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<div class="title">SDL_opengl.h</div>  </div>
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<a href="SDL__opengl_8h.html">Go to the documentation of this file.</a><div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno">    1</span>&#160;<span class="comment">/*</span></div><div class="line"><a name="l00002"></a><span class="lineno">    2</span>&#160;<span class="comment">  Simple DirectMedia Layer</span></div><div class="line"><a name="l00003"></a><span class="lineno">    3</span>&#160;<span class="comment">  Copyright (C) 1997-2019 Sam Lantinga &lt;slouken@libsdl.org&gt;</span></div><div class="line"><a name="l00004"></a><span class="lineno">    4</span>&#160;<span class="comment"></span></div><div class="line"><a name="l00005"></a><span class="lineno">    5</span>&#160;<span class="comment">  This software is provided &#39;as-is&#39;, without any express or implied</span></div><div class="line"><a name="l00006"></a><span class="lineno">    6</span>&#160;<span class="comment">  warranty.  In no event will the authors be held liable for any damages</span></div><div class="line"><a name="l00007"></a><span class="lineno">    7</span>&#160;<span class="comment">  arising from the use of this software.</span></div><div class="line"><a name="l00008"></a><span class="lineno">    8</span>&#160;<span class="comment"></span></div><div class="line"><a name="l00009"></a><span class="lineno">    9</span>&#160;<span class="comment">  Permission is granted to anyone to use this software for any purpose,</span></div><div class="line"><a name="l00010"></a><span class="lineno">   10</span>&#160;<span class="comment">  including commercial applications, and to alter it and redistribute it</span></div><div class="line"><a name="l00011"></a><span class="lineno">   11</span>&#160;<span class="comment">  freely, subject to the following restrictions:</span></div><div class="line"><a name="l00012"></a><span class="lineno">   12</span>&#160;<span class="comment"></span></div><div class="line"><a name="l00013"></a><span class="lineno">   13</span>&#160;<span class="comment">  1. The origin of this software must not be misrepresented; you must not</span></div><div class="line"><a name="l00014"></a><span class="lineno">   14</span>&#160;<span class="comment">     claim that you wrote the original software. If you use this software</span></div><div class="line"><a name="l00015"></a><span class="lineno">   15</span>&#160;<span class="comment">     in a product, an acknowledgment in the product documentation would be</span></div><div class="line"><a name="l00016"></a><span class="lineno">   16</span>&#160;<span class="comment">     appreciated but is not required.</span></div><div class="line"><a name="l00017"></a><span class="lineno">   17</span>&#160;<span class="comment">  2. Altered source versions must be plainly marked as such, and must not be</span></div><div class="line"><a name="l00018"></a><span class="lineno">   18</span>&#160;<span class="comment">     misrepresented as being the original software.</span></div><div class="line"><a name="l00019"></a><span class="lineno">   19</span>&#160;<span class="comment">  3. This notice may not be removed or altered from any source distribution.</span></div><div class="line"><a name="l00020"></a><span class="lineno">   20</span>&#160;<span class="comment">*/</span></div><div class="line"><a name="l00021"></a><span class="lineno">   21</span>&#160;</div><div class="line"><a name="l00035"></a><span class="lineno">   35</span>&#160;<span class="preprocessor">#ifndef SDL_opengl_h_</span></div><div class="line"><a name="l00036"></a><span class="lineno">   36</span>&#160;<span class="preprocessor">#define SDL_opengl_h_</span></div><div class="line"><a name="l00037"></a><span class="lineno">   37</span>&#160;</div><div class="line"><a name="l00038"></a><span class="lineno">   38</span>&#160;<span class="preprocessor">#include &quot;SDL_config.h&quot;</span></div><div class="line"><a name="l00039"></a><span class="lineno">   39</span>&#160;</div><div class="line"><a name="l00040"></a><span class="lineno">   40</span>&#160;<span class="preprocessor">#ifndef __IPHONEOS__  </span><span class="comment">/* No OpenGL on iOS. */</span><span class="preprocessor"></span></div><div class="line"><a name="l00041"></a><span class="lineno">   41</span>&#160;</div><div class="line"><a name="l00042"></a><span class="lineno">   42</span>&#160;<span class="comment">/*</span></div><div class="line"><a name="l00043"></a><span class="lineno">   43</span>&#160;<span class="comment"> * Mesa 3-D graphics library</span></div><div class="line"><a name="l00044"></a><span class="lineno">   44</span>&#160;<span class="comment"> *</span></div><div class="line"><a name="l00045"></a><span class="lineno">   45</span>&#160;<span class="comment"> * Copyright (C) 1999-2006  Brian Paul   All Rights Reserved.</span></div><div class="line"><a name="l00046"></a><span class="lineno">   46</span>&#160;<span class="comment"> * Copyright (C) 2009  VMware, Inc.  All Rights Reserved.</span></div><div class="line"><a name="l00047"></a><span class="lineno">   47</span>&#160;<span class="comment"> *</span></div><div class="line"><a name="l00048"></a><span class="lineno">   48</span>&#160;<span class="comment"> * Permission is hereby granted, free of charge, to any person obtaining a</span></div><div class="line"><a name="l00049"></a><span class="lineno">   49</span>&#160;<span class="comment"> * copy of this software and associated documentation files (the &quot;Software&quot;),</span></div><div class="line"><a name="l00050"></a><span class="lineno">   50</span>&#160;<span class="comment"> * to deal in the Software without restriction, including without limitation</span></div><div class="line"><a name="l00051"></a><span class="lineno">   51</span>&#160;<span class="comment"> * the rights to use, copy, modify, merge, publish, distribute, sublicense,</span></div><div class="line"><a name="l00052"></a><span class="lineno">   52</span>&#160;<span class="comment"> * and/or sell copies of the Software, and to permit persons to whom the</span></div><div class="line"><a name="l00053"></a><span class="lineno">   53</span>&#160;<span class="comment"> * Software is furnished to do so, subject to the following conditions:</span></div><div class="line"><a name="l00054"></a><span class="lineno">   54</span>&#160;<span class="comment"> *</span></div><div class="line"><a name="l00055"></a><span class="lineno">   55</span>&#160;<span class="comment"> * The above copyright notice and this permission notice shall be included</span></div><div class="line"><a name="l00056"></a><span class="lineno">   56</span>&#160;<span class="comment"> * in all copies or substantial portions of the Software.</span></div><div class="line"><a name="l00057"></a><span class="lineno">   57</span>&#160;<span class="comment"> *</span></div><div class="line"><a name="l00058"></a><span class="lineno">   58</span>&#160;<span class="comment"> * THE SOFTWARE IS PROVIDED &quot;AS IS&quot;, WITHOUT WARRANTY OF ANY KIND, EXPRESS</span></div><div class="line"><a name="l00059"></a><span class="lineno">   59</span>&#160;<span class="comment"> * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,</span></div><div class="line"><a name="l00060"></a><span class="lineno">   60</span>&#160;<span class="comment"> * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL</span></div><div class="line"><a name="l00061"></a><span class="lineno">   61</span>&#160;<span class="comment"> * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR</span></div><div class="line"><a name="l00062"></a><span class="lineno">   62</span>&#160;<span class="comment"> * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,</span></div><div class="line"><a name="l00063"></a><span class="lineno">   63</span>&#160;<span class="comment"> * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR</span></div><div class="line"><a name="l00064"></a><span class="lineno">   64</span>&#160;<span class="comment"> * OTHER DEALINGS IN THE SOFTWARE.</span></div><div class="line"><a name="l00065"></a><span class="lineno">   65</span>&#160;<span class="comment"> */</span></div><div class="line"><a name="l00066"></a><span class="lineno">   66</span>&#160;</div><div class="line"><a name="l00067"></a><span class="lineno">   67</span>&#160;</div><div class="line"><a name="l00068"></a><span class="lineno">   68</span>&#160;<span class="preprocessor">#ifndef __gl_h_</span></div><div class="line"><a name="l00069"></a><span class="lineno">   69</span>&#160;<span class="preprocessor">#define __gl_h_</span></div><div class="line"><a name="l00070"></a><span class="lineno">   70</span>&#160;</div><div class="line"><a name="l00071"></a><span class="lineno">   71</span>&#160;<span class="preprocessor">#if defined(USE_MGL_NAMESPACE)</span></div><div class="line"><a name="l00072"></a><span class="lineno">   72</span>&#160;<span class="preprocessor">#include &quot;gl_mangle.h&quot;</span></div><div class="line"><a name="l00073"></a><span class="lineno">   73</span>&#160;<span class="preprocessor">#endif</span></div><div class="line"><a name="l00074"></a><span class="lineno">   74</span>&#160;</div><div class="line"><a name="l00075"></a><span class="lineno">   75</span>&#160;</div><div class="line"><a name="l00076"></a><span class="lineno">   76</span>&#160;<span class="comment">/**********************************************************************</span></div><div class="line"><a name="l00077"></a><span class="lineno">   77</span>&#160;<span class="comment"> * Begin system-specific stuff.</span></div><div class="line"><a name="l00078"></a><span class="lineno">   78</span>&#160;<span class="comment"> */</span></div><div class="line"><a name="l00079"></a><span class="lineno">   79</span>&#160;</div><div class="line"><a name="l00080"></a><span class="lineno">   80</span>&#160;<span class="preprocessor">#if defined(_WIN32) &amp;&amp; !defined(__WIN32__) &amp;&amp; !defined(__CYGWIN__)</span></div><div class="line"><a name="l00081"></a><span class="lineno">   81</span>&#160;<span class="preprocessor">#define __WIN32__</span></div><div class="line"><a name="l00082"></a><span class="lineno">   82</span>&#160;<span class="preprocessor">#endif</span></div><div class="line"><a name="l00083"></a><span class="lineno">   83</span>&#160;</div><div class="line"><a name="l00084"></a><span class="lineno">   84</span>&#160;<span class="preprocessor">#if defined(__WIN32__) &amp;&amp; !defined(__CYGWIN__)</span></div><div class="line"><a name="l00085"></a><span class="lineno">   85</span>&#160;<span class="preprocessor">#  if (defined(_MSC_VER) || defined(__MINGW32__)) &amp;&amp; defined(BUILD_GL32) </span><span class="comment">/* tag specify we&#39;re building mesa as a DLL */</span><span class="preprocessor"></span></div><div class="line"><a name="l00086"></a><span class="lineno">   86</span>&#160;<span class="preprocessor">#    define GLAPI __declspec(dllexport)</span></div><div class="line"><a name="l00087"></a><span class="lineno">   87</span>&#160;<span class="preprocessor">#  elif (defined(_MSC_VER) || defined(__MINGW32__)) &amp;&amp; defined(_DLL) </span><span class="comment">/* tag specifying we&#39;re building for DLL runtime support */</span><span class="preprocessor"></span></div><div class="line"><a name="l00088"></a><span class="lineno">   88</span>&#160;<span class="preprocessor">#    define GLAPI __declspec(dllimport)</span></div><div class="line"><a name="l00089"></a><span class="lineno">   89</span>&#160;<span class="preprocessor">#  else </span><span class="comment">/* for use with static link lib build of Win32 edition only */</span><span class="preprocessor"></span></div><div class="line"><a name="l00090"></a><span class="lineno">   90</span>&#160;<span class="preprocessor">#    define GLAPI extern</span></div><div class="line"><a name="l00091"></a><span class="lineno">   91</span>&#160;<span class="preprocessor">#  endif </span><span class="comment">/* _STATIC_MESA support */</span><span class="preprocessor"></span></div><div class="line"><a name="l00092"></a><span class="lineno">   92</span>&#160;<span class="preprocessor">#  if defined(__MINGW32__) &amp;&amp; defined(GL_NO_STDCALL) || defined(UNDER_CE)  </span><span class="comment">/* The generated DLLs by MingW with STDCALL are not compatible with the ones done by Microsoft&#39;s compilers */</span><span class="preprocessor"></span></div><div class="line"><a name="l00093"></a><span class="lineno">   93</span>&#160;<span class="preprocessor">#    define GLAPIENTRY </span></div><div class="line"><a name="l00094"></a><span class="lineno">   94</span>&#160;<span class="preprocessor">#  else</span></div><div class="line"><a name="l00095"></a><span class="lineno">   95</span>&#160;<span class="preprocessor">#    define GLAPIENTRY __stdcall</span></div><div class="line"><a name="l00096"></a><span class="lineno">   96</span>&#160;<span class="preprocessor">#  endif</span></div><div class="line"><a name="l00097"></a><span class="lineno">   97</span>&#160;<span class="preprocessor">#elif defined(__CYGWIN__) &amp;&amp; defined(USE_OPENGL32) </span><span class="comment">/* use native windows opengl32 */</span><span class="preprocessor"></span></div><div class="line"><a name="l00098"></a><span class="lineno">   98</span>&#160;<span class="preprocessor">#  define GLAPI extern</span></div><div class="line"><a name="l00099"></a><span class="lineno">   99</span>&#160;<span class="preprocessor">#  define GLAPIENTRY __stdcall</span></div><div class="line"><a name="l00100"></a><span class="lineno">  100</span>&#160;<span class="preprocessor">#elif defined(__OS2__) || defined(__EMX__) </span><span class="comment">/* native os/2 opengl */</span><span class="preprocessor"></span></div><div class="line"><a name="l00101"></a><span class="lineno">  101</span>&#160;<span class="preprocessor">#  define GLAPI extern</span></div><div class="line"><a name="l00102"></a><span class="lineno">  102</span>&#160;<span class="preprocessor">#  define GLAPIENTRY _System</span></div><div class="line"><a name="l00103"></a><span class="lineno">  103</span>&#160;<span class="preprocessor">#  define APIENTRY _System</span></div><div class="line"><a name="l00104"></a><span class="lineno">  104</span>&#160;<span class="preprocessor">#  if defined(__GNUC__) &amp;&amp; !defined(_System)</span></div><div class="line"><a name="l00105"></a><span class="lineno">  105</span>&#160;<span class="preprocessor">#    define _System</span></div><div class="line"><a name="l00106"></a><span class="lineno">  106</span>&#160;<span class="preprocessor">#  endif</span></div><div class="line"><a name="l00107"></a><span class="lineno">  107</span>&#160;<span class="preprocessor">#elif (defined(__GNUC__) &amp;&amp; __GNUC__ &gt;= 4) || (defined(__SUNPRO_C) &amp;&amp; (__SUNPRO_C &gt;= 0x590))</span></div><div class="line"><a name="l00108"></a><span class="lineno">  108</span>&#160;<span class="preprocessor">#  define GLAPI __attribute__((visibility(&quot;default&quot;)))</span></div><div class="line"><a name="l00109"></a><span class="lineno">  109</span>&#160;<span class="preprocessor">#  define GLAPIENTRY</span></div><div class="line"><a name="l00110"></a><span class="lineno">  110</span>&#160;<span class="preprocessor">#endif </span><span class="comment">/* WIN32 &amp;&amp; !CYGWIN */</span><span class="preprocessor"></span></div><div class="line"><a name="l00111"></a><span class="lineno">  111</span>&#160;</div><div class="line"><a name="l00112"></a><span class="lineno">  112</span>&#160;<span class="comment">/*</span></div><div class="line"><a name="l00113"></a><span class="lineno">  113</span>&#160;<span class="comment"> * WINDOWS: Include windows.h here to define APIENTRY.</span></div><div class="line"><a name="l00114"></a><span class="lineno">  114</span>&#160;<span class="comment"> * It is also useful when applications include this file by</span></div><div class="line"><a name="l00115"></a><span class="lineno">  115</span>&#160;<span class="comment"> * including only glut.h, since glut.h depends on windows.h.</span></div><div class="line"><a name="l00116"></a><span class="lineno">  116</span>&#160;<span class="comment"> * Applications needing to include windows.h with parms other</span></div><div class="line"><a name="l00117"></a><span class="lineno">  117</span>&#160;<span class="comment"> * than &quot;WIN32_LEAN_AND_MEAN&quot; may include windows.h before</span></div><div class="line"><a name="l00118"></a><span class="lineno">  118</span>&#160;<span class="comment"> * glut.h or gl.h.</span></div><div class="line"><a name="l00119"></a><span class="lineno">  119</span>&#160;<span class="comment"> */</span></div><div class="line"><a name="l00120"></a><span class="lineno">  120</span>&#160;<span class="preprocessor">#if defined(_WIN32) &amp;&amp; !defined(APIENTRY) &amp;&amp; !defined(__CYGWIN__)</span></div><div class="line"><a name="l00121"></a><span class="lineno">  121</span>&#160;<span class="preprocessor">#ifndef WIN32_LEAN_AND_MEAN</span></div><div class="line"><a name="l00122"></a><span class="lineno">  122</span>&#160;<span class="preprocessor">#define WIN32_LEAN_AND_MEAN 1</span></div><div class="line"><a name="l00123"></a><span class="lineno">  123</span>&#160;<span class="preprocessor">#endif</span></div><div class="line"><a name="l00124"></a><span class="lineno">  124</span>&#160;<span class="preprocessor">#ifndef NOMINMAX   </span><span class="comment">/* don&#39;t define min() and max(). */</span><span class="preprocessor"></span></div><div class="line"><a name="l00125"></a><span class="lineno">  125</span>&#160;<span class="preprocessor">#define NOMINMAX</span></div><div class="line"><a name="l00126"></a><span class="lineno">  126</span>&#160;<span class="preprocessor">#endif</span></div><div class="line"><a name="l00127"></a><span class="lineno">  127</span>&#160;<span class="preprocessor">#include &lt;windows.h&gt;</span></div><div class="line"><a name="l00128"></a><span class="lineno">  128</span>&#160;<span class="preprocessor">#endif</span></div><div class="line"><a name="l00129"></a><span class="lineno">  129</span>&#160;</div><div class="line"><a name="l00130"></a><span class="lineno">  130</span>&#160;<span class="preprocessor">#ifndef GLAPI</span></div><div class="line"><a name="l00131"></a><span class="lineno">  131</span>&#160;<span class="preprocessor">#define GLAPI extern</span></div><div class="line"><a name="l00132"></a><span class="lineno">  132</span>&#160;<span class="preprocessor">#endif</span></div><div class="line"><a name="l00133"></a><span class="lineno">  133</span>&#160;</div><div class="line"><a name="l00134"></a><span class="lineno">  134</span>&#160;<span class="preprocessor">#ifndef GLAPIENTRY</span></div><div class="line"><a name="l00135"></a><span class="lineno">  135</span>&#160;<span class="preprocessor">#define GLAPIENTRY</span></div><div class="line"><a name="l00136"></a><span class="lineno">  136</span>&#160;<span class="preprocessor">#endif</span></div><div class="line"><a name="l00137"></a><span class="lineno">  137</span>&#160;</div><div class="line"><a name="l00138"></a><span class="lineno">  138</span>&#160;<span class="preprocessor">#ifndef APIENTRY</span></div><div class="line"><a name="l00139"></a><span class="lineno">  139</span>&#160;<span class="preprocessor">#define APIENTRY GLAPIENTRY</span></div><div class="line"><a name="l00140"></a><span class="lineno">  140</span>&#160;<span class="preprocessor">#endif</span></div><div class="line"><a name="l00141"></a><span class="lineno">  141</span>&#160;</div><div class="line"><a name="l00142"></a><span class="lineno">  142</span>&#160;<span class="comment">/* &quot;P&quot; suffix to be used for a pointer to a function */</span></div><div class="line"><a name="l00143"></a><span class="lineno">  143</span>&#160;<span class="preprocessor">#ifndef APIENTRYP</span></div><div class="line"><a name="l00144"></a><span class="lineno">  144</span>&#160;<span class="preprocessor">#define APIENTRYP APIENTRY *</span></div><div class="line"><a name="l00145"></a><span class="lineno">  145</span>&#160;<span class="preprocessor">#endif</span></div><div class="line"><a name="l00146"></a><span class="lineno">  146</span>&#160;</div><div class="line"><a name="l00147"></a><span class="lineno">  147</span>&#160;<span class="preprocessor">#ifndef GLAPIENTRYP</span></div><div class="line"><a name="l00148"></a><span class="lineno">  148</span>&#160;<span class="preprocessor">#define GLAPIENTRYP GLAPIENTRY *</span></div><div class="line"><a name="l00149"></a><span class="lineno">  149</span>&#160;<span class="preprocessor">#endif</span></div><div class="line"><a name="l00150"></a><span class="lineno">  150</span>&#160;</div><div class="line"><a name="l00151"></a><span class="lineno">  151</span>&#160;<span class="preprocessor">#if defined(PRAGMA_EXPORT_SUPPORTED)</span></div><div class="line"><a name="l00152"></a><span class="lineno">  152</span>&#160;<span class="preprocessor">#pragma export on</span></div><div class="line"><a name="l00153"></a><span class="lineno">  153</span>&#160;<span class="preprocessor">#endif</span></div><div class="line"><a name="l00154"></a><span class="lineno">  154</span>&#160;</div><div class="line"><a name="l00155"></a><span class="lineno">  155</span>&#160;<span class="comment">/*</span></div><div class="line"><a name="l00156"></a><span class="lineno">  156</span>&#160;<span class="comment"> * End system-specific stuff.</span></div><div class="line"><a name="l00157"></a><span class="lineno">  157</span>&#160;<span class="comment"> **********************************************************************/</span></div><div class="line"><a name="l00158"></a><span class="lineno">  158</span>&#160;</div><div class="line"><a name="l00159"></a><span class="lineno">  159</span>&#160;</div><div class="line"><a name="l00160"></a><span class="lineno">  160</span>&#160;</div><div class="line"><a name="l00161"></a><span class="lineno">  161</span>&#160;<span class="preprocessor">#ifdef __cplusplus</span></div><div class="line"><a name="l00162"></a><span class="lineno">  162</span>&#160;<span class="keyword">extern</span> <span class="stringliteral">&quot;C&quot;</span> {</div><div class="line"><a name="l00163"></a><span class="lineno">  163</span>&#160;<span class="preprocessor">#endif</span></div><div class="line"><a name="l00164"></a><span class="lineno">  164</span>&#160;</div><div class="line"><a name="l00165"></a><span class="lineno">  165</span>&#160;</div><div class="line"><a name="l00166"></a><span class="lineno">  166</span>&#160;</div><div class="line"><a name="l00167"></a><span class="lineno">  167</span>&#160;<span class="preprocessor">#define GL_VERSION_1_1   1</span></div><div class="line"><a name="l00168"></a><span class="lineno">  168</span>&#160;<span class="preprocessor">#define GL_VERSION_1_2   1</span></div><div class="line"><a name="l00169"></a><span class="lineno">  169</span>&#160;<span class="preprocessor">#define GL_VERSION_1_3   1</span></div><div class="line"><a name="l00170"></a><span class="lineno">  170</span>&#160;<span class="preprocessor">#define GL_ARB_imaging   1</span></div><div class="line"><a name="l00171"></a><span class="lineno">  171</span>&#160;</div><div class="line"><a name="l00172"></a><span class="lineno">  172</span>&#160;</div><div class="line"><a name="l00173"></a><span class="lineno">  173</span>&#160;<span class="comment">/*</span></div><div class="line"><a name="l00174"></a><span class="lineno">  174</span>&#160;<span class="comment"> * Datatypes</span></div><div class="line"><a name="l00175"></a><span class="lineno">  175</span>&#160;<span class="comment"> */</span></div><div class="line"><a name="l00176"></a><span class="lineno">  176</span>&#160;<span class="keyword">typedef</span> <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span>    GLenum;</div><div class="line"><a name="l00177"></a><span class="lineno">  177</span>&#160;<span class="keyword">typedef</span> <span class="keywordtype">unsigned</span> <span class="keywordtype">char</span>   GLboolean;</div><div class="line"><a name="l00178"></a><span class="lineno">  178</span>&#160;<span class="keyword">typedef</span> <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span>    GLbitfield;</div><div class="line"><a name="l00179"></a><span class="lineno">  179</span>&#160;<span class="keyword">typedef</span> <span class="keywordtype">void</span>        GLvoid;</div><div class="line"><a name="l00180"></a><span class="lineno">  180</span>&#160;<span class="keyword">typedef</span> <span class="keywordtype">signed</span> <span class="keywordtype">char</span> GLbyte;     <span class="comment">/* 1-byte signed */</span></div><div class="line"><a name="l00181"></a><span class="lineno">  181</span>&#160;<span class="keyword">typedef</span> <span class="keywordtype">short</span>       GLshort;    <span class="comment">/* 2-byte signed */</span></div><div class="line"><a name="l00182"></a><span class="lineno">  182</span>&#160;<span class="keyword">typedef</span> <span class="keywordtype">int</span>     GLint;      <span class="comment">/* 4-byte signed */</span></div><div class="line"><a name="l00183"></a><span class="lineno">  183</span>&#160;<span class="keyword">typedef</span> <span class="keywordtype">unsigned</span> <span class="keywordtype">char</span>   GLubyte;    <span class="comment">/* 1-byte unsigned */</span></div><div class="line"><a name="l00184"></a><span class="lineno">  184</span>&#160;<span class="keyword">typedef</span> <span class="keywordtype">unsigned</span> <span class="keywordtype">short</span>  GLushort;   <span class="comment">/* 2-byte unsigned */</span></div><div class="line"><a name="l00185"></a><span class="lineno">  185</span>&#160;<span class="keyword">typedef</span> <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span>    GLuint;     <span class="comment">/* 4-byte unsigned */</span></div><div class="line"><a name="l00186"></a><span class="lineno">  186</span>&#160;<span class="keyword">typedef</span> <span class="keywordtype">int</span>     GLsizei;    <span class="comment">/* 4-byte signed */</span></div><div class="line"><a name="l00187"></a><span class="lineno">  187</span>&#160;<span class="keyword">typedef</span> <span class="keywordtype">float</span>       GLfloat;    <span class="comment">/* single precision float */</span></div><div class="line"><a name="l00188"></a><span class="lineno">  188</span>&#160;<span class="keyword">typedef</span> <span class="keywordtype">float</span>       GLclampf;   <span class="comment">/* single precision float in [0,1] */</span></div><div class="line"><a name="l00189"></a><span class="lineno">  189</span>&#160;<span class="keyword">typedef</span> <span class="keywordtype">double</span>      GLdouble;   <span class="comment">/* double precision float */</span></div><div class="line"><a name="l00190"></a><span class="lineno">  190</span>&#160;<span class="keyword">typedef</span> <span class="keywordtype">double</span>      GLclampd;   <span class="comment">/* double precision float in [0,1] */</span></div><div class="line"><a name="l00191"></a><span class="lineno">  191</span>&#160;</div><div class="line"><a name="l00192"></a><span class="lineno">  192</span>&#160;</div><div class="line"><a name="l00193"></a><span class="lineno">  193</span>&#160;</div><div class="line"><a name="l00194"></a><span class="lineno">  194</span>&#160;<span class="comment">/*</span></div><div class="line"><a name="l00195"></a><span class="lineno">  195</span>&#160;<span class="comment"> * Constants</span></div><div class="line"><a name="l00196"></a><span class="lineno">  196</span>&#160;<span class="comment"> */</span></div><div class="line"><a name="l00197"></a><span class="lineno">  197</span>&#160;</div><div class="line"><a name="l00198"></a><span class="lineno">  198</span>&#160;<span class="comment">/* Boolean values */</span></div><div class="line"><a name="l00199"></a><span class="lineno">  199</span>&#160;<span class="preprocessor">#define GL_FALSE                0</span></div><div class="line"><a name="l00200"></a><span class="lineno">  200</span>&#160;<span class="preprocessor">#define GL_TRUE                 1</span></div><div class="line"><a name="l00201"></a><span class="lineno">  201</span>&#160;</div><div class="line"><a name="l00202"></a><span class="lineno">  202</span>&#160;<span class="comment">/* Data types */</span></div><div class="line"><a name="l00203"></a><span class="lineno">  203</span>&#160;<span class="preprocessor">#define GL_BYTE                 0x1400</span></div><div class="line"><a name="l00204"></a><span class="lineno">  204</span>&#160;<span class="preprocessor">#define GL_UNSIGNED_BYTE            0x1401</span></div><div class="line"><a name="l00205"></a><span class="lineno">  205</span>&#160;<span class="preprocessor">#define GL_SHORT                0x1402</span></div><div class="line"><a name="l00206"></a><span class="lineno">  206</span>&#160;<span class="preprocessor">#define GL_UNSIGNED_SHORT           0x1403</span></div><div class="line"><a name="l00207"></a><span class="lineno">  207</span>&#160;<span class="preprocessor">#define GL_INT                  0x1404</span></div><div class="line"><a name="l00208"></a><span class="lineno">  208</span>&#160;<span class="preprocessor">#define GL_UNSIGNED_INT             0x1405</span></div><div class="line"><a name="l00209"></a><span class="lineno">  209</span>&#160;<span class="preprocessor">#define GL_FLOAT                0x1406</span></div><div class="line"><a name="l00210"></a><span class="lineno">  210</span>&#160;<span class="preprocessor">#define GL_2_BYTES              0x1407</span></div><div class="line"><a name="l00211"></a><span class="lineno">  211</span>&#160;<span class="preprocessor">#define GL_3_BYTES              0x1408</span></div><div class="line"><a name="l00212"></a><span class="lineno">  212</span>&#160;<span class="preprocessor">#define GL_4_BYTES              0x1409</span></div><div class="line"><a name="l00213"></a><span class="lineno">  213</span>&#160;<span class="preprocessor">#define GL_DOUBLE               0x140A</span></div><div class="line"><a name="l00214"></a><span class="lineno">  214</span>&#160;</div><div class="line"><a name="l00215"></a><span class="lineno">  215</span>&#160;<span class="comment">/* Primitives */</span></div><div class="line"><a name="l00216"></a><span class="lineno">  216</span>&#160;<span class="preprocessor">#define GL_POINTS               0x0000</span></div><div class="line"><a name="l00217"></a><span class="lineno">  217</span>&#160;<span class="preprocessor">#define GL_LINES                0x0001</span></div><div class="line"><a name="l00218"></a><span class="lineno">  218</span>&#160;<span class="preprocessor">#define GL_LINE_LOOP                0x0002</span></div><div class="line"><a name="l00219"></a><span class="lineno">  219</span>&#160;<span class="preprocessor">#define GL_LINE_STRIP               0x0003</span></div><div class="line"><a name="l00220"></a><span class="lineno">  220</span>&#160;<span class="preprocessor">#define GL_TRIANGLES                0x0004</span></div><div class="line"><a name="l00221"></a><span class="lineno">  221</span>&#160;<span class="preprocessor">#define GL_TRIANGLE_STRIP           0x0005</span></div><div class="line"><a name="l00222"></a><span class="lineno">  222</span>&#160;<span class="preprocessor">#define GL_TRIANGLE_FAN             0x0006</span></div><div class="line"><a name="l00223"></a><span class="lineno">  223</span>&#160;<span class="preprocessor">#define GL_QUADS                0x0007</span></div><div class="line"><a name="l00224"></a><span class="lineno">  224</span>&#160;<span class="preprocessor">#define GL_QUAD_STRIP               0x0008</span></div><div class="line"><a name="l00225"></a><span class="lineno">  225</span>&#160;<span class="preprocessor">#define GL_POLYGON              0x0009</span></div><div class="line"><a name="l00226"></a><span class="lineno">  226</span>&#160;</div><div class="line"><a name="l00227"></a><span class="lineno">  227</span>&#160;<span class="comment">/* Vertex Arrays */</span></div><div class="line"><a name="l00228"></a><span class="lineno">  228</span>&#160;<span class="preprocessor">#define GL_VERTEX_ARRAY             0x8074</span></div><div class="line"><a name="l00229"></a><span class="lineno">  229</span>&#160;<span class="preprocessor">#define GL_NORMAL_ARRAY             0x8075</span></div><div class="line"><a name="l00230"></a><span class="lineno">  230</span>&#160;<span class="preprocessor">#define GL_COLOR_ARRAY              0x8076</span></div><div class="line"><a name="l00231"></a><span class="lineno">  231</span>&#160;<span class="preprocessor">#define GL_INDEX_ARRAY              0x8077</span></div><div class="line"><a name="l00232"></a><span class="lineno">  232</span>&#160;<span class="preprocessor">#define GL_TEXTURE_COORD_ARRAY          0x8078</span></div><div class="line"><a name="l00233"></a><span class="lineno">  233</span>&#160;<span class="preprocessor">#define GL_EDGE_FLAG_ARRAY          0x8079</span></div><div class="line"><a name="l00234"></a><span class="lineno">  234</span>&#160;<span class="preprocessor">#define GL_VERTEX_ARRAY_SIZE            0x807A</span></div><div class="line"><a name="l00235"></a><span class="lineno">  235</span>&#160;<span class="preprocessor">#define GL_VERTEX_ARRAY_TYPE            0x807B</span></div><div class="line"><a name="l00236"></a><span class="lineno">  236</span>&#160;<span class="preprocessor">#define GL_VERTEX_ARRAY_STRIDE          0x807C</span></div><div class="line"><a name="l00237"></a><span class="lineno">  237</span>&#160;<span class="preprocessor">#define GL_NORMAL_ARRAY_TYPE            0x807E</span></div><div class="line"><a name="l00238"></a><span class="lineno">  238</span>&#160;<span class="preprocessor">#define GL_NORMAL_ARRAY_STRIDE          0x807F</span></div><div class="line"><a name="l00239"></a><span class="lineno">  239</span>&#160;<span class="preprocessor">#define GL_COLOR_ARRAY_SIZE         0x8081</span></div><div class="line"><a name="l00240"></a><span class="lineno">  240</span>&#160;<span class="preprocessor">#define GL_COLOR_ARRAY_TYPE         0x8082</span></div><div class="line"><a name="l00241"></a><span class="lineno">  241</span>&#160;<span class="preprocessor">#define GL_COLOR_ARRAY_STRIDE           0x8083</span></div><div class="line"><a name="l00242"></a><span class="lineno">  242</span>&#160;<span class="preprocessor">#define GL_INDEX_ARRAY_TYPE         0x8085</span></div><div class="line"><a name="l00243"></a><span class="lineno">  243</span>&#160;<span class="preprocessor">#define GL_INDEX_ARRAY_STRIDE           0x8086</span></div><div class="line"><a name="l00244"></a><span class="lineno">  244</span>&#160;<span class="preprocessor">#define GL_TEXTURE_COORD_ARRAY_SIZE     0x8088</span></div><div class="line"><a name="l00245"></a><span class="lineno">  245</span>&#160;<span class="preprocessor">#define GL_TEXTURE_COORD_ARRAY_TYPE     0x8089</span></div><div class="line"><a name="l00246"></a><span class="lineno">  246</span>&#160;<span class="preprocessor">#define GL_TEXTURE_COORD_ARRAY_STRIDE       0x808A</span></div><div class="line"><a name="l00247"></a><span class="lineno">  247</span>&#160;<span class="preprocessor">#define GL_EDGE_FLAG_ARRAY_STRIDE       0x808C</span></div><div class="line"><a name="l00248"></a><span class="lineno">  248</span>&#160;<span class="preprocessor">#define GL_VERTEX_ARRAY_POINTER         0x808E</span></div><div class="line"><a name="l00249"></a><span class="lineno">  249</span>&#160;<span class="preprocessor">#define GL_NORMAL_ARRAY_POINTER         0x808F</span></div><div class="line"><a name="l00250"></a><span class="lineno">  250</span>&#160;<span class="preprocessor">#define GL_COLOR_ARRAY_POINTER          0x8090</span></div><div class="line"><a name="l00251"></a><span class="lineno">  251</span>&#160;<span class="preprocessor">#define GL_INDEX_ARRAY_POINTER          0x8091</span></div><div class="line"><a name="l00252"></a><span class="lineno">  252</span>&#160;<span class="preprocessor">#define GL_TEXTURE_COORD_ARRAY_POINTER      0x8092</span></div><div class="line"><a name="l00253"></a><span class="lineno">  253</span>&#160;<span class="preprocessor">#define GL_EDGE_FLAG_ARRAY_POINTER      0x8093</span></div><div class="line"><a name="l00254"></a><span class="lineno">  254</span>&#160;<span class="preprocessor">#define GL_V2F                  0x2A20</span></div><div class="line"><a name="l00255"></a><span class="lineno">  255</span>&#160;<span class="preprocessor">#define GL_V3F                  0x2A21</span></div><div class="line"><a name="l00256"></a><span class="lineno">  256</span>&#160;<span class="preprocessor">#define GL_C4UB_V2F             0x2A22</span></div><div class="line"><a name="l00257"></a><span class="lineno">  257</span>&#160;<span class="preprocessor">#define GL_C4UB_V3F             0x2A23</span></div><div class="line"><a name="l00258"></a><span class="lineno">  258</span>&#160;<span class="preprocessor">#define GL_C3F_V3F              0x2A24</span></div><div class="line"><a name="l00259"></a><span class="lineno">  259</span>&#160;<span class="preprocessor">#define GL_N3F_V3F              0x2A25</span></div><div class="line"><a name="l00260"></a><span class="lineno">  260</span>&#160;<span class="preprocessor">#define GL_C4F_N3F_V3F              0x2A26</span></div><div class="line"><a name="l00261"></a><span class="lineno">  261</span>&#160;<span class="preprocessor">#define GL_T2F_V3F              0x2A27</span></div><div class="line"><a name="l00262"></a><span class="lineno">  262</span>&#160;<span class="preprocessor">#define GL_T4F_V4F              0x2A28</span></div><div class="line"><a name="l00263"></a><span class="lineno">  263</span>&#160;<span class="preprocessor">#define GL_T2F_C4UB_V3F             0x2A29</span></div><div class="line"><a name="l00264"></a><span class="lineno">  264</span>&#160;<span class="preprocessor">#define GL_T2F_C3F_V3F              0x2A2A</span></div><div class="line"><a name="l00265"></a><span class="lineno">  265</span>&#160;<span class="preprocessor">#define GL_T2F_N3F_V3F              0x2A2B</span></div><div class="line"><a name="l00266"></a><span class="lineno">  266</span>&#160;<span class="preprocessor">#define GL_T2F_C4F_N3F_V3F          0x2A2C</span></div><div class="line"><a name="l00267"></a><span class="lineno">  267</span>&#160;<span class="preprocessor">#define GL_T4F_C4F_N3F_V4F          0x2A2D</span></div><div class="line"><a name="l00268"></a><span class="lineno">  268</span>&#160;</div><div class="line"><a name="l00269"></a><span class="lineno">  269</span>&#160;<span class="comment">/* Matrix Mode */</span></div><div class="line"><a name="l00270"></a><span class="lineno">  270</span>&#160;<span class="preprocessor">#define GL_MATRIX_MODE              0x0BA0</span></div><div class="line"><a name="l00271"></a><span class="lineno">  271</span>&#160;<span class="preprocessor">#define GL_MODELVIEW                0x1700</span></div><div class="line"><a name="l00272"></a><span class="lineno">  272</span>&#160;<span class="preprocessor">#define GL_PROJECTION               0x1701</span></div><div class="line"><a name="l00273"></a><span class="lineno">  273</span>&#160;<span class="preprocessor">#define GL_TEXTURE              0x1702</span></div><div class="line"><a name="l00274"></a><span class="lineno">  274</span>&#160;</div><div class="line"><a name="l00275"></a><span class="lineno">  275</span>&#160;<span class="comment">/* Points */</span></div><div class="line"><a name="l00276"></a><span class="lineno">  276</span>&#160;<span class="preprocessor">#define GL_POINT_SMOOTH             0x0B10</span></div><div class="line"><a name="l00277"></a><span class="lineno">  277</span>&#160;<span class="preprocessor">#define GL_POINT_SIZE               0x0B11</span></div><div class="line"><a name="l00278"></a><span class="lineno">  278</span>&#160;<span class="preprocessor">#define GL_POINT_SIZE_GRANULARITY       0x0B13</span></div><div class="line"><a name="l00279"></a><span class="lineno">  279</span>&#160;<span class="preprocessor">#define GL_POINT_SIZE_RANGE         0x0B12</span></div><div class="line"><a name="l00280"></a><span class="lineno">  280</span>&#160;</div><div class="line"><a name="l00281"></a><span class="lineno">  281</span>&#160;<span class="comment">/* Lines */</span></div><div class="line"><a name="l00282"></a><span class="lineno">  282</span>&#160;<span class="preprocessor">#define GL_LINE_SMOOTH              0x0B20</span></div><div class="line"><a name="l00283"></a><span class="lineno">  283</span>&#160;<span class="preprocessor">#define GL_LINE_STIPPLE             0x0B24</span></div><div class="line"><a name="l00284"></a><span class="lineno">  284</span>&#160;<span class="preprocessor">#define GL_LINE_STIPPLE_PATTERN         0x0B25</span></div><div class="line"><a name="l00285"></a><span class="lineno">  285</span>&#160;<span class="preprocessor">#define GL_LINE_STIPPLE_REPEAT          0x0B26</span></div><div class="line"><a name="l00286"></a><span class="lineno">  286</span>&#160;<span class="preprocessor">#define GL_LINE_WIDTH               0x0B21</span></div><div class="line"><a name="l00287"></a><span class="lineno">  287</span>&#160;<span class="preprocessor">#define GL_LINE_WIDTH_GRANULARITY       0x0B23</span></div><div class="line"><a name="l00288"></a><span class="lineno">  288</span>&#160;<span class="preprocessor">#define GL_LINE_WIDTH_RANGE         0x0B22</span></div><div class="line"><a name="l00289"></a><span class="lineno">  289</span>&#160;</div><div class="line"><a name="l00290"></a><span class="lineno">  290</span>&#160;<span class="comment">/* Polygons */</span></div><div class="line"><a name="l00291"></a><span class="lineno">  291</span>&#160;<span class="preprocessor">#define GL_POINT                0x1B00</span></div><div class="line"><a name="l00292"></a><span class="lineno">  292</span>&#160;<span class="preprocessor">#define GL_LINE                 0x1B01</span></div><div class="line"><a name="l00293"></a><span class="lineno">  293</span>&#160;<span class="preprocessor">#define GL_FILL                 0x1B02</span></div><div class="line"><a name="l00294"></a><span class="lineno">  294</span>&#160;<span class="preprocessor">#define GL_CW                   0x0900</span></div><div class="line"><a name="l00295"></a><span class="lineno">  295</span>&#160;<span class="preprocessor">#define GL_CCW                  0x0901</span></div><div class="line"><a name="l00296"></a><span class="lineno">  296</span>&#160;<span class="preprocessor">#define GL_FRONT                0x0404</span></div><div class="line"><a name="l00297"></a><span class="lineno">  297</span>&#160;<span class="preprocessor">#define GL_BACK                 0x0405</span></div><div class="line"><a name="l00298"></a><span class="lineno">  298</span>&#160;<span class="preprocessor">#define GL_POLYGON_MODE             0x0B40</span></div><div class="line"><a name="l00299"></a><span class="lineno">  299</span>&#160;<span class="preprocessor">#define GL_POLYGON_SMOOTH           0x0B41</span></div><div class="line"><a name="l00300"></a><span class="lineno">  300</span>&#160;<span class="preprocessor">#define GL_POLYGON_STIPPLE          0x0B42</span></div><div class="line"><a name="l00301"></a><span class="lineno">  301</span>&#160;<span class="preprocessor">#define GL_EDGE_FLAG                0x0B43</span></div><div class="line"><a name="l00302"></a><span class="lineno">  302</span>&#160;<span class="preprocessor">#define GL_CULL_FACE                0x0B44</span></div><div class="line"><a name="l00303"></a><span class="lineno">  303</span>&#160;<span class="preprocessor">#define GL_CULL_FACE_MODE           0x0B45</span></div><div class="line"><a name="l00304"></a><span class="lineno">  304</span>&#160;<span class="preprocessor">#define GL_FRONT_FACE               0x0B46</span></div><div class="line"><a name="l00305"></a><span class="lineno">  305</span>&#160;<span class="preprocessor">#define GL_POLYGON_OFFSET_FACTOR        0x8038</span></div><div class="line"><a name="l00306"></a><span class="lineno">  306</span>&#160;<span class="preprocessor">#define GL_POLYGON_OFFSET_UNITS         0x2A00</span></div><div class="line"><a name="l00307"></a><span class="lineno">  307</span>&#160;<span class="preprocessor">#define GL_POLYGON_OFFSET_POINT         0x2A01</span></div><div class="line"><a name="l00308"></a><span class="lineno">  308</span>&#160;<span class="preprocessor">#define GL_POLYGON_OFFSET_LINE          0x2A02</span></div><div class="line"><a name="l00309"></a><span class="lineno">  309</span>&#160;<span class="preprocessor">#define GL_POLYGON_OFFSET_FILL          0x8037</span></div><div class="line"><a name="l00310"></a><span class="lineno">  310</span>&#160;</div><div class="line"><a name="l00311"></a><span class="lineno">  311</span>&#160;<span class="comment">/* Display Lists */</span></div><div class="line"><a name="l00312"></a><span class="lineno">  312</span>&#160;<span class="preprocessor">#define GL_COMPILE              0x1300</span></div><div class="line"><a name="l00313"></a><span class="lineno">  313</span>&#160;<span class="preprocessor">#define GL_COMPILE_AND_EXECUTE          0x1301</span></div><div class="line"><a name="l00314"></a><span class="lineno">  314</span>&#160;<span class="preprocessor">#define GL_LIST_BASE                0x0B32</span></div><div class="line"><a name="l00315"></a><span class="lineno">  315</span>&#160;<span class="preprocessor">#define GL_LIST_INDEX               0x0B33</span></div><div class="line"><a name="l00316"></a><span class="lineno">  316</span>&#160;<span class="preprocessor">#define GL_LIST_MODE                0x0B30</span></div><div class="line"><a name="l00317"></a><span class="lineno">  317</span>&#160;</div><div class="line"><a name="l00318"></a><span class="lineno">  318</span>&#160;<span class="comment">/* Depth buffer */</span></div><div class="line"><a name="l00319"></a><span class="lineno">  319</span>&#160;<span class="preprocessor">#define GL_NEVER                0x0200</span></div><div class="line"><a name="l00320"></a><span class="lineno">  320</span>&#160;<span class="preprocessor">#define GL_LESS                 0x0201</span></div><div class="line"><a name="l00321"></a><span class="lineno">  321</span>&#160;<span class="preprocessor">#define GL_EQUAL                0x0202</span></div><div class="line"><a name="l00322"></a><span class="lineno">  322</span>&#160;<span class="preprocessor">#define GL_LEQUAL               0x0203</span></div><div class="line"><a name="l00323"></a><span class="lineno">  323</span>&#160;<span class="preprocessor">#define GL_GREATER              0x0204</span></div><div class="line"><a name="l00324"></a><span class="lineno">  324</span>&#160;<span class="preprocessor">#define GL_NOTEQUAL             0x0205</span></div><div class="line"><a name="l00325"></a><span class="lineno">  325</span>&#160;<span class="preprocessor">#define GL_GEQUAL               0x0206</span></div><div class="line"><a name="l00326"></a><span class="lineno">  326</span>&#160;<span class="preprocessor">#define GL_ALWAYS               0x0207</span></div><div class="line"><a name="l00327"></a><span class="lineno">  327</span>&#160;<span class="preprocessor">#define GL_DEPTH_TEST               0x0B71</span></div><div class="line"><a name="l00328"></a><span class="lineno">  328</span>&#160;<span class="preprocessor">#define GL_DEPTH_BITS               0x0D56</span></div><div class="line"><a name="l00329"></a><span class="lineno">  329</span>&#160;<span class="preprocessor">#define GL_DEPTH_CLEAR_VALUE            0x0B73</span></div><div class="line"><a name="l00330"></a><span class="lineno">  330</span>&#160;<span class="preprocessor">#define GL_DEPTH_FUNC               0x0B74</span></div><div class="line"><a name="l00331"></a><span class="lineno">  331</span>&#160;<span class="preprocessor">#define GL_DEPTH_RANGE              0x0B70</span></div><div class="line"><a name="l00332"></a><span class="lineno">  332</span>&#160;<span class="preprocessor">#define GL_DEPTH_WRITEMASK          0x0B72</span></div><div class="line"><a name="l00333"></a><span class="lineno">  333</span>&#160;<span class="preprocessor">#define GL_DEPTH_COMPONENT          0x1902</span></div><div class="line"><a name="l00334"></a><span class="lineno">  334</span>&#160;</div><div class="line"><a name="l00335"></a><span class="lineno">  335</span>&#160;<span class="comment">/* Lighting */</span></div><div class="line"><a name="l00336"></a><span class="lineno">  336</span>&#160;<span class="preprocessor">#define GL_LIGHTING             0x0B50</span></div><div class="line"><a name="l00337"></a><span class="lineno">  337</span>&#160;<span class="preprocessor">#define GL_LIGHT0               0x4000</span></div><div class="line"><a name="l00338"></a><span class="lineno">  338</span>&#160;<span class="preprocessor">#define GL_LIGHT1               0x4001</span></div><div class="line"><a name="l00339"></a><span class="lineno">  339</span>&#160;<span class="preprocessor">#define GL_LIGHT2               0x4002</span></div><div class="line"><a name="l00340"></a><span class="lineno">  340</span>&#160;<span class="preprocessor">#define GL_LIGHT3               0x4003</span></div><div class="line"><a name="l00341"></a><span class="lineno">  341</span>&#160;<span class="preprocessor">#define GL_LIGHT4               0x4004</span></div><div class="line"><a name="l00342"></a><span class="lineno">  342</span>&#160;<span class="preprocessor">#define GL_LIGHT5               0x4005</span></div><div class="line"><a name="l00343"></a><span class="lineno">  343</span>&#160;<span class="preprocessor">#define GL_LIGHT6               0x4006</span></div><div class="line"><a name="l00344"></a><span class="lineno">  344</span>&#160;<span class="preprocessor">#define GL_LIGHT7               0x4007</span></div><div class="line"><a name="l00345"></a><span class="lineno">  345</span>&#160;<span class="preprocessor">#define GL_SPOT_EXPONENT            0x1205</span></div><div class="line"><a name="l00346"></a><span class="lineno">  346</span>&#160;<span class="preprocessor">#define GL_SPOT_CUTOFF              0x1206</span></div><div class="line"><a name="l00347"></a><span class="lineno">  347</span>&#160;<span class="preprocessor">#define GL_CONSTANT_ATTENUATION         0x1207</span></div><div class="line"><a name="l00348"></a><span class="lineno">  348</span>&#160;<span class="preprocessor">#define GL_LINEAR_ATTENUATION           0x1208</span></div><div class="line"><a name="l00349"></a><span class="lineno">  349</span>&#160;<span class="preprocessor">#define GL_QUADRATIC_ATTENUATION        0x1209</span></div><div class="line"><a name="l00350"></a><span class="lineno">  350</span>&#160;<span class="preprocessor">#define GL_AMBIENT              0x1200</span></div><div class="line"><a name="l00351"></a><span class="lineno">  351</span>&#160;<span class="preprocessor">#define GL_DIFFUSE              0x1201</span></div><div class="line"><a name="l00352"></a><span class="lineno">  352</span>&#160;<span class="preprocessor">#define GL_SPECULAR             0x1202</span></div><div class="line"><a name="l00353"></a><span class="lineno">  353</span>&#160;<span class="preprocessor">#define GL_SHININESS                0x1601</span></div><div class="line"><a name="l00354"></a><span class="lineno">  354</span>&#160;<span class="preprocessor">#define GL_EMISSION             0x1600</span></div><div class="line"><a name="l00355"></a><span class="lineno">  355</span>&#160;<span class="preprocessor">#define GL_POSITION             0x1203</span></div><div class="line"><a name="l00356"></a><span class="lineno">  356</span>&#160;<span class="preprocessor">#define GL_SPOT_DIRECTION           0x1204</span></div><div class="line"><a name="l00357"></a><span class="lineno">  357</span>&#160;<span class="preprocessor">#define GL_AMBIENT_AND_DIFFUSE          0x1602</span></div><div class="line"><a name="l00358"></a><span class="lineno">  358</span>&#160;<span class="preprocessor">#define GL_COLOR_INDEXES            0x1603</span></div><div class="line"><a name="l00359"></a><span class="lineno">  359</span>&#160;<span class="preprocessor">#define GL_LIGHT_MODEL_TWO_SIDE         0x0B52</span></div><div class="line"><a name="l00360"></a><span class="lineno">  360</span>&#160;<span class="preprocessor">#define GL_LIGHT_MODEL_LOCAL_VIEWER     0x0B51</span></div><div class="line"><a name="l00361"></a><span class="lineno">  361</span>&#160;<span class="preprocessor">#define GL_LIGHT_MODEL_AMBIENT          0x0B53</span></div><div class="line"><a name="l00362"></a><span class="lineno">  362</span>&#160;<span class="preprocessor">#define GL_FRONT_AND_BACK           0x0408</span></div><div class="line"><a name="l00363"></a><span class="lineno">  363</span>&#160;<span class="preprocessor">#define GL_SHADE_MODEL              0x0B54</span></div><div class="line"><a name="l00364"></a><span class="lineno">  364</span>&#160;<span class="preprocessor">#define GL_FLAT                 0x1D00</span></div><div class="line"><a name="l00365"></a><span class="lineno">  365</span>&#160;<span class="preprocessor">#define GL_SMOOTH               0x1D01</span></div><div class="line"><a name="l00366"></a><span class="lineno">  366</span>&#160;<span class="preprocessor">#define GL_COLOR_MATERIAL           0x0B57</span></div><div class="line"><a name="l00367"></a><span class="lineno">  367</span>&#160;<span class="preprocessor">#define GL_COLOR_MATERIAL_FACE          0x0B55</span></div><div class="line"><a name="l00368"></a><span class="lineno">  368</span>&#160;<span class="preprocessor">#define GL_COLOR_MATERIAL_PARAMETER     0x0B56</span></div><div class="line"><a name="l00369"></a><span class="lineno">  369</span>&#160;<span class="preprocessor">#define GL_NORMALIZE                0x0BA1</span></div><div class="line"><a name="l00370"></a><span class="lineno">  370</span>&#160;</div><div class="line"><a name="l00371"></a><span class="lineno">  371</span>&#160;<span class="comment">/* User clipping planes */</span></div><div class="line"><a name="l00372"></a><span class="lineno">  372</span>&#160;<span class="preprocessor">#define GL_CLIP_PLANE0              0x3000</span></div><div class="line"><a name="l00373"></a><span class="lineno">  373</span>&#160;<span class="preprocessor">#define GL_CLIP_PLANE1              0x3001</span></div><div class="line"><a name="l00374"></a><span class="lineno">  374</span>&#160;<span class="preprocessor">#define GL_CLIP_PLANE2              0x3002</span></div><div class="line"><a name="l00375"></a><span class="lineno">  375</span>&#160;<span class="preprocessor">#define GL_CLIP_PLANE3              0x3003</span></div><div class="line"><a name="l00376"></a><span class="lineno">  376</span>&#160;<span class="preprocessor">#define GL_CLIP_PLANE4              0x3004</span></div><div class="line"><a name="l00377"></a><span class="lineno">  377</span>&#160;<span class="preprocessor">#define GL_CLIP_PLANE5              0x3005</span></div><div class="line"><a name="l00378"></a><span class="lineno">  378</span>&#160;</div><div class="line"><a name="l00379"></a><span class="lineno">  379</span>&#160;<span class="comment">/* Accumulation buffer */</span></div><div class="line"><a name="l00380"></a><span class="lineno">  380</span>&#160;<span class="preprocessor">#define GL_ACCUM_RED_BITS           0x0D58</span></div><div class="line"><a name="l00381"></a><span class="lineno">  381</span>&#160;<span class="preprocessor">#define GL_ACCUM_GREEN_BITS         0x0D59</span></div><div class="line"><a name="l00382"></a><span class="lineno">  382</span>&#160;<span class="preprocessor">#define GL_ACCUM_BLUE_BITS          0x0D5A</span></div><div class="line"><a name="l00383"></a><span class="lineno">  383</span>&#160;<span class="preprocessor">#define GL_ACCUM_ALPHA_BITS         0x0D5B</span></div><div class="line"><a name="l00384"></a><span class="lineno">  384</span>&#160;<span class="preprocessor">#define GL_ACCUM_CLEAR_VALUE            0x0B80</span></div><div class="line"><a name="l00385"></a><span class="lineno">  385</span>&#160;<span class="preprocessor">#define GL_ACCUM                0x0100</span></div><div class="line"><a name="l00386"></a><span class="lineno">  386</span>&#160;<span class="preprocessor">#define GL_ADD                  0x0104</span></div><div class="line"><a name="l00387"></a><span class="lineno">  387</span>&#160;<span class="preprocessor">#define GL_LOAD                 0x0101</span></div><div class="line"><a name="l00388"></a><span class="lineno">  388</span>&#160;<span class="preprocessor">#define GL_MULT                 0x0103</span></div><div class="line"><a name="l00389"></a><span class="lineno">  389</span>&#160;<span class="preprocessor">#define GL_RETURN               0x0102</span></div><div class="line"><a name="l00390"></a><span class="lineno">  390</span>&#160;</div><div class="line"><a name="l00391"></a><span class="lineno">  391</span>&#160;<span class="comment">/* Alpha testing */</span></div><div class="line"><a name="l00392"></a><span class="lineno">  392</span>&#160;<span class="preprocessor">#define GL_ALPHA_TEST               0x0BC0</span></div><div class="line"><a name="l00393"></a><span class="lineno">  393</span>&#160;<span class="preprocessor">#define GL_ALPHA_TEST_REF           0x0BC2</span></div><div class="line"><a name="l00394"></a><span class="lineno">  394</span>&#160;<span class="preprocessor">#define GL_ALPHA_TEST_FUNC          0x0BC1</span></div><div class="line"><a name="l00395"></a><span class="lineno">  395</span>&#160;</div><div class="line"><a name="l00396"></a><span class="lineno">  396</span>&#160;<span class="comment">/* Blending */</span></div><div class="line"><a name="l00397"></a><span class="lineno">  397</span>&#160;<span class="preprocessor">#define GL_BLEND                0x0BE2</span></div><div class="line"><a name="l00398"></a><span class="lineno">  398</span>&#160;<span class="preprocessor">#define GL_BLEND_SRC                0x0BE1</span></div><div class="line"><a name="l00399"></a><span class="lineno">  399</span>&#160;<span class="preprocessor">#define GL_BLEND_DST                0x0BE0</span></div><div class="line"><a name="l00400"></a><span class="lineno">  400</span>&#160;<span class="preprocessor">#define GL_ZERO                 0</span></div><div class="line"><a name="l00401"></a><span class="lineno">  401</span>&#160;<span class="preprocessor">#define GL_ONE                  1</span></div><div class="line"><a name="l00402"></a><span class="lineno">  402</span>&#160;<span class="preprocessor">#define GL_SRC_COLOR                0x0300</span></div><div class="line"><a name="l00403"></a><span class="lineno">  403</span>&#160;<span class="preprocessor">#define GL_ONE_MINUS_SRC_COLOR          0x0301</span></div><div class="line"><a name="l00404"></a><span class="lineno">  404</span>&#160;<span class="preprocessor">#define GL_SRC_ALPHA                0x0302</span></div><div class="line"><a name="l00405"></a><span class="lineno">  405</span>&#160;<span class="preprocessor">#define GL_ONE_MINUS_SRC_ALPHA          0x0303</span></div><div class="line"><a name="l00406"></a><span class="lineno">  406</span>&#160;<span class="preprocessor">#define GL_DST_ALPHA                0x0304</span></div><div class="line"><a name="l00407"></a><span class="lineno">  407</span>&#160;<span class="preprocessor">#define GL_ONE_MINUS_DST_ALPHA          0x0305</span></div><div class="line"><a name="l00408"></a><span class="lineno">  408</span>&#160;<span class="preprocessor">#define GL_DST_COLOR                0x0306</span></div><div class="line"><a name="l00409"></a><span class="lineno">  409</span>&#160;<span class="preprocessor">#define GL_ONE_MINUS_DST_COLOR          0x0307</span></div><div class="line"><a name="l00410"></a><span class="lineno">  410</span>&#160;<span class="preprocessor">#define GL_SRC_ALPHA_SATURATE           0x0308</span></div><div class="line"><a name="l00411"></a><span class="lineno">  411</span>&#160;</div><div class="line"><a name="l00412"></a><span class="lineno">  412</span>&#160;<span class="comment">/* Render Mode */</span></div><div class="line"><a name="l00413"></a><span class="lineno">  413</span>&#160;<span class="preprocessor">#define GL_FEEDBACK             0x1C01</span></div><div class="line"><a name="l00414"></a><span class="lineno">  414</span>&#160;<span class="preprocessor">#define GL_RENDER               0x1C00</span></div><div class="line"><a name="l00415"></a><span class="lineno">  415</span>&#160;<span class="preprocessor">#define GL_SELECT               0x1C02</span></div><div class="line"><a name="l00416"></a><span class="lineno">  416</span>&#160;</div><div class="line"><a name="l00417"></a><span class="lineno">  417</span>&#160;<span class="comment">/* Feedback */</span></div><div class="line"><a name="l00418"></a><span class="lineno">  418</span>&#160;<span class="preprocessor">#define GL_2D                   0x0600</span></div><div class="line"><a name="l00419"></a><span class="lineno">  419</span>&#160;<span class="preprocessor">#define GL_3D                   0x0601</span></div><div class="line"><a name="l00420"></a><span class="lineno">  420</span>&#160;<span class="preprocessor">#define GL_3D_COLOR             0x0602</span></div><div class="line"><a name="l00421"></a><span class="lineno">  421</span>&#160;<span class="preprocessor">#define GL_3D_COLOR_TEXTURE         0x0603</span></div><div class="line"><a name="l00422"></a><span class="lineno">  422</span>&#160;<span class="preprocessor">#define GL_4D_COLOR_TEXTURE         0x0604</span></div><div class="line"><a name="l00423"></a><span class="lineno">  423</span>&#160;<span class="preprocessor">#define GL_POINT_TOKEN              0x0701</span></div><div class="line"><a name="l00424"></a><span class="lineno">  424</span>&#160;<span class="preprocessor">#define GL_LINE_TOKEN               0x0702</span></div><div class="line"><a name="l00425"></a><span class="lineno">  425</span>&#160;<span class="preprocessor">#define GL_LINE_RESET_TOKEN         0x0707</span></div><div class="line"><a name="l00426"></a><span class="lineno">  426</span>&#160;<span class="preprocessor">#define GL_POLYGON_TOKEN            0x0703</span></div><div class="line"><a name="l00427"></a><span class="lineno">  427</span>&#160;<span class="preprocessor">#define GL_BITMAP_TOKEN             0x0704</span></div><div class="line"><a name="l00428"></a><span class="lineno">  428</span>&#160;<span class="preprocessor">#define GL_DRAW_PIXEL_TOKEN         0x0705</span></div><div class="line"><a name="l00429"></a><span class="lineno">  429</span>&#160;<span class="preprocessor">#define GL_COPY_PIXEL_TOKEN         0x0706</span></div><div class="line"><a name="l00430"></a><span class="lineno">  430</span>&#160;<span class="preprocessor">#define GL_PASS_THROUGH_TOKEN           0x0700</span></div><div class="line"><a name="l00431"></a><span class="lineno">  431</span>&#160;<span class="preprocessor">#define GL_FEEDBACK_BUFFER_POINTER      0x0DF0</span></div><div class="line"><a name="l00432"></a><span class="lineno">  432</span>&#160;<span class="preprocessor">#define GL_FEEDBACK_BUFFER_SIZE         0x0DF1</span></div><div class="line"><a name="l00433"></a><span class="lineno">  433</span>&#160;<span class="preprocessor">#define GL_FEEDBACK_BUFFER_TYPE         0x0DF2</span></div><div class="line"><a name="l00434"></a><span class="lineno">  434</span>&#160;</div><div class="line"><a name="l00435"></a><span class="lineno">  435</span>&#160;<span class="comment">/* Selection */</span></div><div class="line"><a name="l00436"></a><span class="lineno">  436</span>&#160;<span class="preprocessor">#define GL_SELECTION_BUFFER_POINTER     0x0DF3</span></div><div class="line"><a name="l00437"></a><span class="lineno">  437</span>&#160;<span class="preprocessor">#define GL_SELECTION_BUFFER_SIZE        0x0DF4</span></div><div class="line"><a name="l00438"></a><span class="lineno">  438</span>&#160;</div><div class="line"><a name="l00439"></a><span class="lineno">  439</span>&#160;<span class="comment">/* Fog */</span></div><div class="line"><a name="l00440"></a><span class="lineno">  440</span>&#160;<span class="preprocessor">#define GL_FOG                  0x0B60</span></div><div class="line"><a name="l00441"></a><span class="lineno">  441</span>&#160;<span class="preprocessor">#define GL_FOG_MODE             0x0B65</span></div><div class="line"><a name="l00442"></a><span class="lineno">  442</span>&#160;<span class="preprocessor">#define GL_FOG_DENSITY              0x0B62</span></div><div class="line"><a name="l00443"></a><span class="lineno">  443</span>&#160;<span class="preprocessor">#define GL_FOG_COLOR                0x0B66</span></div><div class="line"><a name="l00444"></a><span class="lineno">  444</span>&#160;<span class="preprocessor">#define GL_FOG_INDEX                0x0B61</span></div><div class="line"><a name="l00445"></a><span class="lineno">  445</span>&#160;<span class="preprocessor">#define GL_FOG_START                0x0B63</span></div><div class="line"><a name="l00446"></a><span class="lineno">  446</span>&#160;<span class="preprocessor">#define GL_FOG_END              0x0B64</span></div><div class="line"><a name="l00447"></a><span class="lineno">  447</span>&#160;<span class="preprocessor">#define GL_LINEAR               0x2601</span></div><div class="line"><a name="l00448"></a><span class="lineno">  448</span>&#160;<span class="preprocessor">#define GL_EXP                  0x0800</span></div><div class="line"><a name="l00449"></a><span class="lineno">  449</span>&#160;<span class="preprocessor">#define GL_EXP2                 0x0801</span></div><div class="line"><a name="l00450"></a><span class="lineno">  450</span>&#160;</div><div class="line"><a name="l00451"></a><span class="lineno">  451</span>&#160;<span class="comment">/* Logic Ops */</span></div><div class="line"><a name="l00452"></a><span class="lineno">  452</span>&#160;<span class="preprocessor">#define GL_LOGIC_OP             0x0BF1</span></div><div class="line"><a name="l00453"></a><span class="lineno">  453</span>&#160;<span class="preprocessor">#define GL_INDEX_LOGIC_OP           0x0BF1</span></div><div class="line"><a name="l00454"></a><span class="lineno">  454</span>&#160;<span class="preprocessor">#define GL_COLOR_LOGIC_OP           0x0BF2</span></div><div class="line"><a name="l00455"></a><span class="lineno">  455</span>&#160;<span class="preprocessor">#define GL_LOGIC_OP_MODE            0x0BF0</span></div><div class="line"><a name="l00456"></a><span class="lineno">  456</span>&#160;<span class="preprocessor">#define GL_CLEAR                0x1500</span></div><div class="line"><a name="l00457"></a><span class="lineno">  457</span>&#160;<span class="preprocessor">#define GL_SET                  0x150F</span></div><div class="line"><a name="l00458"></a><span class="lineno">  458</span>&#160;<span class="preprocessor">#define GL_COPY                 0x1503</span></div><div class="line"><a name="l00459"></a><span class="lineno">  459</span>&#160;<span class="preprocessor">#define GL_COPY_INVERTED            0x150C</span></div><div class="line"><a name="l00460"></a><span class="lineno">  460</span>&#160;<span class="preprocessor">#define GL_NOOP                 0x1505</span></div><div class="line"><a name="l00461"></a><span class="lineno">  461</span>&#160;<span class="preprocessor">#define GL_INVERT               0x150A</span></div><div class="line"><a name="l00462"></a><span class="lineno">  462</span>&#160;<span class="preprocessor">#define GL_AND                  0x1501</span></div><div class="line"><a name="l00463"></a><span class="lineno">  463</span>&#160;<span class="preprocessor">#define GL_NAND                 0x150E</span></div><div class="line"><a name="l00464"></a><span class="lineno">  464</span>&#160;<span class="preprocessor">#define GL_OR                   0x1507</span></div><div class="line"><a name="l00465"></a><span class="lineno">  465</span>&#160;<span class="preprocessor">#define GL_NOR                  0x1508</span></div><div class="line"><a name="l00466"></a><span class="lineno">  466</span>&#160;<span class="preprocessor">#define GL_XOR                  0x1506</span></div><div class="line"><a name="l00467"></a><span class="lineno">  467</span>&#160;<span class="preprocessor">#define GL_EQUIV                0x1509</span></div><div class="line"><a name="l00468"></a><span class="lineno">  468</span>&#160;<span class="preprocessor">#define GL_AND_REVERSE              0x1502</span></div><div class="line"><a name="l00469"></a><span class="lineno">  469</span>&#160;<span class="preprocessor">#define GL_AND_INVERTED             0x1504</span></div><div class="line"><a name="l00470"></a><span class="lineno">  470</span>&#160;<span class="preprocessor">#define GL_OR_REVERSE               0x150B</span></div><div class="line"><a name="l00471"></a><span class="lineno">  471</span>&#160;<span class="preprocessor">#define GL_OR_INVERTED              0x150D</span></div><div class="line"><a name="l00472"></a><span class="lineno">  472</span>&#160;</div><div class="line"><a name="l00473"></a><span class="lineno">  473</span>&#160;<span class="comment">/* Stencil */</span></div><div class="line"><a name="l00474"></a><span class="lineno">  474</span>&#160;<span class="preprocessor">#define GL_STENCIL_BITS             0x0D57</span></div><div class="line"><a name="l00475"></a><span class="lineno">  475</span>&#160;<span class="preprocessor">#define GL_STENCIL_TEST             0x0B90</span></div><div class="line"><a name="l00476"></a><span class="lineno">  476</span>&#160;<span class="preprocessor">#define GL_STENCIL_CLEAR_VALUE          0x0B91</span></div><div class="line"><a name="l00477"></a><span class="lineno">  477</span>&#160;<span class="preprocessor">#define GL_STENCIL_FUNC             0x0B92</span></div><div class="line"><a name="l00478"></a><span class="lineno">  478</span>&#160;<span class="preprocessor">#define GL_STENCIL_VALUE_MASK           0x0B93</span></div><div class="line"><a name="l00479"></a><span class="lineno">  479</span>&#160;<span class="preprocessor">#define GL_STENCIL_FAIL             0x0B94</span></div><div class="line"><a name="l00480"></a><span class="lineno">  480</span>&#160;<span class="preprocessor">#define GL_STENCIL_PASS_DEPTH_FAIL      0x0B95</span></div><div class="line"><a name="l00481"></a><span class="lineno">  481</span>&#160;<span class="preprocessor">#define GL_STENCIL_PASS_DEPTH_PASS      0x0B96</span></div><div class="line"><a name="l00482"></a><span class="lineno">  482</span>&#160;<span class="preprocessor">#define GL_STENCIL_REF              0x0B97</span></div><div class="line"><a name="l00483"></a><span class="lineno">  483</span>&#160;<span class="preprocessor">#define GL_STENCIL_WRITEMASK            0x0B98</span></div><div class="line"><a name="l00484"></a><span class="lineno">  484</span>&#160;<span class="preprocessor">#define GL_STENCIL_INDEX            0x1901</span></div><div class="line"><a name="l00485"></a><span class="lineno">  485</span>&#160;<span class="preprocessor">#define GL_KEEP                 0x1E00</span></div><div class="line"><a name="l00486"></a><span class="lineno">  486</span>&#160;<span class="preprocessor">#define GL_REPLACE              0x1E01</span></div><div class="line"><a name="l00487"></a><span class="lineno">  487</span>&#160;<span class="preprocessor">#define GL_INCR                 0x1E02</span></div><div class="line"><a name="l00488"></a><span class="lineno">  488</span>&#160;<span class="preprocessor">#define GL_DECR                 0x1E03</span></div><div class="line"><a name="l00489"></a><span class="lineno">  489</span>&#160;</div><div class="line"><a name="l00490"></a><span class="lineno">  490</span>&#160;<span class="comment">/* Buffers, Pixel Drawing/Reading */</span></div><div class="line"><a name="l00491"></a><span class="lineno">  491</span>&#160;<span class="preprocessor">#define GL_NONE                 0</span></div><div class="line"><a name="l00492"></a><span class="lineno">  492</span>&#160;<span class="preprocessor">#define GL_LEFT                 0x0406</span></div><div class="line"><a name="l00493"></a><span class="lineno">  493</span>&#160;<span class="preprocessor">#define GL_RIGHT                0x0407</span></div><div class="line"><a name="l00494"></a><span class="lineno">  494</span>&#160;<span class="comment">/*GL_FRONT                  0x0404 */</span></div><div class="line"><a name="l00495"></a><span class="lineno">  495</span>&#160;<span class="comment">/*GL_BACK                   0x0405 */</span></div><div class="line"><a name="l00496"></a><span class="lineno">  496</span>&#160;<span class="comment">/*GL_FRONT_AND_BACK             0x0408 */</span></div><div class="line"><a name="l00497"></a><span class="lineno">  497</span>&#160;<span class="preprocessor">#define GL_FRONT_LEFT               0x0400</span></div><div class="line"><a name="l00498"></a><span class="lineno">  498</span>&#160;<span class="preprocessor">#define GL_FRONT_RIGHT              0x0401</span></div><div class="line"><a name="l00499"></a><span class="lineno">  499</span>&#160;<span class="preprocessor">#define GL_BACK_LEFT                0x0402</span></div><div class="line"><a name="l00500"></a><span class="lineno">  500</span>&#160;<span class="preprocessor">#define GL_BACK_RIGHT               0x0403</span></div><div class="line"><a name="l00501"></a><span class="lineno">  501</span>&#160;<span class="preprocessor">#define GL_AUX0                 0x0409</span></div><div class="line"><a name="l00502"></a><span class="lineno">  502</span>&#160;<span class="preprocessor">#define GL_AUX1                 0x040A</span></div><div class="line"><a name="l00503"></a><span class="lineno">  503</span>&#160;<span class="preprocessor">#define GL_AUX2                 0x040B</span></div><div class="line"><a name="l00504"></a><span class="lineno">  504</span>&#160;<span class="preprocessor">#define GL_AUX3                 0x040C</span></div><div class="line"><a name="l00505"></a><span class="lineno">  505</span>&#160;<span class="preprocessor">#define GL_COLOR_INDEX              0x1900</span></div><div class="line"><a name="l00506"></a><span class="lineno">  506</span>&#160;<span class="preprocessor">#define GL_RED                  0x1903</span></div><div class="line"><a name="l00507"></a><span class="lineno">  507</span>&#160;<span class="preprocessor">#define GL_GREEN                0x1904</span></div><div class="line"><a name="l00508"></a><span class="lineno">  508</span>&#160;<span class="preprocessor">#define GL_BLUE                 0x1905</span></div><div class="line"><a name="l00509"></a><span class="lineno">  509</span>&#160;<span class="preprocessor">#define GL_ALPHA                0x1906</span></div><div class="line"><a name="l00510"></a><span class="lineno">  510</span>&#160;<span class="preprocessor">#define GL_LUMINANCE                0x1909</span></div><div class="line"><a name="l00511"></a><span class="lineno">  511</span>&#160;<span class="preprocessor">#define GL_LUMINANCE_ALPHA          0x190A</span></div><div class="line"><a name="l00512"></a><span class="lineno">  512</span>&#160;<span class="preprocessor">#define GL_ALPHA_BITS               0x0D55</span></div><div class="line"><a name="l00513"></a><span class="lineno">  513</span>&#160;<span class="preprocessor">#define GL_RED_BITS             0x0D52</span></div><div class="line"><a name="l00514"></a><span class="lineno">  514</span>&#160;<span class="preprocessor">#define GL_GREEN_BITS               0x0D53</span></div><div class="line"><a name="l00515"></a><span class="lineno">  515</span>&#160;<span class="preprocessor">#define GL_BLUE_BITS                0x0D54</span></div><div class="line"><a name="l00516"></a><span class="lineno">  516</span>&#160;<span class="preprocessor">#define GL_INDEX_BITS               0x0D51</span></div><div class="line"><a name="l00517"></a><span class="lineno">  517</span>&#160;<span class="preprocessor">#define GL_SUBPIXEL_BITS            0x0D50</span></div><div class="line"><a name="l00518"></a><span class="lineno">  518</span>&#160;<span class="preprocessor">#define GL_AUX_BUFFERS              0x0C00</span></div><div class="line"><a name="l00519"></a><span class="lineno">  519</span>&#160;<span class="preprocessor">#define GL_READ_BUFFER              0x0C02</span></div><div class="line"><a name="l00520"></a><span class="lineno">  520</span>&#160;<span class="preprocessor">#define GL_DRAW_BUFFER              0x0C01</span></div><div class="line"><a name="l00521"></a><span class="lineno">  521</span>&#160;<span class="preprocessor">#define GL_DOUBLEBUFFER             0x0C32</span></div><div class="line"><a name="l00522"></a><span class="lineno">  522</span>&#160;<span class="preprocessor">#define GL_STEREO               0x0C33</span></div><div class="line"><a name="l00523"></a><span class="lineno">  523</span>&#160;<span class="preprocessor">#define GL_BITMAP               0x1A00</span></div><div class="line"><a name="l00524"></a><span class="lineno">  524</span>&#160;<span class="preprocessor">#define GL_COLOR                0x1800</span></div><div class="line"><a name="l00525"></a><span class="lineno">  525</span>&#160;<span class="preprocessor">#define GL_DEPTH                0x1801</span></div><div class="line"><a name="l00526"></a><span class="lineno">  526</span>&#160;<span class="preprocessor">#define GL_STENCIL              0x1802</span></div><div class="line"><a name="l00527"></a><span class="lineno">  527</span>&#160;<span class="preprocessor">#define GL_DITHER               0x0BD0</span></div><div class="line"><a name="l00528"></a><span class="lineno">  528</span>&#160;<span class="preprocessor">#define GL_RGB                  0x1907</span></div><div class="line"><a name="l00529"></a><span class="lineno">  529</span>&#160;<span class="preprocessor">#define GL_RGBA                 0x1908</span></div><div class="line"><a name="l00530"></a><span class="lineno">  530</span>&#160;</div><div class="line"><a name="l00531"></a><span class="lineno">  531</span>&#160;<span class="comment">/* Implementation limits */</span></div><div class="line"><a name="l00532"></a><span class="lineno">  532</span>&#160;<span class="preprocessor">#define GL_MAX_LIST_NESTING         0x0B31</span></div><div class="line"><a name="l00533"></a><span class="lineno">  533</span>&#160;<span class="preprocessor">#define GL_MAX_EVAL_ORDER           0x0D30</span></div><div class="line"><a name="l00534"></a><span class="lineno">  534</span>&#160;<span class="preprocessor">#define GL_MAX_LIGHTS               0x0D31</span></div><div class="line"><a name="l00535"></a><span class="lineno">  535</span>&#160;<span class="preprocessor">#define GL_MAX_CLIP_PLANES          0x0D32</span></div><div class="line"><a name="l00536"></a><span class="lineno">  536</span>&#160;<span class="preprocessor">#define GL_MAX_TEXTURE_SIZE         0x0D33</span></div><div class="line"><a name="l00537"></a><span class="lineno">  537</span>&#160;<span class="preprocessor">#define GL_MAX_PIXEL_MAP_TABLE          0x0D34</span></div><div class="line"><a name="l00538"></a><span class="lineno">  538</span>&#160;<span class="preprocessor">#define GL_MAX_ATTRIB_STACK_DEPTH       0x0D35</span></div><div class="line"><a name="l00539"></a><span class="lineno">  539</span>&#160;<span class="preprocessor">#define GL_MAX_MODELVIEW_STACK_DEPTH        0x0D36</span></div><div class="line"><a name="l00540"></a><span class="lineno">  540</span>&#160;<span class="preprocessor">#define GL_MAX_NAME_STACK_DEPTH         0x0D37</span></div><div class="line"><a name="l00541"></a><span class="lineno">  541</span>&#160;<span class="preprocessor">#define GL_MAX_PROJECTION_STACK_DEPTH       0x0D38</span></div><div class="line"><a name="l00542"></a><span class="lineno">  542</span>&#160;<span class="preprocessor">#define GL_MAX_TEXTURE_STACK_DEPTH      0x0D39</span></div><div class="line"><a name="l00543"></a><span class="lineno">  543</span>&#160;<span class="preprocessor">#define GL_MAX_VIEWPORT_DIMS            0x0D3A</span></div><div class="line"><a name="l00544"></a><span class="lineno">  544</span>&#160;<span class="preprocessor">#define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH    0x0D3B</span></div><div class="line"><a name="l00545"></a><span class="lineno">  545</span>&#160;</div><div class="line"><a name="l00546"></a><span class="lineno">  546</span>&#160;<span class="comment">/* Gets */</span></div><div class="line"><a name="l00547"></a><span class="lineno">  547</span>&#160;<span class="preprocessor">#define GL_ATTRIB_STACK_DEPTH           0x0BB0</span></div><div class="line"><a name="l00548"></a><span class="lineno">  548</span>&#160;<span class="preprocessor">#define GL_CLIENT_ATTRIB_STACK_DEPTH        0x0BB1</span></div><div class="line"><a name="l00549"></a><span class="lineno">  549</span>&#160;<span class="preprocessor">#define GL_COLOR_CLEAR_VALUE            0x0C22</span></div><div class="line"><a name="l00550"></a><span class="lineno">  550</span>&#160;<span class="preprocessor">#define GL_COLOR_WRITEMASK          0x0C23</span></div><div class="line"><a name="l00551"></a><span class="lineno">  551</span>&#160;<span class="preprocessor">#define GL_CURRENT_INDEX            0x0B01</span></div><div class="line"><a name="l00552"></a><span class="lineno">  552</span>&#160;<span class="preprocessor">#define GL_CURRENT_COLOR            0x0B00</span></div><div class="line"><a name="l00553"></a><span class="lineno">  553</span>&#160;<span class="preprocessor">#define GL_CURRENT_NORMAL           0x0B02</span></div><div class="line"><a name="l00554"></a><span class="lineno">  554</span>&#160;<span class="preprocessor">#define GL_CURRENT_RASTER_COLOR         0x0B04</span></div><div class="line"><a name="l00555"></a><span class="lineno">  555</span>&#160;<span class="preprocessor">#define GL_CURRENT_RASTER_DISTANCE      0x0B09</span></div><div class="line"><a name="l00556"></a><span class="lineno">  556</span>&#160;<span class="preprocessor">#define GL_CURRENT_RASTER_INDEX         0x0B05</span></div><div class="line"><a name="l00557"></a><span class="lineno">  557</span>&#160;<span class="preprocessor">#define GL_CURRENT_RASTER_POSITION      0x0B07</span></div><div class="line"><a name="l00558"></a><span class="lineno">  558</span>&#160;<span class="preprocessor">#define GL_CURRENT_RASTER_TEXTURE_COORDS    0x0B06</span></div><div class="line"><a name="l00559"></a><span class="lineno">  559</span>&#160;<span class="preprocessor">#define GL_CURRENT_RASTER_POSITION_VALID    0x0B08</span></div><div class="line"><a name="l00560"></a><span class="lineno">  560</span>&#160;<span class="preprocessor">#define GL_CURRENT_TEXTURE_COORDS       0x0B03</span></div><div class="line"><a name="l00561"></a><span class="lineno">  561</span>&#160;<span class="preprocessor">#define GL_INDEX_CLEAR_VALUE            0x0C20</span></div><div class="line"><a name="l00562"></a><span class="lineno">  562</span>&#160;<span class="preprocessor">#define GL_INDEX_MODE               0x0C30</span></div><div class="line"><a name="l00563"></a><span class="lineno">  563</span>&#160;<span class="preprocessor">#define GL_INDEX_WRITEMASK          0x0C21</span></div><div class="line"><a name="l00564"></a><span class="lineno">  564</span>&#160;<span class="preprocessor">#define GL_MODELVIEW_MATRIX         0x0BA6</span></div><div class="line"><a name="l00565"></a><span class="lineno">  565</span>&#160;<span class="preprocessor">#define GL_MODELVIEW_STACK_DEPTH        0x0BA3</span></div><div class="line"><a name="l00566"></a><span class="lineno">  566</span>&#160;<span class="preprocessor">#define GL_NAME_STACK_DEPTH         0x0D70</span></div><div class="line"><a name="l00567"></a><span class="lineno">  567</span>&#160;<span class="preprocessor">#define GL_PROJECTION_MATRIX            0x0BA7</span></div><div class="line"><a name="l00568"></a><span class="lineno">  568</span>&#160;<span class="preprocessor">#define GL_PROJECTION_STACK_DEPTH       0x0BA4</span></div><div class="line"><a name="l00569"></a><span class="lineno">  569</span>&#160;<span class="preprocessor">#define GL_RENDER_MODE              0x0C40</span></div><div class="line"><a name="l00570"></a><span class="lineno">  570</span>&#160;<span class="preprocessor">#define GL_RGBA_MODE                0x0C31</span></div><div class="line"><a name="l00571"></a><span class="lineno">  571</span>&#160;<span class="preprocessor">#define GL_TEXTURE_MATRIX           0x0BA8</span></div><div class="line"><a name="l00572"></a><span class="lineno">  572</span>&#160;<span class="preprocessor">#define GL_TEXTURE_STACK_DEPTH          0x0BA5</span></div><div class="line"><a name="l00573"></a><span class="lineno">  573</span>&#160;<span class="preprocessor">#define GL_VIEWPORT             0x0BA2</span></div><div class="line"><a name="l00574"></a><span class="lineno">  574</span>&#160;</div><div class="line"><a name="l00575"></a><span class="lineno">  575</span>&#160;<span class="comment">/* Evaluators */</span></div><div class="line"><a name="l00576"></a><span class="lineno">  576</span>&#160;<span class="preprocessor">#define GL_AUTO_NORMAL              0x0D80</span></div><div class="line"><a name="l00577"></a><span class="lineno">  577</span>&#160;<span class="preprocessor">#define GL_MAP1_COLOR_4             0x0D90</span></div><div class="line"><a name="l00578"></a><span class="lineno">  578</span>&#160;<span class="preprocessor">#define GL_MAP1_INDEX               0x0D91</span></div><div class="line"><a name="l00579"></a><span class="lineno">  579</span>&#160;<span class="preprocessor">#define GL_MAP1_NORMAL              0x0D92</span></div><div class="line"><a name="l00580"></a><span class="lineno">  580</span>&#160;<span class="preprocessor">#define GL_MAP1_TEXTURE_COORD_1         0x0D93</span></div><div class="line"><a name="l00581"></a><span class="lineno">  581</span>&#160;<span class="preprocessor">#define GL_MAP1_TEXTURE_COORD_2         0x0D94</span></div><div class="line"><a name="l00582"></a><span class="lineno">  582</span>&#160;<span class="preprocessor">#define GL_MAP1_TEXTURE_COORD_3         0x0D95</span></div><div class="line"><a name="l00583"></a><span class="lineno">  583</span>&#160;<span class="preprocessor">#define GL_MAP1_TEXTURE_COORD_4         0x0D96</span></div><div class="line"><a name="l00584"></a><span class="lineno">  584</span>&#160;<span class="preprocessor">#define GL_MAP1_VERTEX_3            0x0D97</span></div><div class="line"><a name="l00585"></a><span class="lineno">  585</span>&#160;<span class="preprocessor">#define GL_MAP1_VERTEX_4            0x0D98</span></div><div class="line"><a name="l00586"></a><span class="lineno">  586</span>&#160;<span class="preprocessor">#define GL_MAP2_COLOR_4             0x0DB0</span></div><div class="line"><a name="l00587"></a><span class="lineno">  587</span>&#160;<span class="preprocessor">#define GL_MAP2_INDEX               0x0DB1</span></div><div class="line"><a name="l00588"></a><span class="lineno">  588</span>&#160;<span class="preprocessor">#define GL_MAP2_NORMAL              0x0DB2</span></div><div class="line"><a name="l00589"></a><span class="lineno">  589</span>&#160;<span class="preprocessor">#define GL_MAP2_TEXTURE_COORD_1         0x0DB3</span></div><div class="line"><a name="l00590"></a><span class="lineno">  590</span>&#160;<span class="preprocessor">#define GL_MAP2_TEXTURE_COORD_2         0x0DB4</span></div><div class="line"><a name="l00591"></a><span class="lineno">  591</span>&#160;<span class="preprocessor">#define GL_MAP2_TEXTURE_COORD_3         0x0DB5</span></div><div class="line"><a name="l00592"></a><span class="lineno">  592</span>&#160;<span class="preprocessor">#define GL_MAP2_TEXTURE_COORD_4         0x0DB6</span></div><div class="line"><a name="l00593"></a><span class="lineno">  593</span>&#160;<span class="preprocessor">#define GL_MAP2_VERTEX_3            0x0DB7</span></div><div class="line"><a name="l00594"></a><span class="lineno">  594</span>&#160;<span class="preprocessor">#define GL_MAP2_VERTEX_4            0x0DB8</span></div><div class="line"><a name="l00595"></a><span class="lineno">  595</span>&#160;<span class="preprocessor">#define GL_MAP1_GRID_DOMAIN         0x0DD0</span></div><div class="line"><a name="l00596"></a><span class="lineno">  596</span>&#160;<span class="preprocessor">#define GL_MAP1_GRID_SEGMENTS           0x0DD1</span></div><div class="line"><a name="l00597"></a><span class="lineno">  597</span>&#160;<span class="preprocessor">#define GL_MAP2_GRID_DOMAIN         0x0DD2</span></div><div class="line"><a name="l00598"></a><span class="lineno">  598</span>&#160;<span class="preprocessor">#define GL_MAP2_GRID_SEGMENTS           0x0DD3</span></div><div class="line"><a name="l00599"></a><span class="lineno">  599</span>&#160;<span class="preprocessor">#define GL_COEFF                0x0A00</span></div><div class="line"><a name="l00600"></a><span class="lineno">  600</span>&#160;<span class="preprocessor">#define GL_ORDER                0x0A01</span></div><div class="line"><a name="l00601"></a><span class="lineno">  601</span>&#160;<span class="preprocessor">#define GL_DOMAIN               0x0A02</span></div><div class="line"><a name="l00602"></a><span class="lineno">  602</span>&#160;</div><div class="line"><a name="l00603"></a><span class="lineno">  603</span>&#160;<span class="comment">/* Hints */</span></div><div class="line"><a name="l00604"></a><span class="lineno">  604</span>&#160;<span class="preprocessor">#define GL_PERSPECTIVE_CORRECTION_HINT      0x0C50</span></div><div class="line"><a name="l00605"></a><span class="lineno">  605</span>&#160;<span class="preprocessor">#define GL_POINT_SMOOTH_HINT            0x0C51</span></div><div class="line"><a name="l00606"></a><span class="lineno">  606</span>&#160;<span class="preprocessor">#define GL_LINE_SMOOTH_HINT         0x0C52</span></div><div class="line"><a name="l00607"></a><span class="lineno">  607</span>&#160;<span class="preprocessor">#define GL_POLYGON_SMOOTH_HINT          0x0C53</span></div><div class="line"><a name="l00608"></a><span class="lineno">  608</span>&#160;<span class="preprocessor">#define GL_FOG_HINT             0x0C54</span></div><div class="line"><a name="l00609"></a><span class="lineno">  609</span>&#160;<span class="preprocessor">#define GL_DONT_CARE                0x1100</span></div><div class="line"><a name="l00610"></a><span class="lineno">  610</span>&#160;<span class="preprocessor">#define GL_FASTEST              0x1101</span></div><div class="line"><a name="l00611"></a><span class="lineno">  611</span>&#160;<span class="preprocessor">#define GL_NICEST               0x1102</span></div><div class="line"><a name="l00612"></a><span class="lineno">  612</span>&#160;</div><div class="line"><a name="l00613"></a><span class="lineno">  613</span>&#160;<span class="comment">/* Scissor box */</span></div><div class="line"><a name="l00614"></a><span class="lineno">  614</span>&#160;<span class="preprocessor">#define GL_SCISSOR_BOX              0x0C10</span></div><div class="line"><a name="l00615"></a><span class="lineno">  615</span>&#160;<span class="preprocessor">#define GL_SCISSOR_TEST             0x0C11</span></div><div class="line"><a name="l00616"></a><span class="lineno">  616</span>&#160;</div><div class="line"><a name="l00617"></a><span class="lineno">  617</span>&#160;<span class="comment">/* Pixel Mode / Transfer */</span></div><div class="line"><a name="l00618"></a><span class="lineno">  618</span>&#160;<span class="preprocessor">#define GL_MAP_COLOR                0x0D10</span></div><div class="line"><a name="l00619"></a><span class="lineno">  619</span>&#160;<span class="preprocessor">#define GL_MAP_STENCIL              0x0D11</span></div><div class="line"><a name="l00620"></a><span class="lineno">  620</span>&#160;<span class="preprocessor">#define GL_INDEX_SHIFT              0x0D12</span></div><div class="line"><a name="l00621"></a><span class="lineno">  621</span>&#160;<span class="preprocessor">#define GL_INDEX_OFFSET             0x0D13</span></div><div class="line"><a name="l00622"></a><span class="lineno">  622</span>&#160;<span class="preprocessor">#define GL_RED_SCALE                0x0D14</span></div><div class="line"><a name="l00623"></a><span class="lineno">  623</span>&#160;<span class="preprocessor">#define GL_RED_BIAS             0x0D15</span></div><div class="line"><a name="l00624"></a><span class="lineno">  624</span>&#160;<span class="preprocessor">#define GL_GREEN_SCALE              0x0D18</span></div><div class="line"><a name="l00625"></a><span class="lineno">  625</span>&#160;<span class="preprocessor">#define GL_GREEN_BIAS               0x0D19</span></div><div class="line"><a name="l00626"></a><span class="lineno">  626</span>&#160;<span class="preprocessor">#define GL_BLUE_SCALE               0x0D1A</span></div><div class="line"><a name="l00627"></a><span class="lineno">  627</span>&#160;<span class="preprocessor">#define GL_BLUE_BIAS                0x0D1B</span></div><div class="line"><a name="l00628"></a><span class="lineno">  628</span>&#160;<span class="preprocessor">#define GL_ALPHA_SCALE              0x0D1C</span></div><div class="line"><a name="l00629"></a><span class="lineno">  629</span>&#160;<span class="preprocessor">#define GL_ALPHA_BIAS               0x0D1D</span></div><div class="line"><a name="l00630"></a><span class="lineno">  630</span>&#160;<span class="preprocessor">#define GL_DEPTH_SCALE              0x0D1E</span></div><div class="line"><a name="l00631"></a><span class="lineno">  631</span>&#160;<span class="preprocessor">#define GL_DEPTH_BIAS               0x0D1F</span></div><div class="line"><a name="l00632"></a><span class="lineno">  632</span>&#160;<span class="preprocessor">#define GL_PIXEL_MAP_S_TO_S_SIZE        0x0CB1</span></div><div class="line"><a name="l00633"></a><span class="lineno">  633</span>&#160;<span class="preprocessor">#define GL_PIXEL_MAP_I_TO_I_SIZE        0x0CB0</span></div><div class="line"><a name="l00634"></a><span class="lineno">  634</span>&#160;<span class="preprocessor">#define GL_PIXEL_MAP_I_TO_R_SIZE        0x0CB2</span></div><div class="line"><a name="l00635"></a><span class="lineno">  635</span>&#160;<span class="preprocessor">#define GL_PIXEL_MAP_I_TO_G_SIZE        0x0CB3</span></div><div class="line"><a name="l00636"></a><span class="lineno">  636</span>&#160;<span class="preprocessor">#define GL_PIXEL_MAP_I_TO_B_SIZE        0x0CB4</span></div><div class="line"><a name="l00637"></a><span class="lineno">  637</span>&#160;<span class="preprocessor">#define GL_PIXEL_MAP_I_TO_A_SIZE        0x0CB5</span></div><div class="line"><a name="l00638"></a><span class="lineno">  638</span>&#160;<span class="preprocessor">#define GL_PIXEL_MAP_R_TO_R_SIZE        0x0CB6</span></div><div class="line"><a name="l00639"></a><span class="lineno">  639</span>&#160;<span class="preprocessor">#define GL_PIXEL_MAP_G_TO_G_SIZE        0x0CB7</span></div><div class="line"><a name="l00640"></a><span class="lineno">  640</span>&#160;<span class="preprocessor">#define GL_PIXEL_MAP_B_TO_B_SIZE        0x0CB8</span></div><div class="line"><a name="l00641"></a><span class="lineno">  641</span>&#160;<span class="preprocessor">#define GL_PIXEL_MAP_A_TO_A_SIZE        0x0CB9</span></div><div class="line"><a name="l00642"></a><span class="lineno">  642</span>&#160;<span class="preprocessor">#define GL_PIXEL_MAP_S_TO_S         0x0C71</span></div><div class="line"><a name="l00643"></a><span class="lineno">  643</span>&#160;<span class="preprocessor">#define GL_PIXEL_MAP_I_TO_I         0x0C70</span></div><div class="line"><a name="l00644"></a><span class="lineno">  644</span>&#160;<span class="preprocessor">#define GL_PIXEL_MAP_I_TO_R         0x0C72</span></div><div class="line"><a name="l00645"></a><span class="lineno">  645</span>&#160;<span class="preprocessor">#define GL_PIXEL_MAP_I_TO_G         0x0C73</span></div><div class="line"><a name="l00646"></a><span class="lineno">  646</span>&#160;<span class="preprocessor">#define GL_PIXEL_MAP_I_TO_B         0x0C74</span></div><div class="line"><a name="l00647"></a><span class="lineno">  647</span>&#160;<span class="preprocessor">#define GL_PIXEL_MAP_I_TO_A         0x0C75</span></div><div class="line"><a name="l00648"></a><span class="lineno">  648</span>&#160;<span class="preprocessor">#define GL_PIXEL_MAP_R_TO_R         0x0C76</span></div><div class="line"><a name="l00649"></a><span class="lineno">  649</span>&#160;<span class="preprocessor">#define GL_PIXEL_MAP_G_TO_G         0x0C77</span></div><div class="line"><a name="l00650"></a><span class="lineno">  650</span>&#160;<span class="preprocessor">#define GL_PIXEL_MAP_B_TO_B         0x0C78</span></div><div class="line"><a name="l00651"></a><span class="lineno">  651</span>&#160;<span class="preprocessor">#define GL_PIXEL_MAP_A_TO_A         0x0C79</span></div><div class="line"><a name="l00652"></a><span class="lineno">  652</span>&#160;<span class="preprocessor">#define GL_PACK_ALIGNMENT           0x0D05</span></div><div class="line"><a name="l00653"></a><span class="lineno">  653</span>&#160;<span class="preprocessor">#define GL_PACK_LSB_FIRST           0x0D01</span></div><div class="line"><a name="l00654"></a><span class="lineno">  654</span>&#160;<span class="preprocessor">#define GL_PACK_ROW_LENGTH          0x0D02</span></div><div class="line"><a name="l00655"></a><span class="lineno">  655</span>&#160;<span class="preprocessor">#define GL_PACK_SKIP_PIXELS         0x0D04</span></div><div class="line"><a name="l00656"></a><span class="lineno">  656</span>&#160;<span class="preprocessor">#define GL_PACK_SKIP_ROWS           0x0D03</span></div><div class="line"><a name="l00657"></a><span class="lineno">  657</span>&#160;<span class="preprocessor">#define GL_PACK_SWAP_BYTES          0x0D00</span></div><div class="line"><a name="l00658"></a><span class="lineno">  658</span>&#160;<span class="preprocessor">#define GL_UNPACK_ALIGNMENT         0x0CF5</span></div><div class="line"><a name="l00659"></a><span class="lineno">  659</span>&#160;<span class="preprocessor">#define GL_UNPACK_LSB_FIRST         0x0CF1</span></div><div class="line"><a name="l00660"></a><span class="lineno">  660</span>&#160;<span class="preprocessor">#define GL_UNPACK_ROW_LENGTH            0x0CF2</span></div><div class="line"><a name="l00661"></a><span class="lineno">  661</span>&#160;<span class="preprocessor">#define GL_UNPACK_SKIP_PIXELS           0x0CF4</span></div><div class="line"><a name="l00662"></a><span class="lineno">  662</span>&#160;<span class="preprocessor">#define GL_UNPACK_SKIP_ROWS         0x0CF3</span></div><div class="line"><a name="l00663"></a><span class="lineno">  663</span>&#160;<span class="preprocessor">#define GL_UNPACK_SWAP_BYTES            0x0CF0</span></div><div class="line"><a name="l00664"></a><span class="lineno">  664</span>&#160;<span class="preprocessor">#define GL_ZOOM_X               0x0D16</span></div><div class="line"><a name="l00665"></a><span class="lineno">  665</span>&#160;<span class="preprocessor">#define GL_ZOOM_Y               0x0D17</span></div><div class="line"><a name="l00666"></a><span class="lineno">  666</span>&#160;</div><div class="line"><a name="l00667"></a><span class="lineno">  667</span>&#160;<span class="comment">/* Texture mapping */</span></div><div class="line"><a name="l00668"></a><span class="lineno">  668</span>&#160;<span class="preprocessor">#define GL_TEXTURE_ENV              0x2300</span></div><div class="line"><a name="l00669"></a><span class="lineno">  669</span>&#160;<span class="preprocessor">#define GL_TEXTURE_ENV_MODE         0x2200</span></div><div class="line"><a name="l00670"></a><span class="lineno">  670</span>&#160;<span class="preprocessor">#define GL_TEXTURE_1D               0x0DE0</span></div><div class="line"><a name="l00671"></a><span class="lineno">  671</span>&#160;<span class="preprocessor">#define GL_TEXTURE_2D               0x0DE1</span></div><div class="line"><a name="l00672"></a><span class="lineno">  672</span>&#160;<span class="preprocessor">#define GL_TEXTURE_WRAP_S           0x2802</span></div><div class="line"><a name="l00673"></a><span class="lineno">  673</span>&#160;<span class="preprocessor">#define GL_TEXTURE_WRAP_T           0x2803</span></div><div class="line"><a name="l00674"></a><span class="lineno">  674</span>&#160;<span class="preprocessor">#define GL_TEXTURE_MAG_FILTER           0x2800</span></div><div class="line"><a name="l00675"></a><span class="lineno">  675</span>&#160;<span class="preprocessor">#define GL_TEXTURE_MIN_FILTER           0x2801</span></div><div class="line"><a name="l00676"></a><span class="lineno">  676</span>&#160;<span class="preprocessor">#define GL_TEXTURE_ENV_COLOR            0x2201</span></div><div class="line"><a name="l00677"></a><span class="lineno">  677</span>&#160;<span class="preprocessor">#define GL_TEXTURE_GEN_S            0x0C60</span></div><div class="line"><a name="l00678"></a><span class="lineno">  678</span>&#160;<span class="preprocessor">#define GL_TEXTURE_GEN_T            0x0C61</span></div><div class="line"><a name="l00679"></a><span class="lineno">  679</span>&#160;<span class="preprocessor">#define GL_TEXTURE_GEN_R            0x0C62</span></div><div class="line"><a name="l00680"></a><span class="lineno">  680</span>&#160;<span class="preprocessor">#define GL_TEXTURE_GEN_Q            0x0C63</span></div><div class="line"><a name="l00681"></a><span class="lineno">  681</span>&#160;<span class="preprocessor">#define GL_TEXTURE_GEN_MODE         0x2500</span></div><div class="line"><a name="l00682"></a><span class="lineno">  682</span>&#160;<span class="preprocessor">#define GL_TEXTURE_BORDER_COLOR         0x1004</span></div><div class="line"><a name="l00683"></a><span class="lineno">  683</span>&#160;<span class="preprocessor">#define GL_TEXTURE_WIDTH            0x1000</span></div><div class="line"><a name="l00684"></a><span class="lineno">  684</span>&#160;<span class="preprocessor">#define GL_TEXTURE_HEIGHT           0x1001</span></div><div class="line"><a name="l00685"></a><span class="lineno">  685</span>&#160;<span class="preprocessor">#define GL_TEXTURE_BORDER           0x1005</span></div><div class="line"><a name="l00686"></a><span class="lineno">  686</span>&#160;<span class="preprocessor">#define GL_TEXTURE_COMPONENTS           0x1003</span></div><div class="line"><a name="l00687"></a><span class="lineno">  687</span>&#160;<span class="preprocessor">#define GL_TEXTURE_RED_SIZE         0x805C</span></div><div class="line"><a name="l00688"></a><span class="lineno">  688</span>&#160;<span class="preprocessor">#define GL_TEXTURE_GREEN_SIZE           0x805D</span></div><div class="line"><a name="l00689"></a><span class="lineno">  689</span>&#160;<span class="preprocessor">#define GL_TEXTURE_BLUE_SIZE            0x805E</span></div><div class="line"><a name="l00690"></a><span class="lineno">  690</span>&#160;<span class="preprocessor">#define GL_TEXTURE_ALPHA_SIZE           0x805F</span></div><div class="line"><a name="l00691"></a><span class="lineno">  691</span>&#160;<span class="preprocessor">#define GL_TEXTURE_LUMINANCE_SIZE       0x8060</span></div><div class="line"><a name="l00692"></a><span class="lineno">  692</span>&#160;<span class="preprocessor">#define GL_TEXTURE_INTENSITY_SIZE       0x8061</span></div><div class="line"><a name="l00693"></a><span class="lineno">  693</span>&#160;<span class="preprocessor">#define GL_NEAREST_MIPMAP_NEAREST       0x2700</span></div><div class="line"><a name="l00694"></a><span class="lineno">  694</span>&#160;<span class="preprocessor">#define GL_NEAREST_MIPMAP_LINEAR        0x2702</span></div><div class="line"><a name="l00695"></a><span class="lineno">  695</span>&#160;<span class="preprocessor">#define GL_LINEAR_MIPMAP_NEAREST        0x2701</span></div><div class="line"><a name="l00696"></a><span class="lineno">  696</span>&#160;<span class="preprocessor">#define GL_LINEAR_MIPMAP_LINEAR         0x2703</span></div><div class="line"><a name="l00697"></a><span class="lineno">  697</span>&#160;<span class="preprocessor">#define GL_OBJECT_LINEAR            0x2401</span></div><div class="line"><a name="l00698"></a><span class="lineno">  698</span>&#160;<span class="preprocessor">#define GL_OBJECT_PLANE             0x2501</span></div><div class="line"><a name="l00699"></a><span class="lineno">  699</span>&#160;<span class="preprocessor">#define GL_EYE_LINEAR               0x2400</span></div><div class="line"><a name="l00700"></a><span class="lineno">  700</span>&#160;<span class="preprocessor">#define GL_EYE_PLANE                0x2502</span></div><div class="line"><a name="l00701"></a><span class="lineno">  701</span>&#160;<span class="preprocessor">#define GL_SPHERE_MAP               0x2402</span></div><div class="line"><a name="l00702"></a><span class="lineno">  702</span>&#160;<span class="preprocessor">#define GL_DECAL                0x2101</span></div><div class="line"><a name="l00703"></a><span class="lineno">  703</span>&#160;<span class="preprocessor">#define GL_MODULATE             0x2100</span></div><div class="line"><a name="l00704"></a><span class="lineno">  704</span>&#160;<span class="preprocessor">#define GL_NEAREST              0x2600</span></div><div class="line"><a name="l00705"></a><span class="lineno">  705</span>&#160;<span class="preprocessor">#define GL_REPEAT               0x2901</span></div><div class="line"><a name="l00706"></a><span class="lineno">  706</span>&#160;<span class="preprocessor">#define GL_CLAMP                0x2900</span></div><div class="line"><a name="l00707"></a><span class="lineno">  707</span>&#160;<span class="preprocessor">#define GL_S                    0x2000</span></div><div class="line"><a name="l00708"></a><span class="lineno">  708</span>&#160;<span class="preprocessor">#define GL_T                    0x2001</span></div><div class="line"><a name="l00709"></a><span class="lineno">  709</span>&#160;<span class="preprocessor">#define GL_R                    0x2002</span></div><div class="line"><a name="l00710"></a><span class="lineno">  710</span>&#160;<span class="preprocessor">#define GL_Q                    0x2003</span></div><div class="line"><a name="l00711"></a><span class="lineno">  711</span>&#160;</div><div class="line"><a name="l00712"></a><span class="lineno">  712</span>&#160;<span class="comment">/* Utility */</span></div><div class="line"><a name="l00713"></a><span class="lineno">  713</span>&#160;<span class="preprocessor">#define GL_VENDOR               0x1F00</span></div><div class="line"><a name="l00714"></a><span class="lineno">  714</span>&#160;<span class="preprocessor">#define GL_RENDERER             0x1F01</span></div><div class="line"><a name="l00715"></a><span class="lineno">  715</span>&#160;<span class="preprocessor">#define GL_VERSION              0x1F02</span></div><div class="line"><a name="l00716"></a><span class="lineno">  716</span>&#160;<span class="preprocessor">#define GL_EXTENSIONS               0x1F03</span></div><div class="line"><a name="l00717"></a><span class="lineno">  717</span>&#160;</div><div class="line"><a name="l00718"></a><span class="lineno">  718</span>&#160;<span class="comment">/* Errors */</span></div><div class="line"><a name="l00719"></a><span class="lineno">  719</span>&#160;<span class="preprocessor">#define GL_NO_ERROR                 0</span></div><div class="line"><a name="l00720"></a><span class="lineno">  720</span>&#160;<span class="preprocessor">#define GL_INVALID_ENUM             0x0500</span></div><div class="line"><a name="l00721"></a><span class="lineno">  721</span>&#160;<span class="preprocessor">#define GL_INVALID_VALUE            0x0501</span></div><div class="line"><a name="l00722"></a><span class="lineno">  722</span>&#160;<span class="preprocessor">#define GL_INVALID_OPERATION            0x0502</span></div><div class="line"><a name="l00723"></a><span class="lineno">  723</span>&#160;<span class="preprocessor">#define GL_STACK_OVERFLOW           0x0503</span></div><div class="line"><a name="l00724"></a><span class="lineno">  724</span>&#160;<span class="preprocessor">#define GL_STACK_UNDERFLOW          0x0504</span></div><div class="line"><a name="l00725"></a><span class="lineno">  725</span>&#160;<span class="preprocessor">#define GL_OUT_OF_MEMORY            0x0505</span></div><div class="line"><a name="l00726"></a><span class="lineno">  726</span>&#160;</div><div class="line"><a name="l00727"></a><span class="lineno">  727</span>&#160;<span class="comment">/* glPush/PopAttrib bits */</span></div><div class="line"><a name="l00728"></a><span class="lineno">  728</span>&#160;<span class="preprocessor">#define GL_CURRENT_BIT              0x00000001</span></div><div class="line"><a name="l00729"></a><span class="lineno">  729</span>&#160;<span class="preprocessor">#define GL_POINT_BIT                0x00000002</span></div><div class="line"><a name="l00730"></a><span class="lineno">  730</span>&#160;<span class="preprocessor">#define GL_LINE_BIT             0x00000004</span></div><div class="line"><a name="l00731"></a><span class="lineno">  731</span>&#160;<span class="preprocessor">#define GL_POLYGON_BIT              0x00000008</span></div><div class="line"><a name="l00732"></a><span class="lineno">  732</span>&#160;<span class="preprocessor">#define GL_POLYGON_STIPPLE_BIT          0x00000010</span></div><div class="line"><a name="l00733"></a><span class="lineno">  733</span>&#160;<span class="preprocessor">#define GL_PIXEL_MODE_BIT           0x00000020</span></div><div class="line"><a name="l00734"></a><span class="lineno">  734</span>&#160;<span class="preprocessor">#define GL_LIGHTING_BIT             0x00000040</span></div><div class="line"><a name="l00735"></a><span class="lineno">  735</span>&#160;<span class="preprocessor">#define GL_FOG_BIT              0x00000080</span></div><div class="line"><a name="l00736"></a><span class="lineno">  736</span>&#160;<span class="preprocessor">#define GL_DEPTH_BUFFER_BIT         0x00000100</span></div><div class="line"><a name="l00737"></a><span class="lineno">  737</span>&#160;<span class="preprocessor">#define GL_ACCUM_BUFFER_BIT         0x00000200</span></div><div class="line"><a name="l00738"></a><span class="lineno">  738</span>&#160;<span class="preprocessor">#define GL_STENCIL_BUFFER_BIT           0x00000400</span></div><div class="line"><a name="l00739"></a><span class="lineno">  739</span>&#160;<span class="preprocessor">#define GL_VIEWPORT_BIT             0x00000800</span></div><div class="line"><a name="l00740"></a><span class="lineno">  740</span>&#160;<span class="preprocessor">#define GL_TRANSFORM_BIT            0x00001000</span></div><div class="line"><a name="l00741"></a><span class="lineno">  741</span>&#160;<span class="preprocessor">#define GL_ENABLE_BIT               0x00002000</span></div><div class="line"><a name="l00742"></a><span class="lineno">  742</span>&#160;<span class="preprocessor">#define GL_COLOR_BUFFER_BIT         0x00004000</span></div><div class="line"><a name="l00743"></a><span class="lineno">  743</span>&#160;<span class="preprocessor">#define GL_HINT_BIT             0x00008000</span></div><div class="line"><a name="l00744"></a><span class="lineno">  744</span>&#160;<span class="preprocessor">#define GL_EVAL_BIT             0x00010000</span></div><div class="line"><a name="l00745"></a><span class="lineno">  745</span>&#160;<span class="preprocessor">#define GL_LIST_BIT             0x00020000</span></div><div class="line"><a name="l00746"></a><span class="lineno">  746</span>&#160;<span class="preprocessor">#define GL_TEXTURE_BIT              0x00040000</span></div><div class="line"><a name="l00747"></a><span class="lineno">  747</span>&#160;<span class="preprocessor">#define GL_SCISSOR_BIT              0x00080000</span></div><div class="line"><a name="l00748"></a><span class="lineno">  748</span>&#160;<span class="preprocessor">#define GL_ALL_ATTRIB_BITS          0x000FFFFF</span></div><div class="line"><a name="l00749"></a><span class="lineno">  749</span>&#160;</div><div class="line"><a name="l00750"></a><span class="lineno">  750</span>&#160;</div><div class="line"><a name="l00751"></a><span class="lineno">  751</span>&#160;<span class="comment">/* OpenGL 1.1 */</span></div><div class="line"><a name="l00752"></a><span class="lineno">  752</span>&#160;<span class="preprocessor">#define GL_PROXY_TEXTURE_1D         0x8063</span></div><div class="line"><a name="l00753"></a><span class="lineno">  753</span>&#160;<span class="preprocessor">#define GL_PROXY_TEXTURE_2D         0x8064</span></div><div class="line"><a name="l00754"></a><span class="lineno">  754</span>&#160;<span class="preprocessor">#define GL_TEXTURE_PRIORITY         0x8066</span></div><div class="line"><a name="l00755"></a><span class="lineno">  755</span>&#160;<span class="preprocessor">#define GL_TEXTURE_RESIDENT         0x8067</span></div><div class="line"><a name="l00756"></a><span class="lineno">  756</span>&#160;<span class="preprocessor">#define GL_TEXTURE_BINDING_1D           0x8068</span></div><div class="line"><a name="l00757"></a><span class="lineno">  757</span>&#160;<span class="preprocessor">#define GL_TEXTURE_BINDING_2D           0x8069</span></div><div class="line"><a name="l00758"></a><span class="lineno">  758</span>&#160;<span class="preprocessor">#define GL_TEXTURE_INTERNAL_FORMAT      0x1003</span></div><div class="line"><a name="l00759"></a><span class="lineno">  759</span>&#160;<span class="preprocessor">#define GL_ALPHA4               0x803B</span></div><div class="line"><a name="l00760"></a><span class="lineno">  760</span>&#160;<span class="preprocessor">#define GL_ALPHA8               0x803C</span></div><div class="line"><a name="l00761"></a><span class="lineno">  761</span>&#160;<span class="preprocessor">#define GL_ALPHA12              0x803D</span></div><div class="line"><a name="l00762"></a><span class="lineno">  762</span>&#160;<span class="preprocessor">#define GL_ALPHA16              0x803E</span></div><div class="line"><a name="l00763"></a><span class="lineno">  763</span>&#160;<span class="preprocessor">#define GL_LUMINANCE4               0x803F</span></div><div class="line"><a name="l00764"></a><span class="lineno">  764</span>&#160;<span class="preprocessor">#define GL_LUMINANCE8               0x8040</span></div><div class="line"><a name="l00765"></a><span class="lineno">  765</span>&#160;<span class="preprocessor">#define GL_LUMINANCE12              0x8041</span></div><div class="line"><a name="l00766"></a><span class="lineno">  766</span>&#160;<span class="preprocessor">#define GL_LUMINANCE16              0x8042</span></div><div class="line"><a name="l00767"></a><span class="lineno">  767</span>&#160;<span class="preprocessor">#define GL_LUMINANCE4_ALPHA4            0x8043</span></div><div class="line"><a name="l00768"></a><span class="lineno">  768</span>&#160;<span class="preprocessor">#define GL_LUMINANCE6_ALPHA2            0x8044</span></div><div class="line"><a name="l00769"></a><span class="lineno">  769</span>&#160;<span class="preprocessor">#define GL_LUMINANCE8_ALPHA8            0x8045</span></div><div class="line"><a name="l00770"></a><span class="lineno">  770</span>&#160;<span class="preprocessor">#define GL_LUMINANCE12_ALPHA4           0x8046</span></div><div class="line"><a name="l00771"></a><span class="lineno">  771</span>&#160;<span class="preprocessor">#define GL_LUMINANCE12_ALPHA12          0x8047</span></div><div class="line"><a name="l00772"></a><span class="lineno">  772</span>&#160;<span class="preprocessor">#define GL_LUMINANCE16_ALPHA16          0x8048</span></div><div class="line"><a name="l00773"></a><span class="lineno">  773</span>&#160;<span class="preprocessor">#define GL_INTENSITY                0x8049</span></div><div class="line"><a name="l00774"></a><span class="lineno">  774</span>&#160;<span class="preprocessor">#define GL_INTENSITY4               0x804A</span></div><div class="line"><a name="l00775"></a><span class="lineno">  775</span>&#160;<span class="preprocessor">#define GL_INTENSITY8               0x804B</span></div><div class="line"><a name="l00776"></a><span class="lineno">  776</span>&#160;<span class="preprocessor">#define GL_INTENSITY12              0x804C</span></div><div class="line"><a name="l00777"></a><span class="lineno">  777</span>&#160;<span class="preprocessor">#define GL_INTENSITY16              0x804D</span></div><div class="line"><a name="l00778"></a><span class="lineno">  778</span>&#160;<span class="preprocessor">#define GL_R3_G3_B2             0x2A10</span></div><div class="line"><a name="l00779"></a><span class="lineno">  779</span>&#160;<span class="preprocessor">#define GL_RGB4                 0x804F</span></div><div class="line"><a name="l00780"></a><span class="lineno">  780</span>&#160;<span class="preprocessor">#define GL_RGB5                 0x8050</span></div><div class="line"><a name="l00781"></a><span class="lineno">  781</span>&#160;<span class="preprocessor">#define GL_RGB8                 0x8051</span></div><div class="line"><a name="l00782"></a><span class="lineno">  782</span>&#160;<span class="preprocessor">#define GL_RGB10                0x8052</span></div><div class="line"><a name="l00783"></a><span class="lineno">  783</span>&#160;<span class="preprocessor">#define GL_RGB12                0x8053</span></div><div class="line"><a name="l00784"></a><span class="lineno">  784</span>&#160;<span class="preprocessor">#define GL_RGB16                0x8054</span></div><div class="line"><a name="l00785"></a><span class="lineno">  785</span>&#160;<span class="preprocessor">#define GL_RGBA2                0x8055</span></div><div class="line"><a name="l00786"></a><span class="lineno">  786</span>&#160;<span class="preprocessor">#define GL_RGBA4                0x8056</span></div><div class="line"><a name="l00787"></a><span class="lineno">  787</span>&#160;<span class="preprocessor">#define GL_RGB5_A1              0x8057</span></div><div class="line"><a name="l00788"></a><span class="lineno">  788</span>&#160;<span class="preprocessor">#define GL_RGBA8                0x8058</span></div><div class="line"><a name="l00789"></a><span class="lineno">  789</span>&#160;<span class="preprocessor">#define GL_RGB10_A2             0x8059</span></div><div class="line"><a name="l00790"></a><span class="lineno">  790</span>&#160;<span class="preprocessor">#define GL_RGBA12               0x805A</span></div><div class="line"><a name="l00791"></a><span class="lineno">  791</span>&#160;<span class="preprocessor">#define GL_RGBA16               0x805B</span></div><div class="line"><a name="l00792"></a><span class="lineno">  792</span>&#160;<span class="preprocessor">#define GL_CLIENT_PIXEL_STORE_BIT       0x00000001</span></div><div class="line"><a name="l00793"></a><span class="lineno">  793</span>&#160;<span class="preprocessor">#define GL_CLIENT_VERTEX_ARRAY_BIT      0x00000002</span></div><div class="line"><a name="l00794"></a><span class="lineno">  794</span>&#160;<span class="preprocessor">#define GL_ALL_CLIENT_ATTRIB_BITS       0xFFFFFFFF</span></div><div class="line"><a name="l00795"></a><span class="lineno">  795</span>&#160;<span class="preprocessor">#define GL_CLIENT_ALL_ATTRIB_BITS       0xFFFFFFFF</span></div><div class="line"><a name="l00796"></a><span class="lineno">  796</span>&#160;</div><div class="line"><a name="l00797"></a><span class="lineno">  797</span>&#160;</div><div class="line"><a name="l00798"></a><span class="lineno">  798</span>&#160;</div><div class="line"><a name="l00799"></a><span class="lineno">  799</span>&#160;<span class="comment">/*</span></div><div class="line"><a name="l00800"></a><span class="lineno">  800</span>&#160;<span class="comment"> * Miscellaneous</span></div><div class="line"><a name="l00801"></a><span class="lineno">  801</span>&#160;<span class="comment"> */</span></div><div class="line"><a name="l00802"></a><span class="lineno">  802</span>&#160;</div><div class="line"><a name="l00803"></a><span class="lineno">  803</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glClearIndex( GLfloat c );</div><div class="line"><a name="l00804"></a><span class="lineno">  804</span>&#160;</div><div class="line"><a name="l00805"></a><span class="lineno">  805</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glClearColor( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha );</div><div class="line"><a name="l00806"></a><span class="lineno">  806</span>&#160;</div><div class="line"><a name="l00807"></a><span class="lineno">  807</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glClear( GLbitfield mask );</div><div class="line"><a name="l00808"></a><span class="lineno">  808</span>&#160;</div><div class="line"><a name="l00809"></a><span class="lineno">  809</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glIndexMask( GLuint mask );</div><div class="line"><a name="l00810"></a><span class="lineno">  810</span>&#160;</div><div class="line"><a name="l00811"></a><span class="lineno">  811</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glColorMask( GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha );</div><div class="line"><a name="l00812"></a><span class="lineno">  812</span>&#160;</div><div class="line"><a name="l00813"></a><span class="lineno">  813</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glAlphaFunc( GLenum func, GLclampf ref );</div><div class="line"><a name="l00814"></a><span class="lineno">  814</span>&#160;</div><div class="line"><a name="l00815"></a><span class="lineno">  815</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glBlendFunc( GLenum sfactor, GLenum dfactor );</div><div class="line"><a name="l00816"></a><span class="lineno">  816</span>&#160;</div><div class="line"><a name="l00817"></a><span class="lineno">  817</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glLogicOp( GLenum opcode );</div><div class="line"><a name="l00818"></a><span class="lineno">  818</span>&#160;</div><div class="line"><a name="l00819"></a><span class="lineno">  819</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glCullFace( GLenum mode );</div><div class="line"><a name="l00820"></a><span class="lineno">  820</span>&#160;</div><div class="line"><a name="l00821"></a><span class="lineno">  821</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glFrontFace( GLenum mode );</div><div class="line"><a name="l00822"></a><span class="lineno">  822</span>&#160;</div><div class="line"><a name="l00823"></a><span class="lineno">  823</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glPointSize( GLfloat size );</div><div class="line"><a name="l00824"></a><span class="lineno">  824</span>&#160;</div><div class="line"><a name="l00825"></a><span class="lineno">  825</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glLineWidth( GLfloat width );</div><div class="line"><a name="l00826"></a><span class="lineno">  826</span>&#160;</div><div class="line"><a name="l00827"></a><span class="lineno">  827</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glLineStipple( GLint factor, GLushort pattern );</div><div class="line"><a name="l00828"></a><span class="lineno">  828</span>&#160;</div><div class="line"><a name="l00829"></a><span class="lineno">  829</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glPolygonMode( GLenum face, GLenum mode );</div><div class="line"><a name="l00830"></a><span class="lineno">  830</span>&#160;</div><div class="line"><a name="l00831"></a><span class="lineno">  831</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glPolygonOffset( GLfloat factor, GLfloat units );</div><div class="line"><a name="l00832"></a><span class="lineno">  832</span>&#160;</div><div class="line"><a name="l00833"></a><span class="lineno">  833</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glPolygonStipple( <span class="keyword">const</span> GLubyte *mask );</div><div class="line"><a name="l00834"></a><span class="lineno">  834</span>&#160;</div><div class="line"><a name="l00835"></a><span class="lineno">  835</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glGetPolygonStipple( GLubyte *mask );</div><div class="line"><a name="l00836"></a><span class="lineno">  836</span>&#160;</div><div class="line"><a name="l00837"></a><span class="lineno">  837</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glEdgeFlag( GLboolean flag );</div><div class="line"><a name="l00838"></a><span class="lineno">  838</span>&#160;</div><div class="line"><a name="l00839"></a><span class="lineno">  839</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glEdgeFlagv( <span class="keyword">const</span> GLboolean *flag );</div><div class="line"><a name="l00840"></a><span class="lineno">  840</span>&#160;</div><div class="line"><a name="l00841"></a><span class="lineno">  841</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glScissor( GLint x, GLint y, GLsizei width, GLsizei height);</div><div class="line"><a name="l00842"></a><span class="lineno">  842</span>&#160;</div><div class="line"><a name="l00843"></a><span class="lineno">  843</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glClipPlane( GLenum plane, <span class="keyword">const</span> GLdouble *equation );</div><div class="line"><a name="l00844"></a><span class="lineno">  844</span>&#160;</div><div class="line"><a name="l00845"></a><span class="lineno">  845</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glGetClipPlane( GLenum plane, GLdouble *equation );</div><div class="line"><a name="l00846"></a><span class="lineno">  846</span>&#160;</div><div class="line"><a name="l00847"></a><span class="lineno">  847</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glDrawBuffer( GLenum mode );</div><div class="line"><a name="l00848"></a><span class="lineno">  848</span>&#160;</div><div class="line"><a name="l00849"></a><span class="lineno">  849</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glReadBuffer( GLenum mode );</div><div class="line"><a name="l00850"></a><span class="lineno">  850</span>&#160;</div><div class="line"><a name="l00851"></a><span class="lineno">  851</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glEnable( GLenum cap );</div><div class="line"><a name="l00852"></a><span class="lineno">  852</span>&#160;</div><div class="line"><a name="l00853"></a><span class="lineno">  853</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glDisable( GLenum cap );</div><div class="line"><a name="l00854"></a><span class="lineno">  854</span>&#160;</div><div class="line"><a name="l00855"></a><span class="lineno">  855</span>&#160;GLAPI GLboolean GLAPIENTRY glIsEnabled( GLenum cap );</div><div class="line"><a name="l00856"></a><span class="lineno">  856</span>&#160;</div><div class="line"><a name="l00857"></a><span class="lineno">  857</span>&#160;</div><div class="line"><a name="l00858"></a><span class="lineno">  858</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glEnableClientState( GLenum cap );  <span class="comment">/* 1.1 */</span></div><div class="line"><a name="l00859"></a><span class="lineno">  859</span>&#160;</div><div class="line"><a name="l00860"></a><span class="lineno">  860</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glDisableClientState( GLenum cap );  <span class="comment">/* 1.1 */</span></div><div class="line"><a name="l00861"></a><span class="lineno">  861</span>&#160;</div><div class="line"><a name="l00862"></a><span class="lineno">  862</span>&#160;</div><div class="line"><a name="l00863"></a><span class="lineno">  863</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glGetBooleanv( GLenum pname, GLboolean *params );</div><div class="line"><a name="l00864"></a><span class="lineno">  864</span>&#160;</div><div class="line"><a name="l00865"></a><span class="lineno">  865</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glGetDoublev( GLenum pname, GLdouble *params );</div><div class="line"><a name="l00866"></a><span class="lineno">  866</span>&#160;</div><div class="line"><a name="l00867"></a><span class="lineno">  867</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glGetFloatv( GLenum pname, GLfloat *params );</div><div class="line"><a name="l00868"></a><span class="lineno">  868</span>&#160;</div><div class="line"><a name="l00869"></a><span class="lineno">  869</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glGetIntegerv( GLenum pname, GLint *params );</div><div class="line"><a name="l00870"></a><span class="lineno">  870</span>&#160;</div><div class="line"><a name="l00871"></a><span class="lineno">  871</span>&#160;</div><div class="line"><a name="l00872"></a><span class="lineno">  872</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glPushAttrib( GLbitfield mask );</div><div class="line"><a name="l00873"></a><span class="lineno">  873</span>&#160;</div><div class="line"><a name="l00874"></a><span class="lineno">  874</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glPopAttrib( <span class="keywordtype">void</span> );</div><div class="line"><a name="l00875"></a><span class="lineno">  875</span>&#160;</div><div class="line"><a name="l00876"></a><span class="lineno">  876</span>&#160;</div><div class="line"><a name="l00877"></a><span class="lineno">  877</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glPushClientAttrib( GLbitfield mask );  <span class="comment">/* 1.1 */</span></div><div class="line"><a name="l00878"></a><span class="lineno">  878</span>&#160;</div><div class="line"><a name="l00879"></a><span class="lineno">  879</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glPopClientAttrib( <span class="keywordtype">void</span> );  <span class="comment">/* 1.1 */</span></div><div class="line"><a name="l00880"></a><span class="lineno">  880</span>&#160;</div><div class="line"><a name="l00881"></a><span class="lineno">  881</span>&#160;</div><div class="line"><a name="l00882"></a><span class="lineno">  882</span>&#160;GLAPI GLint GLAPIENTRY glRenderMode( GLenum mode );</div><div class="line"><a name="l00883"></a><span class="lineno">  883</span>&#160;</div><div class="line"><a name="l00884"></a><span class="lineno">  884</span>&#160;GLAPI GLenum GLAPIENTRY glGetError( <span class="keywordtype">void</span> );</div><div class="line"><a name="l00885"></a><span class="lineno">  885</span>&#160;</div><div class="line"><a name="l00886"></a><span class="lineno">  886</span>&#160;GLAPI <span class="keyword">const</span> GLubyte * GLAPIENTRY glGetString( GLenum name );</div><div class="line"><a name="l00887"></a><span class="lineno">  887</span>&#160;</div><div class="line"><a name="l00888"></a><span class="lineno">  888</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glFinish( <span class="keywordtype">void</span> );</div><div class="line"><a name="l00889"></a><span class="lineno">  889</span>&#160;</div><div class="line"><a name="l00890"></a><span class="lineno">  890</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glFlush( <span class="keywordtype">void</span> );</div><div class="line"><a name="l00891"></a><span class="lineno">  891</span>&#160;</div><div class="line"><a name="l00892"></a><span class="lineno">  892</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glHint( GLenum target, GLenum mode );</div><div class="line"><a name="l00893"></a><span class="lineno">  893</span>&#160;</div><div class="line"><a name="l00894"></a><span class="lineno">  894</span>&#160;</div><div class="line"><a name="l00895"></a><span class="lineno">  895</span>&#160;<span class="comment">/*</span></div><div class="line"><a name="l00896"></a><span class="lineno">  896</span>&#160;<span class="comment"> * Depth Buffer</span></div><div class="line"><a name="l00897"></a><span class="lineno">  897</span>&#160;<span class="comment"> */</span></div><div class="line"><a name="l00898"></a><span class="lineno">  898</span>&#160;</div><div class="line"><a name="l00899"></a><span class="lineno">  899</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glClearDepth( GLclampd depth );</div><div class="line"><a name="l00900"></a><span class="lineno">  900</span>&#160;</div><div class="line"><a name="l00901"></a><span class="lineno">  901</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glDepthFunc( GLenum func );</div><div class="line"><a name="l00902"></a><span class="lineno">  902</span>&#160;</div><div class="line"><a name="l00903"></a><span class="lineno">  903</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glDepthMask( GLboolean flag );</div><div class="line"><a name="l00904"></a><span class="lineno">  904</span>&#160;</div><div class="line"><a name="l00905"></a><span class="lineno">  905</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glDepthRange( GLclampd near_val, GLclampd far_val );</div><div class="line"><a name="l00906"></a><span class="lineno">  906</span>&#160;</div><div class="line"><a name="l00907"></a><span class="lineno">  907</span>&#160;</div><div class="line"><a name="l00908"></a><span class="lineno">  908</span>&#160;<span class="comment">/*</span></div><div class="line"><a name="l00909"></a><span class="lineno">  909</span>&#160;<span class="comment"> * Accumulation Buffer</span></div><div class="line"><a name="l00910"></a><span class="lineno">  910</span>&#160;<span class="comment"> */</span></div><div class="line"><a name="l00911"></a><span class="lineno">  911</span>&#160;</div><div class="line"><a name="l00912"></a><span class="lineno">  912</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glClearAccum( GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha );</div><div class="line"><a name="l00913"></a><span class="lineno">  913</span>&#160;</div><div class="line"><a name="l00914"></a><span class="lineno">  914</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glAccum( GLenum op, GLfloat value );</div><div class="line"><a name="l00915"></a><span class="lineno">  915</span>&#160;</div><div class="line"><a name="l00916"></a><span class="lineno">  916</span>&#160;</div><div class="line"><a name="l00917"></a><span class="lineno">  917</span>&#160;<span class="comment">/*</span></div><div class="line"><a name="l00918"></a><span class="lineno">  918</span>&#160;<span class="comment"> * Transformation</span></div><div class="line"><a name="l00919"></a><span class="lineno">  919</span>&#160;<span class="comment"> */</span></div><div class="line"><a name="l00920"></a><span class="lineno">  920</span>&#160;</div><div class="line"><a name="l00921"></a><span class="lineno">  921</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glMatrixMode( GLenum mode );</div><div class="line"><a name="l00922"></a><span class="lineno">  922</span>&#160;</div><div class="line"><a name="l00923"></a><span class="lineno">  923</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glOrtho( GLdouble left, GLdouble right,</div><div class="line"><a name="l00924"></a><span class="lineno">  924</span>&#160;                                 GLdouble bottom, GLdouble top,</div><div class="line"><a name="l00925"></a><span class="lineno">  925</span>&#160;                                 GLdouble near_val, GLdouble far_val );</div><div class="line"><a name="l00926"></a><span class="lineno">  926</span>&#160;</div><div class="line"><a name="l00927"></a><span class="lineno">  927</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glFrustum( GLdouble left, GLdouble right,</div><div class="line"><a name="l00928"></a><span class="lineno">  928</span>&#160;                                   GLdouble bottom, GLdouble top,</div><div class="line"><a name="l00929"></a><span class="lineno">  929</span>&#160;                                   GLdouble near_val, GLdouble far_val );</div><div class="line"><a name="l00930"></a><span class="lineno">  930</span>&#160;</div><div class="line"><a name="l00931"></a><span class="lineno">  931</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glViewport( GLint x, GLint y,</div><div class="line"><a name="l00932"></a><span class="lineno">  932</span>&#160;                                    GLsizei width, GLsizei height );</div><div class="line"><a name="l00933"></a><span class="lineno">  933</span>&#160;</div><div class="line"><a name="l00934"></a><span class="lineno">  934</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glPushMatrix( <span class="keywordtype">void</span> );</div><div class="line"><a name="l00935"></a><span class="lineno">  935</span>&#160;</div><div class="line"><a name="l00936"></a><span class="lineno">  936</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glPopMatrix( <span class="keywordtype">void</span> );</div><div class="line"><a name="l00937"></a><span class="lineno">  937</span>&#160;</div><div class="line"><a name="l00938"></a><span class="lineno">  938</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glLoadIdentity( <span class="keywordtype">void</span> );</div><div class="line"><a name="l00939"></a><span class="lineno">  939</span>&#160;</div><div class="line"><a name="l00940"></a><span class="lineno">  940</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glLoadMatrixd( <span class="keyword">const</span> GLdouble *m );</div><div class="line"><a name="l00941"></a><span class="lineno">  941</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glLoadMatrixf( <span class="keyword">const</span> GLfloat *m );</div><div class="line"><a name="l00942"></a><span class="lineno">  942</span>&#160;</div><div class="line"><a name="l00943"></a><span class="lineno">  943</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glMultMatrixd( <span class="keyword">const</span> GLdouble *m );</div><div class="line"><a name="l00944"></a><span class="lineno">  944</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glMultMatrixf( <span class="keyword">const</span> GLfloat *m );</div><div class="line"><a name="l00945"></a><span class="lineno">  945</span>&#160;</div><div class="line"><a name="l00946"></a><span class="lineno">  946</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glRotated( GLdouble angle,</div><div class="line"><a name="l00947"></a><span class="lineno">  947</span>&#160;                                   GLdouble x, GLdouble y, GLdouble z );</div><div class="line"><a name="l00948"></a><span class="lineno">  948</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glRotatef( GLfloat angle,</div><div class="line"><a name="l00949"></a><span class="lineno">  949</span>&#160;                                   GLfloat x, GLfloat y, GLfloat z );</div><div class="line"><a name="l00950"></a><span class="lineno">  950</span>&#160;</div><div class="line"><a name="l00951"></a><span class="lineno">  951</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glScaled( GLdouble x, GLdouble y, GLdouble z );</div><div class="line"><a name="l00952"></a><span class="lineno">  952</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glScalef( GLfloat x, GLfloat y, GLfloat z );</div><div class="line"><a name="l00953"></a><span class="lineno">  953</span>&#160;</div><div class="line"><a name="l00954"></a><span class="lineno">  954</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glTranslated( GLdouble x, GLdouble y, GLdouble z );</div><div class="line"><a name="l00955"></a><span class="lineno">  955</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glTranslatef( GLfloat x, GLfloat y, GLfloat z );</div><div class="line"><a name="l00956"></a><span class="lineno">  956</span>&#160;</div><div class="line"><a name="l00957"></a><span class="lineno">  957</span>&#160;</div><div class="line"><a name="l00958"></a><span class="lineno">  958</span>&#160;<span class="comment">/*</span></div><div class="line"><a name="l00959"></a><span class="lineno">  959</span>&#160;<span class="comment"> * Display Lists</span></div><div class="line"><a name="l00960"></a><span class="lineno">  960</span>&#160;<span class="comment"> */</span></div><div class="line"><a name="l00961"></a><span class="lineno">  961</span>&#160;</div><div class="line"><a name="l00962"></a><span class="lineno">  962</span>&#160;GLAPI GLboolean GLAPIENTRY glIsList( GLuint list );</div><div class="line"><a name="l00963"></a><span class="lineno">  963</span>&#160;</div><div class="line"><a name="l00964"></a><span class="lineno">  964</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glDeleteLists( GLuint list, GLsizei range );</div><div class="line"><a name="l00965"></a><span class="lineno">  965</span>&#160;</div><div class="line"><a name="l00966"></a><span class="lineno">  966</span>&#160;GLAPI GLuint GLAPIENTRY glGenLists( GLsizei range );</div><div class="line"><a name="l00967"></a><span class="lineno">  967</span>&#160;</div><div class="line"><a name="l00968"></a><span class="lineno">  968</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glNewList( GLuint list, GLenum mode );</div><div class="line"><a name="l00969"></a><span class="lineno">  969</span>&#160;</div><div class="line"><a name="l00970"></a><span class="lineno">  970</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glEndList( <span class="keywordtype">void</span> );</div><div class="line"><a name="l00971"></a><span class="lineno">  971</span>&#160;</div><div class="line"><a name="l00972"></a><span class="lineno">  972</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glCallList( GLuint list );</div><div class="line"><a name="l00973"></a><span class="lineno">  973</span>&#160;</div><div class="line"><a name="l00974"></a><span class="lineno">  974</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glCallLists( GLsizei n, GLenum type,</div><div class="line"><a name="l00975"></a><span class="lineno">  975</span>&#160;                                     <span class="keyword">const</span> GLvoid *lists );</div><div class="line"><a name="l00976"></a><span class="lineno">  976</span>&#160;</div><div class="line"><a name="l00977"></a><span class="lineno">  977</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glListBase( GLuint base );</div><div class="line"><a name="l00978"></a><span class="lineno">  978</span>&#160;</div><div class="line"><a name="l00979"></a><span class="lineno">  979</span>&#160;</div><div class="line"><a name="l00980"></a><span class="lineno">  980</span>&#160;<span class="comment">/*</span></div><div class="line"><a name="l00981"></a><span class="lineno">  981</span>&#160;<span class="comment"> * Drawing Functions</span></div><div class="line"><a name="l00982"></a><span class="lineno">  982</span>&#160;<span class="comment"> */</span></div><div class="line"><a name="l00983"></a><span class="lineno">  983</span>&#160;</div><div class="line"><a name="l00984"></a><span class="lineno">  984</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glBegin( GLenum mode );</div><div class="line"><a name="l00985"></a><span class="lineno">  985</span>&#160;</div><div class="line"><a name="l00986"></a><span class="lineno">  986</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glEnd( <span class="keywordtype">void</span> );</div><div class="line"><a name="l00987"></a><span class="lineno">  987</span>&#160;</div><div class="line"><a name="l00988"></a><span class="lineno">  988</span>&#160;</div><div class="line"><a name="l00989"></a><span class="lineno">  989</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glVertex2d( GLdouble x, GLdouble y );</div><div class="line"><a name="l00990"></a><span class="lineno">  990</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glVertex2f( GLfloat x, GLfloat y );</div><div class="line"><a name="l00991"></a><span class="lineno">  991</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glVertex2i( GLint x, GLint y );</div><div class="line"><a name="l00992"></a><span class="lineno">  992</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glVertex2s( GLshort x, GLshort y );</div><div class="line"><a name="l00993"></a><span class="lineno">  993</span>&#160;</div><div class="line"><a name="l00994"></a><span class="lineno">  994</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glVertex3d( GLdouble x, GLdouble y, GLdouble z );</div><div class="line"><a name="l00995"></a><span class="lineno">  995</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glVertex3f( GLfloat x, GLfloat y, GLfloat z );</div><div class="line"><a name="l00996"></a><span class="lineno">  996</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glVertex3i( GLint x, GLint y, GLint z );</div><div class="line"><a name="l00997"></a><span class="lineno">  997</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glVertex3s( GLshort x, GLshort y, GLshort z );</div><div class="line"><a name="l00998"></a><span class="lineno">  998</span>&#160;</div><div class="line"><a name="l00999"></a><span class="lineno">  999</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glVertex4d( GLdouble x, GLdouble y, GLdouble z, GLdouble w );</div><div class="line"><a name="l01000"></a><span class="lineno"> 1000</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glVertex4f( GLfloat x, GLfloat y, GLfloat z, GLfloat w );</div><div class="line"><a name="l01001"></a><span class="lineno"> 1001</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glVertex4i( GLint x, GLint y, GLint z, GLint w );</div><div class="line"><a name="l01002"></a><span class="lineno"> 1002</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glVertex4s( GLshort x, GLshort y, GLshort z, GLshort w );</div><div class="line"><a name="l01003"></a><span class="lineno"> 1003</span>&#160;</div><div class="line"><a name="l01004"></a><span class="lineno"> 1004</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glVertex2dv( <span class="keyword">const</span> GLdouble *v );</div><div class="line"><a name="l01005"></a><span class="lineno"> 1005</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glVertex2fv( <span class="keyword">const</span> GLfloat *v );</div><div class="line"><a name="l01006"></a><span class="lineno"> 1006</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glVertex2iv( <span class="keyword">const</span> GLint *v );</div><div class="line"><a name="l01007"></a><span class="lineno"> 1007</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glVertex2sv( <span class="keyword">const</span> GLshort *v );</div><div class="line"><a name="l01008"></a><span class="lineno"> 1008</span>&#160;</div><div class="line"><a name="l01009"></a><span class="lineno"> 1009</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glVertex3dv( <span class="keyword">const</span> GLdouble *v );</div><div class="line"><a name="l01010"></a><span class="lineno"> 1010</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glVertex3fv( <span class="keyword">const</span> GLfloat *v );</div><div class="line"><a name="l01011"></a><span class="lineno"> 1011</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glVertex3iv( <span class="keyword">const</span> GLint *v );</div><div class="line"><a name="l01012"></a><span class="lineno"> 1012</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glVertex3sv( <span class="keyword">const</span> GLshort *v );</div><div class="line"><a name="l01013"></a><span class="lineno"> 1013</span>&#160;</div><div class="line"><a name="l01014"></a><span class="lineno"> 1014</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glVertex4dv( <span class="keyword">const</span> GLdouble *v );</div><div class="line"><a name="l01015"></a><span class="lineno"> 1015</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glVertex4fv( <span class="keyword">const</span> GLfloat *v );</div><div class="line"><a name="l01016"></a><span class="lineno"> 1016</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glVertex4iv( <span class="keyword">const</span> GLint *v );</div><div class="line"><a name="l01017"></a><span class="lineno"> 1017</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glVertex4sv( <span class="keyword">const</span> GLshort *v );</div><div class="line"><a name="l01018"></a><span class="lineno"> 1018</span>&#160;</div><div class="line"><a name="l01019"></a><span class="lineno"> 1019</span>&#160;</div><div class="line"><a name="l01020"></a><span class="lineno"> 1020</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glNormal3b( GLbyte nx, GLbyte ny, GLbyte nz );</div><div class="line"><a name="l01021"></a><span class="lineno"> 1021</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glNormal3d( GLdouble nx, GLdouble ny, GLdouble nz );</div><div class="line"><a name="l01022"></a><span class="lineno"> 1022</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glNormal3f( GLfloat nx, GLfloat ny, GLfloat nz );</div><div class="line"><a name="l01023"></a><span class="lineno"> 1023</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glNormal3i( GLint nx, GLint ny, GLint nz );</div><div class="line"><a name="l01024"></a><span class="lineno"> 1024</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glNormal3s( GLshort nx, GLshort ny, GLshort nz );</div><div class="line"><a name="l01025"></a><span class="lineno"> 1025</span>&#160;</div><div class="line"><a name="l01026"></a><span class="lineno"> 1026</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glNormal3bv( <span class="keyword">const</span> GLbyte *v );</div><div class="line"><a name="l01027"></a><span class="lineno"> 1027</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glNormal3dv( <span class="keyword">const</span> GLdouble *v );</div><div class="line"><a name="l01028"></a><span class="lineno"> 1028</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glNormal3fv( <span class="keyword">const</span> GLfloat *v );</div><div class="line"><a name="l01029"></a><span class="lineno"> 1029</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glNormal3iv( <span class="keyword">const</span> GLint *v );</div><div class="line"><a name="l01030"></a><span class="lineno"> 1030</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glNormal3sv( <span class="keyword">const</span> GLshort *v );</div><div class="line"><a name="l01031"></a><span class="lineno"> 1031</span>&#160;</div><div class="line"><a name="l01032"></a><span class="lineno"> 1032</span>&#160;</div><div class="line"><a name="l01033"></a><span class="lineno"> 1033</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glIndexd( GLdouble c );</div><div class="line"><a name="l01034"></a><span class="lineno"> 1034</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glIndexf( GLfloat c );</div><div class="line"><a name="l01035"></a><span class="lineno"> 1035</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glIndexi( GLint c );</div><div class="line"><a name="l01036"></a><span class="lineno"> 1036</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glIndexs( GLshort c );</div><div class="line"><a name="l01037"></a><span class="lineno"> 1037</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glIndexub( GLubyte c );  <span class="comment">/* 1.1 */</span></div><div class="line"><a name="l01038"></a><span class="lineno"> 1038</span>&#160;</div><div class="line"><a name="l01039"></a><span class="lineno"> 1039</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glIndexdv( <span class="keyword">const</span> GLdouble *c );</div><div class="line"><a name="l01040"></a><span class="lineno"> 1040</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glIndexfv( <span class="keyword">const</span> GLfloat *c );</div><div class="line"><a name="l01041"></a><span class="lineno"> 1041</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glIndexiv( <span class="keyword">const</span> GLint *c );</div><div class="line"><a name="l01042"></a><span class="lineno"> 1042</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glIndexsv( <span class="keyword">const</span> GLshort *c );</div><div class="line"><a name="l01043"></a><span class="lineno"> 1043</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glIndexubv( <span class="keyword">const</span> GLubyte *c );  <span class="comment">/* 1.1 */</span></div><div class="line"><a name="l01044"></a><span class="lineno"> 1044</span>&#160;</div><div class="line"><a name="l01045"></a><span class="lineno"> 1045</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glColor3b( GLbyte red, GLbyte green, GLbyte blue );</div><div class="line"><a name="l01046"></a><span class="lineno"> 1046</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glColor3d( GLdouble red, GLdouble green, GLdouble blue );</div><div class="line"><a name="l01047"></a><span class="lineno"> 1047</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glColor3f( GLfloat red, GLfloat green, GLfloat blue );</div><div class="line"><a name="l01048"></a><span class="lineno"> 1048</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glColor3i( GLint red, GLint green, GLint blue );</div><div class="line"><a name="l01049"></a><span class="lineno"> 1049</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glColor3s( GLshort red, GLshort green, GLshort blue );</div><div class="line"><a name="l01050"></a><span class="lineno"> 1050</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glColor3ub( GLubyte red, GLubyte green, GLubyte blue );</div><div class="line"><a name="l01051"></a><span class="lineno"> 1051</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glColor3ui( GLuint red, GLuint green, GLuint blue );</div><div class="line"><a name="l01052"></a><span class="lineno"> 1052</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glColor3us( GLushort red, GLushort green, GLushort blue );</div><div class="line"><a name="l01053"></a><span class="lineno"> 1053</span>&#160;</div><div class="line"><a name="l01054"></a><span class="lineno"> 1054</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glColor4b( GLbyte red, GLbyte green,</div><div class="line"><a name="l01055"></a><span class="lineno"> 1055</span>&#160;                                   GLbyte blue, GLbyte alpha );</div><div class="line"><a name="l01056"></a><span class="lineno"> 1056</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glColor4d( GLdouble red, GLdouble green,</div><div class="line"><a name="l01057"></a><span class="lineno"> 1057</span>&#160;                                   GLdouble blue, GLdouble alpha );</div><div class="line"><a name="l01058"></a><span class="lineno"> 1058</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glColor4f( GLfloat red, GLfloat green,</div><div class="line"><a name="l01059"></a><span class="lineno"> 1059</span>&#160;                                   GLfloat blue, GLfloat alpha );</div><div class="line"><a name="l01060"></a><span class="lineno"> 1060</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glColor4i( GLint red, GLint green,</div><div class="line"><a name="l01061"></a><span class="lineno"> 1061</span>&#160;                                   GLint blue, GLint alpha );</div><div class="line"><a name="l01062"></a><span class="lineno"> 1062</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glColor4s( GLshort red, GLshort green,</div><div class="line"><a name="l01063"></a><span class="lineno"> 1063</span>&#160;                                   GLshort blue, GLshort alpha );</div><div class="line"><a name="l01064"></a><span class="lineno"> 1064</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glColor4ub( GLubyte red, GLubyte green,</div><div class="line"><a name="l01065"></a><span class="lineno"> 1065</span>&#160;                                    GLubyte blue, GLubyte alpha );</div><div class="line"><a name="l01066"></a><span class="lineno"> 1066</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glColor4ui( GLuint red, GLuint green,</div><div class="line"><a name="l01067"></a><span class="lineno"> 1067</span>&#160;                                    GLuint blue, GLuint alpha );</div><div class="line"><a name="l01068"></a><span class="lineno"> 1068</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glColor4us( GLushort red, GLushort green,</div><div class="line"><a name="l01069"></a><span class="lineno"> 1069</span>&#160;                                    GLushort blue, GLushort alpha );</div><div class="line"><a name="l01070"></a><span class="lineno"> 1070</span>&#160;</div><div class="line"><a name="l01071"></a><span class="lineno"> 1071</span>&#160;</div><div class="line"><a name="l01072"></a><span class="lineno"> 1072</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glColor3bv( <span class="keyword">const</span> GLbyte *v );</div><div class="line"><a name="l01073"></a><span class="lineno"> 1073</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glColor3dv( <span class="keyword">const</span> GLdouble *v );</div><div class="line"><a name="l01074"></a><span class="lineno"> 1074</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glColor3fv( <span class="keyword">const</span> GLfloat *v );</div><div class="line"><a name="l01075"></a><span class="lineno"> 1075</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glColor3iv( <span class="keyword">const</span> GLint *v );</div><div class="line"><a name="l01076"></a><span class="lineno"> 1076</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glColor3sv( <span class="keyword">const</span> GLshort *v );</div><div class="line"><a name="l01077"></a><span class="lineno"> 1077</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glColor3ubv( <span class="keyword">const</span> GLubyte *v );</div><div class="line"><a name="l01078"></a><span class="lineno"> 1078</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glColor3uiv( <span class="keyword">const</span> GLuint *v );</div><div class="line"><a name="l01079"></a><span class="lineno"> 1079</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glColor3usv( <span class="keyword">const</span> GLushort *v );</div><div class="line"><a name="l01080"></a><span class="lineno"> 1080</span>&#160;</div><div class="line"><a name="l01081"></a><span class="lineno"> 1081</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glColor4bv( <span class="keyword">const</span> GLbyte *v );</div><div class="line"><a name="l01082"></a><span class="lineno"> 1082</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glColor4dv( <span class="keyword">const</span> GLdouble *v );</div><div class="line"><a name="l01083"></a><span class="lineno"> 1083</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glColor4fv( <span class="keyword">const</span> GLfloat *v );</div><div class="line"><a name="l01084"></a><span class="lineno"> 1084</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glColor4iv( <span class="keyword">const</span> GLint *v );</div><div class="line"><a name="l01085"></a><span class="lineno"> 1085</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glColor4sv( <span class="keyword">const</span> GLshort *v );</div><div class="line"><a name="l01086"></a><span class="lineno"> 1086</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glColor4ubv( <span class="keyword">const</span> GLubyte *v );</div><div class="line"><a name="l01087"></a><span class="lineno"> 1087</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glColor4uiv( <span class="keyword">const</span> GLuint *v );</div><div class="line"><a name="l01088"></a><span class="lineno"> 1088</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glColor4usv( <span class="keyword">const</span> GLushort *v );</div><div class="line"><a name="l01089"></a><span class="lineno"> 1089</span>&#160;</div><div class="line"><a name="l01090"></a><span class="lineno"> 1090</span>&#160;</div><div class="line"><a name="l01091"></a><span class="lineno"> 1091</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glTexCoord1d( GLdouble s );</div><div class="line"><a name="l01092"></a><span class="lineno"> 1092</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glTexCoord1f( GLfloat s );</div><div class="line"><a name="l01093"></a><span class="lineno"> 1093</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glTexCoord1i( GLint s );</div><div class="line"><a name="l01094"></a><span class="lineno"> 1094</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glTexCoord1s( GLshort s );</div><div class="line"><a name="l01095"></a><span class="lineno"> 1095</span>&#160;</div><div class="line"><a name="l01096"></a><span class="lineno"> 1096</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glTexCoord2d( GLdouble s, GLdouble t );</div><div class="line"><a name="l01097"></a><span class="lineno"> 1097</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glTexCoord2f( GLfloat s, GLfloat t );</div><div class="line"><a name="l01098"></a><span class="lineno"> 1098</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glTexCoord2i( GLint s, GLint t );</div><div class="line"><a name="l01099"></a><span class="lineno"> 1099</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glTexCoord2s( GLshort s, GLshort t );</div><div class="line"><a name="l01100"></a><span class="lineno"> 1100</span>&#160;</div><div class="line"><a name="l01101"></a><span class="lineno"> 1101</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glTexCoord3d( GLdouble s, GLdouble t, GLdouble r );</div><div class="line"><a name="l01102"></a><span class="lineno"> 1102</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glTexCoord3f( GLfloat s, GLfloat t, GLfloat r );</div><div class="line"><a name="l01103"></a><span class="lineno"> 1103</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glTexCoord3i( GLint s, GLint t, GLint r );</div><div class="line"><a name="l01104"></a><span class="lineno"> 1104</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glTexCoord3s( GLshort s, GLshort t, GLshort r );</div><div class="line"><a name="l01105"></a><span class="lineno"> 1105</span>&#160;</div><div class="line"><a name="l01106"></a><span class="lineno"> 1106</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glTexCoord4d( GLdouble s, GLdouble t, GLdouble r, GLdouble q );</div><div class="line"><a name="l01107"></a><span class="lineno"> 1107</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glTexCoord4f( GLfloat s, GLfloat t, GLfloat r, GLfloat q );</div><div class="line"><a name="l01108"></a><span class="lineno"> 1108</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glTexCoord4i( GLint s, GLint t, GLint r, GLint q );</div><div class="line"><a name="l01109"></a><span class="lineno"> 1109</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glTexCoord4s( GLshort s, GLshort t, GLshort r, GLshort q );</div><div class="line"><a name="l01110"></a><span class="lineno"> 1110</span>&#160;</div><div class="line"><a name="l01111"></a><span class="lineno"> 1111</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glTexCoord1dv( <span class="keyword">const</span> GLdouble *v );</div><div class="line"><a name="l01112"></a><span class="lineno"> 1112</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glTexCoord1fv( <span class="keyword">const</span> GLfloat *v );</div><div class="line"><a name="l01113"></a><span class="lineno"> 1113</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glTexCoord1iv( <span class="keyword">const</span> GLint *v );</div><div class="line"><a name="l01114"></a><span class="lineno"> 1114</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glTexCoord1sv( <span class="keyword">const</span> GLshort *v );</div><div class="line"><a name="l01115"></a><span class="lineno"> 1115</span>&#160;</div><div class="line"><a name="l01116"></a><span class="lineno"> 1116</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glTexCoord2dv( <span class="keyword">const</span> GLdouble *v );</div><div class="line"><a name="l01117"></a><span class="lineno"> 1117</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glTexCoord2fv( <span class="keyword">const</span> GLfloat *v );</div><div class="line"><a name="l01118"></a><span class="lineno"> 1118</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glTexCoord2iv( <span class="keyword">const</span> GLint *v );</div><div class="line"><a name="l01119"></a><span class="lineno"> 1119</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glTexCoord2sv( <span class="keyword">const</span> GLshort *v );</div><div class="line"><a name="l01120"></a><span class="lineno"> 1120</span>&#160;</div><div class="line"><a name="l01121"></a><span class="lineno"> 1121</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glTexCoord3dv( <span class="keyword">const</span> GLdouble *v );</div><div class="line"><a name="l01122"></a><span class="lineno"> 1122</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glTexCoord3fv( <span class="keyword">const</span> GLfloat *v );</div><div class="line"><a name="l01123"></a><span class="lineno"> 1123</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glTexCoord3iv( <span class="keyword">const</span> GLint *v );</div><div class="line"><a name="l01124"></a><span class="lineno"> 1124</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glTexCoord3sv( <span class="keyword">const</span> GLshort *v );</div><div class="line"><a name="l01125"></a><span class="lineno"> 1125</span>&#160;</div><div class="line"><a name="l01126"></a><span class="lineno"> 1126</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glTexCoord4dv( <span class="keyword">const</span> GLdouble *v );</div><div class="line"><a name="l01127"></a><span class="lineno"> 1127</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glTexCoord4fv( <span class="keyword">const</span> GLfloat *v );</div><div class="line"><a name="l01128"></a><span class="lineno"> 1128</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glTexCoord4iv( <span class="keyword">const</span> GLint *v );</div><div class="line"><a name="l01129"></a><span class="lineno"> 1129</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glTexCoord4sv( <span class="keyword">const</span> GLshort *v );</div><div class="line"><a name="l01130"></a><span class="lineno"> 1130</span>&#160;</div><div class="line"><a name="l01131"></a><span class="lineno"> 1131</span>&#160;</div><div class="line"><a name="l01132"></a><span class="lineno"> 1132</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glRasterPos2d( GLdouble x, GLdouble y );</div><div class="line"><a name="l01133"></a><span class="lineno"> 1133</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glRasterPos2f( GLfloat x, GLfloat y );</div><div class="line"><a name="l01134"></a><span class="lineno"> 1134</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glRasterPos2i( GLint x, GLint y );</div><div class="line"><a name="l01135"></a><span class="lineno"> 1135</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glRasterPos2s( GLshort x, GLshort y );</div><div class="line"><a name="l01136"></a><span class="lineno"> 1136</span>&#160;</div><div class="line"><a name="l01137"></a><span class="lineno"> 1137</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glRasterPos3d( GLdouble x, GLdouble y, GLdouble z );</div><div class="line"><a name="l01138"></a><span class="lineno"> 1138</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glRasterPos3f( GLfloat x, GLfloat y, GLfloat z );</div><div class="line"><a name="l01139"></a><span class="lineno"> 1139</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glRasterPos3i( GLint x, GLint y, GLint z );</div><div class="line"><a name="l01140"></a><span class="lineno"> 1140</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glRasterPos3s( GLshort x, GLshort y, GLshort z );</div><div class="line"><a name="l01141"></a><span class="lineno"> 1141</span>&#160;</div><div class="line"><a name="l01142"></a><span class="lineno"> 1142</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glRasterPos4d( GLdouble x, GLdouble y, GLdouble z, GLdouble w );</div><div class="line"><a name="l01143"></a><span class="lineno"> 1143</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glRasterPos4f( GLfloat x, GLfloat y, GLfloat z, GLfloat w );</div><div class="line"><a name="l01144"></a><span class="lineno"> 1144</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glRasterPos4i( GLint x, GLint y, GLint z, GLint w );</div><div class="line"><a name="l01145"></a><span class="lineno"> 1145</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glRasterPos4s( GLshort x, GLshort y, GLshort z, GLshort w );</div><div class="line"><a name="l01146"></a><span class="lineno"> 1146</span>&#160;</div><div class="line"><a name="l01147"></a><span class="lineno"> 1147</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glRasterPos2dv( <span class="keyword">const</span> GLdouble *v );</div><div class="line"><a name="l01148"></a><span class="lineno"> 1148</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glRasterPos2fv( <span class="keyword">const</span> GLfloat *v );</div><div class="line"><a name="l01149"></a><span class="lineno"> 1149</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glRasterPos2iv( <span class="keyword">const</span> GLint *v );</div><div class="line"><a name="l01150"></a><span class="lineno"> 1150</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glRasterPos2sv( <span class="keyword">const</span> GLshort *v );</div><div class="line"><a name="l01151"></a><span class="lineno"> 1151</span>&#160;</div><div class="line"><a name="l01152"></a><span class="lineno"> 1152</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glRasterPos3dv( <span class="keyword">const</span> GLdouble *v );</div><div class="line"><a name="l01153"></a><span class="lineno"> 1153</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glRasterPos3fv( <span class="keyword">const</span> GLfloat *v );</div><div class="line"><a name="l01154"></a><span class="lineno"> 1154</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glRasterPos3iv( <span class="keyword">const</span> GLint *v );</div><div class="line"><a name="l01155"></a><span class="lineno"> 1155</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glRasterPos3sv( <span class="keyword">const</span> GLshort *v );</div><div class="line"><a name="l01156"></a><span class="lineno"> 1156</span>&#160;</div><div class="line"><a name="l01157"></a><span class="lineno"> 1157</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glRasterPos4dv( <span class="keyword">const</span> GLdouble *v );</div><div class="line"><a name="l01158"></a><span class="lineno"> 1158</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glRasterPos4fv( <span class="keyword">const</span> GLfloat *v );</div><div class="line"><a name="l01159"></a><span class="lineno"> 1159</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glRasterPos4iv( <span class="keyword">const</span> GLint *v );</div><div class="line"><a name="l01160"></a><span class="lineno"> 1160</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glRasterPos4sv( <span class="keyword">const</span> GLshort *v );</div><div class="line"><a name="l01161"></a><span class="lineno"> 1161</span>&#160;</div><div class="line"><a name="l01162"></a><span class="lineno"> 1162</span>&#160;</div><div class="line"><a name="l01163"></a><span class="lineno"> 1163</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glRectd( GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2 );</div><div class="line"><a name="l01164"></a><span class="lineno"> 1164</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glRectf( GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2 );</div><div class="line"><a name="l01165"></a><span class="lineno"> 1165</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glRecti( GLint x1, GLint y1, GLint x2, GLint y2 );</div><div class="line"><a name="l01166"></a><span class="lineno"> 1166</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glRects( GLshort x1, GLshort y1, GLshort x2, GLshort y2 );</div><div class="line"><a name="l01167"></a><span class="lineno"> 1167</span>&#160;</div><div class="line"><a name="l01168"></a><span class="lineno"> 1168</span>&#160;</div><div class="line"><a name="l01169"></a><span class="lineno"> 1169</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glRectdv( <span class="keyword">const</span> GLdouble *v1, <span class="keyword">const</span> GLdouble *v2 );</div><div class="line"><a name="l01170"></a><span class="lineno"> 1170</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glRectfv( <span class="keyword">const</span> GLfloat *v1, <span class="keyword">const</span> GLfloat *v2 );</div><div class="line"><a name="l01171"></a><span class="lineno"> 1171</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glRectiv( <span class="keyword">const</span> GLint *v1, <span class="keyword">const</span> GLint *v2 );</div><div class="line"><a name="l01172"></a><span class="lineno"> 1172</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glRectsv( <span class="keyword">const</span> GLshort *v1, <span class="keyword">const</span> GLshort *v2 );</div><div class="line"><a name="l01173"></a><span class="lineno"> 1173</span>&#160;</div><div class="line"><a name="l01174"></a><span class="lineno"> 1174</span>&#160;</div><div class="line"><a name="l01175"></a><span class="lineno"> 1175</span>&#160;<span class="comment">/*</span></div><div class="line"><a name="l01176"></a><span class="lineno"> 1176</span>&#160;<span class="comment"> * Vertex Arrays  (1.1)</span></div><div class="line"><a name="l01177"></a><span class="lineno"> 1177</span>&#160;<span class="comment"> */</span></div><div class="line"><a name="l01178"></a><span class="lineno"> 1178</span>&#160;</div><div class="line"><a name="l01179"></a><span class="lineno"> 1179</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glVertexPointer( GLint size, GLenum type,</div><div class="line"><a name="l01180"></a><span class="lineno"> 1180</span>&#160;                                       GLsizei stride, <span class="keyword">const</span> GLvoid *ptr );</div><div class="line"><a name="l01181"></a><span class="lineno"> 1181</span>&#160;</div><div class="line"><a name="l01182"></a><span class="lineno"> 1182</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glNormalPointer( GLenum type, GLsizei stride,</div><div class="line"><a name="l01183"></a><span class="lineno"> 1183</span>&#160;                                       <span class="keyword">const</span> GLvoid *ptr );</div><div class="line"><a name="l01184"></a><span class="lineno"> 1184</span>&#160;</div><div class="line"><a name="l01185"></a><span class="lineno"> 1185</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glColorPointer( GLint size, GLenum type,</div><div class="line"><a name="l01186"></a><span class="lineno"> 1186</span>&#160;                                      GLsizei stride, <span class="keyword">const</span> GLvoid *ptr );</div><div class="line"><a name="l01187"></a><span class="lineno"> 1187</span>&#160;</div><div class="line"><a name="l01188"></a><span class="lineno"> 1188</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glIndexPointer( GLenum type, GLsizei stride,</div><div class="line"><a name="l01189"></a><span class="lineno"> 1189</span>&#160;                                      <span class="keyword">const</span> GLvoid *ptr );</div><div class="line"><a name="l01190"></a><span class="lineno"> 1190</span>&#160;</div><div class="line"><a name="l01191"></a><span class="lineno"> 1191</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glTexCoordPointer( GLint size, GLenum type,</div><div class="line"><a name="l01192"></a><span class="lineno"> 1192</span>&#160;                                         GLsizei stride, <span class="keyword">const</span> GLvoid *ptr );</div><div class="line"><a name="l01193"></a><span class="lineno"> 1193</span>&#160;</div><div class="line"><a name="l01194"></a><span class="lineno"> 1194</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glEdgeFlagPointer( GLsizei stride, <span class="keyword">const</span> GLvoid *ptr );</div><div class="line"><a name="l01195"></a><span class="lineno"> 1195</span>&#160;</div><div class="line"><a name="l01196"></a><span class="lineno"> 1196</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glGetPointerv( GLenum pname, GLvoid **params );</div><div class="line"><a name="l01197"></a><span class="lineno"> 1197</span>&#160;</div><div class="line"><a name="l01198"></a><span class="lineno"> 1198</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glArrayElement( GLint i );</div><div class="line"><a name="l01199"></a><span class="lineno"> 1199</span>&#160;</div><div class="line"><a name="l01200"></a><span class="lineno"> 1200</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glDrawArrays( GLenum mode, GLint first, GLsizei count );</div><div class="line"><a name="l01201"></a><span class="lineno"> 1201</span>&#160;</div><div class="line"><a name="l01202"></a><span class="lineno"> 1202</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glDrawElements( GLenum mode, GLsizei count,</div><div class="line"><a name="l01203"></a><span class="lineno"> 1203</span>&#160;                                      GLenum type, <span class="keyword">const</span> GLvoid *indices );</div><div class="line"><a name="l01204"></a><span class="lineno"> 1204</span>&#160;</div><div class="line"><a name="l01205"></a><span class="lineno"> 1205</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glInterleavedArrays( GLenum format, GLsizei stride,</div><div class="line"><a name="l01206"></a><span class="lineno"> 1206</span>&#160;                                           <span class="keyword">const</span> GLvoid *pointer );</div><div class="line"><a name="l01207"></a><span class="lineno"> 1207</span>&#160;</div><div class="line"><a name="l01208"></a><span class="lineno"> 1208</span>&#160;<span class="comment">/*</span></div><div class="line"><a name="l01209"></a><span class="lineno"> 1209</span>&#160;<span class="comment"> * Lighting</span></div><div class="line"><a name="l01210"></a><span class="lineno"> 1210</span>&#160;<span class="comment"> */</span></div><div class="line"><a name="l01211"></a><span class="lineno"> 1211</span>&#160;</div><div class="line"><a name="l01212"></a><span class="lineno"> 1212</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glShadeModel( GLenum mode );</div><div class="line"><a name="l01213"></a><span class="lineno"> 1213</span>&#160;</div><div class="line"><a name="l01214"></a><span class="lineno"> 1214</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glLightf( GLenum light, GLenum pname, GLfloat param );</div><div class="line"><a name="l01215"></a><span class="lineno"> 1215</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glLighti( GLenum light, GLenum pname, GLint param );</div><div class="line"><a name="l01216"></a><span class="lineno"> 1216</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glLightfv( GLenum light, GLenum pname,</div><div class="line"><a name="l01217"></a><span class="lineno"> 1217</span>&#160;                                 <span class="keyword">const</span> GLfloat *params );</div><div class="line"><a name="l01218"></a><span class="lineno"> 1218</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glLightiv( GLenum light, GLenum pname,</div><div class="line"><a name="l01219"></a><span class="lineno"> 1219</span>&#160;                                 <span class="keyword">const</span> GLint *params );</div><div class="line"><a name="l01220"></a><span class="lineno"> 1220</span>&#160;</div><div class="line"><a name="l01221"></a><span class="lineno"> 1221</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glGetLightfv( GLenum light, GLenum pname,</div><div class="line"><a name="l01222"></a><span class="lineno"> 1222</span>&#160;                                    GLfloat *params );</div><div class="line"><a name="l01223"></a><span class="lineno"> 1223</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glGetLightiv( GLenum light, GLenum pname,</div><div class="line"><a name="l01224"></a><span class="lineno"> 1224</span>&#160;                                    GLint *params );</div><div class="line"><a name="l01225"></a><span class="lineno"> 1225</span>&#160;</div><div class="line"><a name="l01226"></a><span class="lineno"> 1226</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glLightModelf( GLenum pname, GLfloat param );</div><div class="line"><a name="l01227"></a><span class="lineno"> 1227</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glLightModeli( GLenum pname, GLint param );</div><div class="line"><a name="l01228"></a><span class="lineno"> 1228</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glLightModelfv( GLenum pname, <span class="keyword">const</span> GLfloat *params );</div><div class="line"><a name="l01229"></a><span class="lineno"> 1229</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glLightModeliv( GLenum pname, <span class="keyword">const</span> GLint *params );</div><div class="line"><a name="l01230"></a><span class="lineno"> 1230</span>&#160;</div><div class="line"><a name="l01231"></a><span class="lineno"> 1231</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glMaterialf( GLenum face, GLenum pname, GLfloat param );</div><div class="line"><a name="l01232"></a><span class="lineno"> 1232</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glMateriali( GLenum face, GLenum pname, GLint param );</div><div class="line"><a name="l01233"></a><span class="lineno"> 1233</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glMaterialfv( GLenum face, GLenum pname, <span class="keyword">const</span> GLfloat *params );</div><div class="line"><a name="l01234"></a><span class="lineno"> 1234</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glMaterialiv( GLenum face, GLenum pname, <span class="keyword">const</span> GLint *params );</div><div class="line"><a name="l01235"></a><span class="lineno"> 1235</span>&#160;</div><div class="line"><a name="l01236"></a><span class="lineno"> 1236</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glGetMaterialfv( GLenum face, GLenum pname, GLfloat *params );</div><div class="line"><a name="l01237"></a><span class="lineno"> 1237</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glGetMaterialiv( GLenum face, GLenum pname, GLint *params );</div><div class="line"><a name="l01238"></a><span class="lineno"> 1238</span>&#160;</div><div class="line"><a name="l01239"></a><span class="lineno"> 1239</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glColorMaterial( GLenum face, GLenum mode );</div><div class="line"><a name="l01240"></a><span class="lineno"> 1240</span>&#160;</div><div class="line"><a name="l01241"></a><span class="lineno"> 1241</span>&#160;</div><div class="line"><a name="l01242"></a><span class="lineno"> 1242</span>&#160;<span class="comment">/*</span></div><div class="line"><a name="l01243"></a><span class="lineno"> 1243</span>&#160;<span class="comment"> * Raster functions</span></div><div class="line"><a name="l01244"></a><span class="lineno"> 1244</span>&#160;<span class="comment"> */</span></div><div class="line"><a name="l01245"></a><span class="lineno"> 1245</span>&#160;</div><div class="line"><a name="l01246"></a><span class="lineno"> 1246</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glPixelZoom( GLfloat xfactor, GLfloat yfactor );</div><div class="line"><a name="l01247"></a><span class="lineno"> 1247</span>&#160;</div><div class="line"><a name="l01248"></a><span class="lineno"> 1248</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glPixelStoref( GLenum pname, GLfloat param );</div><div class="line"><a name="l01249"></a><span class="lineno"> 1249</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glPixelStorei( GLenum pname, GLint param );</div><div class="line"><a name="l01250"></a><span class="lineno"> 1250</span>&#160;</div><div class="line"><a name="l01251"></a><span class="lineno"> 1251</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glPixelTransferf( GLenum pname, GLfloat param );</div><div class="line"><a name="l01252"></a><span class="lineno"> 1252</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glPixelTransferi( GLenum pname, GLint param );</div><div class="line"><a name="l01253"></a><span class="lineno"> 1253</span>&#160;</div><div class="line"><a name="l01254"></a><span class="lineno"> 1254</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glPixelMapfv( GLenum map, GLsizei mapsize,</div><div class="line"><a name="l01255"></a><span class="lineno"> 1255</span>&#160;                                    <span class="keyword">const</span> GLfloat *values );</div><div class="line"><a name="l01256"></a><span class="lineno"> 1256</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glPixelMapuiv( GLenum map, GLsizei mapsize,</div><div class="line"><a name="l01257"></a><span class="lineno"> 1257</span>&#160;                                     <span class="keyword">const</span> GLuint *values );</div><div class="line"><a name="l01258"></a><span class="lineno"> 1258</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glPixelMapusv( GLenum map, GLsizei mapsize,</div><div class="line"><a name="l01259"></a><span class="lineno"> 1259</span>&#160;                                     <span class="keyword">const</span> GLushort *values );</div><div class="line"><a name="l01260"></a><span class="lineno"> 1260</span>&#160;</div><div class="line"><a name="l01261"></a><span class="lineno"> 1261</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glGetPixelMapfv( GLenum map, GLfloat *values );</div><div class="line"><a name="l01262"></a><span class="lineno"> 1262</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glGetPixelMapuiv( GLenum map, GLuint *values );</div><div class="line"><a name="l01263"></a><span class="lineno"> 1263</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glGetPixelMapusv( GLenum map, GLushort *values );</div><div class="line"><a name="l01264"></a><span class="lineno"> 1264</span>&#160;</div><div class="line"><a name="l01265"></a><span class="lineno"> 1265</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glBitmap( GLsizei width, GLsizei height,</div><div class="line"><a name="l01266"></a><span class="lineno"> 1266</span>&#160;                                GLfloat xorig, GLfloat yorig,</div><div class="line"><a name="l01267"></a><span class="lineno"> 1267</span>&#160;                                GLfloat xmove, GLfloat ymove,</div><div class="line"><a name="l01268"></a><span class="lineno"> 1268</span>&#160;                                <span class="keyword">const</span> GLubyte *bitmap );</div><div class="line"><a name="l01269"></a><span class="lineno"> 1269</span>&#160;</div><div class="line"><a name="l01270"></a><span class="lineno"> 1270</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glReadPixels( GLint x, GLint y,</div><div class="line"><a name="l01271"></a><span class="lineno"> 1271</span>&#160;                                    GLsizei width, GLsizei height,</div><div class="line"><a name="l01272"></a><span class="lineno"> 1272</span>&#160;                                    GLenum format, GLenum type,</div><div class="line"><a name="l01273"></a><span class="lineno"> 1273</span>&#160;                                    GLvoid *pixels );</div><div class="line"><a name="l01274"></a><span class="lineno"> 1274</span>&#160;</div><div class="line"><a name="l01275"></a><span class="lineno"> 1275</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glDrawPixels( GLsizei width, GLsizei height,</div><div class="line"><a name="l01276"></a><span class="lineno"> 1276</span>&#160;                                    GLenum format, GLenum type,</div><div class="line"><a name="l01277"></a><span class="lineno"> 1277</span>&#160;                                    <span class="keyword">const</span> GLvoid *pixels );</div><div class="line"><a name="l01278"></a><span class="lineno"> 1278</span>&#160;</div><div class="line"><a name="l01279"></a><span class="lineno"> 1279</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glCopyPixels( GLint x, GLint y,</div><div class="line"><a name="l01280"></a><span class="lineno"> 1280</span>&#160;                                    GLsizei width, GLsizei height,</div><div class="line"><a name="l01281"></a><span class="lineno"> 1281</span>&#160;                                    GLenum type );</div><div class="line"><a name="l01282"></a><span class="lineno"> 1282</span>&#160;</div><div class="line"><a name="l01283"></a><span class="lineno"> 1283</span>&#160;<span class="comment">/*</span></div><div class="line"><a name="l01284"></a><span class="lineno"> 1284</span>&#160;<span class="comment"> * Stenciling</span></div><div class="line"><a name="l01285"></a><span class="lineno"> 1285</span>&#160;<span class="comment"> */</span></div><div class="line"><a name="l01286"></a><span class="lineno"> 1286</span>&#160;</div><div class="line"><a name="l01287"></a><span class="lineno"> 1287</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glStencilFunc( GLenum func, GLint ref, GLuint mask );</div><div class="line"><a name="l01288"></a><span class="lineno"> 1288</span>&#160;</div><div class="line"><a name="l01289"></a><span class="lineno"> 1289</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glStencilMask( GLuint mask );</div><div class="line"><a name="l01290"></a><span class="lineno"> 1290</span>&#160;</div><div class="line"><a name="l01291"></a><span class="lineno"> 1291</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glStencilOp( GLenum fail, GLenum zfail, GLenum zpass );</div><div class="line"><a name="l01292"></a><span class="lineno"> 1292</span>&#160;</div><div class="line"><a name="l01293"></a><span class="lineno"> 1293</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glClearStencil( GLint s );</div><div class="line"><a name="l01294"></a><span class="lineno"> 1294</span>&#160;</div><div class="line"><a name="l01295"></a><span class="lineno"> 1295</span>&#160;</div><div class="line"><a name="l01296"></a><span class="lineno"> 1296</span>&#160;</div><div class="line"><a name="l01297"></a><span class="lineno"> 1297</span>&#160;<span class="comment">/*</span></div><div class="line"><a name="l01298"></a><span class="lineno"> 1298</span>&#160;<span class="comment"> * Texture mapping</span></div><div class="line"><a name="l01299"></a><span class="lineno"> 1299</span>&#160;<span class="comment"> */</span></div><div class="line"><a name="l01300"></a><span class="lineno"> 1300</span>&#160;</div><div class="line"><a name="l01301"></a><span class="lineno"> 1301</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glTexGend( GLenum coord, GLenum pname, GLdouble param );</div><div class="line"><a name="l01302"></a><span class="lineno"> 1302</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glTexGenf( GLenum coord, GLenum pname, GLfloat param );</div><div class="line"><a name="l01303"></a><span class="lineno"> 1303</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glTexGeni( GLenum coord, GLenum pname, GLint param );</div><div class="line"><a name="l01304"></a><span class="lineno"> 1304</span>&#160;</div><div class="line"><a name="l01305"></a><span class="lineno"> 1305</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glTexGendv( GLenum coord, GLenum pname, <span class="keyword">const</span> GLdouble *params );</div><div class="line"><a name="l01306"></a><span class="lineno"> 1306</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glTexGenfv( GLenum coord, GLenum pname, <span class="keyword">const</span> GLfloat *params );</div><div class="line"><a name="l01307"></a><span class="lineno"> 1307</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glTexGeniv( GLenum coord, GLenum pname, <span class="keyword">const</span> GLint *params );</div><div class="line"><a name="l01308"></a><span class="lineno"> 1308</span>&#160;</div><div class="line"><a name="l01309"></a><span class="lineno"> 1309</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glGetTexGendv( GLenum coord, GLenum pname, GLdouble *params );</div><div class="line"><a name="l01310"></a><span class="lineno"> 1310</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glGetTexGenfv( GLenum coord, GLenum pname, GLfloat *params );</div><div class="line"><a name="l01311"></a><span class="lineno"> 1311</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glGetTexGeniv( GLenum coord, GLenum pname, GLint *params );</div><div class="line"><a name="l01312"></a><span class="lineno"> 1312</span>&#160;</div><div class="line"><a name="l01313"></a><span class="lineno"> 1313</span>&#160;</div><div class="line"><a name="l01314"></a><span class="lineno"> 1314</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glTexEnvf( GLenum target, GLenum pname, GLfloat param );</div><div class="line"><a name="l01315"></a><span class="lineno"> 1315</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glTexEnvi( GLenum target, GLenum pname, GLint param );</div><div class="line"><a name="l01316"></a><span class="lineno"> 1316</span>&#160;</div><div class="line"><a name="l01317"></a><span class="lineno"> 1317</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glTexEnvfv( GLenum target, GLenum pname, <span class="keyword">const</span> GLfloat *params );</div><div class="line"><a name="l01318"></a><span class="lineno"> 1318</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glTexEnviv( GLenum target, GLenum pname, <span class="keyword">const</span> GLint *params );</div><div class="line"><a name="l01319"></a><span class="lineno"> 1319</span>&#160;</div><div class="line"><a name="l01320"></a><span class="lineno"> 1320</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glGetTexEnvfv( GLenum target, GLenum pname, GLfloat *params );</div><div class="line"><a name="l01321"></a><span class="lineno"> 1321</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glGetTexEnviv( GLenum target, GLenum pname, GLint *params );</div><div class="line"><a name="l01322"></a><span class="lineno"> 1322</span>&#160;</div><div class="line"><a name="l01323"></a><span class="lineno"> 1323</span>&#160;</div><div class="line"><a name="l01324"></a><span class="lineno"> 1324</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glTexParameterf( GLenum target, GLenum pname, GLfloat param );</div><div class="line"><a name="l01325"></a><span class="lineno"> 1325</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glTexParameteri( GLenum target, GLenum pname, GLint param );</div><div class="line"><a name="l01326"></a><span class="lineno"> 1326</span>&#160;</div><div class="line"><a name="l01327"></a><span class="lineno"> 1327</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glTexParameterfv( GLenum target, GLenum pname,</div><div class="line"><a name="l01328"></a><span class="lineno"> 1328</span>&#160;                                          <span class="keyword">const</span> GLfloat *params );</div><div class="line"><a name="l01329"></a><span class="lineno"> 1329</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glTexParameteriv( GLenum target, GLenum pname,</div><div class="line"><a name="l01330"></a><span class="lineno"> 1330</span>&#160;                                          <span class="keyword">const</span> GLint *params );</div><div class="line"><a name="l01331"></a><span class="lineno"> 1331</span>&#160;</div><div class="line"><a name="l01332"></a><span class="lineno"> 1332</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glGetTexParameterfv( GLenum target,</div><div class="line"><a name="l01333"></a><span class="lineno"> 1333</span>&#160;                                           GLenum pname, GLfloat *params);</div><div class="line"><a name="l01334"></a><span class="lineno"> 1334</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glGetTexParameteriv( GLenum target,</div><div class="line"><a name="l01335"></a><span class="lineno"> 1335</span>&#160;                                           GLenum pname, GLint *params );</div><div class="line"><a name="l01336"></a><span class="lineno"> 1336</span>&#160;</div><div class="line"><a name="l01337"></a><span class="lineno"> 1337</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glGetTexLevelParameterfv( GLenum target, GLint level,</div><div class="line"><a name="l01338"></a><span class="lineno"> 1338</span>&#160;                                                GLenum pname, GLfloat *params );</div><div class="line"><a name="l01339"></a><span class="lineno"> 1339</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glGetTexLevelParameteriv( GLenum target, GLint level,</div><div class="line"><a name="l01340"></a><span class="lineno"> 1340</span>&#160;                                                GLenum pname, GLint *params );</div><div class="line"><a name="l01341"></a><span class="lineno"> 1341</span>&#160;</div><div class="line"><a name="l01342"></a><span class="lineno"> 1342</span>&#160;</div><div class="line"><a name="l01343"></a><span class="lineno"> 1343</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glTexImage1D( GLenum target, GLint level,</div><div class="line"><a name="l01344"></a><span class="lineno"> 1344</span>&#160;                                    GLint internalFormat,</div><div class="line"><a name="l01345"></a><span class="lineno"> 1345</span>&#160;                                    GLsizei width, GLint border,</div><div class="line"><a name="l01346"></a><span class="lineno"> 1346</span>&#160;                                    GLenum format, GLenum type,</div><div class="line"><a name="l01347"></a><span class="lineno"> 1347</span>&#160;                                    <span class="keyword">const</span> GLvoid *pixels );</div><div class="line"><a name="l01348"></a><span class="lineno"> 1348</span>&#160;</div><div class="line"><a name="l01349"></a><span class="lineno"> 1349</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glTexImage2D( GLenum target, GLint level,</div><div class="line"><a name="l01350"></a><span class="lineno"> 1350</span>&#160;                                    GLint internalFormat,</div><div class="line"><a name="l01351"></a><span class="lineno"> 1351</span>&#160;                                    GLsizei width, GLsizei height,</div><div class="line"><a name="l01352"></a><span class="lineno"> 1352</span>&#160;                                    GLint border, GLenum format, GLenum type,</div><div class="line"><a name="l01353"></a><span class="lineno"> 1353</span>&#160;                                    <span class="keyword">const</span> GLvoid *pixels );</div><div class="line"><a name="l01354"></a><span class="lineno"> 1354</span>&#160;</div><div class="line"><a name="l01355"></a><span class="lineno"> 1355</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glGetTexImage( GLenum target, GLint level,</div><div class="line"><a name="l01356"></a><span class="lineno"> 1356</span>&#160;                                     GLenum format, GLenum type,</div><div class="line"><a name="l01357"></a><span class="lineno"> 1357</span>&#160;                                     GLvoid *pixels );</div><div class="line"><a name="l01358"></a><span class="lineno"> 1358</span>&#160;</div><div class="line"><a name="l01359"></a><span class="lineno"> 1359</span>&#160;</div><div class="line"><a name="l01360"></a><span class="lineno"> 1360</span>&#160;<span class="comment">/* 1.1 functions */</span></div><div class="line"><a name="l01361"></a><span class="lineno"> 1361</span>&#160;</div><div class="line"><a name="l01362"></a><span class="lineno"> 1362</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glGenTextures( GLsizei n, GLuint *textures );</div><div class="line"><a name="l01363"></a><span class="lineno"> 1363</span>&#160;</div><div class="line"><a name="l01364"></a><span class="lineno"> 1364</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glDeleteTextures( GLsizei n, <span class="keyword">const</span> GLuint *textures);</div><div class="line"><a name="l01365"></a><span class="lineno"> 1365</span>&#160;</div><div class="line"><a name="l01366"></a><span class="lineno"> 1366</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glBindTexture( GLenum target, GLuint texture );</div><div class="line"><a name="l01367"></a><span class="lineno"> 1367</span>&#160;</div><div class="line"><a name="l01368"></a><span class="lineno"> 1368</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glPrioritizeTextures( GLsizei n,</div><div class="line"><a name="l01369"></a><span class="lineno"> 1369</span>&#160;                                            <span class="keyword">const</span> GLuint *textures,</div><div class="line"><a name="l01370"></a><span class="lineno"> 1370</span>&#160;                                            <span class="keyword">const</span> GLclampf *priorities );</div><div class="line"><a name="l01371"></a><span class="lineno"> 1371</span>&#160;</div><div class="line"><a name="l01372"></a><span class="lineno"> 1372</span>&#160;GLAPI GLboolean GLAPIENTRY glAreTexturesResident( GLsizei n,</div><div class="line"><a name="l01373"></a><span class="lineno"> 1373</span>&#160;                                                  <span class="keyword">const</span> GLuint *textures,</div><div class="line"><a name="l01374"></a><span class="lineno"> 1374</span>&#160;                                                  GLboolean *residences );</div><div class="line"><a name="l01375"></a><span class="lineno"> 1375</span>&#160;</div><div class="line"><a name="l01376"></a><span class="lineno"> 1376</span>&#160;GLAPI GLboolean GLAPIENTRY glIsTexture( GLuint texture );</div><div class="line"><a name="l01377"></a><span class="lineno"> 1377</span>&#160;</div><div class="line"><a name="l01378"></a><span class="lineno"> 1378</span>&#160;</div><div class="line"><a name="l01379"></a><span class="lineno"> 1379</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glTexSubImage1D( GLenum target, GLint level,</div><div class="line"><a name="l01380"></a><span class="lineno"> 1380</span>&#160;                                       GLint xoffset,</div><div class="line"><a name="l01381"></a><span class="lineno"> 1381</span>&#160;                                       GLsizei width, GLenum format,</div><div class="line"><a name="l01382"></a><span class="lineno"> 1382</span>&#160;                                       GLenum type, <span class="keyword">const</span> GLvoid *pixels );</div><div class="line"><a name="l01383"></a><span class="lineno"> 1383</span>&#160;</div><div class="line"><a name="l01384"></a><span class="lineno"> 1384</span>&#160;</div><div class="line"><a name="l01385"></a><span class="lineno"> 1385</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glTexSubImage2D( GLenum target, GLint level,</div><div class="line"><a name="l01386"></a><span class="lineno"> 1386</span>&#160;                                       GLint xoffset, GLint yoffset,</div><div class="line"><a name="l01387"></a><span class="lineno"> 1387</span>&#160;                                       GLsizei width, GLsizei height,</div><div class="line"><a name="l01388"></a><span class="lineno"> 1388</span>&#160;                                       GLenum format, GLenum type,</div><div class="line"><a name="l01389"></a><span class="lineno"> 1389</span>&#160;                                       <span class="keyword">const</span> GLvoid *pixels );</div><div class="line"><a name="l01390"></a><span class="lineno"> 1390</span>&#160;</div><div class="line"><a name="l01391"></a><span class="lineno"> 1391</span>&#160;</div><div class="line"><a name="l01392"></a><span class="lineno"> 1392</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glCopyTexImage1D( GLenum target, GLint level,</div><div class="line"><a name="l01393"></a><span class="lineno"> 1393</span>&#160;                                        GLenum internalformat,</div><div class="line"><a name="l01394"></a><span class="lineno"> 1394</span>&#160;                                        GLint x, GLint y,</div><div class="line"><a name="l01395"></a><span class="lineno"> 1395</span>&#160;                                        GLsizei width, GLint border );</div><div class="line"><a name="l01396"></a><span class="lineno"> 1396</span>&#160;</div><div class="line"><a name="l01397"></a><span class="lineno"> 1397</span>&#160;</div><div class="line"><a name="l01398"></a><span class="lineno"> 1398</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glCopyTexImage2D( GLenum target, GLint level,</div><div class="line"><a name="l01399"></a><span class="lineno"> 1399</span>&#160;                                        GLenum internalformat,</div><div class="line"><a name="l01400"></a><span class="lineno"> 1400</span>&#160;                                        GLint x, GLint y,</div><div class="line"><a name="l01401"></a><span class="lineno"> 1401</span>&#160;                                        GLsizei width, GLsizei height,</div><div class="line"><a name="l01402"></a><span class="lineno"> 1402</span>&#160;                                        GLint border );</div><div class="line"><a name="l01403"></a><span class="lineno"> 1403</span>&#160;</div><div class="line"><a name="l01404"></a><span class="lineno"> 1404</span>&#160;</div><div class="line"><a name="l01405"></a><span class="lineno"> 1405</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glCopyTexSubImage1D( GLenum target, GLint level,</div><div class="line"><a name="l01406"></a><span class="lineno"> 1406</span>&#160;                                           GLint xoffset, GLint x, GLint y,</div><div class="line"><a name="l01407"></a><span class="lineno"> 1407</span>&#160;                                           GLsizei width );</div><div class="line"><a name="l01408"></a><span class="lineno"> 1408</span>&#160;</div><div class="line"><a name="l01409"></a><span class="lineno"> 1409</span>&#160;</div><div class="line"><a name="l01410"></a><span class="lineno"> 1410</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glCopyTexSubImage2D( GLenum target, GLint level,</div><div class="line"><a name="l01411"></a><span class="lineno"> 1411</span>&#160;                                           GLint xoffset, GLint yoffset,</div><div class="line"><a name="l01412"></a><span class="lineno"> 1412</span>&#160;                                           GLint x, GLint y,</div><div class="line"><a name="l01413"></a><span class="lineno"> 1413</span>&#160;                                           GLsizei width, GLsizei height );</div><div class="line"><a name="l01414"></a><span class="lineno"> 1414</span>&#160;</div><div class="line"><a name="l01415"></a><span class="lineno"> 1415</span>&#160;</div><div class="line"><a name="l01416"></a><span class="lineno"> 1416</span>&#160;<span class="comment">/*</span></div><div class="line"><a name="l01417"></a><span class="lineno"> 1417</span>&#160;<span class="comment"> * Evaluators</span></div><div class="line"><a name="l01418"></a><span class="lineno"> 1418</span>&#160;<span class="comment"> */</span></div><div class="line"><a name="l01419"></a><span class="lineno"> 1419</span>&#160;</div><div class="line"><a name="l01420"></a><span class="lineno"> 1420</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glMap1d( GLenum target, GLdouble u1, GLdouble u2,</div><div class="line"><a name="l01421"></a><span class="lineno"> 1421</span>&#160;                               GLint stride,</div><div class="line"><a name="l01422"></a><span class="lineno"> 1422</span>&#160;                               GLint order, <span class="keyword">const</span> GLdouble *points );</div><div class="line"><a name="l01423"></a><span class="lineno"> 1423</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glMap1f( GLenum target, GLfloat u1, GLfloat u2,</div><div class="line"><a name="l01424"></a><span class="lineno"> 1424</span>&#160;                               GLint stride,</div><div class="line"><a name="l01425"></a><span class="lineno"> 1425</span>&#160;                               GLint order, <span class="keyword">const</span> GLfloat *points );</div><div class="line"><a name="l01426"></a><span class="lineno"> 1426</span>&#160;</div><div class="line"><a name="l01427"></a><span class="lineno"> 1427</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glMap2d( GLenum target,</div><div class="line"><a name="l01428"></a><span class="lineno"> 1428</span>&#160;             GLdouble u1, GLdouble u2, GLint ustride, GLint uorder,</div><div class="line"><a name="l01429"></a><span class="lineno"> 1429</span>&#160;             GLdouble v1, GLdouble v2, GLint vstride, GLint vorder,</div><div class="line"><a name="l01430"></a><span class="lineno"> 1430</span>&#160;             <span class="keyword">const</span> GLdouble *points );</div><div class="line"><a name="l01431"></a><span class="lineno"> 1431</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glMap2f( GLenum target,</div><div class="line"><a name="l01432"></a><span class="lineno"> 1432</span>&#160;             GLfloat u1, GLfloat u2, GLint ustride, GLint uorder,</div><div class="line"><a name="l01433"></a><span class="lineno"> 1433</span>&#160;             GLfloat v1, GLfloat v2, GLint vstride, GLint vorder,</div><div class="line"><a name="l01434"></a><span class="lineno"> 1434</span>&#160;             <span class="keyword">const</span> GLfloat *points );</div><div class="line"><a name="l01435"></a><span class="lineno"> 1435</span>&#160;</div><div class="line"><a name="l01436"></a><span class="lineno"> 1436</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glGetMapdv( GLenum target, GLenum query, GLdouble *v );</div><div class="line"><a name="l01437"></a><span class="lineno"> 1437</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glGetMapfv( GLenum target, GLenum query, GLfloat *v );</div><div class="line"><a name="l01438"></a><span class="lineno"> 1438</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glGetMapiv( GLenum target, GLenum query, GLint *v );</div><div class="line"><a name="l01439"></a><span class="lineno"> 1439</span>&#160;</div><div class="line"><a name="l01440"></a><span class="lineno"> 1440</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glEvalCoord1d( GLdouble u );</div><div class="line"><a name="l01441"></a><span class="lineno"> 1441</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glEvalCoord1f( GLfloat u );</div><div class="line"><a name="l01442"></a><span class="lineno"> 1442</span>&#160;</div><div class="line"><a name="l01443"></a><span class="lineno"> 1443</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glEvalCoord1dv( <span class="keyword">const</span> GLdouble *u );</div><div class="line"><a name="l01444"></a><span class="lineno"> 1444</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glEvalCoord1fv( <span class="keyword">const</span> GLfloat *u );</div><div class="line"><a name="l01445"></a><span class="lineno"> 1445</span>&#160;</div><div class="line"><a name="l01446"></a><span class="lineno"> 1446</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glEvalCoord2d( GLdouble u, GLdouble v );</div><div class="line"><a name="l01447"></a><span class="lineno"> 1447</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glEvalCoord2f( GLfloat u, GLfloat v );</div><div class="line"><a name="l01448"></a><span class="lineno"> 1448</span>&#160;</div><div class="line"><a name="l01449"></a><span class="lineno"> 1449</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glEvalCoord2dv( <span class="keyword">const</span> GLdouble *u );</div><div class="line"><a name="l01450"></a><span class="lineno"> 1450</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glEvalCoord2fv( <span class="keyword">const</span> GLfloat *u );</div><div class="line"><a name="l01451"></a><span class="lineno"> 1451</span>&#160;</div><div class="line"><a name="l01452"></a><span class="lineno"> 1452</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glMapGrid1d( GLint un, GLdouble u1, GLdouble u2 );</div><div class="line"><a name="l01453"></a><span class="lineno"> 1453</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glMapGrid1f( GLint un, GLfloat u1, GLfloat u2 );</div><div class="line"><a name="l01454"></a><span class="lineno"> 1454</span>&#160;</div><div class="line"><a name="l01455"></a><span class="lineno"> 1455</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glMapGrid2d( GLint un, GLdouble u1, GLdouble u2,</div><div class="line"><a name="l01456"></a><span class="lineno"> 1456</span>&#160;                                   GLint vn, GLdouble v1, GLdouble v2 );</div><div class="line"><a name="l01457"></a><span class="lineno"> 1457</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glMapGrid2f( GLint un, GLfloat u1, GLfloat u2,</div><div class="line"><a name="l01458"></a><span class="lineno"> 1458</span>&#160;                                   GLint vn, GLfloat v1, GLfloat v2 );</div><div class="line"><a name="l01459"></a><span class="lineno"> 1459</span>&#160;</div><div class="line"><a name="l01460"></a><span class="lineno"> 1460</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glEvalPoint1( GLint i );</div><div class="line"><a name="l01461"></a><span class="lineno"> 1461</span>&#160;</div><div class="line"><a name="l01462"></a><span class="lineno"> 1462</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glEvalPoint2( GLint i, GLint j );</div><div class="line"><a name="l01463"></a><span class="lineno"> 1463</span>&#160;</div><div class="line"><a name="l01464"></a><span class="lineno"> 1464</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glEvalMesh1( GLenum mode, GLint i1, GLint i2 );</div><div class="line"><a name="l01465"></a><span class="lineno"> 1465</span>&#160;</div><div class="line"><a name="l01466"></a><span class="lineno"> 1466</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glEvalMesh2( GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2 );</div><div class="line"><a name="l01467"></a><span class="lineno"> 1467</span>&#160;</div><div class="line"><a name="l01468"></a><span class="lineno"> 1468</span>&#160;</div><div class="line"><a name="l01469"></a><span class="lineno"> 1469</span>&#160;<span class="comment">/*</span></div><div class="line"><a name="l01470"></a><span class="lineno"> 1470</span>&#160;<span class="comment"> * Fog</span></div><div class="line"><a name="l01471"></a><span class="lineno"> 1471</span>&#160;<span class="comment"> */</span></div><div class="line"><a name="l01472"></a><span class="lineno"> 1472</span>&#160;</div><div class="line"><a name="l01473"></a><span class="lineno"> 1473</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glFogf( GLenum pname, GLfloat param );</div><div class="line"><a name="l01474"></a><span class="lineno"> 1474</span>&#160;</div><div class="line"><a name="l01475"></a><span class="lineno"> 1475</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glFogi( GLenum pname, GLint param );</div><div class="line"><a name="l01476"></a><span class="lineno"> 1476</span>&#160;</div><div class="line"><a name="l01477"></a><span class="lineno"> 1477</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glFogfv( GLenum pname, <span class="keyword">const</span> GLfloat *params );</div><div class="line"><a name="l01478"></a><span class="lineno"> 1478</span>&#160;</div><div class="line"><a name="l01479"></a><span class="lineno"> 1479</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glFogiv( GLenum pname, <span class="keyword">const</span> GLint *params );</div><div class="line"><a name="l01480"></a><span class="lineno"> 1480</span>&#160;</div><div class="line"><a name="l01481"></a><span class="lineno"> 1481</span>&#160;</div><div class="line"><a name="l01482"></a><span class="lineno"> 1482</span>&#160;<span class="comment">/*</span></div><div class="line"><a name="l01483"></a><span class="lineno"> 1483</span>&#160;<span class="comment"> * Selection and Feedback</span></div><div class="line"><a name="l01484"></a><span class="lineno"> 1484</span>&#160;<span class="comment"> */</span></div><div class="line"><a name="l01485"></a><span class="lineno"> 1485</span>&#160;</div><div class="line"><a name="l01486"></a><span class="lineno"> 1486</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glFeedbackBuffer( GLsizei size, GLenum type, GLfloat *buffer );</div><div class="line"><a name="l01487"></a><span class="lineno"> 1487</span>&#160;</div><div class="line"><a name="l01488"></a><span class="lineno"> 1488</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glPassThrough( GLfloat token );</div><div class="line"><a name="l01489"></a><span class="lineno"> 1489</span>&#160;</div><div class="line"><a name="l01490"></a><span class="lineno"> 1490</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glSelectBuffer( GLsizei size, GLuint *buffer );</div><div class="line"><a name="l01491"></a><span class="lineno"> 1491</span>&#160;</div><div class="line"><a name="l01492"></a><span class="lineno"> 1492</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glInitNames( <span class="keywordtype">void</span> );</div><div class="line"><a name="l01493"></a><span class="lineno"> 1493</span>&#160;</div><div class="line"><a name="l01494"></a><span class="lineno"> 1494</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glLoadName( GLuint name );</div><div class="line"><a name="l01495"></a><span class="lineno"> 1495</span>&#160;</div><div class="line"><a name="l01496"></a><span class="lineno"> 1496</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glPushName( GLuint name );</div><div class="line"><a name="l01497"></a><span class="lineno"> 1497</span>&#160;</div><div class="line"><a name="l01498"></a><span class="lineno"> 1498</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glPopName( <span class="keywordtype">void</span> );</div><div class="line"><a name="l01499"></a><span class="lineno"> 1499</span>&#160;</div><div class="line"><a name="l01500"></a><span class="lineno"> 1500</span>&#160;</div><div class="line"><a name="l01501"></a><span class="lineno"> 1501</span>&#160;</div><div class="line"><a name="l01502"></a><span class="lineno"> 1502</span>&#160;<span class="comment">/*</span></div><div class="line"><a name="l01503"></a><span class="lineno"> 1503</span>&#160;<span class="comment"> * OpenGL 1.2</span></div><div class="line"><a name="l01504"></a><span class="lineno"> 1504</span>&#160;<span class="comment"> */</span></div><div class="line"><a name="l01505"></a><span class="lineno"> 1505</span>&#160;</div><div class="line"><a name="l01506"></a><span class="lineno"> 1506</span>&#160;<span class="preprocessor">#define GL_RESCALE_NORMAL           0x803A</span></div><div class="line"><a name="l01507"></a><span class="lineno"> 1507</span>&#160;<span class="preprocessor">#define GL_CLAMP_TO_EDGE            0x812F</span></div><div class="line"><a name="l01508"></a><span class="lineno"> 1508</span>&#160;<span class="preprocessor">#define GL_MAX_ELEMENTS_VERTICES        0x80E8</span></div><div class="line"><a name="l01509"></a><span class="lineno"> 1509</span>&#160;<span class="preprocessor">#define GL_MAX_ELEMENTS_INDICES         0x80E9</span></div><div class="line"><a name="l01510"></a><span class="lineno"> 1510</span>&#160;<span class="preprocessor">#define GL_BGR                  0x80E0</span></div><div class="line"><a name="l01511"></a><span class="lineno"> 1511</span>&#160;<span class="preprocessor">#define GL_BGRA                 0x80E1</span></div><div class="line"><a name="l01512"></a><span class="lineno"> 1512</span>&#160;<span class="preprocessor">#define GL_UNSIGNED_BYTE_3_3_2          0x8032</span></div><div class="line"><a name="l01513"></a><span class="lineno"> 1513</span>&#160;<span class="preprocessor">#define GL_UNSIGNED_BYTE_2_3_3_REV      0x8362</span></div><div class="line"><a name="l01514"></a><span class="lineno"> 1514</span>&#160;<span class="preprocessor">#define GL_UNSIGNED_SHORT_5_6_5         0x8363</span></div><div class="line"><a name="l01515"></a><span class="lineno"> 1515</span>&#160;<span class="preprocessor">#define GL_UNSIGNED_SHORT_5_6_5_REV     0x8364</span></div><div class="line"><a name="l01516"></a><span class="lineno"> 1516</span>&#160;<span class="preprocessor">#define GL_UNSIGNED_SHORT_4_4_4_4       0x8033</span></div><div class="line"><a name="l01517"></a><span class="lineno"> 1517</span>&#160;<span class="preprocessor">#define GL_UNSIGNED_SHORT_4_4_4_4_REV       0x8365</span></div><div class="line"><a name="l01518"></a><span class="lineno"> 1518</span>&#160;<span class="preprocessor">#define GL_UNSIGNED_SHORT_5_5_5_1       0x8034</span></div><div class="line"><a name="l01519"></a><span class="lineno"> 1519</span>&#160;<span class="preprocessor">#define GL_UNSIGNED_SHORT_1_5_5_5_REV       0x8366</span></div><div class="line"><a name="l01520"></a><span class="lineno"> 1520</span>&#160;<span class="preprocessor">#define GL_UNSIGNED_INT_8_8_8_8         0x8035</span></div><div class="line"><a name="l01521"></a><span class="lineno"> 1521</span>&#160;<span class="preprocessor">#define GL_UNSIGNED_INT_8_8_8_8_REV     0x8367</span></div><div class="line"><a name="l01522"></a><span class="lineno"> 1522</span>&#160;<span class="preprocessor">#define GL_UNSIGNED_INT_10_10_10_2      0x8036</span></div><div class="line"><a name="l01523"></a><span class="lineno"> 1523</span>&#160;<span class="preprocessor">#define GL_UNSIGNED_INT_2_10_10_10_REV      0x8368</span></div><div class="line"><a name="l01524"></a><span class="lineno"> 1524</span>&#160;<span class="preprocessor">#define GL_LIGHT_MODEL_COLOR_CONTROL        0x81F8</span></div><div class="line"><a name="l01525"></a><span class="lineno"> 1525</span>&#160;<span class="preprocessor">#define GL_SINGLE_COLOR             0x81F9</span></div><div class="line"><a name="l01526"></a><span class="lineno"> 1526</span>&#160;<span class="preprocessor">#define GL_SEPARATE_SPECULAR_COLOR      0x81FA</span></div><div class="line"><a name="l01527"></a><span class="lineno"> 1527</span>&#160;<span class="preprocessor">#define GL_TEXTURE_MIN_LOD          0x813A</span></div><div class="line"><a name="l01528"></a><span class="lineno"> 1528</span>&#160;<span class="preprocessor">#define GL_TEXTURE_MAX_LOD          0x813B</span></div><div class="line"><a name="l01529"></a><span class="lineno"> 1529</span>&#160;<span class="preprocessor">#define GL_TEXTURE_BASE_LEVEL           0x813C</span></div><div class="line"><a name="l01530"></a><span class="lineno"> 1530</span>&#160;<span class="preprocessor">#define GL_TEXTURE_MAX_LEVEL            0x813D</span></div><div class="line"><a name="l01531"></a><span class="lineno"> 1531</span>&#160;<span class="preprocessor">#define GL_SMOOTH_POINT_SIZE_RANGE      0x0B12</span></div><div class="line"><a name="l01532"></a><span class="lineno"> 1532</span>&#160;<span class="preprocessor">#define GL_SMOOTH_POINT_SIZE_GRANULARITY    0x0B13</span></div><div class="line"><a name="l01533"></a><span class="lineno"> 1533</span>&#160;<span class="preprocessor">#define GL_SMOOTH_LINE_WIDTH_RANGE      0x0B22</span></div><div class="line"><a name="l01534"></a><span class="lineno"> 1534</span>&#160;<span class="preprocessor">#define GL_SMOOTH_LINE_WIDTH_GRANULARITY    0x0B23</span></div><div class="line"><a name="l01535"></a><span class="lineno"> 1535</span>&#160;<span class="preprocessor">#define GL_ALIASED_POINT_SIZE_RANGE     0x846D</span></div><div class="line"><a name="l01536"></a><span class="lineno"> 1536</span>&#160;<span class="preprocessor">#define GL_ALIASED_LINE_WIDTH_RANGE     0x846E</span></div><div class="line"><a name="l01537"></a><span class="lineno"> 1537</span>&#160;<span class="preprocessor">#define GL_PACK_SKIP_IMAGES         0x806B</span></div><div class="line"><a name="l01538"></a><span class="lineno"> 1538</span>&#160;<span class="preprocessor">#define GL_PACK_IMAGE_HEIGHT            0x806C</span></div><div class="line"><a name="l01539"></a><span class="lineno"> 1539</span>&#160;<span class="preprocessor">#define GL_UNPACK_SKIP_IMAGES           0x806D</span></div><div class="line"><a name="l01540"></a><span class="lineno"> 1540</span>&#160;<span class="preprocessor">#define GL_UNPACK_IMAGE_HEIGHT          0x806E</span></div><div class="line"><a name="l01541"></a><span class="lineno"> 1541</span>&#160;<span class="preprocessor">#define GL_TEXTURE_3D               0x806F</span></div><div class="line"><a name="l01542"></a><span class="lineno"> 1542</span>&#160;<span class="preprocessor">#define GL_PROXY_TEXTURE_3D         0x8070</span></div><div class="line"><a name="l01543"></a><span class="lineno"> 1543</span>&#160;<span class="preprocessor">#define GL_TEXTURE_DEPTH            0x8071</span></div><div class="line"><a name="l01544"></a><span class="lineno"> 1544</span>&#160;<span class="preprocessor">#define GL_TEXTURE_WRAP_R           0x8072</span></div><div class="line"><a name="l01545"></a><span class="lineno"> 1545</span>&#160;<span class="preprocessor">#define GL_MAX_3D_TEXTURE_SIZE          0x8073</span></div><div class="line"><a name="l01546"></a><span class="lineno"> 1546</span>&#160;<span class="preprocessor">#define GL_TEXTURE_BINDING_3D           0x806A</span></div><div class="line"><a name="l01547"></a><span class="lineno"> 1547</span>&#160;</div><div class="line"><a name="l01548"></a><span class="lineno"> 1548</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glDrawRangeElements( GLenum mode, GLuint start,</div><div class="line"><a name="l01549"></a><span class="lineno"> 1549</span>&#160;    GLuint end, GLsizei count, GLenum type, <span class="keyword">const</span> GLvoid *indices );</div><div class="line"><a name="l01550"></a><span class="lineno"> 1550</span>&#160;</div><div class="line"><a name="l01551"></a><span class="lineno"> 1551</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glTexImage3D( GLenum target, GLint level,</div><div class="line"><a name="l01552"></a><span class="lineno"> 1552</span>&#160;                                      GLint internalFormat,</div><div class="line"><a name="l01553"></a><span class="lineno"> 1553</span>&#160;                                      GLsizei width, GLsizei height,</div><div class="line"><a name="l01554"></a><span class="lineno"> 1554</span>&#160;                                      GLsizei depth, GLint border,</div><div class="line"><a name="l01555"></a><span class="lineno"> 1555</span>&#160;                                      GLenum format, GLenum type,</div><div class="line"><a name="l01556"></a><span class="lineno"> 1556</span>&#160;                                      <span class="keyword">const</span> GLvoid *pixels );</div><div class="line"><a name="l01557"></a><span class="lineno"> 1557</span>&#160;</div><div class="line"><a name="l01558"></a><span class="lineno"> 1558</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glTexSubImage3D( GLenum target, GLint level,</div><div class="line"><a name="l01559"></a><span class="lineno"> 1559</span>&#160;                                         GLint xoffset, GLint yoffset,</div><div class="line"><a name="l01560"></a><span class="lineno"> 1560</span>&#160;                                         GLint zoffset, GLsizei width,</div><div class="line"><a name="l01561"></a><span class="lineno"> 1561</span>&#160;                                         GLsizei height, GLsizei depth,</div><div class="line"><a name="l01562"></a><span class="lineno"> 1562</span>&#160;                                         GLenum format,</div><div class="line"><a name="l01563"></a><span class="lineno"> 1563</span>&#160;                                         GLenum type, <span class="keyword">const</span> GLvoid *pixels);</div><div class="line"><a name="l01564"></a><span class="lineno"> 1564</span>&#160;</div><div class="line"><a name="l01565"></a><span class="lineno"> 1565</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glCopyTexSubImage3D( GLenum target, GLint level,</div><div class="line"><a name="l01566"></a><span class="lineno"> 1566</span>&#160;                                             GLint xoffset, GLint yoffset,</div><div class="line"><a name="l01567"></a><span class="lineno"> 1567</span>&#160;                                             GLint zoffset, GLint x,</div><div class="line"><a name="l01568"></a><span class="lineno"> 1568</span>&#160;                                             GLint y, GLsizei width,</div><div class="line"><a name="l01569"></a><span class="lineno"> 1569</span>&#160;                                             GLsizei height );</div><div class="line"><a name="l01570"></a><span class="lineno"> 1570</span>&#160;</div><div class="line"><a name="l01571"></a><span class="lineno"> 1571</span>&#160;<span class="keyword">typedef</span> void (APIENTRYP PFNGLDRAWRANGEELEMENTSPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, <span class="keyword">const</span> GLvoid *indices);</div><div class="line"><a name="l01572"></a><span class="lineno"> 1572</span>&#160;<span class="keyword">typedef</span> void (APIENTRYP PFNGLTEXIMAGE3DPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, <span class="keyword">const</span> GLvoid *pixels);</div><div class="line"><a name="l01573"></a><span class="lineno"> 1573</span>&#160;<span class="keyword">typedef</span> void (APIENTRYP PFNGLTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, <span class="keyword">const</span> GLvoid *pixels);</div><div class="line"><a name="l01574"></a><span class="lineno"> 1574</span>&#160;<span class="keyword">typedef</span> void (APIENTRYP PFNGLCOPYTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);</div><div class="line"><a name="l01575"></a><span class="lineno"> 1575</span>&#160;</div><div class="line"><a name="l01576"></a><span class="lineno"> 1576</span>&#160;</div><div class="line"><a name="l01577"></a><span class="lineno"> 1577</span>&#160;<span class="comment">/*</span></div><div class="line"><a name="l01578"></a><span class="lineno"> 1578</span>&#160;<span class="comment"> * GL_ARB_imaging</span></div><div class="line"><a name="l01579"></a><span class="lineno"> 1579</span>&#160;<span class="comment"> */</span></div><div class="line"><a name="l01580"></a><span class="lineno"> 1580</span>&#160;</div><div class="line"><a name="l01581"></a><span class="lineno"> 1581</span>&#160;<span class="preprocessor">#define GL_CONSTANT_COLOR           0x8001</span></div><div class="line"><a name="l01582"></a><span class="lineno"> 1582</span>&#160;<span class="preprocessor">#define GL_ONE_MINUS_CONSTANT_COLOR     0x8002</span></div><div class="line"><a name="l01583"></a><span class="lineno"> 1583</span>&#160;<span class="preprocessor">#define GL_CONSTANT_ALPHA           0x8003</span></div><div class="line"><a name="l01584"></a><span class="lineno"> 1584</span>&#160;<span class="preprocessor">#define GL_ONE_MINUS_CONSTANT_ALPHA     0x8004</span></div><div class="line"><a name="l01585"></a><span class="lineno"> 1585</span>&#160;<span class="preprocessor">#define GL_COLOR_TABLE              0x80D0</span></div><div class="line"><a name="l01586"></a><span class="lineno"> 1586</span>&#160;<span class="preprocessor">#define GL_POST_CONVOLUTION_COLOR_TABLE     0x80D1</span></div><div class="line"><a name="l01587"></a><span class="lineno"> 1587</span>&#160;<span class="preprocessor">#define GL_POST_COLOR_MATRIX_COLOR_TABLE    0x80D2</span></div><div class="line"><a name="l01588"></a><span class="lineno"> 1588</span>&#160;<span class="preprocessor">#define GL_PROXY_COLOR_TABLE            0x80D3</span></div><div class="line"><a name="l01589"></a><span class="lineno"> 1589</span>&#160;<span class="preprocessor">#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE   0x80D4</span></div><div class="line"><a name="l01590"></a><span class="lineno"> 1590</span>&#160;<span class="preprocessor">#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE  0x80D5</span></div><div class="line"><a name="l01591"></a><span class="lineno"> 1591</span>&#160;<span class="preprocessor">#define GL_COLOR_TABLE_SCALE            0x80D6</span></div><div class="line"><a name="l01592"></a><span class="lineno"> 1592</span>&#160;<span class="preprocessor">#define GL_COLOR_TABLE_BIAS         0x80D7</span></div><div class="line"><a name="l01593"></a><span class="lineno"> 1593</span>&#160;<span class="preprocessor">#define GL_COLOR_TABLE_FORMAT           0x80D8</span></div><div class="line"><a name="l01594"></a><span class="lineno"> 1594</span>&#160;<span class="preprocessor">#define GL_COLOR_TABLE_WIDTH            0x80D9</span></div><div class="line"><a name="l01595"></a><span class="lineno"> 1595</span>&#160;<span class="preprocessor">#define GL_COLOR_TABLE_RED_SIZE         0x80DA</span></div><div class="line"><a name="l01596"></a><span class="lineno"> 1596</span>&#160;<span class="preprocessor">#define GL_COLOR_TABLE_GREEN_SIZE       0x80DB</span></div><div class="line"><a name="l01597"></a><span class="lineno"> 1597</span>&#160;<span class="preprocessor">#define GL_COLOR_TABLE_BLUE_SIZE        0x80DC</span></div><div class="line"><a name="l01598"></a><span class="lineno"> 1598</span>&#160;<span class="preprocessor">#define GL_COLOR_TABLE_ALPHA_SIZE       0x80DD</span></div><div class="line"><a name="l01599"></a><span class="lineno"> 1599</span>&#160;<span class="preprocessor">#define GL_COLOR_TABLE_LUMINANCE_SIZE       0x80DE</span></div><div class="line"><a name="l01600"></a><span class="lineno"> 1600</span>&#160;<span class="preprocessor">#define GL_COLOR_TABLE_INTENSITY_SIZE       0x80DF</span></div><div class="line"><a name="l01601"></a><span class="lineno"> 1601</span>&#160;<span class="preprocessor">#define GL_CONVOLUTION_1D           0x8010</span></div><div class="line"><a name="l01602"></a><span class="lineno"> 1602</span>&#160;<span class="preprocessor">#define GL_CONVOLUTION_2D           0x8011</span></div><div class="line"><a name="l01603"></a><span class="lineno"> 1603</span>&#160;<span class="preprocessor">#define GL_SEPARABLE_2D             0x8012</span></div><div class="line"><a name="l01604"></a><span class="lineno"> 1604</span>&#160;<span class="preprocessor">#define GL_CONVOLUTION_BORDER_MODE      0x8013</span></div><div class="line"><a name="l01605"></a><span class="lineno"> 1605</span>&#160;<span class="preprocessor">#define GL_CONVOLUTION_FILTER_SCALE     0x8014</span></div><div class="line"><a name="l01606"></a><span class="lineno"> 1606</span>&#160;<span class="preprocessor">#define GL_CONVOLUTION_FILTER_BIAS      0x8015</span></div><div class="line"><a name="l01607"></a><span class="lineno"> 1607</span>&#160;<span class="preprocessor">#define GL_REDUCE               0x8016</span></div><div class="line"><a name="l01608"></a><span class="lineno"> 1608</span>&#160;<span class="preprocessor">#define GL_CONVOLUTION_FORMAT           0x8017</span></div><div class="line"><a name="l01609"></a><span class="lineno"> 1609</span>&#160;<span class="preprocessor">#define GL_CONVOLUTION_WIDTH            0x8018</span></div><div class="line"><a name="l01610"></a><span class="lineno"> 1610</span>&#160;<span class="preprocessor">#define GL_CONVOLUTION_HEIGHT           0x8019</span></div><div class="line"><a name="l01611"></a><span class="lineno"> 1611</span>&#160;<span class="preprocessor">#define GL_MAX_CONVOLUTION_WIDTH        0x801A</span></div><div class="line"><a name="l01612"></a><span class="lineno"> 1612</span>&#160;<span class="preprocessor">#define GL_MAX_CONVOLUTION_HEIGHT       0x801B</span></div><div class="line"><a name="l01613"></a><span class="lineno"> 1613</span>&#160;<span class="preprocessor">#define GL_POST_CONVOLUTION_RED_SCALE       0x801C</span></div><div class="line"><a name="l01614"></a><span class="lineno"> 1614</span>&#160;<span class="preprocessor">#define GL_POST_CONVOLUTION_GREEN_SCALE     0x801D</span></div><div class="line"><a name="l01615"></a><span class="lineno"> 1615</span>&#160;<span class="preprocessor">#define GL_POST_CONVOLUTION_BLUE_SCALE      0x801E</span></div><div class="line"><a name="l01616"></a><span class="lineno"> 1616</span>&#160;<span class="preprocessor">#define GL_POST_CONVOLUTION_ALPHA_SCALE     0x801F</span></div><div class="line"><a name="l01617"></a><span class="lineno"> 1617</span>&#160;<span class="preprocessor">#define GL_POST_CONVOLUTION_RED_BIAS        0x8020</span></div><div class="line"><a name="l01618"></a><span class="lineno"> 1618</span>&#160;<span class="preprocessor">#define GL_POST_CONVOLUTION_GREEN_BIAS      0x8021</span></div><div class="line"><a name="l01619"></a><span class="lineno"> 1619</span>&#160;<span class="preprocessor">#define GL_POST_CONVOLUTION_BLUE_BIAS       0x8022</span></div><div class="line"><a name="l01620"></a><span class="lineno"> 1620</span>&#160;<span class="preprocessor">#define GL_POST_CONVOLUTION_ALPHA_BIAS      0x8023</span></div><div class="line"><a name="l01621"></a><span class="lineno"> 1621</span>&#160;<span class="preprocessor">#define GL_CONSTANT_BORDER          0x8151</span></div><div class="line"><a name="l01622"></a><span class="lineno"> 1622</span>&#160;<span class="preprocessor">#define GL_REPLICATE_BORDER         0x8153</span></div><div class="line"><a name="l01623"></a><span class="lineno"> 1623</span>&#160;<span class="preprocessor">#define GL_CONVOLUTION_BORDER_COLOR     0x8154</span></div><div class="line"><a name="l01624"></a><span class="lineno"> 1624</span>&#160;<span class="preprocessor">#define GL_COLOR_MATRIX             0x80B1</span></div><div class="line"><a name="l01625"></a><span class="lineno"> 1625</span>&#160;<span class="preprocessor">#define GL_COLOR_MATRIX_STACK_DEPTH     0x80B2</span></div><div class="line"><a name="l01626"></a><span class="lineno"> 1626</span>&#160;<span class="preprocessor">#define GL_MAX_COLOR_MATRIX_STACK_DEPTH     0x80B3</span></div><div class="line"><a name="l01627"></a><span class="lineno"> 1627</span>&#160;<span class="preprocessor">#define GL_POST_COLOR_MATRIX_RED_SCALE      0x80B4</span></div><div class="line"><a name="l01628"></a><span class="lineno"> 1628</span>&#160;<span class="preprocessor">#define GL_POST_COLOR_MATRIX_GREEN_SCALE    0x80B5</span></div><div class="line"><a name="l01629"></a><span class="lineno"> 1629</span>&#160;<span class="preprocessor">#define GL_POST_COLOR_MATRIX_BLUE_SCALE     0x80B6</span></div><div class="line"><a name="l01630"></a><span class="lineno"> 1630</span>&#160;<span class="preprocessor">#define GL_POST_COLOR_MATRIX_ALPHA_SCALE    0x80B7</span></div><div class="line"><a name="l01631"></a><span class="lineno"> 1631</span>&#160;<span class="preprocessor">#define GL_POST_COLOR_MATRIX_RED_BIAS       0x80B8</span></div><div class="line"><a name="l01632"></a><span class="lineno"> 1632</span>&#160;<span class="preprocessor">#define GL_POST_COLOR_MATRIX_GREEN_BIAS     0x80B9</span></div><div class="line"><a name="l01633"></a><span class="lineno"> 1633</span>&#160;<span class="preprocessor">#define GL_POST_COLOR_MATRIX_BLUE_BIAS      0x80BA</span></div><div class="line"><a name="l01634"></a><span class="lineno"> 1634</span>&#160;<span class="preprocessor">#define GL_POST_COLOR_MATRIX_ALPHA_BIAS     0x80BB</span></div><div class="line"><a name="l01635"></a><span class="lineno"> 1635</span>&#160;<span class="preprocessor">#define GL_HISTOGRAM                0x8024</span></div><div class="line"><a name="l01636"></a><span class="lineno"> 1636</span>&#160;<span class="preprocessor">#define GL_PROXY_HISTOGRAM          0x8025</span></div><div class="line"><a name="l01637"></a><span class="lineno"> 1637</span>&#160;<span class="preprocessor">#define GL_HISTOGRAM_WIDTH          0x8026</span></div><div class="line"><a name="l01638"></a><span class="lineno"> 1638</span>&#160;<span class="preprocessor">#define GL_HISTOGRAM_FORMAT         0x8027</span></div><div class="line"><a name="l01639"></a><span class="lineno"> 1639</span>&#160;<span class="preprocessor">#define GL_HISTOGRAM_RED_SIZE           0x8028</span></div><div class="line"><a name="l01640"></a><span class="lineno"> 1640</span>&#160;<span class="preprocessor">#define GL_HISTOGRAM_GREEN_SIZE         0x8029</span></div><div class="line"><a name="l01641"></a><span class="lineno"> 1641</span>&#160;<span class="preprocessor">#define GL_HISTOGRAM_BLUE_SIZE          0x802A</span></div><div class="line"><a name="l01642"></a><span class="lineno"> 1642</span>&#160;<span class="preprocessor">#define GL_HISTOGRAM_ALPHA_SIZE         0x802B</span></div><div class="line"><a name="l01643"></a><span class="lineno"> 1643</span>&#160;<span class="preprocessor">#define GL_HISTOGRAM_LUMINANCE_SIZE     0x802C</span></div><div class="line"><a name="l01644"></a><span class="lineno"> 1644</span>&#160;<span class="preprocessor">#define GL_HISTOGRAM_SINK           0x802D</span></div><div class="line"><a name="l01645"></a><span class="lineno"> 1645</span>&#160;<span class="preprocessor">#define GL_MINMAX               0x802E</span></div><div class="line"><a name="l01646"></a><span class="lineno"> 1646</span>&#160;<span class="preprocessor">#define GL_MINMAX_FORMAT            0x802F</span></div><div class="line"><a name="l01647"></a><span class="lineno"> 1647</span>&#160;<span class="preprocessor">#define GL_MINMAX_SINK              0x8030</span></div><div class="line"><a name="l01648"></a><span class="lineno"> 1648</span>&#160;<span class="preprocessor">#define GL_TABLE_TOO_LARGE          0x8031</span></div><div class="line"><a name="l01649"></a><span class="lineno"> 1649</span>&#160;<span class="preprocessor">#define GL_BLEND_EQUATION           0x8009</span></div><div class="line"><a name="l01650"></a><span class="lineno"> 1650</span>&#160;<span class="preprocessor">#define GL_MIN                  0x8007</span></div><div class="line"><a name="l01651"></a><span class="lineno"> 1651</span>&#160;<span class="preprocessor">#define GL_MAX                  0x8008</span></div><div class="line"><a name="l01652"></a><span class="lineno"> 1652</span>&#160;<span class="preprocessor">#define GL_FUNC_ADD             0x8006</span></div><div class="line"><a name="l01653"></a><span class="lineno"> 1653</span>&#160;<span class="preprocessor">#define GL_FUNC_SUBTRACT            0x800A</span></div><div class="line"><a name="l01654"></a><span class="lineno"> 1654</span>&#160;<span class="preprocessor">#define GL_FUNC_REVERSE_SUBTRACT        0x800B</span></div><div class="line"><a name="l01655"></a><span class="lineno"> 1655</span>&#160;<span class="preprocessor">#define GL_BLEND_COLOR              0x8005</span></div><div class="line"><a name="l01656"></a><span class="lineno"> 1656</span>&#160;</div><div class="line"><a name="l01657"></a><span class="lineno"> 1657</span>&#160;</div><div class="line"><a name="l01658"></a><span class="lineno"> 1658</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glColorTable( GLenum target, GLenum internalformat,</div><div class="line"><a name="l01659"></a><span class="lineno"> 1659</span>&#160;                                    GLsizei width, GLenum format,</div><div class="line"><a name="l01660"></a><span class="lineno"> 1660</span>&#160;                                    GLenum type, <span class="keyword">const</span> GLvoid *table );</div><div class="line"><a name="l01661"></a><span class="lineno"> 1661</span>&#160;</div><div class="line"><a name="l01662"></a><span class="lineno"> 1662</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glColorSubTable( GLenum target,</div><div class="line"><a name="l01663"></a><span class="lineno"> 1663</span>&#160;                                       GLsizei start, GLsizei count,</div><div class="line"><a name="l01664"></a><span class="lineno"> 1664</span>&#160;                                       GLenum format, GLenum type,</div><div class="line"><a name="l01665"></a><span class="lineno"> 1665</span>&#160;                                       <span class="keyword">const</span> GLvoid *data );</div><div class="line"><a name="l01666"></a><span class="lineno"> 1666</span>&#160;</div><div class="line"><a name="l01667"></a><span class="lineno"> 1667</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glColorTableParameteriv(GLenum target, GLenum pname,</div><div class="line"><a name="l01668"></a><span class="lineno"> 1668</span>&#160;                                              <span class="keyword">const</span> GLint *params);</div><div class="line"><a name="l01669"></a><span class="lineno"> 1669</span>&#160;</div><div class="line"><a name="l01670"></a><span class="lineno"> 1670</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glColorTableParameterfv(GLenum target, GLenum pname,</div><div class="line"><a name="l01671"></a><span class="lineno"> 1671</span>&#160;                                              <span class="keyword">const</span> GLfloat *params);</div><div class="line"><a name="l01672"></a><span class="lineno"> 1672</span>&#160;</div><div class="line"><a name="l01673"></a><span class="lineno"> 1673</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glCopyColorSubTable( GLenum target, GLsizei start,</div><div class="line"><a name="l01674"></a><span class="lineno"> 1674</span>&#160;                                           GLint x, GLint y, GLsizei width );</div><div class="line"><a name="l01675"></a><span class="lineno"> 1675</span>&#160;</div><div class="line"><a name="l01676"></a><span class="lineno"> 1676</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glCopyColorTable( GLenum target, GLenum internalformat,</div><div class="line"><a name="l01677"></a><span class="lineno"> 1677</span>&#160;                                        GLint x, GLint y, GLsizei width );</div><div class="line"><a name="l01678"></a><span class="lineno"> 1678</span>&#160;</div><div class="line"><a name="l01679"></a><span class="lineno"> 1679</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glGetColorTable( GLenum target, GLenum format,</div><div class="line"><a name="l01680"></a><span class="lineno"> 1680</span>&#160;                                       GLenum type, GLvoid *table );</div><div class="line"><a name="l01681"></a><span class="lineno"> 1681</span>&#160;</div><div class="line"><a name="l01682"></a><span class="lineno"> 1682</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glGetColorTableParameterfv( GLenum target, GLenum pname,</div><div class="line"><a name="l01683"></a><span class="lineno"> 1683</span>&#160;                                                  GLfloat *params );</div><div class="line"><a name="l01684"></a><span class="lineno"> 1684</span>&#160;</div><div class="line"><a name="l01685"></a><span class="lineno"> 1685</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glGetColorTableParameteriv( GLenum target, GLenum pname,</div><div class="line"><a name="l01686"></a><span class="lineno"> 1686</span>&#160;                                                  GLint *params );</div><div class="line"><a name="l01687"></a><span class="lineno"> 1687</span>&#160;</div><div class="line"><a name="l01688"></a><span class="lineno"> 1688</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glBlendEquation( GLenum mode );</div><div class="line"><a name="l01689"></a><span class="lineno"> 1689</span>&#160;</div><div class="line"><a name="l01690"></a><span class="lineno"> 1690</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glBlendColor( GLclampf red, GLclampf green,</div><div class="line"><a name="l01691"></a><span class="lineno"> 1691</span>&#160;                                    GLclampf blue, GLclampf alpha );</div><div class="line"><a name="l01692"></a><span class="lineno"> 1692</span>&#160;</div><div class="line"><a name="l01693"></a><span class="lineno"> 1693</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glHistogram( GLenum target, GLsizei width,</div><div class="line"><a name="l01694"></a><span class="lineno"> 1694</span>&#160;                   GLenum internalformat, GLboolean sink );</div><div class="line"><a name="l01695"></a><span class="lineno"> 1695</span>&#160;</div><div class="line"><a name="l01696"></a><span class="lineno"> 1696</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glResetHistogram( GLenum target );</div><div class="line"><a name="l01697"></a><span class="lineno"> 1697</span>&#160;</div><div class="line"><a name="l01698"></a><span class="lineno"> 1698</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glGetHistogram( GLenum target, GLboolean reset,</div><div class="line"><a name="l01699"></a><span class="lineno"> 1699</span>&#160;                      GLenum format, GLenum type,</div><div class="line"><a name="l01700"></a><span class="lineno"> 1700</span>&#160;                      GLvoid *values );</div><div class="line"><a name="l01701"></a><span class="lineno"> 1701</span>&#160;</div><div class="line"><a name="l01702"></a><span class="lineno"> 1702</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glGetHistogramParameterfv( GLenum target, GLenum pname,</div><div class="line"><a name="l01703"></a><span class="lineno"> 1703</span>&#160;                         GLfloat *params );</div><div class="line"><a name="l01704"></a><span class="lineno"> 1704</span>&#160;</div><div class="line"><a name="l01705"></a><span class="lineno"> 1705</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glGetHistogramParameteriv( GLenum target, GLenum pname,</div><div class="line"><a name="l01706"></a><span class="lineno"> 1706</span>&#160;                         GLint *params );</div><div class="line"><a name="l01707"></a><span class="lineno"> 1707</span>&#160;</div><div class="line"><a name="l01708"></a><span class="lineno"> 1708</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glMinmax( GLenum target, GLenum internalformat,</div><div class="line"><a name="l01709"></a><span class="lineno"> 1709</span>&#160;                GLboolean sink );</div><div class="line"><a name="l01710"></a><span class="lineno"> 1710</span>&#160;</div><div class="line"><a name="l01711"></a><span class="lineno"> 1711</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glResetMinmax( GLenum target );</div><div class="line"><a name="l01712"></a><span class="lineno"> 1712</span>&#160;</div><div class="line"><a name="l01713"></a><span class="lineno"> 1713</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glGetMinmax( GLenum target, GLboolean reset,</div><div class="line"><a name="l01714"></a><span class="lineno"> 1714</span>&#160;                                   GLenum format, GLenum types,</div><div class="line"><a name="l01715"></a><span class="lineno"> 1715</span>&#160;                                   GLvoid *values );</div><div class="line"><a name="l01716"></a><span class="lineno"> 1716</span>&#160;</div><div class="line"><a name="l01717"></a><span class="lineno"> 1717</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glGetMinmaxParameterfv( GLenum target, GLenum pname,</div><div class="line"><a name="l01718"></a><span class="lineno"> 1718</span>&#160;                          GLfloat *params );</div><div class="line"><a name="l01719"></a><span class="lineno"> 1719</span>&#160;</div><div class="line"><a name="l01720"></a><span class="lineno"> 1720</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glGetMinmaxParameteriv( GLenum target, GLenum pname,</div><div class="line"><a name="l01721"></a><span class="lineno"> 1721</span>&#160;                          GLint *params );</div><div class="line"><a name="l01722"></a><span class="lineno"> 1722</span>&#160;</div><div class="line"><a name="l01723"></a><span class="lineno"> 1723</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glConvolutionFilter1D( GLenum target,</div><div class="line"><a name="l01724"></a><span class="lineno"> 1724</span>&#160;    GLenum internalformat, GLsizei width, GLenum format, GLenum type,</div><div class="line"><a name="l01725"></a><span class="lineno"> 1725</span>&#160;    <span class="keyword">const</span> GLvoid *image );</div><div class="line"><a name="l01726"></a><span class="lineno"> 1726</span>&#160;</div><div class="line"><a name="l01727"></a><span class="lineno"> 1727</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glConvolutionFilter2D( GLenum target,</div><div class="line"><a name="l01728"></a><span class="lineno"> 1728</span>&#160;    GLenum internalformat, GLsizei width, GLsizei height, GLenum format,</div><div class="line"><a name="l01729"></a><span class="lineno"> 1729</span>&#160;    GLenum type, <span class="keyword">const</span> GLvoid *image );</div><div class="line"><a name="l01730"></a><span class="lineno"> 1730</span>&#160;</div><div class="line"><a name="l01731"></a><span class="lineno"> 1731</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glConvolutionParameterf( GLenum target, GLenum pname,</div><div class="line"><a name="l01732"></a><span class="lineno"> 1732</span>&#160;    GLfloat params );</div><div class="line"><a name="l01733"></a><span class="lineno"> 1733</span>&#160;</div><div class="line"><a name="l01734"></a><span class="lineno"> 1734</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glConvolutionParameterfv( GLenum target, GLenum pname,</div><div class="line"><a name="l01735"></a><span class="lineno"> 1735</span>&#160;    <span class="keyword">const</span> GLfloat *params );</div><div class="line"><a name="l01736"></a><span class="lineno"> 1736</span>&#160;</div><div class="line"><a name="l01737"></a><span class="lineno"> 1737</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glConvolutionParameteri( GLenum target, GLenum pname,</div><div class="line"><a name="l01738"></a><span class="lineno"> 1738</span>&#160;    GLint params );</div><div class="line"><a name="l01739"></a><span class="lineno"> 1739</span>&#160;</div><div class="line"><a name="l01740"></a><span class="lineno"> 1740</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glConvolutionParameteriv( GLenum target, GLenum pname,</div><div class="line"><a name="l01741"></a><span class="lineno"> 1741</span>&#160;    <span class="keyword">const</span> GLint *params );</div><div class="line"><a name="l01742"></a><span class="lineno"> 1742</span>&#160;</div><div class="line"><a name="l01743"></a><span class="lineno"> 1743</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glCopyConvolutionFilter1D( GLenum target,</div><div class="line"><a name="l01744"></a><span class="lineno"> 1744</span>&#160;    GLenum internalformat, GLint x, GLint y, GLsizei width );</div><div class="line"><a name="l01745"></a><span class="lineno"> 1745</span>&#160;</div><div class="line"><a name="l01746"></a><span class="lineno"> 1746</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glCopyConvolutionFilter2D( GLenum target,</div><div class="line"><a name="l01747"></a><span class="lineno"> 1747</span>&#160;    GLenum internalformat, GLint x, GLint y, GLsizei width,</div><div class="line"><a name="l01748"></a><span class="lineno"> 1748</span>&#160;    GLsizei height);</div><div class="line"><a name="l01749"></a><span class="lineno"> 1749</span>&#160;</div><div class="line"><a name="l01750"></a><span class="lineno"> 1750</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glGetConvolutionFilter( GLenum target, GLenum format,</div><div class="line"><a name="l01751"></a><span class="lineno"> 1751</span>&#160;    GLenum type, GLvoid *image );</div><div class="line"><a name="l01752"></a><span class="lineno"> 1752</span>&#160;</div><div class="line"><a name="l01753"></a><span class="lineno"> 1753</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glGetConvolutionParameterfv( GLenum target, GLenum pname,</div><div class="line"><a name="l01754"></a><span class="lineno"> 1754</span>&#160;    GLfloat *params );</div><div class="line"><a name="l01755"></a><span class="lineno"> 1755</span>&#160;</div><div class="line"><a name="l01756"></a><span class="lineno"> 1756</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glGetConvolutionParameteriv( GLenum target, GLenum pname,</div><div class="line"><a name="l01757"></a><span class="lineno"> 1757</span>&#160;    GLint *params );</div><div class="line"><a name="l01758"></a><span class="lineno"> 1758</span>&#160;</div><div class="line"><a name="l01759"></a><span class="lineno"> 1759</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glSeparableFilter2D( GLenum target,</div><div class="line"><a name="l01760"></a><span class="lineno"> 1760</span>&#160;    GLenum internalformat, GLsizei width, GLsizei height, GLenum format,</div><div class="line"><a name="l01761"></a><span class="lineno"> 1761</span>&#160;    GLenum type, <span class="keyword">const</span> GLvoid *row, <span class="keyword">const</span> GLvoid *column );</div><div class="line"><a name="l01762"></a><span class="lineno"> 1762</span>&#160;</div><div class="line"><a name="l01763"></a><span class="lineno"> 1763</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glGetSeparableFilter( GLenum target, GLenum format,</div><div class="line"><a name="l01764"></a><span class="lineno"> 1764</span>&#160;    GLenum type, GLvoid *row, GLvoid *column, GLvoid *span );</div><div class="line"><a name="l01765"></a><span class="lineno"> 1765</span>&#160;</div><div class="line"><a name="l01766"></a><span class="lineno"> 1766</span>&#160;</div><div class="line"><a name="l01767"></a><span class="lineno"> 1767</span>&#160;</div><div class="line"><a name="l01768"></a><span class="lineno"> 1768</span>&#160;</div><div class="line"><a name="l01769"></a><span class="lineno"> 1769</span>&#160;<span class="comment">/*</span></div><div class="line"><a name="l01770"></a><span class="lineno"> 1770</span>&#160;<span class="comment"> * OpenGL 1.3</span></div><div class="line"><a name="l01771"></a><span class="lineno"> 1771</span>&#160;<span class="comment"> */</span></div><div class="line"><a name="l01772"></a><span class="lineno"> 1772</span>&#160;</div><div class="line"><a name="l01773"></a><span class="lineno"> 1773</span>&#160;<span class="comment">/* multitexture */</span></div><div class="line"><a name="l01774"></a><span class="lineno"> 1774</span>&#160;<span class="preprocessor">#define GL_TEXTURE0             0x84C0</span></div><div class="line"><a name="l01775"></a><span class="lineno"> 1775</span>&#160;<span class="preprocessor">#define GL_TEXTURE1             0x84C1</span></div><div class="line"><a name="l01776"></a><span class="lineno"> 1776</span>&#160;<span class="preprocessor">#define GL_TEXTURE2             0x84C2</span></div><div class="line"><a name="l01777"></a><span class="lineno"> 1777</span>&#160;<span class="preprocessor">#define GL_TEXTURE3             0x84C3</span></div><div class="line"><a name="l01778"></a><span class="lineno"> 1778</span>&#160;<span class="preprocessor">#define GL_TEXTURE4             0x84C4</span></div><div class="line"><a name="l01779"></a><span class="lineno"> 1779</span>&#160;<span class="preprocessor">#define GL_TEXTURE5             0x84C5</span></div><div class="line"><a name="l01780"></a><span class="lineno"> 1780</span>&#160;<span class="preprocessor">#define GL_TEXTURE6             0x84C6</span></div><div class="line"><a name="l01781"></a><span class="lineno"> 1781</span>&#160;<span class="preprocessor">#define GL_TEXTURE7             0x84C7</span></div><div class="line"><a name="l01782"></a><span class="lineno"> 1782</span>&#160;<span class="preprocessor">#define GL_TEXTURE8             0x84C8</span></div><div class="line"><a name="l01783"></a><span class="lineno"> 1783</span>&#160;<span class="preprocessor">#define GL_TEXTURE9             0x84C9</span></div><div class="line"><a name="l01784"></a><span class="lineno"> 1784</span>&#160;<span class="preprocessor">#define GL_TEXTURE10                0x84CA</span></div><div class="line"><a name="l01785"></a><span class="lineno"> 1785</span>&#160;<span class="preprocessor">#define GL_TEXTURE11                0x84CB</span></div><div class="line"><a name="l01786"></a><span class="lineno"> 1786</span>&#160;<span class="preprocessor">#define GL_TEXTURE12                0x84CC</span></div><div class="line"><a name="l01787"></a><span class="lineno"> 1787</span>&#160;<span class="preprocessor">#define GL_TEXTURE13                0x84CD</span></div><div class="line"><a name="l01788"></a><span class="lineno"> 1788</span>&#160;<span class="preprocessor">#define GL_TEXTURE14                0x84CE</span></div><div class="line"><a name="l01789"></a><span class="lineno"> 1789</span>&#160;<span class="preprocessor">#define GL_TEXTURE15                0x84CF</span></div><div class="line"><a name="l01790"></a><span class="lineno"> 1790</span>&#160;<span class="preprocessor">#define GL_TEXTURE16                0x84D0</span></div><div class="line"><a name="l01791"></a><span class="lineno"> 1791</span>&#160;<span class="preprocessor">#define GL_TEXTURE17                0x84D1</span></div><div class="line"><a name="l01792"></a><span class="lineno"> 1792</span>&#160;<span class="preprocessor">#define GL_TEXTURE18                0x84D2</span></div><div class="line"><a name="l01793"></a><span class="lineno"> 1793</span>&#160;<span class="preprocessor">#define GL_TEXTURE19                0x84D3</span></div><div class="line"><a name="l01794"></a><span class="lineno"> 1794</span>&#160;<span class="preprocessor">#define GL_TEXTURE20                0x84D4</span></div><div class="line"><a name="l01795"></a><span class="lineno"> 1795</span>&#160;<span class="preprocessor">#define GL_TEXTURE21                0x84D5</span></div><div class="line"><a name="l01796"></a><span class="lineno"> 1796</span>&#160;<span class="preprocessor">#define GL_TEXTURE22                0x84D6</span></div><div class="line"><a name="l01797"></a><span class="lineno"> 1797</span>&#160;<span class="preprocessor">#define GL_TEXTURE23                0x84D7</span></div><div class="line"><a name="l01798"></a><span class="lineno"> 1798</span>&#160;<span class="preprocessor">#define GL_TEXTURE24                0x84D8</span></div><div class="line"><a name="l01799"></a><span class="lineno"> 1799</span>&#160;<span class="preprocessor">#define GL_TEXTURE25                0x84D9</span></div><div class="line"><a name="l01800"></a><span class="lineno"> 1800</span>&#160;<span class="preprocessor">#define GL_TEXTURE26                0x84DA</span></div><div class="line"><a name="l01801"></a><span class="lineno"> 1801</span>&#160;<span class="preprocessor">#define GL_TEXTURE27                0x84DB</span></div><div class="line"><a name="l01802"></a><span class="lineno"> 1802</span>&#160;<span class="preprocessor">#define GL_TEXTURE28                0x84DC</span></div><div class="line"><a name="l01803"></a><span class="lineno"> 1803</span>&#160;<span class="preprocessor">#define GL_TEXTURE29                0x84DD</span></div><div class="line"><a name="l01804"></a><span class="lineno"> 1804</span>&#160;<span class="preprocessor">#define GL_TEXTURE30                0x84DE</span></div><div class="line"><a name="l01805"></a><span class="lineno"> 1805</span>&#160;<span class="preprocessor">#define GL_TEXTURE31                0x84DF</span></div><div class="line"><a name="l01806"></a><span class="lineno"> 1806</span>&#160;<span class="preprocessor">#define GL_ACTIVE_TEXTURE           0x84E0</span></div><div class="line"><a name="l01807"></a><span class="lineno"> 1807</span>&#160;<span class="preprocessor">#define GL_CLIENT_ACTIVE_TEXTURE        0x84E1</span></div><div class="line"><a name="l01808"></a><span class="lineno"> 1808</span>&#160;<span class="preprocessor">#define GL_MAX_TEXTURE_UNITS            0x84E2</span></div><div class="line"><a name="l01809"></a><span class="lineno"> 1809</span>&#160;<span class="comment">/* texture_cube_map */</span></div><div class="line"><a name="l01810"></a><span class="lineno"> 1810</span>&#160;<span class="preprocessor">#define GL_NORMAL_MAP               0x8511</span></div><div class="line"><a name="l01811"></a><span class="lineno"> 1811</span>&#160;<span class="preprocessor">#define GL_REFLECTION_MAP           0x8512</span></div><div class="line"><a name="l01812"></a><span class="lineno"> 1812</span>&#160;<span class="preprocessor">#define GL_TEXTURE_CUBE_MAP         0x8513</span></div><div class="line"><a name="l01813"></a><span class="lineno"> 1813</span>&#160;<span class="preprocessor">#define GL_TEXTURE_BINDING_CUBE_MAP     0x8514</span></div><div class="line"><a name="l01814"></a><span class="lineno"> 1814</span>&#160;<span class="preprocessor">#define GL_TEXTURE_CUBE_MAP_POSITIVE_X      0x8515</span></div><div class="line"><a name="l01815"></a><span class="lineno"> 1815</span>&#160;<span class="preprocessor">#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X      0x8516</span></div><div class="line"><a name="l01816"></a><span class="lineno"> 1816</span>&#160;<span class="preprocessor">#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y      0x8517</span></div><div class="line"><a name="l01817"></a><span class="lineno"> 1817</span>&#160;<span class="preprocessor">#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y      0x8518</span></div><div class="line"><a name="l01818"></a><span class="lineno"> 1818</span>&#160;<span class="preprocessor">#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z      0x8519</span></div><div class="line"><a name="l01819"></a><span class="lineno"> 1819</span>&#160;<span class="preprocessor">#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z      0x851A</span></div><div class="line"><a name="l01820"></a><span class="lineno"> 1820</span>&#160;<span class="preprocessor">#define GL_PROXY_TEXTURE_CUBE_MAP       0x851B</span></div><div class="line"><a name="l01821"></a><span class="lineno"> 1821</span>&#160;<span class="preprocessor">#define GL_MAX_CUBE_MAP_TEXTURE_SIZE        0x851C</span></div><div class="line"><a name="l01822"></a><span class="lineno"> 1822</span>&#160;<span class="comment">/* texture_compression */</span></div><div class="line"><a name="l01823"></a><span class="lineno"> 1823</span>&#160;<span class="preprocessor">#define GL_COMPRESSED_ALPHA         0x84E9</span></div><div class="line"><a name="l01824"></a><span class="lineno"> 1824</span>&#160;<span class="preprocessor">#define GL_COMPRESSED_LUMINANCE         0x84EA</span></div><div class="line"><a name="l01825"></a><span class="lineno"> 1825</span>&#160;<span class="preprocessor">#define GL_COMPRESSED_LUMINANCE_ALPHA       0x84EB</span></div><div class="line"><a name="l01826"></a><span class="lineno"> 1826</span>&#160;<span class="preprocessor">#define GL_COMPRESSED_INTENSITY         0x84EC</span></div><div class="line"><a name="l01827"></a><span class="lineno"> 1827</span>&#160;<span class="preprocessor">#define GL_COMPRESSED_RGB           0x84ED</span></div><div class="line"><a name="l01828"></a><span class="lineno"> 1828</span>&#160;<span class="preprocessor">#define GL_COMPRESSED_RGBA          0x84EE</span></div><div class="line"><a name="l01829"></a><span class="lineno"> 1829</span>&#160;<span class="preprocessor">#define GL_TEXTURE_COMPRESSION_HINT     0x84EF</span></div><div class="line"><a name="l01830"></a><span class="lineno"> 1830</span>&#160;<span class="preprocessor">#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE    0x86A0</span></div><div class="line"><a name="l01831"></a><span class="lineno"> 1831</span>&#160;<span class="preprocessor">#define GL_TEXTURE_COMPRESSED           0x86A1</span></div><div class="line"><a name="l01832"></a><span class="lineno"> 1832</span>&#160;<span class="preprocessor">#define GL_NUM_COMPRESSED_TEXTURE_FORMATS   0x86A2</span></div><div class="line"><a name="l01833"></a><span class="lineno"> 1833</span>&#160;<span class="preprocessor">#define GL_COMPRESSED_TEXTURE_FORMATS       0x86A3</span></div><div class="line"><a name="l01834"></a><span class="lineno"> 1834</span>&#160;<span class="comment">/* multisample */</span></div><div class="line"><a name="l01835"></a><span class="lineno"> 1835</span>&#160;<span class="preprocessor">#define GL_MULTISAMPLE              0x809D</span></div><div class="line"><a name="l01836"></a><span class="lineno"> 1836</span>&#160;<span class="preprocessor">#define GL_SAMPLE_ALPHA_TO_COVERAGE     0x809E</span></div><div class="line"><a name="l01837"></a><span class="lineno"> 1837</span>&#160;<span class="preprocessor">#define GL_SAMPLE_ALPHA_TO_ONE          0x809F</span></div><div class="line"><a name="l01838"></a><span class="lineno"> 1838</span>&#160;<span class="preprocessor">#define GL_SAMPLE_COVERAGE          0x80A0</span></div><div class="line"><a name="l01839"></a><span class="lineno"> 1839</span>&#160;<span class="preprocessor">#define GL_SAMPLE_BUFFERS           0x80A8</span></div><div class="line"><a name="l01840"></a><span class="lineno"> 1840</span>&#160;<span class="preprocessor">#define GL_SAMPLES              0x80A9</span></div><div class="line"><a name="l01841"></a><span class="lineno"> 1841</span>&#160;<span class="preprocessor">#define GL_SAMPLE_COVERAGE_VALUE        0x80AA</span></div><div class="line"><a name="l01842"></a><span class="lineno"> 1842</span>&#160;<span class="preprocessor">#define GL_SAMPLE_COVERAGE_INVERT       0x80AB</span></div><div class="line"><a name="l01843"></a><span class="lineno"> 1843</span>&#160;<span class="preprocessor">#define GL_MULTISAMPLE_BIT          0x20000000</span></div><div class="line"><a name="l01844"></a><span class="lineno"> 1844</span>&#160;<span class="comment">/* transpose_matrix */</span></div><div class="line"><a name="l01845"></a><span class="lineno"> 1845</span>&#160;<span class="preprocessor">#define GL_TRANSPOSE_MODELVIEW_MATRIX       0x84E3</span></div><div class="line"><a name="l01846"></a><span class="lineno"> 1846</span>&#160;<span class="preprocessor">#define GL_TRANSPOSE_PROJECTION_MATRIX      0x84E4</span></div><div class="line"><a name="l01847"></a><span class="lineno"> 1847</span>&#160;<span class="preprocessor">#define GL_TRANSPOSE_TEXTURE_MATRIX     0x84E5</span></div><div class="line"><a name="l01848"></a><span class="lineno"> 1848</span>&#160;<span class="preprocessor">#define GL_TRANSPOSE_COLOR_MATRIX       0x84E6</span></div><div class="line"><a name="l01849"></a><span class="lineno"> 1849</span>&#160;<span class="comment">/* texture_env_combine */</span></div><div class="line"><a name="l01850"></a><span class="lineno"> 1850</span>&#160;<span class="preprocessor">#define GL_COMBINE              0x8570</span></div><div class="line"><a name="l01851"></a><span class="lineno"> 1851</span>&#160;<span class="preprocessor">#define GL_COMBINE_RGB              0x8571</span></div><div class="line"><a name="l01852"></a><span class="lineno"> 1852</span>&#160;<span class="preprocessor">#define GL_COMBINE_ALPHA            0x8572</span></div><div class="line"><a name="l01853"></a><span class="lineno"> 1853</span>&#160;<span class="preprocessor">#define GL_SOURCE0_RGB              0x8580</span></div><div class="line"><a name="l01854"></a><span class="lineno"> 1854</span>&#160;<span class="preprocessor">#define GL_SOURCE1_RGB              0x8581</span></div><div class="line"><a name="l01855"></a><span class="lineno"> 1855</span>&#160;<span class="preprocessor">#define GL_SOURCE2_RGB              0x8582</span></div><div class="line"><a name="l01856"></a><span class="lineno"> 1856</span>&#160;<span class="preprocessor">#define GL_SOURCE0_ALPHA            0x8588</span></div><div class="line"><a name="l01857"></a><span class="lineno"> 1857</span>&#160;<span class="preprocessor">#define GL_SOURCE1_ALPHA            0x8589</span></div><div class="line"><a name="l01858"></a><span class="lineno"> 1858</span>&#160;<span class="preprocessor">#define GL_SOURCE2_ALPHA            0x858A</span></div><div class="line"><a name="l01859"></a><span class="lineno"> 1859</span>&#160;<span class="preprocessor">#define GL_OPERAND0_RGB             0x8590</span></div><div class="line"><a name="l01860"></a><span class="lineno"> 1860</span>&#160;<span class="preprocessor">#define GL_OPERAND1_RGB             0x8591</span></div><div class="line"><a name="l01861"></a><span class="lineno"> 1861</span>&#160;<span class="preprocessor">#define GL_OPERAND2_RGB             0x8592</span></div><div class="line"><a name="l01862"></a><span class="lineno"> 1862</span>&#160;<span class="preprocessor">#define GL_OPERAND0_ALPHA           0x8598</span></div><div class="line"><a name="l01863"></a><span class="lineno"> 1863</span>&#160;<span class="preprocessor">#define GL_OPERAND1_ALPHA           0x8599</span></div><div class="line"><a name="l01864"></a><span class="lineno"> 1864</span>&#160;<span class="preprocessor">#define GL_OPERAND2_ALPHA           0x859A</span></div><div class="line"><a name="l01865"></a><span class="lineno"> 1865</span>&#160;<span class="preprocessor">#define GL_RGB_SCALE                0x8573</span></div><div class="line"><a name="l01866"></a><span class="lineno"> 1866</span>&#160;<span class="preprocessor">#define GL_ADD_SIGNED               0x8574</span></div><div class="line"><a name="l01867"></a><span class="lineno"> 1867</span>&#160;<span class="preprocessor">#define GL_INTERPOLATE              0x8575</span></div><div class="line"><a name="l01868"></a><span class="lineno"> 1868</span>&#160;<span class="preprocessor">#define GL_SUBTRACT             0x84E7</span></div><div class="line"><a name="l01869"></a><span class="lineno"> 1869</span>&#160;<span class="preprocessor">#define GL_CONSTANT             0x8576</span></div><div class="line"><a name="l01870"></a><span class="lineno"> 1870</span>&#160;<span class="preprocessor">#define GL_PRIMARY_COLOR            0x8577</span></div><div class="line"><a name="l01871"></a><span class="lineno"> 1871</span>&#160;<span class="preprocessor">#define GL_PREVIOUS             0x8578</span></div><div class="line"><a name="l01872"></a><span class="lineno"> 1872</span>&#160;<span class="comment">/* texture_env_dot3 */</span></div><div class="line"><a name="l01873"></a><span class="lineno"> 1873</span>&#160;<span class="preprocessor">#define GL_DOT3_RGB             0x86AE</span></div><div class="line"><a name="l01874"></a><span class="lineno"> 1874</span>&#160;<span class="preprocessor">#define GL_DOT3_RGBA                0x86AF</span></div><div class="line"><a name="l01875"></a><span class="lineno"> 1875</span>&#160;<span class="comment">/* texture_border_clamp */</span></div><div class="line"><a name="l01876"></a><span class="lineno"> 1876</span>&#160;<span class="preprocessor">#define GL_CLAMP_TO_BORDER          0x812D</span></div><div class="line"><a name="l01877"></a><span class="lineno"> 1877</span>&#160;</div><div class="line"><a name="l01878"></a><span class="lineno"> 1878</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glActiveTexture( GLenum texture );</div><div class="line"><a name="l01879"></a><span class="lineno"> 1879</span>&#160;</div><div class="line"><a name="l01880"></a><span class="lineno"> 1880</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glClientActiveTexture( GLenum texture );</div><div class="line"><a name="l01881"></a><span class="lineno"> 1881</span>&#160;</div><div class="line"><a name="l01882"></a><span class="lineno"> 1882</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glCompressedTexImage1D( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, <span class="keyword">const</span> GLvoid *data );</div><div class="line"><a name="l01883"></a><span class="lineno"> 1883</span>&#160;</div><div class="line"><a name="l01884"></a><span class="lineno"> 1884</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glCompressedTexImage2D( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, <span class="keyword">const</span> GLvoid *data );</div><div class="line"><a name="l01885"></a><span class="lineno"> 1885</span>&#160;</div><div class="line"><a name="l01886"></a><span class="lineno"> 1886</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glCompressedTexImage3D( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, <span class="keyword">const</span> GLvoid *data );</div><div class="line"><a name="l01887"></a><span class="lineno"> 1887</span>&#160;</div><div class="line"><a name="l01888"></a><span class="lineno"> 1888</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glCompressedTexSubImage1D( GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, <span class="keyword">const</span> GLvoid *data );</div><div class="line"><a name="l01889"></a><span class="lineno"> 1889</span>&#160;</div><div class="line"><a name="l01890"></a><span class="lineno"> 1890</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glCompressedTexSubImage2D( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, <span class="keyword">const</span> GLvoid *data );</div><div class="line"><a name="l01891"></a><span class="lineno"> 1891</span>&#160;</div><div class="line"><a name="l01892"></a><span class="lineno"> 1892</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glCompressedTexSubImage3D( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, <span class="keyword">const</span> GLvoid *data );</div><div class="line"><a name="l01893"></a><span class="lineno"> 1893</span>&#160;</div><div class="line"><a name="l01894"></a><span class="lineno"> 1894</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glGetCompressedTexImage( GLenum target, GLint lod, GLvoid *img );</div><div class="line"><a name="l01895"></a><span class="lineno"> 1895</span>&#160;</div><div class="line"><a name="l01896"></a><span class="lineno"> 1896</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glMultiTexCoord1d( GLenum target, GLdouble s );</div><div class="line"><a name="l01897"></a><span class="lineno"> 1897</span>&#160;</div><div class="line"><a name="l01898"></a><span class="lineno"> 1898</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glMultiTexCoord1dv( GLenum target, <span class="keyword">const</span> GLdouble *v );</div><div class="line"><a name="l01899"></a><span class="lineno"> 1899</span>&#160;</div><div class="line"><a name="l01900"></a><span class="lineno"> 1900</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glMultiTexCoord1f( GLenum target, GLfloat s );</div><div class="line"><a name="l01901"></a><span class="lineno"> 1901</span>&#160;</div><div class="line"><a name="l01902"></a><span class="lineno"> 1902</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glMultiTexCoord1fv( GLenum target, <span class="keyword">const</span> GLfloat *v );</div><div class="line"><a name="l01903"></a><span class="lineno"> 1903</span>&#160;</div><div class="line"><a name="l01904"></a><span class="lineno"> 1904</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glMultiTexCoord1i( GLenum target, GLint s );</div><div class="line"><a name="l01905"></a><span class="lineno"> 1905</span>&#160;</div><div class="line"><a name="l01906"></a><span class="lineno"> 1906</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glMultiTexCoord1iv( GLenum target, <span class="keyword">const</span> GLint *v );</div><div class="line"><a name="l01907"></a><span class="lineno"> 1907</span>&#160;</div><div class="line"><a name="l01908"></a><span class="lineno"> 1908</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glMultiTexCoord1s( GLenum target, GLshort s );</div><div class="line"><a name="l01909"></a><span class="lineno"> 1909</span>&#160;</div><div class="line"><a name="l01910"></a><span class="lineno"> 1910</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glMultiTexCoord1sv( GLenum target, <span class="keyword">const</span> GLshort *v );</div><div class="line"><a name="l01911"></a><span class="lineno"> 1911</span>&#160;</div><div class="line"><a name="l01912"></a><span class="lineno"> 1912</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glMultiTexCoord2d( GLenum target, GLdouble s, GLdouble t );</div><div class="line"><a name="l01913"></a><span class="lineno"> 1913</span>&#160;</div><div class="line"><a name="l01914"></a><span class="lineno"> 1914</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glMultiTexCoord2dv( GLenum target, <span class="keyword">const</span> GLdouble *v );</div><div class="line"><a name="l01915"></a><span class="lineno"> 1915</span>&#160;</div><div class="line"><a name="l01916"></a><span class="lineno"> 1916</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glMultiTexCoord2f( GLenum target, GLfloat s, GLfloat t );</div><div class="line"><a name="l01917"></a><span class="lineno"> 1917</span>&#160;</div><div class="line"><a name="l01918"></a><span class="lineno"> 1918</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glMultiTexCoord2fv( GLenum target, <span class="keyword">const</span> GLfloat *v );</div><div class="line"><a name="l01919"></a><span class="lineno"> 1919</span>&#160;</div><div class="line"><a name="l01920"></a><span class="lineno"> 1920</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glMultiTexCoord2i( GLenum target, GLint s, GLint t );</div><div class="line"><a name="l01921"></a><span class="lineno"> 1921</span>&#160;</div><div class="line"><a name="l01922"></a><span class="lineno"> 1922</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glMultiTexCoord2iv( GLenum target, <span class="keyword">const</span> GLint *v );</div><div class="line"><a name="l01923"></a><span class="lineno"> 1923</span>&#160;</div><div class="line"><a name="l01924"></a><span class="lineno"> 1924</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glMultiTexCoord2s( GLenum target, GLshort s, GLshort t );</div><div class="line"><a name="l01925"></a><span class="lineno"> 1925</span>&#160;</div><div class="line"><a name="l01926"></a><span class="lineno"> 1926</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glMultiTexCoord2sv( GLenum target, <span class="keyword">const</span> GLshort *v );</div><div class="line"><a name="l01927"></a><span class="lineno"> 1927</span>&#160;</div><div class="line"><a name="l01928"></a><span class="lineno"> 1928</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glMultiTexCoord3d( GLenum target, GLdouble s, GLdouble t, GLdouble r );</div><div class="line"><a name="l01929"></a><span class="lineno"> 1929</span>&#160;</div><div class="line"><a name="l01930"></a><span class="lineno"> 1930</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glMultiTexCoord3dv( GLenum target, <span class="keyword">const</span> GLdouble *v );</div><div class="line"><a name="l01931"></a><span class="lineno"> 1931</span>&#160;</div><div class="line"><a name="l01932"></a><span class="lineno"> 1932</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glMultiTexCoord3f( GLenum target, GLfloat s, GLfloat t, GLfloat r );</div><div class="line"><a name="l01933"></a><span class="lineno"> 1933</span>&#160;</div><div class="line"><a name="l01934"></a><span class="lineno"> 1934</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glMultiTexCoord3fv( GLenum target, <span class="keyword">const</span> GLfloat *v );</div><div class="line"><a name="l01935"></a><span class="lineno"> 1935</span>&#160;</div><div class="line"><a name="l01936"></a><span class="lineno"> 1936</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glMultiTexCoord3i( GLenum target, GLint s, GLint t, GLint r );</div><div class="line"><a name="l01937"></a><span class="lineno"> 1937</span>&#160;</div><div class="line"><a name="l01938"></a><span class="lineno"> 1938</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glMultiTexCoord3iv( GLenum target, <span class="keyword">const</span> GLint *v );</div><div class="line"><a name="l01939"></a><span class="lineno"> 1939</span>&#160;</div><div class="line"><a name="l01940"></a><span class="lineno"> 1940</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glMultiTexCoord3s( GLenum target, GLshort s, GLshort t, GLshort r );</div><div class="line"><a name="l01941"></a><span class="lineno"> 1941</span>&#160;</div><div class="line"><a name="l01942"></a><span class="lineno"> 1942</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glMultiTexCoord3sv( GLenum target, <span class="keyword">const</span> GLshort *v );</div><div class="line"><a name="l01943"></a><span class="lineno"> 1943</span>&#160;</div><div class="line"><a name="l01944"></a><span class="lineno"> 1944</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glMultiTexCoord4d( GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q );</div><div class="line"><a name="l01945"></a><span class="lineno"> 1945</span>&#160;</div><div class="line"><a name="l01946"></a><span class="lineno"> 1946</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glMultiTexCoord4dv( GLenum target, <span class="keyword">const</span> GLdouble *v );</div><div class="line"><a name="l01947"></a><span class="lineno"> 1947</span>&#160;</div><div class="line"><a name="l01948"></a><span class="lineno"> 1948</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glMultiTexCoord4f( GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q );</div><div class="line"><a name="l01949"></a><span class="lineno"> 1949</span>&#160;</div><div class="line"><a name="l01950"></a><span class="lineno"> 1950</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glMultiTexCoord4fv( GLenum target, <span class="keyword">const</span> GLfloat *v );</div><div class="line"><a name="l01951"></a><span class="lineno"> 1951</span>&#160;</div><div class="line"><a name="l01952"></a><span class="lineno"> 1952</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glMultiTexCoord4i( GLenum target, GLint s, GLint t, GLint r, GLint q );</div><div class="line"><a name="l01953"></a><span class="lineno"> 1953</span>&#160;</div><div class="line"><a name="l01954"></a><span class="lineno"> 1954</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glMultiTexCoord4iv( GLenum target, <span class="keyword">const</span> GLint *v );</div><div class="line"><a name="l01955"></a><span class="lineno"> 1955</span>&#160;</div><div class="line"><a name="l01956"></a><span class="lineno"> 1956</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glMultiTexCoord4s( GLenum target, GLshort s, GLshort t, GLshort r, GLshort q );</div><div class="line"><a name="l01957"></a><span class="lineno"> 1957</span>&#160;</div><div class="line"><a name="l01958"></a><span class="lineno"> 1958</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glMultiTexCoord4sv( GLenum target, <span class="keyword">const</span> GLshort *v );</div><div class="line"><a name="l01959"></a><span class="lineno"> 1959</span>&#160;</div><div class="line"><a name="l01960"></a><span class="lineno"> 1960</span>&#160;</div><div class="line"><a name="l01961"></a><span class="lineno"> 1961</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glLoadTransposeMatrixd( <span class="keyword">const</span> GLdouble m[16] );</div><div class="line"><a name="l01962"></a><span class="lineno"> 1962</span>&#160;</div><div class="line"><a name="l01963"></a><span class="lineno"> 1963</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glLoadTransposeMatrixf( <span class="keyword">const</span> GLfloat m[16] );</div><div class="line"><a name="l01964"></a><span class="lineno"> 1964</span>&#160;</div><div class="line"><a name="l01965"></a><span class="lineno"> 1965</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glMultTransposeMatrixd( <span class="keyword">const</span> GLdouble m[16] );</div><div class="line"><a name="l01966"></a><span class="lineno"> 1966</span>&#160;</div><div class="line"><a name="l01967"></a><span class="lineno"> 1967</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glMultTransposeMatrixf( <span class="keyword">const</span> GLfloat m[16] );</div><div class="line"><a name="l01968"></a><span class="lineno"> 1968</span>&#160;</div><div class="line"><a name="l01969"></a><span class="lineno"> 1969</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glSampleCoverage( GLclampf value, GLboolean invert );</div><div class="line"><a name="l01970"></a><span class="lineno"> 1970</span>&#160;</div><div class="line"><a name="l01971"></a><span class="lineno"> 1971</span>&#160;</div><div class="line"><a name="l01972"></a><span class="lineno"> 1972</span>&#160;<span class="keyword">typedef</span> void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);</div><div class="line"><a name="l01973"></a><span class="lineno"> 1973</span>&#160;<span class="keyword">typedef</span> void (APIENTRYP PFNGLSAMPLECOVERAGEPROC) (GLclampf value, GLboolean invert);</div><div class="line"><a name="l01974"></a><span class="lineno"> 1974</span>&#160;<span class="keyword">typedef</span> void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, <span class="keyword">const</span> GLvoid *data);</div><div class="line"><a name="l01975"></a><span class="lineno"> 1975</span>&#160;<span class="keyword">typedef</span> void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, <span class="keyword">const</span> GLvoid *data);</div><div class="line"><a name="l01976"></a><span class="lineno"> 1976</span>&#160;<span class="keyword">typedef</span> void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE1DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, <span class="keyword">const</span> GLvoid *data);</div><div class="line"><a name="l01977"></a><span class="lineno"> 1977</span>&#160;<span class="keyword">typedef</span> void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, <span class="keyword">const</span> GLvoid *data);</div><div class="line"><a name="l01978"></a><span class="lineno"> 1978</span>&#160;<span class="keyword">typedef</span> void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, <span class="keyword">const</span> GLvoid *data);</div><div class="line"><a name="l01979"></a><span class="lineno"> 1979</span>&#160;<span class="keyword">typedef</span> void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, <span class="keyword">const</span> GLvoid *data);</div><div class="line"><a name="l01980"></a><span class="lineno"> 1980</span>&#160;<span class="keyword">typedef</span> void (APIENTRYP PFNGLGETCOMPRESSEDTEXIMAGEPROC) (GLenum target, GLint level, GLvoid *img);</div><div class="line"><a name="l01981"></a><span class="lineno"> 1981</span>&#160;</div><div class="line"><a name="l01982"></a><span class="lineno"> 1982</span>&#160;</div><div class="line"><a name="l01983"></a><span class="lineno"> 1983</span>&#160;</div><div class="line"><a name="l01984"></a><span class="lineno"> 1984</span>&#160;<span class="comment">/*</span></div><div class="line"><a name="l01985"></a><span class="lineno"> 1985</span>&#160;<span class="comment"> * GL_ARB_multitexture (ARB extension 1 and OpenGL 1.2.1)</span></div><div class="line"><a name="l01986"></a><span class="lineno"> 1986</span>&#160;<span class="comment"> */</span></div><div class="line"><a name="l01987"></a><span class="lineno"> 1987</span>&#160;<span class="preprocessor">#ifndef GL_ARB_multitexture</span></div><div class="line"><a name="l01988"></a><span class="lineno"> 1988</span>&#160;<span class="preprocessor">#define GL_ARB_multitexture 1</span></div><div class="line"><a name="l01989"></a><span class="lineno"> 1989</span>&#160;</div><div class="line"><a name="l01990"></a><span class="lineno"> 1990</span>&#160;<span class="preprocessor">#define GL_TEXTURE0_ARB             0x84C0</span></div><div class="line"><a name="l01991"></a><span class="lineno"> 1991</span>&#160;<span class="preprocessor">#define GL_TEXTURE1_ARB             0x84C1</span></div><div class="line"><a name="l01992"></a><span class="lineno"> 1992</span>&#160;<span class="preprocessor">#define GL_TEXTURE2_ARB             0x84C2</span></div><div class="line"><a name="l01993"></a><span class="lineno"> 1993</span>&#160;<span class="preprocessor">#define GL_TEXTURE3_ARB             0x84C3</span></div><div class="line"><a name="l01994"></a><span class="lineno"> 1994</span>&#160;<span class="preprocessor">#define GL_TEXTURE4_ARB             0x84C4</span></div><div class="line"><a name="l01995"></a><span class="lineno"> 1995</span>&#160;<span class="preprocessor">#define GL_TEXTURE5_ARB             0x84C5</span></div><div class="line"><a name="l01996"></a><span class="lineno"> 1996</span>&#160;<span class="preprocessor">#define GL_TEXTURE6_ARB             0x84C6</span></div><div class="line"><a name="l01997"></a><span class="lineno"> 1997</span>&#160;<span class="preprocessor">#define GL_TEXTURE7_ARB             0x84C7</span></div><div class="line"><a name="l01998"></a><span class="lineno"> 1998</span>&#160;<span class="preprocessor">#define GL_TEXTURE8_ARB             0x84C8</span></div><div class="line"><a name="l01999"></a><span class="lineno"> 1999</span>&#160;<span class="preprocessor">#define GL_TEXTURE9_ARB             0x84C9</span></div><div class="line"><a name="l02000"></a><span class="lineno"> 2000</span>&#160;<span class="preprocessor">#define GL_TEXTURE10_ARB            0x84CA</span></div><div class="line"><a name="l02001"></a><span class="lineno"> 2001</span>&#160;<span class="preprocessor">#define GL_TEXTURE11_ARB            0x84CB</span></div><div class="line"><a name="l02002"></a><span class="lineno"> 2002</span>&#160;<span class="preprocessor">#define GL_TEXTURE12_ARB            0x84CC</span></div><div class="line"><a name="l02003"></a><span class="lineno"> 2003</span>&#160;<span class="preprocessor">#define GL_TEXTURE13_ARB            0x84CD</span></div><div class="line"><a name="l02004"></a><span class="lineno"> 2004</span>&#160;<span class="preprocessor">#define GL_TEXTURE14_ARB            0x84CE</span></div><div class="line"><a name="l02005"></a><span class="lineno"> 2005</span>&#160;<span class="preprocessor">#define GL_TEXTURE15_ARB            0x84CF</span></div><div class="line"><a name="l02006"></a><span class="lineno"> 2006</span>&#160;<span class="preprocessor">#define GL_TEXTURE16_ARB            0x84D0</span></div><div class="line"><a name="l02007"></a><span class="lineno"> 2007</span>&#160;<span class="preprocessor">#define GL_TEXTURE17_ARB            0x84D1</span></div><div class="line"><a name="l02008"></a><span class="lineno"> 2008</span>&#160;<span class="preprocessor">#define GL_TEXTURE18_ARB            0x84D2</span></div><div class="line"><a name="l02009"></a><span class="lineno"> 2009</span>&#160;<span class="preprocessor">#define GL_TEXTURE19_ARB            0x84D3</span></div><div class="line"><a name="l02010"></a><span class="lineno"> 2010</span>&#160;<span class="preprocessor">#define GL_TEXTURE20_ARB            0x84D4</span></div><div class="line"><a name="l02011"></a><span class="lineno"> 2011</span>&#160;<span class="preprocessor">#define GL_TEXTURE21_ARB            0x84D5</span></div><div class="line"><a name="l02012"></a><span class="lineno"> 2012</span>&#160;<span class="preprocessor">#define GL_TEXTURE22_ARB            0x84D6</span></div><div class="line"><a name="l02013"></a><span class="lineno"> 2013</span>&#160;<span class="preprocessor">#define GL_TEXTURE23_ARB            0x84D7</span></div><div class="line"><a name="l02014"></a><span class="lineno"> 2014</span>&#160;<span class="preprocessor">#define GL_TEXTURE24_ARB            0x84D8</span></div><div class="line"><a name="l02015"></a><span class="lineno"> 2015</span>&#160;<span class="preprocessor">#define GL_TEXTURE25_ARB            0x84D9</span></div><div class="line"><a name="l02016"></a><span class="lineno"> 2016</span>&#160;<span class="preprocessor">#define GL_TEXTURE26_ARB            0x84DA</span></div><div class="line"><a name="l02017"></a><span class="lineno"> 2017</span>&#160;<span class="preprocessor">#define GL_TEXTURE27_ARB            0x84DB</span></div><div class="line"><a name="l02018"></a><span class="lineno"> 2018</span>&#160;<span class="preprocessor">#define GL_TEXTURE28_ARB            0x84DC</span></div><div class="line"><a name="l02019"></a><span class="lineno"> 2019</span>&#160;<span class="preprocessor">#define GL_TEXTURE29_ARB            0x84DD</span></div><div class="line"><a name="l02020"></a><span class="lineno"> 2020</span>&#160;<span class="preprocessor">#define GL_TEXTURE30_ARB            0x84DE</span></div><div class="line"><a name="l02021"></a><span class="lineno"> 2021</span>&#160;<span class="preprocessor">#define GL_TEXTURE31_ARB            0x84DF</span></div><div class="line"><a name="l02022"></a><span class="lineno"> 2022</span>&#160;<span class="preprocessor">#define GL_ACTIVE_TEXTURE_ARB           0x84E0</span></div><div class="line"><a name="l02023"></a><span class="lineno"> 2023</span>&#160;<span class="preprocessor">#define GL_CLIENT_ACTIVE_TEXTURE_ARB        0x84E1</span></div><div class="line"><a name="l02024"></a><span class="lineno"> 2024</span>&#160;<span class="preprocessor">#define GL_MAX_TEXTURE_UNITS_ARB        0x84E2</span></div><div class="line"><a name="l02025"></a><span class="lineno"> 2025</span>&#160;</div><div class="line"><a name="l02026"></a><span class="lineno"> 2026</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glActiveTextureARB(GLenum texture);</div><div class="line"><a name="l02027"></a><span class="lineno"> 2027</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glClientActiveTextureARB(GLenum texture);</div><div class="line"><a name="l02028"></a><span class="lineno"> 2028</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glMultiTexCoord1dARB(GLenum target, GLdouble s);</div><div class="line"><a name="l02029"></a><span class="lineno"> 2029</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glMultiTexCoord1dvARB(GLenum target, <span class="keyword">const</span> GLdouble *v);</div><div class="line"><a name="l02030"></a><span class="lineno"> 2030</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glMultiTexCoord1fARB(GLenum target, GLfloat s);</div><div class="line"><a name="l02031"></a><span class="lineno"> 2031</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glMultiTexCoord1fvARB(GLenum target, <span class="keyword">const</span> GLfloat *v);</div><div class="line"><a name="l02032"></a><span class="lineno"> 2032</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glMultiTexCoord1iARB(GLenum target, GLint s);</div><div class="line"><a name="l02033"></a><span class="lineno"> 2033</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glMultiTexCoord1ivARB(GLenum target, <span class="keyword">const</span> GLint *v);</div><div class="line"><a name="l02034"></a><span class="lineno"> 2034</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glMultiTexCoord1sARB(GLenum target, GLshort s);</div><div class="line"><a name="l02035"></a><span class="lineno"> 2035</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glMultiTexCoord1svARB(GLenum target, <span class="keyword">const</span> GLshort *v);</div><div class="line"><a name="l02036"></a><span class="lineno"> 2036</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glMultiTexCoord2dARB(GLenum target, GLdouble s, GLdouble t);</div><div class="line"><a name="l02037"></a><span class="lineno"> 2037</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glMultiTexCoord2dvARB(GLenum target, <span class="keyword">const</span> GLdouble *v);</div><div class="line"><a name="l02038"></a><span class="lineno"> 2038</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glMultiTexCoord2fARB(GLenum target, GLfloat s, GLfloat t);</div><div class="line"><a name="l02039"></a><span class="lineno"> 2039</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glMultiTexCoord2fvARB(GLenum target, <span class="keyword">const</span> GLfloat *v);</div><div class="line"><a name="l02040"></a><span class="lineno"> 2040</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glMultiTexCoord2iARB(GLenum target, GLint s, GLint t);</div><div class="line"><a name="l02041"></a><span class="lineno"> 2041</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glMultiTexCoord2ivARB(GLenum target, <span class="keyword">const</span> GLint *v);</div><div class="line"><a name="l02042"></a><span class="lineno"> 2042</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glMultiTexCoord2sARB(GLenum target, GLshort s, GLshort t);</div><div class="line"><a name="l02043"></a><span class="lineno"> 2043</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glMultiTexCoord2svARB(GLenum target, <span class="keyword">const</span> GLshort *v);</div><div class="line"><a name="l02044"></a><span class="lineno"> 2044</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glMultiTexCoord3dARB(GLenum target, GLdouble s, GLdouble t, GLdouble r);</div><div class="line"><a name="l02045"></a><span class="lineno"> 2045</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glMultiTexCoord3dvARB(GLenum target, <span class="keyword">const</span> GLdouble *v);</div><div class="line"><a name="l02046"></a><span class="lineno"> 2046</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glMultiTexCoord3fARB(GLenum target, GLfloat s, GLfloat t, GLfloat r);</div><div class="line"><a name="l02047"></a><span class="lineno"> 2047</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glMultiTexCoord3fvARB(GLenum target, <span class="keyword">const</span> GLfloat *v);</div><div class="line"><a name="l02048"></a><span class="lineno"> 2048</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glMultiTexCoord3iARB(GLenum target, GLint s, GLint t, GLint r);</div><div class="line"><a name="l02049"></a><span class="lineno"> 2049</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glMultiTexCoord3ivARB(GLenum target, <span class="keyword">const</span> GLint *v);</div><div class="line"><a name="l02050"></a><span class="lineno"> 2050</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glMultiTexCoord3sARB(GLenum target, GLshort s, GLshort t, GLshort r);</div><div class="line"><a name="l02051"></a><span class="lineno"> 2051</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glMultiTexCoord3svARB(GLenum target, <span class="keyword">const</span> GLshort *v);</div><div class="line"><a name="l02052"></a><span class="lineno"> 2052</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glMultiTexCoord4dARB(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);</div><div class="line"><a name="l02053"></a><span class="lineno"> 2053</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glMultiTexCoord4dvARB(GLenum target, <span class="keyword">const</span> GLdouble *v);</div><div class="line"><a name="l02054"></a><span class="lineno"> 2054</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glMultiTexCoord4fARB(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);</div><div class="line"><a name="l02055"></a><span class="lineno"> 2055</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glMultiTexCoord4fvARB(GLenum target, <span class="keyword">const</span> GLfloat *v);</div><div class="line"><a name="l02056"></a><span class="lineno"> 2056</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glMultiTexCoord4iARB(GLenum target, GLint s, GLint t, GLint r, GLint q);</div><div class="line"><a name="l02057"></a><span class="lineno"> 2057</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glMultiTexCoord4ivARB(GLenum target, <span class="keyword">const</span> GLint *v);</div><div class="line"><a name="l02058"></a><span class="lineno"> 2058</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glMultiTexCoord4sARB(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);</div><div class="line"><a name="l02059"></a><span class="lineno"> 2059</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glMultiTexCoord4svARB(GLenum target, <span class="keyword">const</span> GLshort *v);</div><div class="line"><a name="l02060"></a><span class="lineno"> 2060</span>&#160;</div><div class="line"><a name="l02061"></a><span class="lineno"> 2061</span>&#160;<span class="keyword">typedef</span> void (APIENTRYP PFNGLACTIVETEXTUREARBPROC) (GLenum texture);</div><div class="line"><a name="l02062"></a><span class="lineno"> 2062</span>&#160;<span class="keyword">typedef</span> void (APIENTRYP PFNGLCLIENTACTIVETEXTUREARBPROC) (GLenum texture);</div><div class="line"><a name="l02063"></a><span class="lineno"> 2063</span>&#160;<span class="keyword">typedef</span> void (APIENTRYP PFNGLMULTITEXCOORD1DARBPROC) (GLenum target, GLdouble s);</div><div class="line"><a name="l02064"></a><span class="lineno"> 2064</span>&#160;<span class="keyword">typedef</span> void (APIENTRYP PFNGLMULTITEXCOORD1DVARBPROC) (GLenum target, <span class="keyword">const</span> GLdouble *v);</div><div class="line"><a name="l02065"></a><span class="lineno"> 2065</span>&#160;<span class="keyword">typedef</span> void (APIENTRYP PFNGLMULTITEXCOORD1FARBPROC) (GLenum target, GLfloat s);</div><div class="line"><a name="l02066"></a><span class="lineno"> 2066</span>&#160;<span class="keyword">typedef</span> void (APIENTRYP PFNGLMULTITEXCOORD1FVARBPROC) (GLenum target, <span class="keyword">const</span> GLfloat *v);</div><div class="line"><a name="l02067"></a><span class="lineno"> 2067</span>&#160;<span class="keyword">typedef</span> void (APIENTRYP PFNGLMULTITEXCOORD1IARBPROC) (GLenum target, GLint s);</div><div class="line"><a name="l02068"></a><span class="lineno"> 2068</span>&#160;<span class="keyword">typedef</span> void (APIENTRYP PFNGLMULTITEXCOORD1IVARBPROC) (GLenum target, <span class="keyword">const</span> GLint *v);</div><div class="line"><a name="l02069"></a><span class="lineno"> 2069</span>&#160;<span class="keyword">typedef</span> void (APIENTRYP PFNGLMULTITEXCOORD1SARBPROC) (GLenum target, GLshort s);</div><div class="line"><a name="l02070"></a><span class="lineno"> 2070</span>&#160;<span class="keyword">typedef</span> void (APIENTRYP PFNGLMULTITEXCOORD1SVARBPROC) (GLenum target, <span class="keyword">const</span> GLshort *v);</div><div class="line"><a name="l02071"></a><span class="lineno"> 2071</span>&#160;<span class="keyword">typedef</span> void (APIENTRYP PFNGLMULTITEXCOORD2DARBPROC) (GLenum target, GLdouble s, GLdouble t);</div><div class="line"><a name="l02072"></a><span class="lineno"> 2072</span>&#160;<span class="keyword">typedef</span> void (APIENTRYP PFNGLMULTITEXCOORD2DVARBPROC) (GLenum target, <span class="keyword">const</span> GLdouble *v);</div><div class="line"><a name="l02073"></a><span class="lineno"> 2073</span>&#160;<span class="keyword">typedef</span> void (APIENTRYP PFNGLMULTITEXCOORD2FARBPROC) (GLenum target, GLfloat s, GLfloat t);</div><div class="line"><a name="l02074"></a><span class="lineno"> 2074</span>&#160;<span class="keyword">typedef</span> void (APIENTRYP PFNGLMULTITEXCOORD2FVARBPROC) (GLenum target, <span class="keyword">const</span> GLfloat *v);</div><div class="line"><a name="l02075"></a><span class="lineno"> 2075</span>&#160;<span class="keyword">typedef</span> void (APIENTRYP PFNGLMULTITEXCOORD2IARBPROC) (GLenum target, GLint s, GLint t);</div><div class="line"><a name="l02076"></a><span class="lineno"> 2076</span>&#160;<span class="keyword">typedef</span> void (APIENTRYP PFNGLMULTITEXCOORD2IVARBPROC) (GLenum target, <span class="keyword">const</span> GLint *v);</div><div class="line"><a name="l02077"></a><span class="lineno"> 2077</span>&#160;<span class="keyword">typedef</span> void (APIENTRYP PFNGLMULTITEXCOORD2SARBPROC) (GLenum target, GLshort s, GLshort t);</div><div class="line"><a name="l02078"></a><span class="lineno"> 2078</span>&#160;<span class="keyword">typedef</span> void (APIENTRYP PFNGLMULTITEXCOORD2SVARBPROC) (GLenum target, <span class="keyword">const</span> GLshort *v);</div><div class="line"><a name="l02079"></a><span class="lineno"> 2079</span>&#160;<span class="keyword">typedef</span> void (APIENTRYP PFNGLMULTITEXCOORD3DARBPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r);</div><div class="line"><a name="l02080"></a><span class="lineno"> 2080</span>&#160;<span class="keyword">typedef</span> void (APIENTRYP PFNGLMULTITEXCOORD3DVARBPROC) (GLenum target, <span class="keyword">const</span> GLdouble *v);</div><div class="line"><a name="l02081"></a><span class="lineno"> 2081</span>&#160;<span class="keyword">typedef</span> void (APIENTRYP PFNGLMULTITEXCOORD3FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r);</div><div class="line"><a name="l02082"></a><span class="lineno"> 2082</span>&#160;<span class="keyword">typedef</span> void (APIENTRYP PFNGLMULTITEXCOORD3FVARBPROC) (GLenum target, <span class="keyword">const</span> GLfloat *v);</div><div class="line"><a name="l02083"></a><span class="lineno"> 2083</span>&#160;<span class="keyword">typedef</span> void (APIENTRYP PFNGLMULTITEXCOORD3IARBPROC) (GLenum target, GLint s, GLint t, GLint r);</div><div class="line"><a name="l02084"></a><span class="lineno"> 2084</span>&#160;<span class="keyword">typedef</span> void (APIENTRYP PFNGLMULTITEXCOORD3IVARBPROC) (GLenum target, <span class="keyword">const</span> GLint *v);</div><div class="line"><a name="l02085"></a><span class="lineno"> 2085</span>&#160;<span class="keyword">typedef</span> void (APIENTRYP PFNGLMULTITEXCOORD3SARBPROC) (GLenum target, GLshort s, GLshort t, GLshort r);</div><div class="line"><a name="l02086"></a><span class="lineno"> 2086</span>&#160;<span class="keyword">typedef</span> void (APIENTRYP PFNGLMULTITEXCOORD3SVARBPROC) (GLenum target, <span class="keyword">const</span> GLshort *v);</div><div class="line"><a name="l02087"></a><span class="lineno"> 2087</span>&#160;<span class="keyword">typedef</span> void (APIENTRYP PFNGLMULTITEXCOORD4DARBPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);</div><div class="line"><a name="l02088"></a><span class="lineno"> 2088</span>&#160;<span class="keyword">typedef</span> void (APIENTRYP PFNGLMULTITEXCOORD4DVARBPROC) (GLenum target, <span class="keyword">const</span> GLdouble *v);</div><div class="line"><a name="l02089"></a><span class="lineno"> 2089</span>&#160;<span class="keyword">typedef</span> void (APIENTRYP PFNGLMULTITEXCOORD4FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);</div><div class="line"><a name="l02090"></a><span class="lineno"> 2090</span>&#160;<span class="keyword">typedef</span> void (APIENTRYP PFNGLMULTITEXCOORD4FVARBPROC) (GLenum target, <span class="keyword">const</span> GLfloat *v);</div><div class="line"><a name="l02091"></a><span class="lineno"> 2091</span>&#160;<span class="keyword">typedef</span> void (APIENTRYP PFNGLMULTITEXCOORD4IARBPROC) (GLenum target, GLint s, GLint t, GLint r, GLint q);</div><div class="line"><a name="l02092"></a><span class="lineno"> 2092</span>&#160;<span class="keyword">typedef</span> void (APIENTRYP PFNGLMULTITEXCOORD4IVARBPROC) (GLenum target, <span class="keyword">const</span> GLint *v);</div><div class="line"><a name="l02093"></a><span class="lineno"> 2093</span>&#160;<span class="keyword">typedef</span> void (APIENTRYP PFNGLMULTITEXCOORD4SARBPROC) (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);</div><div class="line"><a name="l02094"></a><span class="lineno"> 2094</span>&#160;<span class="keyword">typedef</span> void (APIENTRYP PFNGLMULTITEXCOORD4SVARBPROC) (GLenum target, <span class="keyword">const</span> GLshort *v);</div><div class="line"><a name="l02095"></a><span class="lineno"> 2095</span>&#160;</div><div class="line"><a name="l02096"></a><span class="lineno"> 2096</span>&#160;<span class="preprocessor">#endif </span><span class="comment">/* GL_ARB_multitexture */</span><span class="preprocessor"></span></div><div class="line"><a name="l02097"></a><span class="lineno"> 2097</span>&#160;</div><div class="line"><a name="l02098"></a><span class="lineno"> 2098</span>&#160;</div><div class="line"><a name="l02099"></a><span class="lineno"> 2099</span>&#160;</div><div class="line"><a name="l02100"></a><span class="lineno"> 2100</span>&#160;<span class="comment">/*</span></div><div class="line"><a name="l02101"></a><span class="lineno"> 2101</span>&#160;<span class="comment"> * Define this token if you want &quot;old-style&quot; header file behaviour (extensions</span></div><div class="line"><a name="l02102"></a><span class="lineno"> 2102</span>&#160;<span class="comment"> * defined in gl.h).  Otherwise, extensions will be included from glext.h.</span></div><div class="line"><a name="l02103"></a><span class="lineno"> 2103</span>&#160;<span class="comment"> */</span></div><div class="line"><a name="l02104"></a><span class="lineno"> 2104</span>&#160;<span class="preprocessor">#if !defined(NO_SDL_GLEXT) &amp;&amp; !defined(GL_GLEXT_LEGACY)</span></div><div class="line"><a name="l02105"></a><span class="lineno"> 2105</span>&#160;<span class="preprocessor">#include &quot;SDL_opengl_glext.h&quot;</span></div><div class="line"><a name="l02106"></a><span class="lineno"> 2106</span>&#160;<span class="preprocessor">#endif  </span><span class="comment">/* GL_GLEXT_LEGACY */</span><span class="preprocessor"></span></div><div class="line"><a name="l02107"></a><span class="lineno"> 2107</span>&#160;</div><div class="line"><a name="l02108"></a><span class="lineno"> 2108</span>&#160;</div><div class="line"><a name="l02109"></a><span class="lineno"> 2109</span>&#160;</div><div class="line"><a name="l02110"></a><span class="lineno"> 2110</span>&#160;<span class="comment">/*</span></div><div class="line"><a name="l02111"></a><span class="lineno"> 2111</span>&#160;<span class="comment"> * ???. GL_MESA_packed_depth_stencil</span></div><div class="line"><a name="l02112"></a><span class="lineno"> 2112</span>&#160;<span class="comment"> * XXX obsolete</span></div><div class="line"><a name="l02113"></a><span class="lineno"> 2113</span>&#160;<span class="comment"> */</span></div><div class="line"><a name="l02114"></a><span class="lineno"> 2114</span>&#160;<span class="preprocessor">#ifndef GL_MESA_packed_depth_stencil</span></div><div class="line"><a name="l02115"></a><span class="lineno"> 2115</span>&#160;<span class="preprocessor">#define GL_MESA_packed_depth_stencil 1</span></div><div class="line"><a name="l02116"></a><span class="lineno"> 2116</span>&#160;</div><div class="line"><a name="l02117"></a><span class="lineno"> 2117</span>&#160;<span class="preprocessor">#define GL_DEPTH_STENCIL_MESA           0x8750</span></div><div class="line"><a name="l02118"></a><span class="lineno"> 2118</span>&#160;<span class="preprocessor">#define GL_UNSIGNED_INT_24_8_MESA       0x8751</span></div><div class="line"><a name="l02119"></a><span class="lineno"> 2119</span>&#160;<span class="preprocessor">#define GL_UNSIGNED_INT_8_24_REV_MESA       0x8752</span></div><div class="line"><a name="l02120"></a><span class="lineno"> 2120</span>&#160;<span class="preprocessor">#define GL_UNSIGNED_SHORT_15_1_MESA     0x8753</span></div><div class="line"><a name="l02121"></a><span class="lineno"> 2121</span>&#160;<span class="preprocessor">#define GL_UNSIGNED_SHORT_1_15_REV_MESA     0x8754</span></div><div class="line"><a name="l02122"></a><span class="lineno"> 2122</span>&#160;</div><div class="line"><a name="l02123"></a><span class="lineno"> 2123</span>&#160;<span class="preprocessor">#endif </span><span class="comment">/* GL_MESA_packed_depth_stencil */</span><span class="preprocessor"></span></div><div class="line"><a name="l02124"></a><span class="lineno"> 2124</span>&#160;</div><div class="line"><a name="l02125"></a><span class="lineno"> 2125</span>&#160;</div><div class="line"><a name="l02126"></a><span class="lineno"> 2126</span>&#160;<span class="preprocessor">#ifndef GL_ATI_blend_equation_separate</span></div><div class="line"><a name="l02127"></a><span class="lineno"> 2127</span>&#160;<span class="preprocessor">#define GL_ATI_blend_equation_separate 1</span></div><div class="line"><a name="l02128"></a><span class="lineno"> 2128</span>&#160;</div><div class="line"><a name="l02129"></a><span class="lineno"> 2129</span>&#160;<span class="preprocessor">#define GL_ALPHA_BLEND_EQUATION_ATI         0x883D</span></div><div class="line"><a name="l02130"></a><span class="lineno"> 2130</span>&#160;</div><div class="line"><a name="l02131"></a><span class="lineno"> 2131</span>&#160;GLAPI <span class="keywordtype">void</span> GLAPIENTRY glBlendEquationSeparateATI( GLenum modeRGB, GLenum modeA );</div><div class="line"><a name="l02132"></a><span class="lineno"> 2132</span>&#160;<span class="keyword">typedef</span> void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEATIPROC) (GLenum modeRGB, GLenum modeA);</div><div class="line"><a name="l02133"></a><span class="lineno"> 2133</span>&#160;</div><div class="line"><a name="l02134"></a><span class="lineno"> 2134</span>&#160;<span class="preprocessor">#endif </span><span class="comment">/* GL_ATI_blend_equation_separate */</span><span class="preprocessor"></span></div><div class="line"><a name="l02135"></a><span class="lineno"> 2135</span>&#160;</div><div class="line"><a name="l02136"></a><span class="lineno"> 2136</span>&#160;</div><div class="line"><a name="l02137"></a><span class="lineno"> 2137</span>&#160;<span class="comment">/* GL_OES_EGL_image */</span></div><div class="line"><a name="l02138"></a><span class="lineno"> 2138</span>&#160;<span class="preprocessor">#ifndef GL_OES_EGL_image</span></div><div class="line"><a name="l02139"></a><span class="lineno"> 2139</span>&#160;<span class="keyword">typedef</span> <span class="keywordtype">void</span>* GLeglImageOES;</div><div class="line"><a name="l02140"></a><span class="lineno"> 2140</span>&#160;<span class="preprocessor">#endif</span></div><div class="line"><a name="l02141"></a><span class="lineno"> 2141</span>&#160;</div><div class="line"><a name="l02142"></a><span class="lineno"> 2142</span>&#160;<span class="preprocessor">#ifndef GL_OES_EGL_image</span></div><div class="line"><a name="l02143"></a><span class="lineno"> 2143</span>&#160;<span class="preprocessor">#define GL_OES_EGL_image 1</span></div><div class="line"><a name="l02144"></a><span class="lineno"> 2144</span>&#160;<span class="preprocessor">#ifdef GL_GLEXT_PROTOTYPES</span></div><div class="line"><a name="l02145"></a><span class="lineno"> 2145</span>&#160;GLAPI <span class="keywordtype">void</span> APIENTRY glEGLImageTargetTexture2DOES (GLenum target, GLeglImageOES image);</div><div class="line"><a name="l02146"></a><span class="lineno"> 2146</span>&#160;GLAPI <span class="keywordtype">void</span> APIENTRY glEGLImageTargetRenderbufferStorageOES (GLenum target, GLeglImageOES image);</div><div class="line"><a name="l02147"></a><span class="lineno"> 2147</span>&#160;<span class="preprocessor">#endif</span></div><div class="line"><a name="l02148"></a><span class="lineno"> 2148</span>&#160;<span class="keyword">typedef</span> void (APIENTRYP PFNGLEGLIMAGETARGETTEXTURE2DOESPROC) (GLenum target, GLeglImageOES image);</div><div class="line"><a name="l02149"></a><span class="lineno"> 2149</span>&#160;<span class="keyword">typedef</span> void (APIENTRYP PFNGLEGLIMAGETARGETRENDERBUFFERSTORAGEOESPROC) (GLenum target, GLeglImageOES image);</div><div class="line"><a name="l02150"></a><span class="lineno"> 2150</span>&#160;<span class="preprocessor">#endif</span></div><div class="line"><a name="l02151"></a><span class="lineno"> 2151</span>&#160;</div><div class="line"><a name="l02152"></a><span class="lineno"> 2152</span>&#160;</div><div class="line"><a name="l02161"></a><span class="lineno"> 2161</span>&#160;<span class="comment">/**********************************************************************</span></div><div class="line"><a name="l02162"></a><span class="lineno"> 2162</span>&#160;<span class="comment"> * Begin system-specific stuff</span></div><div class="line"><a name="l02163"></a><span class="lineno"> 2163</span>&#160;<span class="comment"> */</span></div><div class="line"><a name="l02164"></a><span class="lineno"> 2164</span>&#160;<span class="preprocessor">#if defined(PRAGMA_EXPORT_SUPPORTED)</span></div><div class="line"><a name="l02165"></a><span class="lineno"> 2165</span>&#160;<span class="preprocessor">#pragma export off</span></div><div class="line"><a name="l02166"></a><span class="lineno"> 2166</span>&#160;<span class="preprocessor">#endif</span></div><div class="line"><a name="l02167"></a><span class="lineno"> 2167</span>&#160;</div><div class="line"><a name="l02168"></a><span class="lineno"> 2168</span>&#160;<span class="comment">/*</span></div><div class="line"><a name="l02169"></a><span class="lineno"> 2169</span>&#160;<span class="comment"> * End system-specific stuff</span></div><div class="line"><a name="l02170"></a><span class="lineno"> 2170</span>&#160;<span class="comment"> **********************************************************************/</span></div><div class="line"><a name="l02171"></a><span class="lineno"> 2171</span>&#160;</div><div class="line"><a name="l02172"></a><span class="lineno"> 2172</span>&#160;</div><div class="line"><a name="l02173"></a><span class="lineno"> 2173</span>&#160;<span class="preprocessor">#ifdef __cplusplus</span></div><div class="line"><a name="l02174"></a><span class="lineno"> 2174</span>&#160;}</div><div class="line"><a name="l02175"></a><span class="lineno"> 2175</span>&#160;<span class="preprocessor">#endif</span></div><div class="line"><a name="l02176"></a><span class="lineno"> 2176</span>&#160;</div><div class="line"><a name="l02177"></a><span class="lineno"> 2177</span>&#160;<span class="preprocessor">#endif </span><span class="comment">/* __gl_h_ */</span><span class="preprocessor"></span></div><div class="line"><a name="l02178"></a><span class="lineno"> 2178</span>&#160;</div><div class="line"><a name="l02179"></a><span class="lineno"> 2179</span>&#160;<span class="preprocessor">#endif </span><span class="comment">/* !__IPHONEOS__ */</span><span class="preprocessor"></span></div><div class="line"><a name="l02180"></a><span class="lineno"> 2180</span>&#160;</div><div class="line"><a name="l02181"></a><span class="lineno"> 2181</span>&#160;<span class="preprocessor">#endif </span><span class="comment">/* SDL_opengl_h_ */</span><span class="preprocessor"></span></div><div class="line"><a name="l02182"></a><span class="lineno"> 2182</span>&#160;</div><div class="line"><a name="l02183"></a><span class="lineno"> 2183</span>&#160;<span class="comment">/* vi: set ts=4 sw=4 expandtab: */</span></div></div><!-- fragment --></div><!-- contents -->
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