriodic.html#a25e8c6aebc78bd74b9343fa228d25d8f">SDL_HapticPeriodic::phase</a></div><div class="ttdeci">Uint16 phase</div><div class="ttdef"><b>Definition:</b> SDL_haptic.h:569</div></div>
<div class="ttc" id="SDL__haptic_8h_html_af0181e59ecd14c6aecd1fd3c5099330a"><div class="ttname"><a href="SDL__haptic_8h.html#af0181e59ecd14c6aecd1fd3c5099330a">SDL_HapticPause</a></div><div class="ttdeci">DECLSPEC int SDLCALL SDL_HapticPause(SDL_Haptic *haptic)</div><div class="ttdoc">Pauses a haptic device.</div></div>
<div class="ttc" id="structSDL__HapticLeftRight_html"><div class="ttname"><a href="structSDL__HapticLeftRight.html">SDL_HapticLeftRight</a></div><div class="ttdoc">A structure containing a template for a Left/Right effect.</div><div class="ttdef"><b>Definition:</b> SDL_haptic.h:676</div></div>
<div class="ttc" id="SDL__haptic_8h_html_aa65c457445c1fdfe1b81dd8fe9d0945e"><div class="ttname"><a href="SDL__haptic_8h.html#aa65c457445c1fdfe1b81dd8fe9d0945e">SDL_HapticEffect</a></div><div class="ttdeci">union SDL_HapticEffect SDL_HapticEffect</div><div class="ttdoc">The generic template for any haptic effect.</div></div>
<div class="ttc" id="structSDL__HapticPeriodic_html_a076d266e917098d89b2385b631629162"><div class="ttname"><a href="structSDL__HapticPeriodic.html#a076d266e917098d89b2385b631629162">SDL_HapticPeriodic::interval</a></div><div class="ttdeci">Uint16 interval</div><div class="ttdef"><b>Definition:</b> SDL_haptic.h:563</div></div>
<div class="ttc" id="structSDL__HapticCondition_html_a953448774c40818a4f47c6efea21124d"><div class="ttname"><a href="structSDL__HapticCondition.html#a953448774c40818a4f47c6efea21124d">SDL_HapticCondition::left_sat</a></div><div class="ttdeci">Uint16 left_sat[3]</div><div class="ttdef"><b>Definition:</b> SDL_haptic.h:619</div></div>
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