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Sophie

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<div class="title">SDL_opengles2_gl2ext.h</div>  </div>
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<div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno">    1</span>&#160;<span class="preprocessor">#ifndef __gl2ext_h_</span></div><div class="line"><a name="l00002"></a><span class="lineno">    2</span>&#160;<span class="preprocessor">#define __gl2ext_h_</span></div><div class="line"><a name="l00003"></a><span class="lineno">    3</span>&#160;</div><div class="line"><a name="l00004"></a><span class="lineno">    4</span>&#160;<span class="comment">/* $Revision: 22801 $ on $Date:: 2013-08-21 03:20:48 -0700 #$ */</span></div><div class="line"><a name="l00005"></a><span class="lineno">    5</span>&#160;</div><div class="line"><a name="l00006"></a><span class="lineno">    6</span>&#160;<span class="preprocessor">#ifdef __cplusplus</span></div><div class="line"><a name="l00007"></a><span class="lineno">    7</span>&#160;<span class="keyword">extern</span> <span class="stringliteral">&quot;C&quot;</span> {</div><div class="line"><a name="l00008"></a><span class="lineno">    8</span>&#160;<span class="preprocessor">#endif</span></div><div class="line"><a name="l00009"></a><span class="lineno">    9</span>&#160;</div><div class="line"><a name="l00010"></a><span class="lineno">   10</span>&#160;<span class="comment">/*</span></div><div class="line"><a name="l00011"></a><span class="lineno">   11</span>&#160;<span class="comment"> * This document is licensed under the SGI Free Software B License Version</span></div><div class="line"><a name="l00012"></a><span class="lineno">   12</span>&#160;<span class="comment"> * 2.0. For details, see http://oss.sgi.com/projects/FreeB/ .</span></div><div class="line"><a name="l00013"></a><span class="lineno">   13</span>&#160;<span class="comment"> */</span></div><div class="line"><a name="l00014"></a><span class="lineno">   14</span>&#160;</div><div class="line"><a name="l00015"></a><span class="lineno">   15</span>&#160;<span class="preprocessor">#ifndef GL_APIENTRYP</span></div><div class="line"><a name="l00016"></a><span class="lineno">   16</span>&#160;<span class="preprocessor">#   define GL_APIENTRYP GL_APIENTRY*</span></div><div class="line"><a name="l00017"></a><span class="lineno">   17</span>&#160;<span class="preprocessor">#endif</span></div><div class="line"><a name="l00018"></a><span class="lineno">   18</span>&#160;</div><div class="line"><a name="l00019"></a><span class="lineno">   19</span>&#160;<span class="comment">/* New types shared by several extensions */</span></div><div class="line"><a name="l00020"></a><span class="lineno">   20</span>&#160;</div><div class="line"><a name="l00021"></a><span class="lineno">   21</span>&#160;<span class="preprocessor">#ifndef __gl3_h_</span></div><div class="line"><a name="l00022"></a><span class="lineno">   22</span>&#160;<span class="comment">/* These are defined with respect to &lt;inttypes.h&gt; in the</span></div><div class="line"><a name="l00023"></a><span class="lineno">   23</span>&#160;<span class="comment"> * Apple extension spec, but they are also used by non-APPLE</span></div><div class="line"><a name="l00024"></a><span class="lineno">   24</span>&#160;<span class="comment"> * extensions, and in the Khronos header we use the Khronos</span></div><div class="line"><a name="l00025"></a><span class="lineno">   25</span>&#160;<span class="comment"> * portable types in khrplatform.h, which must be defined.</span></div><div class="line"><a name="l00026"></a><span class="lineno">   26</span>&#160;<span class="comment"> */</span></div><div class="line"><a name="l00027"></a><span class="lineno">   27</span>&#160;<span class="keyword">typedef</span> khronos_int64_t GLint64;</div><div class="line"><a name="l00028"></a><span class="lineno">   28</span>&#160;<span class="keyword">typedef</span> khronos_uint64_t GLuint64;</div><div class="line"><a name="l00029"></a><span class="lineno">   29</span>&#160;<span class="keyword">typedef</span> <span class="keyword">struct </span>__GLsync *GLsync;</div><div class="line"><a name="l00030"></a><span class="lineno">   30</span>&#160;<span class="preprocessor">#endif</span></div><div class="line"><a name="l00031"></a><span class="lineno">   31</span>&#160;</div><div class="line"><a name="l00032"></a><span class="lineno">   32</span>&#160;</div><div class="line"><a name="l00033"></a><span class="lineno">   33</span>&#160;<span class="comment">/*------------------------------------------------------------------------*</span></div><div class="line"><a name="l00034"></a><span class="lineno">   34</span>&#160;<span class="comment"> * OES extension tokens</span></div><div class="line"><a name="l00035"></a><span class="lineno">   35</span>&#160;<span class="comment"> *------------------------------------------------------------------------*/</span></div><div class="line"><a name="l00036"></a><span class="lineno">   36</span>&#160;</div><div class="line"><a name="l00037"></a><span class="lineno">   37</span>&#160;<span class="comment">/* GL_OES_compressed_ETC1_RGB8_texture */</span></div><div class="line"><a name="l00038"></a><span class="lineno">   38</span>&#160;<span class="preprocessor">#ifndef GL_OES_compressed_ETC1_RGB8_texture</span></div><div class="line"><a name="l00039"></a><span class="lineno">   39</span>&#160;<span class="preprocessor">#define GL_ETC1_RGB8_OES                                        0x8D64</span></div><div class="line"><a name="l00040"></a><span class="lineno">   40</span>&#160;<span class="preprocessor">#endif</span></div><div class="line"><a name="l00041"></a><span class="lineno">   41</span>&#160;</div><div class="line"><a name="l00042"></a><span class="lineno">   42</span>&#160;<span class="comment">/* GL_OES_compressed_paletted_texture */</span></div><div class="line"><a name="l00043"></a><span class="lineno">   43</span>&#160;<span class="preprocessor">#ifndef GL_OES_compressed_paletted_texture</span></div><div class="line"><a name="l00044"></a><span class="lineno">   44</span>&#160;<span class="preprocessor">#define GL_PALETTE4_RGB8_OES                                    0x8B90</span></div><div class="line"><a name="l00045"></a><span class="lineno">   45</span>&#160;<span class="preprocessor">#define GL_PALETTE4_RGBA8_OES                                   0x8B91</span></div><div class="line"><a name="l00046"></a><span class="lineno">   46</span>&#160;<span class="preprocessor">#define GL_PALETTE4_R5_G6_B5_OES                                0x8B92</span></div><div class="line"><a name="l00047"></a><span class="lineno">   47</span>&#160;<span class="preprocessor">#define GL_PALETTE4_RGBA4_OES                                   0x8B93</span></div><div class="line"><a name="l00048"></a><span class="lineno">   48</span>&#160;<span class="preprocessor">#define GL_PALETTE4_RGB5_A1_OES                                 0x8B94</span></div><div class="line"><a name="l00049"></a><span class="lineno">   49</span>&#160;<span class="preprocessor">#define GL_PALETTE8_RGB8_OES                                    0x8B95</span></div><div class="line"><a name="l00050"></a><span class="lineno">   50</span>&#160;<span class="preprocessor">#define GL_PALETTE8_RGBA8_OES                                   0x8B96</span></div><div class="line"><a name="l00051"></a><span class="lineno">   51</span>&#160;<span class="preprocessor">#define GL_PALETTE8_R5_G6_B5_OES                                0x8B97</span></div><div class="line"><a name="l00052"></a><span class="lineno">   52</span>&#160;<span class="preprocessor">#define GL_PALETTE8_RGBA4_OES                                   0x8B98</span></div><div class="line"><a name="l00053"></a><span class="lineno">   53</span>&#160;<span class="preprocessor">#define GL_PALETTE8_RGB5_A1_OES                                 0x8B99</span></div><div class="line"><a name="l00054"></a><span class="lineno">   54</span>&#160;<span class="preprocessor">#endif</span></div><div class="line"><a name="l00055"></a><span class="lineno">   55</span>&#160;</div><div class="line"><a name="l00056"></a><span class="lineno">   56</span>&#160;<span class="comment">/* GL_OES_depth24 */</span></div><div class="line"><a name="l00057"></a><span class="lineno">   57</span>&#160;<span class="preprocessor">#ifndef GL_OES_depth24</span></div><div class="line"><a name="l00058"></a><span class="lineno">   58</span>&#160;<span class="preprocessor">#define GL_DEPTH_COMPONENT24_OES                                0x81A6</span></div><div class="line"><a name="l00059"></a><span class="lineno">   59</span>&#160;<span class="preprocessor">#endif</span></div><div class="line"><a name="l00060"></a><span class="lineno">   60</span>&#160;</div><div class="line"><a name="l00061"></a><span class="lineno">   61</span>&#160;<span class="comment">/* GL_OES_depth32 */</span></div><div class="line"><a name="l00062"></a><span class="lineno">   62</span>&#160;<span class="preprocessor">#ifndef GL_OES_depth32</span></div><div class="line"><a name="l00063"></a><span class="lineno">   63</span>&#160;<span class="preprocessor">#define GL_DEPTH_COMPONENT32_OES                                0x81A7</span></div><div class="line"><a name="l00064"></a><span class="lineno">   64</span>&#160;<span class="preprocessor">#endif</span></div><div class="line"><a name="l00065"></a><span class="lineno">   65</span>&#160;</div><div class="line"><a name="l00066"></a><span class="lineno">   66</span>&#160;<span class="comment">/* GL_OES_depth_texture */</span></div><div class="line"><a name="l00067"></a><span class="lineno">   67</span>&#160;<span class="comment">/* No new tokens introduced by this extension. */</span></div><div class="line"><a name="l00068"></a><span class="lineno">   68</span>&#160;</div><div class="line"><a name="l00069"></a><span class="lineno">   69</span>&#160;<span class="comment">/* GL_OES_EGL_image */</span></div><div class="line"><a name="l00070"></a><span class="lineno">   70</span>&#160;<span class="preprocessor">#ifndef GL_OES_EGL_image</span></div><div class="line"><a name="l00071"></a><span class="lineno">   71</span>&#160;<span class="keyword">typedef</span> <span class="keywordtype">void</span>* GLeglImageOES;</div><div class="line"><a name="l00072"></a><span class="lineno">   72</span>&#160;<span class="preprocessor">#endif</span></div><div class="line"><a name="l00073"></a><span class="lineno">   73</span>&#160;</div><div class="line"><a name="l00074"></a><span class="lineno">   74</span>&#160;<span class="comment">/* GL_OES_EGL_image_external */</span></div><div class="line"><a name="l00075"></a><span class="lineno">   75</span>&#160;<span class="preprocessor">#ifndef GL_OES_EGL_image_external</span></div><div class="line"><a name="l00076"></a><span class="lineno">   76</span>&#160;<span class="comment">/* GLeglImageOES defined in GL_OES_EGL_image already. */</span></div><div class="line"><a name="l00077"></a><span class="lineno">   77</span>&#160;<span class="preprocessor">#define GL_TEXTURE_EXTERNAL_OES                                 0x8D65</span></div><div class="line"><a name="l00078"></a><span class="lineno">   78</span>&#160;<span class="preprocessor">#define GL_SAMPLER_EXTERNAL_OES                                 0x8D66</span></div><div class="line"><a name="l00079"></a><span class="lineno">   79</span>&#160;<span class="preprocessor">#define GL_TEXTURE_BINDING_EXTERNAL_OES                         0x8D67</span></div><div class="line"><a name="l00080"></a><span class="lineno">   80</span>&#160;<span class="preprocessor">#define GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES                     0x8D68</span></div><div class="line"><a name="l00081"></a><span class="lineno">   81</span>&#160;<span class="preprocessor">#endif</span></div><div class="line"><a name="l00082"></a><span class="lineno">   82</span>&#160;</div><div class="line"><a name="l00083"></a><span class="lineno">   83</span>&#160;<span class="comment">/* GL_OES_element_index_uint */</span></div><div class="line"><a name="l00084"></a><span class="lineno">   84</span>&#160;<span class="preprocessor">#ifndef GL_OES_element_index_uint</span></div><div class="line"><a name="l00085"></a><span class="lineno">   85</span>&#160;<span class="preprocessor">#define GL_UNSIGNED_INT                                         0x1405</span></div><div class="line"><a name="l00086"></a><span class="lineno">   86</span>&#160;<span class="preprocessor">#endif</span></div><div class="line"><a name="l00087"></a><span class="lineno">   87</span>&#160;</div><div class="line"><a name="l00088"></a><span class="lineno">   88</span>&#160;<span class="comment">/* GL_OES_get_program_binary */</span></div><div class="line"><a name="l00089"></a><span class="lineno">   89</span>&#160;<span class="preprocessor">#ifndef GL_OES_get_program_binary</span></div><div class="line"><a name="l00090"></a><span class="lineno">   90</span>&#160;<span class="preprocessor">#define GL_PROGRAM_BINARY_LENGTH_OES                            0x8741</span></div><div class="line"><a name="l00091"></a><span class="lineno">   91</span>&#160;<span class="preprocessor">#define GL_NUM_PROGRAM_BINARY_FORMATS_OES                       0x87FE</span></div><div class="line"><a name="l00092"></a><span class="lineno">   92</span>&#160;<span class="preprocessor">#define GL_PROGRAM_BINARY_FORMATS_OES                           0x87FF</span></div><div class="line"><a name="l00093"></a><span class="lineno">   93</span>&#160;<span class="preprocessor">#endif</span></div><div class="line"><a name="l00094"></a><span class="lineno">   94</span>&#160;</div><div class="line"><a name="l00095"></a><span class="lineno">   95</span>&#160;<span class="comment">/* GL_OES_mapbuffer */</span></div><div class="line"><a name="l00096"></a><span class="lineno">   96</span>&#160;<span class="preprocessor">#ifndef GL_OES_mapbuffer</span></div><div class="line"><a name="l00097"></a><span class="lineno">   97</span>&#160;<span class="preprocessor">#define GL_WRITE_ONLY_OES                                       0x88B9</span></div><div class="line"><a name="l00098"></a><span class="lineno">   98</span>&#160;<span class="preprocessor">#define GL_BUFFER_ACCESS_OES                                    0x88BB</span></div><div class="line"><a name="l00099"></a><span class="lineno">   99</span>&#160;<span class="preprocessor">#define GL_BUFFER_MAPPED_OES                                    0x88BC</span></div><div class="line"><a name="l00100"></a><span class="lineno">  100</span>&#160;<span class="preprocessor">#define GL_BUFFER_MAP_POINTER_OES                               0x88BD</span></div><div class="line"><a name="l00101"></a><span class="lineno">  101</span>&#160;<span class="preprocessor">#endif</span></div><div class="line"><a name="l00102"></a><span class="lineno">  102</span>&#160;</div><div class="line"><a name="l00103"></a><span class="lineno">  103</span>&#160;<span class="comment">/* GL_OES_packed_depth_stencil */</span></div><div class="line"><a name="l00104"></a><span class="lineno">  104</span>&#160;<span class="preprocessor">#ifndef GL_OES_packed_depth_stencil</span></div><div class="line"><a name="l00105"></a><span class="lineno">  105</span>&#160;<span class="preprocessor">#define GL_DEPTH_STENCIL_OES                                    0x84F9</span></div><div class="line"><a name="l00106"></a><span class="lineno">  106</span>&#160;<span class="preprocessor">#define GL_UNSIGNED_INT_24_8_OES                                0x84FA</span></div><div class="line"><a name="l00107"></a><span class="lineno">  107</span>&#160;<span class="preprocessor">#define GL_DEPTH24_STENCIL8_OES                                 0x88F0</span></div><div class="line"><a name="l00108"></a><span class="lineno">  108</span>&#160;<span class="preprocessor">#endif</span></div><div class="line"><a name="l00109"></a><span class="lineno">  109</span>&#160;</div><div class="line"><a name="l00110"></a><span class="lineno">  110</span>&#160;<span class="comment">/* GL_OES_required_internalformat */</span></div><div class="line"><a name="l00111"></a><span class="lineno">  111</span>&#160;<span class="preprocessor">#ifndef GL_OES_required_internalformat</span></div><div class="line"><a name="l00112"></a><span class="lineno">  112</span>&#160;<span class="preprocessor">#define GL_ALPHA8_OES                                           0x803C</span></div><div class="line"><a name="l00113"></a><span class="lineno">  113</span>&#160;<span class="preprocessor">#define GL_DEPTH_COMPONENT16_OES                                0x81A5</span></div><div class="line"><a name="l00114"></a><span class="lineno">  114</span>&#160;<span class="comment">/* reuse GL_DEPTH_COMPONENT24_OES */</span></div><div class="line"><a name="l00115"></a><span class="lineno">  115</span>&#160;<span class="comment">/* reuse GL_DEPTH24_STENCIL8_OES */</span></div><div class="line"><a name="l00116"></a><span class="lineno">  116</span>&#160;<span class="comment">/* reuse GL_DEPTH_COMPONENT32_OES */</span></div><div class="line"><a name="l00117"></a><span class="lineno">  117</span>&#160;<span class="preprocessor">#define GL_LUMINANCE4_ALPHA4_OES                                0x8043</span></div><div class="line"><a name="l00118"></a><span class="lineno">  118</span>&#160;<span class="preprocessor">#define GL_LUMINANCE8_ALPHA8_OES                                0x8045</span></div><div class="line"><a name="l00119"></a><span class="lineno">  119</span>&#160;<span class="preprocessor">#define GL_LUMINANCE8_OES                                       0x8040</span></div><div class="line"><a name="l00120"></a><span class="lineno">  120</span>&#160;<span class="preprocessor">#define GL_RGBA4_OES                                            0x8056</span></div><div class="line"><a name="l00121"></a><span class="lineno">  121</span>&#160;<span class="preprocessor">#define GL_RGB5_A1_OES                                          0x8057</span></div><div class="line"><a name="l00122"></a><span class="lineno">  122</span>&#160;<span class="preprocessor">#define GL_RGB565_OES                                           0x8D62</span></div><div class="line"><a name="l00123"></a><span class="lineno">  123</span>&#160;<span class="comment">/* reuse GL_RGB8_OES */</span></div><div class="line"><a name="l00124"></a><span class="lineno">  124</span>&#160;<span class="comment">/* reuse GL_RGBA8_OES */</span></div><div class="line"><a name="l00125"></a><span class="lineno">  125</span>&#160;<span class="comment">/* reuse GL_RGB10_EXT */</span></div><div class="line"><a name="l00126"></a><span class="lineno">  126</span>&#160;<span class="comment">/* reuse GL_RGB10_A2_EXT */</span></div><div class="line"><a name="l00127"></a><span class="lineno">  127</span>&#160;<span class="preprocessor">#endif</span></div><div class="line"><a name="l00128"></a><span class="lineno">  128</span>&#160;</div><div class="line"><a name="l00129"></a><span class="lineno">  129</span>&#160;<span class="comment">/* GL_OES_rgb8_rgba8 */</span></div><div class="line"><a name="l00130"></a><span class="lineno">  130</span>&#160;<span class="preprocessor">#ifndef GL_OES_rgb8_rgba8</span></div><div class="line"><a name="l00131"></a><span class="lineno">  131</span>&#160;<span class="preprocessor">#define GL_RGB8_OES                                             0x8051</span></div><div class="line"><a name="l00132"></a><span class="lineno">  132</span>&#160;<span class="preprocessor">#define GL_RGBA8_OES                                            0x8058</span></div><div class="line"><a name="l00133"></a><span class="lineno">  133</span>&#160;<span class="preprocessor">#endif</span></div><div class="line"><a name="l00134"></a><span class="lineno">  134</span>&#160;</div><div class="line"><a name="l00135"></a><span class="lineno">  135</span>&#160;<span class="comment">/* GL_OES_standard_derivatives */</span></div><div class="line"><a name="l00136"></a><span class="lineno">  136</span>&#160;<span class="preprocessor">#ifndef GL_OES_standard_derivatives</span></div><div class="line"><a name="l00137"></a><span class="lineno">  137</span>&#160;<span class="preprocessor">#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES                  0x8B8B</span></div><div class="line"><a name="l00138"></a><span class="lineno">  138</span>&#160;<span class="preprocessor">#endif</span></div><div class="line"><a name="l00139"></a><span class="lineno">  139</span>&#160;</div><div class="line"><a name="l00140"></a><span class="lineno">  140</span>&#160;<span class="comment">/* GL_OES_stencil1 */</span></div><div class="line"><a name="l00141"></a><span class="lineno">  141</span>&#160;<span class="preprocessor">#ifndef GL_OES_stencil1</span></div><div class="line"><a name="l00142"></a><span class="lineno">  142</span>&#160;<span class="preprocessor">#define GL_STENCIL_INDEX1_OES                                   0x8D46</span></div><div class="line"><a name="l00143"></a><span class="lineno">  143</span>&#160;<span class="preprocessor">#endif</span></div><div class="line"><a name="l00144"></a><span class="lineno">  144</span>&#160;</div><div class="line"><a name="l00145"></a><span class="lineno">  145</span>&#160;<span class="comment">/* GL_OES_stencil4 */</span></div><div class="line"><a name="l00146"></a><span class="lineno">  146</span>&#160;<span class="preprocessor">#ifndef GL_OES_stencil4</span></div><div class="line"><a name="l00147"></a><span class="lineno">  147</span>&#160;<span class="preprocessor">#define GL_STENCIL_INDEX4_OES                                   0x8D47</span></div><div class="line"><a name="l00148"></a><span class="lineno">  148</span>&#160;<span class="preprocessor">#endif</span></div><div class="line"><a name="l00149"></a><span class="lineno">  149</span>&#160;</div><div class="line"><a name="l00150"></a><span class="lineno">  150</span>&#160;<span class="preprocessor">#ifndef GL_OES_surfaceless_context</span></div><div class="line"><a name="l00151"></a><span class="lineno">  151</span>&#160;<span class="preprocessor">#define GL_FRAMEBUFFER_UNDEFINED_OES                            0x8219</span></div><div class="line"><a name="l00152"></a><span class="lineno">  152</span>&#160;<span class="preprocessor">#endif</span></div><div class="line"><a name="l00153"></a><span class="lineno">  153</span>&#160;</div><div class="line"><a name="l00154"></a><span class="lineno">  154</span>&#160;<span class="comment">/* GL_OES_texture_3D */</span></div><div class="line"><a name="l00155"></a><span class="lineno">  155</span>&#160;<span class="preprocessor">#ifndef GL_OES_texture_3D</span></div><div class="line"><a name="l00156"></a><span class="lineno">  156</span>&#160;<span class="preprocessor">#define GL_TEXTURE_WRAP_R_OES                                   0x8072</span></div><div class="line"><a name="l00157"></a><span class="lineno">  157</span>&#160;<span class="preprocessor">#define GL_TEXTURE_3D_OES                                       0x806F</span></div><div class="line"><a name="l00158"></a><span class="lineno">  158</span>&#160;<span class="preprocessor">#define GL_TEXTURE_BINDING_3D_OES                               0x806A</span></div><div class="line"><a name="l00159"></a><span class="lineno">  159</span>&#160;<span class="preprocessor">#define GL_MAX_3D_TEXTURE_SIZE_OES                              0x8073</span></div><div class="line"><a name="l00160"></a><span class="lineno">  160</span>&#160;<span class="preprocessor">#define GL_SAMPLER_3D_OES                                       0x8B5F</span></div><div class="line"><a name="l00161"></a><span class="lineno">  161</span>&#160;<span class="preprocessor">#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_OES        0x8CD4</span></div><div class="line"><a name="l00162"></a><span class="lineno">  162</span>&#160;<span class="preprocessor">#endif</span></div><div class="line"><a name="l00163"></a><span class="lineno">  163</span>&#160;</div><div class="line"><a name="l00164"></a><span class="lineno">  164</span>&#160;<span class="comment">/* GL_OES_texture_float */</span></div><div class="line"><a name="l00165"></a><span class="lineno">  165</span>&#160;<span class="comment">/* No new tokens introduced by this extension. */</span></div><div class="line"><a name="l00166"></a><span class="lineno">  166</span>&#160;</div><div class="line"><a name="l00167"></a><span class="lineno">  167</span>&#160;<span class="comment">/* GL_OES_texture_float_linear */</span></div><div class="line"><a name="l00168"></a><span class="lineno">  168</span>&#160;<span class="comment">/* No new tokens introduced by this extension. */</span></div><div class="line"><a name="l00169"></a><span class="lineno">  169</span>&#160;</div><div class="line"><a name="l00170"></a><span class="lineno">  170</span>&#160;<span class="comment">/* GL_OES_texture_half_float */</span></div><div class="line"><a name="l00171"></a><span class="lineno">  171</span>&#160;<span class="preprocessor">#ifndef GL_OES_texture_half_float</span></div><div class="line"><a name="l00172"></a><span class="lineno">  172</span>&#160;<span class="preprocessor">#define GL_HALF_FLOAT_OES                                       0x8D61</span></div><div class="line"><a name="l00173"></a><span class="lineno">  173</span>&#160;<span class="preprocessor">#endif</span></div><div class="line"><a name="l00174"></a><span class="lineno">  174</span>&#160;</div><div class="line"><a name="l00175"></a><span class="lineno">  175</span>&#160;<span class="comment">/* GL_OES_texture_half_float_linear */</span></div><div class="line"><a name="l00176"></a><span class="lineno">  176</span>&#160;<span class="comment">/* No new tokens introduced by this extension. */</span></div><div class="line"><a name="l00177"></a><span class="lineno">  177</span>&#160;</div><div class="line"><a name="l00178"></a><span class="lineno">  178</span>&#160;<span class="comment">/* GL_OES_texture_npot */</span></div><div class="line"><a name="l00179"></a><span class="lineno">  179</span>&#160;<span class="comment">/* No new tokens introduced by this extension. */</span></div><div class="line"><a name="l00180"></a><span class="lineno">  180</span>&#160;</div><div class="line"><a name="l00181"></a><span class="lineno">  181</span>&#160;<span class="comment">/* GL_OES_vertex_array_object */</span></div><div class="line"><a name="l00182"></a><span class="lineno">  182</span>&#160;<span class="preprocessor">#ifndef GL_OES_vertex_array_object</span></div><div class="line"><a name="l00183"></a><span class="lineno">  183</span>&#160;<span class="preprocessor">#define GL_VERTEX_ARRAY_BINDING_OES                             0x85B5</span></div><div class="line"><a name="l00184"></a><span class="lineno">  184</span>&#160;<span class="preprocessor">#endif</span></div><div class="line"><a name="l00185"></a><span class="lineno">  185</span>&#160;</div><div class="line"><a name="l00186"></a><span class="lineno">  186</span>&#160;<span class="comment">/* GL_OES_vertex_half_float */</span></div><div class="line"><a name="l00187"></a><span class="lineno">  187</span>&#160;<span class="comment">/* GL_HALF_FLOAT_OES defined in GL_OES_texture_half_float already. */</span></div><div class="line"><a name="l00188"></a><span class="lineno">  188</span>&#160;</div><div class="line"><a name="l00189"></a><span class="lineno">  189</span>&#160;<span class="comment">/* GL_OES_vertex_type_10_10_10_2 */</span></div><div class="line"><a name="l00190"></a><span class="lineno">  190</span>&#160;<span class="preprocessor">#ifndef GL_OES_vertex_type_10_10_10_2</span></div><div class="line"><a name="l00191"></a><span class="lineno">  191</span>&#160;<span class="preprocessor">#define GL_UNSIGNED_INT_10_10_10_2_OES                          0x8DF6</span></div><div class="line"><a name="l00192"></a><span class="lineno">  192</span>&#160;<span class="preprocessor">#define GL_INT_10_10_10_2_OES                                   0x8DF7</span></div><div class="line"><a name="l00193"></a><span class="lineno">  193</span>&#160;<span class="preprocessor">#endif</span></div><div class="line"><a name="l00194"></a><span class="lineno">  194</span>&#160;</div><div class="line"><a name="l00195"></a><span class="lineno">  195</span>&#160;<span class="comment">/*------------------------------------------------------------------------*</span></div><div class="line"><a name="l00196"></a><span class="lineno">  196</span>&#160;<span class="comment"> * KHR extension tokens</span></div><div class="line"><a name="l00197"></a><span class="lineno">  197</span>&#160;<span class="comment"> *------------------------------------------------------------------------*/</span></div><div class="line"><a name="l00198"></a><span class="lineno">  198</span>&#160;</div><div class="line"><a name="l00199"></a><span class="lineno">  199</span>&#160;<span class="preprocessor">#ifndef GL_KHR_debug</span></div><div class="line"><a name="l00200"></a><span class="lineno">  200</span>&#160;<span class="keyword">typedef</span> void (GL_APIENTRYP GLDEBUGPROCKHR)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,<span class="keyword">const</span> GLchar *message,<span class="keyword">const</span> <span class="keywordtype">void</span> *userParam);</div><div class="line"><a name="l00201"></a><span class="lineno">  201</span>&#160;<span class="preprocessor">#define GL_DEBUG_OUTPUT_SYNCHRONOUS_KHR                         0x8242</span></div><div class="line"><a name="l00202"></a><span class="lineno">  202</span>&#160;<span class="preprocessor">#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_KHR                 0x8243</span></div><div class="line"><a name="l00203"></a><span class="lineno">  203</span>&#160;<span class="preprocessor">#define GL_DEBUG_CALLBACK_FUNCTION_KHR                          0x8244</span></div><div class="line"><a name="l00204"></a><span class="lineno">  204</span>&#160;<span class="preprocessor">#define GL_DEBUG_CALLBACK_USER_PARAM_KHR                        0x8245</span></div><div class="line"><a name="l00205"></a><span class="lineno">  205</span>&#160;<span class="preprocessor">#define GL_DEBUG_SOURCE_API_KHR                                 0x8246</span></div><div class="line"><a name="l00206"></a><span class="lineno">  206</span>&#160;<span class="preprocessor">#define GL_DEBUG_SOURCE_WINDOW_SYSTEM_KHR                       0x8247</span></div><div class="line"><a name="l00207"></a><span class="lineno">  207</span>&#160;<span class="preprocessor">#define GL_DEBUG_SOURCE_SHADER_COMPILER_KHR                     0x8248</span></div><div class="line"><a name="l00208"></a><span class="lineno">  208</span>&#160;<span class="preprocessor">#define GL_DEBUG_SOURCE_THIRD_PARTY_KHR                         0x8249</span></div><div class="line"><a name="l00209"></a><span class="lineno">  209</span>&#160;<span class="preprocessor">#define GL_DEBUG_SOURCE_APPLICATION_KHR                         0x824A</span></div><div class="line"><a name="l00210"></a><span class="lineno">  210</span>&#160;<span class="preprocessor">#define GL_DEBUG_SOURCE_OTHER_KHR                               0x824B</span></div><div class="line"><a name="l00211"></a><span class="lineno">  211</span>&#160;<span class="preprocessor">#define GL_DEBUG_TYPE_ERROR_KHR                                 0x824C</span></div><div class="line"><a name="l00212"></a><span class="lineno">  212</span>&#160;<span class="preprocessor">#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_KHR                   0x824D</span></div><div class="line"><a name="l00213"></a><span class="lineno">  213</span>&#160;<span class="preprocessor">#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_KHR                    0x824E</span></div><div class="line"><a name="l00214"></a><span class="lineno">  214</span>&#160;<span class="preprocessor">#define GL_DEBUG_TYPE_PORTABILITY_KHR                           0x824F</span></div><div class="line"><a name="l00215"></a><span class="lineno">  215</span>&#160;<span class="preprocessor">#define GL_DEBUG_TYPE_PERFORMANCE_KHR                           0x8250</span></div><div class="line"><a name="l00216"></a><span class="lineno">  216</span>&#160;<span class="preprocessor">#define GL_DEBUG_TYPE_OTHER_KHR                                 0x8251</span></div><div class="line"><a name="l00217"></a><span class="lineno">  217</span>&#160;<span class="preprocessor">#define GL_DEBUG_TYPE_MARKER_KHR                                0x8268</span></div><div class="line"><a name="l00218"></a><span class="lineno">  218</span>&#160;<span class="preprocessor">#define GL_DEBUG_TYPE_PUSH_GROUP_KHR                            0x8269</span></div><div class="line"><a name="l00219"></a><span class="lineno">  219</span>&#160;<span class="preprocessor">#define GL_DEBUG_TYPE_POP_GROUP_KHR                             0x826A</span></div><div class="line"><a name="l00220"></a><span class="lineno">  220</span>&#160;<span class="preprocessor">#define GL_DEBUG_SEVERITY_NOTIFICATION_KHR                      0x826B</span></div><div class="line"><a name="l00221"></a><span class="lineno">  221</span>&#160;<span class="preprocessor">#define GL_MAX_DEBUG_GROUP_STACK_DEPTH_KHR                      0x826C</span></div><div class="line"><a name="l00222"></a><span class="lineno">  222</span>&#160;<span class="preprocessor">#define GL_DEBUG_GROUP_STACK_DEPTH_KHR                          0x826D</span></div><div class="line"><a name="l00223"></a><span class="lineno">  223</span>&#160;<span class="preprocessor">#define GL_BUFFER_KHR                                           0x82E0</span></div><div class="line"><a name="l00224"></a><span class="lineno">  224</span>&#160;<span class="preprocessor">#define GL_SHADER_KHR                                           0x82E1</span></div><div class="line"><a name="l00225"></a><span class="lineno">  225</span>&#160;<span class="preprocessor">#define GL_PROGRAM_KHR                                          0x82E2</span></div><div class="line"><a name="l00226"></a><span class="lineno">  226</span>&#160;<span class="preprocessor">#define GL_QUERY_KHR                                            0x82E3</span></div><div class="line"><a name="l00227"></a><span class="lineno">  227</span>&#160;<span class="comment">/* PROGRAM_PIPELINE only in GL */</span></div><div class="line"><a name="l00228"></a><span class="lineno">  228</span>&#160;<span class="preprocessor">#define GL_SAMPLER_KHR                                          0x82E6</span></div><div class="line"><a name="l00229"></a><span class="lineno">  229</span>&#160;<span class="comment">/* DISPLAY_LIST only in GL */</span></div><div class="line"><a name="l00230"></a><span class="lineno">  230</span>&#160;<span class="preprocessor">#define GL_MAX_LABEL_LENGTH_KHR                                 0x82E8</span></div><div class="line"><a name="l00231"></a><span class="lineno">  231</span>&#160;<span class="preprocessor">#define GL_MAX_DEBUG_MESSAGE_LENGTH_KHR                         0x9143</span></div><div class="line"><a name="l00232"></a><span class="lineno">  232</span>&#160;<span class="preprocessor">#define GL_MAX_DEBUG_LOGGED_MESSAGES_KHR                        0x9144</span></div><div class="line"><a name="l00233"></a><span class="lineno">  233</span>&#160;<span class="preprocessor">#define GL_DEBUG_LOGGED_MESSAGES_KHR                            0x9145</span></div><div class="line"><a name="l00234"></a><span class="lineno">  234</span>&#160;<span class="preprocessor">#define GL_DEBUG_SEVERITY_HIGH_KHR                              0x9146</span></div><div class="line"><a name="l00235"></a><span class="lineno">  235</span>&#160;<span class="preprocessor">#define GL_DEBUG_SEVERITY_MEDIUM_KHR                            0x9147</span></div><div class="line"><a name="l00236"></a><span class="lineno">  236</span>&#160;<span class="preprocessor">#define GL_DEBUG_SEVERITY_LOW_KHR                               0x9148</span></div><div class="line"><a name="l00237"></a><span class="lineno">  237</span>&#160;<span class="preprocessor">#define GL_DEBUG_OUTPUT_KHR                                     0x92E0</span></div><div class="line"><a name="l00238"></a><span class="lineno">  238</span>&#160;<span class="preprocessor">#define GL_CONTEXT_FLAG_DEBUG_BIT_KHR                           0x00000002</span></div><div class="line"><a name="l00239"></a><span class="lineno">  239</span>&#160;<span class="preprocessor">#define GL_STACK_OVERFLOW_KHR                                   0x0503</span></div><div class="line"><a name="l00240"></a><span class="lineno">  240</span>&#160;<span class="preprocessor">#define GL_STACK_UNDERFLOW_KHR                                  0x0504</span></div><div class="line"><a name="l00241"></a><span class="lineno">  241</span>&#160;<span class="preprocessor">#endif</span></div><div class="line"><a name="l00242"></a><span class="lineno">  242</span>&#160;</div><div class="line"><a name="l00243"></a><span class="lineno">  243</span>&#160;<span class="preprocessor">#ifndef GL_KHR_texture_compression_astc_ldr</span></div><div class="line"><a name="l00244"></a><span class="lineno">  244</span>&#160;<span class="preprocessor">#define GL_COMPRESSED_RGBA_ASTC_4x4_KHR                         0x93B0</span></div><div class="line"><a name="l00245"></a><span class="lineno">  245</span>&#160;<span class="preprocessor">#define GL_COMPRESSED_RGBA_ASTC_5x4_KHR                         0x93B1</span></div><div class="line"><a name="l00246"></a><span class="lineno">  246</span>&#160;<span class="preprocessor">#define GL_COMPRESSED_RGBA_ASTC_5x5_KHR                         0x93B2</span></div><div class="line"><a name="l00247"></a><span class="lineno">  247</span>&#160;<span class="preprocessor">#define GL_COMPRESSED_RGBA_ASTC_6x5_KHR                         0x93B3</span></div><div class="line"><a name="l00248"></a><span class="lineno">  248</span>&#160;<span class="preprocessor">#define GL_COMPRESSED_RGBA_ASTC_6x6_KHR                         0x93B4</span></div><div class="line"><a name="l00249"></a><span class="lineno">  249</span>&#160;<span class="preprocessor">#define GL_COMPRESSED_RGBA_ASTC_8x5_KHR                         0x93B5</span></div><div class="line"><a name="l00250"></a><span class="lineno">  250</span>&#160;<span class="preprocessor">#define GL_COMPRESSED_RGBA_ASTC_8x6_KHR                         0x93B6</span></div><div class="line"><a name="l00251"></a><span class="lineno">  251</span>&#160;<span class="preprocessor">#define GL_COMPRESSED_RGBA_ASTC_8x8_KHR                         0x93B7</span></div><div class="line"><a name="l00252"></a><span class="lineno">  252</span>&#160;<span class="preprocessor">#define GL_COMPRESSED_RGBA_ASTC_10x5_KHR                        0x93B8</span></div><div class="line"><a name="l00253"></a><span class="lineno">  253</span>&#160;<span class="preprocessor">#define GL_COMPRESSED_RGBA_ASTC_10x6_KHR                        0x93B9</span></div><div class="line"><a name="l00254"></a><span class="lineno">  254</span>&#160;<span class="preprocessor">#define GL_COMPRESSED_RGBA_ASTC_10x8_KHR                        0x93BA</span></div><div class="line"><a name="l00255"></a><span class="lineno">  255</span>&#160;<span class="preprocessor">#define GL_COMPRESSED_RGBA_ASTC_10x10_KHR                       0x93BB</span></div><div class="line"><a name="l00256"></a><span class="lineno">  256</span>&#160;<span class="preprocessor">#define GL_COMPRESSED_RGBA_ASTC_12x10_KHR                       0x93BC</span></div><div class="line"><a name="l00257"></a><span class="lineno">  257</span>&#160;<span class="preprocessor">#define GL_COMPRESSED_RGBA_ASTC_12x12_KHR                       0x93BD</span></div><div class="line"><a name="l00258"></a><span class="lineno">  258</span>&#160;<span class="preprocessor">#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR                 0x93D0</span></div><div class="line"><a name="l00259"></a><span class="lineno">  259</span>&#160;<span class="preprocessor">#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR                 0x93D1</span></div><div class="line"><a name="l00260"></a><span class="lineno">  260</span>&#160;<span class="preprocessor">#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR                 0x93D2</span></div><div class="line"><a name="l00261"></a><span class="lineno">  261</span>&#160;<span class="preprocessor">#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR                 0x93D3</span></div><div class="line"><a name="l00262"></a><span class="lineno">  262</span>&#160;<span class="preprocessor">#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR                 0x93D4</span></div><div class="line"><a name="l00263"></a><span class="lineno">  263</span>&#160;<span class="preprocessor">#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR                 0x93D5</span></div><div class="line"><a name="l00264"></a><span class="lineno">  264</span>&#160;<span class="preprocessor">#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR                 0x93D6</span></div><div class="line"><a name="l00265"></a><span class="lineno">  265</span>&#160;<span class="preprocessor">#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR                 0x93D7</span></div><div class="line"><a name="l00266"></a><span class="lineno">  266</span>&#160;<span class="preprocessor">#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR                0x93D8</span></div><div class="line"><a name="l00267"></a><span class="lineno">  267</span>&#160;<span class="preprocessor">#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR                0x93D9</span></div><div class="line"><a name="l00268"></a><span class="lineno">  268</span>&#160;<span class="preprocessor">#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR                0x93DA</span></div><div class="line"><a name="l00269"></a><span class="lineno">  269</span>&#160;<span class="preprocessor">#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR               0x93DB</span></div><div class="line"><a name="l00270"></a><span class="lineno">  270</span>&#160;<span class="preprocessor">#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR               0x93DC</span></div><div class="line"><a name="l00271"></a><span class="lineno">  271</span>&#160;<span class="preprocessor">#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR               0x93DD</span></div><div class="line"><a name="l00272"></a><span class="lineno">  272</span>&#160;<span class="preprocessor">#endif</span></div><div class="line"><a name="l00273"></a><span class="lineno">  273</span>&#160;</div><div class="line"><a name="l00274"></a><span class="lineno">  274</span>&#160;<span class="comment">/*------------------------------------------------------------------------*</span></div><div class="line"><a name="l00275"></a><span class="lineno">  275</span>&#160;<span class="comment"> * AMD extension tokens</span></div><div class="line"><a name="l00276"></a><span class="lineno">  276</span>&#160;<span class="comment"> *------------------------------------------------------------------------*/</span></div><div class="line"><a name="l00277"></a><span class="lineno">  277</span>&#160;</div><div class="line"><a name="l00278"></a><span class="lineno">  278</span>&#160;<span class="comment">/* GL_AMD_compressed_3DC_texture */</span></div><div class="line"><a name="l00279"></a><span class="lineno">  279</span>&#160;<span class="preprocessor">#ifndef GL_AMD_compressed_3DC_texture</span></div><div class="line"><a name="l00280"></a><span class="lineno">  280</span>&#160;<span class="preprocessor">#define GL_3DC_X_AMD                                            0x87F9</span></div><div class="line"><a name="l00281"></a><span class="lineno">  281</span>&#160;<span class="preprocessor">#define GL_3DC_XY_AMD                                           0x87FA</span></div><div class="line"><a name="l00282"></a><span class="lineno">  282</span>&#160;<span class="preprocessor">#endif</span></div><div class="line"><a name="l00283"></a><span class="lineno">  283</span>&#160;</div><div class="line"><a name="l00284"></a><span class="lineno">  284</span>&#160;<span class="comment">/* GL_AMD_compressed_ATC_texture */</span></div><div class="line"><a name="l00285"></a><span class="lineno">  285</span>&#160;<span class="preprocessor">#ifndef GL_AMD_compressed_ATC_texture</span></div><div class="line"><a name="l00286"></a><span class="lineno">  286</span>&#160;<span class="preprocessor">#define GL_ATC_RGB_AMD                                          0x8C92</span></div><div class="line"><a name="l00287"></a><span class="lineno">  287</span>&#160;<span class="preprocessor">#define GL_ATC_RGBA_EXPLICIT_ALPHA_AMD                          0x8C93</span></div><div class="line"><a name="l00288"></a><span class="lineno">  288</span>&#160;<span class="preprocessor">#define GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD                      0x87EE</span></div><div class="line"><a name="l00289"></a><span class="lineno">  289</span>&#160;<span class="preprocessor">#endif</span></div><div class="line"><a name="l00290"></a><span class="lineno">  290</span>&#160;</div><div class="line"><a name="l00291"></a><span class="lineno">  291</span>&#160;<span class="comment">/* GL_AMD_performance_monitor */</span></div><div class="line"><a name="l00292"></a><span class="lineno">  292</span>&#160;<span class="preprocessor">#ifndef GL_AMD_performance_monitor</span></div><div class="line"><a name="l00293"></a><span class="lineno">  293</span>&#160;<span class="preprocessor">#define GL_COUNTER_TYPE_AMD                                     0x8BC0</span></div><div class="line"><a name="l00294"></a><span class="lineno">  294</span>&#160;<span class="preprocessor">#define GL_COUNTER_RANGE_AMD                                    0x8BC1</span></div><div class="line"><a name="l00295"></a><span class="lineno">  295</span>&#160;<span class="preprocessor">#define GL_UNSIGNED_INT64_AMD                                   0x8BC2</span></div><div class="line"><a name="l00296"></a><span class="lineno">  296</span>&#160;<span class="preprocessor">#define GL_PERCENTAGE_AMD                                       0x8BC3</span></div><div class="line"><a name="l00297"></a><span class="lineno">  297</span>&#160;<span class="preprocessor">#define GL_PERFMON_RESULT_AVAILABLE_AMD                         0x8BC4</span></div><div class="line"><a name="l00298"></a><span class="lineno">  298</span>&#160;<span class="preprocessor">#define GL_PERFMON_RESULT_SIZE_AMD                              0x8BC5</span></div><div class="line"><a name="l00299"></a><span class="lineno">  299</span>&#160;<span class="preprocessor">#define GL_PERFMON_RESULT_AMD                                   0x8BC6</span></div><div class="line"><a name="l00300"></a><span class="lineno">  300</span>&#160;<span class="preprocessor">#endif</span></div><div class="line"><a name="l00301"></a><span class="lineno">  301</span>&#160;</div><div class="line"><a name="l00302"></a><span class="lineno">  302</span>&#160;<span class="comment">/* GL_AMD_program_binary_Z400 */</span></div><div class="line"><a name="l00303"></a><span class="lineno">  303</span>&#160;<span class="preprocessor">#ifndef GL_AMD_program_binary_Z400</span></div><div class="line"><a name="l00304"></a><span class="lineno">  304</span>&#160;<span class="preprocessor">#define GL_Z400_BINARY_AMD                                      0x8740</span></div><div class="line"><a name="l00305"></a><span class="lineno">  305</span>&#160;<span class="preprocessor">#endif</span></div><div class="line"><a name="l00306"></a><span class="lineno">  306</span>&#160;</div><div class="line"><a name="l00307"></a><span class="lineno">  307</span>&#160;<span class="comment">/*------------------------------------------------------------------------*</span></div><div class="line"><a name="l00308"></a><span class="lineno">  308</span>&#160;<span class="comment"> * ANGLE extension tokens</span></div><div class="line"><a name="l00309"></a><span class="lineno">  309</span>&#160;<span class="comment"> *------------------------------------------------------------------------*/</span></div><div class="line"><a name="l00310"></a><span class="lineno">  310</span>&#160;</div><div class="line"><a name="l00311"></a><span class="lineno">  311</span>&#160;<span class="comment">/* GL_ANGLE_depth_texture */</span></div><div class="line"><a name="l00312"></a><span class="lineno">  312</span>&#160;<span class="preprocessor">#ifndef GL_ANGLE_depth_texture</span></div><div class="line"><a name="l00313"></a><span class="lineno">  313</span>&#160;<span class="preprocessor">#define GL_DEPTH_COMPONENT                                      0x1902</span></div><div class="line"><a name="l00314"></a><span class="lineno">  314</span>&#160;<span class="preprocessor">#define GL_DEPTH_STENCIL_OES                                    0x84F9</span></div><div class="line"><a name="l00315"></a><span class="lineno">  315</span>&#160;<span class="preprocessor">#define GL_UNSIGNED_SHORT                                       0x1403</span></div><div class="line"><a name="l00316"></a><span class="lineno">  316</span>&#160;<span class="preprocessor">#define GL_UNSIGNED_INT                                         0x1405</span></div><div class="line"><a name="l00317"></a><span class="lineno">  317</span>&#160;<span class="preprocessor">#define GL_UNSIGNED_INT_24_8_OES                                0x84FA</span></div><div class="line"><a name="l00318"></a><span class="lineno">  318</span>&#160;<span class="preprocessor">#define GL_DEPTH_COMPONENT16                                    0x81A5</span></div><div class="line"><a name="l00319"></a><span class="lineno">  319</span>&#160;<span class="preprocessor">#define GL_DEPTH_COMPONENT32_OES                                0x81A7</span></div><div class="line"><a name="l00320"></a><span class="lineno">  320</span>&#160;<span class="preprocessor">#define GL_DEPTH24_STENCIL8_OES                                 0x88F0</span></div><div class="line"><a name="l00321"></a><span class="lineno">  321</span>&#160;<span class="preprocessor">#endif</span></div><div class="line"><a name="l00322"></a><span class="lineno">  322</span>&#160;</div><div class="line"><a name="l00323"></a><span class="lineno">  323</span>&#160;<span class="comment">/* GL_ANGLE_framebuffer_blit */</span></div><div class="line"><a name="l00324"></a><span class="lineno">  324</span>&#160;<span class="preprocessor">#ifndef GL_ANGLE_framebuffer_blit</span></div><div class="line"><a name="l00325"></a><span class="lineno">  325</span>&#160;<span class="preprocessor">#define GL_READ_FRAMEBUFFER_ANGLE                               0x8CA8</span></div><div class="line"><a name="l00326"></a><span class="lineno">  326</span>&#160;<span class="preprocessor">#define GL_DRAW_FRAMEBUFFER_ANGLE                               0x8CA9</span></div><div class="line"><a name="l00327"></a><span class="lineno">  327</span>&#160;<span class="preprocessor">#define GL_DRAW_FRAMEBUFFER_BINDING_ANGLE                       0x8CA6</span></div><div class="line"><a name="l00328"></a><span class="lineno">  328</span>&#160;<span class="preprocessor">#define GL_READ_FRAMEBUFFER_BINDING_ANGLE                       0x8CAA</span></div><div class="line"><a name="l00329"></a><span class="lineno">  329</span>&#160;<span class="preprocessor">#endif</span></div><div class="line"><a name="l00330"></a><span class="lineno">  330</span>&#160;</div><div class="line"><a name="l00331"></a><span class="lineno">  331</span>&#160;<span class="comment">/* GL_ANGLE_framebuffer_multisample */</span></div><div class="line"><a name="l00332"></a><span class="lineno">  332</span>&#160;<span class="preprocessor">#ifndef GL_ANGLE_framebuffer_multisample</span></div><div class="line"><a name="l00333"></a><span class="lineno">  333</span>&#160;<span class="preprocessor">#define GL_RENDERBUFFER_SAMPLES_ANGLE                           0x8CAB</span></div><div class="line"><a name="l00334"></a><span class="lineno">  334</span>&#160;<span class="preprocessor">#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_ANGLE             0x8D56</span></div><div class="line"><a name="l00335"></a><span class="lineno">  335</span>&#160;<span class="preprocessor">#define GL_MAX_SAMPLES_ANGLE                                    0x8D57</span></div><div class="line"><a name="l00336"></a><span class="lineno">  336</span>&#160;<span class="preprocessor">#endif</span></div><div class="line"><a name="l00337"></a><span class="lineno">  337</span>&#160;</div><div class="line"><a name="l00338"></a><span class="lineno">  338</span>&#160;<span class="comment">/* GL_ANGLE_instanced_arrays */</span></div><div class="line"><a name="l00339"></a><span class="lineno">  339</span>&#160;<span class="preprocessor">#ifndef GL_ANGLE_instanced_arrays</span></div><div class="line"><a name="l00340"></a><span class="lineno">  340</span>&#160;<span class="preprocessor">#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE                    0x88FE</span></div><div class="line"><a name="l00341"></a><span class="lineno">  341</span>&#160;<span class="preprocessor">#endif</span></div><div class="line"><a name="l00342"></a><span class="lineno">  342</span>&#160;</div><div class="line"><a name="l00343"></a><span class="lineno">  343</span>&#160;<span class="comment">/* GL_ANGLE_pack_reverse_row_order */</span></div><div class="line"><a name="l00344"></a><span class="lineno">  344</span>&#160;<span class="preprocessor">#ifndef GL_ANGLE_pack_reverse_row_order</span></div><div class="line"><a name="l00345"></a><span class="lineno">  345</span>&#160;<span class="preprocessor">#define GL_PACK_REVERSE_ROW_ORDER_ANGLE                         0x93A4</span></div><div class="line"><a name="l00346"></a><span class="lineno">  346</span>&#160;<span class="preprocessor">#endif</span></div><div class="line"><a name="l00347"></a><span class="lineno">  347</span>&#160;</div><div class="line"><a name="l00348"></a><span class="lineno">  348</span>&#160;<span class="comment">/* GL_ANGLE_program_binary */</span></div><div class="line"><a name="l00349"></a><span class="lineno">  349</span>&#160;<span class="preprocessor">#ifndef GL_ANGLE_program_binary</span></div><div class="line"><a name="l00350"></a><span class="lineno">  350</span>&#160;<span class="preprocessor">#define GL_PROGRAM_BINARY_ANGLE                                 0x93A6</span></div><div class="line"><a name="l00351"></a><span class="lineno">  351</span>&#160;<span class="preprocessor">#endif</span></div><div class="line"><a name="l00352"></a><span class="lineno">  352</span>&#160;</div><div class="line"><a name="l00353"></a><span class="lineno">  353</span>&#160;<span class="comment">/* GL_ANGLE_texture_compression_dxt3 */</span></div><div class="line"><a name="l00354"></a><span class="lineno">  354</span>&#160;<span class="preprocessor">#ifndef GL_ANGLE_texture_compression_dxt3</span></div><div class="line"><a name="l00355"></a><span class="lineno">  355</span>&#160;<span class="preprocessor">#define GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE                      0x83F2</span></div><div class="line"><a name="l00356"></a><span class="lineno">  356</span>&#160;<span class="preprocessor">#endif</span></div><div class="line"><a name="l00357"></a><span class="lineno">  357</span>&#160;</div><div class="line"><a name="l00358"></a><span class="lineno">  358</span>&#160;<span class="comment">/* GL_ANGLE_texture_compression_dxt5 */</span></div><div class="line"><a name="l00359"></a><span class="lineno">  359</span>&#160;<span class="preprocessor">#ifndef GL_ANGLE_texture_compression_dxt5</span></div><div class="line"><a name="l00360"></a><span class="lineno">  360</span>&#160;<span class="preprocessor">#define GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE                      0x83F3</span></div><div class="line"><a name="l00361"></a><span class="lineno">  361</span>&#160;<span class="preprocessor">#endif</span></div><div class="line"><a name="l00362"></a><span class="lineno">  362</span>&#160;</div><div class="line"><a name="l00363"></a><span class="lineno">  363</span>&#160;<span class="comment">/* GL_ANGLE_texture_usage */</span></div><div class="line"><a name="l00364"></a><span class="lineno">  364</span>&#160;<span class="preprocessor">#ifndef GL_ANGLE_texture_usage</span></div><div class="line"><a name="l00365"></a><span class="lineno">  365</span>&#160;<span class="preprocessor">#define GL_TEXTURE_USAGE_ANGLE                                  0x93A2</span></div><div class="line"><a name="l00366"></a><span class="lineno">  366</span>&#160;<span class="preprocessor">#define GL_FRAMEBUFFER_ATTACHMENT_ANGLE                         0x93A3</span></div><div class="line"><a name="l00367"></a><span class="lineno">  367</span>&#160;<span class="preprocessor">#endif</span></div><div class="line"><a name="l00368"></a><span class="lineno">  368</span>&#160;</div><div class="line"><a name="l00369"></a><span class="lineno">  369</span>&#160;<span class="comment">/* GL_ANGLE_translated_shader_source */</span></div><div class="line"><a name="l00370"></a><span class="lineno">  370</span>&#160;<span class="preprocessor">#ifndef GL_ANGLE_translated_shader_source</span></div><div class="line"><a name="l00371"></a><span class="lineno">  371</span>&#160;<span class="preprocessor">#define GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE                0x93A0</span></div><div class="line"><a name="l00372"></a><span class="lineno">  372</span>&#160;<span class="preprocessor">#endif</span></div><div class="line"><a name="l00373"></a><span class="lineno">  373</span>&#160;</div><div class="line"><a name="l00374"></a><span class="lineno">  374</span>&#160;<span class="comment">/*------------------------------------------------------------------------*</span></div><div class="line"><a name="l00375"></a><span class="lineno">  375</span>&#160;<span class="comment"> * APPLE extension tokens</span></div><div class="line"><a name="l00376"></a><span class="lineno">  376</span>&#160;<span class="comment"> *------------------------------------------------------------------------*/</span></div><div class="line"><a name="l00377"></a><span class="lineno">  377</span>&#160;</div><div class="line"><a name="l00378"></a><span class="lineno">  378</span>&#160;<span class="comment">/* GL_APPLE_copy_texture_levels */</span></div><div class="line"><a name="l00379"></a><span class="lineno">  379</span>&#160;<span class="comment">/* No new tokens introduced by this extension. */</span></div><div class="line"><a name="l00380"></a><span class="lineno">  380</span>&#160;</div><div class="line"><a name="l00381"></a><span class="lineno">  381</span>&#160;<span class="comment">/* GL_APPLE_framebuffer_multisample */</span></div><div class="line"><a name="l00382"></a><span class="lineno">  382</span>&#160;<span class="preprocessor">#ifndef GL_APPLE_framebuffer_multisample</span></div><div class="line"><a name="l00383"></a><span class="lineno">  383</span>&#160;<span class="preprocessor">#define GL_RENDERBUFFER_SAMPLES_APPLE                           0x8CAB</span></div><div class="line"><a name="l00384"></a><span class="lineno">  384</span>&#160;<span class="preprocessor">#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_APPLE             0x8D56</span></div><div class="line"><a name="l00385"></a><span class="lineno">  385</span>&#160;<span class="preprocessor">#define GL_MAX_SAMPLES_APPLE                                    0x8D57</span></div><div class="line"><a name="l00386"></a><span class="lineno">  386</span>&#160;<span class="preprocessor">#define GL_READ_FRAMEBUFFER_APPLE                               0x8CA8</span></div><div class="line"><a name="l00387"></a><span class="lineno">  387</span>&#160;<span class="preprocessor">#define GL_DRAW_FRAMEBUFFER_APPLE                               0x8CA9</span></div><div class="line"><a name="l00388"></a><span class="lineno">  388</span>&#160;<span class="preprocessor">#define GL_DRAW_FRAMEBUFFER_BINDING_APPLE                       0x8CA6</span></div><div class="line"><a name="l00389"></a><span class="lineno">  389</span>&#160;<span class="preprocessor">#define GL_READ_FRAMEBUFFER_BINDING_APPLE                       0x8CAA</span></div><div class="line"><a name="l00390"></a><span class="lineno">  390</span>&#160;<span class="preprocessor">#endif</span></div><div class="line"><a name="l00391"></a><span class="lineno">  391</span>&#160;</div><div class="line"><a name="l00392"></a><span class="lineno">  392</span>&#160;<span class="comment">/* GL_APPLE_rgb_422 */</span></div><div class="line"><a name="l00393"></a><span class="lineno">  393</span>&#160;<span class="preprocessor">#ifndef GL_APPLE_rgb_422</span></div><div class="line"><a name="l00394"></a><span class="lineno">  394</span>&#160;<span class="preprocessor">#define GL_RGB_422_APPLE                                        0x8A1F</span></div><div class="line"><a name="l00395"></a><span class="lineno">  395</span>&#160;<span class="preprocessor">#define GL_UNSIGNED_SHORT_8_8_APPLE                             0x85BA</span></div><div class="line"><a name="l00396"></a><span class="lineno">  396</span>&#160;<span class="preprocessor">#define GL_UNSIGNED_SHORT_8_8_REV_APPLE                         0x85BB</span></div><div class="line"><a name="l00397"></a><span class="lineno">  397</span>&#160;<span class="preprocessor">#endif</span></div><div class="line"><a name="l00398"></a><span class="lineno">  398</span>&#160;</div><div class="line"><a name="l00399"></a><span class="lineno">  399</span>&#160;<span class="comment">/* GL_APPLE_sync */</span></div><div class="line"><a name="l00400"></a><span class="lineno">  400</span>&#160;<span class="preprocessor">#ifndef GL_APPLE_sync</span></div><div class="line"><a name="l00401"></a><span class="lineno">  401</span>&#160;</div><div class="line"><a name="l00402"></a><span class="lineno">  402</span>&#160;<span class="preprocessor">#define GL_SYNC_OBJECT_APPLE                                    0x8A53</span></div><div class="line"><a name="l00403"></a><span class="lineno">  403</span>&#160;<span class="preprocessor">#define GL_MAX_SERVER_WAIT_TIMEOUT_APPLE                        0x9111</span></div><div class="line"><a name="l00404"></a><span class="lineno">  404</span>&#160;<span class="preprocessor">#define GL_OBJECT_TYPE_APPLE                                    0x9112</span></div><div class="line"><a name="l00405"></a><span class="lineno">  405</span>&#160;<span class="preprocessor">#define GL_SYNC_CONDITION_APPLE                                 0x9113</span></div><div class="line"><a name="l00406"></a><span class="lineno">  406</span>&#160;<span class="preprocessor">#define GL_SYNC_STATUS_APPLE                                    0x9114</span></div><div class="line"><a name="l00407"></a><span class="lineno">  407</span>&#160;<span class="preprocessor">#define GL_SYNC_FLAGS_APPLE                                     0x9115</span></div><div class="line"><a name="l00408"></a><span class="lineno">  408</span>&#160;<span class="preprocessor">#define GL_SYNC_FENCE_APPLE                                     0x9116</span></div><div class="line"><a name="l00409"></a><span class="lineno">  409</span>&#160;<span class="preprocessor">#define GL_SYNC_GPU_COMMANDS_COMPLETE_APPLE                     0x9117</span></div><div class="line"><a name="l00410"></a><span class="lineno">  410</span>&#160;<span class="preprocessor">#define GL_UNSIGNALED_APPLE                                     0x9118</span></div><div class="line"><a name="l00411"></a><span class="lineno">  411</span>&#160;<span class="preprocessor">#define GL_SIGNALED_APPLE                                       0x9119</span></div><div class="line"><a name="l00412"></a><span class="lineno">  412</span>&#160;<span class="preprocessor">#define GL_ALREADY_SIGNALED_APPLE                               0x911A</span></div><div class="line"><a name="l00413"></a><span class="lineno">  413</span>&#160;<span class="preprocessor">#define GL_TIMEOUT_EXPIRED_APPLE                                0x911B</span></div><div class="line"><a name="l00414"></a><span class="lineno">  414</span>&#160;<span class="preprocessor">#define GL_CONDITION_SATISFIED_APPLE                            0x911C</span></div><div class="line"><a name="l00415"></a><span class="lineno">  415</span>&#160;<span class="preprocessor">#define GL_WAIT_FAILED_APPLE                                    0x911D</span></div><div class="line"><a name="l00416"></a><span class="lineno">  416</span>&#160;<span class="preprocessor">#define GL_SYNC_FLUSH_COMMANDS_BIT_APPLE                        0x00000001</span></div><div class="line"><a name="l00417"></a><span class="lineno">  417</span>&#160;<span class="preprocessor">#define GL_TIMEOUT_IGNORED_APPLE                                0xFFFFFFFFFFFFFFFFull</span></div><div class="line"><a name="l00418"></a><span class="lineno">  418</span>&#160;<span class="preprocessor">#endif</span></div><div class="line"><a name="l00419"></a><span class="lineno">  419</span>&#160;</div><div class="line"><a name="l00420"></a><span class="lineno">  420</span>&#160;<span class="comment">/* GL_APPLE_texture_format_BGRA8888 */</span></div><div class="line"><a name="l00421"></a><span class="lineno">  421</span>&#160;<span class="preprocessor">#ifndef GL_APPLE_texture_format_BGRA8888</span></div><div class="line"><a name="l00422"></a><span class="lineno">  422</span>&#160;<span class="preprocessor">#define GL_BGRA_EXT                                             0x80E1</span></div><div class="line"><a name="l00423"></a><span class="lineno">  423</span>&#160;<span class="preprocessor">#endif</span></div><div class="line"><a name="l00424"></a><span class="lineno">  424</span>&#160;</div><div class="line"><a name="l00425"></a><span class="lineno">  425</span>&#160;<span class="comment">/* GL_APPLE_texture_max_level */</span></div><div class="line"><a name="l00426"></a><span class="lineno">  426</span>&#160;<span class="preprocessor">#ifndef GL_APPLE_texture_max_level</span></div><div class="line"><a name="l00427"></a><span class="lineno">  427</span>&#160;<span class="preprocessor">#define GL_TEXTURE_MAX_LEVEL_APPLE                              0x813D</span></div><div class="line"><a name="l00428"></a><span class="lineno">  428</span>&#160;<span class="preprocessor">#endif</span></div><div class="line"><a name="l00429"></a><span class="lineno">  429</span>&#160;</div><div class="line"><a name="l00430"></a><span class="lineno">  430</span>&#160;<span class="comment">/*------------------------------------------------------------------------*</span></div><div class="line"><a name="l00431"></a><span class="lineno">  431</span>&#160;<span class="comment"> * ARM extension tokens</span></div><div class="line"><a name="l00432"></a><span class="lineno">  432</span>&#160;<span class="comment"> *------------------------------------------------------------------------*/</span></div><div class="line"><a name="l00433"></a><span class="lineno">  433</span>&#160;</div><div class="line"><a name="l00434"></a><span class="lineno">  434</span>&#160;<span class="comment">/* GL_ARM_mali_program_binary */</span></div><div class="line"><a name="l00435"></a><span class="lineno">  435</span>&#160;<span class="preprocessor">#ifndef GL_ARM_mali_program_binary</span></div><div class="line"><a name="l00436"></a><span class="lineno">  436</span>&#160;<span class="preprocessor">#define GL_MALI_PROGRAM_BINARY_ARM                              0x8F61</span></div><div class="line"><a name="l00437"></a><span class="lineno">  437</span>&#160;<span class="preprocessor">#endif</span></div><div class="line"><a name="l00438"></a><span class="lineno">  438</span>&#160;</div><div class="line"><a name="l00439"></a><span class="lineno">  439</span>&#160;<span class="comment">/* GL_ARM_mali_shader_binary */</span></div><div class="line"><a name="l00440"></a><span class="lineno">  440</span>&#160;<span class="preprocessor">#ifndef GL_ARM_mali_shader_binary</span></div><div class="line"><a name="l00441"></a><span class="lineno">  441</span>&#160;<span class="preprocessor">#define GL_MALI_SHADER_BINARY_ARM                               0x8F60</span></div><div class="line"><a name="l00442"></a><span class="lineno">  442</span>&#160;<span class="preprocessor">#endif</span></div><div class="line"><a name="l00443"></a><span class="lineno">  443</span>&#160;</div><div class="line"><a name="l00444"></a><span class="lineno">  444</span>&#160;<span class="comment">/* GL_ARM_rgba8 */</span></div><div class="line"><a name="l00445"></a><span class="lineno">  445</span>&#160;<span class="comment">/* No new tokens introduced by this extension. */</span></div><div class="line"><a name="l00446"></a><span class="lineno">  446</span>&#160;</div><div class="line"><a name="l00447"></a><span class="lineno">  447</span>&#160;<span class="comment">/*------------------------------------------------------------------------*</span></div><div class="line"><a name="l00448"></a><span class="lineno">  448</span>&#160;<span class="comment"> * EXT extension tokens</span></div><div class="line"><a name="l00449"></a><span class="lineno">  449</span>&#160;<span class="comment"> *------------------------------------------------------------------------*/</span></div><div class="line"><a name="l00450"></a><span class="lineno">  450</span>&#160;</div><div class="line"><a name="l00451"></a><span class="lineno">  451</span>&#160;<span class="comment">/* GL_EXT_blend_minmax */</span></div><div class="line"><a name="l00452"></a><span class="lineno">  452</span>&#160;<span class="preprocessor">#ifndef GL_EXT_blend_minmax</span></div><div class="line"><a name="l00453"></a><span class="lineno">  453</span>&#160;<span class="preprocessor">#define GL_MIN_EXT                                              0x8007</span></div><div class="line"><a name="l00454"></a><span class="lineno">  454</span>&#160;<span class="preprocessor">#define GL_MAX_EXT                                              0x8008</span></div><div class="line"><a name="l00455"></a><span class="lineno">  455</span>&#160;<span class="preprocessor">#endif</span></div><div class="line"><a name="l00456"></a><span class="lineno">  456</span>&#160;</div><div class="line"><a name="l00457"></a><span class="lineno">  457</span>&#160;<span class="comment">/* GL_EXT_color_buffer_half_float */</span></div><div class="line"><a name="l00458"></a><span class="lineno">  458</span>&#160;<span class="preprocessor">#ifndef GL_EXT_color_buffer_half_float</span></div><div class="line"><a name="l00459"></a><span class="lineno">  459</span>&#160;<span class="preprocessor">#define GL_RGBA16F_EXT                                          0x881A</span></div><div class="line"><a name="l00460"></a><span class="lineno">  460</span>&#160;<span class="preprocessor">#define GL_RGB16F_EXT                                           0x881B</span></div><div class="line"><a name="l00461"></a><span class="lineno">  461</span>&#160;<span class="preprocessor">#define GL_RG16F_EXT                                            0x822F</span></div><div class="line"><a name="l00462"></a><span class="lineno">  462</span>&#160;<span class="preprocessor">#define GL_R16F_EXT                                             0x822D</span></div><div class="line"><a name="l00463"></a><span class="lineno">  463</span>&#160;<span class="preprocessor">#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE_EXT            0x8211</span></div><div class="line"><a name="l00464"></a><span class="lineno">  464</span>&#160;<span class="preprocessor">#define GL_UNSIGNED_NORMALIZED_EXT                              0x8C17</span></div><div class="line"><a name="l00465"></a><span class="lineno">  465</span>&#160;<span class="preprocessor">#endif</span></div><div class="line"><a name="l00466"></a><span class="lineno">  466</span>&#160;</div><div class="line"><a name="l00467"></a><span class="lineno">  467</span>&#160;<span class="comment">/* GL_EXT_debug_label */</span></div><div class="line"><a name="l00468"></a><span class="lineno">  468</span>&#160;<span class="preprocessor">#ifndef GL_EXT_debug_label</span></div><div class="line"><a name="l00469"></a><span class="lineno">  469</span>&#160;<span class="preprocessor">#define GL_PROGRAM_PIPELINE_OBJECT_EXT                          0x8A4F</span></div><div class="line"><a name="l00470"></a><span class="lineno">  470</span>&#160;<span class="preprocessor">#define GL_PROGRAM_OBJECT_EXT                                   0x8B40</span></div><div class="line"><a name="l00471"></a><span class="lineno">  471</span>&#160;<span class="preprocessor">#define GL_SHADER_OBJECT_EXT                                    0x8B48</span></div><div class="line"><a name="l00472"></a><span class="lineno">  472</span>&#160;<span class="preprocessor">#define GL_BUFFER_OBJECT_EXT                                    0x9151</span></div><div class="line"><a name="l00473"></a><span class="lineno">  473</span>&#160;<span class="preprocessor">#define GL_QUERY_OBJECT_EXT                                     0x9153</span></div><div class="line"><a name="l00474"></a><span class="lineno">  474</span>&#160;<span class="preprocessor">#define GL_VERTEX_ARRAY_OBJECT_EXT                              0x9154</span></div><div class="line"><a name="l00475"></a><span class="lineno">  475</span>&#160;<span class="preprocessor">#endif</span></div><div class="line"><a name="l00476"></a><span class="lineno">  476</span>&#160;</div><div class="line"><a name="l00477"></a><span class="lineno">  477</span>&#160;<span class="comment">/* GL_EXT_debug_marker */</span></div><div class="line"><a name="l00478"></a><span class="lineno">  478</span>&#160;<span class="comment">/* No new tokens introduced by this extension. */</span></div><div class="line"><a name="l00479"></a><span class="lineno">  479</span>&#160;</div><div class="line"><a name="l00480"></a><span class="lineno">  480</span>&#160;<span class="comment">/* GL_EXT_discard_framebuffer */</span></div><div class="line"><a name="l00481"></a><span class="lineno">  481</span>&#160;<span class="preprocessor">#ifndef GL_EXT_discard_framebuffer</span></div><div class="line"><a name="l00482"></a><span class="lineno">  482</span>&#160;<span class="preprocessor">#define GL_COLOR_EXT                                            0x1800</span></div><div class="line"><a name="l00483"></a><span class="lineno">  483</span>&#160;<span class="preprocessor">#define GL_DEPTH_EXT                                            0x1801</span></div><div class="line"><a name="l00484"></a><span class="lineno">  484</span>&#160;<span class="preprocessor">#define GL_STENCIL_EXT                                          0x1802</span></div><div class="line"><a name="l00485"></a><span class="lineno">  485</span>&#160;<span class="preprocessor">#endif</span></div><div class="line"><a name="l00486"></a><span class="lineno">  486</span>&#160;</div><div class="line"><a name="l00487"></a><span class="lineno">  487</span>&#160;<span class="preprocessor">#ifndef GL_EXT_disjoint_timer_query</span></div><div class="line"><a name="l00488"></a><span class="lineno">  488</span>&#160;<span class="preprocessor">#define GL_QUERY_COUNTER_BITS_EXT                               0x8864</span></div><div class="line"><a name="l00489"></a><span class="lineno">  489</span>&#160;<span class="preprocessor">#define GL_CURRENT_QUERY_EXT                                    0x8865</span></div><div class="line"><a name="l00490"></a><span class="lineno">  490</span>&#160;<span class="preprocessor">#define GL_QUERY_RESULT_EXT                                     0x8866</span></div><div class="line"><a name="l00491"></a><span class="lineno">  491</span>&#160;<span class="preprocessor">#define GL_QUERY_RESULT_AVAILABLE_EXT                           0x8867</span></div><div class="line"><a name="l00492"></a><span class="lineno">  492</span>&#160;<span class="preprocessor">#define GL_TIME_ELAPSED_EXT                                     0x88BF</span></div><div class="line"><a name="l00493"></a><span class="lineno">  493</span>&#160;<span class="preprocessor">#define GL_TIMESTAMP_EXT                                        0x8E28</span></div><div class="line"><a name="l00494"></a><span class="lineno">  494</span>&#160;<span class="preprocessor">#define GL_GPU_DISJOINT_EXT                                     0x8FBB</span></div><div class="line"><a name="l00495"></a><span class="lineno">  495</span>&#160;<span class="preprocessor">#endif</span></div><div class="line"><a name="l00496"></a><span class="lineno">  496</span>&#160;</div><div class="line"><a name="l00497"></a><span class="lineno">  497</span>&#160;<span class="preprocessor">#ifndef GL_EXT_draw_buffers</span></div><div class="line"><a name="l00498"></a><span class="lineno">  498</span>&#160;<span class="preprocessor">#define GL_EXT_draw_buffers 1</span></div><div class="line"><a name="l00499"></a><span class="lineno">  499</span>&#160;<span class="preprocessor">#define GL_MAX_COLOR_ATTACHMENTS_EXT                            0x8CDF</span></div><div class="line"><a name="l00500"></a><span class="lineno">  500</span>&#160;<span class="preprocessor">#define GL_MAX_DRAW_BUFFERS_EXT                                 0x8824</span></div><div class="line"><a name="l00501"></a><span class="lineno">  501</span>&#160;<span class="preprocessor">#define GL_DRAW_BUFFER0_EXT                                     0x8825</span></div><div class="line"><a name="l00502"></a><span class="lineno">  502</span>&#160;<span class="preprocessor">#define GL_DRAW_BUFFER1_EXT                                     0x8826</span></div><div class="line"><a name="l00503"></a><span class="lineno">  503</span>&#160;<span class="preprocessor">#define GL_DRAW_BUFFER2_EXT                                     0x8827</span></div><div class="line"><a name="l00504"></a><span class="lineno">  504</span>&#160;<span class="preprocessor">#define GL_DRAW_BUFFER3_EXT                                     0x8828</span></div><div class="line"><a name="l00505"></a><span class="lineno">  505</span>&#160;<span class="preprocessor">#define GL_DRAW_BUFFER4_EXT                                     0x8829</span></div><div class="line"><a name="l00506"></a><span class="lineno">  506</span>&#160;<span class="preprocessor">#define GL_DRAW_BUFFER5_EXT                                     0x882A</span></div><div class="line"><a name="l00507"></a><span class="lineno">  507</span>&#160;<span class="preprocessor">#define GL_DRAW_BUFFER6_EXT                                     0x882B</span></div><div class="line"><a name="l00508"></a><span class="lineno">  508</span>&#160;<span class="preprocessor">#define GL_DRAW_BUFFER7_EXT                                     0x882C</span></div><div class="line"><a name="l00509"></a><span class="lineno">  509</span>&#160;<span class="preprocessor">#define GL_DRAW_BUFFER8_EXT                                     0x882D</span></div><div class="line"><a name="l00510"></a><span class="lineno">  510</span>&#160;<span class="preprocessor">#define GL_DRAW_BUFFER9_EXT                                     0x882E</span></div><div class="line"><a name="l00511"></a><span class="lineno">  511</span>&#160;<span class="preprocessor">#define GL_DRAW_BUFFER10_EXT                                    0x882F</span></div><div class="line"><a name="l00512"></a><span class="lineno">  512</span>&#160;<span class="preprocessor">#define GL_DRAW_BUFFER11_EXT                                    0x8830</span></div><div class="line"><a name="l00513"></a><span class="lineno">  513</span>&#160;<span class="preprocessor">#define GL_DRAW_BUFFER12_EXT                                    0x8831</span></div><div class="line"><a name="l00514"></a><span class="lineno">  514</span>&#160;<span class="preprocessor">#define GL_DRAW_BUFFER13_EXT                                    0x8832</span></div><div class="line"><a name="l00515"></a><span class="lineno">  515</span>&#160;<span class="preprocessor">#define GL_DRAW_BUFFER14_EXT                                    0x8833</span></div><div class="line"><a name="l00516"></a><span class="lineno">  516</span>&#160;<span class="preprocessor">#define GL_DRAW_BUFFER15_EXT                                    0x8834</span></div><div class="line"><a name="l00517"></a><span class="lineno">  517</span>&#160;<span class="preprocessor">#define GL_COLOR_ATTACHMENT0_EXT                                0x8CE0</span></div><div class="line"><a name="l00518"></a><span class="lineno">  518</span>&#160;<span class="preprocessor">#define GL_COLOR_ATTACHMENT1_EXT                                0x8CE1</span></div><div class="line"><a name="l00519"></a><span class="lineno">  519</span>&#160;<span class="preprocessor">#define GL_COLOR_ATTACHMENT2_EXT                                0x8CE2</span></div><div class="line"><a name="l00520"></a><span class="lineno">  520</span>&#160;<span class="preprocessor">#define GL_COLOR_ATTACHMENT3_EXT                                0x8CE3</span></div><div class="line"><a name="l00521"></a><span class="lineno">  521</span>&#160;<span class="preprocessor">#define GL_COLOR_ATTACHMENT4_EXT                                0x8CE4</span></div><div class="line"><a name="l00522"></a><span class="lineno">  522</span>&#160;<span class="preprocessor">#define GL_COLOR_ATTACHMENT5_EXT                                0x8CE5</span></div><div class="line"><a name="l00523"></a><span class="lineno">  523</span>&#160;<span class="preprocessor">#define GL_COLOR_ATTACHMENT6_EXT                                0x8CE6</span></div><div class="line"><a name="l00524"></a><span class="lineno">  524</span>&#160;<span class="preprocessor">#define GL_COLOR_ATTACHMENT7_EXT                                0x8CE7</span></div><div class="line"><a name="l00525"></a><span class="lineno">  525</span>&#160;<span class="preprocessor">#define GL_COLOR_ATTACHMENT8_EXT                                0x8CE8</span></div><div class="line"><a name="l00526"></a><span class="lineno">  526</span>&#160;<span class="preprocessor">#define GL_COLOR_ATTACHMENT9_EXT                                0x8CE9</span></div><div class="line"><a name="l00527"></a><span class="lineno">  527</span>&#160;<span class="preprocessor">#define GL_COLOR_ATTACHMENT10_EXT                               0x8CEA</span></div><div class="line"><a name="l00528"></a><span class="lineno">  528</span>&#160;<span class="preprocessor">#define GL_COLOR_ATTACHMENT11_EXT                               0x8CEB</span></div><div class="line"><a name="l00529"></a><span class="lineno">  529</span>&#160;<span class="preprocessor">#define GL_COLOR_ATTACHMENT12_EXT                               0x8CEC</span></div><div class="line"><a name="l00530"></a><span class="lineno">  530</span>&#160;<span class="preprocessor">#define GL_COLOR_ATTACHMENT13_EXT                               0x8CED</span></div><div class="line"><a name="l00531"></a><span class="lineno">  531</span>&#160;<span class="preprocessor">#define GL_COLOR_ATTACHMENT14_EXT                               0x8CEE</span></div><div class="line"><a name="l00532"></a><span class="lineno">  532</span>&#160;<span class="preprocessor">#define GL_COLOR_ATTACHMENT15_EXT                               0x8CEF</span></div><div class="line"><a name="l00533"></a><span class="lineno">  533</span>&#160;<span class="preprocessor">#endif</span></div><div class="line"><a name="l00534"></a><span class="lineno">  534</span>&#160;</div><div class="line"><a name="l00535"></a><span class="lineno">  535</span>&#160;<span class="comment">/* GL_EXT_map_buffer_range */</span></div><div class="line"><a name="l00536"></a><span class="lineno">  536</span>&#160;<span class="preprocessor">#ifndef GL_EXT_map_buffer_range</span></div><div class="line"><a name="l00537"></a><span class="lineno">  537</span>&#160;<span class="preprocessor">#define GL_MAP_READ_BIT_EXT                                     0x0001</span></div><div class="line"><a name="l00538"></a><span class="lineno">  538</span>&#160;<span class="preprocessor">#define GL_MAP_WRITE_BIT_EXT                                    0x0002</span></div><div class="line"><a name="l00539"></a><span class="lineno">  539</span>&#160;<span class="preprocessor">#define GL_MAP_INVALIDATE_RANGE_BIT_EXT                         0x0004</span></div><div class="line"><a name="l00540"></a><span class="lineno">  540</span>&#160;<span class="preprocessor">#define GL_MAP_INVALIDATE_BUFFER_BIT_EXT                        0x0008</span></div><div class="line"><a name="l00541"></a><span class="lineno">  541</span>&#160;<span class="preprocessor">#define GL_MAP_FLUSH_EXPLICIT_BIT_EXT                           0x0010</span></div><div class="line"><a name="l00542"></a><span class="lineno">  542</span>&#160;<span class="preprocessor">#define GL_MAP_UNSYNCHRONIZED_BIT_EXT                           0x0020</span></div><div class="line"><a name="l00543"></a><span class="lineno">  543</span>&#160;<span class="preprocessor">#endif</span></div><div class="line"><a name="l00544"></a><span class="lineno">  544</span>&#160;</div><div class="line"><a name="l00545"></a><span class="lineno">  545</span>&#160;<span class="comment">/* GL_EXT_multisampled_render_to_texture */</span></div><div class="line"><a name="l00546"></a><span class="lineno">  546</span>&#160;<span class="preprocessor">#ifndef GL_EXT_multisampled_render_to_texture</span></div><div class="line"><a name="l00547"></a><span class="lineno">  547</span>&#160;<span class="preprocessor">#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SAMPLES_EXT           0x8D6C</span></div><div class="line"><a name="l00548"></a><span class="lineno">  548</span>&#160;<span class="comment">/* reuse values from GL_EXT_framebuffer_multisample (desktop extension) */</span></div><div class="line"><a name="l00549"></a><span class="lineno">  549</span>&#160;<span class="preprocessor">#define GL_RENDERBUFFER_SAMPLES_EXT                             0x8CAB</span></div><div class="line"><a name="l00550"></a><span class="lineno">  550</span>&#160;<span class="preprocessor">#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT               0x8D56</span></div><div class="line"><a name="l00551"></a><span class="lineno">  551</span>&#160;<span class="preprocessor">#define GL_MAX_SAMPLES_EXT                                      0x8D57</span></div><div class="line"><a name="l00552"></a><span class="lineno">  552</span>&#160;<span class="preprocessor">#endif</span></div><div class="line"><a name="l00553"></a><span class="lineno">  553</span>&#160;</div><div class="line"><a name="l00554"></a><span class="lineno">  554</span>&#160;<span class="comment">/* GL_EXT_multiview_draw_buffers */</span></div><div class="line"><a name="l00555"></a><span class="lineno">  555</span>&#160;<span class="preprocessor">#ifndef GL_EXT_multiview_draw_buffers</span></div><div class="line"><a name="l00556"></a><span class="lineno">  556</span>&#160;<span class="preprocessor">#define GL_COLOR_ATTACHMENT_EXT                                 0x90F0</span></div><div class="line"><a name="l00557"></a><span class="lineno">  557</span>&#160;<span class="preprocessor">#define GL_MULTIVIEW_EXT                                        0x90F1</span></div><div class="line"><a name="l00558"></a><span class="lineno">  558</span>&#160;<span class="preprocessor">#define GL_DRAW_BUFFER_EXT                                      0x0C01</span></div><div class="line"><a name="l00559"></a><span class="lineno">  559</span>&#160;<span class="preprocessor">#define GL_READ_BUFFER_EXT                                      0x0C02</span></div><div class="line"><a name="l00560"></a><span class="lineno">  560</span>&#160;<span class="preprocessor">#define GL_MAX_MULTIVIEW_BUFFERS_EXT                            0x90F2</span></div><div class="line"><a name="l00561"></a><span class="lineno">  561</span>&#160;<span class="preprocessor">#endif</span></div><div class="line"><a name="l00562"></a><span class="lineno">  562</span>&#160;</div><div class="line"><a name="l00563"></a><span class="lineno">  563</span>&#160;<span class="comment">/* GL_EXT_multi_draw_arrays */</span></div><div class="line"><a name="l00564"></a><span class="lineno">  564</span>&#160;<span class="comment">/* No new tokens introduced by this extension. */</span></div><div class="line"><a name="l00565"></a><span class="lineno">  565</span>&#160;</div><div class="line"><a name="l00566"></a><span class="lineno">  566</span>&#160;<span class="comment">/* GL_EXT_occlusion_query_boolean */</span></div><div class="line"><a name="l00567"></a><span class="lineno">  567</span>&#160;<span class="preprocessor">#ifndef GL_EXT_occlusion_query_boolean</span></div><div class="line"><a name="l00568"></a><span class="lineno">  568</span>&#160;<span class="preprocessor">#define GL_ANY_SAMPLES_PASSED_EXT                               0x8C2F</span></div><div class="line"><a name="l00569"></a><span class="lineno">  569</span>&#160;<span class="preprocessor">#define GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT                  0x8D6A</span></div><div class="line"><a name="l00570"></a><span class="lineno">  570</span>&#160;<span class="preprocessor">#define GL_CURRENT_QUERY_EXT                                    0x8865</span></div><div class="line"><a name="l00571"></a><span class="lineno">  571</span>&#160;<span class="preprocessor">#define GL_QUERY_RESULT_EXT                                     0x8866</span></div><div class="line"><a name="l00572"></a><span class="lineno">  572</span>&#160;<span class="preprocessor">#define GL_QUERY_RESULT_AVAILABLE_EXT                           0x8867</span></div><div class="line"><a name="l00573"></a><span class="lineno">  573</span>&#160;<span class="preprocessor">#endif</span></div><div class="line"><a name="l00574"></a><span class="lineno">  574</span>&#160;</div><div class="line"><a name="l00575"></a><span class="lineno">  575</span>&#160;<span class="comment">/* GL_EXT_read_format_bgra */</span></div><div class="line"><a name="l00576"></a><span class="lineno">  576</span>&#160;<span class="preprocessor">#ifndef GL_EXT_read_format_bgra</span></div><div class="line"><a name="l00577"></a><span class="lineno">  577</span>&#160;<span class="preprocessor">#define GL_BGRA_EXT                                             0x80E1</span></div><div class="line"><a name="l00578"></a><span class="lineno">  578</span>&#160;<span class="preprocessor">#define GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT                       0x8365</span></div><div class="line"><a name="l00579"></a><span class="lineno">  579</span>&#160;<span class="preprocessor">#define GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT                       0x8366</span></div><div class="line"><a name="l00580"></a><span class="lineno">  580</span>&#160;<span class="preprocessor">#endif</span></div><div class="line"><a name="l00581"></a><span class="lineno">  581</span>&#160;</div><div class="line"><a name="l00582"></a><span class="lineno">  582</span>&#160;<span class="comment">/* GL_EXT_robustness */</span></div><div class="line"><a name="l00583"></a><span class="lineno">  583</span>&#160;<span class="preprocessor">#ifndef GL_EXT_robustness</span></div><div class="line"><a name="l00584"></a><span class="lineno">  584</span>&#160;<span class="comment">/* reuse GL_NO_ERROR */</span></div><div class="line"><a name="l00585"></a><span class="lineno">  585</span>&#160;<span class="preprocessor">#define GL_GUILTY_CONTEXT_RESET_EXT                             0x8253</span></div><div class="line"><a name="l00586"></a><span class="lineno">  586</span>&#160;<span class="preprocessor">#define GL_INNOCENT_CONTEXT_RESET_EXT                           0x8254</span></div><div class="line"><a name="l00587"></a><span class="lineno">  587</span>&#160;<span class="preprocessor">#define GL_UNKNOWN_CONTEXT_RESET_EXT                            0x8255</span></div><div class="line"><a name="l00588"></a><span class="lineno">  588</span>&#160;<span class="preprocessor">#define GL_CONTEXT_ROBUST_ACCESS_EXT                            0x90F3</span></div><div class="line"><a name="l00589"></a><span class="lineno">  589</span>&#160;<span class="preprocessor">#define GL_RESET_NOTIFICATION_STRATEGY_EXT                      0x8256</span></div><div class="line"><a name="l00590"></a><span class="lineno">  590</span>&#160;<span class="preprocessor">#define GL_LOSE_CONTEXT_ON_RESET_EXT                            0x8252</span></div><div class="line"><a name="l00591"></a><span class="lineno">  591</span>&#160;<span class="preprocessor">#define GL_NO_RESET_NOTIFICATION_EXT                            0x8261</span></div><div class="line"><a name="l00592"></a><span class="lineno">  592</span>&#160;<span class="preprocessor">#endif</span></div><div class="line"><a name="l00593"></a><span class="lineno">  593</span>&#160;</div><div class="line"><a name="l00594"></a><span class="lineno">  594</span>&#160;<span class="comment">/* GL_EXT_separate_shader_objects */</span></div><div class="line"><a name="l00595"></a><span class="lineno">  595</span>&#160;<span class="preprocessor">#ifndef GL_EXT_separate_shader_objects</span></div><div class="line"><a name="l00596"></a><span class="lineno">  596</span>&#160;<span class="preprocessor">#define GL_VERTEX_SHADER_BIT_EXT                                0x00000001</span></div><div class="line"><a name="l00597"></a><span class="lineno">  597</span>&#160;<span class="preprocessor">#define GL_FRAGMENT_SHADER_BIT_EXT                              0x00000002</span></div><div class="line"><a name="l00598"></a><span class="lineno">  598</span>&#160;<span class="preprocessor">#define GL_ALL_SHADER_BITS_EXT                                  0xFFFFFFFF</span></div><div class="line"><a name="l00599"></a><span class="lineno">  599</span>&#160;<span class="preprocessor">#define GL_PROGRAM_SEPARABLE_EXT                                0x8258</span></div><div class="line"><a name="l00600"></a><span class="lineno">  600</span>&#160;<span class="preprocessor">#define GL_ACTIVE_PROGRAM_EXT                                   0x8259</span></div><div class="line"><a name="l00601"></a><span class="lineno">  601</span>&#160;<span class="preprocessor">#define GL_PROGRAM_PIPELINE_BINDING_EXT                         0x825A</span></div><div class="line"><a name="l00602"></a><span class="lineno">  602</span>&#160;<span class="preprocessor">#endif</span></div><div class="line"><a name="l00603"></a><span class="lineno">  603</span>&#160;</div><div class="line"><a name="l00604"></a><span class="lineno">  604</span>&#160;<span class="comment">/* GL_EXT_shader_framebuffer_fetch */</span></div><div class="line"><a name="l00605"></a><span class="lineno">  605</span>&#160;<span class="preprocessor">#ifndef GL_EXT_shader_framebuffer_fetch</span></div><div class="line"><a name="l00606"></a><span class="lineno">  606</span>&#160;<span class="preprocessor">#define GL_FRAGMENT_SHADER_DISCARDS_SAMPLES_EXT                 0x8A52</span></div><div class="line"><a name="l00607"></a><span class="lineno">  607</span>&#160;<span class="preprocessor">#endif</span></div><div class="line"><a name="l00608"></a><span class="lineno">  608</span>&#160;</div><div class="line"><a name="l00609"></a><span class="lineno">  609</span>&#160;<span class="comment">/* GL_EXT_shader_texture_lod */</span></div><div class="line"><a name="l00610"></a><span class="lineno">  610</span>&#160;<span class="comment">/* No new tokens introduced by this extension. */</span></div><div class="line"><a name="l00611"></a><span class="lineno">  611</span>&#160;</div><div class="line"><a name="l00612"></a><span class="lineno">  612</span>&#160;<span class="comment">/* GL_EXT_shadow_samplers */</span></div><div class="line"><a name="l00613"></a><span class="lineno">  613</span>&#160;<span class="preprocessor">#ifndef GL_EXT_shadow_samplers</span></div><div class="line"><a name="l00614"></a><span class="lineno">  614</span>&#160;<span class="preprocessor">#define GL_TEXTURE_COMPARE_MODE_EXT                             0x884C</span></div><div class="line"><a name="l00615"></a><span class="lineno">  615</span>&#160;<span class="preprocessor">#define GL_TEXTURE_COMPARE_FUNC_EXT                             0x884D</span></div><div class="line"><a name="l00616"></a><span class="lineno">  616</span>&#160;<span class="preprocessor">#define GL_COMPARE_REF_TO_TEXTURE_EXT                           0x884E</span></div><div class="line"><a name="l00617"></a><span class="lineno">  617</span>&#160;<span class="preprocessor">#define GL_SAMPLER_2D_SHADOW_EXT                                0x8B62</span></div><div class="line"><a name="l00618"></a><span class="lineno">  618</span>&#160;<span class="preprocessor">#endif</span></div><div class="line"><a name="l00619"></a><span class="lineno">  619</span>&#160;</div><div class="line"><a name="l00620"></a><span class="lineno">  620</span>&#160;<span class="comment">/* GL_EXT_sRGB */</span></div><div class="line"><a name="l00621"></a><span class="lineno">  621</span>&#160;<span class="preprocessor">#ifndef GL_EXT_sRGB</span></div><div class="line"><a name="l00622"></a><span class="lineno">  622</span>&#160;<span class="preprocessor">#define GL_SRGB_EXT                                             0x8C40</span></div><div class="line"><a name="l00623"></a><span class="lineno">  623</span>&#160;<span class="preprocessor">#define GL_SRGB_ALPHA_EXT                                       0x8C42</span></div><div class="line"><a name="l00624"></a><span class="lineno">  624</span>&#160;<span class="preprocessor">#define GL_SRGB8_ALPHA8_EXT                                     0x8C43</span></div><div class="line"><a name="l00625"></a><span class="lineno">  625</span>&#160;<span class="preprocessor">#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING_EXT            0x8210</span></div><div class="line"><a name="l00626"></a><span class="lineno">  626</span>&#160;<span class="preprocessor">#endif</span></div><div class="line"><a name="l00627"></a><span class="lineno">  627</span>&#160;</div><div class="line"><a name="l00628"></a><span class="lineno">  628</span>&#160;<span class="comment">/* GL_EXT_sRGB_write_control */</span></div><div class="line"><a name="l00629"></a><span class="lineno">  629</span>&#160;<span class="preprocessor">#ifndef GL_EXT_sRGB_write_control</span></div><div class="line"><a name="l00630"></a><span class="lineno">  630</span>&#160;<span class="preprocessor">#define GL_EXT_sRGB_write_control 1</span></div><div class="line"><a name="l00631"></a><span class="lineno">  631</span>&#160;<span class="preprocessor">#define GL_FRAMEBUFFER_SRGB_EXT                                 0x8DB9</span></div><div class="line"><a name="l00632"></a><span class="lineno">  632</span>&#160;<span class="preprocessor">#endif</span></div><div class="line"><a name="l00633"></a><span class="lineno">  633</span>&#160;</div><div class="line"><a name="l00634"></a><span class="lineno">  634</span>&#160;<span class="comment">/* GL_EXT_texture_compression_dxt1 */</span></div><div class="line"><a name="l00635"></a><span class="lineno">  635</span>&#160;<span class="preprocessor">#ifndef GL_EXT_texture_compression_dxt1</span></div><div class="line"><a name="l00636"></a><span class="lineno">  636</span>&#160;<span class="preprocessor">#define GL_COMPRESSED_RGB_S3TC_DXT1_EXT                         0x83F0</span></div><div class="line"><a name="l00637"></a><span class="lineno">  637</span>&#160;<span class="preprocessor">#define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT                        0x83F1</span></div><div class="line"><a name="l00638"></a><span class="lineno">  638</span>&#160;<span class="preprocessor">#endif</span></div><div class="line"><a name="l00639"></a><span class="lineno">  639</span>&#160;</div><div class="line"><a name="l00640"></a><span class="lineno">  640</span>&#160;<span class="comment">/* GL_EXT_texture_filter_anisotropic */</span></div><div class="line"><a name="l00641"></a><span class="lineno">  641</span>&#160;<span class="preprocessor">#ifndef GL_EXT_texture_filter_anisotropic</span></div><div class="line"><a name="l00642"></a><span class="lineno">  642</span>&#160;<span class="preprocessor">#define GL_TEXTURE_MAX_ANISOTROPY_EXT                           0x84FE</span></div><div class="line"><a name="l00643"></a><span class="lineno">  643</span>&#160;<span class="preprocessor">#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT                       0x84FF</span></div><div class="line"><a name="l00644"></a><span class="lineno">  644</span>&#160;<span class="preprocessor">#endif</span></div><div class="line"><a name="l00645"></a><span class="lineno">  645</span>&#160;</div><div class="line"><a name="l00646"></a><span class="lineno">  646</span>&#160;<span class="comment">/* GL_EXT_texture_format_BGRA8888 */</span></div><div class="line"><a name="l00647"></a><span class="lineno">  647</span>&#160;<span class="preprocessor">#ifndef GL_EXT_texture_format_BGRA8888</span></div><div class="line"><a name="l00648"></a><span class="lineno">  648</span>&#160;<span class="preprocessor">#define GL_BGRA_EXT                                             0x80E1</span></div><div class="line"><a name="l00649"></a><span class="lineno">  649</span>&#160;<span class="preprocessor">#endif</span></div><div class="line"><a name="l00650"></a><span class="lineno">  650</span>&#160;</div><div class="line"><a name="l00651"></a><span class="lineno">  651</span>&#160;<span class="comment">/* GL_EXT_texture_rg */</span></div><div class="line"><a name="l00652"></a><span class="lineno">  652</span>&#160;<span class="preprocessor">#ifndef GL_EXT_texture_rg</span></div><div class="line"><a name="l00653"></a><span class="lineno">  653</span>&#160;<span class="preprocessor">#define GL_RED_EXT                                              0x1903</span></div><div class="line"><a name="l00654"></a><span class="lineno">  654</span>&#160;<span class="preprocessor">#define GL_RG_EXT                                               0x8227</span></div><div class="line"><a name="l00655"></a><span class="lineno">  655</span>&#160;<span class="preprocessor">#define GL_R8_EXT                                               0x8229</span></div><div class="line"><a name="l00656"></a><span class="lineno">  656</span>&#160;<span class="preprocessor">#define GL_RG8_EXT                                              0x822B</span></div><div class="line"><a name="l00657"></a><span class="lineno">  657</span>&#160;<span class="preprocessor">#endif</span></div><div class="line"><a name="l00658"></a><span class="lineno">  658</span>&#160;</div><div class="line"><a name="l00659"></a><span class="lineno">  659</span>&#160;<span class="comment">/* GL_EXT_texture_sRGB_decode */</span></div><div class="line"><a name="l00660"></a><span class="lineno">  660</span>&#160;<span class="preprocessor">#ifndef GL_EXT_texture_sRGB_decode</span></div><div class="line"><a name="l00661"></a><span class="lineno">  661</span>&#160;<span class="preprocessor">#define GL_EXT_texture_sRGB_decode 1</span></div><div class="line"><a name="l00662"></a><span class="lineno">  662</span>&#160;<span class="preprocessor">#define GL_TEXTURE_SRGB_DECODE_EXT                              0x8A48</span></div><div class="line"><a name="l00663"></a><span class="lineno">  663</span>&#160;<span class="preprocessor">#define GL_DECODE_EXT                                           0x8A49</span></div><div class="line"><a name="l00664"></a><span class="lineno">  664</span>&#160;<span class="preprocessor">#define GL_SKIP_DECODE_EXT                                      0x8A4A</span></div><div class="line"><a name="l00665"></a><span class="lineno">  665</span>&#160;<span class="preprocessor">#endif</span></div><div class="line"><a name="l00666"></a><span class="lineno">  666</span>&#160;</div><div class="line"><a name="l00667"></a><span class="lineno">  667</span>&#160;<span class="comment">/* GL_EXT_texture_storage */</span></div><div class="line"><a name="l00668"></a><span class="lineno">  668</span>&#160;<span class="preprocessor">#ifndef GL_EXT_texture_storage</span></div><div class="line"><a name="l00669"></a><span class="lineno">  669</span>&#160;<span class="preprocessor">#define GL_TEXTURE_IMMUTABLE_FORMAT_EXT                         0x912F</span></div><div class="line"><a name="l00670"></a><span class="lineno">  670</span>&#160;<span class="preprocessor">#define GL_ALPHA8_EXT                                           0x803C</span></div><div class="line"><a name="l00671"></a><span class="lineno">  671</span>&#160;<span class="preprocessor">#define GL_LUMINANCE8_EXT                                       0x8040</span></div><div class="line"><a name="l00672"></a><span class="lineno">  672</span>&#160;<span class="preprocessor">#define GL_LUMINANCE8_ALPHA8_EXT                                0x8045</span></div><div class="line"><a name="l00673"></a><span class="lineno">  673</span>&#160;<span class="preprocessor">#define GL_RGBA32F_EXT                                          0x8814</span></div><div class="line"><a name="l00674"></a><span class="lineno">  674</span>&#160;<span class="preprocessor">#define GL_RGB32F_EXT                                           0x8815</span></div><div class="line"><a name="l00675"></a><span class="lineno">  675</span>&#160;<span class="preprocessor">#define GL_ALPHA32F_EXT                                         0x8816</span></div><div class="line"><a name="l00676"></a><span class="lineno">  676</span>&#160;<span class="preprocessor">#define GL_LUMINANCE32F_EXT                                     0x8818</span></div><div class="line"><a name="l00677"></a><span class="lineno">  677</span>&#160;<span class="preprocessor">#define GL_LUMINANCE_ALPHA32F_EXT                               0x8819</span></div><div class="line"><a name="l00678"></a><span class="lineno">  678</span>&#160;<span class="comment">/* reuse GL_RGBA16F_EXT */</span></div><div class="line"><a name="l00679"></a><span class="lineno">  679</span>&#160;<span class="comment">/* reuse GL_RGB16F_EXT */</span></div><div class="line"><a name="l00680"></a><span class="lineno">  680</span>&#160;<span class="preprocessor">#define GL_ALPHA16F_EXT                                         0x881C</span></div><div class="line"><a name="l00681"></a><span class="lineno">  681</span>&#160;<span class="preprocessor">#define GL_LUMINANCE16F_EXT                                     0x881E</span></div><div class="line"><a name="l00682"></a><span class="lineno">  682</span>&#160;<span class="preprocessor">#define GL_LUMINANCE_ALPHA16F_EXT                               0x881F</span></div><div class="line"><a name="l00683"></a><span class="lineno">  683</span>&#160;<span class="preprocessor">#define GL_RGB10_A2_EXT                                         0x8059</span></div><div class="line"><a name="l00684"></a><span class="lineno">  684</span>&#160;<span class="preprocessor">#define GL_RGB10_EXT                                            0x8052</span></div><div class="line"><a name="l00685"></a><span class="lineno">  685</span>&#160;<span class="preprocessor">#define GL_BGRA8_EXT                                            0x93A1</span></div><div class="line"><a name="l00686"></a><span class="lineno">  686</span>&#160;<span class="preprocessor">#define GL_R8_EXT                                               0x8229</span></div><div class="line"><a name="l00687"></a><span class="lineno">  687</span>&#160;<span class="preprocessor">#define GL_RG8_EXT                                              0x822B</span></div><div class="line"><a name="l00688"></a><span class="lineno">  688</span>&#160;<span class="preprocessor">#define GL_R32F_EXT                                             0x822E</span></div><div class="line"><a name="l00689"></a><span class="lineno">  689</span>&#160;<span class="preprocessor">#define GL_RG32F_EXT                                            0x8230</span></div><div class="line"><a name="l00690"></a><span class="lineno">  690</span>&#160;<span class="preprocessor">#define GL_R16F_EXT                                             0x822D</span></div><div class="line"><a name="l00691"></a><span class="lineno">  691</span>&#160;<span class="preprocessor">#define GL_RG16F_EXT                                            0x822F</span></div><div class="line"><a name="l00692"></a><span class="lineno">  692</span>&#160;<span class="preprocessor">#endif</span></div><div class="line"><a name="l00693"></a><span class="lineno">  693</span>&#160;</div><div class="line"><a name="l00694"></a><span class="lineno">  694</span>&#160;<span class="comment">/* GL_EXT_texture_type_2_10_10_10_REV */</span></div><div class="line"><a name="l00695"></a><span class="lineno">  695</span>&#160;<span class="preprocessor">#ifndef GL_EXT_texture_type_2_10_10_10_REV</span></div><div class="line"><a name="l00696"></a><span class="lineno">  696</span>&#160;<span class="preprocessor">#define GL_UNSIGNED_INT_2_10_10_10_REV_EXT                      0x8368</span></div><div class="line"><a name="l00697"></a><span class="lineno">  697</span>&#160;<span class="preprocessor">#endif</span></div><div class="line"><a name="l00698"></a><span class="lineno">  698</span>&#160;</div><div class="line"><a name="l00699"></a><span class="lineno">  699</span>&#160;<span class="comment">/* GL_EXT_unpack_subimage */</span></div><div class="line"><a name="l00700"></a><span class="lineno">  700</span>&#160;<span class="preprocessor">#ifndef GL_EXT_unpack_subimage</span></div><div class="line"><a name="l00701"></a><span class="lineno">  701</span>&#160;<span class="preprocessor">#define GL_UNPACK_ROW_LENGTH_EXT                                0x0CF2</span></div><div class="line"><a name="l00702"></a><span class="lineno">  702</span>&#160;<span class="preprocessor">#define GL_UNPACK_SKIP_ROWS_EXT                                 0x0CF3</span></div><div class="line"><a name="l00703"></a><span class="lineno">  703</span>&#160;<span class="preprocessor">#define GL_UNPACK_SKIP_PIXELS_EXT                               0x0CF4</span></div><div class="line"><a name="l00704"></a><span class="lineno">  704</span>&#160;<span class="preprocessor">#endif</span></div><div class="line"><a name="l00705"></a><span class="lineno">  705</span>&#160;</div><div class="line"><a name="l00706"></a><span class="lineno">  706</span>&#160;<span class="comment">/*------------------------------------------------------------------------*</span></div><div class="line"><a name="l00707"></a><span class="lineno">  707</span>&#160;<span class="comment"> * DMP extension tokens</span></div><div class="line"><a name="l00708"></a><span class="lineno">  708</span>&#160;<span class="comment"> *------------------------------------------------------------------------*/</span></div><div class="line"><a name="l00709"></a><span class="lineno">  709</span>&#160;</div><div class="line"><a name="l00710"></a><span class="lineno">  710</span>&#160;<span class="comment">/* GL_DMP_shader_binary */</span></div><div class="line"><a name="l00711"></a><span class="lineno">  711</span>&#160;<span class="preprocessor">#ifndef GL_DMP_shader_binary</span></div><div class="line"><a name="l00712"></a><span class="lineno">  712</span>&#160;<span class="preprocessor">#define GL_SHADER_BINARY_DMP                                    0x9250</span></div><div class="line"><a name="l00713"></a><span class="lineno">  713</span>&#160;<span class="preprocessor">#endif</span></div><div class="line"><a name="l00714"></a><span class="lineno">  714</span>&#160;</div><div class="line"><a name="l00715"></a><span class="lineno">  715</span>&#160;<span class="comment">/*------------------------------------------------------------------------*</span></div><div class="line"><a name="l00716"></a><span class="lineno">  716</span>&#160;<span class="comment"> * FJ extension tokens</span></div><div class="line"><a name="l00717"></a><span class="lineno">  717</span>&#160;<span class="comment"> *------------------------------------------------------------------------*/</span></div><div class="line"><a name="l00718"></a><span class="lineno">  718</span>&#160;</div><div class="line"><a name="l00719"></a><span class="lineno">  719</span>&#160;<span class="comment">/* GL_FJ_shader_binary_GCCSO */</span></div><div class="line"><a name="l00720"></a><span class="lineno">  720</span>&#160;<span class="preprocessor">#ifndef GL_FJ_shader_binary_GCCSO</span></div><div class="line"><a name="l00721"></a><span class="lineno">  721</span>&#160;<span class="preprocessor">#define GL_GCCSO_SHADER_BINARY_FJ                               0x9260</span></div><div class="line"><a name="l00722"></a><span class="lineno">  722</span>&#160;<span class="preprocessor">#endif</span></div><div class="line"><a name="l00723"></a><span class="lineno">  723</span>&#160;</div><div class="line"><a name="l00724"></a><span class="lineno">  724</span>&#160;<span class="comment">/*------------------------------------------------------------------------*</span></div><div class="line"><a name="l00725"></a><span class="lineno">  725</span>&#160;<span class="comment"> * IMG extension tokens</span></div><div class="line"><a name="l00726"></a><span class="lineno">  726</span>&#160;<span class="comment"> *------------------------------------------------------------------------*/</span></div><div class="line"><a name="l00727"></a><span class="lineno">  727</span>&#160;</div><div class="line"><a name="l00728"></a><span class="lineno">  728</span>&#160;<span class="comment">/* GL_IMG_program_binary */</span></div><div class="line"><a name="l00729"></a><span class="lineno">  729</span>&#160;<span class="preprocessor">#ifndef GL_IMG_program_binary</span></div><div class="line"><a name="l00730"></a><span class="lineno">  730</span>&#160;<span class="preprocessor">#define GL_SGX_PROGRAM_BINARY_IMG                               0x9130</span></div><div class="line"><a name="l00731"></a><span class="lineno">  731</span>&#160;<span class="preprocessor">#endif</span></div><div class="line"><a name="l00732"></a><span class="lineno">  732</span>&#160;</div><div class="line"><a name="l00733"></a><span class="lineno">  733</span>&#160;<span class="comment">/* GL_IMG_read_format */</span></div><div class="line"><a name="l00734"></a><span class="lineno">  734</span>&#160;<span class="preprocessor">#ifndef GL_IMG_read_format</span></div><div class="line"><a name="l00735"></a><span class="lineno">  735</span>&#160;<span class="preprocessor">#define GL_BGRA_IMG                                             0x80E1</span></div><div class="line"><a name="l00736"></a><span class="lineno">  736</span>&#160;<span class="preprocessor">#define GL_UNSIGNED_SHORT_4_4_4_4_REV_IMG                       0x8365</span></div><div class="line"><a name="l00737"></a><span class="lineno">  737</span>&#160;<span class="preprocessor">#endif</span></div><div class="line"><a name="l00738"></a><span class="lineno">  738</span>&#160;</div><div class="line"><a name="l00739"></a><span class="lineno">  739</span>&#160;<span class="comment">/* GL_IMG_shader_binary */</span></div><div class="line"><a name="l00740"></a><span class="lineno">  740</span>&#160;<span class="preprocessor">#ifndef GL_IMG_shader_binary</span></div><div class="line"><a name="l00741"></a><span class="lineno">  741</span>&#160;<span class="preprocessor">#define GL_SGX_BINARY_IMG                                       0x8C0A</span></div><div class="line"><a name="l00742"></a><span class="lineno">  742</span>&#160;<span class="preprocessor">#endif</span></div><div class="line"><a name="l00743"></a><span class="lineno">  743</span>&#160;</div><div class="line"><a name="l00744"></a><span class="lineno">  744</span>&#160;<span class="comment">/* GL_IMG_texture_compression_pvrtc */</span></div><div class="line"><a name="l00745"></a><span class="lineno">  745</span>&#160;<span class="preprocessor">#ifndef GL_IMG_texture_compression_pvrtc</span></div><div class="line"><a name="l00746"></a><span class="lineno">  746</span>&#160;<span class="preprocessor">#define GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG                      0x8C00</span></div><div class="line"><a name="l00747"></a><span class="lineno">  747</span>&#160;<span class="preprocessor">#define GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG                      0x8C01</span></div><div class="line"><a name="l00748"></a><span class="lineno">  748</span>&#160;<span class="preprocessor">#define GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG                     0x8C02</span></div><div class="line"><a name="l00749"></a><span class="lineno">  749</span>&#160;<span class="preprocessor">#define GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG                     0x8C03</span></div><div class="line"><a name="l00750"></a><span class="lineno">  750</span>&#160;<span class="preprocessor">#endif</span></div><div class="line"><a name="l00751"></a><span class="lineno">  751</span>&#160;</div><div class="line"><a name="l00752"></a><span class="lineno">  752</span>&#160;<span class="comment">/* GL_IMG_texture_compression_pvrtc2 */</span></div><div class="line"><a name="l00753"></a><span class="lineno">  753</span>&#160;<span class="preprocessor">#ifndef GL_IMG_texture_compression_pvrtc2</span></div><div class="line"><a name="l00754"></a><span class="lineno">  754</span>&#160;<span class="preprocessor">#define GL_COMPRESSED_RGBA_PVRTC_2BPPV2_IMG                     0x9137</span></div><div class="line"><a name="l00755"></a><span class="lineno">  755</span>&#160;<span class="preprocessor">#define GL_COMPRESSED_RGBA_PVRTC_4BPPV2_IMG                     0x9138</span></div><div class="line"><a name="l00756"></a><span class="lineno">  756</span>&#160;<span class="preprocessor">#endif</span></div><div class="line"><a name="l00757"></a><span class="lineno">  757</span>&#160;</div><div class="line"><a name="l00758"></a><span class="lineno">  758</span>&#160;<span class="comment">/* GL_IMG_multisampled_render_to_texture */</span></div><div class="line"><a name="l00759"></a><span class="lineno">  759</span>&#160;<span class="preprocessor">#ifndef GL_IMG_multisampled_render_to_texture</span></div><div class="line"><a name="l00760"></a><span class="lineno">  760</span>&#160;<span class="preprocessor">#define GL_RENDERBUFFER_SAMPLES_IMG                             0x9133</span></div><div class="line"><a name="l00761"></a><span class="lineno">  761</span>&#160;<span class="preprocessor">#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_IMG               0x9134</span></div><div class="line"><a name="l00762"></a><span class="lineno">  762</span>&#160;<span class="preprocessor">#define GL_MAX_SAMPLES_IMG                                      0x9135</span></div><div class="line"><a name="l00763"></a><span class="lineno">  763</span>&#160;<span class="preprocessor">#define GL_TEXTURE_SAMPLES_IMG                                  0x9136</span></div><div class="line"><a name="l00764"></a><span class="lineno">  764</span>&#160;<span class="preprocessor">#endif</span></div><div class="line"><a name="l00765"></a><span class="lineno">  765</span>&#160;</div><div class="line"><a name="l00766"></a><span class="lineno">  766</span>&#160;<span class="comment">/*------------------------------------------------------------------------*</span></div><div class="line"><a name="l00767"></a><span class="lineno">  767</span>&#160;<span class="comment"> * NV extension tokens</span></div><div class="line"><a name="l00768"></a><span class="lineno">  768</span>&#160;<span class="comment"> *------------------------------------------------------------------------*/</span></div><div class="line"><a name="l00769"></a><span class="lineno">  769</span>&#160;</div><div class="line"><a name="l00770"></a><span class="lineno">  770</span>&#160;<span class="comment">/* GL_NV_coverage_sample */</span></div><div class="line"><a name="l00771"></a><span class="lineno">  771</span>&#160;<span class="preprocessor">#ifndef GL_NV_coverage_sample</span></div><div class="line"><a name="l00772"></a><span class="lineno">  772</span>&#160;<span class="preprocessor">#define GL_COVERAGE_COMPONENT_NV                                0x8ED0</span></div><div class="line"><a name="l00773"></a><span class="lineno">  773</span>&#160;<span class="preprocessor">#define GL_COVERAGE_COMPONENT4_NV                               0x8ED1</span></div><div class="line"><a name="l00774"></a><span class="lineno">  774</span>&#160;<span class="preprocessor">#define GL_COVERAGE_ATTACHMENT_NV                               0x8ED2</span></div><div class="line"><a name="l00775"></a><span class="lineno">  775</span>&#160;<span class="preprocessor">#define GL_COVERAGE_BUFFERS_NV                                  0x8ED3</span></div><div class="line"><a name="l00776"></a><span class="lineno">  776</span>&#160;<span class="preprocessor">#define GL_COVERAGE_SAMPLES_NV                                  0x8ED4</span></div><div class="line"><a name="l00777"></a><span class="lineno">  777</span>&#160;<span class="preprocessor">#define GL_COVERAGE_ALL_FRAGMENTS_NV                            0x8ED5</span></div><div class="line"><a name="l00778"></a><span class="lineno">  778</span>&#160;<span class="preprocessor">#define GL_COVERAGE_EDGE_FRAGMENTS_NV                           0x8ED6</span></div><div class="line"><a name="l00779"></a><span class="lineno">  779</span>&#160;<span class="preprocessor">#define GL_COVERAGE_AUTOMATIC_NV                                0x8ED7</span></div><div class="line"><a name="l00780"></a><span class="lineno">  780</span>&#160;<span class="preprocessor">#define GL_COVERAGE_BUFFER_BIT_NV                               0x00008000</span></div><div class="line"><a name="l00781"></a><span class="lineno">  781</span>&#160;<span class="preprocessor">#endif</span></div><div class="line"><a name="l00782"></a><span class="lineno">  782</span>&#160;</div><div class="line"><a name="l00783"></a><span class="lineno">  783</span>&#160;<span class="comment">/* GL_NV_depth_nonlinear */</span></div><div class="line"><a name="l00784"></a><span class="lineno">  784</span>&#160;<span class="preprocessor">#ifndef GL_NV_depth_nonlinear</span></div><div class="line"><a name="l00785"></a><span class="lineno">  785</span>&#160;<span class="preprocessor">#define GL_DEPTH_COMPONENT16_NONLINEAR_NV                       0x8E2C</span></div><div class="line"><a name="l00786"></a><span class="lineno">  786</span>&#160;<span class="preprocessor">#endif</span></div><div class="line"><a name="l00787"></a><span class="lineno">  787</span>&#160;</div><div class="line"><a name="l00788"></a><span class="lineno">  788</span>&#160;<span class="comment">/* GL_NV_draw_buffers */</span></div><div class="line"><a name="l00789"></a><span class="lineno">  789</span>&#160;<span class="preprocessor">#ifndef GL_NV_draw_buffers</span></div><div class="line"><a name="l00790"></a><span class="lineno">  790</span>&#160;<span class="preprocessor">#define GL_MAX_DRAW_BUFFERS_NV                                  0x8824</span></div><div class="line"><a name="l00791"></a><span class="lineno">  791</span>&#160;<span class="preprocessor">#define GL_DRAW_BUFFER0_NV                                      0x8825</span></div><div class="line"><a name="l00792"></a><span class="lineno">  792</span>&#160;<span class="preprocessor">#define GL_DRAW_BUFFER1_NV                                      0x8826</span></div><div class="line"><a name="l00793"></a><span class="lineno">  793</span>&#160;<span class="preprocessor">#define GL_DRAW_BUFFER2_NV                                      0x8827</span></div><div class="line"><a name="l00794"></a><span class="lineno">  794</span>&#160;<span class="preprocessor">#define GL_DRAW_BUFFER3_NV                                      0x8828</span></div><div class="line"><a name="l00795"></a><span class="lineno">  795</span>&#160;<span class="preprocessor">#define GL_DRAW_BUFFER4_NV                                      0x8829</span></div><div class="line"><a name="l00796"></a><span class="lineno">  796</span>&#160;<span class="preprocessor">#define GL_DRAW_BUFFER5_NV                                      0x882A</span></div><div class="line"><a name="l00797"></a><span class="lineno">  797</span>&#160;<span class="preprocessor">#define GL_DRAW_BUFFER6_NV                                      0x882B</span></div><div class="line"><a name="l00798"></a><span class="lineno">  798</span>&#160;<span class="preprocessor">#define GL_DRAW_BUFFER7_NV                                      0x882C</span></div><div class="line"><a name="l00799"></a><span class="lineno">  799</span>&#160;<span class="preprocessor">#define GL_DRAW_BUFFER8_NV                                      0x882D</span></div><div class="line"><a name="l00800"></a><span class="lineno">  800</span>&#160;<span class="preprocessor">#define GL_DRAW_BUFFER9_NV                                      0x882E</span></div><div class="line"><a name="l00801"></a><span class="lineno">  801</span>&#160;<span class="preprocessor">#define GL_DRAW_BUFFER10_NV                                     0x882F</span></div><div class="line"><a name="l00802"></a><span class="lineno">  802</span>&#160;<span class="preprocessor">#define GL_DRAW_BUFFER11_NV                                     0x8830</span></div><div class="line"><a name="l00803"></a><span class="lineno">  803</span>&#160;<span class="preprocessor">#define GL_DRAW_BUFFER12_NV                                     0x8831</span></div><div class="line"><a name="l00804"></a><span class="lineno">  804</span>&#160;<span class="preprocessor">#define GL_DRAW_BUFFER13_NV                                     0x8832</span></div><div class="line"><a name="l00805"></a><span class="lineno">  805</span>&#160;<span class="preprocessor">#define GL_DRAW_BUFFER14_NV                                     0x8833</span></div><div class="line"><a name="l00806"></a><span class="lineno">  806</span>&#160;<span class="preprocessor">#define GL_DRAW_BUFFER15_NV                                     0x8834</span></div><div class="line"><a name="l00807"></a><span class="lineno">  807</span>&#160;<span class="preprocessor">#define GL_COLOR_ATTACHMENT0_NV                                 0x8CE0</span></div><div class="line"><a name="l00808"></a><span class="lineno">  808</span>&#160;<span class="preprocessor">#define GL_COLOR_ATTACHMENT1_NV                                 0x8CE1</span></div><div class="line"><a name="l00809"></a><span class="lineno">  809</span>&#160;<span class="preprocessor">#define GL_COLOR_ATTACHMENT2_NV                                 0x8CE2</span></div><div class="line"><a name="l00810"></a><span class="lineno">  810</span>&#160;<span class="preprocessor">#define GL_COLOR_ATTACHMENT3_NV                                 0x8CE3</span></div><div class="line"><a name="l00811"></a><span class="lineno">  811</span>&#160;<span class="preprocessor">#define GL_COLOR_ATTACHMENT4_NV                                 0x8CE4</span></div><div class="line"><a name="l00812"></a><span class="lineno">  812</span>&#160;<span class="preprocessor">#define GL_COLOR_ATTACHMENT5_NV                                 0x8CE5</span></div><div class="line"><a name="l00813"></a><span class="lineno">  813</span>&#160;<span class="preprocessor">#define GL_COLOR_ATTACHMENT6_NV                                 0x8CE6</span></div><div class="line"><a name="l00814"></a><span class="lineno">  814</span>&#160;<span class="preprocessor">#define GL_COLOR_ATTACHMENT7_NV                                 0x8CE7</span></div><div class="line"><a name="l00815"></a><span class="lineno">  815</span>&#160;<span class="preprocessor">#define GL_COLOR_ATTACHMENT8_NV                                 0x8CE8</span></div><div class="line"><a name="l00816"></a><span class="lineno">  816</span>&#160;<span class="preprocessor">#define GL_COLOR_ATTACHMENT9_NV                                 0x8CE9</span></div><div class="line"><a name="l00817"></a><span class="lineno">  817</span>&#160;<span class="preprocessor">#define GL_COLOR_ATTACHMENT10_NV                                0x8CEA</span></div><div class="line"><a name="l00818"></a><span class="lineno">  818</span>&#160;<span class="preprocessor">#define GL_COLOR_ATTACHMENT11_NV                                0x8CEB</span></div><div class="line"><a name="l00819"></a><span class="lineno">  819</span>&#160;<span class="preprocessor">#define GL_COLOR_ATTACHMENT12_NV                                0x8CEC</span></div><div class="line"><a name="l00820"></a><span class="lineno">  820</span>&#160;<span class="preprocessor">#define GL_COLOR_ATTACHMENT13_NV                                0x8CED</span></div><div class="line"><a name="l00821"></a><span class="lineno">  821</span>&#160;<span class="preprocessor">#define GL_COLOR_ATTACHMENT14_NV                                0x8CEE</span></div><div class="line"><a name="l00822"></a><span class="lineno">  822</span>&#160;<span class="preprocessor">#define GL_COLOR_ATTACHMENT15_NV                                0x8CEF</span></div><div class="line"><a name="l00823"></a><span class="lineno">  823</span>&#160;<span class="preprocessor">#endif</span></div><div class="line"><a name="l00824"></a><span class="lineno">  824</span>&#160;</div><div class="line"><a name="l00825"></a><span class="lineno">  825</span>&#160;<span class="comment">/* GL_NV_draw_instanced */</span></div><div class="line"><a name="l00826"></a><span class="lineno">  826</span>&#160;<span class="comment">/* No new tokens introduced by this extension. */</span></div><div class="line"><a name="l00827"></a><span class="lineno">  827</span>&#160;</div><div class="line"><a name="l00828"></a><span class="lineno">  828</span>&#160;<span class="comment">/* GL_NV_fbo_color_attachments */</span></div><div class="line"><a name="l00829"></a><span class="lineno">  829</span>&#160;<span class="preprocessor">#ifndef GL_NV_fbo_color_attachments</span></div><div class="line"><a name="l00830"></a><span class="lineno">  830</span>&#160;<span class="preprocessor">#define GL_MAX_COLOR_ATTACHMENTS_NV                             0x8CDF</span></div><div class="line"><a name="l00831"></a><span class="lineno">  831</span>&#160;<span class="comment">/* GL_COLOR_ATTACHMENT{0-15}_NV defined in GL_NV_draw_buffers already. */</span></div><div class="line"><a name="l00832"></a><span class="lineno">  832</span>&#160;<span class="preprocessor">#endif</span></div><div class="line"><a name="l00833"></a><span class="lineno">  833</span>&#160;</div><div class="line"><a name="l00834"></a><span class="lineno">  834</span>&#160;<span class="comment">/* GL_NV_fence */</span></div><div class="line"><a name="l00835"></a><span class="lineno">  835</span>&#160;<span class="preprocessor">#ifndef GL_NV_fence</span></div><div class="line"><a name="l00836"></a><span class="lineno">  836</span>&#160;<span class="preprocessor">#define GL_ALL_COMPLETED_NV                                     0x84F2</span></div><div class="line"><a name="l00837"></a><span class="lineno">  837</span>&#160;<span class="preprocessor">#define GL_FENCE_STATUS_NV                                      0x84F3</span></div><div class="line"><a name="l00838"></a><span class="lineno">  838</span>&#160;<span class="preprocessor">#define GL_FENCE_CONDITION_NV                                   0x84F4</span></div><div class="line"><a name="l00839"></a><span class="lineno">  839</span>&#160;<span class="preprocessor">#endif</span></div><div class="line"><a name="l00840"></a><span class="lineno">  840</span>&#160;</div><div class="line"><a name="l00841"></a><span class="lineno">  841</span>&#160;<span class="comment">/* GL_NV_framebuffer_blit */</span></div><div class="line"><a name="l00842"></a><span class="lineno">  842</span>&#160;<span class="preprocessor">#ifndef GL_NV_framebuffer_blit</span></div><div class="line"><a name="l00843"></a><span class="lineno">  843</span>&#160;<span class="preprocessor">#define GL_READ_FRAMEBUFFER_NV                                  0x8CA8</span></div><div class="line"><a name="l00844"></a><span class="lineno">  844</span>&#160;<span class="preprocessor">#define GL_DRAW_FRAMEBUFFER_NV                                  0x8CA9</span></div><div class="line"><a name="l00845"></a><span class="lineno">  845</span>&#160;<span class="preprocessor">#define GL_DRAW_FRAMEBUFFER_BINDING_NV                          0x8CA6</span></div><div class="line"><a name="l00846"></a><span class="lineno">  846</span>&#160;<span class="preprocessor">#define GL_READ_FRAMEBUFFER_BINDING_NV                          0x8CAA</span></div><div class="line"><a name="l00847"></a><span class="lineno">  847</span>&#160;<span class="preprocessor">#endif</span></div><div class="line"><a name="l00848"></a><span class="lineno">  848</span>&#160;</div><div class="line"><a name="l00849"></a><span class="lineno">  849</span>&#160;<span class="comment">/* GL_NV_framebuffer_multisample */</span></div><div class="line"><a name="l00850"></a><span class="lineno">  850</span>&#160;<span class="preprocessor">#ifndef GL_NV_framebuffer_multisample</span></div><div class="line"><a name="l00851"></a><span class="lineno">  851</span>&#160;<span class="preprocessor">#define GL_RENDERBUFFER_SAMPLES_NV                              0x8CAB</span></div><div class="line"><a name="l00852"></a><span class="lineno">  852</span>&#160;<span class="preprocessor">#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_NV                0x8D56</span></div><div class="line"><a name="l00853"></a><span class="lineno">  853</span>&#160;<span class="preprocessor">#define GL_MAX_SAMPLES_NV                                       0x8D57</span></div><div class="line"><a name="l00854"></a><span class="lineno">  854</span>&#160;<span class="preprocessor">#endif</span></div><div class="line"><a name="l00855"></a><span class="lineno">  855</span>&#160;</div><div class="line"><a name="l00856"></a><span class="lineno">  856</span>&#160;<span class="comment">/* GL_NV_generate_mipmap_sRGB */</span></div><div class="line"><a name="l00857"></a><span class="lineno">  857</span>&#160;<span class="comment">/* No new tokens introduced by this extension. */</span></div><div class="line"><a name="l00858"></a><span class="lineno">  858</span>&#160;</div><div class="line"><a name="l00859"></a><span class="lineno">  859</span>&#160;<span class="comment">/* GL_NV_instanced_arrays */</span></div><div class="line"><a name="l00860"></a><span class="lineno">  860</span>&#160;<span class="preprocessor">#ifndef GL_NV_instanced_arrays</span></div><div class="line"><a name="l00861"></a><span class="lineno">  861</span>&#160;<span class="preprocessor">#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_NV                       0x88FE</span></div><div class="line"><a name="l00862"></a><span class="lineno">  862</span>&#160;<span class="preprocessor">#endif</span></div><div class="line"><a name="l00863"></a><span class="lineno">  863</span>&#160;</div><div class="line"><a name="l00864"></a><span class="lineno">  864</span>&#160;<span class="comment">/* GL_NV_read_buffer */</span></div><div class="line"><a name="l00865"></a><span class="lineno">  865</span>&#160;<span class="preprocessor">#ifndef GL_NV_read_buffer</span></div><div class="line"><a name="l00866"></a><span class="lineno">  866</span>&#160;<span class="preprocessor">#define GL_READ_BUFFER_NV                                       0x0C02</span></div><div class="line"><a name="l00867"></a><span class="lineno">  867</span>&#160;<span class="preprocessor">#endif</span></div><div class="line"><a name="l00868"></a><span class="lineno">  868</span>&#160;</div><div class="line"><a name="l00869"></a><span class="lineno">  869</span>&#160;<span class="comment">/* GL_NV_read_buffer_front */</span></div><div class="line"><a name="l00870"></a><span class="lineno">  870</span>&#160;<span class="comment">/* No new tokens introduced by this extension. */</span></div><div class="line"><a name="l00871"></a><span class="lineno">  871</span>&#160;</div><div class="line"><a name="l00872"></a><span class="lineno">  872</span>&#160;<span class="comment">/* GL_NV_read_depth */</span></div><div class="line"><a name="l00873"></a><span class="lineno">  873</span>&#160;<span class="comment">/* No new tokens introduced by this extension. */</span></div><div class="line"><a name="l00874"></a><span class="lineno">  874</span>&#160;</div><div class="line"><a name="l00875"></a><span class="lineno">  875</span>&#160;<span class="comment">/* GL_NV_read_depth_stencil */</span></div><div class="line"><a name="l00876"></a><span class="lineno">  876</span>&#160;<span class="comment">/* No new tokens introduced by this extension. */</span></div><div class="line"><a name="l00877"></a><span class="lineno">  877</span>&#160;</div><div class="line"><a name="l00878"></a><span class="lineno">  878</span>&#160;<span class="comment">/* GL_NV_read_stencil */</span></div><div class="line"><a name="l00879"></a><span class="lineno">  879</span>&#160;<span class="comment">/* No new tokens introduced by this extension. */</span></div><div class="line"><a name="l00880"></a><span class="lineno">  880</span>&#160;</div><div class="line"><a name="l00881"></a><span class="lineno">  881</span>&#160;<span class="comment">/* GL_NV_shadow_samplers_array */</span></div><div class="line"><a name="l00882"></a><span class="lineno">  882</span>&#160;<span class="preprocessor">#ifndef GL_NV_shadow_samplers_array</span></div><div class="line"><a name="l00883"></a><span class="lineno">  883</span>&#160;<span class="preprocessor">#define GL_SAMPLER_2D_ARRAY_SHADOW_NV                           0x8DC4</span></div><div class="line"><a name="l00884"></a><span class="lineno">  884</span>&#160;<span class="preprocessor">#endif</span></div><div class="line"><a name="l00885"></a><span class="lineno">  885</span>&#160;</div><div class="line"><a name="l00886"></a><span class="lineno">  886</span>&#160;<span class="comment">/* GL_NV_shadow_samplers_cube */</span></div><div class="line"><a name="l00887"></a><span class="lineno">  887</span>&#160;<span class="preprocessor">#ifndef GL_NV_shadow_samplers_cube</span></div><div class="line"><a name="l00888"></a><span class="lineno">  888</span>&#160;<span class="preprocessor">#define GL_SAMPLER_CUBE_SHADOW_NV                               0x8DC5</span></div><div class="line"><a name="l00889"></a><span class="lineno">  889</span>&#160;<span class="preprocessor">#endif</span></div><div class="line"><a name="l00890"></a><span class="lineno">  890</span>&#160;</div><div class="line"><a name="l00891"></a><span class="lineno">  891</span>&#160;<span class="comment">/* GL_NV_sRGB_formats */</span></div><div class="line"><a name="l00892"></a><span class="lineno">  892</span>&#160;<span class="preprocessor">#ifndef GL_NV_sRGB_formats</span></div><div class="line"><a name="l00893"></a><span class="lineno">  893</span>&#160;<span class="preprocessor">#define GL_SLUMINANCE_NV                                        0x8C46</span></div><div class="line"><a name="l00894"></a><span class="lineno">  894</span>&#160;<span class="preprocessor">#define GL_SLUMINANCE_ALPHA_NV                                  0x8C44</span></div><div class="line"><a name="l00895"></a><span class="lineno">  895</span>&#160;<span class="preprocessor">#define GL_SRGB8_NV                                             0x8C41</span></div><div class="line"><a name="l00896"></a><span class="lineno">  896</span>&#160;<span class="preprocessor">#define GL_SLUMINANCE8_NV                                       0x8C47</span></div><div class="line"><a name="l00897"></a><span class="lineno">  897</span>&#160;<span class="preprocessor">#define GL_SLUMINANCE8_ALPHA8_NV                                0x8C45</span></div><div class="line"><a name="l00898"></a><span class="lineno">  898</span>&#160;<span class="preprocessor">#define GL_COMPRESSED_SRGB_S3TC_DXT1_NV                         0x8C4C</span></div><div class="line"><a name="l00899"></a><span class="lineno">  899</span>&#160;<span class="preprocessor">#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_NV                   0x8C4D</span></div><div class="line"><a name="l00900"></a><span class="lineno">  900</span>&#160;<span class="preprocessor">#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_NV                   0x8C4E</span></div><div class="line"><a name="l00901"></a><span class="lineno">  901</span>&#160;<span class="preprocessor">#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_NV                   0x8C4F</span></div><div class="line"><a name="l00902"></a><span class="lineno">  902</span>&#160;<span class="preprocessor">#define GL_ETC1_SRGB8_NV                                        0x88EE</span></div><div class="line"><a name="l00903"></a><span class="lineno">  903</span>&#160;<span class="preprocessor">#endif</span></div><div class="line"><a name="l00904"></a><span class="lineno">  904</span>&#160;</div><div class="line"><a name="l00905"></a><span class="lineno">  905</span>&#160;<span class="comment">/* GL_NV_texture_border_clamp */</span></div><div class="line"><a name="l00906"></a><span class="lineno">  906</span>&#160;<span class="preprocessor">#ifndef GL_NV_texture_border_clamp</span></div><div class="line"><a name="l00907"></a><span class="lineno">  907</span>&#160;<span class="preprocessor">#define GL_TEXTURE_BORDER_COLOR_NV                              0x1004</span></div><div class="line"><a name="l00908"></a><span class="lineno">  908</span>&#160;<span class="preprocessor">#define GL_CLAMP_TO_BORDER_NV                                   0x812D</span></div><div class="line"><a name="l00909"></a><span class="lineno">  909</span>&#160;<span class="preprocessor">#endif</span></div><div class="line"><a name="l00910"></a><span class="lineno">  910</span>&#160;</div><div class="line"><a name="l00911"></a><span class="lineno">  911</span>&#160;<span class="comment">/* GL_NV_texture_compression_s3tc_update */</span></div><div class="line"><a name="l00912"></a><span class="lineno">  912</span>&#160;<span class="comment">/* No new tokens introduced by this extension. */</span></div><div class="line"><a name="l00913"></a><span class="lineno">  913</span>&#160;</div><div class="line"><a name="l00914"></a><span class="lineno">  914</span>&#160;<span class="comment">/* GL_NV_texture_npot_2D_mipmap */</span></div><div class="line"><a name="l00915"></a><span class="lineno">  915</span>&#160;<span class="comment">/* No new tokens introduced by this extension. */</span></div><div class="line"><a name="l00916"></a><span class="lineno">  916</span>&#160;</div><div class="line"><a name="l00917"></a><span class="lineno">  917</span>&#160;<span class="comment">/*------------------------------------------------------------------------*</span></div><div class="line"><a name="l00918"></a><span class="lineno">  918</span>&#160;<span class="comment"> * QCOM extension tokens</span></div><div class="line"><a name="l00919"></a><span class="lineno">  919</span>&#160;<span class="comment"> *------------------------------------------------------------------------*/</span></div><div class="line"><a name="l00920"></a><span class="lineno">  920</span>&#160;</div><div class="line"><a name="l00921"></a><span class="lineno">  921</span>&#160;<span class="comment">/* GL_QCOM_alpha_test */</span></div><div class="line"><a name="l00922"></a><span class="lineno">  922</span>&#160;<span class="preprocessor">#ifndef GL_QCOM_alpha_test</span></div><div class="line"><a name="l00923"></a><span class="lineno">  923</span>&#160;<span class="preprocessor">#define GL_ALPHA_TEST_QCOM                                      0x0BC0</span></div><div class="line"><a name="l00924"></a><span class="lineno">  924</span>&#160;<span class="preprocessor">#define GL_ALPHA_TEST_FUNC_QCOM                                 0x0BC1</span></div><div class="line"><a name="l00925"></a><span class="lineno">  925</span>&#160;<span class="preprocessor">#define GL_ALPHA_TEST_REF_QCOM                                  0x0BC2</span></div><div class="line"><a name="l00926"></a><span class="lineno">  926</span>&#160;<span class="preprocessor">#endif</span></div><div class="line"><a name="l00927"></a><span class="lineno">  927</span>&#160;</div><div class="line"><a name="l00928"></a><span class="lineno">  928</span>&#160;<span class="comment">/* GL_QCOM_binning_control */</span></div><div class="line"><a name="l00929"></a><span class="lineno">  929</span>&#160;<span class="preprocessor">#ifndef GL_QCOM_binning_control</span></div><div class="line"><a name="l00930"></a><span class="lineno">  930</span>&#160;<span class="preprocessor">#define GL_BINNING_CONTROL_HINT_QCOM                            0x8FB0</span></div><div class="line"><a name="l00931"></a><span class="lineno">  931</span>&#160;<span class="preprocessor">#define GL_CPU_OPTIMIZED_QCOM                                   0x8FB1</span></div><div class="line"><a name="l00932"></a><span class="lineno">  932</span>&#160;<span class="preprocessor">#define GL_GPU_OPTIMIZED_QCOM                                   0x8FB2</span></div><div class="line"><a name="l00933"></a><span class="lineno">  933</span>&#160;<span class="preprocessor">#define GL_RENDER_DIRECT_TO_FRAMEBUFFER_QCOM                    0x8FB3</span></div><div class="line"><a name="l00934"></a><span class="lineno">  934</span>&#160;<span class="preprocessor">#endif</span></div><div class="line"><a name="l00935"></a><span class="lineno">  935</span>&#160;</div><div class="line"><a name="l00936"></a><span class="lineno">  936</span>&#160;<span class="comment">/* GL_QCOM_driver_control */</span></div><div class="line"><a name="l00937"></a><span class="lineno">  937</span>&#160;<span class="comment">/* No new tokens introduced by this extension. */</span></div><div class="line"><a name="l00938"></a><span class="lineno">  938</span>&#160;</div><div class="line"><a name="l00939"></a><span class="lineno">  939</span>&#160;<span class="comment">/* GL_QCOM_extended_get */</span></div><div class="line"><a name="l00940"></a><span class="lineno">  940</span>&#160;<span class="preprocessor">#ifndef GL_QCOM_extended_get</span></div><div class="line"><a name="l00941"></a><span class="lineno">  941</span>&#160;<span class="preprocessor">#define GL_TEXTURE_WIDTH_QCOM                                   0x8BD2</span></div><div class="line"><a name="l00942"></a><span class="lineno">  942</span>&#160;<span class="preprocessor">#define GL_TEXTURE_HEIGHT_QCOM                                  0x8BD3</span></div><div class="line"><a name="l00943"></a><span class="lineno">  943</span>&#160;<span class="preprocessor">#define GL_TEXTURE_DEPTH_QCOM                                   0x8BD4</span></div><div class="line"><a name="l00944"></a><span class="lineno">  944</span>&#160;<span class="preprocessor">#define GL_TEXTURE_INTERNAL_FORMAT_QCOM                         0x8BD5</span></div><div class="line"><a name="l00945"></a><span class="lineno">  945</span>&#160;<span class="preprocessor">#define GL_TEXTURE_FORMAT_QCOM                                  0x8BD6</span></div><div class="line"><a name="l00946"></a><span class="lineno">  946</span>&#160;<span class="preprocessor">#define GL_TEXTURE_TYPE_QCOM                                    0x8BD7</span></div><div class="line"><a name="l00947"></a><span class="lineno">  947</span>&#160;<span class="preprocessor">#define GL_TEXTURE_IMAGE_VALID_QCOM                             0x8BD8</span></div><div class="line"><a name="l00948"></a><span class="lineno">  948</span>&#160;<span class="preprocessor">#define GL_TEXTURE_NUM_LEVELS_QCOM                              0x8BD9</span></div><div class="line"><a name="l00949"></a><span class="lineno">  949</span>&#160;<span class="preprocessor">#define GL_TEXTURE_TARGET_QCOM                                  0x8BDA</span></div><div class="line"><a name="l00950"></a><span class="lineno">  950</span>&#160;<span class="preprocessor">#define GL_TEXTURE_OBJECT_VALID_QCOM                            0x8BDB</span></div><div class="line"><a name="l00951"></a><span class="lineno">  951</span>&#160;<span class="preprocessor">#define GL_STATE_RESTORE                                        0x8BDC</span></div><div class="line"><a name="l00952"></a><span class="lineno">  952</span>&#160;<span class="preprocessor">#endif</span></div><div class="line"><a name="l00953"></a><span class="lineno">  953</span>&#160;</div><div class="line"><a name="l00954"></a><span class="lineno">  954</span>&#160;<span class="comment">/* GL_QCOM_extended_get2 */</span></div><div class="line"><a name="l00955"></a><span class="lineno">  955</span>&#160;<span class="comment">/* No new tokens introduced by this extension. */</span></div><div class="line"><a name="l00956"></a><span class="lineno">  956</span>&#160;</div><div class="line"><a name="l00957"></a><span class="lineno">  957</span>&#160;<span class="comment">/* GL_QCOM_perfmon_global_mode */</span></div><div class="line"><a name="l00958"></a><span class="lineno">  958</span>&#160;<span class="preprocessor">#ifndef GL_QCOM_perfmon_global_mode</span></div><div class="line"><a name="l00959"></a><span class="lineno">  959</span>&#160;<span class="preprocessor">#define GL_PERFMON_GLOBAL_MODE_QCOM                             0x8FA0</span></div><div class="line"><a name="l00960"></a><span class="lineno">  960</span>&#160;<span class="preprocessor">#endif</span></div><div class="line"><a name="l00961"></a><span class="lineno">  961</span>&#160;</div><div class="line"><a name="l00962"></a><span class="lineno">  962</span>&#160;<span class="comment">/* GL_QCOM_writeonly_rendering */</span></div><div class="line"><a name="l00963"></a><span class="lineno">  963</span>&#160;<span class="preprocessor">#ifndef GL_QCOM_writeonly_rendering</span></div><div class="line"><a name="l00964"></a><span class="lineno">  964</span>&#160;<span class="preprocessor">#define GL_WRITEONLY_RENDERING_QCOM                             0x8823</span></div><div class="line"><a name="l00965"></a><span class="lineno">  965</span>&#160;<span class="preprocessor">#endif</span></div><div class="line"><a name="l00966"></a><span class="lineno">  966</span>&#160;</div><div class="line"><a name="l00967"></a><span class="lineno">  967</span>&#160;<span class="comment">/* GL_QCOM_tiled_rendering */</span></div><div class="line"><a name="l00968"></a><span class="lineno">  968</span>&#160;<span class="preprocessor">#ifndef GL_QCOM_tiled_rendering</span></div><div class="line"><a name="l00969"></a><span class="lineno">  969</span>&#160;<span class="preprocessor">#define GL_COLOR_BUFFER_BIT0_QCOM                               0x00000001</span></div><div class="line"><a name="l00970"></a><span class="lineno">  970</span>&#160;<span class="preprocessor">#define GL_COLOR_BUFFER_BIT1_QCOM                               0x00000002</span></div><div class="line"><a name="l00971"></a><span class="lineno">  971</span>&#160;<span class="preprocessor">#define GL_COLOR_BUFFER_BIT2_QCOM                               0x00000004</span></div><div class="line"><a name="l00972"></a><span class="lineno">  972</span>&#160;<span class="preprocessor">#define GL_COLOR_BUFFER_BIT3_QCOM                               0x00000008</span></div><div class="line"><a name="l00973"></a><span class="lineno">  973</span>&#160;<span class="preprocessor">#define GL_COLOR_BUFFER_BIT4_QCOM                               0x00000010</span></div><div class="line"><a name="l00974"></a><span class="lineno">  974</span>&#160;<span class="preprocessor">#define GL_COLOR_BUFFER_BIT5_QCOM                               0x00000020</span></div><div class="line"><a name="l00975"></a><span class="lineno">  975</span>&#160;<span class="preprocessor">#define GL_COLOR_BUFFER_BIT6_QCOM                               0x00000040</span></div><div class="line"><a name="l00976"></a><span class="lineno">  976</span>&#160;<span class="preprocessor">#define GL_COLOR_BUFFER_BIT7_QCOM                               0x00000080</span></div><div class="line"><a name="l00977"></a><span class="lineno">  977</span>&#160;<span class="preprocessor">#define GL_DEPTH_BUFFER_BIT0_QCOM                               0x00000100</span></div><div class="line"><a name="l00978"></a><span class="lineno">  978</span>&#160;<span class="preprocessor">#define GL_DEPTH_BUFFER_BIT1_QCOM                               0x00000200</span></div><div class="line"><a name="l00979"></a><span class="lineno">  979</span>&#160;<span class="preprocessor">#define GL_DEPTH_BUFFER_BIT2_QCOM                               0x00000400</span></div><div class="line"><a name="l00980"></a><span class="lineno">  980</span>&#160;<span class="preprocessor">#define GL_DEPTH_BUFFER_BIT3_QCOM                               0x00000800</span></div><div class="line"><a name="l00981"></a><span class="lineno">  981</span>&#160;<span class="preprocessor">#define GL_DEPTH_BUFFER_BIT4_QCOM                               0x00001000</span></div><div class="line"><a name="l00982"></a><span class="lineno">  982</span>&#160;<span class="preprocessor">#define GL_DEPTH_BUFFER_BIT5_QCOM                               0x00002000</span></div><div class="line"><a name="l00983"></a><span class="lineno">  983</span>&#160;<span class="preprocessor">#define GL_DEPTH_BUFFER_BIT6_QCOM                               0x00004000</span></div><div class="line"><a name="l00984"></a><span class="lineno">  984</span>&#160;<span class="preprocessor">#define GL_DEPTH_BUFFER_BIT7_QCOM                               0x00008000</span></div><div class="line"><a name="l00985"></a><span class="lineno">  985</span>&#160;<span class="preprocessor">#define GL_STENCIL_BUFFER_BIT0_QCOM                             0x00010000</span></div><div class="line"><a name="l00986"></a><span class="lineno">  986</span>&#160;<span class="preprocessor">#define GL_STENCIL_BUFFER_BIT1_QCOM                             0x00020000</span></div><div class="line"><a name="l00987"></a><span class="lineno">  987</span>&#160;<span class="preprocessor">#define GL_STENCIL_BUFFER_BIT2_QCOM                             0x00040000</span></div><div class="line"><a name="l00988"></a><span class="lineno">  988</span>&#160;<span class="preprocessor">#define GL_STENCIL_BUFFER_BIT3_QCOM                             0x00080000</span></div><div class="line"><a name="l00989"></a><span class="lineno">  989</span>&#160;<span class="preprocessor">#define GL_STENCIL_BUFFER_BIT4_QCOM                             0x00100000</span></div><div class="line"><a name="l00990"></a><span class="lineno">  990</span>&#160;<span class="preprocessor">#define GL_STENCIL_BUFFER_BIT5_QCOM                             0x00200000</span></div><div class="line"><a name="l00991"></a><span class="lineno">  991</span>&#160;<span class="preprocessor">#define GL_STENCIL_BUFFER_BIT6_QCOM                             0x00400000</span></div><div class="line"><a name="l00992"></a><span class="lineno">  992</span>&#160;<span class="preprocessor">#define GL_STENCIL_BUFFER_BIT7_QCOM                             0x00800000</span></div><div class="line"><a name="l00993"></a><span class="lineno">  993</span>&#160;<span class="preprocessor">#define GL_MULTISAMPLE_BUFFER_BIT0_QCOM                         0x01000000</span></div><div class="line"><a name="l00994"></a><span class="lineno">  994</span>&#160;<span class="preprocessor">#define GL_MULTISAMPLE_BUFFER_BIT1_QCOM                         0x02000000</span></div><div class="line"><a name="l00995"></a><span class="lineno">  995</span>&#160;<span class="preprocessor">#define GL_MULTISAMPLE_BUFFER_BIT2_QCOM                         0x04000000</span></div><div class="line"><a name="l00996"></a><span class="lineno">  996</span>&#160;<span class="preprocessor">#define GL_MULTISAMPLE_BUFFER_BIT3_QCOM                         0x08000000</span></div><div class="line"><a name="l00997"></a><span class="lineno">  997</span>&#160;<span class="preprocessor">#define GL_MULTISAMPLE_BUFFER_BIT4_QCOM                         0x10000000</span></div><div class="line"><a name="l00998"></a><span class="lineno">  998</span>&#160;<span class="preprocessor">#define GL_MULTISAMPLE_BUFFER_BIT5_QCOM                         0x20000000</span></div><div class="line"><a name="l00999"></a><span class="lineno">  999</span>&#160;<span class="preprocessor">#define GL_MULTISAMPLE_BUFFER_BIT6_QCOM                         0x40000000</span></div><div class="line"><a name="l01000"></a><span class="lineno"> 1000</span>&#160;<span class="preprocessor">#define GL_MULTISAMPLE_BUFFER_BIT7_QCOM                         0x80000000</span></div><div class="line"><a name="l01001"></a><span class="lineno"> 1001</span>&#160;<span class="preprocessor">#endif</span></div><div class="line"><a name="l01002"></a><span class="lineno"> 1002</span>&#160;</div><div class="line"><a name="l01003"></a><span class="lineno"> 1003</span>&#160;<span class="comment">/*------------------------------------------------------------------------*</span></div><div class="line"><a name="l01004"></a><span class="lineno"> 1004</span>&#160;<span class="comment"> * VIV extension tokens</span></div><div class="line"><a name="l01005"></a><span class="lineno"> 1005</span>&#160;<span class="comment"> *------------------------------------------------------------------------*/</span></div><div class="line"><a name="l01006"></a><span class="lineno"> 1006</span>&#160;</div><div class="line"><a name="l01007"></a><span class="lineno"> 1007</span>&#160;<span class="comment">/* GL_VIV_shader_binary */</span></div><div class="line"><a name="l01008"></a><span class="lineno"> 1008</span>&#160;<span class="preprocessor">#ifndef GL_VIV_shader_binary</span></div><div class="line"><a name="l01009"></a><span class="lineno"> 1009</span>&#160;<span class="preprocessor">#define GL_SHADER_BINARY_VIV                                    0x8FC4</span></div><div class="line"><a name="l01010"></a><span class="lineno"> 1010</span>&#160;<span class="preprocessor">#endif</span></div><div class="line"><a name="l01011"></a><span class="lineno"> 1011</span>&#160;</div><div class="line"><a name="l01012"></a><span class="lineno"> 1012</span>&#160;<span class="comment">/*------------------------------------------------------------------------*</span></div><div class="line"><a name="l01013"></a><span class="lineno"> 1013</span>&#160;<span class="comment"> * End of extension tokens, start of corresponding extension functions</span></div><div class="line"><a name="l01014"></a><span class="lineno"> 1014</span>&#160;<span class="comment"> *------------------------------------------------------------------------*/</span></div><div class="line"><a name="l01015"></a><span class="lineno"> 1015</span>&#160;</div><div class="line"><a name="l01016"></a><span class="lineno"> 1016</span>&#160;<span class="comment">/*------------------------------------------------------------------------*</span></div><div class="line"><a name="l01017"></a><span class="lineno"> 1017</span>&#160;<span class="comment"> * OES extension functions</span></div><div class="line"><a name="l01018"></a><span class="lineno"> 1018</span>&#160;<span class="comment"> *------------------------------------------------------------------------*/</span></div><div class="line"><a name="l01019"></a><span class="lineno"> 1019</span>&#160;</div><div class="line"><a name="l01020"></a><span class="lineno"> 1020</span>&#160;<span class="comment">/* GL_OES_compressed_ETC1_RGB8_texture */</span></div><div class="line"><a name="l01021"></a><span class="lineno"> 1021</span>&#160;<span class="preprocessor">#ifndef GL_OES_compressed_ETC1_RGB8_texture</span></div><div class="line"><a name="l01022"></a><span class="lineno"> 1022</span>&#160;<span class="preprocessor">#define GL_OES_compressed_ETC1_RGB8_texture 1</span></div><div class="line"><a name="l01023"></a><span class="lineno"> 1023</span>&#160;<span class="preprocessor">#endif</span></div><div class="line"><a name="l01024"></a><span class="lineno"> 1024</span>&#160;</div><div class="line"><a name="l01025"></a><span class="lineno"> 1025</span>&#160;<span class="comment">/* GL_OES_compressed_paletted_texture */</span></div><div class="line"><a name="l01026"></a><span class="lineno"> 1026</span>&#160;<span class="preprocessor">#ifndef GL_OES_compressed_paletted_texture</span></div><div class="line"><a name="l01027"></a><span class="lineno"> 1027</span>&#160;<span class="preprocessor">#define GL_OES_compressed_paletted_texture 1</span></div><div class="line"><a name="l01028"></a><span class="lineno"> 1028</span>&#160;<span class="preprocessor">#endif</span></div><div class="line"><a name="l01029"></a><span class="lineno"> 1029</span>&#160;</div><div class="line"><a name="l01030"></a><span class="lineno"> 1030</span>&#160;<span class="comment">/* GL_OES_depth24 */</span></div><div class="line"><a name="l01031"></a><span class="lineno"> 1031</span>&#160;<span class="preprocessor">#ifndef GL_OES_depth24</span></div><div class="line"><a name="l01032"></a><span class="lineno"> 1032</span>&#160;<span class="preprocessor">#define GL_OES_depth24 1</span></div><div class="line"><a name="l01033"></a><span class="lineno"> 1033</span>&#160;<span class="preprocessor">#endif</span></div><div class="line"><a name="l01034"></a><span class="lineno"> 1034</span>&#160;</div><div class="line"><a name="l01035"></a><span class="lineno"> 1035</span>&#160;<span class="comment">/* GL_OES_depth32 */</span></div><div class="line"><a name="l01036"></a><span class="lineno"> 1036</span>&#160;<span class="preprocessor">#ifndef GL_OES_depth32</span></div><div class="line"><a name="l01037"></a><span class="lineno"> 1037</span>&#160;<span class="preprocessor">#define GL_OES_depth32 1</span></div><div class="line"><a name="l01038"></a><span class="lineno"> 1038</span>&#160;<span class="preprocessor">#endif</span></div><div class="line"><a name="l01039"></a><span class="lineno"> 1039</span>&#160;</div><div class="line"><a name="l01040"></a><span class="lineno"> 1040</span>&#160;<span class="comment">/* GL_OES_depth_texture */</span></div><div class="line"><a name="l01041"></a><span class="lineno"> 1041</span>&#160;<span class="preprocessor">#ifndef GL_OES_depth_texture</span></div><div class="line"><a name="l01042"></a><span class="lineno"> 1042</span>&#160;<span class="preprocessor">#define GL_OES_depth_texture 1</span></div><div class="line"><a name="l01043"></a><span class="lineno"> 1043</span>&#160;<span class="preprocessor">#endif</span></div><div class="line"><a name="l01044"></a><span class="lineno"> 1044</span>&#160;</div><div class="line"><a name="l01045"></a><span class="lineno"> 1045</span>&#160;<span class="comment">/* GL_OES_EGL_image */</span></div><div class="line"><a name="l01046"></a><span class="lineno"> 1046</span>&#160;<span class="preprocessor">#ifndef GL_OES_EGL_image</span></div><div class="line"><a name="l01047"></a><span class="lineno"> 1047</span>&#160;<span class="preprocessor">#define GL_OES_EGL_image 1</span></div><div class="line"><a name="l01048"></a><span class="lineno"> 1048</span>&#160;<span class="preprocessor">#ifdef GL_GLEXT_PROTOTYPES</span></div><div class="line"><a name="l01049"></a><span class="lineno"> 1049</span>&#160;GL_APICALL <span class="keywordtype">void</span> GL_APIENTRY glEGLImageTargetTexture2DOES (GLenum target, GLeglImageOES image);</div><div class="line"><a name="l01050"></a><span class="lineno"> 1050</span>&#160;GL_APICALL <span class="keywordtype">void</span> GL_APIENTRY glEGLImageTargetRenderbufferStorageOES (GLenum target, GLeglImageOES image);</div><div class="line"><a name="l01051"></a><span class="lineno"> 1051</span>&#160;<span class="preprocessor">#endif</span></div><div class="line"><a name="l01052"></a><span class="lineno"> 1052</span>&#160;<span class="keyword">typedef</span> void (GL_APIENTRYP PFNGLEGLIMAGETARGETTEXTURE2DOESPROC) (GLenum target, GLeglImageOES image);</div><div class="line"><a name="l01053"></a><span class="lineno"> 1053</span>&#160;<span class="keyword">typedef</span> void (GL_APIENTRYP PFNGLEGLIMAGETARGETRENDERBUFFERSTORAGEOESPROC) (GLenum target, GLeglImageOES image);</div><div class="line"><a name="l01054"></a><span class="lineno"> 1054</span>&#160;<span class="preprocessor">#endif</span></div><div class="line"><a name="l01055"></a><span class="lineno"> 1055</span>&#160;</div><div class="line"><a name="l01056"></a><span class="lineno"> 1056</span>&#160;<span class="comment">/* GL_OES_EGL_image_external */</span></div><div class="line"><a name="l01057"></a><span class="lineno"> 1057</span>&#160;<span class="preprocessor">#ifndef GL_OES_EGL_image_external</span></div><div class="line"><a name="l01058"></a><span class="lineno"> 1058</span>&#160;<span class="preprocessor">#define GL_OES_EGL_image_external 1</span></div><div class="line"><a name="l01059"></a><span class="lineno"> 1059</span>&#160;<span class="comment">/* glEGLImageTargetTexture2DOES defined in GL_OES_EGL_image already. */</span></div><div class="line"><a name="l01060"></a><span class="lineno"> 1060</span>&#160;<span class="preprocessor">#endif</span></div><div class="line"><a name="l01061"></a><span class="lineno"> 1061</span>&#160;</div><div class="line"><a name="l01062"></a><span class="lineno"> 1062</span>&#160;<span class="comment">/* GL_OES_element_index_uint */</span></div><div class="line"><a name="l01063"></a><span class="lineno"> 1063</span>&#160;<span class="preprocessor">#ifndef GL_OES_element_index_uint</span></div><div class="line"><a name="l01064"></a><span class="lineno"> 1064</span>&#160;<span class="preprocessor">#define GL_OES_element_index_uint 1</span></div><div class="line"><a name="l01065"></a><span class="lineno"> 1065</span>&#160;<span class="preprocessor">#endif</span></div><div class="line"><a name="l01066"></a><span class="lineno"> 1066</span>&#160;</div><div class="line"><a name="l01067"></a><span class="lineno"> 1067</span>&#160;<span class="comment">/* GL_OES_fbo_render_mipmap */</span></div><div class="line"><a name="l01068"></a><span class="lineno"> 1068</span>&#160;<span class="preprocessor">#ifndef GL_OES_fbo_render_mipmap</span></div><div class="line"><a name="l01069"></a><span class="lineno"> 1069</span>&#160;<span class="preprocessor">#define GL_OES_fbo_render_mipmap 1</span></div><div class="line"><a name="l01070"></a><span class="lineno"> 1070</span>&#160;<span class="preprocessor">#endif</span></div><div class="line"><a name="l01071"></a><span class="lineno"> 1071</span>&#160;</div><div class="line"><a name="l01072"></a><span class="lineno"> 1072</span>&#160;<span class="comment">/* GL_OES_fragment_precision_high */</span></div><div class="line"><a name="l01073"></a><span class="lineno"> 1073</span>&#160;<span class="preprocessor">#ifndef GL_OES_fragment_precision_high</span></div><div class="line"><a name="l01074"></a><span class="lineno"> 1074</span>&#160;<span class="preprocessor">#define GL_OES_fragment_precision_high 1</span></div><div class="line"><a name="l01075"></a><span class="lineno"> 1075</span>&#160;<span class="preprocessor">#endif</span></div><div class="line"><a name="l01076"></a><span class="lineno"> 1076</span>&#160;</div><div class="line"><a name="l01077"></a><span class="lineno"> 1077</span>&#160;<span class="comment">/* GL_OES_get_program_binary */</span></div><div class="line"><a name="l01078"></a><span class="lineno"> 1078</span>&#160;<span class="preprocessor">#ifndef GL_OES_get_program_binary</span></div><div class="line"><a name="l01079"></a><span class="lineno"> 1079</span>&#160;<span class="preprocessor">#define GL_OES_get_program_binary 1</span></div><div class="line"><a name="l01080"></a><span class="lineno"> 1080</span>&#160;<span class="preprocessor">#ifdef GL_GLEXT_PROTOTYPES</span></div><div class="line"><a name="l01081"></a><span class="lineno"> 1081</span>&#160;GL_APICALL <span class="keywordtype">void</span> GL_APIENTRY glGetProgramBinaryOES (GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, GLvoid *binary);</div><div class="line"><a name="l01082"></a><span class="lineno"> 1082</span>&#160;GL_APICALL <span class="keywordtype">void</span> GL_APIENTRY glProgramBinaryOES (GLuint program, GLenum binaryFormat, <span class="keyword">const</span> GLvoid *binary, GLint length);</div><div class="line"><a name="l01083"></a><span class="lineno"> 1083</span>&#160;<span class="preprocessor">#endif</span></div><div class="line"><a name="l01084"></a><span class="lineno"> 1084</span>&#160;<span class="keyword">typedef</span> void (GL_APIENTRYP PFNGLGETPROGRAMBINARYOESPROC) (GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, GLvoid *binary);</div><div class="line"><a name="l01085"></a><span class="lineno"> 1085</span>&#160;<span class="keyword">typedef</span> void (GL_APIENTRYP PFNGLPROGRAMBINARYOESPROC) (GLuint program, GLenum binaryFormat, <span class="keyword">const</span> GLvoid *binary, GLint length);</div><div class="line"><a name="l01086"></a><span class="lineno"> 1086</span>&#160;<span class="preprocessor">#endif</span></div><div class="line"><a name="l01087"></a><span class="lineno"> 1087</span>&#160;</div><div class="line"><a name="l01088"></a><span class="lineno"> 1088</span>&#160;<span class="comment">/* GL_OES_mapbuffer */</span></div><div class="line"><a name="l01089"></a><span class="lineno"> 1089</span>&#160;<span class="preprocessor">#ifndef GL_OES_mapbuffer</span></div><div class="line"><a name="l01090"></a><span class="lineno"> 1090</span>&#160;<span class="preprocessor">#define GL_OES_mapbuffer 1</span></div><div class="line"><a name="l01091"></a><span class="lineno"> 1091</span>&#160;<span class="preprocessor">#ifdef GL_GLEXT_PROTOTYPES</span></div><div class="line"><a name="l01092"></a><span class="lineno"> 1092</span>&#160;GL_APICALL <span class="keywordtype">void</span>* GL_APIENTRY glMapBufferOES (GLenum target, GLenum access);</div><div class="line"><a name="l01093"></a><span class="lineno"> 1093</span>&#160;GL_APICALL GLboolean GL_APIENTRY glUnmapBufferOES (GLenum target);</div><div class="line"><a name="l01094"></a><span class="lineno"> 1094</span>&#160;GL_APICALL <span class="keywordtype">void</span> GL_APIENTRY glGetBufferPointervOES (GLenum target, GLenum pname, GLvoid **params);</div><div class="line"><a name="l01095"></a><span class="lineno"> 1095</span>&#160;<span class="preprocessor">#endif</span></div><div class="line"><a name="l01096"></a><span class="lineno"> 1096</span>&#160;<span class="keyword">typedef</span> <span class="keywordtype">void</span>* (GL_APIENTRYP PFNGLMAPBUFFEROESPROC) (GLenum target, GLenum access);</div><div class="line"><a name="l01097"></a><span class="lineno"> 1097</span>&#160;<span class="keyword">typedef</span> GLboolean (GL_APIENTRYP PFNGLUNMAPBUFFEROESPROC) (GLenum target);</div><div class="line"><a name="l01098"></a><span class="lineno"> 1098</span>&#160;<span class="keyword">typedef</span> void (GL_APIENTRYP PFNGLGETBUFFERPOINTERVOESPROC) (GLenum target, GLenum pname, GLvoid **params);</div><div class="line"><a name="l01099"></a><span class="lineno"> 1099</span>&#160;<span class="preprocessor">#endif</span></div><div class="line"><a name="l01100"></a><span class="lineno"> 1100</span>&#160;</div><div class="line"><a name="l01101"></a><span class="lineno"> 1101</span>&#160;<span class="comment">/* GL_OES_packed_depth_stencil */</span></div><div class="line"><a name="l01102"></a><span class="lineno"> 1102</span>&#160;<span class="preprocessor">#ifndef GL_OES_packed_depth_stencil</span></div><div class="line"><a name="l01103"></a><span class="lineno"> 1103</span>&#160;<span class="preprocessor">#define GL_OES_packed_depth_stencil 1</span></div><div class="line"><a name="l01104"></a><span class="lineno"> 1104</span>&#160;<span class="preprocessor">#endif</span></div><div class="line"><a name="l01105"></a><span class="lineno"> 1105</span>&#160;</div><div class="line"><a name="l01106"></a><span class="lineno"> 1106</span>&#160;<span class="comment">/* GL_OES_required_internalformat */</span></div><div class="line"><a name="l01107"></a><span class="lineno"> 1107</span>&#160;<span class="preprocessor">#ifndef GL_OES_required_internalformat</span></div><div class="line"><a name="l01108"></a><span class="lineno"> 1108</span>&#160;<span class="preprocessor">#define GL_OES_required_internalformat 1</span></div><div class="line"><a name="l01109"></a><span class="lineno"> 1109</span>&#160;<span class="preprocessor">#endif</span></div><div class="line"><a name="l01110"></a><span class="lineno"> 1110</span>&#160;</div><div class="line"><a name="l01111"></a><span class="lineno"> 1111</span>&#160;<span class="comment">/* GL_OES_rgb8_rgba8 */</span></div><div class="line"><a name="l01112"></a><span class="lineno"> 1112</span>&#160;<span class="preprocessor">#ifndef GL_OES_rgb8_rgba8</span></div><div class="line"><a name="l01113"></a><span class="lineno"> 1113</span>&#160;<span class="preprocessor">#define GL_OES_rgb8_rgba8 1</span></div><div class="line"><a name="l01114"></a><span class="lineno"> 1114</span>&#160;<span class="preprocessor">#endif</span></div><div class="line"><a name="l01115"></a><span class="lineno"> 1115</span>&#160;</div><div class="line"><a name="l01116"></a><span class="lineno"> 1116</span>&#160;<span class="comment">/* GL_OES_standard_derivatives */</span></div><div class="line"><a name="l01117"></a><span class="lineno"> 1117</span>&#160;<span class="preprocessor">#ifndef GL_OES_standard_derivatives</span></div><div class="line"><a name="l01118"></a><span class="lineno"> 1118</span>&#160;<span class="preprocessor">#define GL_OES_standard_derivatives 1</span></div><div class="line"><a name="l01119"></a><span class="lineno"> 1119</span>&#160;<span class="preprocessor">#endif</span></div><div class="line"><a name="l01120"></a><span class="lineno"> 1120</span>&#160;</div><div class="line"><a name="l01121"></a><span class="lineno"> 1121</span>&#160;<span class="comment">/* GL_OES_stencil1 */</span></div><div class="line"><a name="l01122"></a><span class="lineno"> 1122</span>&#160;<span class="preprocessor">#ifndef GL_OES_stencil1</span></div><div class="line"><a name="l01123"></a><span class="lineno"> 1123</span>&#160;<span class="preprocessor">#define GL_OES_stencil1 1</span></div><div class="line"><a name="l01124"></a><span class="lineno"> 1124</span>&#160;<span class="preprocessor">#endif</span></div><div class="line"><a name="l01125"></a><span class="lineno"> 1125</span>&#160;</div><div class="line"><a name="l01126"></a><span class="lineno"> 1126</span>&#160;<span class="comment">/* GL_OES_stencil4 */</span></div><div class="line"><a name="l01127"></a><span class="lineno"> 1127</span>&#160;<span class="preprocessor">#ifndef GL_OES_stencil4</span></div><div class="line"><a name="l01128"></a><span class="lineno"> 1128</span>&#160;<span class="preprocessor">#define GL_OES_stencil4 1</span></div><div class="line"><a name="l01129"></a><span class="lineno"> 1129</span>&#160;<span class="preprocessor">#endif</span></div><div class="line"><a name="l01130"></a><span class="lineno"> 1130</span>&#160;</div><div class="line"><a name="l01131"></a><span class="lineno"> 1131</span>&#160;<span class="preprocessor">#ifndef GL_OES_surfaceless_context</span></div><div class="line"><a name="l01132"></a><span class="lineno"> 1132</span>&#160;<span class="preprocessor">#define GL_OES_surfaceless_context 1</span></div><div class="line"><a name="l01133"></a><span class="lineno"> 1133</span>&#160;<span class="preprocessor">#endif</span></div><div class="line"><a name="l01134"></a><span class="lineno"> 1134</span>&#160;</div><div class="line"><a name="l01135"></a><span class="lineno"> 1135</span>&#160;<span class="comment">/* GL_OES_texture_3D */</span></div><div class="line"><a name="l01136"></a><span class="lineno"> 1136</span>&#160;<span class="preprocessor">#ifndef GL_OES_texture_3D</span></div><div class="line"><a name="l01137"></a><span class="lineno"> 1137</span>&#160;<span class="preprocessor">#define GL_OES_texture_3D 1</span></div><div class="line"><a name="l01138"></a><span class="lineno"> 1138</span>&#160;<span class="preprocessor">#ifdef GL_GLEXT_PROTOTYPES</span></div><div class="line"><a name="l01139"></a><span class="lineno"> 1139</span>&#160;GL_APICALL <span class="keywordtype">void</span> GL_APIENTRY glTexImage3DOES (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, <span class="keyword">const</span> GLvoid* pixels);</div><div class="line"><a name="l01140"></a><span class="lineno"> 1140</span>&#160;GL_APICALL <span class="keywordtype">void</span> GL_APIENTRY glTexSubImage3DOES (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, <span class="keyword">const</span> GLvoid* pixels);</div><div class="line"><a name="l01141"></a><span class="lineno"> 1141</span>&#160;GL_APICALL <span class="keywordtype">void</span> GL_APIENTRY glCopyTexSubImage3DOES (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);</div><div class="line"><a name="l01142"></a><span class="lineno"> 1142</span>&#160;GL_APICALL <span class="keywordtype">void</span> GL_APIENTRY glCompressedTexImage3DOES (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, <span class="keyword">const</span> GLvoid* data);</div><div class="line"><a name="l01143"></a><span class="lineno"> 1143</span>&#160;GL_APICALL <span class="keywordtype">void</span> GL_APIENTRY glCompressedTexSubImage3DOES (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, <span class="keyword">const</span> GLvoid* data);</div><div class="line"><a name="l01144"></a><span class="lineno"> 1144</span>&#160;GL_APICALL <span class="keywordtype">void</span> GL_APIENTRY glFramebufferTexture3DOES (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);</div><div class="line"><a name="l01145"></a><span class="lineno"> 1145</span>&#160;<span class="preprocessor">#endif</span></div><div class="line"><a name="l01146"></a><span class="lineno"> 1146</span>&#160;<span class="keyword">typedef</span> void (GL_APIENTRYP PFNGLTEXIMAGE3DOESPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, <span class="keyword">const</span> GLvoid* pixels);</div><div class="line"><a name="l01147"></a><span class="lineno"> 1147</span>&#160;<span class="keyword">typedef</span> void (GL_APIENTRYP PFNGLTEXSUBIMAGE3DOESPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, <span class="keyword">const</span> GLvoid* pixels);</div><div class="line"><a name="l01148"></a><span class="lineno"> 1148</span>&#160;<span class="keyword">typedef</span> void (GL_APIENTRYP PFNGLCOPYTEXSUBIMAGE3DOESPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);</div><div class="line"><a name="l01149"></a><span class="lineno"> 1149</span>&#160;<span class="keyword">typedef</span> void (GL_APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DOESPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, <span class="keyword">const</span> GLvoid* data);</div><div class="line"><a name="l01150"></a><span class="lineno"> 1150</span>&#160;<span class="keyword">typedef</span> void (GL_APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DOESPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, <span class="keyword">const</span> GLvoid* data);</div><div class="line"><a name="l01151"></a><span class="lineno"> 1151</span>&#160;<span class="keyword">typedef</span> void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURE3DOESPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);</div><div class="line"><a name="l01152"></a><span class="lineno"> 1152</span>&#160;<span class="preprocessor">#endif</span></div><div class="line"><a name="l01153"></a><span class="lineno"> 1153</span>&#160;</div><div class="line"><a name="l01154"></a><span class="lineno"> 1154</span>&#160;<span class="comment">/* GL_OES_texture_float */</span></div><div class="line"><a name="l01155"></a><span class="lineno"> 1155</span>&#160;<span class="preprocessor">#ifndef GL_OES_texture_float</span></div><div class="line"><a name="l01156"></a><span class="lineno"> 1156</span>&#160;<span class="preprocessor">#define GL_OES_texture_float 1</span></div><div class="line"><a name="l01157"></a><span class="lineno"> 1157</span>&#160;<span class="preprocessor">#endif</span></div><div class="line"><a name="l01158"></a><span class="lineno"> 1158</span>&#160;</div><div class="line"><a name="l01159"></a><span class="lineno"> 1159</span>&#160;<span class="comment">/* GL_OES_texture_float_linear */</span></div><div class="line"><a name="l01160"></a><span class="lineno"> 1160</span>&#160;<span class="preprocessor">#ifndef GL_OES_texture_float_linear</span></div><div class="line"><a name="l01161"></a><span class="lineno"> 1161</span>&#160;<span class="preprocessor">#define GL_OES_texture_float_linear 1</span></div><div class="line"><a name="l01162"></a><span class="lineno"> 1162</span>&#160;<span class="preprocessor">#endif</span></div><div class="line"><a name="l01163"></a><span class="lineno"> 1163</span>&#160;</div><div class="line"><a name="l01164"></a><span class="lineno"> 1164</span>&#160;<span class="comment">/* GL_OES_texture_half_float */</span></div><div class="line"><a name="l01165"></a><span class="lineno"> 1165</span>&#160;<span class="preprocessor">#ifndef GL_OES_texture_half_float</span></div><div class="line"><a name="l01166"></a><span class="lineno"> 1166</span>&#160;<span class="preprocessor">#define GL_OES_texture_half_float 1</span></div><div class="line"><a name="l01167"></a><span class="lineno"> 1167</span>&#160;<span class="preprocessor">#endif</span></div><div class="line"><a name="l01168"></a><span class="lineno"> 1168</span>&#160;</div><div class="line"><a name="l01169"></a><span class="lineno"> 1169</span>&#160;<span class="comment">/* GL_OES_texture_half_float_linear */</span></div><div class="line"><a name="l01170"></a><span class="lineno"> 1170</span>&#160;<span class="preprocessor">#ifndef GL_OES_texture_half_float_linear</span></div><div class="line"><a name="l01171"></a><span class="lineno"> 1171</span>&#160;<span class="preprocessor">#define GL_OES_texture_half_float_linear 1</span></div><div class="line"><a name="l01172"></a><span class="lineno"> 1172</span>&#160;<span class="preprocessor">#endif</span></div><div class="line"><a name="l01173"></a><span class="lineno"> 1173</span>&#160;</div><div class="line"><a name="l01174"></a><span class="lineno"> 1174</span>&#160;<span class="comment">/* GL_OES_texture_npot */</span></div><div class="line"><a name="l01175"></a><span class="lineno"> 1175</span>&#160;<span class="preprocessor">#ifndef GL_OES_texture_npot</span></div><div class="line"><a name="l01176"></a><span class="lineno"> 1176</span>&#160;<span class="preprocessor">#define GL_OES_texture_npot 1</span></div><div class="line"><a name="l01177"></a><span class="lineno"> 1177</span>&#160;<span class="preprocessor">#endif</span></div><div class="line"><a name="l01178"></a><span class="lineno"> 1178</span>&#160;</div><div class="line"><a name="l01179"></a><span class="lineno"> 1179</span>&#160;<span class="comment">/* GL_OES_vertex_array_object */</span></div><div class="line"><a name="l01180"></a><span class="lineno"> 1180</span>&#160;<span class="preprocessor">#ifndef GL_OES_vertex_array_object</span></div><div class="line"><a name="l01181"></a><span class="lineno"> 1181</span>&#160;<span class="preprocessor">#define GL_OES_vertex_array_object 1</span></div><div class="line"><a name="l01182"></a><span class="lineno"> 1182</span>&#160;<span class="preprocessor">#ifdef GL_GLEXT_PROTOTYPES</span></div><div class="line"><a name="l01183"></a><span class="lineno"> 1183</span>&#160;GL_APICALL <span class="keywordtype">void</span> GL_APIENTRY glBindVertexArrayOES (GLuint array);</div><div class="line"><a name="l01184"></a><span class="lineno"> 1184</span>&#160;GL_APICALL <span class="keywordtype">void</span> GL_APIENTRY glDeleteVertexArraysOES (GLsizei n, <span class="keyword">const</span> GLuint *arrays);</div><div class="line"><a name="l01185"></a><span class="lineno"> 1185</span>&#160;GL_APICALL <span class="keywordtype">void</span> GL_APIENTRY glGenVertexArraysOES (GLsizei n, GLuint *arrays);</div><div class="line"><a name="l01186"></a><span class="lineno"> 1186</span>&#160;GL_APICALL GLboolean GL_APIENTRY glIsVertexArrayOES (GLuint array);</div><div class="line"><a name="l01187"></a><span class="lineno"> 1187</span>&#160;<span class="preprocessor">#endif</span></div><div class="line"><a name="l01188"></a><span class="lineno"> 1188</span>&#160;<span class="keyword">typedef</span> void (GL_APIENTRYP PFNGLBINDVERTEXARRAYOESPROC) (GLuint array);</div><div class="line"><a name="l01189"></a><span class="lineno"> 1189</span>&#160;<span class="keyword">typedef</span> void (GL_APIENTRYP PFNGLDELETEVERTEXARRAYSOESPROC) (GLsizei n, <span class="keyword">const</span> GLuint *arrays);</div><div class="line"><a name="l01190"></a><span class="lineno"> 1190</span>&#160;<span class="keyword">typedef</span> void (GL_APIENTRYP PFNGLGENVERTEXARRAYSOESPROC) (GLsizei n, GLuint *arrays);</div><div class="line"><a name="l01191"></a><span class="lineno"> 1191</span>&#160;<span class="keyword">typedef</span> GLboolean (GL_APIENTRYP PFNGLISVERTEXARRAYOESPROC) (GLuint array);</div><div class="line"><a name="l01192"></a><span class="lineno"> 1192</span>&#160;<span class="preprocessor">#endif</span></div><div class="line"><a name="l01193"></a><span class="lineno"> 1193</span>&#160;</div><div class="line"><a name="l01194"></a><span class="lineno"> 1194</span>&#160;<span class="comment">/* GL_OES_vertex_half_float */</span></div><div class="line"><a name="l01195"></a><span class="lineno"> 1195</span>&#160;<span class="preprocessor">#ifndef GL_OES_vertex_half_float</span></div><div class="line"><a name="l01196"></a><span class="lineno"> 1196</span>&#160;<span class="preprocessor">#define GL_OES_vertex_half_float 1</span></div><div class="line"><a name="l01197"></a><span class="lineno"> 1197</span>&#160;<span class="preprocessor">#endif</span></div><div class="line"><a name="l01198"></a><span class="lineno"> 1198</span>&#160;</div><div class="line"><a name="l01199"></a><span class="lineno"> 1199</span>&#160;<span class="comment">/* GL_OES_vertex_type_10_10_10_2 */</span></div><div class="line"><a name="l01200"></a><span class="lineno"> 1200</span>&#160;<span class="preprocessor">#ifndef GL_OES_vertex_type_10_10_10_2</span></div><div class="line"><a name="l01201"></a><span class="lineno"> 1201</span>&#160;<span class="preprocessor">#define GL_OES_vertex_type_10_10_10_2 1</span></div><div class="line"><a name="l01202"></a><span class="lineno"> 1202</span>&#160;<span class="preprocessor">#endif</span></div><div class="line"><a name="l01203"></a><span class="lineno"> 1203</span>&#160;</div><div class="line"><a name="l01204"></a><span class="lineno"> 1204</span>&#160;<span class="comment">/*------------------------------------------------------------------------*</span></div><div class="line"><a name="l01205"></a><span class="lineno"> 1205</span>&#160;<span class="comment"> * KHR extension functions</span></div><div class="line"><a name="l01206"></a><span class="lineno"> 1206</span>&#160;<span class="comment"> *------------------------------------------------------------------------*/</span></div><div class="line"><a name="l01207"></a><span class="lineno"> 1207</span>&#160;</div><div class="line"><a name="l01208"></a><span class="lineno"> 1208</span>&#160;<span class="preprocessor">#ifndef GL_KHR_debug</span></div><div class="line"><a name="l01209"></a><span class="lineno"> 1209</span>&#160;<span class="preprocessor">#define GL_KHR_debug 1</span></div><div class="line"><a name="l01210"></a><span class="lineno"> 1210</span>&#160;<span class="preprocessor">#ifdef GL_GLEXT_PROTOTYPES</span></div><div class="line"><a name="l01211"></a><span class="lineno"> 1211</span>&#160;GL_APICALL <span class="keywordtype">void</span> GL_APIENTRY glDebugMessageControlKHR (GLenum source, GLenum type, GLenum severity, GLsizei count, <span class="keyword">const</span> GLuint *ids, GLboolean enabled);</div><div class="line"><a name="l01212"></a><span class="lineno"> 1212</span>&#160;GL_APICALL <span class="keywordtype">void</span> GL_APIENTRY glDebugMessageInsertKHR (GLenum source, GLenum type, GLuint <span class="keywordtype">id</span>, GLenum severity, GLsizei length, <span class="keyword">const</span> GLchar *buf);</div><div class="line"><a name="l01213"></a><span class="lineno"> 1213</span>&#160;GL_APICALL <span class="keywordtype">void</span> GL_APIENTRY glDebugMessageCallbackKHR (GLDEBUGPROCKHR callback, <span class="keyword">const</span> <span class="keywordtype">void</span> *userParam);</div><div class="line"><a name="l01214"></a><span class="lineno"> 1214</span>&#160;GL_APICALL GLuint GL_APIENTRY glGetDebugMessageLogKHR (GLuint count, GLsizei bufsize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog);</div><div class="line"><a name="l01215"></a><span class="lineno"> 1215</span>&#160;GL_APICALL <span class="keywordtype">void</span> GL_APIENTRY glPushDebugGroupKHR (GLenum source, GLuint <span class="keywordtype">id</span>, GLsizei length, <span class="keyword">const</span> GLchar *message);</div><div class="line"><a name="l01216"></a><span class="lineno"> 1216</span>&#160;GL_APICALL <span class="keywordtype">void</span> GL_APIENTRY glPopDebugGroupKHR (<span class="keywordtype">void</span>);</div><div class="line"><a name="l01217"></a><span class="lineno"> 1217</span>&#160;GL_APICALL <span class="keywordtype">void</span> GL_APIENTRY glObjectLabelKHR (GLenum identifier, GLuint name, GLsizei length, <span class="keyword">const</span> GLchar *label);</div><div class="line"><a name="l01218"></a><span class="lineno"> 1218</span>&#160;GL_APICALL <span class="keywordtype">void</span> GL_APIENTRY glGetObjectLabelKHR (GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label);</div><div class="line"><a name="l01219"></a><span class="lineno"> 1219</span>&#160;GL_APICALL <span class="keywordtype">void</span> GL_APIENTRY glObjectPtrLabelKHR (<span class="keyword">const</span> <span class="keywordtype">void</span> *ptr, GLsizei length, <span class="keyword">const</span> GLchar *label);</div><div class="line"><a name="l01220"></a><span class="lineno"> 1220</span>&#160;GL_APICALL <span class="keywordtype">void</span> GL_APIENTRY glGetObjectPtrLabelKHR (<span class="keyword">const</span> <span class="keywordtype">void</span> *ptr, GLsizei bufSize, GLsizei *length, GLchar *label);</div><div class="line"><a name="l01221"></a><span class="lineno"> 1221</span>&#160;GL_APICALL <span class="keywordtype">void</span> GL_APIENTRY glGetPointervKHR (GLenum pname, GLvoid **params);</div><div class="line"><a name="l01222"></a><span class="lineno"> 1222</span>&#160;<span class="preprocessor">#endif</span></div><div class="line"><a name="l01223"></a><span class="lineno"> 1223</span>&#160;<span class="keyword">typedef</span> void (GL_APIENTRYP PFNGLDEBUGMESSAGECONTROLKHRPROC) (GLenum source, GLenum type, GLenum severity, GLsizei count, <span class="keyword">const</span> GLuint *ids, GLboolean enabled);</div><div class="line"><a name="l01224"></a><span class="lineno"> 1224</span>&#160;<span class="keyword">typedef</span> void (GL_APIENTRYP PFNGLDEBUGMESSAGEINSERTKHRPROC) (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, <span class="keyword">const</span> GLchar *buf);</div><div class="line"><a name="l01225"></a><span class="lineno"> 1225</span>&#160;<span class="keyword">typedef</span> void (GL_APIENTRYP PFNGLDEBUGMESSAGECALLBACKKHRPROC) (GLDEBUGPROCKHR callback, <span class="keyword">const</span> <span class="keywordtype">void</span> *userParam);</div><div class="line"><a name="l01226"></a><span class="lineno"> 1226</span>&#160;<span class="keyword">typedef</span> GLuint (GL_APIENTRYP PFNGLGETDEBUGMESSAGELOGKHRPROC) (GLuint count, GLsizei bufsize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog);</div><div class="line"><a name="l01227"></a><span class="lineno"> 1227</span>&#160;<span class="keyword">typedef</span> void (GL_APIENTRYP PFNGLPUSHDEBUGGROUPKHRPROC) (GLenum source, GLuint id, GLsizei length, <span class="keyword">const</span> GLchar *message);</div><div class="line"><a name="l01228"></a><span class="lineno"> 1228</span>&#160;<span class="keyword">typedef</span> void (GL_APIENTRYP PFNGLPOPDEBUGGROUPKHRPROC) (void);</div><div class="line"><a name="l01229"></a><span class="lineno"> 1229</span>&#160;<span class="keyword">typedef</span> void (GL_APIENTRYP PFNGLOBJECTLABELKHRPROC) (GLenum identifier, GLuint name, GLsizei length, <span class="keyword">const</span> GLchar *label);</div><div class="line"><a name="l01230"></a><span class="lineno"> 1230</span>&#160;<span class="keyword">typedef</span> void (GL_APIENTRYP PFNGLGETOBJECTLABELKHRPROC) (GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label);</div><div class="line"><a name="l01231"></a><span class="lineno"> 1231</span>&#160;<span class="keyword">typedef</span> void (GL_APIENTRYP PFNGLOBJECTPTRLABELKHRPROC) (<span class="keyword">const</span> <span class="keywordtype">void</span> *ptr, GLsizei length, <span class="keyword">const</span> GLchar *label);</div><div class="line"><a name="l01232"></a><span class="lineno"> 1232</span>&#160;<span class="keyword">typedef</span> void (GL_APIENTRYP PFNGLGETOBJECTPTRLABELKHRPROC) (<span class="keyword">const</span> <span class="keywordtype">void</span> *ptr, GLsizei bufSize, GLsizei *length, GLchar *label);</div><div class="line"><a name="l01233"></a><span class="lineno"> 1233</span>&#160;<span class="keyword">typedef</span> void (GL_APIENTRYP PFNGLGETPOINTERVKHRPROC) (GLenum pname, GLvoid **params);</div><div class="line"><a name="l01234"></a><span class="lineno"> 1234</span>&#160;<span class="preprocessor">#endif</span></div><div class="line"><a name="l01235"></a><span class="lineno"> 1235</span>&#160;</div><div class="line"><a name="l01236"></a><span class="lineno"> 1236</span>&#160;<span class="preprocessor">#ifndef GL_KHR_texture_compression_astc_ldr</span></div><div class="line"><a name="l01237"></a><span class="lineno"> 1237</span>&#160;<span class="preprocessor">#define GL_KHR_texture_compression_astc_ldr 1</span></div><div class="line"><a name="l01238"></a><span class="lineno"> 1238</span>&#160;<span class="preprocessor">#endif</span></div><div class="line"><a name="l01239"></a><span class="lineno"> 1239</span>&#160;</div><div class="line"><a name="l01240"></a><span class="lineno"> 1240</span>&#160;</div><div class="line"><a name="l01241"></a><span class="lineno"> 1241</span>&#160;<span class="comment">/*------------------------------------------------------------------------*</span></div><div class="line"><a name="l01242"></a><span class="lineno"> 1242</span>&#160;<span class="comment"> * AMD extension functions</span></div><div class="line"><a name="l01243"></a><span class="lineno"> 1243</span>&#160;<span class="comment"> *------------------------------------------------------------------------*/</span></div><div class="line"><a name="l01244"></a><span class="lineno"> 1244</span>&#160;</div><div class="line"><a name="l01245"></a><span class="lineno"> 1245</span>&#160;<span class="comment">/* GL_AMD_compressed_3DC_texture */</span></div><div class="line"><a name="l01246"></a><span class="lineno"> 1246</span>&#160;<span class="preprocessor">#ifndef GL_AMD_compressed_3DC_texture</span></div><div class="line"><a name="l01247"></a><span class="lineno"> 1247</span>&#160;<span class="preprocessor">#define GL_AMD_compressed_3DC_texture 1</span></div><div class="line"><a name="l01248"></a><span class="lineno"> 1248</span>&#160;<span class="preprocessor">#endif</span></div><div class="line"><a name="l01249"></a><span class="lineno"> 1249</span>&#160;</div><div class="line"><a name="l01250"></a><span class="lineno"> 1250</span>&#160;<span class="comment">/* GL_AMD_compressed_ATC_texture */</span></div><div class="line"><a name="l01251"></a><span class="lineno"> 1251</span>&#160;<span class="preprocessor">#ifndef GL_AMD_compressed_ATC_texture</span></div><div class="line"><a name="l01252"></a><span class="lineno"> 1252</span>&#160;<span class="preprocessor">#define GL_AMD_compressed_ATC_texture 1</span></div><div class="line"><a name="l01253"></a><span class="lineno"> 1253</span>&#160;<span class="preprocessor">#endif</span></div><div class="line"><a name="l01254"></a><span class="lineno"> 1254</span>&#160;</div><div class="line"><a name="l01255"></a><span class="lineno"> 1255</span>&#160;<span class="comment">/* AMD_performance_monitor */</span></div><div class="line"><a name="l01256"></a><span class="lineno"> 1256</span>&#160;<span class="preprocessor">#ifndef GL_AMD_performance_monitor</span></div><div class="line"><a name="l01257"></a><span class="lineno"> 1257</span>&#160;<span class="preprocessor">#define GL_AMD_performance_monitor 1</span></div><div class="line"><a name="l01258"></a><span class="lineno"> 1258</span>&#160;<span class="preprocessor">#ifdef GL_GLEXT_PROTOTYPES</span></div><div class="line"><a name="l01259"></a><span class="lineno"> 1259</span>&#160;GL_APICALL <span class="keywordtype">void</span> GL_APIENTRY glGetPerfMonitorGroupsAMD (GLint *numGroups, GLsizei groupsSize, GLuint *groups);</div><div class="line"><a name="l01260"></a><span class="lineno"> 1260</span>&#160;GL_APICALL <span class="keywordtype">void</span> GL_APIENTRY glGetPerfMonitorCountersAMD (GLuint group, GLint *numCounters, GLint *maxActiveCounters, GLsizei counterSize, GLuint *counters);</div><div class="line"><a name="l01261"></a><span class="lineno"> 1261</span>&#160;GL_APICALL <span class="keywordtype">void</span> GL_APIENTRY glGetPerfMonitorGroupStringAMD (GLuint group, GLsizei bufSize, GLsizei *length, GLchar *groupString);</div><div class="line"><a name="l01262"></a><span class="lineno"> 1262</span>&#160;GL_APICALL <span class="keywordtype">void</span> GL_APIENTRY glGetPerfMonitorCounterStringAMD (GLuint group, GLuint counter, GLsizei bufSize, GLsizei *length, GLchar *counterString);</div><div class="line"><a name="l01263"></a><span class="lineno"> 1263</span>&#160;GL_APICALL <span class="keywordtype">void</span> GL_APIENTRY glGetPerfMonitorCounterInfoAMD (GLuint group, GLuint counter, GLenum pname, GLvoid *data);</div><div class="line"><a name="l01264"></a><span class="lineno"> 1264</span>&#160;GL_APICALL <span class="keywordtype">void</span> GL_APIENTRY glGenPerfMonitorsAMD (GLsizei n, GLuint *monitors);</div><div class="line"><a name="l01265"></a><span class="lineno"> 1265</span>&#160;GL_APICALL <span class="keywordtype">void</span> GL_APIENTRY glDeletePerfMonitorsAMD (GLsizei n, GLuint *monitors);</div><div class="line"><a name="l01266"></a><span class="lineno"> 1266</span>&#160;GL_APICALL <span class="keywordtype">void</span> GL_APIENTRY glSelectPerfMonitorCountersAMD (GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint *countersList);</div><div class="line"><a name="l01267"></a><span class="lineno"> 1267</span>&#160;GL_APICALL <span class="keywordtype">void</span> GL_APIENTRY glBeginPerfMonitorAMD (GLuint monitor);</div><div class="line"><a name="l01268"></a><span class="lineno"> 1268</span>&#160;GL_APICALL <span class="keywordtype">void</span> GL_APIENTRY glEndPerfMonitorAMD (GLuint monitor);</div><div class="line"><a name="l01269"></a><span class="lineno"> 1269</span>&#160;GL_APICALL <span class="keywordtype">void</span> GL_APIENTRY glGetPerfMonitorCounterDataAMD (GLuint monitor, GLenum pname, GLsizei dataSize, GLuint *data, GLint *bytesWritten);</div><div class="line"><a name="l01270"></a><span class="lineno"> 1270</span>&#160;<span class="preprocessor">#endif</span></div><div class="line"><a name="l01271"></a><span class="lineno"> 1271</span>&#160;<span class="keyword">typedef</span> void (GL_APIENTRYP PFNGLGETPERFMONITORGROUPSAMDPROC) (GLint *numGroups, GLsizei groupsSize, GLuint *groups);</div><div class="line"><a name="l01272"></a><span class="lineno"> 1272</span>&#160;<span class="keyword">typedef</span> void (GL_APIENTRYP PFNGLGETPERFMONITORCOUNTERSAMDPROC) (GLuint group, GLint *numCounters, GLint *maxActiveCounters, GLsizei counterSize, GLuint *counters);</div><div class="line"><a name="l01273"></a><span class="lineno"> 1273</span>&#160;<span class="keyword">typedef</span> void (GL_APIENTRYP PFNGLGETPERFMONITORGROUPSTRINGAMDPROC) (GLuint group, GLsizei bufSize, GLsizei *length, GLchar *groupString);</div><div class="line"><a name="l01274"></a><span class="lineno"> 1274</span>&#160;<span class="keyword">typedef</span> void (GL_APIENTRYP PFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC) (GLuint group, GLuint counter, GLsizei bufSize, GLsizei *length, GLchar *counterString);</div><div class="line"><a name="l01275"></a><span class="lineno"> 1275</span>&#160;<span class="keyword">typedef</span> void (GL_APIENTRYP PFNGLGETPERFMONITORCOUNTERINFOAMDPROC) (GLuint group, GLuint counter, GLenum pname, GLvoid *data);</div><div class="line"><a name="l01276"></a><span class="lineno"> 1276</span>&#160;<span class="keyword">typedef</span> void (GL_APIENTRYP PFNGLGENPERFMONITORSAMDPROC) (GLsizei n, GLuint *monitors);</div><div class="line"><a name="l01277"></a><span class="lineno"> 1277</span>&#160;<span class="keyword">typedef</span> void (GL_APIENTRYP PFNGLDELETEPERFMONITORSAMDPROC) (GLsizei n, GLuint *monitors);</div><div class="line"><a name="l01278"></a><span class="lineno"> 1278</span>&#160;<span class="keyword">typedef</span> void (GL_APIENTRYP PFNGLSELECTPERFMONITORCOUNTERSAMDPROC) (GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint *countersList);</div><div class="line"><a name="l01279"></a><span class="lineno"> 1279</span>&#160;<span class="keyword">typedef</span> void (GL_APIENTRYP PFNGLBEGINPERFMONITORAMDPROC) (GLuint monitor);</div><div class="line"><a name="l01280"></a><span class="lineno"> 1280</span>&#160;<span class="keyword">typedef</span> void (GL_APIENTRYP PFNGLENDPERFMONITORAMDPROC) (GLuint monitor);</div><div class="line"><a name="l01281"></a><span class="lineno"> 1281</span>&#160;<span class="keyword">typedef</span> void (GL_APIENTRYP PFNGLGETPERFMONITORCOUNTERDATAAMDPROC) (GLuint monitor, GLenum pname, GLsizei dataSize, GLuint *data, GLint *bytesWritten);</div><div class="line"><a name="l01282"></a><span class="lineno"> 1282</span>&#160;<span class="preprocessor">#endif</span></div><div class="line"><a name="l01283"></a><span class="lineno"> 1283</span>&#160;</div><div class="line"><a name="l01284"></a><span class="lineno"> 1284</span>&#160;<span class="comment">/* GL_AMD_program_binary_Z400 */</span></div><div class="line"><a name="l01285"></a><span class="lineno"> 1285</span>&#160;<span class="preprocessor">#ifndef GL_AMD_program_binary_Z400</span></div><div class="line"><a name="l01286"></a><span class="lineno"> 1286</span>&#160;<span class="preprocessor">#define GL_AMD_program_binary_Z400 1</span></div><div class="line"><a name="l01287"></a><span class="lineno"> 1287</span>&#160;<span class="preprocessor">#endif</span></div><div class="line"><a name="l01288"></a><span class="lineno"> 1288</span>&#160;</div><div class="line"><a name="l01289"></a><span class="lineno"> 1289</span>&#160;<span class="comment">/*------------------------------------------------------------------------*</span></div><div class="line"><a name="l01290"></a><span class="lineno"> 1290</span>&#160;<span class="comment"> * ANGLE extension functions</span></div><div class="line"><a name="l01291"></a><span class="lineno"> 1291</span>&#160;<span class="comment"> *------------------------------------------------------------------------*/</span></div><div class="line"><a name="l01292"></a><span class="lineno"> 1292</span>&#160;</div><div class="line"><a name="l01293"></a><span class="lineno"> 1293</span>&#160;<span class="comment">/* GL_ANGLE_depth_texture */</span></div><div class="line"><a name="l01294"></a><span class="lineno"> 1294</span>&#160;<span class="preprocessor">#ifndef GL_ANGLE_depth_texture</span></div><div class="line"><a name="l01295"></a><span class="lineno"> 1295</span>&#160;<span class="preprocessor">#define GL_ANGLE_depth_texture 1</span></div><div class="line"><a name="l01296"></a><span class="lineno"> 1296</span>&#160;<span class="preprocessor">#endif</span></div><div class="line"><a name="l01297"></a><span class="lineno"> 1297</span>&#160;</div><div class="line"><a name="l01298"></a><span class="lineno"> 1298</span>&#160;<span class="comment">/* GL_ANGLE_framebuffer_blit */</span></div><div class="line"><a name="l01299"></a><span class="lineno"> 1299</span>&#160;<span class="preprocessor">#ifndef GL_ANGLE_framebuffer_blit</span></div><div class="line"><a name="l01300"></a><span class="lineno"> 1300</span>&#160;<span class="preprocessor">#define GL_ANGLE_framebuffer_blit 1</span></div><div class="line"><a name="l01301"></a><span class="lineno"> 1301</span>&#160;<span class="preprocessor">#ifdef GL_GLEXT_PROTOTYPES</span></div><div class="line"><a name="l01302"></a><span class="lineno"> 1302</span>&#160;GL_APICALL <span class="keywordtype">void</span> GL_APIENTRY glBlitFramebufferANGLE (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);</div><div class="line"><a name="l01303"></a><span class="lineno"> 1303</span>&#160;<span class="preprocessor">#endif</span></div><div class="line"><a name="l01304"></a><span class="lineno"> 1304</span>&#160;<span class="keyword">typedef</span> void (GL_APIENTRYP PFNGLBLITFRAMEBUFFERANGLEPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);</div><div class="line"><a name="l01305"></a><span class="lineno"> 1305</span>&#160;<span class="preprocessor">#endif</span></div><div class="line"><a name="l01306"></a><span class="lineno"> 1306</span>&#160;</div><div class="line"><a name="l01307"></a><span class="lineno"> 1307</span>&#160;<span class="comment">/* GL_ANGLE_framebuffer_multisample */</span></div><div class="line"><a name="l01308"></a><span class="lineno"> 1308</span>&#160;<span class="preprocessor">#ifndef GL_ANGLE_framebuffer_multisample</span></div><div class="line"><a name="l01309"></a><span class="lineno"> 1309</span>&#160;<span class="preprocessor">#define GL_ANGLE_framebuffer_multisample 1</span></div><div class="line"><a name="l01310"></a><span class="lineno"> 1310</span>&#160;<span class="preprocessor">#ifdef GL_GLEXT_PROTOTYPES</span></div><div class="line"><a name="l01311"></a><span class="lineno"> 1311</span>&#160;GL_APICALL <span class="keywordtype">void</span> GL_APIENTRY glRenderbufferStorageMultisampleANGLE (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);</div><div class="line"><a name="l01312"></a><span class="lineno"> 1312</span>&#160;<span class="preprocessor">#endif</span></div><div class="line"><a name="l01313"></a><span class="lineno"> 1313</span>&#160;<span class="keyword">typedef</span> void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEANGLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);</div><div class="line"><a name="l01314"></a><span class="lineno"> 1314</span>&#160;<span class="preprocessor">#endif</span></div><div class="line"><a name="l01315"></a><span class="lineno"> 1315</span>&#160;</div><div class="line"><a name="l01316"></a><span class="lineno"> 1316</span>&#160;<span class="preprocessor">#ifndef GL_ANGLE_instanced_arrays</span></div><div class="line"><a name="l01317"></a><span class="lineno"> 1317</span>&#160;<span class="preprocessor">#define GL_ANGLE_instanced_arrays 1</span></div><div class="line"><a name="l01318"></a><span class="lineno"> 1318</span>&#160;<span class="preprocessor">#ifdef GL_GLEXT_PROTOTYPES</span></div><div class="line"><a name="l01319"></a><span class="lineno"> 1319</span>&#160;GL_APICALL <span class="keywordtype">void</span> GL_APIENTRY glDrawArraysInstancedANGLE (GLenum mode, GLint first, GLsizei count, GLsizei primcount);</div><div class="line"><a name="l01320"></a><span class="lineno"> 1320</span>&#160;GL_APICALL <span class="keywordtype">void</span> GL_APIENTRY glDrawElementsInstancedANGLE (GLenum mode, GLsizei count, GLenum type, <span class="keyword">const</span> <span class="keywordtype">void</span> *indices, GLsizei primcount);</div><div class="line"><a name="l01321"></a><span class="lineno"> 1321</span>&#160;GL_APICALL <span class="keywordtype">void</span> GL_APIENTRY glVertexAttribDivisorANGLE (GLuint index, GLuint divisor);</div><div class="line"><a name="l01322"></a><span class="lineno"> 1322</span>&#160;<span class="preprocessor">#endif</span></div><div class="line"><a name="l01323"></a><span class="lineno"> 1323</span>&#160;<span class="keyword">typedef</span> void (GL_APIENTRYP PFNGLDRAWARRAYSINSTANCEDANGLEPROC) (GLenum mode, GLint first, GLsizei count, GLsizei primcount);</div><div class="line"><a name="l01324"></a><span class="lineno"> 1324</span>&#160;<span class="keyword">typedef</span> void (GL_APIENTRYP PFNGLDRAWELEMENTSINSTANCEDANGLEPROC) (GLenum mode, GLsizei count, GLenum type, <span class="keyword">const</span> <span class="keywordtype">void</span> *indices, GLsizei primcount);</div><div class="line"><a name="l01325"></a><span class="lineno"> 1325</span>&#160;<span class="keyword">typedef</span> void (GL_APIENTRYP PFNGLVERTEXATTRIBDIVISORANGLEPROC) (GLuint index, GLuint divisor);</div><div class="line"><a name="l01326"></a><span class="lineno"> 1326</span>&#160;<span class="preprocessor">#endif</span></div><div class="line"><a name="l01327"></a><span class="lineno"> 1327</span>&#160;</div><div class="line"><a name="l01328"></a><span class="lineno"> 1328</span>&#160;<span class="comment">/* GL_ANGLE_pack_reverse_row_order */</span></div><div class="line"><a name="l01329"></a><span class="lineno"> 1329</span>&#160;<span class="preprocessor">#ifndef GL_ANGLE_pack_reverse_row_order</span></div><div class="line"><a name="l01330"></a><span class="lineno"> 1330</span>&#160;<span class="preprocessor">#define GL_ANGLE_pack_reverse_row_order 1</span></div><div class="line"><a name="l01331"></a><span class="lineno"> 1331</span>&#160;<span class="preprocessor">#endif</span></div><div class="line"><a name="l01332"></a><span class="lineno"> 1332</span>&#160;</div><div class="line"><a name="l01333"></a><span class="lineno"> 1333</span>&#160;<span class="comment">/* GL_ANGLE_program_binary */</span></div><div class="line"><a name="l01334"></a><span class="lineno"> 1334</span>&#160;<span class="preprocessor">#ifndef GL_ANGLE_program_binary</span></div><div class="line"><a name="l01335"></a><span class="lineno"> 1335</span>&#160;<span class="preprocessor">#define GL_ANGLE_program_binary 1</span></div><div class="line"><a name="l01336"></a><span class="lineno"> 1336</span>&#160;<span class="preprocessor">#endif</span></div><div class="line"><a name="l01337"></a><span class="lineno"> 1337</span>&#160;</div><div class="line"><a name="l01338"></a><span class="lineno"> 1338</span>&#160;<span class="comment">/* GL_ANGLE_texture_compression_dxt3 */</span></div><div class="line"><a name="l01339"></a><span class="lineno"> 1339</span>&#160;<span class="preprocessor">#ifndef GL_ANGLE_texture_compression_dxt3</span></div><div class="line"><a name="l01340"></a><span class="lineno"> 1340</span>&#160;<span class="preprocessor">#define GL_ANGLE_texture_compression_dxt3 1</span></div><div class="line"><a name="l01341"></a><span class="lineno"> 1341</span>&#160;<span class="preprocessor">#endif</span></div><div class="line"><a name="l01342"></a><span class="lineno"> 1342</span>&#160;</div><div class="line"><a name="l01343"></a><span class="lineno"> 1343</span>&#160;<span class="comment">/* GL_ANGLE_texture_compression_dxt5 */</span></div><div class="line"><a name="l01344"></a><span class="lineno"> 1344</span>&#160;<span class="preprocessor">#ifndef GL_ANGLE_texture_compression_dxt5</span></div><div class="line"><a name="l01345"></a><span class="lineno"> 1345</span>&#160;<span class="preprocessor">#define GL_ANGLE_texture_compression_dxt5 1</span></div><div class="line"><a name="l01346"></a><span class="lineno"> 1346</span>&#160;<span class="preprocessor">#endif</span></div><div class="line"><a name="l01347"></a><span class="lineno"> 1347</span>&#160;</div><div class="line"><a name="l01348"></a><span class="lineno"> 1348</span>&#160;<span class="comment">/* GL_ANGLE_texture_usage */</span></div><div class="line"><a name="l01349"></a><span class="lineno"> 1349</span>&#160;<span class="preprocessor">#ifndef GL_ANGLE_texture_usage</span></div><div class="line"><a name="l01350"></a><span class="lineno"> 1350</span>&#160;<span class="preprocessor">#define GL_ANGLE_texture_usage 1</span></div><div class="line"><a name="l01351"></a><span class="lineno"> 1351</span>&#160;<span class="preprocessor">#endif</span></div><div class="line"><a name="l01352"></a><span class="lineno"> 1352</span>&#160;</div><div class="line"><a name="l01353"></a><span class="lineno"> 1353</span>&#160;<span class="preprocessor">#ifndef GL_ANGLE_translated_shader_source</span></div><div class="line"><a name="l01354"></a><span class="lineno"> 1354</span>&#160;<span class="preprocessor">#define GL_ANGLE_translated_shader_source 1</span></div><div class="line"><a name="l01355"></a><span class="lineno"> 1355</span>&#160;<span class="preprocessor">#ifdef GL_GLEXT_PROTOTYPES</span></div><div class="line"><a name="l01356"></a><span class="lineno"> 1356</span>&#160;GL_APICALL <span class="keywordtype">void</span> GL_APIENTRY glGetTranslatedShaderSourceANGLE (GLuint shader, GLsizei bufsize, GLsizei *length, GLchar *source);</div><div class="line"><a name="l01357"></a><span class="lineno"> 1357</span>&#160;<span class="preprocessor">#endif</span></div><div class="line"><a name="l01358"></a><span class="lineno"> 1358</span>&#160;<span class="keyword">typedef</span> void (GL_APIENTRYP PFNGLGETTRANSLATEDSHADERSOURCEANGLEPROC) (GLuint shader, GLsizei bufsize, GLsizei *length, GLchar *source);</div><div class="line"><a name="l01359"></a><span class="lineno"> 1359</span>&#160;<span class="preprocessor">#endif</span></div><div class="line"><a name="l01360"></a><span class="lineno"> 1360</span>&#160;</div><div class="line"><a name="l01361"></a><span class="lineno"> 1361</span>&#160;<span class="comment">/*------------------------------------------------------------------------*</span></div><div class="line"><a name="l01362"></a><span class="lineno"> 1362</span>&#160;<span class="comment"> * APPLE extension functions</span></div><div class="line"><a name="l01363"></a><span class="lineno"> 1363</span>&#160;<span class="comment"> *------------------------------------------------------------------------*/</span></div><div class="line"><a name="l01364"></a><span class="lineno"> 1364</span>&#160;</div><div class="line"><a name="l01365"></a><span class="lineno"> 1365</span>&#160;<span class="comment">/* GL_APPLE_copy_texture_levels */</span></div><div class="line"><a name="l01366"></a><span class="lineno"> 1366</span>&#160;<span class="preprocessor">#ifndef GL_APPLE_copy_texture_levels</span></div><div class="line"><a name="l01367"></a><span class="lineno"> 1367</span>&#160;<span class="preprocessor">#define GL_APPLE_copy_texture_levels 1</span></div><div class="line"><a name="l01368"></a><span class="lineno"> 1368</span>&#160;<span class="preprocessor">#ifdef GL_GLEXT_PROTOTYPES</span></div><div class="line"><a name="l01369"></a><span class="lineno"> 1369</span>&#160;GL_APICALL <span class="keywordtype">void</span> GL_APIENTRY glCopyTextureLevelsAPPLE (GLuint destinationTexture, GLuint sourceTexture, GLint sourceBaseLevel, GLsizei sourceLevelCount);</div><div class="line"><a name="l01370"></a><span class="lineno"> 1370</span>&#160;<span class="preprocessor">#endif</span></div><div class="line"><a name="l01371"></a><span class="lineno"> 1371</span>&#160;<span class="keyword">typedef</span> void (GL_APIENTRYP PFNGLCOPYTEXTURELEVELSAPPLEPROC) (GLuint destinationTexture, GLuint sourceTexture, GLint sourceBaseLevel, GLsizei sourceLevelCount);</div><div class="line"><a name="l01372"></a><span class="lineno"> 1372</span>&#160;<span class="preprocessor">#endif</span></div><div class="line"><a name="l01373"></a><span class="lineno"> 1373</span>&#160;</div><div class="line"><a name="l01374"></a><span class="lineno"> 1374</span>&#160;<span class="comment">/* GL_APPLE_framebuffer_multisample */</span></div><div class="line"><a name="l01375"></a><span class="lineno"> 1375</span>&#160;<span class="preprocessor">#ifndef GL_APPLE_framebuffer_multisample</span></div><div class="line"><a name="l01376"></a><span class="lineno"> 1376</span>&#160;<span class="preprocessor">#define GL_APPLE_framebuffer_multisample 1</span></div><div class="line"><a name="l01377"></a><span class="lineno"> 1377</span>&#160;<span class="preprocessor">#ifdef GL_GLEXT_PROTOTYPES</span></div><div class="line"><a name="l01378"></a><span class="lineno"> 1378</span>&#160;GL_APICALL <span class="keywordtype">void</span> GL_APIENTRY glRenderbufferStorageMultisampleAPPLE (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);</div><div class="line"><a name="l01379"></a><span class="lineno"> 1379</span>&#160;GL_APICALL <span class="keywordtype">void</span> GL_APIENTRY glResolveMultisampleFramebufferAPPLE (<span class="keywordtype">void</span>);</div><div class="line"><a name="l01380"></a><span class="lineno"> 1380</span>&#160;<span class="preprocessor">#endif </span><span class="comment">/* GL_GLEXT_PROTOTYPES */</span><span class="preprocessor"></span></div><div class="line"><a name="l01381"></a><span class="lineno"> 1381</span>&#160;<span class="keyword">typedef</span> void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEAPPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);</div><div class="line"><a name="l01382"></a><span class="lineno"> 1382</span>&#160;<span class="keyword">typedef</span> void (GL_APIENTRYP PFNGLRESOLVEMULTISAMPLEFRAMEBUFFERAPPLEPROC) (void);</div><div class="line"><a name="l01383"></a><span class="lineno"> 1383</span>&#160;<span class="preprocessor">#endif</span></div><div class="line"><a name="l01384"></a><span class="lineno"> 1384</span>&#160;</div><div class="line"><a name="l01385"></a><span class="lineno"> 1385</span>&#160;<span class="comment">/* GL_APPLE_rgb_422 */</span></div><div class="line"><a name="l01386"></a><span class="lineno"> 1386</span>&#160;<span class="preprocessor">#ifndef GL_APPLE_rgb_422</span></div><div class="line"><a name="l01387"></a><span class="lineno"> 1387</span>&#160;<span class="preprocessor">#define GL_APPLE_rgb_422 1</span></div><div class="line"><a name="l01388"></a><span class="lineno"> 1388</span>&#160;<span class="preprocessor">#endif</span></div><div class="line"><a name="l01389"></a><span class="lineno"> 1389</span>&#160;</div><div class="line"><a name="l01390"></a><span class="lineno"> 1390</span>&#160;<span class="comment">/* GL_APPLE_sync */</span></div><div class="line"><a name="l01391"></a><span class="lineno"> 1391</span>&#160;<span class="preprocessor">#ifndef GL_APPLE_sync</span></div><div class="line"><a name="l01392"></a><span class="lineno"> 1392</span>&#160;<span class="preprocessor">#define GL_APPLE_sync 1</span></div><div class="line"><a name="l01393"></a><span class="lineno"> 1393</span>&#160;<span class="preprocessor">#ifdef GL_GLEXT_PROTOTYPES</span></div><div class="line"><a name="l01394"></a><span class="lineno"> 1394</span>&#160;GL_APICALL GLsync GL_APIENTRY glFenceSyncAPPLE (GLenum condition, GLbitfield flags);</div><div class="line"><a name="l01395"></a><span class="lineno"> 1395</span>&#160;GL_APICALL GLboolean GL_APIENTRY glIsSyncAPPLE (GLsync sync);</div><div class="line"><a name="l01396"></a><span class="lineno"> 1396</span>&#160;GL_APICALL <span class="keywordtype">void</span> GL_APIENTRY glDeleteSyncAPPLE (GLsync sync);</div><div class="line"><a name="l01397"></a><span class="lineno"> 1397</span>&#160;GL_APICALL GLenum GL_APIENTRY glClientWaitSyncAPPLE (GLsync sync, GLbitfield flags, GLuint64 timeout);</div><div class="line"><a name="l01398"></a><span class="lineno"> 1398</span>&#160;GL_APICALL <span class="keywordtype">void</span> GL_APIENTRY glWaitSyncAPPLE (GLsync sync, GLbitfield flags, GLuint64 timeout);</div><div class="line"><a name="l01399"></a><span class="lineno"> 1399</span>&#160;GL_APICALL <span class="keywordtype">void</span> GL_APIENTRY glGetInteger64vAPPLE (GLenum pname, GLint64 *params);</div><div class="line"><a name="l01400"></a><span class="lineno"> 1400</span>&#160;GL_APICALL <span class="keywordtype">void</span> GL_APIENTRY glGetSyncivAPPLE (GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values);</div><div class="line"><a name="l01401"></a><span class="lineno"> 1401</span>&#160;<span class="preprocessor">#endif</span></div><div class="line"><a name="l01402"></a><span class="lineno"> 1402</span>&#160;<span class="keyword">typedef</span> GLsync (GL_APIENTRYP PFNGLFENCESYNCAPPLEPROC) (GLenum condition, GLbitfield flags);</div><div class="line"><a name="l01403"></a><span class="lineno"> 1403</span>&#160;<span class="keyword">typedef</span> GLboolean (GL_APIENTRYP PFNGLISSYNCAPPLEPROC) (GLsync sync);</div><div class="line"><a name="l01404"></a><span class="lineno"> 1404</span>&#160;<span class="keyword">typedef</span> void (GL_APIENTRYP PFNGLDELETESYNCAPPLEPROC) (GLsync sync);</div><div class="line"><a name="l01405"></a><span class="lineno"> 1405</span>&#160;<span class="keyword">typedef</span> GLenum (GL_APIENTRYP PFNGLCLIENTWAITSYNCAPPLEPROC) (GLsync sync, GLbitfield flags, GLuint64 timeout);</div><div class="line"><a name="l01406"></a><span class="lineno"> 1406</span>&#160;<span class="keyword">typedef</span> void (GL_APIENTRYP PFNGLWAITSYNCAPPLEPROC) (GLsync sync, GLbitfield flags, GLuint64 timeout);</div><div class="line"><a name="l01407"></a><span class="lineno"> 1407</span>&#160;<span class="keyword">typedef</span> void (GL_APIENTRYP PFNGLGETINTEGER64VAPPLEPROC) (GLenum pname, GLint64 *params);</div><div class="line"><a name="l01408"></a><span class="lineno"> 1408</span>&#160;<span class="keyword">typedef</span> void (GL_APIENTRYP PFNGLGETSYNCIVAPPLEPROC) (GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values);</div><div class="line"><a name="l01409"></a><span class="lineno"> 1409</span>&#160;<span class="preprocessor">#endif</span></div><div class="line"><a name="l01410"></a><span class="lineno"> 1410</span>&#160;</div><div class="line"><a name="l01411"></a><span class="lineno"> 1411</span>&#160;<span class="comment">/* GL_APPLE_texture_format_BGRA8888 */</span></div><div class="line"><a name="l01412"></a><span class="lineno"> 1412</span>&#160;<span class="preprocessor">#ifndef GL_APPLE_texture_format_BGRA8888</span></div><div class="line"><a name="l01413"></a><span class="lineno"> 1413</span>&#160;<span class="preprocessor">#define GL_APPLE_texture_format_BGRA8888 1</span></div><div class="line"><a name="l01414"></a><span class="lineno"> 1414</span>&#160;<span class="preprocessor">#endif</span></div><div class="line"><a name="l01415"></a><span class="lineno"> 1415</span>&#160;</div><div class="line"><a name="l01416"></a><span class="lineno"> 1416</span>&#160;<span class="comment">/* GL_APPLE_texture_max_level */</span></div><div class="line"><a name="l01417"></a><span class="lineno"> 1417</span>&#160;<span class="preprocessor">#ifndef GL_APPLE_texture_max_level</span></div><div class="line"><a name="l01418"></a><span class="lineno"> 1418</span>&#160;<span class="preprocessor">#define GL_APPLE_texture_max_level 1</span></div><div class="line"><a name="l01419"></a><span class="lineno"> 1419</span>&#160;<span class="preprocessor">#endif</span></div><div class="line"><a name="l01420"></a><span class="lineno"> 1420</span>&#160;</div><div class="line"><a name="l01421"></a><span class="lineno"> 1421</span>&#160;<span class="comment">/*------------------------------------------------------------------------*</span></div><div class="line"><a name="l01422"></a><span class="lineno"> 1422</span>&#160;<span class="comment"> * ARM extension functions</span></div><div class="line"><a name="l01423"></a><span class="lineno"> 1423</span>&#160;<span class="comment"> *------------------------------------------------------------------------*/</span></div><div class="line"><a name="l01424"></a><span class="lineno"> 1424</span>&#160;</div><div class="line"><a name="l01425"></a><span class="lineno"> 1425</span>&#160;<span class="comment">/* GL_ARM_mali_program_binary */</span></div><div class="line"><a name="l01426"></a><span class="lineno"> 1426</span>&#160;<span class="preprocessor">#ifndef GL_ARM_mali_program_binary</span></div><div class="line"><a name="l01427"></a><span class="lineno"> 1427</span>&#160;<span class="preprocessor">#define GL_ARM_mali_program_binary 1</span></div><div class="line"><a name="l01428"></a><span class="lineno"> 1428</span>&#160;<span class="preprocessor">#endif</span></div><div class="line"><a name="l01429"></a><span class="lineno"> 1429</span>&#160;</div><div class="line"><a name="l01430"></a><span class="lineno"> 1430</span>&#160;<span class="comment">/* GL_ARM_mali_shader_binary */</span></div><div class="line"><a name="l01431"></a><span class="lineno"> 1431</span>&#160;<span class="preprocessor">#ifndef GL_ARM_mali_shader_binary</span></div><div class="line"><a name="l01432"></a><span class="lineno"> 1432</span>&#160;<span class="preprocessor">#define GL_ARM_mali_shader_binary 1</span></div><div class="line"><a name="l01433"></a><span class="lineno"> 1433</span>&#160;<span class="preprocessor">#endif</span></div><div class="line"><a name="l01434"></a><span class="lineno"> 1434</span>&#160;</div><div class="line"><a name="l01435"></a><span class="lineno"> 1435</span>&#160;<span class="comment">/* GL_ARM_rgba8 */</span></div><div class="line"><a name="l01436"></a><span class="lineno"> 1436</span>&#160;<span class="preprocessor">#ifndef GL_ARM_rgba8</span></div><div class="line"><a name="l01437"></a><span class="lineno"> 1437</span>&#160;<span class="preprocessor">#define GL_ARM_rgba8 1</span></div><div class="line"><a name="l01438"></a><span class="lineno"> 1438</span>&#160;<span class="preprocessor">#endif</span></div><div class="line"><a name="l01439"></a><span class="lineno"> 1439</span>&#160;</div><div class="line"><a name="l01440"></a><span class="lineno"> 1440</span>&#160;<span class="comment">/*------------------------------------------------------------------------*</span></div><div class="line"><a name="l01441"></a><span class="lineno"> 1441</span>&#160;<span class="comment"> * EXT extension functions</span></div><div class="line"><a name="l01442"></a><span class="lineno"> 1442</span>&#160;<span class="comment"> *------------------------------------------------------------------------*/</span></div><div class="line"><a name="l01443"></a><span class="lineno"> 1443</span>&#160;</div><div class="line"><a name="l01444"></a><span class="lineno"> 1444</span>&#160;<span class="comment">/* GL_EXT_blend_minmax */</span></div><div class="line"><a name="l01445"></a><span class="lineno"> 1445</span>&#160;<span class="preprocessor">#ifndef GL_EXT_blend_minmax</span></div><div class="line"><a name="l01446"></a><span class="lineno"> 1446</span>&#160;<span class="preprocessor">#define GL_EXT_blend_minmax 1</span></div><div class="line"><a name="l01447"></a><span class="lineno"> 1447</span>&#160;<span class="preprocessor">#endif</span></div><div class="line"><a name="l01448"></a><span class="lineno"> 1448</span>&#160;</div><div class="line"><a name="l01449"></a><span class="lineno"> 1449</span>&#160;<span class="comment">/* GL_EXT_color_buffer_half_float */</span></div><div class="line"><a name="l01450"></a><span class="lineno"> 1450</span>&#160;<span class="preprocessor">#ifndef GL_EXT_color_buffer_half_float</span></div><div class="line"><a name="l01451"></a><span class="lineno"> 1451</span>&#160;<span class="preprocessor">#define GL_EXT_color_buffer_half_float 1</span></div><div class="line"><a name="l01452"></a><span class="lineno"> 1452</span>&#160;<span class="preprocessor">#endif</span></div><div class="line"><a name="l01453"></a><span class="lineno"> 1453</span>&#160;</div><div class="line"><a name="l01454"></a><span class="lineno"> 1454</span>&#160;<span class="comment">/* GL_EXT_debug_label */</span></div><div class="line"><a name="l01455"></a><span class="lineno"> 1455</span>&#160;<span class="preprocessor">#ifndef GL_EXT_debug_label</span></div><div class="line"><a name="l01456"></a><span class="lineno"> 1456</span>&#160;<span class="preprocessor">#define GL_EXT_debug_label 1</span></div><div class="line"><a name="l01457"></a><span class="lineno"> 1457</span>&#160;<span class="preprocessor">#ifdef GL_GLEXT_PROTOTYPES</span></div><div class="line"><a name="l01458"></a><span class="lineno"> 1458</span>&#160;GL_APICALL <span class="keywordtype">void</span> GL_APIENTRY glLabelObjectEXT (GLenum type, GLuint <span class="keywordtype">object</span>, GLsizei length, <span class="keyword">const</span> GLchar *label);</div><div class="line"><a name="l01459"></a><span class="lineno"> 1459</span>&#160;GL_APICALL <span class="keywordtype">void</span> GL_APIENTRY glGetObjectLabelEXT (GLenum type, GLuint <span class="keywordtype">object</span>, GLsizei bufSize, GLsizei *length, GLchar *label);</div><div class="line"><a name="l01460"></a><span class="lineno"> 1460</span>&#160;<span class="preprocessor">#endif</span></div><div class="line"><a name="l01461"></a><span class="lineno"> 1461</span>&#160;<span class="keyword">typedef</span> void (GL_APIENTRYP PFNGLLABELOBJECTEXTPROC) (GLenum type, GLuint object, GLsizei length, <span class="keyword">const</span> GLchar *label);</div><div class="line"><a name="l01462"></a><span class="lineno"> 1462</span>&#160;<span class="keyword">typedef</span> void (GL_APIENTRYP PFNGLGETOBJECTLABELEXTPROC) (GLenum type, GLuint object, GLsizei bufSize, GLsizei *length, GLchar *label);</div><div class="line"><a name="l01463"></a><span class="lineno"> 1463</span>&#160;<span class="preprocessor">#endif</span></div><div class="line"><a name="l01464"></a><span class="lineno"> 1464</span>&#160;</div><div class="line"><a name="l01465"></a><span class="lineno"> 1465</span>&#160;<span class="comment">/* GL_EXT_debug_marker */</span></div><div class="line"><a name="l01466"></a><span class="lineno"> 1466</span>&#160;<span class="preprocessor">#ifndef GL_EXT_debug_marker</span></div><div class="line"><a name="l01467"></a><span class="lineno"> 1467</span>&#160;<span class="preprocessor">#define GL_EXT_debug_marker 1</span></div><div class="line"><a name="l01468"></a><span class="lineno"> 1468</span>&#160;<span class="preprocessor">#ifdef GL_GLEXT_PROTOTYPES</span></div><div class="line"><a name="l01469"></a><span class="lineno"> 1469</span>&#160;GL_APICALL <span class="keywordtype">void</span> GL_APIENTRY glInsertEventMarkerEXT (GLsizei length, <span class="keyword">const</span> GLchar *marker);</div><div class="line"><a name="l01470"></a><span class="lineno"> 1470</span>&#160;GL_APICALL <span class="keywordtype">void</span> GL_APIENTRY glPushGroupMarkerEXT (GLsizei length, <span class="keyword">const</span> GLchar *marker);</div><div class="line"><a name="l01471"></a><span class="lineno"> 1471</span>&#160;GL_APICALL <span class="keywordtype">void</span> GL_APIENTRY glPopGroupMarkerEXT (<span class="keywordtype">void</span>);</div><div class="line"><a name="l01472"></a><span class="lineno"> 1472</span>&#160;<span class="preprocessor">#endif</span></div><div class="line"><a name="l01473"></a><span class="lineno"> 1473</span>&#160;<span class="keyword">typedef</span> void (GL_APIENTRYP PFNGLINSERTEVENTMARKEREXTPROC) (GLsizei length, <span class="keyword">const</span> GLchar *marker);</div><div class="line"><a name="l01474"></a><span class="lineno"> 1474</span>&#160;<span class="keyword">typedef</span> void (GL_APIENTRYP PFNGLPUSHGROUPMARKEREXTPROC) (GLsizei length, <span class="keyword">const</span> GLchar *marker);</div><div class="line"><a name="l01475"></a><span class="lineno"> 1475</span>&#160;<span class="keyword">typedef</span> void (GL_APIENTRYP PFNGLPOPGROUPMARKEREXTPROC) (void);</div><div class="line"><a name="l01476"></a><span class="lineno"> 1476</span>&#160;<span class="preprocessor">#endif</span></div><div class="line"><a name="l01477"></a><span class="lineno"> 1477</span>&#160;</div><div class="line"><a name="l01478"></a><span class="lineno"> 1478</span>&#160;<span class="comment">/* GL_EXT_discard_framebuffer */</span></div><div class="line"><a name="l01479"></a><span class="lineno"> 1479</span>&#160;<span class="preprocessor">#ifndef GL_EXT_discard_framebuffer</span></div><div class="line"><a name="l01480"></a><span class="lineno"> 1480</span>&#160;<span class="preprocessor">#define GL_EXT_discard_framebuffer 1</span></div><div class="line"><a name="l01481"></a><span class="lineno"> 1481</span>&#160;<span class="preprocessor">#ifdef GL_GLEXT_PROTOTYPES</span></div><div class="line"><a name="l01482"></a><span class="lineno"> 1482</span>&#160;GL_APICALL <span class="keywordtype">void</span> GL_APIENTRY glDiscardFramebufferEXT (GLenum target, GLsizei numAttachments, <span class="keyword">const</span> GLenum *attachments);</div><div class="line"><a name="l01483"></a><span class="lineno"> 1483</span>&#160;<span class="preprocessor">#endif</span></div><div class="line"><a name="l01484"></a><span class="lineno"> 1484</span>&#160;<span class="keyword">typedef</span> void (GL_APIENTRYP PFNGLDISCARDFRAMEBUFFEREXTPROC) (GLenum target, GLsizei numAttachments, <span class="keyword">const</span> GLenum *attachments);</div><div class="line"><a name="l01485"></a><span class="lineno"> 1485</span>&#160;<span class="preprocessor">#endif</span></div><div class="line"><a name="l01486"></a><span class="lineno"> 1486</span>&#160;</div><div class="line"><a name="l01487"></a><span class="lineno"> 1487</span>&#160;<span class="preprocessor">#ifndef GL_EXT_disjoint_timer_query</span></div><div class="line"><a name="l01488"></a><span class="lineno"> 1488</span>&#160;<span class="preprocessor">#define GL_EXT_disjoint_timer_query 1</span></div><div class="line"><a name="l01489"></a><span class="lineno"> 1489</span>&#160;<span class="preprocessor">#ifdef GL_GLEXT_PROTOTYPES</span></div><div class="line"><a name="l01490"></a><span class="lineno"> 1490</span>&#160;GL_APICALL <span class="keywordtype">void</span> GL_APIENTRY glGenQueriesEXT (GLsizei n, GLuint *ids);</div><div class="line"><a name="l01491"></a><span class="lineno"> 1491</span>&#160;GL_APICALL <span class="keywordtype">void</span> GL_APIENTRY glDeleteQueriesEXT (GLsizei n, <span class="keyword">const</span> GLuint *ids);</div><div class="line"><a name="l01492"></a><span class="lineno"> 1492</span>&#160;GL_APICALL GLboolean GL_APIENTRY glIsQueryEXT (GLuint <span class="keywordtype">id</span>);</div><div class="line"><a name="l01493"></a><span class="lineno"> 1493</span>&#160;GL_APICALL <span class="keywordtype">void</span> GL_APIENTRY glBeginQueryEXT (GLenum target, GLuint <span class="keywordtype">id</span>);</div><div class="line"><a name="l01494"></a><span class="lineno"> 1494</span>&#160;GL_APICALL <span class="keywordtype">void</span> GL_APIENTRY glEndQueryEXT (GLenum target);</div><div class="line"><a name="l01495"></a><span class="lineno"> 1495</span>&#160;GL_APICALL <span class="keywordtype">void</span> GL_APIENTRY glQueryCounterEXT (GLuint <span class="keywordtype">id</span>, GLenum target);</div><div class="line"><a name="l01496"></a><span class="lineno"> 1496</span>&#160;GL_APICALL <span class="keywordtype">void</span> GL_APIENTRY glGetQueryivEXT (GLenum target, GLenum pname, GLint *params);</div><div class="line"><a name="l01497"></a><span class="lineno"> 1497</span>&#160;GL_APICALL <span class="keywordtype">void</span> GL_APIENTRY glGetQueryObjectivEXT (GLuint <span class="keywordtype">id</span>, GLenum pname, GLint *params);</div><div class="line"><a name="l01498"></a><span class="lineno"> 1498</span>&#160;GL_APICALL <span class="keywordtype">void</span> GL_APIENTRY glGetQueryObjectuivEXT (GLuint <span class="keywordtype">id</span>, GLenum pname, GLuint *params);</div><div class="line"><a name="l01499"></a><span class="lineno"> 1499</span>&#160;GL_APICALL <span class="keywordtype">void</span> GL_APIENTRY glGetQueryObjecti64vEXT (GLuint <span class="keywordtype">id</span>, GLenum pname, GLint64 *params);</div><div class="line"><a name="l01500"></a><span class="lineno"> 1500</span>&#160;GL_APICALL <span class="keywordtype">void</span> GL_APIENTRY glGetQueryObjectui64vEXT (GLuint <span class="keywordtype">id</span>, GLenum pname, GLuint64 *params);</div><div class="line"><a name="l01501"></a><span class="lineno"> 1501</span>&#160;<span class="preprocessor">#endif</span></div><div class="line"><a name="l01502"></a><span class="lineno"> 1502</span>&#160;<span class="keyword">typedef</span> void (GL_APIENTRYP PFNGLGENQUERIESEXTPROC) (GLsizei n, GLuint *ids);</div><div class="line"><a name="l01503"></a><span class="lineno"> 1503</span>&#160;<span class="keyword">typedef</span> void (GL_APIENTRYP PFNGLDELETEQUERIESEXTPROC) (GLsizei n, <span class="keyword">const</span> GLuint *ids);</div><div class="line"><a name="l01504"></a><span class="lineno"> 1504</span>&#160;<span class="keyword">typedef</span> GLboolean (GL_APIENTRYP PFNGLISQUERYEXTPROC) (GLuint id);</div><div class="line"><a name="l01505"></a><span class="lineno"> 1505</span>&#160;<span class="keyword">typedef</span> void (GL_APIENTRYP PFNGLBEGINQUERYEXTPROC) (GLenum target, GLuint id);</div><div class="line"><a name="l01506"></a><span class="lineno"> 1506</span>&#160;<span class="keyword">typedef</span> void (GL_APIENTRYP PFNGLENDQUERYEXTPROC) (GLenum target);</div><div class="line"><a name="l01507"></a><span class="lineno"> 1507</span>&#160;<span class="keyword">typedef</span> void (GL_APIENTRYP PFNGLQUERYCOUNTEREXTPROC) (GLuint id, GLenum target);</div><div class="line"><a name="l01508"></a><span class="lineno"> 1508</span>&#160;<span class="keyword">typedef</span> void (GL_APIENTRYP PFNGLGETQUERYIVEXTPROC) (GLenum target, GLenum pname, GLint *params);</div><div class="line"><a name="l01509"></a><span class="lineno"> 1509</span>&#160;<span class="keyword">typedef</span> void (GL_APIENTRYP PFNGLGETQUERYOBJECTIVEXTPROC) (GLuint id, GLenum pname, GLint *params);</div><div class="line"><a name="l01510"></a><span class="lineno"> 1510</span>&#160;<span class="keyword">typedef</span> void (GL_APIENTRYP PFNGLGETQUERYOBJECTUIVEXTPROC) (GLuint id, GLenum pname, GLuint *params);</div><div class="line"><a name="l01511"></a><span class="lineno"> 1511</span>&#160;<span class="keyword">typedef</span> void (GL_APIENTRYP PFNGLGETQUERYOBJECTI64VEXTPROC) (GLuint id, GLenum pname, GLint64 *params);</div><div class="line"><a name="l01512"></a><span class="lineno"> 1512</span>&#160;<span class="keyword">typedef</span> void (GL_APIENTRYP PFNGLGETQUERYOBJECTUI64VEXTPROC) (GLuint id, GLenum pname, GLuint64 *params);</div><div class="line"><a name="l01513"></a><span class="lineno"> 1513</span>&#160;<span class="preprocessor">#endif </span><span class="comment">/* GL_EXT_disjoint_timer_query */</span><span class="preprocessor"></span></div><div class="line"><a name="l01514"></a><span class="lineno"> 1514</span>&#160;</div><div class="line"><a name="l01515"></a><span class="lineno"> 1515</span>&#160;<span class="preprocessor">#ifndef GL_EXT_draw_buffers</span></div><div class="line"><a name="l01516"></a><span class="lineno"> 1516</span>&#160;<span class="preprocessor">#define GL_EXT_draw_buffers 1</span></div><div class="line"><a name="l01517"></a><span class="lineno"> 1517</span>&#160;<span class="preprocessor">#ifdef GL_GLEXT_PROTOTYPES</span></div><div class="line"><a name="l01518"></a><span class="lineno"> 1518</span>&#160;GL_APICALL <span class="keywordtype">void</span> GL_APIENTRY glDrawBuffersEXT (GLsizei n, <span class="keyword">const</span> GLenum *bufs);</div><div class="line"><a name="l01519"></a><span class="lineno"> 1519</span>&#160;<span class="preprocessor">#endif</span></div><div class="line"><a name="l01520"></a><span class="lineno"> 1520</span>&#160;<span class="keyword">typedef</span> void (GL_APIENTRYP PFNGLDRAWBUFFERSEXTPROC) (GLsizei n, <span class="keyword">const</span> GLenum *bufs);</div><div class="line"><a name="l01521"></a><span class="lineno"> 1521</span>&#160;<span class="preprocessor">#endif </span><span class="comment">/* GL_EXT_draw_buffers */</span><span class="preprocessor"></span></div><div class="line"><a name="l01522"></a><span class="lineno"> 1522</span>&#160;</div><div class="line"><a name="l01523"></a><span class="lineno"> 1523</span>&#160;<span class="comment">/* GL_EXT_map_buffer_range */</span></div><div class="line"><a name="l01524"></a><span class="lineno"> 1524</span>&#160;<span class="preprocessor">#ifndef GL_EXT_map_buffer_range</span></div><div class="line"><a name="l01525"></a><span class="lineno"> 1525</span>&#160;<span class="preprocessor">#define GL_EXT_map_buffer_range 1</span></div><div class="line"><a name="l01526"></a><span class="lineno"> 1526</span>&#160;<span class="preprocessor">#ifdef GL_GLEXT_PROTOTYPES</span></div><div class="line"><a name="l01527"></a><span class="lineno"> 1527</span>&#160;GL_APICALL <span class="keywordtype">void</span>* GL_APIENTRY glMapBufferRangeEXT (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);</div><div class="line"><a name="l01528"></a><span class="lineno"> 1528</span>&#160;GL_APICALL <span class="keywordtype">void</span> GL_APIENTRY glFlushMappedBufferRangeEXT (GLenum target, GLintptr offset, GLsizeiptr length);</div><div class="line"><a name="l01529"></a><span class="lineno"> 1529</span>&#160;<span class="preprocessor">#endif</span></div><div class="line"><a name="l01530"></a><span class="lineno"> 1530</span>&#160;<span class="keyword">typedef</span> <span class="keywordtype">void</span>* (GL_APIENTRYP PFNGLMAPBUFFERRANGEEXTPROC) (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);</div><div class="line"><a name="l01531"></a><span class="lineno"> 1531</span>&#160;<span class="keyword">typedef</span> void (GL_APIENTRYP PFNGLFLUSHMAPPEDBUFFERRANGEEXTPROC) (GLenum target, GLintptr offset, GLsizeiptr length);</div><div class="line"><a name="l01532"></a><span class="lineno"> 1532</span>&#160;<span class="preprocessor">#endif</span></div><div class="line"><a name="l01533"></a><span class="lineno"> 1533</span>&#160;</div><div class="line"><a name="l01534"></a><span class="lineno"> 1534</span>&#160;<span class="comment">/* GL_EXT_multisampled_render_to_texture */</span></div><div class="line"><a name="l01535"></a><span class="lineno"> 1535</span>&#160;<span class="preprocessor">#ifndef GL_EXT_multisampled_render_to_texture</span></div><div class="line"><a name="l01536"></a><span class="lineno"> 1536</span>&#160;<span class="preprocessor">#define GL_EXT_multisampled_render_to_texture 1</span></div><div class="line"><a name="l01537"></a><span class="lineno"> 1537</span>&#160;<span class="preprocessor">#ifdef GL_GLEXT_PROTOTYPES</span></div><div class="line"><a name="l01538"></a><span class="lineno"> 1538</span>&#160;GL_APICALL <span class="keywordtype">void</span> GL_APIENTRY glRenderbufferStorageMultisampleEXT (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);             </div><div class="line"><a name="l01539"></a><span class="lineno"> 1539</span>&#160;GL_APICALL <span class="keywordtype">void</span> GL_APIENTRY glFramebufferTexture2DMultisampleEXT (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples);</div><div class="line"><a name="l01540"></a><span class="lineno"> 1540</span>&#160;<span class="preprocessor">#endif</span></div><div class="line"><a name="l01541"></a><span class="lineno"> 1541</span>&#160;<span class="keyword">typedef</span> void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);</div><div class="line"><a name="l01542"></a><span class="lineno"> 1542</span>&#160;<span class="keyword">typedef</span> void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples);</div><div class="line"><a name="l01543"></a><span class="lineno"> 1543</span>&#160;<span class="preprocessor">#endif</span></div><div class="line"><a name="l01544"></a><span class="lineno"> 1544</span>&#160;</div><div class="line"><a name="l01545"></a><span class="lineno"> 1545</span>&#160;<span class="comment">/* GL_EXT_multiview_draw_buffers */</span></div><div class="line"><a name="l01546"></a><span class="lineno"> 1546</span>&#160;<span class="preprocessor">#ifndef GL_EXT_multiview_draw_buffers</span></div><div class="line"><a name="l01547"></a><span class="lineno"> 1547</span>&#160;<span class="preprocessor">#define GL_EXT_multiview_draw_buffers 1</span></div><div class="line"><a name="l01548"></a><span class="lineno"> 1548</span>&#160;<span class="preprocessor">#ifdef GL_GLEXT_PROTOTYPES</span></div><div class="line"><a name="l01549"></a><span class="lineno"> 1549</span>&#160;GL_APICALL <span class="keywordtype">void</span> GL_APIENTRY glReadBufferIndexedEXT (GLenum src, GLint index);</div><div class="line"><a name="l01550"></a><span class="lineno"> 1550</span>&#160;GL_APICALL <span class="keywordtype">void</span> GL_APIENTRY glDrawBuffersIndexedEXT (GLint n, <span class="keyword">const</span> GLenum *location, <span class="keyword">const</span> GLint *indices);</div><div class="line"><a name="l01551"></a><span class="lineno"> 1551</span>&#160;GL_APICALL <span class="keywordtype">void</span> GL_APIENTRY glGetIntegeri_vEXT (GLenum target, GLuint index, GLint *data);</div><div class="line"><a name="l01552"></a><span class="lineno"> 1552</span>&#160;<span class="preprocessor">#endif</span></div><div class="line"><a name="l01553"></a><span class="lineno"> 1553</span>&#160;<span class="keyword">typedef</span> void (GL_APIENTRYP PFNGLREADBUFFERINDEXEDEXTPROC) (GLenum src, GLint index);</div><div class="line"><a name="l01554"></a><span class="lineno"> 1554</span>&#160;<span class="keyword">typedef</span> void (GL_APIENTRYP PFNGLDRAWBUFFERSINDEXEDEXTPROC) (GLint n, <span class="keyword">const</span> GLenum *location, <span class="keyword">const</span> GLint *indices);</div><div class="line"><a name="l01555"></a><span class="lineno"> 1555</span>&#160;<span class="keyword">typedef</span> void (GL_APIENTRYP PFNGLGETINTEGERI_VEXTPROC) (GLenum target, GLuint index, GLint *data);</div><div class="line"><a name="l01556"></a><span class="lineno"> 1556</span>&#160;<span class="preprocessor">#endif</span></div><div class="line"><a name="l01557"></a><span class="lineno"> 1557</span>&#160;</div><div class="line"><a name="l01558"></a><span class="lineno"> 1558</span>&#160;<span class="preprocessor">#ifndef GL_EXT_multi_draw_arrays</span></div><div class="line"><a name="l01559"></a><span class="lineno"> 1559</span>&#160;<span class="preprocessor">#define GL_EXT_multi_draw_arrays 1</span></div><div class="line"><a name="l01560"></a><span class="lineno"> 1560</span>&#160;<span class="preprocessor">#ifdef GL_GLEXT_PROTOTYPES</span></div><div class="line"><a name="l01561"></a><span class="lineno"> 1561</span>&#160;GL_APICALL <span class="keywordtype">void</span> GL_APIENTRY glMultiDrawArraysEXT (GLenum mode, <span class="keyword">const</span> GLint *first, <span class="keyword">const</span> GLsizei *count, GLsizei primcount);</div><div class="line"><a name="l01562"></a><span class="lineno"> 1562</span>&#160;GL_APICALL <span class="keywordtype">void</span> GL_APIENTRY glMultiDrawElementsEXT (GLenum mode, <span class="keyword">const</span> GLsizei *count, GLenum type, <span class="keyword">const</span> GLvoid **indices, GLsizei primcount);</div><div class="line"><a name="l01563"></a><span class="lineno"> 1563</span>&#160;<span class="preprocessor">#endif </span><span class="comment">/* GL_GLEXT_PROTOTYPES */</span><span class="preprocessor"></span></div><div class="line"><a name="l01564"></a><span class="lineno"> 1564</span>&#160;<span class="keyword">typedef</span> void (GL_APIENTRYP PFNGLMULTIDRAWARRAYSEXTPROC) (GLenum mode, <span class="keyword">const</span> GLint *first, <span class="keyword">const</span> GLsizei *count, GLsizei primcount);</div><div class="line"><a name="l01565"></a><span class="lineno"> 1565</span>&#160;<span class="keyword">typedef</span> void (GL_APIENTRYP PFNGLMULTIDRAWELEMENTSEXTPROC) (GLenum mode, <span class="keyword">const</span> GLsizei *count, GLenum type, <span class="keyword">const</span> GLvoid **indices, GLsizei primcount);</div><div class="line"><a name="l01566"></a><span class="lineno"> 1566</span>&#160;<span class="preprocessor">#endif</span></div><div class="line"><a name="l01567"></a><span class="lineno"> 1567</span>&#160;</div><div class="line"><a name="l01568"></a><span class="lineno"> 1568</span>&#160;<span class="comment">/* GL_EXT_occlusion_query_boolean */</span></div><div class="line"><a name="l01569"></a><span class="lineno"> 1569</span>&#160;<span class="preprocessor">#ifndef GL_EXT_occlusion_query_boolean</span></div><div class="line"><a name="l01570"></a><span class="lineno"> 1570</span>&#160;<span class="preprocessor">#define GL_EXT_occlusion_query_boolean 1</span></div><div class="line"><a name="l01571"></a><span class="lineno"> 1571</span>&#160;<span class="comment">/* All entry points also exist in GL_EXT_disjoint_timer_query */</span></div><div class="line"><a name="l01572"></a><span class="lineno"> 1572</span>&#160;<span class="preprocessor">#endif</span></div><div class="line"><a name="l01573"></a><span class="lineno"> 1573</span>&#160;</div><div class="line"><a name="l01574"></a><span class="lineno"> 1574</span>&#160;<span class="comment">/* GL_EXT_read_format_bgra */</span></div><div class="line"><a name="l01575"></a><span class="lineno"> 1575</span>&#160;<span class="preprocessor">#ifndef GL_EXT_read_format_bgra</span></div><div class="line"><a name="l01576"></a><span class="lineno"> 1576</span>&#160;<span class="preprocessor">#define GL_EXT_read_format_bgra 1</span></div><div class="line"><a name="l01577"></a><span class="lineno"> 1577</span>&#160;<span class="preprocessor">#endif</span></div><div class="line"><a name="l01578"></a><span class="lineno"> 1578</span>&#160;</div><div class="line"><a name="l01579"></a><span class="lineno"> 1579</span>&#160;<span class="comment">/* GL_EXT_robustness */</span></div><div class="line"><a name="l01580"></a><span class="lineno"> 1580</span>&#160;<span class="preprocessor">#ifndef GL_EXT_robustness</span></div><div class="line"><a name="l01581"></a><span class="lineno"> 1581</span>&#160;<span class="preprocessor">#define GL_EXT_robustness 1</span></div><div class="line"><a name="l01582"></a><span class="lineno"> 1582</span>&#160;<span class="preprocessor">#ifdef GL_GLEXT_PROTOTYPES</span></div><div class="line"><a name="l01583"></a><span class="lineno"> 1583</span>&#160;GL_APICALL GLenum GL_APIENTRY glGetGraphicsResetStatusEXT (<span class="keywordtype">void</span>);</div><div class="line"><a name="l01584"></a><span class="lineno"> 1584</span>&#160;GL_APICALL <span class="keywordtype">void</span> GL_APIENTRY glReadnPixelsEXT (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, GLvoid *data);</div><div class="line"><a name="l01585"></a><span class="lineno"> 1585</span>&#160;GL_APICALL <span class="keywordtype">void</span> GL_APIENTRY glGetnUniformfvEXT (GLuint program, GLint location, GLsizei bufSize, GLfloat *params);</div><div class="line"><a name="l01586"></a><span class="lineno"> 1586</span>&#160;GL_APICALL <span class="keywordtype">void</span> GL_APIENTRY glGetnUniformivEXT (GLuint program, GLint location, GLsizei bufSize, GLint *params);</div><div class="line"><a name="l01587"></a><span class="lineno"> 1587</span>&#160;<span class="preprocessor">#endif</span></div><div class="line"><a name="l01588"></a><span class="lineno"> 1588</span>&#160;<span class="keyword">typedef</span> GLenum (GL_APIENTRYP PFNGLGETGRAPHICSRESETSTATUSEXTPROC) (void);</div><div class="line"><a name="l01589"></a><span class="lineno"> 1589</span>&#160;<span class="keyword">typedef</span> void (GL_APIENTRYP PFNGLREADNPIXELSEXTPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, GLvoid *data);</div><div class="line"><a name="l01590"></a><span class="lineno"> 1590</span>&#160;<span class="keyword">typedef</span> void (GL_APIENTRYP PFNGLGETNUNIFORMFVEXTPROC) (GLuint program, GLint location, GLsizei bufSize, GLfloat *params);</div><div class="line"><a name="l01591"></a><span class="lineno"> 1591</span>&#160;<span class="keyword">typedef</span> void (GL_APIENTRYP PFNGLGETNUNIFORMIVEXTPROC) (GLuint program, GLint location, GLsizei bufSize, GLint *params);</div><div class="line"><a name="l01592"></a><span class="lineno"> 1592</span>&#160;<span class="preprocessor">#endif</span></div><div class="line"><a name="l01593"></a><span class="lineno"> 1593</span>&#160;</div><div class="line"><a name="l01594"></a><span class="lineno"> 1594</span>&#160;<span class="comment">/* GL_EXT_separate_shader_objects */</span></div><div class="line"><a name="l01595"></a><span class="lineno"> 1595</span>&#160;<span class="preprocessor">#ifndef GL_EXT_separate_shader_objects</span></div><div class="line"><a name="l01596"></a><span class="lineno"> 1596</span>&#160;<span class="preprocessor">#define GL_EXT_separate_shader_objects 1</span></div><div class="line"><a name="l01597"></a><span class="lineno"> 1597</span>&#160;<span class="preprocessor">#ifdef GL_GLEXT_PROTOTYPES</span></div><div class="line"><a name="l01598"></a><span class="lineno"> 1598</span>&#160;GL_APICALL <span class="keywordtype">void</span> GL_APIENTRY glUseProgramStagesEXT (GLuint pipeline, GLbitfield stages, GLuint program);</div><div class="line"><a name="l01599"></a><span class="lineno"> 1599</span>&#160;GL_APICALL <span class="keywordtype">void</span> GL_APIENTRY glActiveShaderProgramEXT (GLuint pipeline, GLuint program);</div><div class="line"><a name="l01600"></a><span class="lineno"> 1600</span>&#160;GL_APICALL GLuint GL_APIENTRY glCreateShaderProgramvEXT (GLenum type, GLsizei count, <span class="keyword">const</span> GLchar **strings);</div><div class="line"><a name="l01601"></a><span class="lineno"> 1601</span>&#160;GL_APICALL <span class="keywordtype">void</span> GL_APIENTRY glBindProgramPipelineEXT (GLuint pipeline);</div><div class="line"><a name="l01602"></a><span class="lineno"> 1602</span>&#160;GL_APICALL <span class="keywordtype">void</span> GL_APIENTRY glDeleteProgramPipelinesEXT (GLsizei n, <span class="keyword">const</span> GLuint *pipelines);</div><div class="line"><a name="l01603"></a><span class="lineno"> 1603</span>&#160;GL_APICALL <span class="keywordtype">void</span> GL_APIENTRY glGenProgramPipelinesEXT (GLsizei n, GLuint *pipelines);</div><div class="line"><a name="l01604"></a><span class="lineno"> 1604</span>&#160;GL_APICALL GLboolean GL_APIENTRY glIsProgramPipelineEXT (GLuint pipeline);</div><div class="line"><a name="l01605"></a><span class="lineno"> 1605</span>&#160;GL_APICALL <span class="keywordtype">void</span> GL_APIENTRY glProgramParameteriEXT (GLuint program, GLenum pname, GLint value);</div><div class="line"><a name="l01606"></a><span class="lineno"> 1606</span>&#160;GL_APICALL <span class="keywordtype">void</span> GL_APIENTRY glGetProgramPipelineivEXT (GLuint pipeline, GLenum pname, GLint *params);</div><div class="line"><a name="l01607"></a><span class="lineno"> 1607</span>&#160;GL_APICALL <span class="keywordtype">void</span> GL_APIENTRY glProgramUniform1iEXT (GLuint program, GLint location, GLint x);</div><div class="line"><a name="l01608"></a><span class="lineno"> 1608</span>&#160;GL_APICALL <span class="keywordtype">void</span> GL_APIENTRY glProgramUniform2iEXT (GLuint program, GLint location, GLint x, GLint y);</div><div class="line"><a name="l01609"></a><span class="lineno"> 1609</span>&#160;GL_APICALL <span class="keywordtype">void</span> GL_APIENTRY glProgramUniform3iEXT (GLuint program, GLint location, GLint x, GLint y, GLint z);</div><div class="line"><a name="l01610"></a><span class="lineno"> 1610</span>&#160;GL_APICALL <span class="keywordtype">void</span> GL_APIENTRY glProgramUniform4iEXT (GLuint program, GLint location, GLint x, GLint y, GLint z, GLint w);</div><div class="line"><a name="l01611"></a><span class="lineno"> 1611</span>&#160;GL_APICALL <span class="keywordtype">void</span> GL_APIENTRY glProgramUniform1fEXT (GLuint program, GLint location, GLfloat x);</div><div class="line"><a name="l01612"></a><span class="lineno"> 1612</span>&#160;GL_APICALL <span class="keywordtype">void</span> GL_APIENTRY glProgramUniform2fEXT (GLuint program, GLint location, GLfloat x, GLfloat y);</div><div class="line"><a name="l01613"></a><span class="lineno"> 1613</span>&#160;GL_APICALL <span class="keywordtype">void</span> GL_APIENTRY glProgramUniform3fEXT (GLuint program, GLint location, GLfloat x, GLfloat y, GLfloat z);</div><div class="line"><a name="l01614"></a><span class="lineno"> 1614</span>&#160;GL_APICALL <span class="keywordtype">void</span> GL_APIENTRY glProgramUniform4fEXT (GLuint program, GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w);</div><div class="line"><a name="l01615"></a><span class="lineno"> 1615</span>&#160;GL_APICALL <span class="keywordtype">void</span> GL_APIENTRY glProgramUniform1ivEXT (GLuint program, GLint location, GLsizei count, <span class="keyword">const</span> GLint *value);</div><div class="line"><a name="l01616"></a><span class="lineno"> 1616</span>&#160;GL_APICALL <span class="keywordtype">void</span> GL_APIENTRY glProgramUniform2ivEXT (GLuint program, GLint location, GLsizei count, <span class="keyword">const</span> GLint *value);</div><div class="line"><a name="l01617"></a><span class="lineno"> 1617</span>&#160;GL_APICALL <span class="keywordtype">void</span> GL_APIENTRY glProgramUniform3ivEXT (GLuint program, GLint location, GLsizei count, <span class="keyword">const</span> GLint *value);</div><div class="line"><a name="l01618"></a><span class="lineno"> 1618</span>&#160;GL_APICALL <span class="keywordtype">void</span> GL_APIENTRY glProgramUniform4ivEXT (GLuint program, GLint location, GLsizei count, <span class="keyword">const</span> GLint *value);</div><div class="line"><a name="l01619"></a><span class="lineno"> 1619</span>&#160;GL_APICALL <span class="keywordtype">void</span> GL_APIENTRY glProgramUniform1fvEXT (GLuint program, GLint location, GLsizei count, <span class="keyword">const</span> GLfloat *value);</div><div class="line"><a name="l01620"></a><span class="lineno"> 1620</span>&#160;GL_APICALL <span class="keywordtype">void</span> GL_APIENTRY glProgramUniform2fvEXT (GLuint program, GLint location, GLsizei count, <span class="keyword">const</span> GLfloat *value);</div><div class="line"><a name="l01621"></a><span class="lineno"> 1621</span>&#160;GL_APICALL <span class="keywordtype">void</span> GL_APIENTRY glProgramUniform3fvEXT (GLuint program, GLint location, GLsizei count, <span class="keyword">const</span> GLfloat *value);</div><div class="line"><a name="l01622"></a><span class="lineno"> 1622</span>&#160;GL_APICALL <span class="keywordtype">void</span> GL_APIENTRY glProgramUniform4fvEXT (GLuint program, GLint location, GLsizei count, <span class="keyword">const</span> GLfloat *value);</div><div class="line"><a name="l01623"></a><span class="lineno"> 1623</span>&#160;GL_APICALL <span class="keywordtype">void</span> GL_APIENTRY glProgramUniformMatrix2fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, <span class="keyword">const</span> GLfloat *value);</div><div class="line"><a name="l01624"></a><span class="lineno"> 1624</span>&#160;GL_APICALL <span class="keywordtype">void</span> GL_APIENTRY glProgramUniformMatrix3fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, <span class="keyword">const</span> GLfloat *value);</div><div class="line"><a name="l01625"></a><span class="lineno"> 1625</span>&#160;GL_APICALL <span class="keywordtype">void</span> GL_APIENTRY glProgramUniformMatrix4fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, <span class="keyword">const</span> GLfloat *value);</div><div class="line"><a name="l01626"></a><span class="lineno"> 1626</span>&#160;GL_APICALL <span class="keywordtype">void</span> GL_APIENTRY glValidateProgramPipelineEXT (GLuint pipeline);</div><div class="line"><a name="l01627"></a><span class="lineno"> 1627</span>&#160;GL_APICALL <span class="keywordtype">void</span> GL_APIENTRY glGetProgramPipelineInfoLogEXT (GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog);</div><div class="line"><a name="l01628"></a><span class="lineno"> 1628</span>&#160;<span class="preprocessor">#endif</span></div><div class="line"><a name="l01629"></a><span class="lineno"> 1629</span>&#160;<span class="keyword">typedef</span> void (GL_APIENTRYP PFNGLUSEPROGRAMSTAGESEXTPROC) (GLuint pipeline, GLbitfield stages, GLuint program);</div><div class="line"><a name="l01630"></a><span class="lineno"> 1630</span>&#160;<span class="keyword">typedef</span> void (GL_APIENTRYP PFNGLACTIVESHADERPROGRAMEXTPROC) (GLuint pipeline, GLuint program);</div><div class="line"><a name="l01631"></a><span class="lineno"> 1631</span>&#160;<span class="keyword">typedef</span> GLuint (GL_APIENTRYP PFNGLCREATESHADERPROGRAMVEXTPROC) (GLenum type, GLsizei count, <span class="keyword">const</span> GLchar **strings);</div><div class="line"><a name="l01632"></a><span class="lineno"> 1632</span>&#160;<span class="keyword">typedef</span> void (GL_APIENTRYP PFNGLBINDPROGRAMPIPELINEEXTPROC) (GLuint pipeline);</div><div class="line"><a name="l01633"></a><span class="lineno"> 1633</span>&#160;<span class="keyword">typedef</span> void (GL_APIENTRYP PFNGLDELETEPROGRAMPIPELINESEXTPROC) (GLsizei n, <span class="keyword">const</span> GLuint *pipelines);</div><div class="line"><a name="l01634"></a><span class="lineno"> 1634</span>&#160;<span class="keyword">typedef</span> void (GL_APIENTRYP PFNGLGENPROGRAMPIPELINESEXTPROC) (GLsizei n, GLuint *pipelines);</div><div class="line"><a name="l01635"></a><span class="lineno"> 1635</span>&#160;<span class="keyword">typedef</span> GLboolean (GL_APIENTRYP PFNGLISPROGRAMPIPELINEEXTPROC) (GLuint pipeline);</div><div class="line"><a name="l01636"></a><span class="lineno"> 1636</span>&#160;<span class="keyword">typedef</span> void (GL_APIENTRYP PFNGLPROGRAMPARAMETERIEXTPROC) (GLuint program, GLenum pname, GLint value);</div><div class="line"><a name="l01637"></a><span class="lineno"> 1637</span>&#160;<span class="keyword">typedef</span> void (GL_APIENTRYP PFNGLGETPROGRAMPIPELINEIVEXTPROC) (GLuint pipeline, GLenum pname, GLint *params);</div><div class="line"><a name="l01638"></a><span class="lineno"> 1638</span>&#160;<span class="keyword">typedef</span> void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1IEXTPROC) (GLuint program, GLint location, GLint x);</div><div class="line"><a name="l01639"></a><span class="lineno"> 1639</span>&#160;<span class="keyword">typedef</span> void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2IEXTPROC) (GLuint program, GLint location, GLint x, GLint y);</div><div class="line"><a name="l01640"></a><span class="lineno"> 1640</span>&#160;<span class="keyword">typedef</span> void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3IEXTPROC) (GLuint program, GLint location, GLint x, GLint y, GLint z);</div><div class="line"><a name="l01641"></a><span class="lineno"> 1641</span>&#160;<span class="keyword">typedef</span> void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4IEXTPROC) (GLuint program, GLint location, GLint x, GLint y, GLint z, GLint w);</div><div class="line"><a name="l01642"></a><span class="lineno"> 1642</span>&#160;<span class="keyword">typedef</span> void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1FEXTPROC) (GLuint program, GLint location, GLfloat x);</div><div class="line"><a name="l01643"></a><span class="lineno"> 1643</span>&#160;<span class="keyword">typedef</span> void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2FEXTPROC) (GLuint program, GLint location, GLfloat x, GLfloat y);</div><div class="line"><a name="l01644"></a><span class="lineno"> 1644</span>&#160;<span class="keyword">typedef</span> void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3FEXTPROC) (GLuint program, GLint location, GLfloat x, GLfloat y, GLfloat z);</div><div class="line"><a name="l01645"></a><span class="lineno"> 1645</span>&#160;<span class="keyword">typedef</span> void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4FEXTPROC) (GLuint program, GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w);</div><div class="line"><a name="l01646"></a><span class="lineno"> 1646</span>&#160;<span class="keyword">typedef</span> void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1IVEXTPROC) (GLuint program, GLint location, GLsizei count, <span class="keyword">const</span> GLint *value);</div><div class="line"><a name="l01647"></a><span class="lineno"> 1647</span>&#160;<span class="keyword">typedef</span> void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2IVEXTPROC) (GLuint program, GLint location, GLsizei count, <span class="keyword">const</span> GLint *value);</div><div class="line"><a name="l01648"></a><span class="lineno"> 1648</span>&#160;<span class="keyword">typedef</span> void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3IVEXTPROC) (GLuint program, GLint location, GLsizei count, <span class="keyword">const</span> GLint *value);</div><div class="line"><a name="l01649"></a><span class="lineno"> 1649</span>&#160;<span class="keyword">typedef</span> void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4IVEXTPROC) (GLuint program, GLint location, GLsizei count, <span class="keyword">const</span> GLint *value);</div><div class="line"><a name="l01650"></a><span class="lineno"> 1650</span>&#160;<span class="keyword">typedef</span> void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1FVEXTPROC) (GLuint program, GLint location, GLsizei count, <span class="keyword">const</span> GLfloat *value);</div><div class="line"><a name="l01651"></a><span class="lineno"> 1651</span>&#160;<span class="keyword">typedef</span> void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2FVEXTPROC) (GLuint program, GLint location, GLsizei count, <span class="keyword">const</span> GLfloat *value);</div><div class="line"><a name="l01652"></a><span class="lineno"> 1652</span>&#160;<span class="keyword">typedef</span> void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3FVEXTPROC) (GLuint program, GLint location, GLsizei count, <span class="keyword">const</span> GLfloat *value);</div><div class="line"><a name="l01653"></a><span class="lineno"> 1653</span>&#160;<span class="keyword">typedef</span> void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4FVEXTPROC) (GLuint program, GLint location, GLsizei count, <span class="keyword">const</span> GLfloat *value);</div><div class="line"><a name="l01654"></a><span class="lineno"> 1654</span>&#160;<span class="keyword">typedef</span> void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, <span class="keyword">const</span> GLfloat *value);</div><div class="line"><a name="l01655"></a><span class="lineno"> 1655</span>&#160;<span class="keyword">typedef</span> void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, <span class="keyword">const</span> GLfloat *value);</div><div class="line"><a name="l01656"></a><span class="lineno"> 1656</span>&#160;<span class="keyword">typedef</span> void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, <span class="keyword">const</span> GLfloat *value);</div><div class="line"><a name="l01657"></a><span class="lineno"> 1657</span>&#160;<span class="keyword">typedef</span> void (GL_APIENTRYP PFNGLVALIDATEPROGRAMPIPELINEEXTPROC) (GLuint pipeline);</div><div class="line"><a name="l01658"></a><span class="lineno"> 1658</span>&#160;<span class="keyword">typedef</span> void (GL_APIENTRYP PFNGLGETPROGRAMPIPELINEINFOLOGEXTPROC) (GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog);</div><div class="line"><a name="l01659"></a><span class="lineno"> 1659</span>&#160;<span class="preprocessor">#endif</span></div><div class="line"><a name="l01660"></a><span class="lineno"> 1660</span>&#160;</div><div class="line"><a name="l01661"></a><span class="lineno"> 1661</span>&#160;<span class="comment">/* GL_EXT_shader_framebuffer_fetch */</span></div><div class="line"><a name="l01662"></a><span class="lineno"> 1662</span>&#160;<span class="preprocessor">#ifndef GL_EXT_shader_framebuffer_fetch</span></div><div class="line"><a name="l01663"></a><span class="lineno"> 1663</span>&#160;<span class="preprocessor">#define GL_EXT_shader_framebuffer_fetch 1</span></div><div class="line"><a name="l01664"></a><span class="lineno"> 1664</span>&#160;<span class="preprocessor">#endif</span></div><div class="line"><a name="l01665"></a><span class="lineno"> 1665</span>&#160;</div><div class="line"><a name="l01666"></a><span class="lineno"> 1666</span>&#160;<span class="comment">/* GL_EXT_shader_texture_lod */</span></div><div class="line"><a name="l01667"></a><span class="lineno"> 1667</span>&#160;<span class="preprocessor">#ifndef GL_EXT_shader_texture_lod</span></div><div class="line"><a name="l01668"></a><span class="lineno"> 1668</span>&#160;<span class="preprocessor">#define GL_EXT_shader_texture_lod 1</span></div><div class="line"><a name="l01669"></a><span class="lineno"> 1669</span>&#160;<span class="preprocessor">#endif</span></div><div class="line"><a name="l01670"></a><span class="lineno"> 1670</span>&#160;</div><div class="line"><a name="l01671"></a><span class="lineno"> 1671</span>&#160;<span class="comment">/* GL_EXT_shadow_samplers */</span></div><div class="line"><a name="l01672"></a><span class="lineno"> 1672</span>&#160;<span class="preprocessor">#ifndef GL_EXT_shadow_samplers</span></div><div class="line"><a name="l01673"></a><span class="lineno"> 1673</span>&#160;<span class="preprocessor">#define GL_EXT_shadow_samplers 1</span></div><div class="line"><a name="l01674"></a><span class="lineno"> 1674</span>&#160;<span class="preprocessor">#endif</span></div><div class="line"><a name="l01675"></a><span class="lineno"> 1675</span>&#160;</div><div class="line"><a name="l01676"></a><span class="lineno"> 1676</span>&#160;<span class="comment">/* GL_EXT_sRGB */</span></div><div class="line"><a name="l01677"></a><span class="lineno"> 1677</span>&#160;<span class="preprocessor">#ifndef GL_EXT_sRGB</span></div><div class="line"><a name="l01678"></a><span class="lineno"> 1678</span>&#160;<span class="preprocessor">#define GL_EXT_sRGB 1</span></div><div class="line"><a name="l01679"></a><span class="lineno"> 1679</span>&#160;<span class="preprocessor">#endif</span></div><div class="line"><a name="l01680"></a><span class="lineno"> 1680</span>&#160;</div><div class="line"><a name="l01681"></a><span class="lineno"> 1681</span>&#160;<span class="comment">/* GL_EXT_texture_compression_dxt1 */</span></div><div class="line"><a name="l01682"></a><span class="lineno"> 1682</span>&#160;<span class="preprocessor">#ifndef GL_EXT_texture_compression_dxt1</span></div><div class="line"><a name="l01683"></a><span class="lineno"> 1683</span>&#160;<span class="preprocessor">#define GL_EXT_texture_compression_dxt1 1</span></div><div class="line"><a name="l01684"></a><span class="lineno"> 1684</span>&#160;<span class="preprocessor">#endif</span></div><div class="line"><a name="l01685"></a><span class="lineno"> 1685</span>&#160;</div><div class="line"><a name="l01686"></a><span class="lineno"> 1686</span>&#160;<span class="comment">/* GL_EXT_texture_filter_anisotropic */</span></div><div class="line"><a name="l01687"></a><span class="lineno"> 1687</span>&#160;<span class="preprocessor">#ifndef GL_EXT_texture_filter_anisotropic</span></div><div class="line"><a name="l01688"></a><span class="lineno"> 1688</span>&#160;<span class="preprocessor">#define GL_EXT_texture_filter_anisotropic 1</span></div><div class="line"><a name="l01689"></a><span class="lineno"> 1689</span>&#160;<span class="preprocessor">#endif</span></div><div class="line"><a name="l01690"></a><span class="lineno"> 1690</span>&#160;</div><div class="line"><a name="l01691"></a><span class="lineno"> 1691</span>&#160;<span class="comment">/* GL_EXT_texture_format_BGRA8888 */</span></div><div class="line"><a name="l01692"></a><span class="lineno"> 1692</span>&#160;<span class="preprocessor">#ifndef GL_EXT_texture_format_BGRA8888</span></div><div class="line"><a name="l01693"></a><span class="lineno"> 1693</span>&#160;<span class="preprocessor">#define GL_EXT_texture_format_BGRA8888 1</span></div><div class="line"><a name="l01694"></a><span class="lineno"> 1694</span>&#160;<span class="preprocessor">#endif</span></div><div class="line"><a name="l01695"></a><span class="lineno"> 1695</span>&#160;</div><div class="line"><a name="l01696"></a><span class="lineno"> 1696</span>&#160;<span class="comment">/* GL_EXT_texture_rg */</span></div><div class="line"><a name="l01697"></a><span class="lineno"> 1697</span>&#160;<span class="preprocessor">#ifndef GL_EXT_texture_rg</span></div><div class="line"><a name="l01698"></a><span class="lineno"> 1698</span>&#160;<span class="preprocessor">#define GL_EXT_texture_rg 1</span></div><div class="line"><a name="l01699"></a><span class="lineno"> 1699</span>&#160;<span class="preprocessor">#endif</span></div><div class="line"><a name="l01700"></a><span class="lineno"> 1700</span>&#160;</div><div class="line"><a name="l01701"></a><span class="lineno"> 1701</span>&#160;<span class="comment">/* GL_EXT_texture_storage */</span></div><div class="line"><a name="l01702"></a><span class="lineno"> 1702</span>&#160;<span class="preprocessor">#ifndef GL_EXT_texture_storage</span></div><div class="line"><a name="l01703"></a><span class="lineno"> 1703</span>&#160;<span class="preprocessor">#define GL_EXT_texture_storage 1</span></div><div class="line"><a name="l01704"></a><span class="lineno"> 1704</span>&#160;<span class="preprocessor">#ifdef GL_GLEXT_PROTOTYPES</span></div><div class="line"><a name="l01705"></a><span class="lineno"> 1705</span>&#160;GL_APICALL <span class="keywordtype">void</span> GL_APIENTRY glTexStorage1DEXT (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width);</div><div class="line"><a name="l01706"></a><span class="lineno"> 1706</span>&#160;GL_APICALL <span class="keywordtype">void</span> GL_APIENTRY glTexStorage2DEXT (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);</div><div class="line"><a name="l01707"></a><span class="lineno"> 1707</span>&#160;GL_APICALL <span class="keywordtype">void</span> GL_APIENTRY glTexStorage3DEXT (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);</div><div class="line"><a name="l01708"></a><span class="lineno"> 1708</span>&#160;GL_APICALL <span class="keywordtype">void</span> GL_APIENTRY glTextureStorage1DEXT (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width);</div><div class="line"><a name="l01709"></a><span class="lineno"> 1709</span>&#160;GL_APICALL <span class="keywordtype">void</span> GL_APIENTRY glTextureStorage2DEXT (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);</div><div class="line"><a name="l01710"></a><span class="lineno"> 1710</span>&#160;GL_APICALL <span class="keywordtype">void</span> GL_APIENTRY glTextureStorage3DEXT (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);</div><div class="line"><a name="l01711"></a><span class="lineno"> 1711</span>&#160;<span class="preprocessor">#endif</span></div><div class="line"><a name="l01712"></a><span class="lineno"> 1712</span>&#160;<span class="keyword">typedef</span> void (GL_APIENTRYP PFNGLTEXSTORAGE1DEXTPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width);</div><div class="line"><a name="l01713"></a><span class="lineno"> 1713</span>&#160;<span class="keyword">typedef</span> void (GL_APIENTRYP PFNGLTEXSTORAGE2DEXTPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);</div><div class="line"><a name="l01714"></a><span class="lineno"> 1714</span>&#160;<span class="keyword">typedef</span> void (GL_APIENTRYP PFNGLTEXSTORAGE3DEXTPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);</div><div class="line"><a name="l01715"></a><span class="lineno"> 1715</span>&#160;<span class="keyword">typedef</span> void (GL_APIENTRYP PFNGLTEXTURESTORAGE1DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width);</div><div class="line"><a name="l01716"></a><span class="lineno"> 1716</span>&#160;<span class="keyword">typedef</span> void (GL_APIENTRYP PFNGLTEXTURESTORAGE2DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);</div><div class="line"><a name="l01717"></a><span class="lineno"> 1717</span>&#160;<span class="keyword">typedef</span> void (GL_APIENTRYP PFNGLTEXTURESTORAGE3DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);</div><div class="line"><a name="l01718"></a><span class="lineno"> 1718</span>&#160;<span class="preprocessor">#endif</span></div><div class="line"><a name="l01719"></a><span class="lineno"> 1719</span>&#160;</div><div class="line"><a name="l01720"></a><span class="lineno"> 1720</span>&#160;<span class="comment">/* GL_EXT_texture_type_2_10_10_10_REV */</span></div><div class="line"><a name="l01721"></a><span class="lineno"> 1721</span>&#160;<span class="preprocessor">#ifndef GL_EXT_texture_type_2_10_10_10_REV</span></div><div class="line"><a name="l01722"></a><span class="lineno"> 1722</span>&#160;<span class="preprocessor">#define GL_EXT_texture_type_2_10_10_10_REV 1</span></div><div class="line"><a name="l01723"></a><span class="lineno"> 1723</span>&#160;<span class="preprocessor">#endif</span></div><div class="line"><a name="l01724"></a><span class="lineno"> 1724</span>&#160;</div><div class="line"><a name="l01725"></a><span class="lineno"> 1725</span>&#160;<span class="comment">/* GL_EXT_unpack_subimage */</span></div><div class="line"><a name="l01726"></a><span class="lineno"> 1726</span>&#160;<span class="preprocessor">#ifndef GL_EXT_unpack_subimage</span></div><div class="line"><a name="l01727"></a><span class="lineno"> 1727</span>&#160;<span class="preprocessor">#define GL_EXT_unpack_subimage 1</span></div><div class="line"><a name="l01728"></a><span class="lineno"> 1728</span>&#160;<span class="preprocessor">#endif</span></div><div class="line"><a name="l01729"></a><span class="lineno"> 1729</span>&#160;</div><div class="line"><a name="l01730"></a><span class="lineno"> 1730</span>&#160;<span class="comment">/*------------------------------------------------------------------------*</span></div><div class="line"><a name="l01731"></a><span class="lineno"> 1731</span>&#160;<span class="comment"> * DMP extension functions</span></div><div class="line"><a name="l01732"></a><span class="lineno"> 1732</span>&#160;<span class="comment"> *------------------------------------------------------------------------*/</span></div><div class="line"><a name="l01733"></a><span class="lineno"> 1733</span>&#160;</div><div class="line"><a name="l01734"></a><span class="lineno"> 1734</span>&#160;<span class="comment">/* GL_DMP_shader_binary */</span></div><div class="line"><a name="l01735"></a><span class="lineno"> 1735</span>&#160;<span class="preprocessor">#ifndef GL_DMP_shader_binary</span></div><div class="line"><a name="l01736"></a><span class="lineno"> 1736</span>&#160;<span class="preprocessor">#define GL_DMP_shader_binary 1</span></div><div class="line"><a name="l01737"></a><span class="lineno"> 1737</span>&#160;<span class="preprocessor">#endif</span></div><div class="line"><a name="l01738"></a><span class="lineno"> 1738</span>&#160;</div><div class="line"><a name="l01739"></a><span class="lineno"> 1739</span>&#160;<span class="comment">/*------------------------------------------------------------------------*</span></div><div class="line"><a name="l01740"></a><span class="lineno"> 1740</span>&#160;<span class="comment"> * FJ extension functions</span></div><div class="line"><a name="l01741"></a><span class="lineno"> 1741</span>&#160;<span class="comment"> *------------------------------------------------------------------------*/</span></div><div class="line"><a name="l01742"></a><span class="lineno"> 1742</span>&#160;</div><div class="line"><a name="l01743"></a><span class="lineno"> 1743</span>&#160;<span class="comment">/* GL_FJ_shader_binary_GCCSO */</span></div><div class="line"><a name="l01744"></a><span class="lineno"> 1744</span>&#160;<span class="preprocessor">#ifndef GL_FJ_shader_binary_GCCSO</span></div><div class="line"><a name="l01745"></a><span class="lineno"> 1745</span>&#160;<span class="preprocessor">#define GL_FJ_shader_binary_GCCSO 1</span></div><div class="line"><a name="l01746"></a><span class="lineno"> 1746</span>&#160;<span class="preprocessor">#endif</span></div><div class="line"><a name="l01747"></a><span class="lineno"> 1747</span>&#160;</div><div class="line"><a name="l01748"></a><span class="lineno"> 1748</span>&#160;<span class="comment">/*------------------------------------------------------------------------*</span></div><div class="line"><a name="l01749"></a><span class="lineno"> 1749</span>&#160;<span class="comment"> * IMG extension functions</span></div><div class="line"><a name="l01750"></a><span class="lineno"> 1750</span>&#160;<span class="comment"> *------------------------------------------------------------------------*/</span></div><div class="line"><a name="l01751"></a><span class="lineno"> 1751</span>&#160;</div><div class="line"><a name="l01752"></a><span class="lineno"> 1752</span>&#160;<span class="comment">/* GL_IMG_program_binary */</span></div><div class="line"><a name="l01753"></a><span class="lineno"> 1753</span>&#160;<span class="preprocessor">#ifndef GL_IMG_program_binary</span></div><div class="line"><a name="l01754"></a><span class="lineno"> 1754</span>&#160;<span class="preprocessor">#define GL_IMG_program_binary 1</span></div><div class="line"><a name="l01755"></a><span class="lineno"> 1755</span>&#160;<span class="preprocessor">#endif</span></div><div class="line"><a name="l01756"></a><span class="lineno"> 1756</span>&#160;</div><div class="line"><a name="l01757"></a><span class="lineno"> 1757</span>&#160;<span class="comment">/* GL_IMG_read_format */</span></div><div class="line"><a name="l01758"></a><span class="lineno"> 1758</span>&#160;<span class="preprocessor">#ifndef GL_IMG_read_format</span></div><div class="line"><a name="l01759"></a><span class="lineno"> 1759</span>&#160;<span class="preprocessor">#define GL_IMG_read_format 1</span></div><div class="line"><a name="l01760"></a><span class="lineno"> 1760</span>&#160;<span class="preprocessor">#endif</span></div><div class="line"><a name="l01761"></a><span class="lineno"> 1761</span>&#160;</div><div class="line"><a name="l01762"></a><span class="lineno"> 1762</span>&#160;<span class="comment">/* GL_IMG_shader_binary */</span></div><div class="line"><a name="l01763"></a><span class="lineno"> 1763</span>&#160;<span class="preprocessor">#ifndef GL_IMG_shader_binary</span></div><div class="line"><a name="l01764"></a><span class="lineno"> 1764</span>&#160;<span class="preprocessor">#define GL_IMG_shader_binary 1</span></div><div class="line"><a name="l01765"></a><span class="lineno"> 1765</span>&#160;<span class="preprocessor">#endif</span></div><div class="line"><a name="l01766"></a><span class="lineno"> 1766</span>&#160;</div><div class="line"><a name="l01767"></a><span class="lineno"> 1767</span>&#160;<span class="comment">/* GL_IMG_texture_compression_pvrtc */</span></div><div class="line"><a name="l01768"></a><span class="lineno"> 1768</span>&#160;<span class="preprocessor">#ifndef GL_IMG_texture_compression_pvrtc</span></div><div class="line"><a name="l01769"></a><span class="lineno"> 1769</span>&#160;<span class="preprocessor">#define GL_IMG_texture_compression_pvrtc 1</span></div><div class="line"><a name="l01770"></a><span class="lineno"> 1770</span>&#160;<span class="preprocessor">#endif</span></div><div class="line"><a name="l01771"></a><span class="lineno"> 1771</span>&#160;</div><div class="line"><a name="l01772"></a><span class="lineno"> 1772</span>&#160;<span class="comment">/* GL_IMG_texture_compression_pvrtc2 */</span></div><div class="line"><a name="l01773"></a><span class="lineno"> 1773</span>&#160;<span class="preprocessor">#ifndef GL_IMG_texture_compression_pvrtc2</span></div><div class="line"><a name="l01774"></a><span class="lineno"> 1774</span>&#160;<span class="preprocessor">#define GL_IMG_texture_compression_pvrtc2 1</span></div><div class="line"><a name="l01775"></a><span class="lineno"> 1775</span>&#160;<span class="preprocessor">#endif</span></div><div class="line"><a name="l01776"></a><span class="lineno"> 1776</span>&#160;</div><div class="line"><a name="l01777"></a><span class="lineno"> 1777</span>&#160;<span class="comment">/* GL_IMG_multisampled_render_to_texture */</span></div><div class="line"><a name="l01778"></a><span class="lineno"> 1778</span>&#160;<span class="preprocessor">#ifndef GL_IMG_multisampled_render_to_texture</span></div><div class="line"><a name="l01779"></a><span class="lineno"> 1779</span>&#160;<span class="preprocessor">#define GL_IMG_multisampled_render_to_texture 1</span></div><div class="line"><a name="l01780"></a><span class="lineno"> 1780</span>&#160;<span class="preprocessor">#ifdef GL_GLEXT_PROTOTYPES</span></div><div class="line"><a name="l01781"></a><span class="lineno"> 1781</span>&#160;GL_APICALL <span class="keywordtype">void</span> GL_APIENTRY glRenderbufferStorageMultisampleIMG (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);</div><div class="line"><a name="l01782"></a><span class="lineno"> 1782</span>&#160;GL_APICALL <span class="keywordtype">void</span> GL_APIENTRY glFramebufferTexture2DMultisampleIMG (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples);</div><div class="line"><a name="l01783"></a><span class="lineno"> 1783</span>&#160;<span class="preprocessor">#endif</span></div><div class="line"><a name="l01784"></a><span class="lineno"> 1784</span>&#160;<span class="keyword">typedef</span> void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEIMGPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);</div><div class="line"><a name="l01785"></a><span class="lineno"> 1785</span>&#160;<span class="keyword">typedef</span> void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEIMGPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples);</div><div class="line"><a name="l01786"></a><span class="lineno"> 1786</span>&#160;<span class="preprocessor">#endif</span></div><div class="line"><a name="l01787"></a><span class="lineno"> 1787</span>&#160;</div><div class="line"><a name="l01788"></a><span class="lineno"> 1788</span>&#160;<span class="comment">/*------------------------------------------------------------------------*</span></div><div class="line"><a name="l01789"></a><span class="lineno"> 1789</span>&#160;<span class="comment"> * NV extension functions</span></div><div class="line"><a name="l01790"></a><span class="lineno"> 1790</span>&#160;<span class="comment"> *------------------------------------------------------------------------*/</span></div><div class="line"><a name="l01791"></a><span class="lineno"> 1791</span>&#160;</div><div class="line"><a name="l01792"></a><span class="lineno"> 1792</span>&#160;<span class="comment">/* GL_NV_coverage_sample */</span></div><div class="line"><a name="l01793"></a><span class="lineno"> 1793</span>&#160;<span class="preprocessor">#ifndef GL_NV_coverage_sample</span></div><div class="line"><a name="l01794"></a><span class="lineno"> 1794</span>&#160;<span class="preprocessor">#define GL_NV_coverage_sample 1</span></div><div class="line"><a name="l01795"></a><span class="lineno"> 1795</span>&#160;<span class="preprocessor">#ifdef GL_GLEXT_PROTOTYPES</span></div><div class="line"><a name="l01796"></a><span class="lineno"> 1796</span>&#160;GL_APICALL <span class="keywordtype">void</span> GL_APIENTRY glCoverageMaskNV (GLboolean mask);</div><div class="line"><a name="l01797"></a><span class="lineno"> 1797</span>&#160;GL_APICALL <span class="keywordtype">void</span> GL_APIENTRY glCoverageOperationNV (GLenum operation);</div><div class="line"><a name="l01798"></a><span class="lineno"> 1798</span>&#160;<span class="preprocessor">#endif</span></div><div class="line"><a name="l01799"></a><span class="lineno"> 1799</span>&#160;<span class="keyword">typedef</span> void (GL_APIENTRYP PFNGLCOVERAGEMASKNVPROC) (GLboolean mask);</div><div class="line"><a name="l01800"></a><span class="lineno"> 1800</span>&#160;<span class="keyword">typedef</span> void (GL_APIENTRYP PFNGLCOVERAGEOPERATIONNVPROC) (GLenum operation);</div><div class="line"><a name="l01801"></a><span class="lineno"> 1801</span>&#160;<span class="preprocessor">#endif</span></div><div class="line"><a name="l01802"></a><span class="lineno"> 1802</span>&#160;</div><div class="line"><a name="l01803"></a><span class="lineno"> 1803</span>&#160;<span class="comment">/* GL_NV_depth_nonlinear */</span></div><div class="line"><a name="l01804"></a><span class="lineno"> 1804</span>&#160;<span class="preprocessor">#ifndef GL_NV_depth_nonlinear</span></div><div class="line"><a name="l01805"></a><span class="lineno"> 1805</span>&#160;<span class="preprocessor">#define GL_NV_depth_nonlinear 1</span></div><div class="line"><a name="l01806"></a><span class="lineno"> 1806</span>&#160;<span class="preprocessor">#endif</span></div><div class="line"><a name="l01807"></a><span class="lineno"> 1807</span>&#160;</div><div class="line"><a name="l01808"></a><span class="lineno"> 1808</span>&#160;<span class="comment">/* GL_NV_draw_buffers */</span></div><div class="line"><a name="l01809"></a><span class="lineno"> 1809</span>&#160;<span class="preprocessor">#ifndef GL_NV_draw_buffers</span></div><div class="line"><a name="l01810"></a><span class="lineno"> 1810</span>&#160;<span class="preprocessor">#define GL_NV_draw_buffers 1</span></div><div class="line"><a name="l01811"></a><span class="lineno"> 1811</span>&#160;<span class="preprocessor">#ifdef GL_GLEXT_PROTOTYPES</span></div><div class="line"><a name="l01812"></a><span class="lineno"> 1812</span>&#160;GL_APICALL <span class="keywordtype">void</span> GL_APIENTRY glDrawBuffersNV (GLsizei n, <span class="keyword">const</span> GLenum *bufs);</div><div class="line"><a name="l01813"></a><span class="lineno"> 1813</span>&#160;<span class="preprocessor">#endif</span></div><div class="line"><a name="l01814"></a><span class="lineno"> 1814</span>&#160;<span class="keyword">typedef</span> void (GL_APIENTRYP PFNGLDRAWBUFFERSNVPROC) (GLsizei n, <span class="keyword">const</span> GLenum *bufs);</div><div class="line"><a name="l01815"></a><span class="lineno"> 1815</span>&#160;<span class="preprocessor">#endif</span></div><div class="line"><a name="l01816"></a><span class="lineno"> 1816</span>&#160;</div><div class="line"><a name="l01817"></a><span class="lineno"> 1817</span>&#160;<span class="comment">/* GL_NV_draw_instanced */</span></div><div class="line"><a name="l01818"></a><span class="lineno"> 1818</span>&#160;<span class="preprocessor">#ifndef GL_NV_draw_instanced</span></div><div class="line"><a name="l01819"></a><span class="lineno"> 1819</span>&#160;<span class="preprocessor">#define GL_NV_draw_instanced 1</span></div><div class="line"><a name="l01820"></a><span class="lineno"> 1820</span>&#160;<span class="preprocessor">#ifdef GL_GLEXT_PROTOTYPES</span></div><div class="line"><a name="l01821"></a><span class="lineno"> 1821</span>&#160;GL_APICALL <span class="keywordtype">void</span> GL_APIENTRY glDrawArraysInstancedNV (GLenum mode, GLint first, GLsizei count, GLsizei primcount);</div><div class="line"><a name="l01822"></a><span class="lineno"> 1822</span>&#160;GL_APICALL <span class="keywordtype">void</span> GL_APIENTRY glDrawElementsInstancedNV (GLenum mode, GLsizei count, GLenum type, <span class="keyword">const</span> GLvoid *indices, GLsizei primcount);</div><div class="line"><a name="l01823"></a><span class="lineno"> 1823</span>&#160;<span class="preprocessor">#endif</span></div><div class="line"><a name="l01824"></a><span class="lineno"> 1824</span>&#160;<span class="keyword">typedef</span> void (GL_APIENTRYP PFNGLDRAWARRAYSINSTANCEDNVPROC) (GLenum mode, GLint first, GLsizei count, GLsizei primcount);</div><div class="line"><a name="l01825"></a><span class="lineno"> 1825</span>&#160;<span class="keyword">typedef</span> void (GL_APIENTRYP PFNGLDRAWELEMENTSINSTANCEDNVPROC) (GLenum mode, GLsizei count, GLenum type, <span class="keyword">const</span> GLvoid *indices, GLsizei primcount);</div><div class="line"><a name="l01826"></a><span class="lineno"> 1826</span>&#160;<span class="preprocessor">#endif</span></div><div class="line"><a name="l01827"></a><span class="lineno"> 1827</span>&#160;</div><div class="line"><a name="l01828"></a><span class="lineno"> 1828</span>&#160;<span class="comment">/* GL_NV_fbo_color_attachments */</span></div><div class="line"><a name="l01829"></a><span class="lineno"> 1829</span>&#160;<span class="preprocessor">#ifndef GL_NV_fbo_color_attachments</span></div><div class="line"><a name="l01830"></a><span class="lineno"> 1830</span>&#160;<span class="preprocessor">#define GL_NV_fbo_color_attachments 1</span></div><div class="line"><a name="l01831"></a><span class="lineno"> 1831</span>&#160;<span class="preprocessor">#endif</span></div><div class="line"><a name="l01832"></a><span class="lineno"> 1832</span>&#160;</div><div class="line"><a name="l01833"></a><span class="lineno"> 1833</span>&#160;<span class="comment">/* GL_NV_fence */</span></div><div class="line"><a name="l01834"></a><span class="lineno"> 1834</span>&#160;<span class="preprocessor">#ifndef GL_NV_fence</span></div><div class="line"><a name="l01835"></a><span class="lineno"> 1835</span>&#160;<span class="preprocessor">#define GL_NV_fence 1</span></div><div class="line"><a name="l01836"></a><span class="lineno"> 1836</span>&#160;<span class="preprocessor">#ifdef GL_GLEXT_PROTOTYPES</span></div><div class="line"><a name="l01837"></a><span class="lineno"> 1837</span>&#160;GL_APICALL <span class="keywordtype">void</span> GL_APIENTRY glDeleteFencesNV (GLsizei n, <span class="keyword">const</span> GLuint *fences);</div><div class="line"><a name="l01838"></a><span class="lineno"> 1838</span>&#160;GL_APICALL <span class="keywordtype">void</span> GL_APIENTRY glGenFencesNV (GLsizei n, GLuint *fences);</div><div class="line"><a name="l01839"></a><span class="lineno"> 1839</span>&#160;GL_APICALL GLboolean GL_APIENTRY glIsFenceNV (GLuint fence);</div><div class="line"><a name="l01840"></a><span class="lineno"> 1840</span>&#160;GL_APICALL GLboolean GL_APIENTRY glTestFenceNV (GLuint fence);</div><div class="line"><a name="l01841"></a><span class="lineno"> 1841</span>&#160;GL_APICALL <span class="keywordtype">void</span> GL_APIENTRY glGetFenceivNV (GLuint fence, GLenum pname, GLint *params);</div><div class="line"><a name="l01842"></a><span class="lineno"> 1842</span>&#160;GL_APICALL <span class="keywordtype">void</span> GL_APIENTRY glFinishFenceNV (GLuint fence);</div><div class="line"><a name="l01843"></a><span class="lineno"> 1843</span>&#160;GL_APICALL <span class="keywordtype">void</span> GL_APIENTRY glSetFenceNV (GLuint fence, GLenum condition);</div><div class="line"><a name="l01844"></a><span class="lineno"> 1844</span>&#160;<span class="preprocessor">#endif</span></div><div class="line"><a name="l01845"></a><span class="lineno"> 1845</span>&#160;<span class="keyword">typedef</span> void (GL_APIENTRYP PFNGLDELETEFENCESNVPROC) (GLsizei n, <span class="keyword">const</span> GLuint *fences);</div><div class="line"><a name="l01846"></a><span class="lineno"> 1846</span>&#160;<span class="keyword">typedef</span> void (GL_APIENTRYP PFNGLGENFENCESNVPROC) (GLsizei n, GLuint *fences);</div><div class="line"><a name="l01847"></a><span class="lineno"> 1847</span>&#160;<span class="keyword">typedef</span> GLboolean (GL_APIENTRYP PFNGLISFENCENVPROC) (GLuint fence);</div><div class="line"><a name="l01848"></a><span class="lineno"> 1848</span>&#160;<span class="keyword">typedef</span> GLboolean (GL_APIENTRYP PFNGLTESTFENCENVPROC) (GLuint fence);</div><div class="line"><a name="l01849"></a><span class="lineno"> 1849</span>&#160;<span class="keyword">typedef</span> void (GL_APIENTRYP PFNGLGETFENCEIVNVPROC) (GLuint fence, GLenum pname, GLint *params);</div><div class="line"><a name="l01850"></a><span class="lineno"> 1850</span>&#160;<span class="keyword">typedef</span> void (GL_APIENTRYP PFNGLFINISHFENCENVPROC) (GLuint fence);</div><div class="line"><a name="l01851"></a><span class="lineno"> 1851</span>&#160;<span class="keyword">typedef</span> void (GL_APIENTRYP PFNGLSETFENCENVPROC) (GLuint fence, GLenum condition);</div><div class="line"><a name="l01852"></a><span class="lineno"> 1852</span>&#160;<span class="preprocessor">#endif</span></div><div class="line"><a name="l01853"></a><span class="lineno"> 1853</span>&#160;</div><div class="line"><a name="l01854"></a><span class="lineno"> 1854</span>&#160;<span class="comment">/* GL_NV_framebuffer_blit */</span></div><div class="line"><a name="l01855"></a><span class="lineno"> 1855</span>&#160;<span class="preprocessor">#ifndef GL_NV_framebuffer_blit</span></div><div class="line"><a name="l01856"></a><span class="lineno"> 1856</span>&#160;<span class="preprocessor">#define GL_NV_framebuffer_blit 1</span></div><div class="line"><a name="l01857"></a><span class="lineno"> 1857</span>&#160;<span class="preprocessor">#ifdef GL_GLEXT_PROTOTYPES</span></div><div class="line"><a name="l01858"></a><span class="lineno"> 1858</span>&#160;GL_APICALL <span class="keywordtype">void</span> GL_APIENTRY glBlitFramebufferNV (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);</div><div class="line"><a name="l01859"></a><span class="lineno"> 1859</span>&#160;<span class="preprocessor">#endif</span></div><div class="line"><a name="l01860"></a><span class="lineno"> 1860</span>&#160;<span class="keyword">typedef</span> void (GL_APIENTRYP PFNGLBLITFRAMEBUFFERNVPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);</div><div class="line"><a name="l01861"></a><span class="lineno"> 1861</span>&#160;<span class="preprocessor">#endif</span></div><div class="line"><a name="l01862"></a><span class="lineno"> 1862</span>&#160;</div><div class="line"><a name="l01863"></a><span class="lineno"> 1863</span>&#160;<span class="comment">/* GL_NV_framebuffer_multisample */</span></div><div class="line"><a name="l01864"></a><span class="lineno"> 1864</span>&#160;<span class="preprocessor">#ifndef GL_NV_framebuffer_multisample</span></div><div class="line"><a name="l01865"></a><span class="lineno"> 1865</span>&#160;<span class="preprocessor">#define GL_NV_framebuffer_multisample 1</span></div><div class="line"><a name="l01866"></a><span class="lineno"> 1866</span>&#160;<span class="preprocessor">#ifdef GL_GLEXT_PROTOTYPES</span></div><div class="line"><a name="l01867"></a><span class="lineno"> 1867</span>&#160;GL_APICALL <span class="keywordtype">void</span> GL_APIENTRY glRenderbufferStorageMultisampleNV ( GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);</div><div class="line"><a name="l01868"></a><span class="lineno"> 1868</span>&#160;<span class="preprocessor">#endif</span></div><div class="line"><a name="l01869"></a><span class="lineno"> 1869</span>&#160;<span class="keyword">typedef</span> void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLENVPROC) ( GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);</div><div class="line"><a name="l01870"></a><span class="lineno"> 1870</span>&#160;<span class="preprocessor">#endif</span></div><div class="line"><a name="l01871"></a><span class="lineno"> 1871</span>&#160;</div><div class="line"><a name="l01872"></a><span class="lineno"> 1872</span>&#160;<span class="comment">/* GL_NV_generate_mipmap_sRGB */</span></div><div class="line"><a name="l01873"></a><span class="lineno"> 1873</span>&#160;<span class="preprocessor">#ifndef GL_NV_generate_mipmap_sRGB</span></div><div class="line"><a name="l01874"></a><span class="lineno"> 1874</span>&#160;<span class="preprocessor">#define GL_NV_generate_mipmap_sRGB 1</span></div><div class="line"><a name="l01875"></a><span class="lineno"> 1875</span>&#160;<span class="preprocessor">#endif</span></div><div class="line"><a name="l01876"></a><span class="lineno"> 1876</span>&#160;</div><div class="line"><a name="l01877"></a><span class="lineno"> 1877</span>&#160;<span class="comment">/* GL_NV_instanced_arrays */</span></div><div class="line"><a name="l01878"></a><span class="lineno"> 1878</span>&#160;<span class="preprocessor">#ifndef GL_NV_instanced_arrays</span></div><div class="line"><a name="l01879"></a><span class="lineno"> 1879</span>&#160;<span class="preprocessor">#define GL_NV_instanced_arrays 1</span></div><div class="line"><a name="l01880"></a><span class="lineno"> 1880</span>&#160;<span class="preprocessor">#ifdef GL_GLEXT_PROTOTYPES</span></div><div class="line"><a name="l01881"></a><span class="lineno"> 1881</span>&#160;GL_APICALL <span class="keywordtype">void</span> GL_APIENTRY glVertexAttribDivisorNV (GLuint index, GLuint divisor);</div><div class="line"><a name="l01882"></a><span class="lineno"> 1882</span>&#160;<span class="preprocessor">#endif</span></div><div class="line"><a name="l01883"></a><span class="lineno"> 1883</span>&#160;<span class="keyword">typedef</span> void (GL_APIENTRYP PFNGLVERTEXATTRIBDIVISORNVPROC) (GLuint index, GLuint divisor);</div><div class="line"><a name="l01884"></a><span class="lineno"> 1884</span>&#160;<span class="preprocessor">#endif</span></div><div class="line"><a name="l01885"></a><span class="lineno"> 1885</span>&#160;</div><div class="line"><a name="l01886"></a><span class="lineno"> 1886</span>&#160;<span class="comment">/* GL_NV_read_buffer */</span></div><div class="line"><a name="l01887"></a><span class="lineno"> 1887</span>&#160;<span class="preprocessor">#ifndef GL_NV_read_buffer</span></div><div class="line"><a name="l01888"></a><span class="lineno"> 1888</span>&#160;<span class="preprocessor">#define GL_NV_read_buffer 1</span></div><div class="line"><a name="l01889"></a><span class="lineno"> 1889</span>&#160;<span class="preprocessor">#ifdef GL_GLEXT_PROTOTYPES</span></div><div class="line"><a name="l01890"></a><span class="lineno"> 1890</span>&#160;GL_APICALL <span class="keywordtype">void</span> GL_APIENTRY glReadBufferNV (GLenum mode);</div><div class="line"><a name="l01891"></a><span class="lineno"> 1891</span>&#160;<span class="preprocessor">#endif</span></div><div class="line"><a name="l01892"></a><span class="lineno"> 1892</span>&#160;<span class="keyword">typedef</span> void (GL_APIENTRYP PFNGLREADBUFFERNVPROC) (GLenum mode);</div><div class="line"><a name="l01893"></a><span class="lineno"> 1893</span>&#160;<span class="preprocessor">#endif</span></div><div class="line"><a name="l01894"></a><span class="lineno"> 1894</span>&#160;</div><div class="line"><a name="l01895"></a><span class="lineno"> 1895</span>&#160;<span class="comment">/* GL_NV_read_buffer_front */</span></div><div class="line"><a name="l01896"></a><span class="lineno"> 1896</span>&#160;<span class="preprocessor">#ifndef GL_NV_read_buffer_front</span></div><div class="line"><a name="l01897"></a><span class="lineno"> 1897</span>&#160;<span class="preprocessor">#define GL_NV_read_buffer_front 1</span></div><div class="line"><a name="l01898"></a><span class="lineno"> 1898</span>&#160;<span class="preprocessor">#endif</span></div><div class="line"><a name="l01899"></a><span class="lineno"> 1899</span>&#160;</div><div class="line"><a name="l01900"></a><span class="lineno"> 1900</span>&#160;<span class="comment">/* GL_NV_read_depth */</span></div><div class="line"><a name="l01901"></a><span class="lineno"> 1901</span>&#160;<span class="preprocessor">#ifndef GL_NV_read_depth</span></div><div class="line"><a name="l01902"></a><span class="lineno"> 1902</span>&#160;<span class="preprocessor">#define GL_NV_read_depth 1</span></div><div class="line"><a name="l01903"></a><span class="lineno"> 1903</span>&#160;<span class="preprocessor">#endif</span></div><div class="line"><a name="l01904"></a><span class="lineno"> 1904</span>&#160;</div><div class="line"><a name="l01905"></a><span class="lineno"> 1905</span>&#160;<span class="comment">/* GL_NV_read_depth_stencil */</span></div><div class="line"><a name="l01906"></a><span class="lineno"> 1906</span>&#160;<span class="preprocessor">#ifndef GL_NV_read_depth_stencil</span></div><div class="line"><a name="l01907"></a><span class="lineno"> 1907</span>&#160;<span class="preprocessor">#define GL_NV_read_depth_stencil 1</span></div><div class="line"><a name="l01908"></a><span class="lineno"> 1908</span>&#160;<span class="preprocessor">#endif</span></div><div class="line"><a name="l01909"></a><span class="lineno"> 1909</span>&#160;</div><div class="line"><a name="l01910"></a><span class="lineno"> 1910</span>&#160;<span class="comment">/* GL_NV_read_stencil */</span></div><div class="line"><a name="l01911"></a><span class="lineno"> 1911</span>&#160;<span class="preprocessor">#ifndef GL_NV_read_stencil</span></div><div class="line"><a name="l01912"></a><span class="lineno"> 1912</span>&#160;<span class="preprocessor">#define GL_NV_read_stencil 1</span></div><div class="line"><a name="l01913"></a><span class="lineno"> 1913</span>&#160;<span class="preprocessor">#endif</span></div><div class="line"><a name="l01914"></a><span class="lineno"> 1914</span>&#160;</div><div class="line"><a name="l01915"></a><span class="lineno"> 1915</span>&#160;<span class="comment">/* GL_NV_shadow_samplers_array */</span></div><div class="line"><a name="l01916"></a><span class="lineno"> 1916</span>&#160;<span class="preprocessor">#ifndef GL_NV_shadow_samplers_array</span></div><div class="line"><a name="l01917"></a><span class="lineno"> 1917</span>&#160;<span class="preprocessor">#define GL_NV_shadow_samplers_array 1</span></div><div class="line"><a name="l01918"></a><span class="lineno"> 1918</span>&#160;<span class="preprocessor">#endif</span></div><div class="line"><a name="l01919"></a><span class="lineno"> 1919</span>&#160;</div><div class="line"><a name="l01920"></a><span class="lineno"> 1920</span>&#160;<span class="comment">/* GL_NV_shadow_samplers_cube */</span></div><div class="line"><a name="l01921"></a><span class="lineno"> 1921</span>&#160;<span class="preprocessor">#ifndef GL_NV_shadow_samplers_cube</span></div><div class="line"><a name="l01922"></a><span class="lineno"> 1922</span>&#160;<span class="preprocessor">#define GL_NV_shadow_samplers_cube 1</span></div><div class="line"><a name="l01923"></a><span class="lineno"> 1923</span>&#160;<span class="preprocessor">#endif</span></div><div class="line"><a name="l01924"></a><span class="lineno"> 1924</span>&#160;</div><div class="line"><a name="l01925"></a><span class="lineno"> 1925</span>&#160;<span class="comment">/* GL_NV_sRGB_formats */</span></div><div class="line"><a name="l01926"></a><span class="lineno"> 1926</span>&#160;<span class="preprocessor">#ifndef GL_NV_sRGB_formats</span></div><div class="line"><a name="l01927"></a><span class="lineno"> 1927</span>&#160;<span class="preprocessor">#define GL_NV_sRGB_formats 1</span></div><div class="line"><a name="l01928"></a><span class="lineno"> 1928</span>&#160;<span class="preprocessor">#endif</span></div><div class="line"><a name="l01929"></a><span class="lineno"> 1929</span>&#160;</div><div class="line"><a name="l01930"></a><span class="lineno"> 1930</span>&#160;<span class="comment">/* GL_NV_texture_border_clamp */</span></div><div class="line"><a name="l01931"></a><span class="lineno"> 1931</span>&#160;<span class="preprocessor">#ifndef GL_NV_texture_border_clamp</span></div><div class="line"><a name="l01932"></a><span class="lineno"> 1932</span>&#160;<span class="preprocessor">#define GL_NV_texture_border_clamp 1</span></div><div class="line"><a name="l01933"></a><span class="lineno"> 1933</span>&#160;<span class="preprocessor">#endif</span></div><div class="line"><a name="l01934"></a><span class="lineno"> 1934</span>&#160;</div><div class="line"><a name="l01935"></a><span class="lineno"> 1935</span>&#160;<span class="comment">/* GL_NV_texture_compression_s3tc_update */</span></div><div class="line"><a name="l01936"></a><span class="lineno"> 1936</span>&#160;<span class="preprocessor">#ifndef GL_NV_texture_compression_s3tc_update</span></div><div class="line"><a name="l01937"></a><span class="lineno"> 1937</span>&#160;<span class="preprocessor">#define GL_NV_texture_compression_s3tc_update 1</span></div><div class="line"><a name="l01938"></a><span class="lineno"> 1938</span>&#160;<span class="preprocessor">#endif</span></div><div class="line"><a name="l01939"></a><span class="lineno"> 1939</span>&#160;</div><div class="line"><a name="l01940"></a><span class="lineno"> 1940</span>&#160;<span class="comment">/* GL_NV_texture_npot_2D_mipmap */</span></div><div class="line"><a name="l01941"></a><span class="lineno"> 1941</span>&#160;<span class="preprocessor">#ifndef GL_NV_texture_npot_2D_mipmap</span></div><div class="line"><a name="l01942"></a><span class="lineno"> 1942</span>&#160;<span class="preprocessor">#define GL_NV_texture_npot_2D_mipmap 1</span></div><div class="line"><a name="l01943"></a><span class="lineno"> 1943</span>&#160;<span class="preprocessor">#endif</span></div><div class="line"><a name="l01944"></a><span class="lineno"> 1944</span>&#160;</div><div class="line"><a name="l01945"></a><span class="lineno"> 1945</span>&#160;<span class="comment">/*------------------------------------------------------------------------*</span></div><div class="line"><a name="l01946"></a><span class="lineno"> 1946</span>&#160;<span class="comment"> * QCOM extension functions</span></div><div class="line"><a name="l01947"></a><span class="lineno"> 1947</span>&#160;<span class="comment"> *------------------------------------------------------------------------*/</span></div><div class="line"><a name="l01948"></a><span class="lineno"> 1948</span>&#160;</div><div class="line"><a name="l01949"></a><span class="lineno"> 1949</span>&#160;<span class="comment">/* GL_QCOM_alpha_test */</span></div><div class="line"><a name="l01950"></a><span class="lineno"> 1950</span>&#160;<span class="preprocessor">#ifndef GL_QCOM_alpha_test</span></div><div class="line"><a name="l01951"></a><span class="lineno"> 1951</span>&#160;<span class="preprocessor">#define GL_QCOM_alpha_test 1</span></div><div class="line"><a name="l01952"></a><span class="lineno"> 1952</span>&#160;<span class="preprocessor">#ifdef GL_GLEXT_PROTOTYPES</span></div><div class="line"><a name="l01953"></a><span class="lineno"> 1953</span>&#160;GL_APICALL <span class="keywordtype">void</span> GL_APIENTRY glAlphaFuncQCOM (GLenum func, GLclampf ref);</div><div class="line"><a name="l01954"></a><span class="lineno"> 1954</span>&#160;<span class="preprocessor">#endif</span></div><div class="line"><a name="l01955"></a><span class="lineno"> 1955</span>&#160;<span class="keyword">typedef</span> void (GL_APIENTRYP PFNGLALPHAFUNCQCOMPROC) (GLenum func, GLclampf ref);</div><div class="line"><a name="l01956"></a><span class="lineno"> 1956</span>&#160;<span class="preprocessor">#endif</span></div><div class="line"><a name="l01957"></a><span class="lineno"> 1957</span>&#160;</div><div class="line"><a name="l01958"></a><span class="lineno"> 1958</span>&#160;<span class="comment">/* GL_QCOM_binning_control */</span></div><div class="line"><a name="l01959"></a><span class="lineno"> 1959</span>&#160;<span class="preprocessor">#ifndef GL_QCOM_binning_control</span></div><div class="line"><a name="l01960"></a><span class="lineno"> 1960</span>&#160;<span class="preprocessor">#define GL_QCOM_binning_control 1</span></div><div class="line"><a name="l01961"></a><span class="lineno"> 1961</span>&#160;<span class="preprocessor">#endif</span></div><div class="line"><a name="l01962"></a><span class="lineno"> 1962</span>&#160;</div><div class="line"><a name="l01963"></a><span class="lineno"> 1963</span>&#160;<span class="comment">/* GL_QCOM_driver_control */</span></div><div class="line"><a name="l01964"></a><span class="lineno"> 1964</span>&#160;<span class="preprocessor">#ifndef GL_QCOM_driver_control</span></div><div class="line"><a name="l01965"></a><span class="lineno"> 1965</span>&#160;<span class="preprocessor">#define GL_QCOM_driver_control 1</span></div><div class="line"><a name="l01966"></a><span class="lineno"> 1966</span>&#160;<span class="preprocessor">#ifdef GL_GLEXT_PROTOTYPES</span></div><div class="line"><a name="l01967"></a><span class="lineno"> 1967</span>&#160;GL_APICALL <span class="keywordtype">void</span> GL_APIENTRY glGetDriverControlsQCOM (GLint *num, GLsizei size, GLuint *driverControls);</div><div class="line"><a name="l01968"></a><span class="lineno"> 1968</span>&#160;GL_APICALL <span class="keywordtype">void</span> GL_APIENTRY glGetDriverControlStringQCOM (GLuint driverControl, GLsizei bufSize, GLsizei *length, GLchar *driverControlString);</div><div class="line"><a name="l01969"></a><span class="lineno"> 1969</span>&#160;GL_APICALL <span class="keywordtype">void</span> GL_APIENTRY glEnableDriverControlQCOM (GLuint driverControl);</div><div class="line"><a name="l01970"></a><span class="lineno"> 1970</span>&#160;GL_APICALL <span class="keywordtype">void</span> GL_APIENTRY glDisableDriverControlQCOM (GLuint driverControl);</div><div class="line"><a name="l01971"></a><span class="lineno"> 1971</span>&#160;<span class="preprocessor">#endif</span></div><div class="line"><a name="l01972"></a><span class="lineno"> 1972</span>&#160;<span class="keyword">typedef</span> void (GL_APIENTRYP PFNGLGETDRIVERCONTROLSQCOMPROC) (GLint *num, GLsizei size, GLuint *driverControls);</div><div class="line"><a name="l01973"></a><span class="lineno"> 1973</span>&#160;<span class="keyword">typedef</span> void (GL_APIENTRYP PFNGLGETDRIVERCONTROLSTRINGQCOMPROC) (GLuint driverControl, GLsizei bufSize, GLsizei *length, GLchar *driverControlString);</div><div class="line"><a name="l01974"></a><span class="lineno"> 1974</span>&#160;<span class="keyword">typedef</span> void (GL_APIENTRYP PFNGLENABLEDRIVERCONTROLQCOMPROC) (GLuint driverControl);</div><div class="line"><a name="l01975"></a><span class="lineno"> 1975</span>&#160;<span class="keyword">typedef</span> void (GL_APIENTRYP PFNGLDISABLEDRIVERCONTROLQCOMPROC) (GLuint driverControl);</div><div class="line"><a name="l01976"></a><span class="lineno"> 1976</span>&#160;<span class="preprocessor">#endif</span></div><div class="line"><a name="l01977"></a><span class="lineno"> 1977</span>&#160;</div><div class="line"><a name="l01978"></a><span class="lineno"> 1978</span>&#160;<span class="comment">/* GL_QCOM_extended_get */</span></div><div class="line"><a name="l01979"></a><span class="lineno"> 1979</span>&#160;<span class="preprocessor">#ifndef GL_QCOM_extended_get</span></div><div class="line"><a name="l01980"></a><span class="lineno"> 1980</span>&#160;<span class="preprocessor">#define GL_QCOM_extended_get 1</span></div><div class="line"><a name="l01981"></a><span class="lineno"> 1981</span>&#160;<span class="preprocessor">#ifdef GL_GLEXT_PROTOTYPES</span></div><div class="line"><a name="l01982"></a><span class="lineno"> 1982</span>&#160;GL_APICALL <span class="keywordtype">void</span> GL_APIENTRY glExtGetTexturesQCOM (GLuint *textures, GLint maxTextures, GLint *numTextures);</div><div class="line"><a name="l01983"></a><span class="lineno"> 1983</span>&#160;GL_APICALL <span class="keywordtype">void</span> GL_APIENTRY glExtGetBuffersQCOM (GLuint *buffers, GLint maxBuffers, GLint *numBuffers);</div><div class="line"><a name="l01984"></a><span class="lineno"> 1984</span>&#160;GL_APICALL <span class="keywordtype">void</span> GL_APIENTRY glExtGetRenderbuffersQCOM (GLuint *renderbuffers, GLint maxRenderbuffers, GLint *numRenderbuffers);</div><div class="line"><a name="l01985"></a><span class="lineno"> 1985</span>&#160;GL_APICALL <span class="keywordtype">void</span> GL_APIENTRY glExtGetFramebuffersQCOM (GLuint *framebuffers, GLint maxFramebuffers, GLint *numFramebuffers);</div><div class="line"><a name="l01986"></a><span class="lineno"> 1986</span>&#160;GL_APICALL <span class="keywordtype">void</span> GL_APIENTRY glExtGetTexLevelParameterivQCOM (GLuint texture, GLenum face, GLint level, GLenum pname, GLint *params);</div><div class="line"><a name="l01987"></a><span class="lineno"> 1987</span>&#160;GL_APICALL <span class="keywordtype">void</span> GL_APIENTRY glExtTexObjectStateOverrideiQCOM (GLenum target, GLenum pname, GLint param);</div><div class="line"><a name="l01988"></a><span class="lineno"> 1988</span>&#160;GL_APICALL <span class="keywordtype">void</span> GL_APIENTRY glExtGetTexSubImageQCOM (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLvoid *texels);</div><div class="line"><a name="l01989"></a><span class="lineno"> 1989</span>&#160;GL_APICALL <span class="keywordtype">void</span> GL_APIENTRY glExtGetBufferPointervQCOM (GLenum target, GLvoid **params);</div><div class="line"><a name="l01990"></a><span class="lineno"> 1990</span>&#160;<span class="preprocessor">#endif</span></div><div class="line"><a name="l01991"></a><span class="lineno"> 1991</span>&#160;<span class="keyword">typedef</span> void (GL_APIENTRYP PFNGLEXTGETTEXTURESQCOMPROC) (GLuint *textures, GLint maxTextures, GLint *numTextures);</div><div class="line"><a name="l01992"></a><span class="lineno"> 1992</span>&#160;<span class="keyword">typedef</span> void (GL_APIENTRYP PFNGLEXTGETBUFFERSQCOMPROC) (GLuint *buffers, GLint maxBuffers, GLint *numBuffers);</div><div class="line"><a name="l01993"></a><span class="lineno"> 1993</span>&#160;<span class="keyword">typedef</span> void (GL_APIENTRYP PFNGLEXTGETRENDERBUFFERSQCOMPROC) (GLuint *renderbuffers, GLint maxRenderbuffers, GLint *numRenderbuffers);</div><div class="line"><a name="l01994"></a><span class="lineno"> 1994</span>&#160;<span class="keyword">typedef</span> void (GL_APIENTRYP PFNGLEXTGETFRAMEBUFFERSQCOMPROC) (GLuint *framebuffers, GLint maxFramebuffers, GLint *numFramebuffers);</div><div class="line"><a name="l01995"></a><span class="lineno"> 1995</span>&#160;<span class="keyword">typedef</span> void (GL_APIENTRYP PFNGLEXTGETTEXLEVELPARAMETERIVQCOMPROC) (GLuint texture, GLenum face, GLint level, GLenum pname, GLint *params);</div><div class="line"><a name="l01996"></a><span class="lineno"> 1996</span>&#160;<span class="keyword">typedef</span> void (GL_APIENTRYP PFNGLEXTTEXOBJECTSTATEOVERRIDEIQCOMPROC) (GLenum target, GLenum pname, GLint param);</div><div class="line"><a name="l01997"></a><span class="lineno"> 1997</span>&#160;<span class="keyword">typedef</span> void (GL_APIENTRYP PFNGLEXTGETTEXSUBIMAGEQCOMPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLvoid *texels);</div><div class="line"><a name="l01998"></a><span class="lineno"> 1998</span>&#160;<span class="keyword">typedef</span> void (GL_APIENTRYP PFNGLEXTGETBUFFERPOINTERVQCOMPROC) (GLenum target, GLvoid **params);</div><div class="line"><a name="l01999"></a><span class="lineno"> 1999</span>&#160;<span class="preprocessor">#endif</span></div><div class="line"><a name="l02000"></a><span class="lineno"> 2000</span>&#160;</div><div class="line"><a name="l02001"></a><span class="lineno"> 2001</span>&#160;<span class="comment">/* GL_QCOM_extended_get2 */</span></div><div class="line"><a name="l02002"></a><span class="lineno"> 2002</span>&#160;<span class="preprocessor">#ifndef GL_QCOM_extended_get2</span></div><div class="line"><a name="l02003"></a><span class="lineno"> 2003</span>&#160;<span class="preprocessor">#define GL_QCOM_extended_get2 1</span></div><div class="line"><a name="l02004"></a><span class="lineno"> 2004</span>&#160;<span class="preprocessor">#ifdef GL_GLEXT_PROTOTYPES</span></div><div class="line"><a name="l02005"></a><span class="lineno"> 2005</span>&#160;GL_APICALL <span class="keywordtype">void</span> GL_APIENTRY glExtGetShadersQCOM (GLuint *shaders, GLint maxShaders, GLint *numShaders);</div><div class="line"><a name="l02006"></a><span class="lineno"> 2006</span>&#160;GL_APICALL <span class="keywordtype">void</span> GL_APIENTRY glExtGetProgramsQCOM (GLuint *programs, GLint maxPrograms, GLint *numPrograms);</div><div class="line"><a name="l02007"></a><span class="lineno"> 2007</span>&#160;GL_APICALL GLboolean GL_APIENTRY glExtIsProgramBinaryQCOM (GLuint program);</div><div class="line"><a name="l02008"></a><span class="lineno"> 2008</span>&#160;GL_APICALL <span class="keywordtype">void</span> GL_APIENTRY glExtGetProgramBinarySourceQCOM (GLuint program, GLenum shadertype, GLchar *source, GLint *length);</div><div class="line"><a name="l02009"></a><span class="lineno"> 2009</span>&#160;<span class="preprocessor">#endif</span></div><div class="line"><a name="l02010"></a><span class="lineno"> 2010</span>&#160;<span class="keyword">typedef</span> void (GL_APIENTRYP PFNGLEXTGETSHADERSQCOMPROC) (GLuint *shaders, GLint maxShaders, GLint *numShaders);</div><div class="line"><a name="l02011"></a><span class="lineno"> 2011</span>&#160;<span class="keyword">typedef</span> void (GL_APIENTRYP PFNGLEXTGETPROGRAMSQCOMPROC) (GLuint *programs, GLint maxPrograms, GLint *numPrograms);</div><div class="line"><a name="l02012"></a><span class="lineno"> 2012</span>&#160;<span class="keyword">typedef</span> GLboolean (GL_APIENTRYP PFNGLEXTISPROGRAMBINARYQCOMPROC) (GLuint program);</div><div class="line"><a name="l02013"></a><span class="lineno"> 2013</span>&#160;<span class="keyword">typedef</span> void (GL_APIENTRYP PFNGLEXTGETPROGRAMBINARYSOURCEQCOMPROC) (GLuint program, GLenum shadertype, GLchar *source, GLint *length);</div><div class="line"><a name="l02014"></a><span class="lineno"> 2014</span>&#160;<span class="preprocessor">#endif</span></div><div class="line"><a name="l02015"></a><span class="lineno"> 2015</span>&#160;</div><div class="line"><a name="l02016"></a><span class="lineno"> 2016</span>&#160;<span class="comment">/* GL_QCOM_perfmon_global_mode */</span></div><div class="line"><a name="l02017"></a><span class="lineno"> 2017</span>&#160;<span class="preprocessor">#ifndef GL_QCOM_perfmon_global_mode</span></div><div class="line"><a name="l02018"></a><span class="lineno"> 2018</span>&#160;<span class="preprocessor">#define GL_QCOM_perfmon_global_mode 1</span></div><div class="line"><a name="l02019"></a><span class="lineno"> 2019</span>&#160;<span class="preprocessor">#endif</span></div><div class="line"><a name="l02020"></a><span class="lineno"> 2020</span>&#160;</div><div class="line"><a name="l02021"></a><span class="lineno"> 2021</span>&#160;<span class="comment">/* GL_QCOM_writeonly_rendering */</span></div><div class="line"><a name="l02022"></a><span class="lineno"> 2022</span>&#160;<span class="preprocessor">#ifndef GL_QCOM_writeonly_rendering</span></div><div class="line"><a name="l02023"></a><span class="lineno"> 2023</span>&#160;<span class="preprocessor">#define GL_QCOM_writeonly_rendering 1</span></div><div class="line"><a name="l02024"></a><span class="lineno"> 2024</span>&#160;<span class="preprocessor">#endif</span></div><div class="line"><a name="l02025"></a><span class="lineno"> 2025</span>&#160;</div><div class="line"><a name="l02026"></a><span class="lineno"> 2026</span>&#160;<span class="comment">/* GL_QCOM_tiled_rendering */</span></div><div class="line"><a name="l02027"></a><span class="lineno"> 2027</span>&#160;<span class="preprocessor">#ifndef GL_QCOM_tiled_rendering</span></div><div class="line"><a name="l02028"></a><span class="lineno"> 2028</span>&#160;<span class="preprocessor">#define GL_QCOM_tiled_rendering 1</span></div><div class="line"><a name="l02029"></a><span class="lineno"> 2029</span>&#160;<span class="preprocessor">#ifdef GL_GLEXT_PROTOTYPES</span></div><div class="line"><a name="l02030"></a><span class="lineno"> 2030</span>&#160;GL_APICALL <span class="keywordtype">void</span> GL_APIENTRY glStartTilingQCOM (GLuint x, GLuint y, GLuint width, GLuint height, GLbitfield preserveMask);</div><div class="line"><a name="l02031"></a><span class="lineno"> 2031</span>&#160;GL_APICALL <span class="keywordtype">void</span> GL_APIENTRY glEndTilingQCOM (GLbitfield preserveMask);</div><div class="line"><a name="l02032"></a><span class="lineno"> 2032</span>&#160;<span class="preprocessor">#endif</span></div><div class="line"><a name="l02033"></a><span class="lineno"> 2033</span>&#160;<span class="keyword">typedef</span> void (GL_APIENTRYP PFNGLSTARTTILINGQCOMPROC) (GLuint x, GLuint y, GLuint width, GLuint height, GLbitfield preserveMask);</div><div class="line"><a name="l02034"></a><span class="lineno"> 2034</span>&#160;<span class="keyword">typedef</span> void (GL_APIENTRYP PFNGLENDTILINGQCOMPROC) (GLbitfield preserveMask);</div><div class="line"><a name="l02035"></a><span class="lineno"> 2035</span>&#160;<span class="preprocessor">#endif</span></div><div class="line"><a name="l02036"></a><span class="lineno"> 2036</span>&#160;</div><div class="line"><a name="l02037"></a><span class="lineno"> 2037</span>&#160;<span class="comment">/*------------------------------------------------------------------------*</span></div><div class="line"><a name="l02038"></a><span class="lineno"> 2038</span>&#160;<span class="comment"> * VIV extension tokens</span></div><div class="line"><a name="l02039"></a><span class="lineno"> 2039</span>&#160;<span class="comment"> *------------------------------------------------------------------------*/</span></div><div class="line"><a name="l02040"></a><span class="lineno"> 2040</span>&#160;</div><div class="line"><a name="l02041"></a><span class="lineno"> 2041</span>&#160;<span class="comment">/* GL_VIV_shader_binary */</span></div><div class="line"><a name="l02042"></a><span class="lineno"> 2042</span>&#160;<span class="preprocessor">#ifndef GL_VIV_shader_binary</span></div><div class="line"><a name="l02043"></a><span class="lineno"> 2043</span>&#160;<span class="preprocessor">#define GL_VIV_shader_binary 1</span></div><div class="line"><a name="l02044"></a><span class="lineno"> 2044</span>&#160;<span class="preprocessor">#endif</span></div><div class="line"><a name="l02045"></a><span class="lineno"> 2045</span>&#160;</div><div class="line"><a name="l02046"></a><span class="lineno"> 2046</span>&#160;<span class="preprocessor">#ifdef __cplusplus</span></div><div class="line"><a name="l02047"></a><span class="lineno"> 2047</span>&#160;}</div><div class="line"><a name="l02048"></a><span class="lineno"> 2048</span>&#160;<span class="preprocessor">#endif</span></div><div class="line"><a name="l02049"></a><span class="lineno"> 2049</span>&#160;</div><div class="line"><a name="l02050"></a><span class="lineno"> 2050</span>&#160;<span class="preprocessor">#endif </span><span class="comment">/* __gl2ext_h_ */</span><span class="preprocessor"></span></div></div><!-- fragment --></div><!-- contents -->
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