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<div class="title">SDL_opengles2_gl2.h</div>  </div>
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<div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno">    1</span>&#160;<span class="preprocessor">#ifndef __gl2_h_</span></div><div class="line"><a name="l00002"></a><span class="lineno">    2</span>&#160;<span class="preprocessor">#define __gl2_h_</span></div><div class="line"><a name="l00003"></a><span class="lineno">    3</span>&#160;</div><div class="line"><a name="l00004"></a><span class="lineno">    4</span>&#160;<span class="comment">/* $Revision: 20555 $ on $Date:: 2013-02-12 14:32:47 -0800 #$ */</span></div><div class="line"><a name="l00005"></a><span class="lineno">    5</span>&#160;</div><div class="line"><a name="l00006"></a><span class="lineno">    6</span>&#160;<span class="comment">/*#include &lt;GLES2/gl2platform.h&gt;*/</span></div><div class="line"><a name="l00007"></a><span class="lineno">    7</span>&#160;</div><div class="line"><a name="l00008"></a><span class="lineno">    8</span>&#160;<span class="preprocessor">#ifdef __cplusplus</span></div><div class="line"><a name="l00009"></a><span class="lineno">    9</span>&#160;<span class="keyword">extern</span> <span class="stringliteral">&quot;C&quot;</span> {</div><div class="line"><a name="l00010"></a><span class="lineno">   10</span>&#160;<span class="preprocessor">#endif</span></div><div class="line"><a name="l00011"></a><span class="lineno">   11</span>&#160;</div><div class="line"><a name="l00012"></a><span class="lineno">   12</span>&#160;<span class="comment">/*</span></div><div class="line"><a name="l00013"></a><span class="lineno">   13</span>&#160;<span class="comment"> * This document is licensed under the SGI Free Software B License Version</span></div><div class="line"><a name="l00014"></a><span class="lineno">   14</span>&#160;<span class="comment"> * 2.0. For details, see http://oss.sgi.com/projects/FreeB/ .</span></div><div class="line"><a name="l00015"></a><span class="lineno">   15</span>&#160;<span class="comment"> */</span></div><div class="line"><a name="l00016"></a><span class="lineno">   16</span>&#160;</div><div class="line"><a name="l00017"></a><span class="lineno">   17</span>&#160;<span class="comment">/*-------------------------------------------------------------------------</span></div><div class="line"><a name="l00018"></a><span class="lineno">   18</span>&#160;<span class="comment"> * Data type definitions</span></div><div class="line"><a name="l00019"></a><span class="lineno">   19</span>&#160;<span class="comment"> *-----------------------------------------------------------------------*/</span></div><div class="line"><a name="l00020"></a><span class="lineno">   20</span>&#160;</div><div class="line"><a name="l00021"></a><span class="lineno">   21</span>&#160;<span class="keyword">typedef</span> <span class="keywordtype">void</span>             GLvoid;</div><div class="line"><a name="l00022"></a><span class="lineno">   22</span>&#160;<span class="keyword">typedef</span> <span class="keywordtype">char</span>             GLchar;</div><div class="line"><a name="l00023"></a><span class="lineno">   23</span>&#160;<span class="keyword">typedef</span> <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span>     GLenum;</div><div class="line"><a name="l00024"></a><span class="lineno">   24</span>&#160;<span class="keyword">typedef</span> <span class="keywordtype">unsigned</span> <span class="keywordtype">char</span>    GLboolean;</div><div class="line"><a name="l00025"></a><span class="lineno">   25</span>&#160;<span class="keyword">typedef</span> <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span>     GLbitfield;</div><div class="line"><a name="l00026"></a><span class="lineno">   26</span>&#160;<span class="keyword">typedef</span> khronos_int8_t   GLbyte;</div><div class="line"><a name="l00027"></a><span class="lineno">   27</span>&#160;<span class="keyword">typedef</span> <span class="keywordtype">short</span>            GLshort;</div><div class="line"><a name="l00028"></a><span class="lineno">   28</span>&#160;<span class="keyword">typedef</span> <span class="keywordtype">int</span>              GLint;</div><div class="line"><a name="l00029"></a><span class="lineno">   29</span>&#160;<span class="keyword">typedef</span> <span class="keywordtype">int</span>              GLsizei;</div><div class="line"><a name="l00030"></a><span class="lineno">   30</span>&#160;<span class="keyword">typedef</span> khronos_uint8_t  GLubyte;</div><div class="line"><a name="l00031"></a><span class="lineno">   31</span>&#160;<span class="keyword">typedef</span> <span class="keywordtype">unsigned</span> <span class="keywordtype">short</span>   GLushort;</div><div class="line"><a name="l00032"></a><span class="lineno">   32</span>&#160;<span class="keyword">typedef</span> <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span>     GLuint;</div><div class="line"><a name="l00033"></a><span class="lineno">   33</span>&#160;<span class="keyword">typedef</span> khronos_float_t  GLfloat;</div><div class="line"><a name="l00034"></a><span class="lineno">   34</span>&#160;<span class="keyword">typedef</span> khronos_float_t  GLclampf;</div><div class="line"><a name="l00035"></a><span class="lineno">   35</span>&#160;<span class="keyword">typedef</span> khronos_int32_t  GLfixed;</div><div class="line"><a name="l00036"></a><span class="lineno">   36</span>&#160;</div><div class="line"><a name="l00037"></a><span class="lineno">   37</span>&#160;<span class="comment">/* GL types for handling large vertex buffer objects */</span></div><div class="line"><a name="l00038"></a><span class="lineno">   38</span>&#160;<span class="keyword">typedef</span> khronos_intptr_t GLintptr;</div><div class="line"><a name="l00039"></a><span class="lineno">   39</span>&#160;<span class="keyword">typedef</span> khronos_ssize_t  GLsizeiptr;</div><div class="line"><a name="l00040"></a><span class="lineno">   40</span>&#160;</div><div class="line"><a name="l00041"></a><span class="lineno">   41</span>&#160;<span class="comment">/* OpenGL ES core versions */</span></div><div class="line"><a name="l00042"></a><span class="lineno">   42</span>&#160;<span class="preprocessor">#define GL_ES_VERSION_2_0                 1</span></div><div class="line"><a name="l00043"></a><span class="lineno">   43</span>&#160;</div><div class="line"><a name="l00044"></a><span class="lineno">   44</span>&#160;<span class="comment">/* ClearBufferMask */</span></div><div class="line"><a name="l00045"></a><span class="lineno">   45</span>&#160;<span class="preprocessor">#define GL_DEPTH_BUFFER_BIT               0x00000100</span></div><div class="line"><a name="l00046"></a><span class="lineno">   46</span>&#160;<span class="preprocessor">#define GL_STENCIL_BUFFER_BIT             0x00000400</span></div><div class="line"><a name="l00047"></a><span class="lineno">   47</span>&#160;<span class="preprocessor">#define GL_COLOR_BUFFER_BIT               0x00004000</span></div><div class="line"><a name="l00048"></a><span class="lineno">   48</span>&#160;</div><div class="line"><a name="l00049"></a><span class="lineno">   49</span>&#160;<span class="comment">/* Boolean */</span></div><div class="line"><a name="l00050"></a><span class="lineno">   50</span>&#160;<span class="preprocessor">#define GL_FALSE                          0</span></div><div class="line"><a name="l00051"></a><span class="lineno">   51</span>&#160;<span class="preprocessor">#define GL_TRUE                           1</span></div><div class="line"><a name="l00052"></a><span class="lineno">   52</span>&#160;</div><div class="line"><a name="l00053"></a><span class="lineno">   53</span>&#160;<span class="comment">/* BeginMode */</span></div><div class="line"><a name="l00054"></a><span class="lineno">   54</span>&#160;<span class="preprocessor">#define GL_POINTS                         0x0000</span></div><div class="line"><a name="l00055"></a><span class="lineno">   55</span>&#160;<span class="preprocessor">#define GL_LINES                          0x0001</span></div><div class="line"><a name="l00056"></a><span class="lineno">   56</span>&#160;<span class="preprocessor">#define GL_LINE_LOOP                      0x0002</span></div><div class="line"><a name="l00057"></a><span class="lineno">   57</span>&#160;<span class="preprocessor">#define GL_LINE_STRIP                     0x0003</span></div><div class="line"><a name="l00058"></a><span class="lineno">   58</span>&#160;<span class="preprocessor">#define GL_TRIANGLES                      0x0004</span></div><div class="line"><a name="l00059"></a><span class="lineno">   59</span>&#160;<span class="preprocessor">#define GL_TRIANGLE_STRIP                 0x0005</span></div><div class="line"><a name="l00060"></a><span class="lineno">   60</span>&#160;<span class="preprocessor">#define GL_TRIANGLE_FAN                   0x0006</span></div><div class="line"><a name="l00061"></a><span class="lineno">   61</span>&#160;</div><div class="line"><a name="l00062"></a><span class="lineno">   62</span>&#160;<span class="comment">/* AlphaFunction (not supported in ES20) */</span></div><div class="line"><a name="l00063"></a><span class="lineno">   63</span>&#160;<span class="comment">/*      GL_NEVER */</span></div><div class="line"><a name="l00064"></a><span class="lineno">   64</span>&#160;<span class="comment">/*      GL_LESS */</span></div><div class="line"><a name="l00065"></a><span class="lineno">   65</span>&#160;<span class="comment">/*      GL_EQUAL */</span></div><div class="line"><a name="l00066"></a><span class="lineno">   66</span>&#160;<span class="comment">/*      GL_LEQUAL */</span></div><div class="line"><a name="l00067"></a><span class="lineno">   67</span>&#160;<span class="comment">/*      GL_GREATER */</span></div><div class="line"><a name="l00068"></a><span class="lineno">   68</span>&#160;<span class="comment">/*      GL_NOTEQUAL */</span></div><div class="line"><a name="l00069"></a><span class="lineno">   69</span>&#160;<span class="comment">/*      GL_GEQUAL */</span></div><div class="line"><a name="l00070"></a><span class="lineno">   70</span>&#160;<span class="comment">/*      GL_ALWAYS */</span></div><div class="line"><a name="l00071"></a><span class="lineno">   71</span>&#160;</div><div class="line"><a name="l00072"></a><span class="lineno">   72</span>&#160;<span class="comment">/* BlendingFactorDest */</span></div><div class="line"><a name="l00073"></a><span class="lineno">   73</span>&#160;<span class="preprocessor">#define GL_ZERO                           0</span></div><div class="line"><a name="l00074"></a><span class="lineno">   74</span>&#160;<span class="preprocessor">#define GL_ONE                            1</span></div><div class="line"><a name="l00075"></a><span class="lineno">   75</span>&#160;<span class="preprocessor">#define GL_SRC_COLOR                      0x0300</span></div><div class="line"><a name="l00076"></a><span class="lineno">   76</span>&#160;<span class="preprocessor">#define GL_ONE_MINUS_SRC_COLOR            0x0301</span></div><div class="line"><a name="l00077"></a><span class="lineno">   77</span>&#160;<span class="preprocessor">#define GL_SRC_ALPHA                      0x0302</span></div><div class="line"><a name="l00078"></a><span class="lineno">   78</span>&#160;<span class="preprocessor">#define GL_ONE_MINUS_SRC_ALPHA            0x0303</span></div><div class="line"><a name="l00079"></a><span class="lineno">   79</span>&#160;<span class="preprocessor">#define GL_DST_ALPHA                      0x0304</span></div><div class="line"><a name="l00080"></a><span class="lineno">   80</span>&#160;<span class="preprocessor">#define GL_ONE_MINUS_DST_ALPHA            0x0305</span></div><div class="line"><a name="l00081"></a><span class="lineno">   81</span>&#160;</div><div class="line"><a name="l00082"></a><span class="lineno">   82</span>&#160;<span class="comment">/* BlendingFactorSrc */</span></div><div class="line"><a name="l00083"></a><span class="lineno">   83</span>&#160;<span class="comment">/*      GL_ZERO */</span></div><div class="line"><a name="l00084"></a><span class="lineno">   84</span>&#160;<span class="comment">/*      GL_ONE */</span></div><div class="line"><a name="l00085"></a><span class="lineno">   85</span>&#160;<span class="preprocessor">#define GL_DST_COLOR                      0x0306</span></div><div class="line"><a name="l00086"></a><span class="lineno">   86</span>&#160;<span class="preprocessor">#define GL_ONE_MINUS_DST_COLOR            0x0307</span></div><div class="line"><a name="l00087"></a><span class="lineno">   87</span>&#160;<span class="preprocessor">#define GL_SRC_ALPHA_SATURATE             0x0308</span></div><div class="line"><a name="l00088"></a><span class="lineno">   88</span>&#160;<span class="comment">/*      GL_SRC_ALPHA */</span></div><div class="line"><a name="l00089"></a><span class="lineno">   89</span>&#160;<span class="comment">/*      GL_ONE_MINUS_SRC_ALPHA */</span></div><div class="line"><a name="l00090"></a><span class="lineno">   90</span>&#160;<span class="comment">/*      GL_DST_ALPHA */</span></div><div class="line"><a name="l00091"></a><span class="lineno">   91</span>&#160;<span class="comment">/*      GL_ONE_MINUS_DST_ALPHA */</span></div><div class="line"><a name="l00092"></a><span class="lineno">   92</span>&#160;</div><div class="line"><a name="l00093"></a><span class="lineno">   93</span>&#160;<span class="comment">/* BlendEquationSeparate */</span></div><div class="line"><a name="l00094"></a><span class="lineno">   94</span>&#160;<span class="preprocessor">#define GL_FUNC_ADD                       0x8006</span></div><div class="line"><a name="l00095"></a><span class="lineno">   95</span>&#160;<span class="preprocessor">#define GL_BLEND_EQUATION                 0x8009</span></div><div class="line"><a name="l00096"></a><span class="lineno">   96</span>&#160;<span class="preprocessor">#define GL_BLEND_EQUATION_RGB             0x8009    </span><span class="comment">/* same as BLEND_EQUATION */</span><span class="preprocessor"></span></div><div class="line"><a name="l00097"></a><span class="lineno">   97</span>&#160;<span class="preprocessor">#define GL_BLEND_EQUATION_ALPHA           0x883D</span></div><div class="line"><a name="l00098"></a><span class="lineno">   98</span>&#160;</div><div class="line"><a name="l00099"></a><span class="lineno">   99</span>&#160;<span class="comment">/* BlendSubtract */</span></div><div class="line"><a name="l00100"></a><span class="lineno">  100</span>&#160;<span class="preprocessor">#define GL_FUNC_SUBTRACT                  0x800A</span></div><div class="line"><a name="l00101"></a><span class="lineno">  101</span>&#160;<span class="preprocessor">#define GL_FUNC_REVERSE_SUBTRACT          0x800B</span></div><div class="line"><a name="l00102"></a><span class="lineno">  102</span>&#160;</div><div class="line"><a name="l00103"></a><span class="lineno">  103</span>&#160;<span class="comment">/* Separate Blend Functions */</span></div><div class="line"><a name="l00104"></a><span class="lineno">  104</span>&#160;<span class="preprocessor">#define GL_BLEND_DST_RGB                  0x80C8</span></div><div class="line"><a name="l00105"></a><span class="lineno">  105</span>&#160;<span class="preprocessor">#define GL_BLEND_SRC_RGB                  0x80C9</span></div><div class="line"><a name="l00106"></a><span class="lineno">  106</span>&#160;<span class="preprocessor">#define GL_BLEND_DST_ALPHA                0x80CA</span></div><div class="line"><a name="l00107"></a><span class="lineno">  107</span>&#160;<span class="preprocessor">#define GL_BLEND_SRC_ALPHA                0x80CB</span></div><div class="line"><a name="l00108"></a><span class="lineno">  108</span>&#160;<span class="preprocessor">#define GL_CONSTANT_COLOR                 0x8001</span></div><div class="line"><a name="l00109"></a><span class="lineno">  109</span>&#160;<span class="preprocessor">#define GL_ONE_MINUS_CONSTANT_COLOR       0x8002</span></div><div class="line"><a name="l00110"></a><span class="lineno">  110</span>&#160;<span class="preprocessor">#define GL_CONSTANT_ALPHA                 0x8003</span></div><div class="line"><a name="l00111"></a><span class="lineno">  111</span>&#160;<span class="preprocessor">#define GL_ONE_MINUS_CONSTANT_ALPHA       0x8004</span></div><div class="line"><a name="l00112"></a><span class="lineno">  112</span>&#160;<span class="preprocessor">#define GL_BLEND_COLOR                    0x8005</span></div><div class="line"><a name="l00113"></a><span class="lineno">  113</span>&#160;</div><div class="line"><a name="l00114"></a><span class="lineno">  114</span>&#160;<span class="comment">/* Buffer Objects */</span></div><div class="line"><a name="l00115"></a><span class="lineno">  115</span>&#160;<span class="preprocessor">#define GL_ARRAY_BUFFER                   0x8892</span></div><div class="line"><a name="l00116"></a><span class="lineno">  116</span>&#160;<span class="preprocessor">#define GL_ELEMENT_ARRAY_BUFFER           0x8893</span></div><div class="line"><a name="l00117"></a><span class="lineno">  117</span>&#160;<span class="preprocessor">#define GL_ARRAY_BUFFER_BINDING           0x8894</span></div><div class="line"><a name="l00118"></a><span class="lineno">  118</span>&#160;<span class="preprocessor">#define GL_ELEMENT_ARRAY_BUFFER_BINDING   0x8895</span></div><div class="line"><a name="l00119"></a><span class="lineno">  119</span>&#160;</div><div class="line"><a name="l00120"></a><span class="lineno">  120</span>&#160;<span class="preprocessor">#define GL_STREAM_DRAW                    0x88E0</span></div><div class="line"><a name="l00121"></a><span class="lineno">  121</span>&#160;<span class="preprocessor">#define GL_STATIC_DRAW                    0x88E4</span></div><div class="line"><a name="l00122"></a><span class="lineno">  122</span>&#160;<span class="preprocessor">#define GL_DYNAMIC_DRAW                   0x88E8</span></div><div class="line"><a name="l00123"></a><span class="lineno">  123</span>&#160;</div><div class="line"><a name="l00124"></a><span class="lineno">  124</span>&#160;<span class="preprocessor">#define GL_BUFFER_SIZE                    0x8764</span></div><div class="line"><a name="l00125"></a><span class="lineno">  125</span>&#160;<span class="preprocessor">#define GL_BUFFER_USAGE                   0x8765</span></div><div class="line"><a name="l00126"></a><span class="lineno">  126</span>&#160;</div><div class="line"><a name="l00127"></a><span class="lineno">  127</span>&#160;<span class="preprocessor">#define GL_CURRENT_VERTEX_ATTRIB          0x8626</span></div><div class="line"><a name="l00128"></a><span class="lineno">  128</span>&#160;</div><div class="line"><a name="l00129"></a><span class="lineno">  129</span>&#160;<span class="comment">/* CullFaceMode */</span></div><div class="line"><a name="l00130"></a><span class="lineno">  130</span>&#160;<span class="preprocessor">#define GL_FRONT                          0x0404</span></div><div class="line"><a name="l00131"></a><span class="lineno">  131</span>&#160;<span class="preprocessor">#define GL_BACK                           0x0405</span></div><div class="line"><a name="l00132"></a><span class="lineno">  132</span>&#160;<span class="preprocessor">#define GL_FRONT_AND_BACK                 0x0408</span></div><div class="line"><a name="l00133"></a><span class="lineno">  133</span>&#160;</div><div class="line"><a name="l00134"></a><span class="lineno">  134</span>&#160;<span class="comment">/* DepthFunction */</span></div><div class="line"><a name="l00135"></a><span class="lineno">  135</span>&#160;<span class="comment">/*      GL_NEVER */</span></div><div class="line"><a name="l00136"></a><span class="lineno">  136</span>&#160;<span class="comment">/*      GL_LESS */</span></div><div class="line"><a name="l00137"></a><span class="lineno">  137</span>&#160;<span class="comment">/*      GL_EQUAL */</span></div><div class="line"><a name="l00138"></a><span class="lineno">  138</span>&#160;<span class="comment">/*      GL_LEQUAL */</span></div><div class="line"><a name="l00139"></a><span class="lineno">  139</span>&#160;<span class="comment">/*      GL_GREATER */</span></div><div class="line"><a name="l00140"></a><span class="lineno">  140</span>&#160;<span class="comment">/*      GL_NOTEQUAL */</span></div><div class="line"><a name="l00141"></a><span class="lineno">  141</span>&#160;<span class="comment">/*      GL_GEQUAL */</span></div><div class="line"><a name="l00142"></a><span class="lineno">  142</span>&#160;<span class="comment">/*      GL_ALWAYS */</span></div><div class="line"><a name="l00143"></a><span class="lineno">  143</span>&#160;</div><div class="line"><a name="l00144"></a><span class="lineno">  144</span>&#160;<span class="comment">/* EnableCap */</span></div><div class="line"><a name="l00145"></a><span class="lineno">  145</span>&#160;<span class="preprocessor">#define GL_TEXTURE_2D                     0x0DE1</span></div><div class="line"><a name="l00146"></a><span class="lineno">  146</span>&#160;<span class="preprocessor">#define GL_CULL_FACE                      0x0B44</span></div><div class="line"><a name="l00147"></a><span class="lineno">  147</span>&#160;<span class="preprocessor">#define GL_BLEND                          0x0BE2</span></div><div class="line"><a name="l00148"></a><span class="lineno">  148</span>&#160;<span class="preprocessor">#define GL_DITHER                         0x0BD0</span></div><div class="line"><a name="l00149"></a><span class="lineno">  149</span>&#160;<span class="preprocessor">#define GL_STENCIL_TEST                   0x0B90</span></div><div class="line"><a name="l00150"></a><span class="lineno">  150</span>&#160;<span class="preprocessor">#define GL_DEPTH_TEST                     0x0B71</span></div><div class="line"><a name="l00151"></a><span class="lineno">  151</span>&#160;<span class="preprocessor">#define GL_SCISSOR_TEST                   0x0C11</span></div><div class="line"><a name="l00152"></a><span class="lineno">  152</span>&#160;<span class="preprocessor">#define GL_POLYGON_OFFSET_FILL            0x8037</span></div><div class="line"><a name="l00153"></a><span class="lineno">  153</span>&#160;<span class="preprocessor">#define GL_SAMPLE_ALPHA_TO_COVERAGE       0x809E</span></div><div class="line"><a name="l00154"></a><span class="lineno">  154</span>&#160;<span class="preprocessor">#define GL_SAMPLE_COVERAGE                0x80A0</span></div><div class="line"><a name="l00155"></a><span class="lineno">  155</span>&#160;</div><div class="line"><a name="l00156"></a><span class="lineno">  156</span>&#160;<span class="comment">/* ErrorCode */</span></div><div class="line"><a name="l00157"></a><span class="lineno">  157</span>&#160;<span class="preprocessor">#define GL_NO_ERROR                       0</span></div><div class="line"><a name="l00158"></a><span class="lineno">  158</span>&#160;<span class="preprocessor">#define GL_INVALID_ENUM                   0x0500</span></div><div class="line"><a name="l00159"></a><span class="lineno">  159</span>&#160;<span class="preprocessor">#define GL_INVALID_VALUE                  0x0501</span></div><div class="line"><a name="l00160"></a><span class="lineno">  160</span>&#160;<span class="preprocessor">#define GL_INVALID_OPERATION              0x0502</span></div><div class="line"><a name="l00161"></a><span class="lineno">  161</span>&#160;<span class="preprocessor">#define GL_OUT_OF_MEMORY                  0x0505</span></div><div class="line"><a name="l00162"></a><span class="lineno">  162</span>&#160;</div><div class="line"><a name="l00163"></a><span class="lineno">  163</span>&#160;<span class="comment">/* FrontFaceDirection */</span></div><div class="line"><a name="l00164"></a><span class="lineno">  164</span>&#160;<span class="preprocessor">#define GL_CW                             0x0900</span></div><div class="line"><a name="l00165"></a><span class="lineno">  165</span>&#160;<span class="preprocessor">#define GL_CCW                            0x0901</span></div><div class="line"><a name="l00166"></a><span class="lineno">  166</span>&#160;</div><div class="line"><a name="l00167"></a><span class="lineno">  167</span>&#160;<span class="comment">/* GetPName */</span></div><div class="line"><a name="l00168"></a><span class="lineno">  168</span>&#160;<span class="preprocessor">#define GL_LINE_WIDTH                     0x0B21</span></div><div class="line"><a name="l00169"></a><span class="lineno">  169</span>&#160;<span class="preprocessor">#define GL_ALIASED_POINT_SIZE_RANGE       0x846D</span></div><div class="line"><a name="l00170"></a><span class="lineno">  170</span>&#160;<span class="preprocessor">#define GL_ALIASED_LINE_WIDTH_RANGE       0x846E</span></div><div class="line"><a name="l00171"></a><span class="lineno">  171</span>&#160;<span class="preprocessor">#define GL_CULL_FACE_MODE                 0x0B45</span></div><div class="line"><a name="l00172"></a><span class="lineno">  172</span>&#160;<span class="preprocessor">#define GL_FRONT_FACE                     0x0B46</span></div><div class="line"><a name="l00173"></a><span class="lineno">  173</span>&#160;<span class="preprocessor">#define GL_DEPTH_RANGE                    0x0B70</span></div><div class="line"><a name="l00174"></a><span class="lineno">  174</span>&#160;<span class="preprocessor">#define GL_DEPTH_WRITEMASK                0x0B72</span></div><div class="line"><a name="l00175"></a><span class="lineno">  175</span>&#160;<span class="preprocessor">#define GL_DEPTH_CLEAR_VALUE              0x0B73</span></div><div class="line"><a name="l00176"></a><span class="lineno">  176</span>&#160;<span class="preprocessor">#define GL_DEPTH_FUNC                     0x0B74</span></div><div class="line"><a name="l00177"></a><span class="lineno">  177</span>&#160;<span class="preprocessor">#define GL_STENCIL_CLEAR_VALUE            0x0B91</span></div><div class="line"><a name="l00178"></a><span class="lineno">  178</span>&#160;<span class="preprocessor">#define GL_STENCIL_FUNC                   0x0B92</span></div><div class="line"><a name="l00179"></a><span class="lineno">  179</span>&#160;<span class="preprocessor">#define GL_STENCIL_FAIL                   0x0B94</span></div><div class="line"><a name="l00180"></a><span class="lineno">  180</span>&#160;<span class="preprocessor">#define GL_STENCIL_PASS_DEPTH_FAIL        0x0B95</span></div><div class="line"><a name="l00181"></a><span class="lineno">  181</span>&#160;<span class="preprocessor">#define GL_STENCIL_PASS_DEPTH_PASS        0x0B96</span></div><div class="line"><a name="l00182"></a><span class="lineno">  182</span>&#160;<span class="preprocessor">#define GL_STENCIL_REF                    0x0B97</span></div><div class="line"><a name="l00183"></a><span class="lineno">  183</span>&#160;<span class="preprocessor">#define GL_STENCIL_VALUE_MASK             0x0B93</span></div><div class="line"><a name="l00184"></a><span class="lineno">  184</span>&#160;<span class="preprocessor">#define GL_STENCIL_WRITEMASK              0x0B98</span></div><div class="line"><a name="l00185"></a><span class="lineno">  185</span>&#160;<span class="preprocessor">#define GL_STENCIL_BACK_FUNC              0x8800</span></div><div class="line"><a name="l00186"></a><span class="lineno">  186</span>&#160;<span class="preprocessor">#define GL_STENCIL_BACK_FAIL              0x8801</span></div><div class="line"><a name="l00187"></a><span class="lineno">  187</span>&#160;<span class="preprocessor">#define GL_STENCIL_BACK_PASS_DEPTH_FAIL   0x8802</span></div><div class="line"><a name="l00188"></a><span class="lineno">  188</span>&#160;<span class="preprocessor">#define GL_STENCIL_BACK_PASS_DEPTH_PASS   0x8803</span></div><div class="line"><a name="l00189"></a><span class="lineno">  189</span>&#160;<span class="preprocessor">#define GL_STENCIL_BACK_REF               0x8CA3</span></div><div class="line"><a name="l00190"></a><span class="lineno">  190</span>&#160;<span class="preprocessor">#define GL_STENCIL_BACK_VALUE_MASK        0x8CA4</span></div><div class="line"><a name="l00191"></a><span class="lineno">  191</span>&#160;<span class="preprocessor">#define GL_STENCIL_BACK_WRITEMASK         0x8CA5</span></div><div class="line"><a name="l00192"></a><span class="lineno">  192</span>&#160;<span class="preprocessor">#define GL_VIEWPORT                       0x0BA2</span></div><div class="line"><a name="l00193"></a><span class="lineno">  193</span>&#160;<span class="preprocessor">#define GL_SCISSOR_BOX                    0x0C10</span></div><div class="line"><a name="l00194"></a><span class="lineno">  194</span>&#160;<span class="comment">/*      GL_SCISSOR_TEST */</span></div><div class="line"><a name="l00195"></a><span class="lineno">  195</span>&#160;<span class="preprocessor">#define GL_COLOR_CLEAR_VALUE              0x0C22</span></div><div class="line"><a name="l00196"></a><span class="lineno">  196</span>&#160;<span class="preprocessor">#define GL_COLOR_WRITEMASK                0x0C23</span></div><div class="line"><a name="l00197"></a><span class="lineno">  197</span>&#160;<span class="preprocessor">#define GL_UNPACK_ALIGNMENT               0x0CF5</span></div><div class="line"><a name="l00198"></a><span class="lineno">  198</span>&#160;<span class="preprocessor">#define GL_PACK_ALIGNMENT                 0x0D05</span></div><div class="line"><a name="l00199"></a><span class="lineno">  199</span>&#160;<span class="preprocessor">#define GL_MAX_TEXTURE_SIZE               0x0D33</span></div><div class="line"><a name="l00200"></a><span class="lineno">  200</span>&#160;<span class="preprocessor">#define GL_MAX_VIEWPORT_DIMS              0x0D3A</span></div><div class="line"><a name="l00201"></a><span class="lineno">  201</span>&#160;<span class="preprocessor">#define GL_SUBPIXEL_BITS                  0x0D50</span></div><div class="line"><a name="l00202"></a><span class="lineno">  202</span>&#160;<span class="preprocessor">#define GL_RED_BITS                       0x0D52</span></div><div class="line"><a name="l00203"></a><span class="lineno">  203</span>&#160;<span class="preprocessor">#define GL_GREEN_BITS                     0x0D53</span></div><div class="line"><a name="l00204"></a><span class="lineno">  204</span>&#160;<span class="preprocessor">#define GL_BLUE_BITS                      0x0D54</span></div><div class="line"><a name="l00205"></a><span class="lineno">  205</span>&#160;<span class="preprocessor">#define GL_ALPHA_BITS                     0x0D55</span></div><div class="line"><a name="l00206"></a><span class="lineno">  206</span>&#160;<span class="preprocessor">#define GL_DEPTH_BITS                     0x0D56</span></div><div class="line"><a name="l00207"></a><span class="lineno">  207</span>&#160;<span class="preprocessor">#define GL_STENCIL_BITS                   0x0D57</span></div><div class="line"><a name="l00208"></a><span class="lineno">  208</span>&#160;<span class="preprocessor">#define GL_POLYGON_OFFSET_UNITS           0x2A00</span></div><div class="line"><a name="l00209"></a><span class="lineno">  209</span>&#160;<span class="comment">/*      GL_POLYGON_OFFSET_FILL */</span></div><div class="line"><a name="l00210"></a><span class="lineno">  210</span>&#160;<span class="preprocessor">#define GL_POLYGON_OFFSET_FACTOR          0x8038</span></div><div class="line"><a name="l00211"></a><span class="lineno">  211</span>&#160;<span class="preprocessor">#define GL_TEXTURE_BINDING_2D             0x8069</span></div><div class="line"><a name="l00212"></a><span class="lineno">  212</span>&#160;<span class="preprocessor">#define GL_SAMPLE_BUFFERS                 0x80A8</span></div><div class="line"><a name="l00213"></a><span class="lineno">  213</span>&#160;<span class="preprocessor">#define GL_SAMPLES                        0x80A9</span></div><div class="line"><a name="l00214"></a><span class="lineno">  214</span>&#160;<span class="preprocessor">#define GL_SAMPLE_COVERAGE_VALUE          0x80AA</span></div><div class="line"><a name="l00215"></a><span class="lineno">  215</span>&#160;<span class="preprocessor">#define GL_SAMPLE_COVERAGE_INVERT         0x80AB</span></div><div class="line"><a name="l00216"></a><span class="lineno">  216</span>&#160;</div><div class="line"><a name="l00217"></a><span class="lineno">  217</span>&#160;<span class="comment">/* GetTextureParameter */</span></div><div class="line"><a name="l00218"></a><span class="lineno">  218</span>&#160;<span class="comment">/*      GL_TEXTURE_MAG_FILTER */</span></div><div class="line"><a name="l00219"></a><span class="lineno">  219</span>&#160;<span class="comment">/*      GL_TEXTURE_MIN_FILTER */</span></div><div class="line"><a name="l00220"></a><span class="lineno">  220</span>&#160;<span class="comment">/*      GL_TEXTURE_WRAP_S */</span></div><div class="line"><a name="l00221"></a><span class="lineno">  221</span>&#160;<span class="comment">/*      GL_TEXTURE_WRAP_T */</span></div><div class="line"><a name="l00222"></a><span class="lineno">  222</span>&#160;</div><div class="line"><a name="l00223"></a><span class="lineno">  223</span>&#160;<span class="preprocessor">#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2</span></div><div class="line"><a name="l00224"></a><span class="lineno">  224</span>&#160;<span class="preprocessor">#define GL_COMPRESSED_TEXTURE_FORMATS     0x86A3</span></div><div class="line"><a name="l00225"></a><span class="lineno">  225</span>&#160;</div><div class="line"><a name="l00226"></a><span class="lineno">  226</span>&#160;<span class="comment">/* HintMode */</span></div><div class="line"><a name="l00227"></a><span class="lineno">  227</span>&#160;<span class="preprocessor">#define GL_DONT_CARE                      0x1100</span></div><div class="line"><a name="l00228"></a><span class="lineno">  228</span>&#160;<span class="preprocessor">#define GL_FASTEST                        0x1101</span></div><div class="line"><a name="l00229"></a><span class="lineno">  229</span>&#160;<span class="preprocessor">#define GL_NICEST                         0x1102</span></div><div class="line"><a name="l00230"></a><span class="lineno">  230</span>&#160;</div><div class="line"><a name="l00231"></a><span class="lineno">  231</span>&#160;<span class="comment">/* HintTarget */</span></div><div class="line"><a name="l00232"></a><span class="lineno">  232</span>&#160;<span class="preprocessor">#define GL_GENERATE_MIPMAP_HINT            0x8192</span></div><div class="line"><a name="l00233"></a><span class="lineno">  233</span>&#160;</div><div class="line"><a name="l00234"></a><span class="lineno">  234</span>&#160;<span class="comment">/* DataType */</span></div><div class="line"><a name="l00235"></a><span class="lineno">  235</span>&#160;<span class="preprocessor">#define GL_BYTE                           0x1400</span></div><div class="line"><a name="l00236"></a><span class="lineno">  236</span>&#160;<span class="preprocessor">#define GL_UNSIGNED_BYTE                  0x1401</span></div><div class="line"><a name="l00237"></a><span class="lineno">  237</span>&#160;<span class="preprocessor">#define GL_SHORT                          0x1402</span></div><div class="line"><a name="l00238"></a><span class="lineno">  238</span>&#160;<span class="preprocessor">#define GL_UNSIGNED_SHORT                 0x1403</span></div><div class="line"><a name="l00239"></a><span class="lineno">  239</span>&#160;<span class="preprocessor">#define GL_INT                            0x1404</span></div><div class="line"><a name="l00240"></a><span class="lineno">  240</span>&#160;<span class="preprocessor">#define GL_UNSIGNED_INT                   0x1405</span></div><div class="line"><a name="l00241"></a><span class="lineno">  241</span>&#160;<span class="preprocessor">#define GL_FLOAT                          0x1406</span></div><div class="line"><a name="l00242"></a><span class="lineno">  242</span>&#160;<span class="preprocessor">#define GL_FIXED                          0x140C</span></div><div class="line"><a name="l00243"></a><span class="lineno">  243</span>&#160;</div><div class="line"><a name="l00244"></a><span class="lineno">  244</span>&#160;<span class="comment">/* PixelFormat */</span></div><div class="line"><a name="l00245"></a><span class="lineno">  245</span>&#160;<span class="preprocessor">#define GL_DEPTH_COMPONENT                0x1902</span></div><div class="line"><a name="l00246"></a><span class="lineno">  246</span>&#160;<span class="preprocessor">#define GL_ALPHA                          0x1906</span></div><div class="line"><a name="l00247"></a><span class="lineno">  247</span>&#160;<span class="preprocessor">#define GL_RGB                            0x1907</span></div><div class="line"><a name="l00248"></a><span class="lineno">  248</span>&#160;<span class="preprocessor">#define GL_RGBA                           0x1908</span></div><div class="line"><a name="l00249"></a><span class="lineno">  249</span>&#160;<span class="preprocessor">#define GL_LUMINANCE                      0x1909</span></div><div class="line"><a name="l00250"></a><span class="lineno">  250</span>&#160;<span class="preprocessor">#define GL_LUMINANCE_ALPHA                0x190A</span></div><div class="line"><a name="l00251"></a><span class="lineno">  251</span>&#160;</div><div class="line"><a name="l00252"></a><span class="lineno">  252</span>&#160;<span class="comment">/* PixelType */</span></div><div class="line"><a name="l00253"></a><span class="lineno">  253</span>&#160;<span class="comment">/*      GL_UNSIGNED_BYTE */</span></div><div class="line"><a name="l00254"></a><span class="lineno">  254</span>&#160;<span class="preprocessor">#define GL_UNSIGNED_SHORT_4_4_4_4         0x8033</span></div><div class="line"><a name="l00255"></a><span class="lineno">  255</span>&#160;<span class="preprocessor">#define GL_UNSIGNED_SHORT_5_5_5_1         0x8034</span></div><div class="line"><a name="l00256"></a><span class="lineno">  256</span>&#160;<span class="preprocessor">#define GL_UNSIGNED_SHORT_5_6_5           0x8363</span></div><div class="line"><a name="l00257"></a><span class="lineno">  257</span>&#160;</div><div class="line"><a name="l00258"></a><span class="lineno">  258</span>&#160;<span class="comment">/* Shaders */</span></div><div class="line"><a name="l00259"></a><span class="lineno">  259</span>&#160;<span class="preprocessor">#define GL_FRAGMENT_SHADER                  0x8B30</span></div><div class="line"><a name="l00260"></a><span class="lineno">  260</span>&#160;<span class="preprocessor">#define GL_VERTEX_SHADER                    0x8B31</span></div><div class="line"><a name="l00261"></a><span class="lineno">  261</span>&#160;<span class="preprocessor">#define GL_MAX_VERTEX_ATTRIBS               0x8869</span></div><div class="line"><a name="l00262"></a><span class="lineno">  262</span>&#160;<span class="preprocessor">#define GL_MAX_VERTEX_UNIFORM_VECTORS       0x8DFB</span></div><div class="line"><a name="l00263"></a><span class="lineno">  263</span>&#160;<span class="preprocessor">#define GL_MAX_VARYING_VECTORS              0x8DFC</span></div><div class="line"><a name="l00264"></a><span class="lineno">  264</span>&#160;<span class="preprocessor">#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D</span></div><div class="line"><a name="l00265"></a><span class="lineno">  265</span>&#160;<span class="preprocessor">#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS   0x8B4C</span></div><div class="line"><a name="l00266"></a><span class="lineno">  266</span>&#160;<span class="preprocessor">#define GL_MAX_TEXTURE_IMAGE_UNITS          0x8872</span></div><div class="line"><a name="l00267"></a><span class="lineno">  267</span>&#160;<span class="preprocessor">#define GL_MAX_FRAGMENT_UNIFORM_VECTORS     0x8DFD</span></div><div class="line"><a name="l00268"></a><span class="lineno">  268</span>&#160;<span class="preprocessor">#define GL_SHADER_TYPE                      0x8B4F</span></div><div class="line"><a name="l00269"></a><span class="lineno">  269</span>&#160;<span class="preprocessor">#define GL_DELETE_STATUS                    0x8B80</span></div><div class="line"><a name="l00270"></a><span class="lineno">  270</span>&#160;<span class="preprocessor">#define GL_LINK_STATUS                      0x8B82</span></div><div class="line"><a name="l00271"></a><span class="lineno">  271</span>&#160;<span class="preprocessor">#define GL_VALIDATE_STATUS                  0x8B83</span></div><div class="line"><a name="l00272"></a><span class="lineno">  272</span>&#160;<span class="preprocessor">#define GL_ATTACHED_SHADERS                 0x8B85</span></div><div class="line"><a name="l00273"></a><span class="lineno">  273</span>&#160;<span class="preprocessor">#define GL_ACTIVE_UNIFORMS                  0x8B86</span></div><div class="line"><a name="l00274"></a><span class="lineno">  274</span>&#160;<span class="preprocessor">#define GL_ACTIVE_UNIFORM_MAX_LENGTH        0x8B87</span></div><div class="line"><a name="l00275"></a><span class="lineno">  275</span>&#160;<span class="preprocessor">#define GL_ACTIVE_ATTRIBUTES                0x8B89</span></div><div class="line"><a name="l00276"></a><span class="lineno">  276</span>&#160;<span class="preprocessor">#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH      0x8B8A</span></div><div class="line"><a name="l00277"></a><span class="lineno">  277</span>&#160;<span class="preprocessor">#define GL_SHADING_LANGUAGE_VERSION         0x8B8C</span></div><div class="line"><a name="l00278"></a><span class="lineno">  278</span>&#160;<span class="preprocessor">#define GL_CURRENT_PROGRAM                  0x8B8D</span></div><div class="line"><a name="l00279"></a><span class="lineno">  279</span>&#160;</div><div class="line"><a name="l00280"></a><span class="lineno">  280</span>&#160;<span class="comment">/* StencilFunction */</span></div><div class="line"><a name="l00281"></a><span class="lineno">  281</span>&#160;<span class="preprocessor">#define GL_NEVER                          0x0200</span></div><div class="line"><a name="l00282"></a><span class="lineno">  282</span>&#160;<span class="preprocessor">#define GL_LESS                           0x0201</span></div><div class="line"><a name="l00283"></a><span class="lineno">  283</span>&#160;<span class="preprocessor">#define GL_EQUAL                          0x0202</span></div><div class="line"><a name="l00284"></a><span class="lineno">  284</span>&#160;<span class="preprocessor">#define GL_LEQUAL                         0x0203</span></div><div class="line"><a name="l00285"></a><span class="lineno">  285</span>&#160;<span class="preprocessor">#define GL_GREATER                        0x0204</span></div><div class="line"><a name="l00286"></a><span class="lineno">  286</span>&#160;<span class="preprocessor">#define GL_NOTEQUAL                       0x0205</span></div><div class="line"><a name="l00287"></a><span class="lineno">  287</span>&#160;<span class="preprocessor">#define GL_GEQUAL                         0x0206</span></div><div class="line"><a name="l00288"></a><span class="lineno">  288</span>&#160;<span class="preprocessor">#define GL_ALWAYS                         0x0207</span></div><div class="line"><a name="l00289"></a><span class="lineno">  289</span>&#160;</div><div class="line"><a name="l00290"></a><span class="lineno">  290</span>&#160;<span class="comment">/* StencilOp */</span></div><div class="line"><a name="l00291"></a><span class="lineno">  291</span>&#160;<span class="comment">/*      GL_ZERO */</span></div><div class="line"><a name="l00292"></a><span class="lineno">  292</span>&#160;<span class="preprocessor">#define GL_KEEP                           0x1E00</span></div><div class="line"><a name="l00293"></a><span class="lineno">  293</span>&#160;<span class="preprocessor">#define GL_REPLACE                        0x1E01</span></div><div class="line"><a name="l00294"></a><span class="lineno">  294</span>&#160;<span class="preprocessor">#define GL_INCR                           0x1E02</span></div><div class="line"><a name="l00295"></a><span class="lineno">  295</span>&#160;<span class="preprocessor">#define GL_DECR                           0x1E03</span></div><div class="line"><a name="l00296"></a><span class="lineno">  296</span>&#160;<span class="preprocessor">#define GL_INVERT                         0x150A</span></div><div class="line"><a name="l00297"></a><span class="lineno">  297</span>&#160;<span class="preprocessor">#define GL_INCR_WRAP                      0x8507</span></div><div class="line"><a name="l00298"></a><span class="lineno">  298</span>&#160;<span class="preprocessor">#define GL_DECR_WRAP                      0x8508</span></div><div class="line"><a name="l00299"></a><span class="lineno">  299</span>&#160;</div><div class="line"><a name="l00300"></a><span class="lineno">  300</span>&#160;<span class="comment">/* StringName */</span></div><div class="line"><a name="l00301"></a><span class="lineno">  301</span>&#160;<span class="preprocessor">#define GL_VENDOR                         0x1F00</span></div><div class="line"><a name="l00302"></a><span class="lineno">  302</span>&#160;<span class="preprocessor">#define GL_RENDERER                       0x1F01</span></div><div class="line"><a name="l00303"></a><span class="lineno">  303</span>&#160;<span class="preprocessor">#define GL_VERSION                        0x1F02</span></div><div class="line"><a name="l00304"></a><span class="lineno">  304</span>&#160;<span class="preprocessor">#define GL_EXTENSIONS                     0x1F03</span></div><div class="line"><a name="l00305"></a><span class="lineno">  305</span>&#160;</div><div class="line"><a name="l00306"></a><span class="lineno">  306</span>&#160;<span class="comment">/* TextureMagFilter */</span></div><div class="line"><a name="l00307"></a><span class="lineno">  307</span>&#160;<span class="preprocessor">#define GL_NEAREST                        0x2600</span></div><div class="line"><a name="l00308"></a><span class="lineno">  308</span>&#160;<span class="preprocessor">#define GL_LINEAR                         0x2601</span></div><div class="line"><a name="l00309"></a><span class="lineno">  309</span>&#160;</div><div class="line"><a name="l00310"></a><span class="lineno">  310</span>&#160;<span class="comment">/* TextureMinFilter */</span></div><div class="line"><a name="l00311"></a><span class="lineno">  311</span>&#160;<span class="comment">/*      GL_NEAREST */</span></div><div class="line"><a name="l00312"></a><span class="lineno">  312</span>&#160;<span class="comment">/*      GL_LINEAR */</span></div><div class="line"><a name="l00313"></a><span class="lineno">  313</span>&#160;<span class="preprocessor">#define GL_NEAREST_MIPMAP_NEAREST         0x2700</span></div><div class="line"><a name="l00314"></a><span class="lineno">  314</span>&#160;<span class="preprocessor">#define GL_LINEAR_MIPMAP_NEAREST          0x2701</span></div><div class="line"><a name="l00315"></a><span class="lineno">  315</span>&#160;<span class="preprocessor">#define GL_NEAREST_MIPMAP_LINEAR          0x2702</span></div><div class="line"><a name="l00316"></a><span class="lineno">  316</span>&#160;<span class="preprocessor">#define GL_LINEAR_MIPMAP_LINEAR           0x2703</span></div><div class="line"><a name="l00317"></a><span class="lineno">  317</span>&#160;</div><div class="line"><a name="l00318"></a><span class="lineno">  318</span>&#160;<span class="comment">/* TextureParameterName */</span></div><div class="line"><a name="l00319"></a><span class="lineno">  319</span>&#160;<span class="preprocessor">#define GL_TEXTURE_MAG_FILTER             0x2800</span></div><div class="line"><a name="l00320"></a><span class="lineno">  320</span>&#160;<span class="preprocessor">#define GL_TEXTURE_MIN_FILTER             0x2801</span></div><div class="line"><a name="l00321"></a><span class="lineno">  321</span>&#160;<span class="preprocessor">#define GL_TEXTURE_WRAP_S                 0x2802</span></div><div class="line"><a name="l00322"></a><span class="lineno">  322</span>&#160;<span class="preprocessor">#define GL_TEXTURE_WRAP_T                 0x2803</span></div><div class="line"><a name="l00323"></a><span class="lineno">  323</span>&#160;</div><div class="line"><a name="l00324"></a><span class="lineno">  324</span>&#160;<span class="comment">/* TextureTarget */</span></div><div class="line"><a name="l00325"></a><span class="lineno">  325</span>&#160;<span class="comment">/*      GL_TEXTURE_2D */</span></div><div class="line"><a name="l00326"></a><span class="lineno">  326</span>&#160;<span class="preprocessor">#define GL_TEXTURE                        0x1702</span></div><div class="line"><a name="l00327"></a><span class="lineno">  327</span>&#160;</div><div class="line"><a name="l00328"></a><span class="lineno">  328</span>&#160;<span class="preprocessor">#define GL_TEXTURE_CUBE_MAP               0x8513</span></div><div class="line"><a name="l00329"></a><span class="lineno">  329</span>&#160;<span class="preprocessor">#define GL_TEXTURE_BINDING_CUBE_MAP       0x8514</span></div><div class="line"><a name="l00330"></a><span class="lineno">  330</span>&#160;<span class="preprocessor">#define GL_TEXTURE_CUBE_MAP_POSITIVE_X    0x8515</span></div><div class="line"><a name="l00331"></a><span class="lineno">  331</span>&#160;<span class="preprocessor">#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X    0x8516</span></div><div class="line"><a name="l00332"></a><span class="lineno">  332</span>&#160;<span class="preprocessor">#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y    0x8517</span></div><div class="line"><a name="l00333"></a><span class="lineno">  333</span>&#160;<span class="preprocessor">#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y    0x8518</span></div><div class="line"><a name="l00334"></a><span class="lineno">  334</span>&#160;<span class="preprocessor">#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z    0x8519</span></div><div class="line"><a name="l00335"></a><span class="lineno">  335</span>&#160;<span class="preprocessor">#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z    0x851A</span></div><div class="line"><a name="l00336"></a><span class="lineno">  336</span>&#160;<span class="preprocessor">#define GL_MAX_CUBE_MAP_TEXTURE_SIZE      0x851C</span></div><div class="line"><a name="l00337"></a><span class="lineno">  337</span>&#160;</div><div class="line"><a name="l00338"></a><span class="lineno">  338</span>&#160;<span class="comment">/* TextureUnit */</span></div><div class="line"><a name="l00339"></a><span class="lineno">  339</span>&#160;<span class="preprocessor">#define GL_TEXTURE0                       0x84C0</span></div><div class="line"><a name="l00340"></a><span class="lineno">  340</span>&#160;<span class="preprocessor">#define GL_TEXTURE1                       0x84C1</span></div><div class="line"><a name="l00341"></a><span class="lineno">  341</span>&#160;<span class="preprocessor">#define GL_TEXTURE2                       0x84C2</span></div><div class="line"><a name="l00342"></a><span class="lineno">  342</span>&#160;<span class="preprocessor">#define GL_TEXTURE3                       0x84C3</span></div><div class="line"><a name="l00343"></a><span class="lineno">  343</span>&#160;<span class="preprocessor">#define GL_TEXTURE4                       0x84C4</span></div><div class="line"><a name="l00344"></a><span class="lineno">  344</span>&#160;<span class="preprocessor">#define GL_TEXTURE5                       0x84C5</span></div><div class="line"><a name="l00345"></a><span class="lineno">  345</span>&#160;<span class="preprocessor">#define GL_TEXTURE6                       0x84C6</span></div><div class="line"><a name="l00346"></a><span class="lineno">  346</span>&#160;<span class="preprocessor">#define GL_TEXTURE7                       0x84C7</span></div><div class="line"><a name="l00347"></a><span class="lineno">  347</span>&#160;<span class="preprocessor">#define GL_TEXTURE8                       0x84C8</span></div><div class="line"><a name="l00348"></a><span class="lineno">  348</span>&#160;<span class="preprocessor">#define GL_TEXTURE9                       0x84C9</span></div><div class="line"><a name="l00349"></a><span class="lineno">  349</span>&#160;<span class="preprocessor">#define GL_TEXTURE10                      0x84CA</span></div><div class="line"><a name="l00350"></a><span class="lineno">  350</span>&#160;<span class="preprocessor">#define GL_TEXTURE11                      0x84CB</span></div><div class="line"><a name="l00351"></a><span class="lineno">  351</span>&#160;<span class="preprocessor">#define GL_TEXTURE12                      0x84CC</span></div><div class="line"><a name="l00352"></a><span class="lineno">  352</span>&#160;<span class="preprocessor">#define GL_TEXTURE13                      0x84CD</span></div><div class="line"><a name="l00353"></a><span class="lineno">  353</span>&#160;<span class="preprocessor">#define GL_TEXTURE14                      0x84CE</span></div><div class="line"><a name="l00354"></a><span class="lineno">  354</span>&#160;<span class="preprocessor">#define GL_TEXTURE15                      0x84CF</span></div><div class="line"><a name="l00355"></a><span class="lineno">  355</span>&#160;<span class="preprocessor">#define GL_TEXTURE16                      0x84D0</span></div><div class="line"><a name="l00356"></a><span class="lineno">  356</span>&#160;<span class="preprocessor">#define GL_TEXTURE17                      0x84D1</span></div><div class="line"><a name="l00357"></a><span class="lineno">  357</span>&#160;<span class="preprocessor">#define GL_TEXTURE18                      0x84D2</span></div><div class="line"><a name="l00358"></a><span class="lineno">  358</span>&#160;<span class="preprocessor">#define GL_TEXTURE19                      0x84D3</span></div><div class="line"><a name="l00359"></a><span class="lineno">  359</span>&#160;<span class="preprocessor">#define GL_TEXTURE20                      0x84D4</span></div><div class="line"><a name="l00360"></a><span class="lineno">  360</span>&#160;<span class="preprocessor">#define GL_TEXTURE21                      0x84D5</span></div><div class="line"><a name="l00361"></a><span class="lineno">  361</span>&#160;<span class="preprocessor">#define GL_TEXTURE22                      0x84D6</span></div><div class="line"><a name="l00362"></a><span class="lineno">  362</span>&#160;<span class="preprocessor">#define GL_TEXTURE23                      0x84D7</span></div><div class="line"><a name="l00363"></a><span class="lineno">  363</span>&#160;<span class="preprocessor">#define GL_TEXTURE24                      0x84D8</span></div><div class="line"><a name="l00364"></a><span class="lineno">  364</span>&#160;<span class="preprocessor">#define GL_TEXTURE25                      0x84D9</span></div><div class="line"><a name="l00365"></a><span class="lineno">  365</span>&#160;<span class="preprocessor">#define GL_TEXTURE26                      0x84DA</span></div><div class="line"><a name="l00366"></a><span class="lineno">  366</span>&#160;<span class="preprocessor">#define GL_TEXTURE27                      0x84DB</span></div><div class="line"><a name="l00367"></a><span class="lineno">  367</span>&#160;<span class="preprocessor">#define GL_TEXTURE28                      0x84DC</span></div><div class="line"><a name="l00368"></a><span class="lineno">  368</span>&#160;<span class="preprocessor">#define GL_TEXTURE29                      0x84DD</span></div><div class="line"><a name="l00369"></a><span class="lineno">  369</span>&#160;<span class="preprocessor">#define GL_TEXTURE30                      0x84DE</span></div><div class="line"><a name="l00370"></a><span class="lineno">  370</span>&#160;<span class="preprocessor">#define GL_TEXTURE31                      0x84DF</span></div><div class="line"><a name="l00371"></a><span class="lineno">  371</span>&#160;<span class="preprocessor">#define GL_ACTIVE_TEXTURE                 0x84E0</span></div><div class="line"><a name="l00372"></a><span class="lineno">  372</span>&#160;</div><div class="line"><a name="l00373"></a><span class="lineno">  373</span>&#160;<span class="comment">/* TextureWrapMode */</span></div><div class="line"><a name="l00374"></a><span class="lineno">  374</span>&#160;<span class="preprocessor">#define GL_REPEAT                         0x2901</span></div><div class="line"><a name="l00375"></a><span class="lineno">  375</span>&#160;<span class="preprocessor">#define GL_CLAMP_TO_EDGE                  0x812F</span></div><div class="line"><a name="l00376"></a><span class="lineno">  376</span>&#160;<span class="preprocessor">#define GL_MIRRORED_REPEAT                0x8370</span></div><div class="line"><a name="l00377"></a><span class="lineno">  377</span>&#160;</div><div class="line"><a name="l00378"></a><span class="lineno">  378</span>&#160;<span class="comment">/* Uniform Types */</span></div><div class="line"><a name="l00379"></a><span class="lineno">  379</span>&#160;<span class="preprocessor">#define GL_FLOAT_VEC2                     0x8B50</span></div><div class="line"><a name="l00380"></a><span class="lineno">  380</span>&#160;<span class="preprocessor">#define GL_FLOAT_VEC3                     0x8B51</span></div><div class="line"><a name="l00381"></a><span class="lineno">  381</span>&#160;<span class="preprocessor">#define GL_FLOAT_VEC4                     0x8B52</span></div><div class="line"><a name="l00382"></a><span class="lineno">  382</span>&#160;<span class="preprocessor">#define GL_INT_VEC2                       0x8B53</span></div><div class="line"><a name="l00383"></a><span class="lineno">  383</span>&#160;<span class="preprocessor">#define GL_INT_VEC3                       0x8B54</span></div><div class="line"><a name="l00384"></a><span class="lineno">  384</span>&#160;<span class="preprocessor">#define GL_INT_VEC4                       0x8B55</span></div><div class="line"><a name="l00385"></a><span class="lineno">  385</span>&#160;<span class="preprocessor">#define GL_BOOL                           0x8B56</span></div><div class="line"><a name="l00386"></a><span class="lineno">  386</span>&#160;<span class="preprocessor">#define GL_BOOL_VEC2                      0x8B57</span></div><div class="line"><a name="l00387"></a><span class="lineno">  387</span>&#160;<span class="preprocessor">#define GL_BOOL_VEC3                      0x8B58</span></div><div class="line"><a name="l00388"></a><span class="lineno">  388</span>&#160;<span class="preprocessor">#define GL_BOOL_VEC4                      0x8B59</span></div><div class="line"><a name="l00389"></a><span class="lineno">  389</span>&#160;<span class="preprocessor">#define GL_FLOAT_MAT2                     0x8B5A</span></div><div class="line"><a name="l00390"></a><span class="lineno">  390</span>&#160;<span class="preprocessor">#define GL_FLOAT_MAT3                     0x8B5B</span></div><div class="line"><a name="l00391"></a><span class="lineno">  391</span>&#160;<span class="preprocessor">#define GL_FLOAT_MAT4                     0x8B5C</span></div><div class="line"><a name="l00392"></a><span class="lineno">  392</span>&#160;<span class="preprocessor">#define GL_SAMPLER_2D                     0x8B5E</span></div><div class="line"><a name="l00393"></a><span class="lineno">  393</span>&#160;<span class="preprocessor">#define GL_SAMPLER_CUBE                   0x8B60</span></div><div class="line"><a name="l00394"></a><span class="lineno">  394</span>&#160;</div><div class="line"><a name="l00395"></a><span class="lineno">  395</span>&#160;<span class="comment">/* Vertex Arrays */</span></div><div class="line"><a name="l00396"></a><span class="lineno">  396</span>&#160;<span class="preprocessor">#define GL_VERTEX_ATTRIB_ARRAY_ENABLED        0x8622</span></div><div class="line"><a name="l00397"></a><span class="lineno">  397</span>&#160;<span class="preprocessor">#define GL_VERTEX_ATTRIB_ARRAY_SIZE           0x8623</span></div><div class="line"><a name="l00398"></a><span class="lineno">  398</span>&#160;<span class="preprocessor">#define GL_VERTEX_ATTRIB_ARRAY_STRIDE         0x8624</span></div><div class="line"><a name="l00399"></a><span class="lineno">  399</span>&#160;<span class="preprocessor">#define GL_VERTEX_ATTRIB_ARRAY_TYPE           0x8625</span></div><div class="line"><a name="l00400"></a><span class="lineno">  400</span>&#160;<span class="preprocessor">#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED     0x886A</span></div><div class="line"><a name="l00401"></a><span class="lineno">  401</span>&#160;<span class="preprocessor">#define GL_VERTEX_ATTRIB_ARRAY_POINTER        0x8645</span></div><div class="line"><a name="l00402"></a><span class="lineno">  402</span>&#160;<span class="preprocessor">#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F</span></div><div class="line"><a name="l00403"></a><span class="lineno">  403</span>&#160;</div><div class="line"><a name="l00404"></a><span class="lineno">  404</span>&#160;<span class="comment">/* Read Format */</span></div><div class="line"><a name="l00405"></a><span class="lineno">  405</span>&#160;<span class="preprocessor">#define GL_IMPLEMENTATION_COLOR_READ_TYPE   0x8B9A</span></div><div class="line"><a name="l00406"></a><span class="lineno">  406</span>&#160;<span class="preprocessor">#define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B</span></div><div class="line"><a name="l00407"></a><span class="lineno">  407</span>&#160;</div><div class="line"><a name="l00408"></a><span class="lineno">  408</span>&#160;<span class="comment">/* Shader Source */</span></div><div class="line"><a name="l00409"></a><span class="lineno">  409</span>&#160;<span class="preprocessor">#define GL_COMPILE_STATUS                 0x8B81</span></div><div class="line"><a name="l00410"></a><span class="lineno">  410</span>&#160;<span class="preprocessor">#define GL_INFO_LOG_LENGTH                0x8B84</span></div><div class="line"><a name="l00411"></a><span class="lineno">  411</span>&#160;<span class="preprocessor">#define GL_SHADER_SOURCE_LENGTH           0x8B88</span></div><div class="line"><a name="l00412"></a><span class="lineno">  412</span>&#160;<span class="preprocessor">#define GL_SHADER_COMPILER                0x8DFA</span></div><div class="line"><a name="l00413"></a><span class="lineno">  413</span>&#160;</div><div class="line"><a name="l00414"></a><span class="lineno">  414</span>&#160;<span class="comment">/* Shader Binary */</span></div><div class="line"><a name="l00415"></a><span class="lineno">  415</span>&#160;<span class="preprocessor">#define GL_SHADER_BINARY_FORMATS          0x8DF8</span></div><div class="line"><a name="l00416"></a><span class="lineno">  416</span>&#160;<span class="preprocessor">#define GL_NUM_SHADER_BINARY_FORMATS      0x8DF9</span></div><div class="line"><a name="l00417"></a><span class="lineno">  417</span>&#160;</div><div class="line"><a name="l00418"></a><span class="lineno">  418</span>&#160;<span class="comment">/* Shader Precision-Specified Types */</span></div><div class="line"><a name="l00419"></a><span class="lineno">  419</span>&#160;<span class="preprocessor">#define GL_LOW_FLOAT                      0x8DF0</span></div><div class="line"><a name="l00420"></a><span class="lineno">  420</span>&#160;<span class="preprocessor">#define GL_MEDIUM_FLOAT                   0x8DF1</span></div><div class="line"><a name="l00421"></a><span class="lineno">  421</span>&#160;<span class="preprocessor">#define GL_HIGH_FLOAT                     0x8DF2</span></div><div class="line"><a name="l00422"></a><span class="lineno">  422</span>&#160;<span class="preprocessor">#define GL_LOW_INT                        0x8DF3</span></div><div class="line"><a name="l00423"></a><span class="lineno">  423</span>&#160;<span class="preprocessor">#define GL_MEDIUM_INT                     0x8DF4</span></div><div class="line"><a name="l00424"></a><span class="lineno">  424</span>&#160;<span class="preprocessor">#define GL_HIGH_INT                       0x8DF5</span></div><div class="line"><a name="l00425"></a><span class="lineno">  425</span>&#160;</div><div class="line"><a name="l00426"></a><span class="lineno">  426</span>&#160;<span class="comment">/* Framebuffer Object. */</span></div><div class="line"><a name="l00427"></a><span class="lineno">  427</span>&#160;<span class="preprocessor">#define GL_FRAMEBUFFER                    0x8D40</span></div><div class="line"><a name="l00428"></a><span class="lineno">  428</span>&#160;<span class="preprocessor">#define GL_RENDERBUFFER                   0x8D41</span></div><div class="line"><a name="l00429"></a><span class="lineno">  429</span>&#160;</div><div class="line"><a name="l00430"></a><span class="lineno">  430</span>&#160;<span class="preprocessor">#define GL_RGBA4                          0x8056</span></div><div class="line"><a name="l00431"></a><span class="lineno">  431</span>&#160;<span class="preprocessor">#define GL_RGB5_A1                        0x8057</span></div><div class="line"><a name="l00432"></a><span class="lineno">  432</span>&#160;<span class="preprocessor">#define GL_RGB565                         0x8D62</span></div><div class="line"><a name="l00433"></a><span class="lineno">  433</span>&#160;<span class="preprocessor">#define GL_DEPTH_COMPONENT16              0x81A5</span></div><div class="line"><a name="l00434"></a><span class="lineno">  434</span>&#160;<span class="preprocessor">#define GL_STENCIL_INDEX8                 0x8D48</span></div><div class="line"><a name="l00435"></a><span class="lineno">  435</span>&#160;</div><div class="line"><a name="l00436"></a><span class="lineno">  436</span>&#160;<span class="preprocessor">#define GL_RENDERBUFFER_WIDTH             0x8D42</span></div><div class="line"><a name="l00437"></a><span class="lineno">  437</span>&#160;<span class="preprocessor">#define GL_RENDERBUFFER_HEIGHT            0x8D43</span></div><div class="line"><a name="l00438"></a><span class="lineno">  438</span>&#160;<span class="preprocessor">#define GL_RENDERBUFFER_INTERNAL_FORMAT   0x8D44</span></div><div class="line"><a name="l00439"></a><span class="lineno">  439</span>&#160;<span class="preprocessor">#define GL_RENDERBUFFER_RED_SIZE          0x8D50</span></div><div class="line"><a name="l00440"></a><span class="lineno">  440</span>&#160;<span class="preprocessor">#define GL_RENDERBUFFER_GREEN_SIZE        0x8D51</span></div><div class="line"><a name="l00441"></a><span class="lineno">  441</span>&#160;<span class="preprocessor">#define GL_RENDERBUFFER_BLUE_SIZE         0x8D52</span></div><div class="line"><a name="l00442"></a><span class="lineno">  442</span>&#160;<span class="preprocessor">#define GL_RENDERBUFFER_ALPHA_SIZE        0x8D53</span></div><div class="line"><a name="l00443"></a><span class="lineno">  443</span>&#160;<span class="preprocessor">#define GL_RENDERBUFFER_DEPTH_SIZE        0x8D54</span></div><div class="line"><a name="l00444"></a><span class="lineno">  444</span>&#160;<span class="preprocessor">#define GL_RENDERBUFFER_STENCIL_SIZE      0x8D55</span></div><div class="line"><a name="l00445"></a><span class="lineno">  445</span>&#160;</div><div class="line"><a name="l00446"></a><span class="lineno">  446</span>&#160;<span class="preprocessor">#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE           0x8CD0</span></div><div class="line"><a name="l00447"></a><span class="lineno">  447</span>&#160;<span class="preprocessor">#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME           0x8CD1</span></div><div class="line"><a name="l00448"></a><span class="lineno">  448</span>&#160;<span class="preprocessor">#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL         0x8CD2</span></div><div class="line"><a name="l00449"></a><span class="lineno">  449</span>&#160;<span class="preprocessor">#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3</span></div><div class="line"><a name="l00450"></a><span class="lineno">  450</span>&#160;</div><div class="line"><a name="l00451"></a><span class="lineno">  451</span>&#160;<span class="preprocessor">#define GL_COLOR_ATTACHMENT0              0x8CE0</span></div><div class="line"><a name="l00452"></a><span class="lineno">  452</span>&#160;<span class="preprocessor">#define GL_DEPTH_ATTACHMENT               0x8D00</span></div><div class="line"><a name="l00453"></a><span class="lineno">  453</span>&#160;<span class="preprocessor">#define GL_STENCIL_ATTACHMENT             0x8D20</span></div><div class="line"><a name="l00454"></a><span class="lineno">  454</span>&#160;</div><div class="line"><a name="l00455"></a><span class="lineno">  455</span>&#160;<span class="preprocessor">#define GL_NONE                           0</span></div><div class="line"><a name="l00456"></a><span class="lineno">  456</span>&#160;</div><div class="line"><a name="l00457"></a><span class="lineno">  457</span>&#160;<span class="preprocessor">#define GL_FRAMEBUFFER_COMPLETE                      0x8CD5</span></div><div class="line"><a name="l00458"></a><span class="lineno">  458</span>&#160;<span class="preprocessor">#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT         0x8CD6</span></div><div class="line"><a name="l00459"></a><span class="lineno">  459</span>&#160;<span class="preprocessor">#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7</span></div><div class="line"><a name="l00460"></a><span class="lineno">  460</span>&#160;<span class="preprocessor">#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS         0x8CD9</span></div><div class="line"><a name="l00461"></a><span class="lineno">  461</span>&#160;<span class="preprocessor">#define GL_FRAMEBUFFER_UNSUPPORTED                   0x8CDD</span></div><div class="line"><a name="l00462"></a><span class="lineno">  462</span>&#160;</div><div class="line"><a name="l00463"></a><span class="lineno">  463</span>&#160;<span class="preprocessor">#define GL_FRAMEBUFFER_BINDING            0x8CA6</span></div><div class="line"><a name="l00464"></a><span class="lineno">  464</span>&#160;<span class="preprocessor">#define GL_RENDERBUFFER_BINDING           0x8CA7</span></div><div class="line"><a name="l00465"></a><span class="lineno">  465</span>&#160;<span class="preprocessor">#define GL_MAX_RENDERBUFFER_SIZE          0x84E8</span></div><div class="line"><a name="l00466"></a><span class="lineno">  466</span>&#160;</div><div class="line"><a name="l00467"></a><span class="lineno">  467</span>&#160;<span class="preprocessor">#define GL_INVALID_FRAMEBUFFER_OPERATION  0x0506</span></div><div class="line"><a name="l00468"></a><span class="lineno">  468</span>&#160;</div><div class="line"><a name="l00469"></a><span class="lineno">  469</span>&#160;<span class="comment">/*-------------------------------------------------------------------------</span></div><div class="line"><a name="l00470"></a><span class="lineno">  470</span>&#160;<span class="comment"> * GL core functions.</span></div><div class="line"><a name="l00471"></a><span class="lineno">  471</span>&#160;<span class="comment"> *-----------------------------------------------------------------------*/</span></div><div class="line"><a name="l00472"></a><span class="lineno">  472</span>&#160;</div><div class="line"><a name="l00473"></a><span class="lineno">  473</span>&#160;GL_APICALL <span class="keywordtype">void</span>         GL_APIENTRY glActiveTexture (GLenum texture);</div><div class="line"><a name="l00474"></a><span class="lineno">  474</span>&#160;GL_APICALL <span class="keywordtype">void</span>         GL_APIENTRY glAttachShader (GLuint program, GLuint shader);</div><div class="line"><a name="l00475"></a><span class="lineno">  475</span>&#160;GL_APICALL <span class="keywordtype">void</span>         GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, <span class="keyword">const</span> GLchar* name);</div><div class="line"><a name="l00476"></a><span class="lineno">  476</span>&#160;GL_APICALL <span class="keywordtype">void</span>         GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer);</div><div class="line"><a name="l00477"></a><span class="lineno">  477</span>&#160;GL_APICALL <span class="keywordtype">void</span>         GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer);</div><div class="line"><a name="l00478"></a><span class="lineno">  478</span>&#160;GL_APICALL <span class="keywordtype">void</span>         GL_APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer);</div><div class="line"><a name="l00479"></a><span class="lineno">  479</span>&#160;GL_APICALL <span class="keywordtype">void</span>         GL_APIENTRY glBindTexture (GLenum target, GLuint texture);</div><div class="line"><a name="l00480"></a><span class="lineno">  480</span>&#160;GL_APICALL <span class="keywordtype">void</span>         GL_APIENTRY glBlendColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);</div><div class="line"><a name="l00481"></a><span class="lineno">  481</span>&#160;GL_APICALL <span class="keywordtype">void</span>         GL_APIENTRY glBlendEquation ( GLenum mode );</div><div class="line"><a name="l00482"></a><span class="lineno">  482</span>&#160;GL_APICALL <span class="keywordtype">void</span>         GL_APIENTRY glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha);</div><div class="line"><a name="l00483"></a><span class="lineno">  483</span>&#160;GL_APICALL <span class="keywordtype">void</span>         GL_APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor);</div><div class="line"><a name="l00484"></a><span class="lineno">  484</span>&#160;GL_APICALL <span class="keywordtype">void</span>         GL_APIENTRY glBlendFuncSeparate (GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);</div><div class="line"><a name="l00485"></a><span class="lineno">  485</span>&#160;GL_APICALL <span class="keywordtype">void</span>         GL_APIENTRY glBufferData (GLenum target, GLsizeiptr size, <span class="keyword">const</span> GLvoid* data, GLenum usage);</div><div class="line"><a name="l00486"></a><span class="lineno">  486</span>&#160;GL_APICALL <span class="keywordtype">void</span>         GL_APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, <span class="keyword">const</span> GLvoid* data);</div><div class="line"><a name="l00487"></a><span class="lineno">  487</span>&#160;GL_APICALL GLenum       GL_APIENTRY glCheckFramebufferStatus (GLenum target);</div><div class="line"><a name="l00488"></a><span class="lineno">  488</span>&#160;GL_APICALL <span class="keywordtype">void</span>         GL_APIENTRY glClear (GLbitfield mask);</div><div class="line"><a name="l00489"></a><span class="lineno">  489</span>&#160;GL_APICALL <span class="keywordtype">void</span>         GL_APIENTRY glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);</div><div class="line"><a name="l00490"></a><span class="lineno">  490</span>&#160;GL_APICALL <span class="keywordtype">void</span>         GL_APIENTRY glClearDepthf (GLclampf depth);</div><div class="line"><a name="l00491"></a><span class="lineno">  491</span>&#160;GL_APICALL <span class="keywordtype">void</span>         GL_APIENTRY glClearStencil (GLint s);</div><div class="line"><a name="l00492"></a><span class="lineno">  492</span>&#160;GL_APICALL <span class="keywordtype">void</span>         GL_APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);</div><div class="line"><a name="l00493"></a><span class="lineno">  493</span>&#160;GL_APICALL <span class="keywordtype">void</span>         GL_APIENTRY glCompileShader (GLuint shader);</div><div class="line"><a name="l00494"></a><span class="lineno">  494</span>&#160;GL_APICALL <span class="keywordtype">void</span>         GL_APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, <span class="keyword">const</span> GLvoid* data);</div><div class="line"><a name="l00495"></a><span class="lineno">  495</span>&#160;GL_APICALL <span class="keywordtype">void</span>         GL_APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, <span class="keyword">const</span> GLvoid* data);</div><div class="line"><a name="l00496"></a><span class="lineno">  496</span>&#160;GL_APICALL <span class="keywordtype">void</span>         GL_APIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);</div><div class="line"><a name="l00497"></a><span class="lineno">  497</span>&#160;GL_APICALL <span class="keywordtype">void</span>         GL_APIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);</div><div class="line"><a name="l00498"></a><span class="lineno">  498</span>&#160;GL_APICALL GLuint       GL_APIENTRY glCreateProgram (<span class="keywordtype">void</span>);</div><div class="line"><a name="l00499"></a><span class="lineno">  499</span>&#160;GL_APICALL GLuint       GL_APIENTRY glCreateShader (GLenum type);</div><div class="line"><a name="l00500"></a><span class="lineno">  500</span>&#160;GL_APICALL <span class="keywordtype">void</span>         GL_APIENTRY glCullFace (GLenum mode);</div><div class="line"><a name="l00501"></a><span class="lineno">  501</span>&#160;GL_APICALL <span class="keywordtype">void</span>         GL_APIENTRY glDeleteBuffers (GLsizei n, <span class="keyword">const</span> GLuint* buffers);</div><div class="line"><a name="l00502"></a><span class="lineno">  502</span>&#160;GL_APICALL <span class="keywordtype">void</span>         GL_APIENTRY glDeleteFramebuffers (GLsizei n, <span class="keyword">const</span> GLuint* framebuffers);</div><div class="line"><a name="l00503"></a><span class="lineno">  503</span>&#160;GL_APICALL <span class="keywordtype">void</span>         GL_APIENTRY glDeleteProgram (GLuint program);</div><div class="line"><a name="l00504"></a><span class="lineno">  504</span>&#160;GL_APICALL <span class="keywordtype">void</span>         GL_APIENTRY glDeleteRenderbuffers (GLsizei n, <span class="keyword">const</span> GLuint* renderbuffers);</div><div class="line"><a name="l00505"></a><span class="lineno">  505</span>&#160;GL_APICALL <span class="keywordtype">void</span>         GL_APIENTRY glDeleteShader (GLuint shader);</div><div class="line"><a name="l00506"></a><span class="lineno">  506</span>&#160;GL_APICALL <span class="keywordtype">void</span>         GL_APIENTRY glDeleteTextures (GLsizei n, <span class="keyword">const</span> GLuint* textures);</div><div class="line"><a name="l00507"></a><span class="lineno">  507</span>&#160;GL_APICALL <span class="keywordtype">void</span>         GL_APIENTRY glDepthFunc (GLenum func);</div><div class="line"><a name="l00508"></a><span class="lineno">  508</span>&#160;GL_APICALL <span class="keywordtype">void</span>         GL_APIENTRY glDepthMask (GLboolean flag);</div><div class="line"><a name="l00509"></a><span class="lineno">  509</span>&#160;GL_APICALL <span class="keywordtype">void</span>         GL_APIENTRY glDepthRangef (GLclampf zNear, GLclampf zFar);</div><div class="line"><a name="l00510"></a><span class="lineno">  510</span>&#160;GL_APICALL <span class="keywordtype">void</span>         GL_APIENTRY glDetachShader (GLuint program, GLuint shader);</div><div class="line"><a name="l00511"></a><span class="lineno">  511</span>&#160;GL_APICALL <span class="keywordtype">void</span>         GL_APIENTRY glDisable (GLenum cap);</div><div class="line"><a name="l00512"></a><span class="lineno">  512</span>&#160;GL_APICALL <span class="keywordtype">void</span>         GL_APIENTRY glDisableVertexAttribArray (GLuint index);</div><div class="line"><a name="l00513"></a><span class="lineno">  513</span>&#160;GL_APICALL <span class="keywordtype">void</span>         GL_APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count);</div><div class="line"><a name="l00514"></a><span class="lineno">  514</span>&#160;GL_APICALL <span class="keywordtype">void</span>         GL_APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, <span class="keyword">const</span> GLvoid* indices);</div><div class="line"><a name="l00515"></a><span class="lineno">  515</span>&#160;GL_APICALL <span class="keywordtype">void</span>         GL_APIENTRY glEnable (GLenum cap);</div><div class="line"><a name="l00516"></a><span class="lineno">  516</span>&#160;GL_APICALL <span class="keywordtype">void</span>         GL_APIENTRY glEnableVertexAttribArray (GLuint index);</div><div class="line"><a name="l00517"></a><span class="lineno">  517</span>&#160;GL_APICALL <span class="keywordtype">void</span>         GL_APIENTRY glFinish (<span class="keywordtype">void</span>);</div><div class="line"><a name="l00518"></a><span class="lineno">  518</span>&#160;GL_APICALL <span class="keywordtype">void</span>         GL_APIENTRY glFlush (<span class="keywordtype">void</span>);</div><div class="line"><a name="l00519"></a><span class="lineno">  519</span>&#160;GL_APICALL <span class="keywordtype">void</span>         GL_APIENTRY glFramebufferRenderbuffer (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);</div><div class="line"><a name="l00520"></a><span class="lineno">  520</span>&#160;GL_APICALL <span class="keywordtype">void</span>         GL_APIENTRY glFramebufferTexture2D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);</div><div class="line"><a name="l00521"></a><span class="lineno">  521</span>&#160;GL_APICALL <span class="keywordtype">void</span>         GL_APIENTRY glFrontFace (GLenum mode);</div><div class="line"><a name="l00522"></a><span class="lineno">  522</span>&#160;GL_APICALL <span class="keywordtype">void</span>         GL_APIENTRY glGenBuffers (GLsizei n, GLuint* buffers);</div><div class="line"><a name="l00523"></a><span class="lineno">  523</span>&#160;GL_APICALL <span class="keywordtype">void</span>         GL_APIENTRY glGenerateMipmap (GLenum target);</div><div class="line"><a name="l00524"></a><span class="lineno">  524</span>&#160;GL_APICALL <span class="keywordtype">void</span>         GL_APIENTRY glGenFramebuffers (GLsizei n, GLuint* framebuffers);</div><div class="line"><a name="l00525"></a><span class="lineno">  525</span>&#160;GL_APICALL <span class="keywordtype">void</span>         GL_APIENTRY glGenRenderbuffers (GLsizei n, GLuint* renderbuffers);</div><div class="line"><a name="l00526"></a><span class="lineno">  526</span>&#160;GL_APICALL <span class="keywordtype">void</span>         GL_APIENTRY glGenTextures (GLsizei n, GLuint* textures);</div><div class="line"><a name="l00527"></a><span class="lineno">  527</span>&#160;GL_APICALL <span class="keywordtype">void</span>         GL_APIENTRY glGetActiveAttrib (GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name);</div><div class="line"><a name="l00528"></a><span class="lineno">  528</span>&#160;GL_APICALL <span class="keywordtype">void</span>         GL_APIENTRY glGetActiveUniform (GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name);</div><div class="line"><a name="l00529"></a><span class="lineno">  529</span>&#160;GL_APICALL <span class="keywordtype">void</span>         GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders);</div><div class="line"><a name="l00530"></a><span class="lineno">  530</span>&#160;GL_APICALL GLint        GL_APIENTRY glGetAttribLocation (GLuint program, <span class="keyword">const</span> GLchar* name);</div><div class="line"><a name="l00531"></a><span class="lineno">  531</span>&#160;GL_APICALL <span class="keywordtype">void</span>         GL_APIENTRY glGetBooleanv (GLenum pname, GLboolean* params);</div><div class="line"><a name="l00532"></a><span class="lineno">  532</span>&#160;GL_APICALL <span class="keywordtype">void</span>         GL_APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint* params);</div><div class="line"><a name="l00533"></a><span class="lineno">  533</span>&#160;GL_APICALL GLenum       GL_APIENTRY glGetError (<span class="keywordtype">void</span>);</div><div class="line"><a name="l00534"></a><span class="lineno">  534</span>&#160;GL_APICALL <span class="keywordtype">void</span>         GL_APIENTRY glGetFloatv (GLenum pname, GLfloat* params);</div><div class="line"><a name="l00535"></a><span class="lineno">  535</span>&#160;GL_APICALL <span class="keywordtype">void</span>         GL_APIENTRY glGetFramebufferAttachmentParameteriv (GLenum target, GLenum attachment, GLenum pname, GLint* params);</div><div class="line"><a name="l00536"></a><span class="lineno">  536</span>&#160;GL_APICALL <span class="keywordtype">void</span>         GL_APIENTRY glGetIntegerv (GLenum pname, GLint* params);</div><div class="line"><a name="l00537"></a><span class="lineno">  537</span>&#160;GL_APICALL <span class="keywordtype">void</span>         GL_APIENTRY glGetProgramiv (GLuint program, GLenum pname, GLint* params);</div><div class="line"><a name="l00538"></a><span class="lineno">  538</span>&#160;GL_APICALL <span class="keywordtype">void</span>         GL_APIENTRY glGetProgramInfoLog (GLuint program, GLsizei bufsize, GLsizei* length, GLchar* infolog);</div><div class="line"><a name="l00539"></a><span class="lineno">  539</span>&#160;GL_APICALL <span class="keywordtype">void</span>         GL_APIENTRY glGetRenderbufferParameteriv (GLenum target, GLenum pname, GLint* params);</div><div class="line"><a name="l00540"></a><span class="lineno">  540</span>&#160;GL_APICALL <span class="keywordtype">void</span>         GL_APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint* params);</div><div class="line"><a name="l00541"></a><span class="lineno">  541</span>&#160;GL_APICALL <span class="keywordtype">void</span>         GL_APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* infolog);</div><div class="line"><a name="l00542"></a><span class="lineno">  542</span>&#160;GL_APICALL <span class="keywordtype">void</span>         GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision);</div><div class="line"><a name="l00543"></a><span class="lineno">  543</span>&#160;GL_APICALL <span class="keywordtype">void</span>         GL_APIENTRY glGetShaderSource (GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* source);</div><div class="line"><a name="l00544"></a><span class="lineno">  544</span>&#160;GL_APICALL <span class="keyword">const</span> GLubyte* GL_APIENTRY glGetString (GLenum name);</div><div class="line"><a name="l00545"></a><span class="lineno">  545</span>&#160;GL_APICALL <span class="keywordtype">void</span>         GL_APIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat* params);</div><div class="line"><a name="l00546"></a><span class="lineno">  546</span>&#160;GL_APICALL <span class="keywordtype">void</span>         GL_APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint* params);</div><div class="line"><a name="l00547"></a><span class="lineno">  547</span>&#160;GL_APICALL <span class="keywordtype">void</span>         GL_APIENTRY glGetUniformfv (GLuint program, GLint location, GLfloat* params);</div><div class="line"><a name="l00548"></a><span class="lineno">  548</span>&#160;GL_APICALL <span class="keywordtype">void</span>         GL_APIENTRY glGetUniformiv (GLuint program, GLint location, GLint* params);</div><div class="line"><a name="l00549"></a><span class="lineno">  549</span>&#160;GL_APICALL GLint        GL_APIENTRY glGetUniformLocation (GLuint program, <span class="keyword">const</span> GLchar* name);</div><div class="line"><a name="l00550"></a><span class="lineno">  550</span>&#160;GL_APICALL <span class="keywordtype">void</span>         GL_APIENTRY glGetVertexAttribfv (GLuint index, GLenum pname, GLfloat* params);</div><div class="line"><a name="l00551"></a><span class="lineno">  551</span>&#160;GL_APICALL <span class="keywordtype">void</span>         GL_APIENTRY glGetVertexAttribiv (GLuint index, GLenum pname, GLint* params);</div><div class="line"><a name="l00552"></a><span class="lineno">  552</span>&#160;GL_APICALL <span class="keywordtype">void</span>         GL_APIENTRY glGetVertexAttribPointerv (GLuint index, GLenum pname, GLvoid** pointer);</div><div class="line"><a name="l00553"></a><span class="lineno">  553</span>&#160;GL_APICALL <span class="keywordtype">void</span>         GL_APIENTRY glHint (GLenum target, GLenum mode);</div><div class="line"><a name="l00554"></a><span class="lineno">  554</span>&#160;GL_APICALL GLboolean    GL_APIENTRY glIsBuffer (GLuint buffer);</div><div class="line"><a name="l00555"></a><span class="lineno">  555</span>&#160;GL_APICALL GLboolean    GL_APIENTRY glIsEnabled (GLenum cap);</div><div class="line"><a name="l00556"></a><span class="lineno">  556</span>&#160;GL_APICALL GLboolean    GL_APIENTRY glIsFramebuffer (GLuint framebuffer);</div><div class="line"><a name="l00557"></a><span class="lineno">  557</span>&#160;GL_APICALL GLboolean    GL_APIENTRY glIsProgram (GLuint program);</div><div class="line"><a name="l00558"></a><span class="lineno">  558</span>&#160;GL_APICALL GLboolean    GL_APIENTRY glIsRenderbuffer (GLuint renderbuffer);</div><div class="line"><a name="l00559"></a><span class="lineno">  559</span>&#160;GL_APICALL GLboolean    GL_APIENTRY glIsShader (GLuint shader);</div><div class="line"><a name="l00560"></a><span class="lineno">  560</span>&#160;GL_APICALL GLboolean    GL_APIENTRY glIsTexture (GLuint texture);</div><div class="line"><a name="l00561"></a><span class="lineno">  561</span>&#160;GL_APICALL <span class="keywordtype">void</span>         GL_APIENTRY glLineWidth (GLfloat width);</div><div class="line"><a name="l00562"></a><span class="lineno">  562</span>&#160;GL_APICALL <span class="keywordtype">void</span>         GL_APIENTRY glLinkProgram (GLuint program);</div><div class="line"><a name="l00563"></a><span class="lineno">  563</span>&#160;GL_APICALL <span class="keywordtype">void</span>         GL_APIENTRY glPixelStorei (GLenum pname, GLint param);</div><div class="line"><a name="l00564"></a><span class="lineno">  564</span>&#160;GL_APICALL <span class="keywordtype">void</span>         GL_APIENTRY glPolygonOffset (GLfloat factor, GLfloat units);</div><div class="line"><a name="l00565"></a><span class="lineno">  565</span>&#160;GL_APICALL <span class="keywordtype">void</span>         GL_APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels);</div><div class="line"><a name="l00566"></a><span class="lineno">  566</span>&#160;GL_APICALL <span class="keywordtype">void</span>         GL_APIENTRY glReleaseShaderCompiler (<span class="keywordtype">void</span>);</div><div class="line"><a name="l00567"></a><span class="lineno">  567</span>&#160;GL_APICALL <span class="keywordtype">void</span>         GL_APIENTRY glRenderbufferStorage (GLenum target, GLenum internalformat, GLsizei width, GLsizei height);</div><div class="line"><a name="l00568"></a><span class="lineno">  568</span>&#160;GL_APICALL <span class="keywordtype">void</span>         GL_APIENTRY glSampleCoverage (GLclampf value, GLboolean invert);</div><div class="line"><a name="l00569"></a><span class="lineno">  569</span>&#160;GL_APICALL <span class="keywordtype">void</span>         GL_APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height);</div><div class="line"><a name="l00570"></a><span class="lineno">  570</span>&#160;GL_APICALL <span class="keywordtype">void</span>         GL_APIENTRY glShaderBinary (GLsizei n, <span class="keyword">const</span> GLuint* shaders, GLenum binaryformat, <span class="keyword">const</span> GLvoid* binary, GLsizei length);</div><div class="line"><a name="l00571"></a><span class="lineno">  571</span>&#160;GL_APICALL <span class="keywordtype">void</span>         GL_APIENTRY glShaderSource (GLuint shader, GLsizei count, <span class="keyword">const</span> GLchar* <span class="keyword">const</span>* <span class="keywordtype">string</span>, <span class="keyword">const</span> GLint* length);</div><div class="line"><a name="l00572"></a><span class="lineno">  572</span>&#160;GL_APICALL <span class="keywordtype">void</span>         GL_APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask);</div><div class="line"><a name="l00573"></a><span class="lineno">  573</span>&#160;GL_APICALL <span class="keywordtype">void</span>         GL_APIENTRY glStencilFuncSeparate (GLenum face, GLenum func, GLint ref, GLuint mask);</div><div class="line"><a name="l00574"></a><span class="lineno">  574</span>&#160;GL_APICALL <span class="keywordtype">void</span>         GL_APIENTRY glStencilMask (GLuint mask);</div><div class="line"><a name="l00575"></a><span class="lineno">  575</span>&#160;GL_APICALL <span class="keywordtype">void</span>         GL_APIENTRY glStencilMaskSeparate (GLenum face, GLuint mask);</div><div class="line"><a name="l00576"></a><span class="lineno">  576</span>&#160;GL_APICALL <span class="keywordtype">void</span>         GL_APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass);</div><div class="line"><a name="l00577"></a><span class="lineno">  577</span>&#160;GL_APICALL <span class="keywordtype">void</span>         GL_APIENTRY glStencilOpSeparate (GLenum face, GLenum fail, GLenum zfail, GLenum zpass);</div><div class="line"><a name="l00578"></a><span class="lineno">  578</span>&#160;GL_APICALL <span class="keywordtype">void</span>         GL_APIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, <span class="keyword">const</span> GLvoid* pixels);</div><div class="line"><a name="l00579"></a><span class="lineno">  579</span>&#160;GL_APICALL <span class="keywordtype">void</span>         GL_APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param);</div><div class="line"><a name="l00580"></a><span class="lineno">  580</span>&#160;GL_APICALL <span class="keywordtype">void</span>         GL_APIENTRY glTexParameterfv (GLenum target, GLenum pname, <span class="keyword">const</span> GLfloat* params);</div><div class="line"><a name="l00581"></a><span class="lineno">  581</span>&#160;GL_APICALL <span class="keywordtype">void</span>         GL_APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param);</div><div class="line"><a name="l00582"></a><span class="lineno">  582</span>&#160;GL_APICALL <span class="keywordtype">void</span>         GL_APIENTRY glTexParameteriv (GLenum target, GLenum pname, <span class="keyword">const</span> GLint* params);</div><div class="line"><a name="l00583"></a><span class="lineno">  583</span>&#160;GL_APICALL <span class="keywordtype">void</span>         GL_APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, <span class="keyword">const</span> GLvoid* pixels);</div><div class="line"><a name="l00584"></a><span class="lineno">  584</span>&#160;GL_APICALL <span class="keywordtype">void</span>         GL_APIENTRY glUniform1f (GLint location, GLfloat x);</div><div class="line"><a name="l00585"></a><span class="lineno">  585</span>&#160;GL_APICALL <span class="keywordtype">void</span>         GL_APIENTRY glUniform1fv (GLint location, GLsizei count, <span class="keyword">const</span> GLfloat* v);</div><div class="line"><a name="l00586"></a><span class="lineno">  586</span>&#160;GL_APICALL <span class="keywordtype">void</span>         GL_APIENTRY glUniform1i (GLint location, GLint x);</div><div class="line"><a name="l00587"></a><span class="lineno">  587</span>&#160;GL_APICALL <span class="keywordtype">void</span>         GL_APIENTRY glUniform1iv (GLint location, GLsizei count, <span class="keyword">const</span> GLint* v);</div><div class="line"><a name="l00588"></a><span class="lineno">  588</span>&#160;GL_APICALL <span class="keywordtype">void</span>         GL_APIENTRY glUniform2f (GLint location, GLfloat x, GLfloat y);</div><div class="line"><a name="l00589"></a><span class="lineno">  589</span>&#160;GL_APICALL <span class="keywordtype">void</span>         GL_APIENTRY glUniform2fv (GLint location, GLsizei count, <span class="keyword">const</span> GLfloat* v);</div><div class="line"><a name="l00590"></a><span class="lineno">  590</span>&#160;GL_APICALL <span class="keywordtype">void</span>         GL_APIENTRY glUniform2i (GLint location, GLint x, GLint y);</div><div class="line"><a name="l00591"></a><span class="lineno">  591</span>&#160;GL_APICALL <span class="keywordtype">void</span>         GL_APIENTRY glUniform2iv (GLint location, GLsizei count, <span class="keyword">const</span> GLint* v);</div><div class="line"><a name="l00592"></a><span class="lineno">  592</span>&#160;GL_APICALL <span class="keywordtype">void</span>         GL_APIENTRY glUniform3f (GLint location, GLfloat x, GLfloat y, GLfloat z);</div><div class="line"><a name="l00593"></a><span class="lineno">  593</span>&#160;GL_APICALL <span class="keywordtype">void</span>         GL_APIENTRY glUniform3fv (GLint location, GLsizei count, <span class="keyword">const</span> GLfloat* v);</div><div class="line"><a name="l00594"></a><span class="lineno">  594</span>&#160;GL_APICALL <span class="keywordtype">void</span>         GL_APIENTRY glUniform3i (GLint location, GLint x, GLint y, GLint z);</div><div class="line"><a name="l00595"></a><span class="lineno">  595</span>&#160;GL_APICALL <span class="keywordtype">void</span>         GL_APIENTRY glUniform3iv (GLint location, GLsizei count, <span class="keyword">const</span> GLint* v);</div><div class="line"><a name="l00596"></a><span class="lineno">  596</span>&#160;GL_APICALL <span class="keywordtype">void</span>         GL_APIENTRY glUniform4f (GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w);</div><div class="line"><a name="l00597"></a><span class="lineno">  597</span>&#160;GL_APICALL <span class="keywordtype">void</span>         GL_APIENTRY glUniform4fv (GLint location, GLsizei count, <span class="keyword">const</span> GLfloat* v);</div><div class="line"><a name="l00598"></a><span class="lineno">  598</span>&#160;GL_APICALL <span class="keywordtype">void</span>         GL_APIENTRY glUniform4i (GLint location, GLint x, GLint y, GLint z, GLint w);</div><div class="line"><a name="l00599"></a><span class="lineno">  599</span>&#160;GL_APICALL <span class="keywordtype">void</span>         GL_APIENTRY glUniform4iv (GLint location, GLsizei count, <span class="keyword">const</span> GLint* v);</div><div class="line"><a name="l00600"></a><span class="lineno">  600</span>&#160;GL_APICALL <span class="keywordtype">void</span>         GL_APIENTRY glUniformMatrix2fv (GLint location, GLsizei count, GLboolean transpose, <span class="keyword">const</span> GLfloat* value);</div><div class="line"><a name="l00601"></a><span class="lineno">  601</span>&#160;GL_APICALL <span class="keywordtype">void</span>         GL_APIENTRY glUniformMatrix3fv (GLint location, GLsizei count, GLboolean transpose, <span class="keyword">const</span> GLfloat* value);</div><div class="line"><a name="l00602"></a><span class="lineno">  602</span>&#160;GL_APICALL <span class="keywordtype">void</span>         GL_APIENTRY glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, <span class="keyword">const</span> GLfloat* value);</div><div class="line"><a name="l00603"></a><span class="lineno">  603</span>&#160;GL_APICALL <span class="keywordtype">void</span>         GL_APIENTRY glUseProgram (GLuint program);</div><div class="line"><a name="l00604"></a><span class="lineno">  604</span>&#160;GL_APICALL <span class="keywordtype">void</span>         GL_APIENTRY glValidateProgram (GLuint program);</div><div class="line"><a name="l00605"></a><span class="lineno">  605</span>&#160;GL_APICALL <span class="keywordtype">void</span>         GL_APIENTRY glVertexAttrib1f (GLuint indx, GLfloat x);</div><div class="line"><a name="l00606"></a><span class="lineno">  606</span>&#160;GL_APICALL <span class="keywordtype">void</span>         GL_APIENTRY glVertexAttrib1fv (GLuint indx, <span class="keyword">const</span> GLfloat* values);</div><div class="line"><a name="l00607"></a><span class="lineno">  607</span>&#160;GL_APICALL <span class="keywordtype">void</span>         GL_APIENTRY glVertexAttrib2f (GLuint indx, GLfloat x, GLfloat y);</div><div class="line"><a name="l00608"></a><span class="lineno">  608</span>&#160;GL_APICALL <span class="keywordtype">void</span>         GL_APIENTRY glVertexAttrib2fv (GLuint indx, <span class="keyword">const</span> GLfloat* values);</div><div class="line"><a name="l00609"></a><span class="lineno">  609</span>&#160;GL_APICALL <span class="keywordtype">void</span>         GL_APIENTRY glVertexAttrib3f (GLuint indx, GLfloat x, GLfloat y, GLfloat z);</div><div class="line"><a name="l00610"></a><span class="lineno">  610</span>&#160;GL_APICALL <span class="keywordtype">void</span>         GL_APIENTRY glVertexAttrib3fv (GLuint indx, <span class="keyword">const</span> GLfloat* values);</div><div class="line"><a name="l00611"></a><span class="lineno">  611</span>&#160;GL_APICALL <span class="keywordtype">void</span>         GL_APIENTRY glVertexAttrib4f (GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w);</div><div class="line"><a name="l00612"></a><span class="lineno">  612</span>&#160;GL_APICALL <span class="keywordtype">void</span>         GL_APIENTRY glVertexAttrib4fv (GLuint indx, <span class="keyword">const</span> GLfloat* values);</div><div class="line"><a name="l00613"></a><span class="lineno">  613</span>&#160;GL_APICALL <span class="keywordtype">void</span>         GL_APIENTRY glVertexAttribPointer (GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, <span class="keyword">const</span> GLvoid* ptr);</div><div class="line"><a name="l00614"></a><span class="lineno">  614</span>&#160;GL_APICALL <span class="keywordtype">void</span>         GL_APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height);</div><div class="line"><a name="l00615"></a><span class="lineno">  615</span>&#160;</div><div class="line"><a name="l00616"></a><span class="lineno">  616</span>&#160;<span class="preprocessor">#ifdef __cplusplus</span></div><div class="line"><a name="l00617"></a><span class="lineno">  617</span>&#160;}</div><div class="line"><a name="l00618"></a><span class="lineno">  618</span>&#160;<span class="preprocessor">#endif</span></div><div class="line"><a name="l00619"></a><span class="lineno">  619</span>&#160;</div><div class="line"><a name="l00620"></a><span class="lineno">  620</span>&#160;<span class="preprocessor">#endif </span><span class="comment">/* __gl2_h_ */</span><span class="preprocessor"></span></div><div class="line"><a name="l00621"></a><span class="lineno">  621</span>&#160;</div></div><!-- fragment --></div><!-- contents -->
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